[OPEN] Villain on the Loose

21 Savage

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Official Battle.
Someone with good RP skills and around my level.
All out, Customs and Cannon
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Venom in Signature.


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On a normal sunny day, Venom is set on the loose looking around for someone to hold him off from his chaotic endeavors.
"Who dares Challenge me?!"
 

Panthalassa

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May I accept this challenge?




It is I! ADMIRAL Aburame Panthalassa!

Panthalassa stands in strong, looking defiantly and serious, as he charges chakra through his flies, within his clothes, enhancing their growth.

( Aburame no Hijutsu: Kyousei ) Insect Hidden Technique: Symbiosis
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30 (+5 per turn)
Damage Points: N/A
Description: This technique utilizes the principles of the Insect Cocoon technique to induce a rapid reproduction of the host's insects. This is an advanced and more costly version of that technique, establishing a chakra-saturated environment during the rapid-breeding phase of the insect's development. This shifts their feeding habits into needed less chakra to stay alive and function, since they have an abundance of easily available food, but require a constant contact with it. Practical speaking, after the Symbiosis is complete, the insects, for 8 turns, will require the user to passively feed them a small quantity of chakra per turn ( 5 ), but, in turn, will require less chakra, half as much, for Insect Manipulation techniques, without hindering their strength and efficacy. This is a mutualistic trade-off between the host and the insects through the duration of the technique.

Note: After Symbiosis, cost of all insect techniques is halved ( x1/2 ).
Note: The user is unable to perform any other technique the same turn Symbiosis is performed, nor have any active insect swarm outside of his body.
Note: Alternatively, the user divides the initial infusion of chakra in two, and is able to perform the Symbiosis in two turns, allowing him to perform one other technique, without manipulation of the insects, each turn.
Note: At any point, the user is able to perform the Insect Cocoon technique, ending the effects of Symbiosis and re-establishing the default nutritional needs and behaviours.
Note: Effects of the Symbiosis lasts 8 turns, after which the user is unable to use Forbidden techniques for 2 turns and S ranked Insect techniques for 1 turn.
Note: Can only be used three times per battle.
 

21 Savage

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Once again we meet.
Just has expected, a delusional hero arrived hoping to save the day from chaos but he was obviously mistaken for no mortal shall stop the ways of the divine symbiote. Starting off, Ed would have charged lighting chakra into a kunai which throws along with three extras all aiming towards the torso and upper body simultaneously. Distracting him with the first chain of attacks, Ed would weave five handseals in a blink of an eye before slamming his hands on the ground, charge a reasonable amount of lighting chakra into it to forcibly shape out four giant pillars of earth around the Admiral from which Lightning bolts shoot out from eletrocuting him in the middle rather helpless....


(Raiton: Shichu Shibari) – Lightning Release: Four-Pillar Bind
Rank: B
Type: Offensive, Supplementary
Range: Short – Long
Chakra cost: 20
Damage points: 40
Description: After the user performs the Ram → Boar → Dog → Bird → Hare hand seals, he releases his lightning chakra into the ground, using it to forcefully shape the earth into 4 big pillars (proportionate to the target area) around the target. Once they rise, they unleash a barrage of lightning bolts, currents and shocks to whatever is inside, paralyzing, shocking and damaging the target from all around.
 

Panthalassa

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Once again we meet.
Just has expected, a delusional hero arrived hoping to save the day from chaos but he was obviously mistaken for no mortal shall stop the ways of the divine symbiote. Starting off, Ed would have charged lighting chakra into a kunai which throws along with three extras all aiming towards the torso and upper body simultaneously. Distracting him with the first chain of attacks, Ed would weave five handseals in a blink of an eye before slamming his hands on the ground, charge a reasonable amount of lighting chakra into it to forcibly shape out four giant pillars of earth around the Admiral from which Lightning bolts shoot out from eletrocuting him in the middle rather helpless....


(Raiton: Shichu Shibari) – Lightning Release: Four-Pillar Bind
Rank: B
Type: Offensive, Supplementary
Range: Short – Long
Chakra cost: 20
Damage points: 40
Description: After the user performs the Ram → Boar → Dog → Bird → Hare hand seals, he releases his lightning chakra into the ground, using it to forcefully shape the earth into 4 big pillars (proportionate to the target area) around the target. Once they rise, they unleash a barrage of lightning bolts, currents and shocks to whatever is inside, paralyzing, shocking and damaging the target from all around.
Panthalassa watches as his opponent throws 3 kunai towards him, one of which infused in lightning. Pushing out his insects from within his clothes, he formed a great bulging swarm of male flies that surrounded him, spiraling with uncharacteristic drilling motions, punching the kunai from beneath, deflecting them away as the pillars of lightning grow from the ground. The lingering flies swarm across the lightning, neutralizing them completely while the drilling motion would spread the chakra around and feed it to all the flies. 10 chakra is immediately transferred to Pantha due to his proximity, while they feed from 10.

( Aburame no Hijutsu: Kaushigai ) Insect Secret Technique: Scavenging
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20 10
Damage Points: N/A
Description: Scavenging is a passive technique where the user introduces a new mechanism within any insect technique he performs. While they're moving as a swarm, they have a very natural flow that gives the construct a great flexibility. What Scavenging does is insert a pulsation spin across the swarm, using flight patterns and wing motions. When it happens, the swarms become more conspicuous, as the light shimmers slightly across the construct with each pulsation, but it greatly increases the swarm's chakra absorption technique, as it evenly splits apart the chakra and distributes it mechanically across the whole construct, for a more efficient absorption, almost like a drill that then redistributes the splintered chakra throughout a greater number of mouths. There are two practical effects to this, the first is that, when an opposing technique happens to collide with a construct, and the swarm overpowers it ( following the same S&W, as Scavenging does not increase the damage or resistance of the construct ), then the drilling pulse will split the defeated technique and absorb the chakra used to produce it throughout the swarm. The second effect is that when affecting a living organism directly, it will double the amount of chakra stolen.

Note: This technique's cost is distributed through its duration, 5 chakra every 2 turns. Thus, this technique last 8 turns.
Note: Aburame that have their biography for more than 6 months and have mastered all the Aburame techniques can spend chakra every 3 turns. Thus, this technique would last 12 turns.
Note: Requires 3 turns cool down between usages.
Note: Can only be used 3 times.

(Kikaichu Hisame no Jutsu) -Destruction Bug Hail Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30 15
Damage points: 60
Description: The user will release thousands of destruction bugs from his body into the air. On their Command, the insects attack the opponent in 5 waves. The insects turn coalesce into a large cloud and rain down on the opponent causing tremendous damage.
Note: Must be a member of the Aburame clan.

Unimpeded by the lightning, even if slightly weakened, the swarm would continue on towards you, hitting you with a hail of flies that would bit and tear through you, while feeding from your chakra on contact, stealing twice as much as they normally would, thus 28 chakra, while many other flies would lock around your limbs to pin you and prevent you from moving. As this is happening, many flies are flying around the battlefield, constantly raining you, from the technique, while others, male and female, keep pouring from within Panthalassa. He takes this distraction and loss of visibility to run the left, producing several chitin daggers from the dead flies that were zapped in the initial contact with the lightning. These daggers shoot towards you at great speed, equivalent to a drawn arrow, and target your torso.

( Oukouchuu Toujutsu: Tougei Eki ) Pharaoh Sickles: Egypcian Faience
Type: Offensive/Defensive/Supplementary
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage: 30
Description: Faience is the most basic application of the Pharaoh Sickles, allowing the user to manipulate chitin and combine into into quick-draw weapons, like kunai and shuriken, and even swords. All the weapons will have a sort of vitrification look to them, as the chitin and the natural architecture of the constructs will shimmer all sorts of colours, like the wing of an insect. Due to their composition, they are as strong as steel, but very light, moving at the speed of drawn arrows to compensate for their lack of weight in dealing damage. These weapons can then be combined with Taijutsu, as they can be wielded or thrown into great distances, or they can be manipulated in mid-air around mid-range.

Reference for the Male Swarm:
(Kikaichuu) - Destruction Bug
Rank: D
Type:Attack/Defense/Supplementary
Range:Short-Long
Chakra Cost:-14 -28 from opponent if the bugs have a hold of him/her(-10 -5 per turn to feed the bugs)
Damage Points:20-80 depends on the jutsu
Description:The user summons a host of bugs form there very own body.This justu does not require any chakra sense the bugs do all the work.
Damage Calculation:Small holds=20, Medium Holds=40,Large Holds=60,Super Large Holds=80
NOTE:Must be a member of the Aburame Clan or be taught by a member of the Aburame Clan.
 
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