Open vs Banri Uzumaki

Shady Doctor

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Uzumaki Banri bio



Banri would be sitting down in the lotus position when he saw his opponent. It seemed he was fighting someone pretty tough, by the looks of it. Should be fun testing the limits of this man. Opting to test the man instead of directly allowing him to combat 1 on 1, Banri would touch a Duel Monsters card on his sleeve and call forth the Dark Magician 5m to his 3 o'clock; Though as he did this he did a few things simultaneously. Firstly, he'd also use a support type Duel Monster card, Seal of Orichachos, in order to gift the Magician with greater abilities. Secondly, Banri would Imbued the Magician with Yang chakra to give him life and sentience, along with his own chakra pool to use as his own. Lastly, a passive seal was also placed upon the Magician, sealing part of Banri's personality, making him a gentleman and a scholar.

"Hey, you two will fight. I wanna see what you can do..."

Once the Dark Magician was conjured into existence it moved away a few meters, putting it out of close range while Banri simply meditated while staring at the man.


(Fuinjutsu/Dyueru Monsutāzu :Burakku Majishan) Sealing Arts/Duel Monsters: Dark Magician
Type: Offensive/Supplementary

Rank:S

Range:Short-Long

Chakra:40

Damage:80

Description: Monster Card: The activation of this card forms seal on the user's body in additon to a barrier in the shape of a 2.5 meter tall human man bearing spiked full body armor over a cloak with sealing tags and kanji covering it, as well a staff. The staff glows when summoned and passively releases a barrier that it serves as a conduit to in order to bring the battlefield under the Dark Magician's control and remains on the field so long as he does. This barrier will automatically detect the strength and react to any effect that would destabilize or change reality (in this case actions such as the use and manipulation of Space/Time techniques, removal/addition/transportation of anything from this plane of existence [this doesn't affect the summoning of familiars/entities based on chakra from either user] or otherwise actions that warp reality itself) that are activated within it. When this occurs the staff will glow and will sap chakra from the user's main pool of chakra in a method similar to "Medical Sealing Technique: Chakra Link". Like this seal, this effect will seek to create a chakra equilibrium and will release chakra within it at the source/location of the disruption equal to the amount chakra used to create it, and thus will cancel out the disruption as well as it's effects by doing so, even going so far as to negate the chakra used within/around/by seals to stop such disruptions used in this way as well. In the case of reverse summoning attempts, the chakra is released within the barrier as a whole in order to block anyone from leaving from inside of it. Of course this only works on techniques up to this card's rank as well as rankless techniques. It should be noted that this effect does not discriminate, and also affects the user and any techniques they may use to achieve such an effect. The usage of this ability to cancel out the above described techniques costs a move slot.


With a disdain for those that violate the laws of reality and nature, Dark Magician may twirl his staff and form purple glowing sealing circle(s) (like the one found behind him in the spoiler) behind him. This circle seemingly sinks into the ground, returning beneath the target(s) and is able to seal Undead and forbidden Entities, dragging them within the seal. This may affect entities such as that made possible via Kinjutsu as well as clones made via Kinjutsu. This technique may only affect the target types named above and may affect targets up to F Rank. This effect may be used once per turn, with a 2 turn cooldown in between usages up to twice per battle. Each sealing effect may effect a single usage of a technique, therefore if 3 undead entities are created via the usage of 1 S rank technique, this effect will seal all 3 entities. This effect also takes up a move slot and may not affect the opponent themselves.


Dark Magicians final ability may be used once per summoning and costs a moveslot and may only be used if the Seal of Orichachos is on the field. By slamming his staff on the ground he may erect a barrier around a target similar to "Sealing Technique: Three Directions Seal". This barrier forms in the shape of a pyramid, and possesses a diameter of 15m from corner to corner. Once created, it quickly implodes, collapsing in on itself dealing damage to the opponent equivalent to an (S rank) Jutsu, and has the added benefit of drawing them to the center of the pyramid, due to the aforementioned collapsing of the barrier.


Note: Must have Advanced Fuin in order to use Dark Magician's staff effect to seal away entities

Note: Dark Magician lasts for a total of 4 turns and may be used twice per battle with a 2 turn cooldown between usages

Note: The Dark Magician may use one of its abilities upon creation at the cost of an additional moveslot

(Dyueru Monsutāzu: Oreikarukosu no Kekkai) Duel Monsters: The Seal of Orichalcos
Type:Supplementary

Rank: S

Range:Short-Mid

Chakra:40 (-10 per turn)

Damage:N/A

Description: Field Spell; When the user (or an object attached to the user directly under his control) touches this card, a blue shaded barrier with intricate patterns within a large circle will expand from him outwards, taking the same amount of time it takes to throw a kunai to do so. The lines running between the circle are actually chains of of kanji bearing the word "Strengthen" repeated over and over again. Said lines are made of a molded and pure form of chakra and doesn't interact with physical objects, therefore they do not trip up or form any sort of hazard for the opponent. These seals do exactly as they say and unseal "strength" into the users Duel Monster techniques stated and strengthen all Duel Monsters techniques, increasing all of their effectiveness by 1 rank by unsealing stored chakra into the technique(+10). In some cases, rather than their effectiveness being improved by 1 rank they receive a modifier to their own existing effects. In these cases the effect will be outlined in the technique. Simply being a field spell and doing no real effect by itself, this technique is able to be used alongside another technique in the same timeframe, as long as it is a Duel Monster technique. When under the influence of this technique, the user gains a smaller glowing inscription of this technique on his forehead

-Lasts 3 turns

-Once ended, can't be used for 4 turns

-Can only be used twice

(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary

Rank: S-Rank

Range: Short

Chakra cost: N/A (+50, -10 per turn)

Damage points: N/A

Description: The user is able to use his Yang nature to embue life into an elemental technique, creating a Yang/Element sentient entity that will stay on the field to aid him. The only limit is the size of the technique originally used as an elemental source as the resulting entity will always be half the size. This entity can be interacted with, can act on its own and is made of the element sourced, with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn't consume time since its actually a skill applied to a technique used at the same time.

Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from.

Note: Yang Release masters can apply this technique to advanced fields and CE and advanced elements.

(Fuinjutsu: Sutāku kōka ) Sealing Technique: Starrk Effect (Passive)
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20 (+10 to technique)
Damage: N/A
Description: The Starrk effect is a unique sealing technique crafted by a man that was alone for many years, only to find a way to gain companions by creating things. He was blessed with the ability to give things life, but these things still didn't keep him company. They had no motive. No personality. No sense of uniqueness to them at all. They were just drones that reacted and acted on his whims. Then he finally found a way to give them everything they were missing, with a simple seal. The seal simply takes a part of the user's personality and seals it into an object, technique or weapon that has sentience or life. With this, the host that the personality is sealed within becomes much more unique depending on what sort of personality the user chose to gift the host; Gaining speech, deeper thinking and other things connected with actually thinking for ones self and having a personality to make unique decisions. Though this does give things a uniqueness, it would also strip the one it is used on of part of his/her personality. Meaning if they sealed the happy part of their personality into another host, that host would be happy and outgoing, while the one the happiness came from in the first place would most likely be an unhappy personality when interacting with them. This works especially well with people whom have multiple personality disorder. One could potentially strip themselves or others of those personalities specifically and place them into a different host. This seal can be used passively next to the creation of anything sentient, or can be pre placed on things such as custom weapons and such, though would need to be placed in the user's bio or stated before a fight/event.




Chakra: 2440 - [40, 40, 50]
2310

Dark Magician's Chakra: 300
 
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Urda

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"Eh?!" Uyegimoto casually stood yet with an amusing posture while picking earwax from his ear. He could not believe what he just heard, his fox ears twitching. "You two!?" He cursed, glaring towards Banri, the Second Tsumikage, who also had many titles like Red Riot due to his red hair - a prominent trait of the Uzumaki lineage. His Byakugan, a powerful Hyuuga Clan Eye Technique, was already activated: bulging veins sprouting from the sides of his big white eyes. He stared at him intently monitoring his chakra; "You underestimate me..."

Earth Style! Mobile Core!!

In a quick motion, he slams his right palm on the ground and lowered the earth underneath Banri along with the Dark Magician. The surrounding area of earth descends at great speed, creating a 6 by 20-meter deep giant hole. No time to admire his digging skills, he lifts his arm in the air and summoned a river of mud that would be carried towards the hole, flowing inside like a drain pipe. Banri and the Dark Magician's body would be crushed by the heavy mud. However, Uyegimoto knew this would not stop Banri and would only buy time.

"Fire Style!! Art of the Dragon Flame!!!"

He gathers chakra into his chest and quickly weaves the Tiger sign, breathing out several large dragon-shaped fireballs into the sky, the pressure of the heat changing the weather into thunder clouds. He smirks;

"I was ready for you!?"


(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life, and people retaining their same positions.


(Doton: Doro Hōshi) - Earth Release: Mud Spore
Type: Offensive
Rank: C
Range: Short-Long
Chakra: 15
Damage: 30
Description: This technique lets the user summon a river of mud in front of them by lifting one of their hands in the air. This technique can have water added to it to speed up the flow and increase its power.


(Katon: Gōryūka no Jutsu) - Fire Release: Great Dragon Fire Technique
Type: Offense/Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.
 
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Shady Doctor

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With the ground lowering Banri and the dark magician into a pit, Banri let out a small sigh as he thought about what the young shinobi could be planning. Sensing the surroundings, Banri noticed that the guy was following up with an earth technique that was aiming to pour into the pit and smother the duo. Of course this was a useless attempt but hey. Banri quickly created a western dragon-esque creature out of stygian water, having it created with 6 large wings and a tail as long as its body. The Dragon is made beneath Banri and the magician, lifting them both upwards as a pair of wings surrounded and protected them each in a dome like fashion. This protected the two from the mud as the dragon flew upwards and through the mud to get out of the pit. This left the duo unharmed as they emerged, looking directly at the man in a serious manner. The Dragon then dove straight at the hyuga, covering Banri and the magician once again if the man attempted to attack, though as the dragon got in close range it would use its tail to swing at the hyuga shinobi and deliver a burning cut to his torso.

"Hey, I won't be taken down or fulled by those playground tactics. Heuehueheue."

( Suteijian Suiton: Sutikusu dōbu~tsuen no mezame ) Ξ Stygian Water: Awakening of The Styx Zoo
Rank: D-S (S)
Type: Supplementary | Offensive | Defensive
Range: Short - Long
Chakra Cost: 10-40 ( -10 per turn / 15 per turn for S ranks ) (40)
Damage Points: 20-80 (80)
Description:
This technique is simple in nature, yet proves to be a very useful asset to the Stygian water element. The user, by the proper amount of Chakra sacrifice, is able to create and maintain creatures of all sorts that hold a form of sentience to them. These creatures can vary In shape, size and form, which are limited only by the user's imagination and knowledge on animals. All the creations would still hold their usual anatomical features such as flight if they had wings etc. Of course, these creations would be capable of being brought to life from either the user directly, a body of water (regular or Stygian) or any other source that is high on water. Any B rank or higher usages will require 3 hand seals. Once a creature/creatures is created, it can maintain itself with limited sentience (attacking/differentiating friends foes, defending etc) and can stay active either untill destroyed or the user doesnt have enough chakra to sustain them.

Note: S rank variant can only be used 3 times and A-rank only 4
Note: Using A-rank variant will require a one turn cool down after the creation is gone, and S rank will require 2 turns.
Note: Multiple creatures can be made with a single use, but power will be split accordingly.
 
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