[open]

Sasori

Kage in the Making 👑
Legendary
Joined
May 31, 2014
Messages
15,260
Reaction score
695
Official
3-day reply limit
Terrain
Plain field | Mid Range [ 20m ]
No pre-existing water source

Sasori Bio. Sannin.

Actives:

(Sūpānovu~a) SuperNova
Type: Puppet
Rank: S
Range: NA
Chakra: 40 (-30 for each exploding sphere )
Damage: NA
Description: Sasori was inspired to create this puppet because of one of his former teammates “Deidara”. While the two were together Sasori analyzed Deidara’s natural ability to create explosions at ease—which intrigued him. Fascinated by his explosions to a certain degree Sasori decided to create a puppet based off of several types of explosions. Inside of its body are a variety of exploding spheres that Sasori is capable of utilizing throughout a battle. SuperNova can also extend its body parts up to Mid- range in order to make using exploding sphere s more convenient. Also, exploding spheres can be launched from just about anywhere off of its body such as its: Back, arms, head, legs, chest etc. SuperNova itself is a seven foot tall puppet that is rather thick and rounded and, also is covered in layers of metallic plates and has its innards branched off into separate layers containing one of it's exploding spheres. due to the explosives it holds inside of its body. Sasori has also implemented a variety of Fūinjutsu tags inside of SuperNova in order to replicate the effect of an exploding sphere . All of the exploding spheres are essentially metallic balls with sealing tags on them which can be expelled from Supernova's body up to long range unless stated otherwise.

Cracker: This is one of SuperNova’s most rudimentary types of exploding spheres available in its arsenal. The Cracker exploding sphere is simply an exploding sphere that will in a way explode once it has made contact with a surface. While utilizing this sphere, the user is capable of catapulting this exploding sphere up to Long range. When the exploding sphere goes off it will cover such a large blast radius that it covers everything up to Short-range of where it exploded— making it dangerous for close combat. This exploding sphere works by putting several sealing tags on the metallic ball that contains explosion set to go off when the ball makes contact with a surface. This particular bomb is expelled from Supernova’s abdomen.
Timer: The user is capable of placing this exploding sphere underground for surprise attacks—if the user chooses to. The special ability of this one is that the user can set a certain activation time for the exploding to go off or to activate when someone steps on it. So if the enemy accidently steps on it will catch them in an explosion that covers everything up to Short-range of them. (Due to how this exploding sphere works it can also be used for Naruto World Purposes) With the Fūinjutus tag on this puppets exploding sphere contains a sealing tag containing an explosion set to go off upon interaction with Foreign Chakra. This particular bomb is expelled from Supernova’s right arm.
Implosion: The implosion exploding sphere can also be planted underground or anywhere else on the field. When this exploding sphere activates it swirls in on anything nearby and sucks it in. The exploding sphere can also be said to spiral in objects. Implosion is most useful when it is used against thick objects. Implosion sucks in all of its surroundings, and can even cause for the ground to swirl in or even be left like it has a large dent in it. The implosion exploding sphere suctions in everything up to Short-range around it when it goes off. Inside of this Fūinjutsu tag is an effect that has a suctioning sealing effect. Implosion has a seal that seals anything in the nearby vicinity of it as well as the ground so it appears as if it was imploded. This particular bomb is expelled from Supernova’s left arm.
Flammable Oil exploding sphere: Now this is an exploding sphere that only has four sides to it. Once the exploding sphere goes off from wherever it was located— it then spits fire into four directions that close in on the target, and attempts to surround them as well as limit their movement. Unlike all of the other exploding spheres this one doesn’t necessarily have an “exploding” impact as to say. Inside of the sealing tag is simply Fire. This particular bomb is expelled from Supernova’s left thigh.
Final Explosion: The last exploding sphere in SuperNova’s arsenal is one that the puppet user will only use when they are in a dire situation. Set aside in SuperNova is a large quantity of explosives that are specifically for setting off inside of SuperNova. Once the user activates SuperNova’s last ability the user will catapult SuperNova up to Long range at a target, and once it has reached the target, it will activate releasing a large explosion that covers everything up to Short-range and counts as a S-rank technique. Due to how this works it is only good for one go as SuperNova will be destroyed in the process. This particular bomb is expelled from Supernova’s body as a whole.

Note: Each exploding sphere s counts as an A-rank technique except for Final Explosion.
Note: Can only be taught by Sasori.
Note: Up to two exploding sphere s can be used at once; except for any combination with Final Explosion.
Note: Each exploding sphere requires a turn cool down a
fter each usage.
Note: If using the same exploding sphere twice at once then it requires a two turn cool down.

Name: (Rudoga) Ludger
Rank: S
Type: Human Puppet
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: Ludger is a fairly tall human puppet of Sasori’s collection. Being one of Sasori’s newest editions of Human puppets, Ludger was equipped with several mechanisms and modifications to make it unique from any other puppet. Ludger was most famed for his special kekkei genkai, known as steel release. Along with the usage of the steel kekkei genkai, Ludger also possessed the ability to use all 5 basic natures. Ludger’s entire body is covered with steel plates which offer extra defense and, supplementary usages for his steel release technique. Another modification of this puppet is that it has large wings made of metal plates.These wings would be capable of offering offensive support or defensive support from behind. Each wing both had the property of an B-Rank technique. Weapon wise, the puppet has holes in its palm just like Sasori which can be used to fire out chakra waves, due to it being a human puppet, and capable of forming chakra. Along with it being able to fire out chakra waves it was also capable of launching itself forward in a linear/upward pattern with the added holes which were placed on its feet, allowing for it to travel long distances by blasting chakra through the holes in its feet. Also there would be a hole in the middle of puppet’s chest allowing for Sasori to quickly switch into the puppet’s body. Its right hand would also be capable of launching off like a grappling hook allowing for it to drag around for long distance, along with that it could pull the puppet in the desired location. Lastly, another ability of the puppet was the heat generator (separate jutsu)within the puppet which allowed for the puppet to be heated to extreme temperatures. Ludger uses that form in order to power up his attacks, but it also has its drawbacks.
Note: Can only be used by Sasori
Note: Can use all basic puppetry attacks.
Note: Can only use attacks up to S-rank
Note: Can only be two human puppets on field at a time.
Note: Grappling hook counts as a move.
Note: Wings cant be used to fly.
Note: Chakra waves and Chakra jets is a separate jutsu and are B ranks
Link to Battle:
Link to Biography:

Name: (Ani) Annie
Rank: S
Type: Human Puppet
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: This is a human puppet Sasori acquired when on his hunt for special kekkei genkai. It may have taken a long time to finally find a worthy specimen for his collection, but he had finally done it. Annie is capable of using all five basic elements as well as using the special kekkei genkai known as Storm release. Annie has had a lot of modifications done to her body in order to transform her into a more powerful form than when she was once alive. The first major modification of the puppet is that she no longer stands on two legs, but instead has a pair of arms spreading out of her abdomen which allow for her to place her body on the ground on all Six. When in this state it is similar to how the salamander puppet stands. Her four arms are all capable of being protracted into long distances. On the puppet’s front arms are tags which are used to release four puppet arms which the user will launch at the target And are equal to a C-rank technique. The puppet’s front arms are also capable of launching off like a grappling hook and attach itself to whatever it grabs hold of.Annie is also capable burying herself underground up to long range. One ability of this puppet is that it is capable of utilizing its storm release ability to cover its body inside of a thick dark thundercloud with electricity running through it, which serves two purposes which are to attack the enemy or provide cover. The cloud serves as a B-rank defense and the lightning attacks are equal to B-rank. In the middle of the puppet’s chest is a hole for Sasori heart compartment where he can change into the puppet quickly.
Link to Battle:
(Agreement: )
Link to Biography:
Notes: Can only be used by Sasori
Notes: Grappling hook count as a move
Notes: Can use all basic puppetry techniques.
Notes: Can only be two human puppets on field at a time.
Notes: Can only use attacks up to S-rank.
Note: Storm cloud is separate jutsu
Note: Puppet tags counts as a jutsu
Approved

(Shīru geijutsu: Shokunin no tedzukuri) Sealing Arts: Craftsman's Handiwork
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: NA
Description: Here we have a sealing tag that the user will have attached to one of their puppets during battle. This sealing tag works upon a principle shown when Sasori's puppet body was disassembled, but due to his core which contained his chakra was capable of retracting its pieces back together. Located inside of the seal is an abundance of chakra from the user. Whenever a puppet that this seal has been placed upon has been broken or destroyed this seal is triggered causing for the user's chakra to radiate throughout the puppet. With the user's chakra it can retract back the pieces of the broken puppet allowing for the puppet to reassemble itself. Only up to a certain amount of times can this seal be used and even then it can only aid the puppet from a proportionate amount of damage (always ineffective against S/F-rank damage). Any attack exceeding the damage threshold of the puppet by one or more ranks will leave the puppet rendered immobile and the user cannot activate the seal due to how damaged the puppet has become. Essentially this seal enables each puppet the ability to recover from one attack that would overcome their respective durability.before being rendered unusable and useless. Also, the seal activates upon any damage being dealt to the puppets so while the puppet is being damaged this seal will have already went into place healing any ailments placed upon the puppet; fixing it until it has been refurbished to its prime state. Lastly, with this seal the user must clearly state which puppet it has been passively placed upon the moment that said puppet is summoned to the field. While it may not cost a move to place the seal on a puppet it does cost one to activate it.

Note: Can only be taught by Sasori.
Note: Up to four puppets can have this seal attached.
Note: Each puppet can have only one seal on it, and only this particular seal, per event

(Kigen) Genesis
Type: Offensive/Defensive/Supplementary
Rank: D-A
Range: Short-Mid
Chakra: 10-30
Damage: 20-60
Description: A Mutation Fist technique that incorporates a basic and advanced application into the style. This technique is essentially another basic application that allows the user to adjust their body as they see fit. By simply sending chakra into seals across their body up to four at max the user is able to resummon a limb if wanted and replace it with an appendage to further suit their needs or just summon an appendage from anywhere on their body. The capabilities of this technique is near limitless, but the attachments must still be logical. At most the attachments can deal up to A-rank damage however, if the user has more than one limb then the rank will be split between said limbs. If desired the user can choose to coat said limb into any elemental nature they know with the help of sealing tags that the style is composed of. The user is also able to create attachments that can act as a shield or other supplementary tasks. An example of this technique in action would be the user using it to replace one of their arms with a snake entity that can be protracted up to a foot in length and replace their other arm with one that has a sword in it; the snake can be used to restrain or grapple on to opponents depending on its rank. Like what Mutation Fist is based on it essentially allows the user to direct attacks at the enemy giving them little time to counter. Let it be noted, that these replacements will essentially become physically modified onto the user’s body and can be permanent. However, the user can always choose to passively return their body back to its original state if wanted, but if choosing to keep their modified body the user can always choose between wielding their body as freeform tools or by spending a move they can apply the damage of the rank of the technique they originally used. The user can also send chakra in up to four tags located on their limbs and resummon them, but can only last one turn and can't be used on the user's heart itself, and if doing so then the usage is equal to D-rank and five additionally chakra point are required for each limb resummoned. If wanted, the user can choose to passively start a battle with certain attachments as long as it is stated in the user's biography or beginning of a battle.

Note: A-rank version can only be used four times with a turn cool down between usages.

(Respira) ☯ Breathe
Type: Weapon
Rank: S
Range: N/a
Chakra: N/a (-20 per usage)
Damage: N/a
Description: Respira is a ring that was forged decades ago that is very unique in its own way. The ring itself is made from special phosphorus chakra infused with the users chakra at all times, creating a link to the users chakra system and heart rate. The ring is able to pick up and sense phosphorus no matter how little or big the amount. The ring has an eye pendent in it which is also infused with phosphorus chakra which changes colors upon what type of usage is being done by the user. Yellow, Red, White, and Silver. Only those who are granted the blessings of the ring is able to harbor it (Those with the phosphorus element). This ring has 4 functions which grants the user different types of power.

  • If the eye inside the ring turn yellow it will causes the ring to amplify the users earth and fire chakra, overall actively boosting the phosphorus techniques released from the user by +1 Rank up to 3 times per battle by sending a surge of chakra into their chakra network being somewhat of foreign chakra that completely boost the users own chakra .
  • If the eye inside the ring turn white it allows the user to send fire chakra into any phosphorus the ring can sense.The fire chakra would act as a "spark" to ignite the phosphorus Phosphorus is even found in the ocean (Water), and the Earth (Rocks, and minerals). This serves as a defensive purpose more than offensive, allowing the user to ignite the phosphorus overall breaking down the jutsu. This can only be used on phosphorus the user has taken control of or formed through chakra control.
  • If the eye inside the ring turns silver, it allows the user to create C rank earth spikes from an already existing phosphorus source. This is very similar to the craft technique but it does cost a move slot and wherever a phosphorus jutsu is used, a spike can emerge. The spike is as powerful as the C rank earth spikes. The great thing about this though is since its emerging from an already phosphorus source, it doesnt shake or vibrate the ground as it emerges Counts as one of the users turn but can activate this alongside other techniques, allowing it to be in the same timeframe as another technique shall the user wish
  • If the eye inside the ring turns red, it means the user is dead. Due to the ring is linked to the users chakra and heart beat. It has a self trigger. Once the users chakra been fully depleted, or he dies, the eye in the ring will turn red. Once it turns red, it will flood the users whole body and chakra network with phosphorus within mere seconds. As It does this, the ring will catch fire, igniting the users whole body causing the body to violently explode in flames, catching anybody within 5 meters of the violent ignition.

Note: Can only use one of the special ability functions of the ring at once
Note: Cant use each special ability back to back (One turn cool down)




Sasori has used his genesis technique to create three pair of wooden arms below his original ones. The three arms would be controlling his SuperNova , Annie, and Ludger puppet. His Ludger puppet stands to his right, Annie to his left, and Supernovabehind him. On one of his finger he would have his Phosphorous ring.
 

Joon

DalbitEcho
Supreme
Joined
Aug 4, 2011
Messages
23,681
Reaction score
1,480


Seji confronts Sasori. Puppeteers alike, he thought. He wanted to reveal his own to determine who has the better collection. He retrieves and unravel a scroll and summon Starving Skeleton, at the same producing chakra strings to control their movements.

(Kugutsu: Gashadokuro) - Puppet: Starving Skeleton
Type: Offensive, Defensive, Supplementary
Rank: B
Range: N/A
Chakra: 20 (-15 Each Turn Due to Sustaining on the Field)
Damage: N/A
Description: Puppet: Starving Skeleton is a ninjutsu which was a modeled after a group of travelers. After unraveling the carrying scroll, the Starving Skeleton appears from the skull sketch, surrounded by a sealing formula. Six puppets emerge wearing black cloaks. Using the Puppetry Technique, the user connects chakra threads to command the puppet's movements by their will. Becuase of their complexity, their numbers make it easier for the user to control them. This dangerous collection focuses on teamwork to mutilate their target. Puppets:
Puppet 1: It resembles somewhat an ogre with a tall frame with a partially bald head and patches of black hair on the side. It appears as an ordinary puppet until the target comes in close proximity. To prevent the caster from being endangered, many swords protrude from its body all-around like a porcupine. Additionally, it has hidden wrist knives which could be fire like projectiles on an approaching target(s); and countless senbon that's coated in poison and fired from its mouth, in a fashion similar to a machine gun. After installing small metal plates on its body, its body could be used as a conductor for Lightning Release Jutsu to increase the swords cutting power, making it resistant to streamlike lightning-based Jutsu. The user keeps this puppet close for defense while controlling the others.
Puppet 2: It has long, white hair and works in conjunction with the other puppets. It can release a poison mist from its mouth that surrounds the area, causing a danger to the target(s) should they breathe in. It wields razor clawlike hands dip in poison as a weapon to strike the target as it draws near, making it perfect for assassination.
Puppet 3: It has short brown hair with a large body, making it demanding to move via Chakra Threads. Inside of its body, the user stockpiles it with kunai wrapped with explosives and smoke and flash bombs in its chest cavity, employing it as ammunition. Through several tubes connecting both its arm - resembling a grenade launcher, multiple projectiles are launch toward the target or on the target's position to blind them, obscure their vision, or bombardment them with explosions. The puppet also functions as a bomb. After removing its cloak, multiple stacks of paper explosives is seeable and stick to its back and limbs, ready to explode on the user's command - performing the seal of confrontation. It would cause a devasting attack on the target(s) within the area, creating a 5-meter blast radius. Note: This attack counts towards the Three Move per Turn Limit.
Puppet 4: It's model after a female that has a long and pink pony-tail with a slim body for fast mobility. Its attire is different from the other puppets as it wears a blouse for the top and dress for the bottom. In its middle section, it separates about 10 cm, creating a space revealing a small pole that connects the two parts. The caster radiates their chakra from the support mechanism, emitting a large chakra blade that spins rapidly to mow down enemies.
Puppet 5: It has a long and pink pony-tail, matching the other puppet in features and mechanism as its twin.
Puppet 6: It has purple mohawk hair. It wielded a hybrid weapon that combines a whip and sword, changing instantly between both to better parry and assault. It can reach up to mid-distances, severing anything its path.

(Kugutsu No Jutsu) - Puppetry Technique
Type: Supplementary
Rank: D
Range: Short-Mid
Chakra: 10 (+5 each turn)
Damage: N/A
Description: The user makes threads of chakra that are used to control puppets.
 

Sasori

Kage in the Making 👑
Legendary
Joined
May 31, 2014
Messages
15,260
Reaction score
695
Upon seeing that his opponent was a puppeteer just like him,Sasori only smirked. "How pathetic" he thought. Even if his opponent was a puppeteer like him, the man was surely no puppet master. The puppets his opponent summoned appeared to be harmless and so he decided it be best that he do them the favor of dismantling them. Without wasting anymore time he would perform three hand seals and begin to perform several foot steps. These foot steps would allow him to manifest large pillars of falling Scoria to surround his opponent and catch his puppets and him inside of a gruesome explosion.

(Mokushiroku no 3 tsuki) ⌭ Scoria Release: March of the Apocalypse
Type: Offensive
Rank: S
Range: Mid-Long
Chakra Cost: 40
Damage Points: NA ( +20 per step)
Description: One of the most unique and destructive Jutsu available in the arsenal of Scoria techniques. It is because of the large scale this technique affects that it must be used at least Mid-Range away from the user. In order to initiate this technique, the user will first perform three hand seals and then gather all of their Scoria chakras into their feet. Once the chakra has been gathered in the designated locations— the user begins to initiate a set of foot movements all designated to cause Scoria to emerge around the target. Now that all of the necessary chakras has been gathered the user begins the sequence of four steps; which is started by the user raising their left foot followed by their right foot—in one smooth sequence they will pound their left foot followed along with their right. As this happens the target will hear rumbling noises to their left and right as two enormous and thick slabs around ten meters tall— composed of Scoria erupt suddenly from the ground, rapidly moving towards them aiming to slam against them. However before the pillars can make contact— the user will continue the sequence by now pounding their feet once again. There left foot will stomp the ground immediately in front of them followed by their right foot stomping in its original position. These two simultaneous movements cause for two more enormous pillars of Scoria to erupt around the target. This time one pillar will be located in front of the target with the other located behind them. Each pillar continuously moves in on the target aiming to crush them beneath the pillars. Upon creation of each pillar, they will close in on the target in a tilted angle similar to that of a falling domino—quickly cutting off aerial escape. Let it be noted that each step happens in a small time frame of each other if not at the same time. Considering how quickly and swiftly each step was performed it leaves little time to interrupt the sequence; it also means that each pillar will practically emerge around the same time. Each pillar is also at least six meters away from the target. When the constructs are destroyed they will explode into a violent omnidirectional explosion spanning to everything ten meters of it.

Note: Can only be used twice.
Note: Requires a turn cool down after each usage.
Note: Cannot perform Scoria techniques above A-rank in the next turn.

 

Joon

DalbitEcho
Supreme
Joined
Aug 4, 2011
Messages
23,681
Reaction score
1,480
Upon seeing that his opponent was a puppeteer just like him,Sasori only smirked. "How pathetic" he thought. Even if his opponent was a puppeteer like him, the man was surely no puppet master. The puppets his opponent summoned appeared to be harmless and so he decided it be best that he do them the favor of dismantling them. Without wasting anymore time he would perform three hand seals and begin to perform several foot steps. These foot steps would allow him to manifest large pillars of falling Scoria to surround his opponent and catch his puppets and him inside of a gruesome explosion.

(Mokushiroku no 3 tsuki) ⌭ Scoria Release: March of the Apocalypse
Type: Offensive
Rank: S
Range: Mid-Long
Chakra Cost: 40
Damage Points: NA ( +20 per step)
Description: One of the most unique and destructive Jutsu available in the arsenal of Scoria techniques. It is because of the large scale this technique affects that it must be used at least Mid-Range away from the user. In order to initiate this technique, the user will first perform three hand seals and then gather all of their Scoria chakras into their feet. Once the chakra has been gathered in the designated locations— the user begins to initiate a set of foot movements all designated to cause Scoria to emerge around the target. Now that all of the necessary chakras has been gathered the user begins the sequence of four steps; which is started by the user raising their left foot followed by their right foot—in one smooth sequence they will pound their left foot followed along with their right. As this happens the target will hear rumbling noises to their left and right as two enormous and thick slabs around ten meters tall— composed of Scoria erupt suddenly from the ground, rapidly moving towards them aiming to slam against them. However before the pillars can make contact— the user will continue the sequence by now pounding their feet once again. There left foot will stomp the ground immediately in front of them followed by their right foot stomping in its original position. These two simultaneous movements cause for two more enormous pillars of Scoria to erupt around the target. This time one pillar will be located in front of the target with the other located behind them. Each pillar continuously moves in on the target aiming to crush them beneath the pillars. Upon creation of each pillar, they will close in on the target in a tilted angle similar to that of a falling domino—quickly cutting off aerial escape. Let it be noted that each step happens in a small time frame of each other if not at the same time. Considering how quickly and swiftly each step was performed it leaves little time to interrupt the sequence; it also means that each pillar will practically emerge around the same time. Each pillar is also at least six meters away from the target. When the constructs are destroyed they will explode into a violent omnidirectional explosion spanning to everything ten meters of it.

Note: Can only be used twice.
Note: Requires a turn cool down after each usage.
Note: Cannot perform Scoria techniques above A-rank in the next turn.


Seji glared at Sasori who was behaving unusually: dancing like a buffoon. Although it looks like a silly performance, there must be some motive behind the footwork because the ground begins quaking with each stomp. Suddenly, four big pillars of earthen formations emerge from the ground appearing darker than earth. The pillar's float in the air - encircle on all four sides and converging on him, who position in the center. They were mid-distance away and approaching, which gave little room to maneuver his puppets and avoid them. It pissed Seji off that he had to undo his Puppet Jutsu, but he had no choice; regardless, his puppet's were helpless in the situation. Releasing his Starving Puppet, he opts to use Lightning Style, swiftly clasping his palms together and producing an electrical-cubic barrier for protection. Even though the pillars look different, they still resembled earth properties, reckoning it had the same weakness.

Seji dashes forward at high speeds to the front pillar (before it meet the others), heading straight towards Sasori. As the single pillar slammed into him, it was obliterated on contact by the lightning style barrier. However, the pillar was a ruse, and the real attack was the pillar exploding. Boom! Seji had to become unfazed by the eruption due to his Lightning Style: Cube. Disregarding the other pillars that exploded as they clash behind him within promixty of each other, he advances forward to the direction of Sasori, without hesitation (or hindrance) while weaving two signs, summoning three huge flaming rubber sphere's from the sky to descend on Sasori.


(Raiton: Rippou) - Lightning Release: Cube
Rank: A
Type: Defence/Attack
Range: Short
Chakra cost: 30(+5 for each turn cube is kept active)
Damage Points: 60(+10 for lightning techs)
Description: The user will mold a large amount lightning chakra in his body and release it. Using shape manipulation, he will slam his palms together and form a cube made of Lightning. This cube protects the user from all attacks A rank and below except for wind and Water which it can only block up to B-rank. The user can still move and perform other techniques while in the cube.

-User cannot use any water or wind techniques while cube is active.
-Cube will automatically deactivate after three turns.
-User cannot use lightning in the same turn cube is activated.
-Lightning techniques used while in the cube receive a +10 boost.
-Can only be used twice

(Yōton/Katon: Akuma no Shio Hōseki) - Lava/Fire Style: Demon Tide-jewel
Type: Offensive
Rank: B
Range: Mid
Chakra: 20
Damage: 40
Description: Akuma no Shio Hōseki is a ninjutsu that combines the Lava and Fire Element. After performing two seals and then clasping their hands together, the user summons three enormously huge, dense rubber-like material shape spheres covered in a raging fire from the air above to descend directly on the target, crashing down like a meteor. It has a devastating destructive power that can affect the surrounding area within a 10-meter blast radius.
Note: Only usable by Custom Rubber or Dodai Biography

~ Usable 4 Times per battle
~ Only taught by Anubis
 

Sasori

Kage in the Making 👑
Legendary
Joined
May 31, 2014
Messages
15,260
Reaction score
695
Seji glared at Sasori who was behaving unusually: dancing like a buffoon. Although it looks like a silly performance, there must be some motive behind the footwork because the ground begins quaking with each stomp. Suddenly, four big pillars of earthen formations emerge from the ground appearing darker than earth. The pillar's float in the air - encircle on all four sides and converging on him, who position in the center. They were mid-distance away and approaching, which gave little room to maneuver his puppets and avoid them. It pissed Seji off that he had to undo his Puppet Jutsu, but he had no choice; regardless, his puppet's were helpless in the situation. Releasing his Starving Puppet, he opts to use Lightning Style, swiftly clasping his palms together and producing an electrical-cubic barrier for protection. Even though the pillars look different, they still resembled earth properties, reckoning it had the same weakness.

Seji dashes forward at high speeds to the front pillar (before it meet the others), heading straight towards Sasori. As the single pillar slammed into him, it was obliterated on contact by the lightning style barrier. However, the pillar was a ruse, and the real attack was the pillar exploding. Boom! Seji had to become unfazed by the eruption due to his Lightning Style: Cube. Disregarding the other pillars that exploded as they clash behind him within promixty of each other, he advances forward to the direction of Sasori, without hesitation (or hindrance) while weaving two signs, summoning three huge flaming rubber sphere's from the sky to descend on Sasori.


(Raiton: Rippou) - Lightning Release: Cube
Rank: A
Type: Defence/Attack
Range: Short
Chakra cost: 30(+5 for each turn cube is kept active)
Damage Points: 60(+10 for lightning techs)
Description: The user will mold a large amount lightning chakra in his body and release it. Using shape manipulation, he will slam his palms together and form a cube made of Lightning. This cube protects the user from all attacks A rank and below except for wind and Water which it can only block up to B-rank. The user can still move and perform other techniques while in the cube.

-User cannot use any water or wind techniques while cube is active.
-Cube will automatically deactivate after three turns.
-User cannot use lightning in the same turn cube is activated.
-Lightning techniques used while in the cube receive a +10 boost.
-Can only be used twice

(Yōton/Katon: Akuma no Shio Hōseki) - Lava/Fire Style: Demon Tide-jewel
Type: Offensive
Rank: B
Range: Mid
Chakra: 20
Damage: 40
Description: Akuma no Shio Hōseki is a ninjutsu that combines the Lava and Fire Element. After performing two seals and then clasping their hands together, the user summons three enormously huge, dense rubber-like material shape spheres covered in a raging fire from the air above to descend directly on the target, crashing down like a meteor. It has a devastating destructive power that can affect the surrounding area within a 10-meter blast radius.
Note: Only usable by Custom Rubber or Dodai Biography

~ Usable 4 Times per battle
~ Only taught by Anubis


Once Sasori summoned forth his Scoria pillars his view of his opponent was quickly blocked by them. His only way of determining of what was going on inside was by waiting until the explosion subsided. Sasori, however, would not have to wait much longer before he would see a lightning cube burst through one of the pillars and head into his direction. "How resilient." While his opponent was heading towards him, the rest of the pillars would begin to explode and release a ten meter wide explosion. Sasori also noticed his opponent summon forth large boulders to collide downward at him. "Hm.." In response to the two incoming attacks, Sasori would control his puppet body and his SuperNova at the same time. He would first send a surge of chakra into a seal on his back and summon forth an enormous mechanical puppet that would rise ten meters above him and would be hunched over his body. This defense would protect him from the incoming boulders. By manipulating the chakra threads on SuperNova, he would move it to his side and cause it to release two Implosion bombs from its left arm towards the incoming lightning cube. The opponent and his cube would find themselves facing a S-rank sealing jutsu that threatened to seal them entirely if not avoided. It is important to note that his opponent would still be at least ten meters still considering him and Sasori were originally twenty meters away.

(Karon no fukushū) Vengeance of Charon (Using Prolonged version)
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: NA (80)
Description: By first sending chakra into a seal located on their back the user summons forth a massive mechanical doll that will burst forth hunched over the user's body. This mechanical doll rises at least five meters across and above the user. Due to how large and hunched over the puppet is, it provides an excellent defense from aerial attacks. The main purpose of this technique is to act as a sort of extension of the user simply meaning that once that once the puppet is on the field the user can use it to lash out its limbs to do blunt damage at a target who is at max ten meters away. At most the user can have this extension on the field for a maximum of three turns, but can be destroyed by an S-rank or higher attack. By spending a move the user can manipulate the puppets massive fist to deal the blunt damage of S-rank damage which will be divided upon the two fist so each one individually will be A-rank. Along with simply crushing a target, it is possible for the user to utilize the puppets hands in order to restrict a target/object by gripping it with the puppets hands. When gripping onto an object the user will be able to grab hold of objects around the size of a large boulder. Let it be noted that the user is able to utilize this mechanical doll to release basic puppetry moves such as Endless Rain of Senbon or the Poison Smoke screen as long as a they spend a move to do so. Lastly, when using the puppets arms it is possible for the user to place both arms side by side in order to create a frontal shield of anything five meters in width. Any of its actions cost a move.

Note: Can only be used once.
Note: If using for prolonged usage, No A-rank or above Mutation Fist the following turn.

(Sūpānovu~a) SuperNova x2
Type: Puppet
Rank: S
Range: NA
Chakra: 40 (-30 for each exploding sphere )
Damage: NA
Description: Sasori was inspired to create this puppet because of one of his former teammates “Deidara”. While the two were together Sasori analyzed Deidara’s natural ability to create explosions at ease—which intrigued him. Fascinated by his explosions to a certain degree Sasori decided to create a puppet based off of several types of explosions. Inside of its body are a variety of exploding spheres that Sasori is capable of utilizing throughout a battle. SuperNova can also extend its body parts up to Mid- range in order to make using exploding sphere s more convenient. Also, exploding spheres can be launched from just about anywhere off of its body such as its: Back, arms, head, legs, chest etc. SuperNova itself is a seven foot tall puppet that is rather thick and rounded and, also is covered in layers of metallic plates and has its innards branched off into separate layers containing one of it's exploding spheres. due to the explosives it holds inside of its body. Sasori has also implemented a variety of Fūinjutsu tags inside of SuperNova in order to replicate the effect of an exploding sphere . All of the exploding spheres are essentially metallic balls with sealing tags on them which can be expelled from Supernova's body up to long range unless stated otherwise.

Cracker: This is one of SuperNova’s most rudimentary types of exploding spheres available in its arsenal. The Cracker exploding sphere is simply an exploding sphere that will in a way explode once it has made contact with a surface. While utilizing this sphere, the user is capable of catapulting this exploding sphere up to Long range. When the exploding sphere goes off it will cover such a large blast radius that it covers everything up to Short-range of where it exploded— making it dangerous for close combat. This exploding sphere works by putting several sealing tags on the metallic ball that contains explosion set to go off when the ball makes contact with a surface. This particular bomb is expelled from Supernova’s abdomen.
Timer: The user is capable of placing this exploding sphere underground for surprise attacks—if the user chooses to. The special ability of this one is that the user can set a certain activation time for the exploding to go off or to activate when someone steps on it. So if the enemy accidently steps on it will catch them in an explosion that covers everything up to Short-range of them. (Due to how this exploding sphere works it can also be used for Naruto World Purposes) With the Fūinjutus tag on this puppets exploding sphere contains a sealing tag containing an explosion set to go off upon interaction with Foreign Chakra. This particular bomb is expelled from Supernova’s right arm.
Implosion: The implosion exploding sphere can also be planted underground or anywhere else on the field. When this exploding sphere activates it swirls in on anything nearby and sucks it in. The exploding sphere can also be said to spiral in objects. Implosion is most useful when it is used against thick objects. Implosion sucks in all of its surroundings, and can even cause for the ground to swirl in or even be left like it has a large dent in it. The implosion exploding sphere suctions in everything up to Short-range around it when it goes off. Inside of this Fūinjutsu tag is an effect that has a suctioning sealing effect. Implosion has a seal that seals anything in the nearby vicinity of it as well as the ground so it appears as if it was imploded. This particular bomb is expelled from Supernova’s left arm.
Flammable Oil exploding sphere: Now this is an exploding sphere that only has four sides to it. Once the exploding sphere goes off from wherever it was located— it then spits fire into four directions that close in on the target, and attempts to surround them as well as limit their movement. Unlike all of the other exploding spheres this one doesn’t necessarily have an “exploding” impact as to say. Inside of the sealing tag is simply Fire. This particular bomb is expelled from Supernova’s left thigh.
Final Explosion: The last exploding sphere in SuperNova’s arsenal is one that the puppet user will only use when they are in a dire situation. Set aside in SuperNova is a large quantity of explosives that are specifically for setting off inside of SuperNova. Once the user activates SuperNova’s last ability the user will catapult SuperNova up to Long range at a target, and once it has reached the target, it will activate releasing a large explosion that covers everything up to Short-range and counts as a S-rank technique. Due to how this works it is only good for one go as SuperNova will be destroyed in the process. This particular bomb is expelled from Supernova’s body as a whole.

Note: Each exploding sphere s counts as an A-rank technique except for Final Explosion.
Note: Can only be taught by Sasori.
Note: Up to two exploding sphere s can be used at once; except for any combination with Final Explosion.
Note: Each exploding sphere requires a turn cool down a
fter each usage.
Note: If using the same exploding sphere twice at once then it requires a two turn cool down.


You must be registered for see images
 

Joon

DalbitEcho
Supreme
Joined
Aug 4, 2011
Messages
23,681
Reaction score
1,480
Once Sasori summoned forth his Scoria pillars his view of his opponent was quickly blocked by them. His only way of determining of what was going on inside was by waiting until the explosion subsided. Sasori, however, would not have to wait much longer before he would see a lightning cube burst through one of the pillars and head into his direction. "How resilient." While his opponent was heading towards him, the rest of the pillars would begin to explode and release a ten meter wide explosion. Sasori also noticed his opponent summon forth large boulders to collide downward at him. "Hm.." In response to the two incoming attacks, Sasori would control his puppet body and his SuperNova at the same time. He would first send a surge of chakra into a seal on his back and summon forth an enormous mechanical puppet that would rise ten meters above him and would be hunched over his body. This defense would protect him from the incoming boulders. By manipulating the chakra threads on SuperNova, he would move it to his side and cause it to release two Implosion bombs from its left arm towards the incoming lightning cube. The opponent and his cube would find themselves facing a S-rank sealing jutsu that threatened to seal them entirely if not avoided. It is important to note that his opponent would still be at least ten meters still considering him and Sasori were originally twenty meters away.

(Karon no fukushū) Vengeance of Charon (Using Prolonged version)
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: NA (80)
Description: By first sending chakra into a seal located on their back the user summons forth a massive mechanical doll that will burst forth hunched over the user's body. This mechanical doll rises at least five meters across and above the user. Due to how large and hunched over the puppet is, it provides an excellent defense from aerial attacks. The main purpose of this technique is to act as a sort of extension of the user simply meaning that once that once the puppet is on the field the user can use it to lash out its limbs to do blunt damage at a target who is at max ten meters away. At most the user can have this extension on the field for a maximum of three turns, but can be destroyed by an S-rank or higher attack. By spending a move the user can manipulate the puppets massive fist to deal the blunt damage of S-rank damage which will be divided upon the two fist so each one individually will be A-rank. Along with simply crushing a target, it is possible for the user to utilize the puppets hands in order to restrict a target/object by gripping it with the puppets hands. When gripping onto an object the user will be able to grab hold of objects around the size of a large boulder. Let it be noted that the user is able to utilize this mechanical doll to release basic puppetry moves such as Endless Rain of Senbon or the Poison Smoke screen as long as a they spend a move to do so. Lastly, when using the puppets arms it is possible for the user to place both arms side by side in order to create a frontal shield of anything five meters in width. Any of its actions cost a move.

Note: Can only be used once.
Note: If using for prolonged usage, No A-rank or above Mutation Fist the following turn.

(Sūpānovu~a) SuperNova x2
Type: Puppet
Rank: S
Range: NA
Chakra: 40 (-30 for each exploding sphere )
Damage: NA
Description: Sasori was inspired to create this puppet because of one of his former teammates “Deidara”. While the two were together Sasori analyzed Deidara’s natural ability to create explosions at ease—which intrigued him. Fascinated by his explosions to a certain degree Sasori decided to create a puppet based off of several types of explosions. Inside of its body are a variety of exploding spheres that Sasori is capable of utilizing throughout a battle. SuperNova can also extend its body parts up to Mid- range in order to make using exploding sphere s more convenient. Also, exploding spheres can be launched from just about anywhere off of its body such as its: Back, arms, head, legs, chest etc. SuperNova itself is a seven foot tall puppet that is rather thick and rounded and, also is covered in layers of metallic plates and has its innards branched off into separate layers containing one of it's exploding spheres. due to the explosives it holds inside of its body. Sasori has also implemented a variety of Fūinjutsu tags inside of SuperNova in order to replicate the effect of an exploding sphere . All of the exploding spheres are essentially metallic balls with sealing tags on them which can be expelled from Supernova's body up to long range unless stated otherwise.

Cracker: This is one of SuperNova’s most rudimentary types of exploding spheres available in its arsenal. The Cracker exploding sphere is simply an exploding sphere that will in a way explode once it has made contact with a surface. While utilizing this sphere, the user is capable of catapulting this exploding sphere up to Long range. When the exploding sphere goes off it will cover such a large blast radius that it covers everything up to Short-range of where it exploded— making it dangerous for close combat. This exploding sphere works by putting several sealing tags on the metallic ball that contains explosion set to go off when the ball makes contact with a surface. This particular bomb is expelled from Supernova’s abdomen.
Timer: The user is capable of placing this exploding sphere underground for surprise attacks—if the user chooses to. The special ability of this one is that the user can set a certain activation time for the exploding to go off or to activate when someone steps on it. So if the enemy accidently steps on it will catch them in an explosion that covers everything up to Short-range of them. (Due to how this exploding sphere works it can also be used for Naruto World Purposes) With the Fūinjutus tag on this puppets exploding sphere contains a sealing tag containing an explosion set to go off upon interaction with Foreign Chakra. This particular bomb is expelled from Supernova’s right arm.
Implosion: The implosion exploding sphere can also be planted underground or anywhere else on the field. When this exploding sphere activates it swirls in on anything nearby and sucks it in. The exploding sphere can also be said to spiral in objects. Implosion is most useful when it is used against thick objects. Implosion sucks in all of its surroundings, and can even cause for the ground to swirl in or even be left like it has a large dent in it. The implosion exploding sphere suctions in everything up to Short-range around it when it goes off. Inside of this Fūinjutsu tag is an effect that has a suctioning sealing effect. Implosion has a seal that seals anything in the nearby vicinity of it as well as the ground so it appears as if it was imploded. This particular bomb is expelled from Supernova’s left arm.
Flammable Oil exploding sphere: Now this is an exploding sphere that only has four sides to it. Once the exploding sphere goes off from wherever it was located— it then spits fire into four directions that close in on the target, and attempts to surround them as well as limit their movement. Unlike all of the other exploding spheres this one doesn’t necessarily have an “exploding” impact as to say. Inside of the sealing tag is simply Fire. This particular bomb is expelled from Supernova’s left thigh.
Final Explosion: The last exploding sphere in SuperNova’s arsenal is one that the puppet user will only use when they are in a dire situation. Set aside in SuperNova is a large quantity of explosives that are specifically for setting off inside of SuperNova. Once the user activates SuperNova’s last ability the user will catapult SuperNova up to Long range at a target, and once it has reached the target, it will activate releasing a large explosion that covers everything up to Short-range and counts as a S-rank technique. Due to how this works it is only good for one go as SuperNova will be destroyed in the process. This particular bomb is expelled from Supernova’s body as a whole.

Note: Each exploding sphere s counts as an A-rank technique except for Final Explosion.
Note: Can only be taught by Sasori.
Note: Up to two exploding sphere s can be used at once; except for any combination with Final Explosion.
Note: Each exploding sphere requires a turn cool down a
fter each usage.
Note: If using the same exploding sphere twice at once then it requires a two turn cool down.


You must be registered for see images

The mammoth puppet hunch over Sasori was quite a site to see. It appeared suddenly tanking his Demon-tide Jewel. At that moment, he halted while gritting his teeth and watching the puppet move his left arm. He felt an uneasiness. Suddenly, the left arm launch two metallic spheres with sealing tags place around them. Immediately, Seji undid his Lightning Cube and generated a surging wind that would send the two spheres back onto the puppet. Immediately following after Wind Style, he weaves Boar → Tiger, changing the ground underneath Sasori's footing spanning into a 8m swamp, ensnaring his movements, making it impossible to escape. Without hesitation, Seji spew a dragon-head shape fireball towards the sinking Sasori to end him.

(Fūton: Boufuu oonami no Jutsu ) - Wind Release: Gale Surge Technique
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will create a large surge of wind that is capable of pushing a target back and dealing some small cuts to them. The wind technique is also strong enough to push back a large summoning creature.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a nonflammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depend on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

(Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.
 

Sasori

Kage in the Making 👑
Legendary
Joined
May 31, 2014
Messages
15,260
Reaction score
695
Opponent admitted defeat here:
 
Top