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Ańbu Juniør

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Yōo Kurogane
(Ani) Brother (Passive)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos, except for the ability to change shape, the original ability that Mythos possessed in its form of "Mikomi", long, long ago.
*Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos.
*Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place.
*Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, except the ability to change shape.
(Tennotsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber (Reference)
Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle: offensive Kenjutsu techniques and Command Arts have their power increased by +20, and defensive and supplementary Kenjutsu and Command Arts are increased in their effectiveness by +20 (that is, a defensive technique that is A-rank (60 damage) would be capable of now defending from an S-rank (80 damage) ; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.
 

Skorm

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Yōo Kurogane
(Ani) Brother (Passive)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos, except for the ability to change shape, the original ability that Mythos possessed in its form of "Mikomi", long, long ago.
*Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos.
*Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place.
*Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, except the ability to change shape.
(Tennotsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber (Reference)
Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle: offensive Kenjutsu techniques and Command Arts have their power increased by +20, and defensive and supplementary Kenjutsu and Command Arts are increased in their effectiveness by +20 (that is, a defensive technique that is A-rank (60 damage) would be capable of now defending from an S-rank (80 damage) ; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.
Re-match i see :D. Best of luck, have fun yadayada >_O.



( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye - (Passive/always on)
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.

(Kuchiyose no Jutsu: Akemi) Summoning Technique: Akemi
Type: Supplementary
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description: She is the smallest vampire squid that has so far been discovered by him and Zora and is also the latest to join their band of vampire squid summons. Akemi similar of her brothers and sisters within the contract. She has black skin with red patterns and her mucus glows red. When submerged, her bio-luminescent spots on her body glows crimson in color. She is about 5 meters tall, which is nothing compared to the sizes of the other vampire squids. This doesn't make her weak though. Akemi has the ability to user her mucus flawlessly to incapacitate opponents and her tentacles can deal quite the blow. She can use her tentacles to immobilize her targets by wrapping them around their legs. The suction cups increases the strength of the grip. Unlike the other specimen, Akemi can harness the lightning release up to S rank. Her special rubbery body makes her incapable of being damaged by lightning while submerged underwater. She can swim very fast and use her tentacles to perform a jet propulsion. Her speeds underwater are twice the default speed of jounin.
Note: Getting struck by her tentacles or crushed under her body counts as S-ranked blunt damage (counts as a move).

(Gōruden'naitomea) - Golden Nightmare
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.

(Darkiscie)
Type: Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Darkiscie is one of the two legendary swords said to have been crafted from the era of the perfect balance of Yin and Yang was introduced and formed the universe as a replacement of the world of nothingness. This particular blade share an extremely powerful bond with its sister blade, forged at the same day. They can only be used by those who are deems worthy and have learned the ways of Yin. Darkiscie is a physical blade that is fueled with Yin and the five elements. This blade has a monstrous amount of powers that it grants its wielder. Wielding this blade surrounds and infuses the user of a pulsar system that enhances their Yin ratio. This makes the sword sturdy, being able to resist the same amount of damage as pair of truth seeking balls(Yin version) while foreign touch on the sword will not just cause tremendous amount of damage but also siphons chakra from any opponent that touches the sword. This translates to a debuff on the opponent, limiting them to use up to A-rank techniques for one turn after having being struck or touched by the sword. Since the sword radiates of a 99% Yin ratio chakra constantly towards its wielder, its user will gain abilities from Darkiscie. This translates to a major buff to any field the user has that they chose, which must be stated in their bio as an abyssal aspect.

Intrinsic Move
By spending one of the user moveslots, the user can strike the sword into the ground with the blade piercing it and the users hands resting on its hilt. Doing this, creates a huge pulse to spread through the battlefield in an omnidirectional manner(up to short-range, being channeled through the ground but also in a spherical pulse, affecting anything within the user that's close enough to them). The ground will then start to flicker and any opponent whos in contact with the ground, or in air from the sword will be affected by a strong genjutsu which manifests into their mind. This genjutsu will make it seem that the ground falls in towards itself and chunks will fall downwards into a black abyss, similar to as if the planet had lost its mantel or all layers of its crust. Unless broken this will genjutsu will force opponents to go airborne or they will be dealt an S-ranked ranked equivalent Yin ranked genjutsu mind damage. This can only be done once per battle.

Intrinsic Perk
The abyssal aspect(as mentioned above) affects a single field that the user can use and receives a buff in both chakra(+10) and damage(+20). This counts as a passive boost and must be stated in the users biography as their "black element". This enchantment can only be applied on one field on a users biography and they cannot change it unless they update the bio itself. As the weapon is infused and heavily outsourcing damage potential towards the bearers abyssal aspect.

Note: Can only be used by Skorm

Alucard had positioned himself in a haunted forest - a befitting grave of the season. Was it for him? Time would only tell. He would be facing an opponent he had fought before, under different circumstances. Now it would seem like the samurai was back and ready to brawl.

You.. look familiar..

A flashback would occur inside of his mind of a foe of formidable might. Akemi was accompanying his presence and stood on her tentacles to his right, about 5 meters away. Alucard's tenseigan looked through the samurai's chakra system pathway and the dojutsu itself would light up the scene with its mystical color. Alucard and Akemi would release chakras at the exact same time, the vampire squid release an incredibly focused and blinding light using the raiton element. The luminosity would temporarily blind anybody facing it, which Alucard himself was ready for and covered his eyes whiles performing a single handseal himself and released upon the Samurai, a genjutsu named Bringer of Darkness. A genjutsu that manifests inside an opponent and leaves them trapped in an eternal darkness. Only this time, he would also amplify the effects of said illusion and infuse it with his Yin release. By infusing Bringer of Darkness with Suiton, Alucard would create the sensation within the eternal darkness as if his opponent was submerged deep under crushing depths of water, under the sensation that they were on the floor of an ocean. This would lead to the target suffocating and feeling like they are being crushed under tremendous amount of pressure. Unable to see, unable to move.

(Raigen Raikochu) – Lightning Illusion Flash of Lightning Pillar - (Akemi uses)
Rank: S
Type: Supplementaty
Range: Short-Long
Chakra: 40
Damage: N/A
Description: After performing the following handseals Ram → Horse → Snake → Tiger the user will release a massive amount of lighting chakra which he uses to create a blinding light that appears to emanate from all over the users body. The light can blind any enemy that sees it but its main ability is that, through skill and precise chakra control and timing, the user can use it as a cover to put the enemy into a genjutsu by using the light as a decoy, preventing the enemy from noticing the genjutsu was placed.
Note: Can follow with any Genjutsu the user knows up to A-Rank but needs to have mastered Genjutsu. The user will need to effectively spend two moves, performing both the Lightning Illusion and the Genjutsu; the first only serves as a cover to place the second unnoticed
Note: Can only be used once every three turns

( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30 + 50
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.

(Inton: Gogyou Gen) - Yin Release: 5 Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent genjutsu. When the user casts a genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. The jutsu increases in strength by one rank and due to the massive amount of chakra used, the jutsu can penetrate through any subversive method against genjutsu. By using nature chakra rather than raw chakra, the properties of the genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. As well, the technique would follow the rules of elemental genjutsu. The user is free to alter the effects of a genjutsu within reason as long as the primary effects remain the same.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-rank.
Note: Yin Release masters can use advanced elements and CE

HP: 160
Chakra: 2,600 - 10 - 30 = 2,560
Speed: 8
Tracking: [8+4 = 12] x [2 + 4 = 6] = 72
 

Ańbu Juniør

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Not sure if this works, but it's worth a shot.
"I don't know you," I replied matter of factly, and as soon as I spoke the squid next to the man emitted a blinding light. In the next instant, I found myself in a world of darkness. I couldn't see or move, as if I was being crushed by tremendous pressure. Given how quickly and completely the light was replaced by absolute darkness and the fact that I couldn't even move or breathe properly led me to believe I had been placed under an illusion. I immediately bit down on a pill stored in my tooth cavity, which causes my chakra flow to come to a complete stop, ending the effects on the illusion.

Higan no Yakuza: Shin| Yakuza Secret Pill: Truth
Type: Supplementary/Defense
Rank: N/A
Range: Self
Chakra Points: N/A
Damage Points: N/A
Description: The Yakuza Clan has developed a special type of pill designed to help the samurai break out of genjutsu or foreign chakra. The user is able to consume the pill prior to being caught or during the event (If is used prior to it, the effect will be activated when the user is put under genjutsu). The effects of the pill will be activated as soon as the user's minds comes in contact with foreign chakra. As soon as foreign chakra enters the user's body, the effects of the pill suddenly stop the user's chakra flow. As there is no chakra flow during those instances, the foreign chakra is expulsed from the body/the genjutsu is released
- The user most be able to consume the pill if he is under genjutsu in the moment, though he can consume it beforehand in order to prevent it.
- The effects of the pill can dispel up to S-ranked techniques.
- The fact that these pills expel foreign chakra, makes it extremely difficult for a medical ninja to help the user
- The user can only consume the pill twice per battle, with a gap of two turns between usage.
- Needs to be at least Fukuryu (Crouching Dragon) to take this pill. Fukuryu (Crouching Dragons) can only use it once per battle, while Giseiryu (Sacrificing Dragons) or above can use it twice
Now able to move, I immediately brought my right hand to my opposite side, grasping the hilt of Ginryū's left blade (katana), and rushed towards the squid that had blinded me earlier. Quickly drawing the sword from its sheath I performed a horizontal slash to the creature's torso as I passed it before resheathing the blade and coming to a stop three meters away.

( Yōjinbō ) – Dance Blade Risk
Rank: A
Type: Offensive
Range: Short
Chakra: N/A
Damage: 60 (20 + 20 = 100)
Description: The user performs a quick dash towards his opponent quickly draw and slashing their opponent and quickly passing them. Though it uses concepts from Iaido, it does not allow them to move at speeds based on the technique.
Health
200
Chakra
1600​
Speed - 11
Tracking - 15
 

Skorm

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Not sure if this works, but it's worth a shot.
"I don't know you," I replied matter of factly, and as soon as I spoke the squid next to the man emitted a blinding light. In the next instant, I found myself in a world of darkness. I couldn't see or move, as if I was being crushed by tremendous pressure. Given how quickly and completely the light was replaced by absolute darkness and the fact that I couldn't even move or breathe properly led me to believe I had been placed under an illusion. I immediately bit down on a pill stored in my tooth cavity, which causes my chakra flow to come to a complete stop, ending the effects on the illusion.

Higan no Yakuza: Shin| Yakuza Secret Pill: Truth
Type: Supplementary/Defense
Rank: N/A
Range: Self
Chakra Points: N/A
Damage Points: N/A
Description: The Yakuza Clan has developed a special type of pill designed to help the samurai break out of genjutsu or foreign chakra. The user is able to consume the pill prior to being caught or during the event (If is used prior to it, the effect will be activated when the user is put under genjutsu). The effects of the pill will be activated as soon as the user's minds comes in contact with foreign chakra. As soon as foreign chakra enters the user's body, the effects of the pill suddenly stop the user's chakra flow. As there is no chakra flow during those instances, the foreign chakra is expulsed from the body/the genjutsu is released
- The user most be able to consume the pill if he is under genjutsu in the moment, though he can consume it beforehand in order to prevent it.
- The effects of the pill can dispel up to S-ranked techniques.
- The fact that these pills expel foreign chakra, makes it extremely difficult for a medical ninja to help the user
- The user can only consume the pill twice per battle, with a gap of two turns between usage.
- Needs to be at least Fukuryu (Crouching Dragon) to take this pill. Fukuryu (Crouching Dragons) can only use it once per battle, while Giseiryu (Sacrificing Dragons) or above can use it twice
Now able to move, I immediately brought my right hand to my opposite side, grasping the hilt of Ginryū's left blade (katana), and rushed towards the squid that had blinded me earlier. Quickly drawing the sword from its sheath I performed a horizontal slash to the creature's torso as I passed it before resheathing the blade and coming to a stop three meters away.

( Yōjinbō ) – Dance Blade Risk
Rank: A
Type: Offensive
Range: Short
Chakra: N/A
Damage: 60 (20 + 20 = 100)
Description: The user performs a quick dash towards his opponent quickly draw and slashing their opponent and quickly passing them. Though it uses concepts from Iaido, it does not allow them to move at speeds based on the technique.
Health

200

Chakra

1600
Speed - 11
Tracking - 15
I don't see why it wouldn't work brother xD. Also forgot to add a battle song...
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Alucard's tenseigan would reveal the cut chakra flow throughout his opponent, an efficient way of breaking through the genjutsu.

..Are you unforgiven too..?

Witnessing the opponent rushing towards Akemi, Alucard would awaken his polarized anger and lift his hand, facing his right palm towards the rushing target. With a single thought, gravity would be manipulated in a domesticated way. The laws of physics, broken on an singularity point. A push of absolution would vanquish the threat and send it backwards with a slam.

( Tensei Suiryoku ) - Reincarnation Thrust
Rank: S
Type: Supplementary/Defense/Attack
Range: Short - Mid
Chakra: 40
Damage: 40 - 160
Description: The user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if they logically counter.
Note: Can only be used by Tenseigan Bios.

That wasn't all. Through his prosper of the awakaning of the aspect of life - Yang - Alucard would give his gravitational push a mind of its own and acting independently. After the force had wrecked havoc it would manifest into a living creation, able to push anything away from it on touch. The entity would manifest into a white glowing matter-less stag. It would be half the size of the original size of the technique but remain on the field until destroyed or out of chakra.

(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use his Yang nature to embue life into an elemental technique, creating a Yang/Element sentient entity that will stay on the field to aid him. The only limit is the size of the technique originally used as an elemental source as the resulting entity will always be half the size. This entity can be interacted with, can act on its own and is made of the element sourced, with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn't consume time since its actually a skill applied to a technique used at the same time.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from.
Note: Yang Release masters can apply this technique to advanced fields and CE and advanced elements.

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HP: 160
Chakra: 2,560 - 10 - 40 = 2,510
Speed: 8
Tracking: [8+4 = 12] x [2 + 4 = 6] = 72
 
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Ańbu Juniør

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Weird interaction here. Since the gravity is now "alive", I believe it'd be able to only repel things that do 80 or less damage, while anything above that would effectively kill it?
A translucent wave rippled from the man's hand toward me before I could reach the squid. Instead of attempting to combat the incoming technique, I instead made use of Zen no Idō to travel diagonally to the right, thus dodging the technique completely and bringing myself close to short range of the man and his animal companion. As I dodged, I channeled chakra into Ginryū and momentarily invoked the Samurai Saber Skill, causing a build-up of pressure that caused the gleaming silver blade to shoot out of its sheath as I came to a stop. Making use of this pressure, I executed an upward diagonal slash with my blade, which was elongated due to being clocked in the Samurai Sabre Skill.

My attack, if undefended, would completely cut through the animal, and leave a deep gash running across the man's chest. Given the fact that I was perfectly positioned on the left side, it would be difficult for the man to defend against my slash without also injuring his companion. After completely my strike, I returned Ginryū to its sheath in preparation for my next attack.

(Iaidō: Zen no Idō) - Art of Quick Draw and Re-sheathing the Sword: Moving Zen (Passive)
Rank: N/A
Type: Supplementary
Range: Short
Chakra: N/A (-10 for each iaijutsu performed)
Damage: N/A
Description: Over the years, Samurai had often practiced Iaidō based on the understanding that it is an almost ritualistic form of combat, born from practices that strive to impart the morals of a classical warrior such as building a spiritually harmonious being possessed of high intellect, sensitivity, and resolute will. While this is correct, the root teachings of the art were lost over time; in truth, the purpose of Iai is founded on the principle of being in the psychological state of the present and responding to an attack before striking with speed. Thus, Zen no Idō reintroduces this concept into modern day Iaidoka. This is a skill that is taught to masters of the art who have completed all forms of Iai training and who have maximized their reflexes in regards to drawing and re-sheathing the sword. In essence, after training to increase their proficiency in applying rapid and sudden movements while performing iaijutsu, it allows the Iaidoka to inherently evade incoming techniques within reason while simultaneously executing any Iaidō techniques they use. By fueling more chakra into their movements during the ritual of Iaidō, they can move in any direction at a slightly increased speed (x2, equal to that of Leg Weight speed) prior to or during the use of Iaidō. The limitations are that they may only use this speed to travel in any direction within five meters of their original position, and once the Iaidō technique is complete or stopped, Zen no Idō immediately ceases.
Restrictions:
Note: Must be posted in the samurai's biography.
Note: No other techniques besides those revolving around Iai can be used while Zen no Idō is active.
Note: This is a passive trait that automatically activates prior to or during the execution of any Iaidō based technique; reserved only for those who hold true mastery over the art (must state Iaidō as a specialization in one's biography), once learned, Zen no Idō comes naturally and without thought, in a manner akin to the Shinobi's Water Walking skill.
( Bushidō: Amanogawa ) - Way of the Samurai: River of Heaven
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40 (+ 10 = 50)
Damage: 80 (20 + 20 = 120)
Description: As powerful as Iaidō and the Samurai Sabre Skill are for Samurai when dealing with Shinobi, they both have their own weakness, and this posses a problem with Samurai are pitted against ranged fighters who maintain distance by retreating. This technique aims to combine the two techniques to remedy that problem. While the blade is sheathed, the Samurai will momentarily invoke the Samurai Sabre Skill, enveloping their blade with chakra while within the scabbard; however, due to the confinement of the blade within the scabbard, this causes a build up of pressure which the Samurai releases by unsheathing the blade. The result is that the Samurai's sword is "fired" from the scabbard, much like a bullet, but while also cloaked in the aura of the Samurai Sabre Skill. They manipulate this aura only slightly, into the same form of the sword they are using, but elongated. The result is a powerful Iaidō technique that can reach up to mid-range, and at similar speeds to the A ranked version of Iaido technique itself. Because of the power of the Samurai Sabre Skill, it is capable of clashing with Ninjutsu of the same power and below.
Note: The user cannot have the Samurai Sabre Skill currently active for this technique to be used.
Note: Usable three times per battle.
Note: Must be a Samurai
Note: Courtesy of KeotsuEclipse
Health
200
Chakra
1600 - 50​
Speed - 22*
Tracking - 65*
 

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Weird interaction here. Since the gravity is now "alive", I believe it'd be able to only repel things that do 80 or less damage, while anything above that would effectively kill it?
A translucent wave rippled from the man's hand toward me before I could reach the squid. Instead of attempting to combat the incoming technique, I instead made use of Zen no Idō to travel diagonally to the right, thus dodging the technique completely and bringing myself close to short range of the man and his animal companion. As I dodged, I channeled chakra into Ginryū and momentarily invoked the Samurai Saber Skill, causing a build-up of pressure that caused the gleaming silver blade to shoot out of its sheath as I came to a stop. Making use of this pressure, I executed an upward diagonal slash with my blade, which was elongated due to being clocked in the Samurai Sabre Skill.

My attack, if undefended, would completely cut through the animal, and leave a deep gash running across the man's chest. Given the fact that I was perfectly positioned on the left side, it would be difficult for the man to defend against my slash without also injuring his companion. After completely my strike, I returned Ginryū to its sheath in preparation for my next attack.

(Iaidō: Zen no Idō) - Art of Quick Draw and Re-sheathing the Sword: Moving Zen (Passive)
Rank: N/A
Type: Supplementary
Range: Short
Chakra: N/A (-10 for each iaijutsu performed)
Damage: N/A
Description: Over the years, Samurai had often practiced Iaidō based on the understanding that it is an almost ritualistic form of combat, born from practices that strive to impart the morals of a classical warrior such as building a spiritually harmonious being possessed of high intellect, sensitivity, and resolute will. While this is correct, the root teachings of the art were lost over time; in truth, the purpose of Iai is founded on the principle of being in the psychological state of the present and responding to an attack before striking with speed. Thus, Zen no Idō reintroduces this concept into modern day Iaidoka. This is a skill that is taught to masters of the art who have completed all forms of Iai training and who have maximized their reflexes in regards to drawing and re-sheathing the sword. In essence, after training to increase their proficiency in applying rapid and sudden movements while performing iaijutsu, it allows the Iaidoka to inherently evade incoming techniques within reason while simultaneously executing any Iaidō techniques they use. By fueling more chakra into their movements during the ritual of Iaidō, they can move in any direction at a slightly increased speed (x2, equal to that of Leg Weight speed) prior to or during the use of Iaidō. The limitations are that they may only use this speed to travel in any direction within five meters of their original position, and once the Iaidō technique is complete or stopped, Zen no Idō immediately ceases.
Restrictions:
Note: Must be posted in the samurai's biography.
Note: No other techniques besides those revolving around Iai can be used while Zen no Idō is active.
Note: This is a passive trait that automatically activates prior to or during the execution of any Iaidō based technique; reserved only for those who hold true mastery over the art (must state Iaidō as a specialization in one's biography), once learned, Zen no Idō comes naturally and without thought, in a manner akin to the Shinobi's Water Walking skill.
( Bushidō: Amanogawa ) - Way of the Samurai: River of Heaven
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40 (+ 10 = 50)
Damage: 80 (20 + 20 = 120)
Description: As powerful as Iaidō and the Samurai Sabre Skill are for Samurai when dealing with Shinobi, they both have their own weakness, and this posses a problem with Samurai are pitted against ranged fighters who maintain distance by retreating. This technique aims to combine the two techniques to remedy that problem. While the blade is sheathed, the Samurai will momentarily invoke the Samurai Sabre Skill, enveloping their blade with chakra while within the scabbard; however, due to the confinement of the blade within the scabbard, this causes a build up of pressure which the Samurai releases by unsheathing the blade. The result is that the Samurai's sword is "fired" from the scabbard, much like a bullet, but while also cloaked in the aura of the Samurai Sabre Skill. They manipulate this aura only slightly, into the same form of the sword they are using, but elongated. The result is a powerful Iaidō technique that can reach up to mid-range, and at similar speeds to the A ranked version of Iaido technique itself. Because of the power of the Samurai Sabre Skill, it is capable of clashing with Ninjutsu of the same power and below.
Note: The user cannot have the Samurai Sabre Skill currently active for this technique to be used.
Note: Usable three times per battle.
Note: Must be a Samurai
Note: Courtesy of KeotsuEclipse
Health

200

Chakra

1600 - 50
Speed - 22*
Tracking - 65*
I honestly don't know, gravity is an absolute force and cannot be blocked or stopped in general. The different damage intervals it has is depending on the scale used. So i dunno z.z'.

EDIT:
As we discussed, the gravity move is omni-directional and hits my summoning and you as you fail to dodge it, leaving you taking 80 damage and my summoning(Akemi, not the stag) dies. I go forward as seeing both you and my summoning are taken the damage of the all mighty push.



Alucards technique would hit the opponent even as he tried to dodge it as the all-mighty push was omni-directional sending the opponent backwards in a large shockwave. However, since the technique would level anything to the ground it would hit Akemi who was also in range. A slight error and in his head he thought to himself

..Whoops..

Although Akemi was now gone from the match and his opponent was hit, Alucard would take the time and unleash his chakra mode in order to keep up with his opponents speed and constant buffs to his techniques. The chakra mode would elevate Alucards speed, tracking and power of his techniques to levels beyond comprehension. The six puppet cursing orbs would spawn behind his back and circle around like a clockwork. Each orb was infused with the chakra shrouds colors and glowed Cyan.

( Tenseigan Chakura Mōdo ) - Reincarnation Eye Chakra Mode
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: Tenseigan Chakra Mode is a heightened transformation unique to those who possess the Tenseigan. Upon activating this form the user gains a cyan-coloured chakra shroud with six magatama markings on his collar, dark markings over his eyebrows and lower eyelids, and a single horn shaped like Kaguya's extending from his forehead. The shroud constantly radiates flickering flames of chakra, and the user's clothing and hair continuously billow upwards.The user also gains access to six spheres created from the Pupet Cursing Technique in their offensive use, turning them into glowing cyan orbs that can be used by shaping them into smaller orbs to launch high-speed barrage attacks and explosions. The user's strength is significantly increased adding +30 to his Ninjutsu and Taijutsu techniques. Their speed is also greatly increased to the point in which he surpasses the Raikage while in the second stage of Lightning Release Armor.
Note: Can only be used twice per battle, each use lasting 6 turns. After using, the user must wait at least 3 additional turns before using again.
Note: Can only be used by Custom Otsutsuki Bios with the Tenseigan.
Note: Requires Tenseigan active.

Waiting to see what his opponent would do next, he would regroup with the stag who moved towards Alucard and stood firm mid-range away to his right. The opponent had been tossed away and would get up, hopefully.

HP: 160
Chakra: 2,510 - 10 - 40 = 2,460
Speed: 8 x 4 = 32
Tracking: [32+4 = 36] x [2 + 5 = 7] = 252
 
Last edited:

Ańbu Juniør

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Samurai armor reduces the damage from physical attacks by -20, so I take 60 damage and am pushed back to mid-range. For the sake of this fight, since I replied to the gravity stag, we'll say it can only affect things equal to its strength.
In my attempt to dodge I ended up slamming into the attack and was pushed back to mid-ranges, taking some damage in the process. The only benefit from my current situation was the fact that the man had killed his animal companion as well, but taking the brunt of the attack meant I could do nothing but watch as the man encased himself in a cyan-colored chakra shroud.

Everyone I fought had a gimmick. There was only so much I could do in the face of these eye related abilities, but I was continent to swing my sword regardless of the gap in strength. I rose to my feet and infuse my armor with special properties that increase my physical abilities and defenses.

( Bushidō ) - Way of the Samurai
Rank: S
Type: Supplementary
Range: Short
Chakra: 40 ( -10 per turn )
Damage: +30 to Kenjutsu and Taijutsu
Description: Samurai quickly learned that Ninjutsu would be a very dangerous weapon, and an incredibly difficult one to combat. But, they soon developed a countermeasure that helped them combat the ever-growing amount of Ninjutsu users: infusing their armor with their own chakra. By releasing their chakra into their armor, Samurai infuse their armor with special properties, protecting against energy based attacks up to 30 damage, and physical jutsu of 40 damage and lower. This works by creating an invisible overshield of chakra around the Samurai’s body, using their chakra to augment their armor to help protect them. Due to the spiritual nature of this technique, harmonizing the Samurai’s life energies with their armor, and bringing the user’s Bushidō to the forefront of their mind, preventing Genjutsu of up to A rank from targeting them. This increase of chakra also augments their physical prowess, tripling their speed and granting a large increase to Kenjutsu and Samurai jutsu. However, upon ending, the Samurai is unable to use Iado and S rank and higher Samurai jutsu that turn and next due to fatigue as well as only two jutsu the turn it ends.
Note: This jutsu lasts 5 turns each use and is capable of being used 3 times.
Note: Only usable by Samurai bios. No summonings can use it, even if they can use other Samurai techniques.
Following this, I release my grip from the katana and instead grasp two wakizashi, one of which was a pair to the katana that made up Ginryū. In one fluid movement, I unsheathe one using Iaidō in order to create a massive tiger construct that shoots forward at ground level, with the intention of swiping down on the man and his new companion once it reaches the short-range. As the beast moves, I ran directly behind it, to close into my much-preferred range.

(Bushidō: Dai San Seijū: Kai no Byakko) - Way of the Warrior: Third Holy Beast: White Tiger of Kai
Rank: S
Type: Offensive
Range: Mid-Long
Chakra: 40
Damage: 80 + (30 + 20 = 130)
Description: Kai no Byakko combines the concept of Iai Beheading with the Samurai Saber; it is part of a series of fabled samurai techniques based on the Four Holy Beasts. The user will activate the Samurai Saber technique (if not already activated prior) while simultaneously unsheathing it using Iaidō, gripping the sword with both hands as they swing it downward, releasing a torrent of chakra that takes the form of a massive tiger (slightly smaller than the Greater Stone Golem); the speed of the release is such that the tiger travels forward in the direction of the slash at the rate of a destructive sound release technique/slightly quicker than a wind release technique. The tiger crashes down onto the ground as it reaches the target, swiping its paw in a downward motion to cleave the opponent's head open and crush them. An alternate movement involves drawing the blade with Iaidō and pointing it directly in front with both hands in a forward thrusting motion, causing the tiger to materialize on the ground and sprint forward. The former maneuver is essentially used to contest against attacks that come from the sky or to drop down on the opponent, while the latter is used against incoming attacks that travel at ground level. From here, the Samurai can control the tiger's movements through their blade; these movements consist of moving the tiger to chase after its prey or swiping and biting into them. This technique is unique in that it cannot be used if the target is short range from the Samurai due to the sheer size of the tiger construct.
Restrictions:
Note: Can only be used by Samurai biographies.
Note: Can only be used twice per battle.
Note: Because the tiger is formed from the Samurai Saber, the user is capable of sustaining its form continuously for one turn following the initial activation of this technique as long as they fuel chakra into their blade (20 chakra for the following turn), or until the tiger has been destroyed.
Note: For the alternate movement that creates the tiger at ground level; the same restriction of distance applies, meaning that it doesn't materialize into the construct until the torrent of chakra reaches five or more meters away from the Samurai.
Health
200 - 60
Chakra
1550 - 80​
Speed - 11x 3 = 33
Tracking - [37 + 4] x 2.5 = 92.5

Bushidō - 1/5
 

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Samurai armor reduces the damage from physical attacks by -20, so I take 60 damage and am pushed back to mid-range. For the sake of this fight, since I replied to the gravity stag, we'll say it can only affect things equal to its strength.
In my attempt to dodge I ended up slamming into the attack and was pushed back to mid-ranges, taking some damage in the process. The only benefit from my current situation was the fact that the man had killed his animal companion as well, but taking the brunt of the attack meant I could do nothing but watch as the man encased himself in a cyan-colored chakra shroud.

Everyone I fought had a gimmick. There was only so much I could do in the face of these eye related abilities, but I was continent to swing my sword regardless of the gap in strength. I rose to my feet and infuse my armor with special properties that increase my physical abilities and defenses.

( Bushidō ) - Way of the Samurai
Rank: S
Type: Supplementary
Range: Short
Chakra: 40 ( -10 per turn )
Damage: +30 to Kenjutsu and Taijutsu
Description: Samurai quickly learned that Ninjutsu would be a very dangerous weapon, and an incredibly difficult one to combat. But, they soon developed a countermeasure that helped them combat the ever-growing amount of Ninjutsu users: infusing their armor with their own chakra. By releasing their chakra into their armor, Samurai infuse their armor with special properties, protecting against energy based attacks up to 30 damage, and physical jutsu of 40 damage and lower. This works by creating an invisible overshield of chakra around the Samurai’s body, using their chakra to augment their armor to help protect them. Due to the spiritual nature of this technique, harmonizing the Samurai’s life energies with their armor, and bringing the user’s Bushidō to the forefront of their mind, preventing Genjutsu of up to A rank from targeting them. This increase of chakra also augments their physical prowess, tripling their speed and granting a large increase to Kenjutsu and Samurai jutsu. However, upon ending, the Samurai is unable to use Iado and S rank and higher Samurai jutsu that turn and next due to fatigue as well as only two jutsu the turn it ends.
Note: This jutsu lasts 5 turns each use and is capable of being used 3 times.
Note: Only usable by Samurai bios. No summonings can use it, even if they can use other Samurai techniques.
Following this, I release my grip from the katana and instead grasp two wakizashi, one of which was a pair to the katana that made up Ginryū. In one fluid movement, I unsheathe one using Iaidō in order to create a massive tiger construct that shoots forward at ground level, with the intention of swiping down on the man and his new companion once it reaches the short-range. As the beast moves, I ran directly behind it, to close into my much-preferred range.

(Bushidō: Dai San Seijū: Kai no Byakko) - Way of the Warrior: Third Holy Beast: White Tiger of Kai
Rank: S
Type: Offensive
Range: Mid-Long
Chakra: 40
Damage: 80 + (30 + 20 = 130)
Description: Kai no Byakko combines the concept of Iai Beheading with the Samurai Saber; it is part of a series of fabled samurai techniques based on the Four Holy Beasts. The user will activate the Samurai Saber technique (if not already activated prior) while simultaneously unsheathing it using Iaidō, gripping the sword with both hands as they swing it downward, releasing a torrent of chakra that takes the form of a massive tiger (slightly smaller than the Greater Stone Golem); the speed of the release is such that the tiger travels forward in the direction of the slash at the rate of a destructive sound release technique/slightly quicker than a wind release technique. The tiger crashes down onto the ground as it reaches the target, swiping its paw in a downward motion to cleave the opponent's head open and crush them. An alternate movement involves drawing the blade with Iaidō and pointing it directly in front with both hands in a forward thrusting motion, causing the tiger to materialize on the ground and sprint forward. The former maneuver is essentially used to contest against attacks that come from the sky or to drop down on the opponent, while the latter is used against incoming attacks that travel at ground level. From here, the Samurai can control the tiger's movements through their blade; these movements consist of moving the tiger to chase after its prey or swiping and biting into them. This technique is unique in that it cannot be used if the target is short range from the Samurai due to the sheer size of the tiger construct.
Restrictions:
Note: Can only be used by Samurai biographies.
Note: Can only be used twice per battle.
Note: Because the tiger is formed from the Samurai Saber, the user is capable of sustaining its form continuously for one turn following the initial activation of this technique as long as they fuel chakra into their blade (20 chakra for the following turn), or until the tiger has been destroyed.
Note: For the alternate movement that creates the tiger at ground level; the same restriction of distance applies, meaning that it doesn't materialize into the construct until the torrent of chakra reaches five or more meters away from the Samurai.
Health

200 - 60

Chakra

1550 - 80
Speed - 11x 3 = 33
Tracking - [37 + 4] x 2.5 = 92.5

Bushidō - 1/5
As agreed on Discord, the stag never formed and is gone.


Alucard looked with his enhances tenseigan towards an opponent who’d not give up just because of his chakra shroud.

Some people would run, but you chose to fight? Impressive, for a mortal..

His opponent would unleash yet another empowering technique. Jokes on him, Alucard wasn't done and would also infuse himself with the power of the sun technique, elevating his taijutsu prowess as well as overall healing capabilities to beyond levels.

(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.

Soon as the opponent would draw their blades, Alucard knew it would be yet another chakra infused sword-technique. He saw it with his eyes.. a massive torrent in the shape of a tiger would sweep towards Alucard travelling just above the ground. Alucard would run towards it while he channeled chakra into one of his puppet cursing orbs, only to summon a massive silvery tornado that would shatter the chakra tiger and continue towards the opponent.

Silver wheel..

( Ginrin Tensei Baku) - Silver Wheel Reincarnation Explosion
Rank: S
Type: Offensive
Range: Short - Mid
Chakra: 40
Damage: 120 (160 with TSB used) (120 + 30) = 150
Description: While using Tenseigan Chakra Mode, the user focuses his chakra into one of his green orbs and grasps it in his hand to create a powerful silvery typhoon capable of causing life threatening injuries. If the user does not have access to the Truth Seeking Orbs, he is able to use his Puppet Cursing Technique spheres in their place.
Note: Can only be used with Tenseigan Chakra Mode
Note: Can only be used twice per battle with a three turn cool down period.

Shortly after the two techniques would clash, Alucard would head straight towards the opponent while keeping an eye on him with his insane tracking capabilities. After his silver wheel typhoon would hit, or was defended against, Alucard would strike his opponent with a powerful knee kick that was empowered by his chakra cloak as well as his power of the sun technique. This made the simple taijutsu attack deal extra amount of damage, rivaling that of the eight inner gates.

(Rīfu Oshitsubusu Bōfū) Leaf Crushing Storm
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60 + 40 + 30 = 130
Description: The user strikes the enemy with a powerful knee to the stomach, causing them to double over and he finishes with a strong elbow from the alternating arm to the back of the head. If successful, it will render the target unconscious for 2 turns.

HP: 160
Chakra: 2,460 - 10 - 15 - 40 = 2,395
TCM = 1/6 turns
PoTS = 1/4 turns
 

Ańbu Juniør

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A silvery tornado clashed against the massive tiger made of chakra, and overpowered it before continuing towards me. Sliding to a temporary stop, I spun the wakizashi already in my hand in a complete circle in front of me and released a magnetic burst of chakra that caused the slightly weakened tornado to be condensed into a single stream that was pulled towards my blade. Thanks to the ability granted by Mythos which allowed my sword techniques to affect incoming attacks one rank higher, Raijinshiro has no issues condensing and pulling the silvery chakra toward my blade, only for its special constitution to nullify said chakra.

(Kamei Gigei: Raijinshō) Command Art: Raijin Rising
Rank: A
Type: Supplementary
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The Kenjutsu technique allows Swordsmen to more easily fight against Shinboi attacks of all sorts; the user will activate this technique by quickly focusing chakra into their weapon and spinning it in a complete circle in front of them. After this simple ritual is completed, a “magnetic” burst of chakra is released all around the user that causes all foreign chakra to be condensed as it approaches the user. Ultimately, the “magnetized” chakra will be drawn into the user’s weapon, effectively concentrating even large scale jutsu into simple, yet still equally powerful, streams or orbs, depending on the incoming techniques composition. This technique can easily be described as turning the user's weapon into a "Chakra Lightning-rod", thus the name.
*The strength of drawn in techniques does not diminish at all, and if the user doesn’t counter the techniques, the chakra will flow into the user’s body via the weapon and do full damage or preform its intended purpose
*Once activated, this remains active for four turns, but it’s effect is only valid while the user is holding a weapon.
*Only useable 4 times per battle.
*This jutsu only effects "non-solid" techniques like Wind, Fire, Lightning, Water, or objects like mud. Techniques with a sturdy molecular composition won't be affected by this technique, such as Earth or Ice, but does nothing to change their effects if they are not dealt with.
(Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber (Reference)
Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description:[ "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle: offensive Kenjutsu techniques and Command Arts have their power increased by +20, and defensive and supplementary Kenjutsu and Command Arts are increased in their effectiveness by +20 (that is, a defensive technique that is A-rank (60 damage) would be capable of now defending from an S-rank (80 damage) ; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.

*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it too heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.
After combating the enemy technique and resheathing my wakizashi, I was met by a risen knee from my opponent. Moving quickly, I once again invoke the art of Zen no Idō to dodge the attack as I quickly moved to his side, unsheathe my wakizashi at incredible speeds to perform a horizontal slash that cut deep through the man's arm and midsection.

(Iaidō: Zen no Idō) - Art of Quick Draw and Re-sheathing the Sword: Moving Zen (Passive)
Rank: N/A
Type: Supplementary
Range: Short
Chakra: N/A (-10 for each iaijutsu performed)
Damage: N/A
Description: Over the years, Samurai had often practiced Iaidō based on the understanding that it is an almost ritualistic form of combat, born from practices that strive to impart the morals of a classical warrior such as building a spiritually harmonious being possessed of high intellect, sensitivity, and resolute will. While this is correct, the root teachings of the art were lost over time; in truth, the purpose of Iai is founded on the principle of being in the psychological state of the present and responding to an attack before striking with speed. Thus, Zen no Idō reintroduces this concept into modern day Iaidoka. This is a skill that is taught to masters of the art who have completed all forms of Iai training and who have maximized their reflexes in regards to drawing and re-sheathing the sword. In essence, after training to increase their proficiency in applying rapid and sudden movements while performing iaijutsu, it allows the Iaidoka to inherently evade incoming techniques within reason while simultaneously executing any Iaidō techniques they use. By fueling more chakra into their movements during the ritual of Iaidō, they can move in any direction at a slightly increased speed (x2, equal to that of Leg Weight speed) prior to or during the use of Iaidō. The limitations are that they may only use this speed to travel in any direction within five meters of their original position, and once the Iaidō technique is complete or stopped, Zen no Idō immediately ceases.
Restrictions:
Note: Must be posted in the samurai's biography.
Note: No other techniques besides those revolving around Iai can be used while Zen no Idō is active.
Note: This is a passive trait that automatically activates prior to or during the execution of any Iaidō based technique; reserved only for those who hold true mastery over the art (must state Iaidō as a specialization in one's biography), once learned, Zen no Idō comes naturally and without thought, in a manner akin to the Shinobi's Water Walking skill.
( Iaidō ) - Art of Quick Draw and re-sheathing the sword
Rank: A - Forbidden
Type: Offensive / Defensive
Range: Short
Chakra: 30 - 50 + (10 = 60)
Damage: 60 - 90 + (30 + 20 = 140)
Description: Iaidō is a form of kenjutsu where the user utilizes his chakra to quickly draw the blade extremely fast to strike before re-sheathing it. This method prevents enemies from using hand seals, thus preventing them from using Ninjutsu, making it highly effective against ninja. At A rank, this technique is capable of preventing more than 2 Hand Seals from being chained together. S rank prevents from than one seal from being completed while Forbidden ranked usage is capable of preventing even one handseal but can only be used twice a battle.
Note: Can only be used by Samurai biographies.
Note: A rank can only be used three times while S rank can only be used twice.
Health
140
Chakra
1470 - 100​
Speed - 33
Tracking - 92.5

Bushidō - 2/5
 

Skorm

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A silvery tornado clashed against the massive tiger made of chakra, and overpowered it before continuing towards me. Sliding to a temporary stop, I spun the wakizashi already in my hand in a complete circle in front of me and released a magnetic burst of chakra that caused the slightly weakened tornado to be condensed into a single stream that was pulled towards my blade. Thanks to the ability granted by Mythos which allowed my sword techniques to affect incoming attacks one rank higher, Raijinshiro has no issues condensing and pulling the silvery chakra toward my blade, only for its special constitution to nullify said chakra.

(Kamei Gigei: Raijinshō) Command Art: Raijin Rising
Rank: A
Type: Supplementary
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The Kenjutsu technique allows Swordsmen to more easily fight against Shinboi attacks of all sorts; the user will activate this technique by quickly focusing chakra into their weapon and spinning it in a complete circle in front of them. After this simple ritual is completed, a “magnetic” burst of chakra is released all around the user that causes all foreign chakra to be condensed as it approaches the user. Ultimately, the “magnetized” chakra will be drawn into the user’s weapon, effectively concentrating even large scale jutsu into simple, yet still equally powerful, streams or orbs, depending on the incoming techniques composition. This technique can easily be described as turning the user's weapon into a "Chakra Lightning-rod", thus the name.
*The strength of drawn in techniques does not diminish at all, and if the user doesn’t counter the techniques, the chakra will flow into the user’s body via the weapon and do full damage or preform its intended purpose
*Once activated, this remains active for four turns, but it’s effect is only valid while the user is holding a weapon.
*Only useable 4 times per battle.
*This jutsu only effects "non-solid" techniques like Wind, Fire, Lightning, Water, or objects like mud. Techniques with a sturdy molecular composition won't be affected by this technique, such as Earth or Ice, but does nothing to change their effects if they are not dealt with.
(Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber (Reference)
Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description:[ "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle: offensive Kenjutsu techniques and Command Arts have their power increased by +20, and defensive and supplementary Kenjutsu and Command Arts are increased in their effectiveness by +20 (that is, a defensive technique that is A-rank (60 damage) would be capable of now defending from an S-rank (80 damage) ; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.

*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it too heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.
After combating the enemy technique and resheathing my wakizashi, I was met by a risen knee from my opponent. Moving quickly, I once again invoke the art of Zen no Idō to dodge the attack as I quickly moved to his side, unsheathe my wakizashi at incredible speeds to perform a horizontal slash that cut deep through the man's arm and midsection.

(Iaidō: Zen no Idō) - Art of Quick Draw and Re-sheathing the Sword: Moving Zen (Passive)
Rank: N/A
Type: Supplementary
Range: Short
Chakra: N/A (-10 for each iaijutsu performed)
Damage: N/A
Description: Over the years, Samurai had often practiced Iaidō based on the understanding that it is an almost ritualistic form of combat, born from practices that strive to impart the morals of a classical warrior such as building a spiritually harmonious being possessed of high intellect, sensitivity, and resolute will. While this is correct, the root teachings of the art were lost over time; in truth, the purpose of Iai is founded on the principle of being in the psychological state of the present and responding to an attack before striking with speed. Thus, Zen no Idō reintroduces this concept into modern day Iaidoka. This is a skill that is taught to masters of the art who have completed all forms of Iai training and who have maximized their reflexes in regards to drawing and re-sheathing the sword. In essence, after training to increase their proficiency in applying rapid and sudden movements while performing iaijutsu, it allows the Iaidoka to inherently evade incoming techniques within reason while simultaneously executing any Iaidō techniques they use. By fueling more chakra into their movements during the ritual of Iaidō, they can move in any direction at a slightly increased speed (x2, equal to that of Leg Weight speed) prior to or during the use of Iaidō. The limitations are that they may only use this speed to travel in any direction within five meters of their original position, and once the Iaidō technique is complete or stopped, Zen no Idō immediately ceases.
Restrictions:
Note: Must be posted in the samurai's biography.
Note: No other techniques besides those revolving around Iai can be used while Zen no Idō is active.
Note: This is a passive trait that automatically activates prior to or during the execution of any Iaidō based technique; reserved only for those who hold true mastery over the art (must state Iaidō as a specialization in one's biography), once learned, Zen no Idō comes naturally and without thought, in a manner akin to the Shinobi's Water Walking skill.
( Iaidō ) - Art of Quick Draw and re-sheathing the sword
Rank: A - Forbidden
Type: Offensive / Defensive
Range: Short
Chakra: 30 - 50 + (10 = 60)
Damage: 60 - 90 + (30 + 20 = 140)
Description: Iaidō is a form of kenjutsu where the user utilizes his chakra to quickly draw the blade extremely fast to strike before re-sheathing it. This method prevents enemies from using hand seals, thus preventing them from using Ninjutsu, making it highly effective against ninja. At A rank, this technique is capable of preventing more than 2 Hand Seals from being chained together. S rank prevents from than one seal from being completed while Forbidden ranked usage is capable of preventing even one handseal but can only be used twice a battle.
Note: Can only be used by Samurai biographies.
Note: A rank can only be used three times while S rank can only be used twice.
Health

140

Chakra

1470 - 100
Speed - 33
Tracking - 92.5

Bushidō - 2/5
Alucards typhoon had been deleted from existence. Seemed to be somewhat resembling that of his own dark release... Furthermore, The opponent would use its acrobatic skills to once again dodge Alucards attack only to move aside and use his blade to strike him. Alucard would use his gravitational techniques to create a field of absolute push that would form around him like a shield. This would push back the technique and his opponent as they were short range from him.

( Tensei Suiryoku ) - Reincarnation Thrust
Rank: S
Type: Supplementary/Defense/Attack
Range: Short - Mid
Chakra: 40
Damage: 40 - 160 (40) + 30 = 70
Description: The user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if they logically counter.
Note: Can only be used by Tenseigan Bios.

With the sword technique pushed away along with his opponent, Alucard would spawn black glass from his body that he would manipulate much like Gaaras sand release. However, before he could create the technique he would have to inactivate the power of the sun technique which he shredded off himself as he realized taijutsu would not be of use in this fight. The element was that of his Dust release, infused with Yin release which together formed a magnificent technique known as Absolution. The shards would carry the Dust release's strengths and weaknesses but would've gained a solid crystaline form, unlike Dust release's natural energy form. The shards would form from Alucard's back like two angelic wings and he would control the shards to attack his opponent in multiple directions, circulating around him like a swarm. The technique was unparalleled in its destructive force as it was empowered by Alucards Tenseigan chakra mode as well as carrying a debuff similar to that of the Hungry Ghost technique, intrinsically infused into the technique itself.

(Jinton/Inton: Shamen | Dust/Yin Release: Absolution)
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long
Chakra: 70 (-20/turn)
Damage: 140 + 30 = 170
Description: Absolution is an advanced form of Dust release in which the user incorporates the unique trait of Yin release to solidify the the naturally energetic form of the Dust chakra. Instead, the form of the Jinton will take that of a stream of easily manipulative shards with the same disintegrating properties as its pure energetic form. On touch, these shards will travel through any target and disintegrate anything they touch(in accordance to S/W of Dust release). These shards are able to move and take the shape of anything due to Yin and Shape manipulation abilities. The shards will always originate from the users body and can have an extended duration on the field if the user wishes, which requires more chakra and extends the restrictions the user gets originally by the length the user keeps the technique active. In accordance to the properties of the Hungry Ghost technique, Absolution carries a debuff similar to that of the Hungry Ghost except it will only interract with techniques it clashes with and will not carry any parasitic properties once the technique defeats another(if it does) of course. The shards are a beautiful sight to behold, which is another property of the Yin aspect and gained passively. The shards are completely jet black and has a cyan flare to their exterior like a cold meteorite. This is purely an aesthetic property and carries no weight in battle.

Note: When the user has performed this technique, they are hindered from using S-rank and above techniques for two turns afterwards, as well as Yin/Dust release techniques above A-rank.
Note: Can only be used twice per battle with a cooldown of 4 turns.
Note: Can be sustained up to 3 turns for each use, but sustaining the technique prolongs the restrictive effects during that time it is sustained.
Note: User cannot use any Jinton/Earth/Fire/Wind/Yin techniques while this technique is active.

HP: 160
Chakra: 2,395 - 10 - 15 - 40 - 70 = 2,260
TCM = 2/6 turns
 

Ańbu Juniør

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As I unleashed my strike, I was once again hit by a repulsive force that pushed me back to the edge of short-range. I was Irked that I had been stopped once again, but I wouldn't cease my assault. My armor was thankfully able to bear the brunt of the blow (40 damage), and to mitigate the rest of the damage I simply bit down, activating another pill stored in my mouth to negate the remainder of the damage (30 damage).

Higan no Yakuza: Runessansu | Yakuza Secret Pill: Renaissance
Type: Supplementary
Rank: N/A
Range: Self
Chakra Points: 30 (-15 second turn)
Damage Points: N/A (negates up to 150 damage) (30 form armor and 120 from absolution)
Description: After several years of research, the Yakuza clan was able to create a pill which regenerates body cells at an increased rate. The pill has two main characteristics: one is the accelerated regeneration of cells and the second is the "disappearance" of any signs of pain or fatigue on the user's body. The advanced cell regeneration ability allows for deep wounds to close, bleeding (even internal) to stop and broken bones to regenerate. The broken bones need to be set before taking the pill and need to stay set through the healing process. The process takes 1 full turn to complete, meaning that at the end of the turn folowing consuption of the pill, any bleedings have stopped and the bones have mended. The pills though, cannot regenerate internal organs or severed limbs though the regeneration will burn chakra, healing the user for 2 turns.
- Fukuryu (Crouching Dragon), can only take this pill once per battle. Ranks above can take it twice per battle
- The user must wait three turns before consuming the pill again.
Taking little damage from the attack, I quickly brushed myself off and got ready to hur profanities at my opponent. As I looked up I was greeted by countless dark shard-like objects in the form of wings that moved to attack me from all sides. The sheer magnitude of the attack left me speechless. I knew that this fight was over. That I would be defeated. But I didn't plan to go without a fight. Exchanging my wakizeshi for Ginryū's katana, I tightly gripped the hilt of the shimmering silvery blade and focused chakra into the souls of my feet before launching my body forward into that malestorm. The speed of my charge resulted in the creation of an overshield of chakra, but this did little to protect me from the shards as they....passed through my armor? I was confused. I had braced myself to take the full force of the attack, which though passed trough my armor, caused it to disentigrate. i could fell my strength being sapped as these shards passed through me. The outcome that was so clear had become reality. My desperate charge slowed to slow, agonizing walk, and when I brought my sword out to slash my opponent, not wind came from it, and Ginryū slipped from my hands and fell to the floor as I myself collaged at the feet of the sbastard shinobi. My armor and my spirit had been broken by the yin energy that repeatedly pierced my body.

(Mugen Ittōryū: Kyōfū Kōgu) Infinite One-Sword Style: Gale Slash
Rank: Forbidden
Type: Offensive
Range: Short-Long
Chakra Cost: 50
Damage: 90 (-50 to user) + (30 + 20 = )
Description: The user will use only one katana from this technique, and thus it does not require the Infinite One-Sword Style set-up to have been used. The user will tightly grip their sword and focus chakra into the soles of their feet, gathering up a tremendous force for a burst of speed, using their Fuuton chakra. Taking the necessary stance, the user will release the wind chakra as they bolt forward, gaining a tremendous bolt of speed, as well as creating a sort of “over shield” of wind around them that can protect them from B-rank and above attacks. As they are moving, the user will swing their sword forward as the Fuuton chakra coats their body, creating a large movement of slicing wind due to the sheer speed that the air is being displaced by the user’s body and sword. While moving towards the opponent, this trail of wind created is the second part of the attack – the user will slice the opponent and the gale following will blow the opponent away from short to mid range. The strike from the sword does the majority of the damage, with the gale doing relatively little, being mainly for protection. The gale is a sort of countermeasure for anomalies, due to the abrupt nature of this attack. Due to the heavy force of the attack, from the tremendous output from the user’s muscles and the tailwind boosting their speed, the user suffers a sort of backlash and their body is damaged from the use of this technique. After using this technique, the user’s Fuuton jutsu will be weakened in power by an equivalent of one rank, for three turns.

*Only Musashibou, Akiza, and KeotsuEclipse can teach this.
*Can only be used once per battle.
*All the effects from the Fuuton chakra vanish after this technique is completed - the boost of speed is not kept, and neither can this attack be used to launch yourself vertically into the air, as it requires the user to form the stance on the ground to launch themselves forward.
*No Infinite One-Sword Style techniques can be used in the next turn.
*This technique cannot be used to out-right avoid an attack.
*After using this technique, the user’s muscles will be so heavily damaged that they will not be able to move any faster than a regular walk.
 
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