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Klad

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Need some serious de rusting.

Hashirama somewhere, mid range. Terrain is a small plain field with two waterfalls behind me and you.

And decide who starts first
 

Klad

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Hi Lee

He had no time for chit chats, Hashirama straight forwardly takes his fighting stance and confronts his enemy. A short kid with weird hair and formal clothes, would stand up against the first hokage. To start off, Hashirama activates his chakra sensory to have a better understanding of his surroundings. This way he's able to sense every single thing that happens in the battlefield for a limited, not so short time. Swiftly manipulating his earth chakra, Hashirama effortlessly spits a globule of mud that's aimed in Kidd's eyes. Of course, this is just a simple trick to hinder and play with enemy's nerves, but also a back up plan for what's coming next, which is a sneaky water manipulation of the waterfall behind Kidd. This wave of water is strong enough to crush any human's bones and threating their consciousness to be gone forever.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique

Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability

(Doton: Dorosandan) – Earth Release: Mudshot
Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 10
Description: The user spits a thick globule of mud at the target. If aimed correctly, it can blind the target's vision and choke them. It can also be used to create a sticky patch on the ground.

(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source
 

Corazon

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Sup Klad.

Standing before his opponent, Senju Hashirama, the legendary First Hokage, Kid was fully aware of the challenge that awaited him but he knew he had to meet this challenge head on and by the look of things, his opponent felt the same way. He wasted no time with niceties, spitting a thick blob of mud aimed at Kid, most likely to test him out. Not wanting to be a disappointment, Kid weaved a single handseal whilst gathering a sufficient amount of Suiton chakra in his right arm. As the blob of mud approached, Kid leapt to his right and simultaneously released the Suiton chakra through his right palm, shaping it into a whip of water which he proceeded to swing from right to left (←), causing the trajectory of the blob to change. After dealing with the blob Kid is alerted to an attack from behind due to the swooshing sound of the water, promting him to turn around. "Sneaky." With the wave headed towards him, Kid formed the Tiger handseal whilst simultaneously gathering Suiton chakra in his leg. Fast approaching was the wave, leaving no room for error, Kid stomped his foot on the ground and released his built up chakra, creating a jet of water which cut through the middle of the wave and altered its path, forcing the wave to move to the right and left of Kid, leaving him unharmed. Having took care of the surprise attack, Kid turned around to face his opponent once again whilst gathering chakra throughout his body which he proceeded to release into the atmosphere, condensing the water vapor present into several projectiles which he sends flying towards the Hokage with a swing of his hand.

Rank: C
Type: Offensive, supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: After the user performs a series of 3 hand seals Rat → Dog → Ox, the user creates a whip of water that can be used to strike the opponent with a lashing action or wrap around the target to bind them. This technique can also have lightning techniques channeled through when they have bound their victim with the water whip.



Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.



Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user condenses water vapour in the air above them to generate multiple projectiles of water which shoot at their target with a great amount of force and speed. The user can also shoot a barrage of small water projectiles directly from the swing of their hand.

 

Klad

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Instead of proceeding with the other attack, Hashirama rather waited and praised the creative way of dealing with the crushing wave, as cutting and sharp water projectiles were being thrown towards him, fastly approaching. Making a quick use of his earth chakra, Hashirama forms two enormous spikes mid range away from him, tanking the spikes, simultaneously Hashirama would generate the two other remaining spikes near Kidd's position, specifically one behind and one in the front. Next, Hashirama would complete the short sequence of the handseals needed for the technique, and release two large wind blades, taking the form of a large gust of wind, rampaging through and taking the debris of the spikes in front of Hashirama, resulting in a dusty gust of wind, which would not only fly the enemy away, but also leave him with no vision capabilities.

Thought of complimenting your clever usage of water, young ninja.

( Doton: Dosekidake no Jutsu ) - Earth Release: Earth and Stone Bamboo Shoot Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easilty avoided by escaping upwards.

(Fūton: Tsuyoi Kaze Nami) - Wind Release: Powerful Wind Wave
Rank: A
Type: Attack
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user after performing a small sequence of four hand seals Bird → Hare → Horse → Ram shoots from their mouth a blade of wind 2 meters long that takes on the form of a powerful wind gust.
 

Corazon

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The earth jutsu can't be used in that way but let's continue as if it could.

Kid observed as the projectiles made their way towards the First Hokage, he knew they would be dealt with easily by an opponent of this caliber but it was necessary to test his theory. Whilst he awaited the Hokage's response, the area around him began to tremor as though something was about to emerge, not wanting find out the hard way, Kid channeled his Suiton chakra into the ground directly below him and created a pillar of water which launched him a few meters into the air as the spikes began to emerge. Now airborne with the spikes having fully emerged below him and the projectiles destroyed, Kid wasn't surprised the Hokage attacked and defended simultaneously, it was an expected response. Whilst making his descent, Kid looks on as his opponent releases a blade of wind which turns into a large gust of wind intended to severely injure him. Not wasting any time, Kid weaves a single handseal and simultaneously inserts his chakra into the water source created by his opponents earlier jutsu and manipulates the water to form a spiraling vortex around him capable of withstanding the gust of wind. "It is an honor to be praised by a shinobi of your skill but, that means nothing if I die here." Upon landing back on the ground, Kid weaves the Tiger handseal and release his chakra into the waterfall behind the Hokage, creating an orb of water which launches several whips aiming to attack and impale him from all directions (right, left, above, etc).

Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.



Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Note: Requires a nearby water source



Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.

 

Klad

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Completely forgot about this one.

As the wind was dealt with the water vortex which covered Kidd omni directionally, Hashirama made one handseal and manipulated the plain where Kidd was approximately about to land. It would spiral inwards and create a mayhem of jagged rocks which would crush anything standing on its range. Shortly afterwards, Hashirama performs another single handseal and creates a protal above, which would drop with no hesitation a board-shaped earthen lid which makes its way downwards to Kidd, in order to compress him along with the messy rocks.


(Doton: Retsudo Tenshō) - Earth Release: Tearing Earth Turning Palm
Rank: B-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the required hand seals Boar → Ox → placing hand on the ground, the user causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them in a mayhem of jagged rocks. This technique is capable of causing quite a bit of damage to a large area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.

(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.
 
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