Just a note, You cant use that genjustu before the water hits me. Even if you could, that water technique is a stream and using genjutsu before it hits me would end the technique.
Being within short range now, Minato's quick reflexes allow him to easily adapt as the toad's skin is destroyed and the two are warped back to the original battlefield. The very moment the water comes out and both are summoned back, Minato withdraws two FTG kunai in each hand and throws them in a manner that they would avoid the stream. One kunai aims to land 2 meters to the left of you. One is thrown in an arc so that it goes over the stream and pierces you in the face. One is thrown under the stream so that it will hit you in the leg. The final kunai is thrown so that it goes over the one aimed for your head and lands a half meter behind you.
At the same time he throws these kunai, Minato dissapears from your eyes (though you already wouldnt be able to see him due to the stream) around the stream and towards your left. In this high speed movement he makes sure to stick his left hand out so that he touches and grabs your arm, hiding it under this movement that you wouldnt be able to track. The moment the tips of his fingers touch you (during his flicker i might add) you are tagged with his special seal)
(Fūin Hirashin no Jutsu) - Seal of The Flying Thunder God technique
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.
(Chiratsuki Kaihi) - Flicker Evasion
Type: Defensive
Rank: B-Rank
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: A simple yet effective Ninjutsu technique, Minato will dash in a burst of raw speed and jump, run or dodge an incoming attack. This is done by taking advantage of his enhanced reactions and his fast intellect when perceiving an attack and combining it with a burst of pure movement speed. Off course this can only be used on a battle ground that enables it and never mid air. It has some limitations though as Minato himself doesn't have a high movement speed but its still enough to mimic what can be described as an "instant" movement. Because of this, if the user wants to dodge or evade attacks from faster bios such as Raikage bios or EIG users, he needs the use of his space time techniques. The technique also has some limits in the movement it can produce, which are overall linear, lacking the ability to produce intricate and complicated movement patterns. Doujutsu users (at least 2T for Sharingan), Sensors or EIG users/masters as well as users with high reaction/reflexes or senses will still be able to track the user although, in some cases, become unable to react.
Note: This version can only be used by Minato and Tobirama bios once every 2 turns, a maximum of 3 times.
Having touched your arm just slightly, he ends his flicker movement, wrapping his hand around your arm and twisting it until your arm snaps
Eagle Claw Style: Ripping Limbs
Rank: A
Type: Defense/Offense.
Range: Short.
Chakra cost: 30
Damage points: 60
Description: Once the target physically attempts to kick or punch you, you will use your upper body strength, andspeed to grab the opponents limb. Once you've got ahold of the limb, you will harshly twist it untill the bone is completely broken or out of place.