xbox is greater then ps3
selen>xbox
destiny in sig
Pc > exbawks and pee ess 3
lol fail minds, fail console, fail grammar, and fail people.
selen>fail
thus you fail, gooday sir^_^
I slam my hands onto the ground cauing a mass of water to emerge above you. I then perform a single handseal and raise my hand into the air. Creating a discharge around you as the ater falls from above.
Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
(Raiton: Dai Denki hōden no Jutsu ) - Lightning Release: Large Electrical Discharge Technique
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: By Performing the ram hand seal the user will manipulate their chakra and they then raise their hand to the sky and an electrical discharge is triggered shocking the target.
Katherine notices a large shadow that has just appeared under her out of the blue. She jolts her head up and sees a large amount of water above her head. she releases her earth chakra into the ground and raises the earth under her feet up very quickly. As she is raised towards this water source it starts to lower itself and so she breathes out a large fireball from her mouth that meets this chunk of water on the way down. Upon meeting eachother a steam cloud has been created and using this to her advantage she stops raining the earth when she is covered by this mist. Now in the mist she performs the following handseals Bird → Rat → Ox → Monkey → Rat → Snake upon forming the snake handseal rain begins to fall all over the battle field. Rain that is infused with Katherine's chakra so anything that it falls upon she can sense.
(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.
(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
Awesome counter! Very creative
Seeing you rise uup into the sky and burning out my water. I cause the pillar on which you stand to shake violently. Causing you to fall. I then activate my sharingan.
(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in harming the enemy target.
(Doujutsu: Sharingan) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
Suzaku eeing the wave of water coming at him, performs a single handseal. Then releases a blast of pressurized water. Causing the water to travel in different directions. (The water collides with the water in the middle) The lightning overwhelems the water and continues at me. I then clap my hands releasing a gust of wind up and under the lightning. Seeing you fall out of the sky. I causie pillars of earth to form beneath you.
(Suiton: Wakare Umi)- Suiton: Parting Seas
Type: Supplementary/Defense
Rank: B rank
Range: Short-Mid
Chakra: 20
Damage: N/a
Description: The user performs a single handseal, then holds his dominant hand up to his mouth. Almost as if he is about to perform a fireball. This jutsu works similar to wind return jutsu. Just with water jutsu. So the opponentn sends a giant wave of water at you. The user would perform a single handseal, then hold his dominant hand up to his mouth. As the wave gets closer, the user would release a blast of pressurized water from his mouth seperating the wave in two. Causing it to travel around or away from the user.
Note: Can only part/seperate B rank and below water jutsu
Note: Can only be ued twice per battle
Note: This jutu is multi directional, meaning it can be aimed upward , left, right, and downward
Note: Can only be taught by Gecko
(Futon: Jixyoushou)-Wind Release: Updraft
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description:The user will clap their hands together sending out a powerful transparent pulse of wind, the wind will travel towards the target while staying close to the ground. Winds natural intangibility allows this technique to travel over and around small obstructions and still stay on course. As it reaches the target it creates a powerful updraft that goes straight up, blowing the target ten meters up into the air.
Note:
~Can only be used 3 times
~ The nature of the updraft sends the target spinning and twisting into the air, making it very difficult to get ones bearings once the technqiue has hit.
~Can only be taught by xHoudinii
(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target
Suzaku seeing the man change directions and fly off to the left, quickly remove his sword form his back. Then releases a wall of massive tornadoes at you. The tornadoes instead of hitting you, collide with your water. (S rank wind=S rank Water i believe)Suzaku then summons thouands of thunderbolts to rain down upon the area around hi opponent. I then prikc my thumb and smear blood accross my left bicept. I then perform a sequence of handseals and hold my hand out infront of me. Summoning Ōkuninushi!
( Futon: Tatsumaki Heki ) - Wind Release: Tordado Wall
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user generates a large wall of 5 Tall tornadoes that are sent towards the opponent. A flying summoning can create this technique by simply flapping their wings to generate the wind for the technique.
(Raiton: Ame no Kyohaku)- Lightning Element: Rain of the Stars
Type: Attack
Rank:S
Range:Long
Chakra Cost:40
Damage:80
Description: The user summons a storm that rains down of thousands of lightning bolts that explode in an electric surge around the opponent. This attack has a very wide range.
(Kawauso Kuchiyose No Justu: Ōkuninushi) Otter Summoning Technique: Ōkuninushi (Great Land Master)
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user smears blood on his Otter Tatoo and then they slam their hand on the ground which summons Ōkuninushi the otter. Ōkuninushi is 4ft tall and is 10ft long and is very strong. But due to his length and strength his speed is not that good. His body is the source of his durability and can defend against up to B-Rank Suiton (Water) jutsu. He has an affinity to the earth element and can preform Earth A-rank jutsu and below if the user creates the hand seals needed.
~Can only be summoned and used by Koto or with his permission; must be an otter contract signer to use
~Every technique used by Ōkuninushi counts to the user 3 moves a turn
~Ōkuninushi stays on the field for 4 turns before returning to the secret palace in the mountains.
~Can only be used twice a match