[Open] UP the meat beaters

Smirk

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Starting Mid-Range
(Im standing near the edge by the water and you're on the beach)
Its been awhile-Open to anyone​

______

Okay i've got ahead of myself for a quick second, ima wait til bio/updates get approved, so shit can be proper.​
 
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Smirk

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Ight fk it, wanted to wait for updated bios but I’ll use Alice and peep spoiler for the updates
(Regular update, nothing that needed purchases)
Jounin - 160hp/1600cp (+25%)
-Single Handseal (Crystal)
-Advanced Elementalist (Crystal +20dmg)
-Advanced Tracking (x2)
-Lifeline (25% more chakra)
_______

Alice’s face lit up by the moonlight glimmering off the calm water, as she gazes back and forth between the stars in the night . Its been awhile since shes had time like this to herself, its been awhile since the nights here in this world have been so mellow. Taking in all that she can, reminiscing on her earlier days of life, she smiles. Hearing light crunches in the sand behind her, she remains still, as she spoke few words.

It was only a matter of time until you found me, huh..?

Turning around toward the approaching man. Alice showing slight concern within her expression, before partially smirking.

It is what it is..
 
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Skorm

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Lilith wandered off into the distance with Alucard remaining in silence and cloaked in darkness. A voice was heard in the distance, sounding like bickering or disappointment rather. One of Alucard's eyebrows rose up slightly.

I guess i did? If you were hiding, you did a shitty job of it.
Meanwhile, Lilith poked around the area as bored as ever.
 

Smirk

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+Bungee Gum

(Za Kindachi Kyuui) The Kings Peace
Rank: S
Type: Weapon
Range: Short
Chakra: N/A
Damage: N/A
Description: Thousands of years ago, there was a lone some village in the Land of Eki, where all the villagers to a vow of peace. Never to fight even if their own life is endangered, the only exception was the protection of family and loved ones. Kids were taught this from an early age, meditation was also practiced at minimum 4 times a day to keep everyone at one with themselves. Within this village were great craftsmen throughout out all the land, that made tools with the heart for defending. Other bigger Villages and tribes with well over a thousand people wanted these craftsmen and their creations to in attempt to become rulers of the entire land of Eki. The village hidden in Ketsueki, the biggest in all the land and by far the most powerful, came to the lone village destroying everyones homes and killing the people of the village in search for the craftsmen and what they seen as "weapons". One of the Five craftsmen gave his son a pair of Gold earrings with what appears to have aqua colored diamonds[from chakra being stored within them] after the son put the earring on they became one with him. The intruders eventually found the last craftsman and his family hiding within a tunnel built under their home, each being pulled and executed, the son being the last one pulled from the tunnel, when they tried to kill him a barrier of chakra appeared reflecting theyre jutsu. This son with the only tools ever found, made by the legendary craftsmen , after 20 years went on to become King of all the land of Eki, finally bringing Peace. The earrings became known as "The Kings Peace", and their abilities are known to Block and/or Reflect nearly anything threatening the holder.

Note: The earrings can activate without the holders awareness but will always cost a move and drain proportional chakra to the technique defended from, preventing the user from molding his chakra at the same time for another technique.
Note: Only works with offensive Ninjutsu techniques (elemental or not) travelling towards the user.
Note: Blocking [right earring] is the ability through which the earings bring forth a shield of chakra, shy of 50cm from the user, in the path of an incoming technique, just enough to block it from damaging the wearer and Reflection[left earring] is the ability to bring forth a dampening shield of chakra, in the path of an incoming technique, which diverts the attack's path and sends it back towards its origin, albeit weaker by half (B-Rank becomes C-Rank for example).
Note: Each ability can only be used once every 3 turns and can only defend against up to B-Rank. By sacrificing the ability to reuse one of the applications, the user is able to forcefully will the earings to defend from a technique up to S-Rank. However, in this case, that application becomes unusable for the rest of the match and they need conscious control from the user to perform said defense.
Note: Have to be taught how to use the earrings abilities by Smirk(Stussy)
________

.___.

Alice stood there, blinking her eyes a few times as she thought to herself... You .. Don't remember.. While the ocean water met the beaches sand, Alice would feeling its gentle motions beneath her sneakers. Alice would look passed the gentleman in the shadows toward the weirdo walking aimlessly in the distance. Alice would then look down, at the little splashes the water would make against her shoes, before raising her head back toward the two in the distance, revealing her crimson eyes glowing in the shadows of the moonlight sky. In the process-performing a single handseal, channeling chakra throughout the surrounding area, encasing everything in Crystal that comes within contact. In attempts to crystallize the two opposing her, within the crystallization if successful, the two would be confined, constricted of their breathing from the pressure of the crystal encasement.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye (Passive)
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

(Shōton: Suishōheki Hachi no Jin) - Crystal Release: Jade Crystal Wall Eighth Formation
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 40
Damage: 80 +20 = 100
Description: After performing the handseals of Rat → Dog → Horse → Ram → Boar → Dragon → Rat → Ram → Boar, Guren encases a large area in crystal, thus crystallizing everything within it grasp. This technique was first used in Guren's battle with the Three-Tailed Beast but to no avail as it broke out shortly after.

Note: Can only be used three times

Alice quickly follows by inhaling deeply, causing a suction of the air, in order to pull in the opponent, before Alice exhales the compressed wind chakra formed within her mouth, spiraling toward the opponent in the form of a bullet. In attempts to shoot the bullet- colliding against the mans neck, crushing his throat as he is also sent backwards.

(Fūton: Shinkūdama) - Wind Release: Vacuum Bullet
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description:The user will begin sucking in wind which results in drawing in opponents towards them and by kneading with their chakra in their mouth the user then releases the wind chakra in the form of a powerful bullet that blasts the opponent away.

_____

HP:160
CP: 2,000 - 30 - 40 - 30 = 1,900
 

Skorm

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An A-rank with 40 chakra and 80 damage? Seems legit xD.
Fujiwara's Last Memory
Type: Artifact
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: An emerald pendant owned by the late 34th Daijō-daijin, Naomitsu Fujiwara. The pendant is appropriately called the Last Memory because Fujiwara’s death marked the beginning of a terrible plague of influenza, which would usher in the Time of Troubles that ended the Freehold’s Golden Age. After Fujiwara’s death the pendant was preserved by a guild of Hangurian priestesses. As the virulent influenza gripped the nation the Hangurian priestesses infused it with chakra, believing that they could obtain the blessing and protection of Fujiwara’s spirit from the afterlife. Through complex trial and error, and through the use of arcane sealing techniques, the priestesses managed to infuse the pendant with a recoil-like ability. When worn, the pendant infuses the user’s body with latent chakra that reacts when touched by foreign living beings, essentially creating a feedback mechanism. This mechanism can be triggered by any form of foreign contact, everyone bar the user, anywhere on the user’s body and clothes. This causes the pendant to release a small shock of chakra, passively, through the target who touches the user causing them to take 5 damage. Another side effect of this shock when used against summonings, this causes the summoning to lose all memories of aggression against the user causing them to become docile in combat.

(Mukō: Yūryō) – Void: Charged
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: A Void Infused modification that does not act as an Accumulator or Spender; rather, it passively increases the user’s maximum Void Infusion cap by 1. This can be stacked with other Charged Void Infused Artifacts, including itself if the user owns multiple copies.

(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.

(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.

(Mukō: Eizoku) – Void: Permanence
Type: Void Infused Artifact
Rank: S
Range: Short – Mid
Chakra: N/A
Damage: N/A
Description: A unique Void Infused Artifact Accumulator similar to Void: Eternity, though more potent with its own drawbacks. Permanence is capable of activating on more than a single Void Infusion, activatable on Void Infusions that require up to three. Permanence has a 25% chance to activate whenever the user consumes a Void Infusion of any quantity up to three. Upon activation Permanence will restore up to three Void Infusions; however, each Void Infusion after the first restored costs 20 Health Points to restore.

(Kamikorosu: Kakei) – God Slayer: Stake
Type: God-Slaying Artifact
Rank: C-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: A piercing tool used as an anchor, a boundary marker for property and in some accounts one of few items capable of permanently silencing certain undead now forged as a God-Slaying Tool. It is particularly large for a tool of it's nature, roughly two feet in length from the spiked tip to the bottom of the hilt. This particular Stake was forged for Alucard; because it is a product of certain Atavistic techniques it is bound to his soul, its anti-Divinity properties are able to pierce the defenses afforded to Divine enemies in the Ninja World. This does not confer a God-Slaying Tool the ability to defeat properties of Anutu or its sub-components; it is specifically targeted against Divine enemies in the Ninja World and the Divinity that they possess. With proper focusing and enhancements perhaps this weapon can become even stronger.

Eye of Riven
Type: Tool
Rank: A
Range: N/A
Chakra: 30(-10/turn)
Damage: N/A
Description: The Eye of Riven is an advanced tech that is in the form of a very modernly designed monocle that is on the user either at all times or whenever they feel like using it. As the tool is small and easy to put on, it doesn't cost the user a moveslot to activate it. It draws from the users chakra immediately as it activates. The Eye of Riven is actually a spectrum of advanced technology that lets the user see different patterns through the monocle if they are behind a wall, behind a raging storm, mist or even underground.
The system works not unlike aircraft radar. But instead of bouncing off planes and returning to the ground, the signal here travels through the wall, bounces off a human (as we’re full of water), and comes back through the wall and into a detector, which is in this case the monocle. By using chakra, the user can interpret the signals coming through the monocle and browse through layers of material they are looking at through the monocle.
Note: Can only be made by Skorm.

(Darkiscie)
Type: Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Darkiscie is one of the two legendary swords said to have been crafted from the era of the perfect balance of Yin and Yang was introduced and formed the universe as a replacement of the world of nothingness. This particular blade share an extremely powerful bond with its sister blade, forged at the same day. They can only be used by those who are deems worthy and have learned the ways of Yin. Darkiscie is a physical blade that is fueled with Yin and the five elements. This blade has a monstrous amount of powers that it grants its wielder. Wielding this blade surrounds and infuses the user of a pulsar system that enhances their Yin ratio. This makes the sword sturdy, being able to resist the same amount of damage as pair of truth seeking balls(Yin version) while foreign touch on the sword will not just cause tremendous amount of damage but also siphons chakra from any opponent that touches the sword. This translates to a debuff on the opponent, limiting them to use up to A-rank techniques for one turn after having being struck or touched by the sword. Since the sword radiates of a 99% Yin ratio chakra constantly towards its wielder, its user will gain abilities from Darkiscie. This translates to a major buff to any field the user has that they chose, which must be stated in their bio as an abyssal aspect.

Intrinsic Move
By spending one of the user moveslots, the user can strike the sword into the ground with the blade piercing it and the users hands resting on its hilt. Doing this, creates a huge pulse to spread through the battlefield in an omnidirectional manner(up to short-range, being channeled through the ground but also in a spherical pulse, affecting anything within the user that's close enough to them). The ground will then start to flicker and any opponent whos in contact with the ground, or in air from the sword will be affected by a strong genjutsu which manifests into their mind. This genjutsu will make it seem that the ground falls in towards itself and chunks will fall downwards into a black abyss, similar to as if the planet had lost its mantel or all layers of its crust. Unless broken this will genjutsu will force opponents to go airborne or they will be dealt an S-ranked ranked equivalent Yin ranked genjutsu mind damage. This can only be done once per battle.

Intrinsic Perk
The abyssal aspect(as mentioned above) affects a single field that the user can use and receives a buff in both chakra(+10) and damage(+20). This counts as a passive boost and must be stated in the users biography as their "black element". This enchantment can only be applied on one field on a users biography and they cannot change it unless they update the bio itself. As the weapon is infused and heavily outsourcing damage potential towards the bearers abyssal aspect.

Note: Can only be used by Skorm

(Gōruden'naitomea) - Golden Nightmare
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.

( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye (Passive)
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.



Alucard noticed the activation of the 3T Sharingan, aka the eye of mediocrity. His own permanent Tenseigan was superior in every single way no matter how much a Sharingan would evolve. With a simple sigh, Alucard would react towards the crystal technique that was about to encase both him and Lilith. Alucard formed a barrier around him, nullifying it while taking a seat on the ground. It seemed he was not going to be bothered with this fight. Meanwhile, Lilith would smirk at the technique on it's way towards her. As the crystal was about to reach her, she absorbed the entire technique into her dark mark and while it was indeed not an element that would be easily absorbed, Lilith's Darkiscie sword enabled the feature as it added extra chakra towards her Dark release techniques.

Mmm, tasty chakra.. And a beautiful technique nonetheless. Anoo, you're going to have to do better than that i'm afraid hihi.

( Tensei Suiryoku ) - Reincarnation Thrust - (Alucard)
Rank: S
Type: Supplementary/Defense/Attack
Range: Short - Mid (Short)
Chakra: 40
Damage: 40 - 160 (40)
Description: The user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if they logically counter.
Note: Can only be used by Tenseigan Bios.

(Meiton: Kyūkyoku no Kyūketsukō) Dark Release: Ultimate Inhaling Maw - (Lilith)
Type: Defensive
Rank: S-Rank (Forbidden)
Range: Short
Chakra: 40 + 10 = 50
Damage: N/A
Description:
The user, when facing an attack, will clap his hands together and separate them right after. As he separates his hands, a small dark sphere will be between them. The user maintains his hands close to sustain the small sphere while it siphons any enemy technique or enemy chakra within range towards itself. The sphere is a "void" made by activating both absorbing markings in the users hand at the same time and opposing them to each other, which creates this effect. This technique is essentially a more advanced and powerful version of Dark Release: Inhaling Maw and enables the user to absorb higher ranked techniques. However, when used, the user needs to wait one turn to use Dark Release absorption related techniques.

After this, the opponent followed up with a familiar old fashioned Wind-style technique. A massive cannonball of wind would be launched towards the two of them. Lilith got in the front with Alucard just sitting down and viewing the battle with his arms crossed. As her dark mark was now indeed loaded with chakra, she would simply aim it towards the wind bullet and the opponent behind it.


Dear lord, i said better not WORSE.. Baka!!
Blue fire formed from her Dark release portal and obliterated the wind style technique as Dark was both strong towards the element but also because of Darkiscies trait giving the Dark release techniques an additional 20 damage as well.

(Meiton: Kyūkyoku no Jajjimento) - Dark Release: Ultimate Judgment - (Lilith)
Type: Offensive
Rank: S-Rank (Forbidden)
Range: Short-Long
Chakra: 40 + 10 = 50
Damage: 80 + 20 = 100
Description:
A stronger version of the Dark Release: Judgment technique, the user will convert the absorbed chakra from either two uses of Dark Release: Inhailing Maw or one use of Dark Release: Ultimate Inhaling Maw and then releases it into light blue flames, turning it back on their enemies with amplified strength to blow them away. To do this, the user releases chakra from the markings in both his hands.
Note: Must have absorbed enemy techniques before using.
 
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Smirk

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An A-rank with 40 chakra and 80 damage? Seems legit xD.
Fujiwara's Last Memory
Type: Artifact
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: An emerald pendant owned by the late 34th Daijō-daijin, Naomitsu Fujiwara. The pendant is appropriately called the Last Memory because Fujiwara’s death marked the beginning of a terrible plague of influenza, which would usher in the Time of Troubles that ended the Freehold’s Golden Age. After Fujiwara’s death the pendant was preserved by a guild of Hangurian priestesses. As the virulent influenza gripped the nation the Hangurian priestesses infused it with chakra, believing that they could obtain the blessing and protection of Fujiwara’s spirit from the afterlife. Through complex trial and error, and through the use of arcane sealing techniques, the priestesses managed to infuse the pendant with a recoil-like ability. When worn, the pendant infuses the user’s body with latent chakra that reacts when touched by foreign living beings, essentially creating a feedback mechanism. This mechanism can be triggered by any form of foreign contact, everyone bar the user, anywhere on the user’s body and clothes. This causes the pendant to release a small shock of chakra, passively, through the target who touches the user causing them to take 5 damage. Another side effect of this shock when used against summonings, this causes the summoning to lose all memories of aggression against the user causing them to become docile in combat.

(Mukō: Yūryō) – Void: Charged
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: A Void Infused modification that does not act as an Accumulator or Spender; rather, it passively increases the user’s maximum Void Infusion cap by 1. This can be stacked with other Charged Void Infused Artifacts, including itself if the user owns multiple copies.

(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.

(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.

(Mukō: Eizoku) – Void: Permanence
Type: Void Infused Artifact
Rank: S
Range: Short – Mid
Chakra: N/A
Damage: N/A
Description: A unique Void Infused Artifact Accumulator similar to Void: Eternity, though more potent with its own drawbacks. Permanence is capable of activating on more than a single Void Infusion, activatable on Void Infusions that require up to three. Permanence has a 25% chance to activate whenever the user consumes a Void Infusion of any quantity up to three. Upon activation Permanence will restore up to three Void Infusions; however, each Void Infusion after the first restored costs 20 Health Points to restore.

(Kamikorosu: Kakei) – God Slayer: Stake
Type: God-Slaying Artifact
Rank: C-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: A piercing tool used as an anchor, a boundary marker for property and in some accounts one of few items capable of permanently silencing certain undead now forged as a God-Slaying Tool. It is particularly large for a tool of it's nature, roughly two feet in length from the spiked tip to the bottom of the hilt. This particular Stake was forged for Alucard; because it is a product of certain Atavistic techniques it is bound to his soul, its anti-Divinity properties are able to pierce the defenses afforded to Divine enemies in the Ninja World. This does not confer a God-Slaying Tool the ability to defeat properties of Anutu or its sub-components; it is specifically targeted against Divine enemies in the Ninja World and the Divinity that they possess. With proper focusing and enhancements perhaps this weapon can become even stronger.

Eye of Riven
Type: Tool
Rank: A
Range: N/A
Chakra: 30(-10/turn)
Damage: N/A
Description: The Eye of Riven is an advanced tech that is in the form of a very modernly designed monocle that is on the user either at all times or whenever they feel like using it. As the tool is small and easy to put on, it doesn't cost the user a moveslot to activate it. It draws from the users chakra immediately as it activates. The Eye of Riven is actually a spectrum of advanced technology that lets the user see different patterns through the monocle if they are behind a wall, behind a raging storm, mist or even underground.
The system works not unlike aircraft radar. But instead of bouncing off planes and returning to the ground, the signal here travels through the wall, bounces off a human (as we’re full of water), and comes back through the wall and into a detector, which is in this case the monocle. By using chakra, the user can interpret the signals coming through the monocle and browse through layers of material they are looking at through the monocle.
Note: Can only be made by Skorm.

(Darkiscie)
Type: Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Darkiscie is one of the two legendary swords said to have been crafted from the era of the perfect balance of Yin and Yang was introduced and formed the universe as a replacement of the world of nothingness. This particular blade share an extremely powerful bond with its sister blade, forged at the same day. They can only be used by those who are deems worthy and have learned the ways of Yin. Darkiscie is a physical blade that is fueled with Yin and the five elements. This blade has a monstrous amount of powers that it grants its wielder. Wielding this blade surrounds and infuses the user of a pulsar system that enhances their Yin ratio. This makes the sword sturdy, being able to resist the same amount of damage as pair of truth seeking balls(Yin version) while foreign touch on the sword will not just cause tremendous amount of damage but also siphons chakra from any opponent that touches the sword. This translates to a debuff on the opponent, limiting them to use up to A-rank techniques for one turn after having being struck or touched by the sword. Since the sword radiates of a 99% Yin ratio chakra constantly towards its wielder, its user will gain abilities from Darkiscie. This translates to a major buff to any field the user has that they chose, which must be stated in their bio as an abyssal aspect.

Intrinsic Move
By spending one of the user moveslots, the user can strike the sword into the ground with the blade piercing it and the users hands resting on its hilt. Doing this, creates a huge pulse to spread through the battlefield in an omnidirectional manner(up to short-range, being channeled through the ground but also in a spherical pulse, affecting anything within the user that's close enough to them). The ground will then start to flicker and any opponent whos in contact with the ground, or in air from the sword will be affected by a strong genjutsu which manifests into their mind. This genjutsu will make it seem that the ground falls in towards itself and chunks will fall downwards into a black abyss, similar to as if the planet had lost its mantel or all layers of its crust. Unless broken this will genjutsu will force opponents to go airborne or they will be dealt an S-ranked ranked equivalent Yin ranked genjutsu mind damage. This can only be done once per battle.

Intrinsic Perk
The abyssal aspect(as mentioned above) affects a single field that the user can use and receives a buff in both chakra(+10) and damage(+20). This counts as a passive boost and must be stated in the users biography as their "black element". This enchantment can only be applied on one field on a users biography and they cannot change it unless they update the bio itself. As the weapon is infused and heavily outsourcing damage potential towards the bearers abyssal aspect.

Note: Can only be used by Skorm

(Gōruden'naitomea) - Golden Nightmare
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.

( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye (Passive)
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.



Alucard noticed the activation of the 3T Sharingan, aka the eye of mediocrity. His own permanent Tenseigan was superior in every single way no matter how much a Sharingan would evolve. With a simple sigh, Alucard would react towards the crystal technique that was about to encase both him and Lilith. Alucard formed a barrier around him, nullifying it while taking a seat on the ground. It seemed he was not going to be bothered with this fight. Meanwhile, Lilith would smirk at the technique on it's way towards her. As the crystal was about to reach her, she absorbed the entire technique into her dark mark and while it was indeed not an element that would be easily absorbed, Lilith's Darkiscie sword enabled the feature as it added extra chakra towards her Dark release techniques.

Mmm, tasty chakra.. And a beautiful technique nonetheless. Anoo, you're going to have to do better than that i'm afraid hihi.

( Tensei Suiryoku ) - Reincarnation Thrust - (Alucard)
Rank: S
Type: Supplementary/Defense/Attack
Range: Short - Mid (Short)
Chakra: 40
Damage: 40 - 160 (40)
Description: The user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if they logically counter.
Note: Can only be used by Tenseigan Bios.

(Meiton: Kyūkyoku no Kyūketsukō) Dark Release: Ultimate Inhaling Maw - (Lilith)
Type: Defensive
Rank: S-Rank (Forbidden)
Range: Short
Chakra: 40 + 10 = 50
Damage: N/A
Description:
The user, when facing an attack, will clap his hands together and separate them right after. As he separates his hands, a small dark sphere will be between them. The user maintains his hands close to sustain the small sphere while it siphons any enemy technique or enemy chakra within range towards itself. The sphere is a "void" made by activating both absorbing markings in the users hand at the same time and opposing them to each other, which creates this effect. This technique is essentially a more advanced and powerful version of Dark Release: Inhaling Maw and enables the user to absorb higher ranked techniques. However, when used, the user needs to wait one turn to use Dark Release absorption related techniques.

After this, the opponent followed up with a familiar old fashioned Wind-style technique. A massive cannonball of wind would be launched towards the two of them. Lilith got in the front with Alucard just sitting down and viewing the battle with his arms crossed. As her dark mark was now indeed loaded with chakra, she would simply aim it towards the wind bullet and the opponent behind it.


Dear lord, i said better not WORSE.. Baka!!
Blue fire formed from her Dark release portal and obliterated the wind style technique as Dark was both strong towards the element but also because of Darkiscies trait giving the Dark release techniques an additional 20 damage as well.

(Meiton: Kyūkyoku no Jajjimento) - Dark Release: Ultimate Judgment - (Lilith)
Type: Offensive
Rank: S-Rank (Forbidden)
Range: Short-Long
Chakra: 40 + 10 = 50
Damage: 80 + 20 = 100
Description:
A stronger version of the Dark Release: Judgment technique, the user will convert the absorbed chakra from either two uses of Dark Release: Inhailing Maw or one use of Dark Release: Ultimate Inhaling Maw and then releases it into light blue flames, turning it back on their enemies with amplified strength to blow them away. To do this, the user releases chakra from the markings in both his hands.
Note: Must have absorbed enemy techniques before using.
Alice would notice the two opposing her react simultaneously to her crystal, with the male using some sort of barrier to provide himself protection and the female beside him using a technique allowing her to absorb the incoming crystal stopping the technique within a short radius of them. & As Alice’s wind bullet traveled toward the man, Alice would see him begin to sit as the woman moved infront of him, pushing out her hands. Alice, realizing the womans palms glowing, while releasing a blue flame, would immediately release chakra into her surrounding area, creating (with the already formed crystal on the ground in front of her) a large number of red crystalline flowers to sprout and grow in size creating a defense infront of herself as it spreads and forms a labyrinth around the opposing two targets. Trapping them within the reflective crystal labyrinth, capable of confusing even byakugan users.

What the shit, We’re absorbing Crystals now ?!

(Shōton: Suishō Meikyū no Jutsu) - Crystal Release: Jade Crystal Labyrinth Technique
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 50
Damage: N/A
Description: Guren begins by creating a large number of crystal flowers. Then she can grow these flowers into a gigantic labyrinth consisting of red crystals. Enemies trapped inside it will mostly be lost due to the red crystals that reflect their personal image as well as the generated mirror images of the routes, paths, and details within the labyrinth which continue to confuse and intimidate them. It is even capable of confusing the Byakugan because of its reflective nature. Because of the crystal's stable molecular structure, a simple attack focused at one point is rendered useless, and its wide surface will disperse the force of wide range attacks, reducing their effectiveness. To overcome this technique, an attack that has impact force both wide and powerful is required to smash through it.

Note: Can only be used once.

Following the formed defense Alice releases two tenketsu points to greatly increase her chakra, doing so would cause chakra around herself to release with immense pressure (similar to the sixth gate), becoming visible around her. Alice would then quickly raise her hand up, holding it infront of herself with her palm toward the direction of where the opposing two would. Immediately making a fist, creating spikes to shoot from within the crystal labyrinth into the targets, in order to impale them.

(Shishō Tenketsu) - Pressure Points of Harm and Death
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: -10 to self each turn, +20 to crystal techniques
Description: Guren releases two tenketsu points to greatly increase her chakra for a short time by changing her life force into chakra, allowing the use of taxing techniques such as Crystal Release: String of Glory. The amount of chakra released is so much that it causes water to form a vortex around her, similar to the one caused by opening the Sixth Gate of Joy from the eight gates, also her eyes momentarily go completely white, and her chakra is so concentrated that it becomes visible around her.

Note: Active for three turns.
Note: Can only be used once.

(Shōton no Jutsu) - Greater Crystal Release Technique)
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 + 40 = 100
Description: A greater version of the Crystal Release. With this, Guren can further expand upon her mastery over the release, utilizing crystal in various ways to attack or defend herself.

Pfft, well then have more of it.

____

HP: 160 - 10 = 150
CP: 1,900 - 50 - 40 - 30 - 10 = 1,770
Active: 1/3 turns
 

Skorm

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I forgot my damn battle song ;(.

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With the dark release being absorbed into a sturdy structure of crystals, both techniques neutralized eachother atleast in the trajectory that was of the blue fire. Crystals formed around Lilith and Alucard like a corridor probably for later use of more crystal based techniques. Lilith reacted quickly, leaving no room for a follow-up on the opponents side as she formed two handseals; Hare - Ox. With a wicked smile and a heart full of confidence, Lilith would utilize her Bisumaton element and make the earth tremble as large pools of molten metal would form from underneath it and shatter the crystals whilst surrounding the opponent from all sides and closing in on her like a cocoon. With her second sword, Golden Nightmare along with her elementalist specialty her attach was increased in damage twofold and with a natural strength towards Crystal release it would also be especially deadly towards its structures.

(Bisumaton: Kamigami no umi | Bismuth release: Sea of gods)
Type: Offensive/Defensive/Supplementary
Rank: D-S (A) (S)
Range: Short-Long
Chakra: 10-40 (30) + 10 = 40
Damage: 20-80 (60) + 20 + 20 = 100
Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Bismuth Above A-rank after using S-rank version.

Sumimasen, watashiwa ehh how you say.. Stronger? Don't swallow that, it's.. warm..!!

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Alucard still sat and looked around the area while muttering to himself.

....Whatever happened to Seras anyway..
 

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Thats a banger
_______

Suddenly feeling slight vibrations beneath her feet, as her previous crystal structures begin to sound off as it cracks. Alice realizing that this is no ordinary earth technique and as these thoughts float, she hears the ground itself begin to let off a sound of mushing as she watches the grounds surface change into a molten state. Quickly, Alice reacts by making a fist as she steps forward about a foot(out of reach of the water washing up on the shore) and kneeling while simultaneously opening up her palm, with an energy in which presents itself in the form of a gum substance. Placing that very palm against the crystal layer on the sand already, causing the bungee gum to extend in a square matter such as a platform would be (and expand into mid range beneath the targets as well) to add itself over it but in a thicker layer, allowing Alice to stand upon it. Although the opponents surface manipulation technique would in fact dissipate the crystal and ground beneath, it would not make its way through the Bungee Gums electrical properties, nullifying the further expansion of the molten(bismuth) needed to reach Alice.

So are yall like a tag team or something? Is the one sitting down the stronger one or he on time out ?!

(Banjīgamurirīsu: Pinkī no Kabe) Bungee Gum: The Wall of Pinky
Rank: D-S
Type: Defense
Range: Short-Long
Chakra Cost: 10-40 (+10 when used to enhance a barrier/wall)
Damage Points: N/A
Description: The user is capable of producing a barrier of Bungee Gum that can be expanded up to 10 meters in all directions, or moulded into diferent shapes. The creation of the Bungee Gum starts by closing both hands together and then pull them appart, showing the gum between both that will then be expanded and inflated through chakra manipulation. This can also be done with a single hand, by clenching one's fist and then opening one's palm. The gum can be manipulated by keeping physical contact with it or remotely up to 3 meters distance from the construct. The Bungee Gum construct that be used as a standalone technique or as a way to coat other barrier or wall-like techniques, infusing them with added resilience by infusing 10 chakra and acquiring 1 rank boost.
Note: S rank can only be used four times a match with one turn in between each use.
Note: D-C Rank can only be a maximum range of five meters. B-A Rank can only be a maximum range of ten meters. S rank can only be a maximum range of fifteen.

Smiling, Alice continues her crystal based onslaught, because duhh, she specializes in it.. like hello… By making a single handseal, two large crystalline dragons would form, immediately diving toward the opponents from a curved angle, one on the left targeting the head of the woman, one from the right targeting the head of the man sitting.

These are my pets, i would say they dont bite.. but they do.. heheh

(Shoton: Hasho Koryo) - Crystal Release: Tearing Crystal Falling Dragon
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40 + 20 = 60
Description: Guren creates a crystal dragon after making three handseals. The dragon is large enough to allow Guren to stand on it and it attacks by rushing at the opponent to slam into them. Upto two dragons can be made with this technique.

_______

HP: 160
CP: 1,840 - 50 - 20 - 10 = 1,760
 
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Lilith was casually enjoying the fight so far. With a huge amount of what resembled an elastic semi/liquid material, the opponent would create a barrier between her and the ground, saving her from the molten metal even though both techniques would cancel each other out it was sufficient enough for her life to be spared. For now.

Don't worry about Otosan, he'll only fight people he deem worthy. Focus on me alright? Anoo.. How is your close range? I'll allow myself.
Immediately she would make her next move. She would run 5 meters towards the opponent, entering short-range while simultaneously unsheathe Golden Nightmare in a swift and beautiful flowing motion. With a smiling flourish she then stabbed the very earth with it infront of the opponent whilst resting her hands on the sword. This resulted in it's signature move being triggered. A miniature forest made out of trees and branches of random streams of molten metal would appear from the earth as a pool of molten metal would form beneath the earth and acting as a source. The trees and branches would envelop and surround the opponent from all sides and curling above as well leaving a corridor between her and Lilith. Lilith would then draw the sword from the ground and dash forward again, utilizing the sword to free-form cut a vertical slash towards the opponent.

(Gōruden'naitomea) - Golden Nightmare - (Reference, Lilith)
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A (80 + 40 = 120)
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.
 

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After hearing the woman speak, Alice laughs while thinking to herself, Well shit.. Gettin through her is an issue on its own. Alice watching as the woman begins to rush toward her, quickly puts her left hand in her jacket pocket. Seeing the woman stop before slamming her sword into the ground, Alice remains on guard. Suddenly feeling the vibrations on the beach beginning again. Hmm, The Sword..? Structures begin to emerge and form from out of the sand, Alice quickly glancing over her shoulder, looking behind her(toward the sea which is directly behind her, seeing shes at the shoreline), immediately jumps back and on to the surface of the sea water(focusing chakra to her feet). As she jumped back(to mid range) she would simultaneously raise her left hand from her pocket, and thrusting it down toward the feet of the opponent. Colliding against the surface was a ninja tool, the smoke flash bomb used to momentarily blind and distort the senses of the targets. As she were retrieving the ninja tool with her left hand, Alice’s right hand would also raise with her pointing her index finger, fully extended out, toward the woman, beaming out a string of Bungee Gum. Targeting the womans forehead, as the Bungee Gum would slap and stick to her melon, Alice would land on the water, while swinging her right arm 90 degrees to her rightside. Causing the Bungee Gum’s immense grip and bouncy material to whip the woman into the intended direction and slamming her into her own forest of molten trees. With added damage on impact as she also began to burn herself.

Is that like your dad or something ?

Smoke Flash Bombs
Type: Tool
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: Does not count as a move but only one can be used per turn.
Note: User can have up to 3 max while Cyborgs have up to 6.
Note: Cyborgs are also able to fire these up to Long range.

(Banjīgamurirīsu: Gotcha) BungeeGum: Gotcha
Rank: D-S
Type: Defense/Supplementary
Range: Short - Mid
Chakra Cost: 10-40
Damage Points: N/A +20
Description: Allows the user to produce a string of resilient and bouncy Bungee Gum, shot from their hands/fingers or their foot, which will then stick to a target. By using the bouncing potential of the gum string, the user is capable of manipulating an attached target or themselves, bungeeing them around. The added momentum from the bouncy string will translate into a +20 damage boon when performing an impact-based attack, by augmenting the potential energy behind it. This can be added to Taijutsu or other Physical techniques by either pulling oneself against a target or by pulling a target against the physical attack.
Note: S rank can only be used four times with a one turn in between usage.

(Suimen Hokō no Gyō) - Water Surface Walking Practice
Type: Supplementary
Rank: E
Range: Short
Chakra: 5
Damage: N/A
Description: This training method is used to gain better chakra control. To do this, the user has to be emitting a constant stream of chakra from the bottom of the their feet and using the repellent force to walk across the water's surface. This technique is more difficult to master than the Tree Climbing Practice, because the amount of chakra that needs to be emitted changes constantly. This technique becomes second nature to shinobi with more practices.

Note: Technique only for use of training methods
_____

HP: 160
CP: 1,780 - 40 - 5 - 10 = 1,725
 
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Skorm

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As Lilith proceeded onward, her metal lava had reshaped the landscape entirely. The opponent did the expected, they weren't strong enough to counter it so instead they opt for fleeing backwards. However, a large flashbomb would erupt from her feet as the opponent threw it towards her. Dazzled, Lilith would then feel something being attached to her forehead.

Eww!!
Quickly, she would utilize her Dark Release and absorb the technique entirely while at the same time focus it back towards the opponent with enhanced damage.
(Meiton: Kyūketsukō usabarashi) Dark Release: Inhaling Diversion
Type: Offensive
Rank: A rank (S rank)
Range: Short-Long
Chakra: 30 + 10 = 40
Damage: (Technique dependant) (80) + 40 = 120
Description: This is an advanced method of using the technique Inhaling maw. Instead of storing the foreign chakra the user instead redirects it back at the opponent. The way this technique works is by increasing the flow of chakra to Inhaling maw causing it to absorb chakra twice as fast as the regular inhaling maw. While this happens the user links his top and bottom square chakra network creating an arc between the two from which chakra can travel. As the user absorbs chakra it is sent into this new link and has Dark chakra added to it, once the chakra is added the technique is fired back at the opponent. From using this method the original attack is strengthen and more potent. This method is fairly fast, as it release chakra at the same time it absorbs leaving little window for opponents to react.
*Note* Any technique redirected gains plus 1 rank to its original power(I.e A rank becomes S rank)
Restrictions:
Can only be used 3 times per battle
Jutsu Follows Dark release's absorption rules
Can only be Taught by Delta
 

Smirk

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After the Bungee Gum attached to the targets fivehead as she were momentarily blinded, the woman immediately began to absorb Alice’s technique. Only this time as the woman did so, Alice’s sharingan would quickly pick up on the woman hand releasing chakra simultaneously. With yet another dark blast heading toward Alice, Alice raises her left hand up in the path of the incoming jutsu. Activating her fingerless trendy and in style absorption glove, which would generate a sphere that would grow in size as it completely absorbed this sizable counter attack.

Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.

With no hesitation Alice would bend her arms in toward her chest with her hands meeting in the middle, forming three seals. After the final seal, Alice once again thrusted her right arm out with her palm facing the opponents. Within her palm would appear a flickering translucent diamond, that would put the target in a trance like state-unable to move as her vision began to tunnel and the sudden feeling of falling deeper and deeper within her own body would gradually grow. In reality Alice’s palm was no longer glowing, but channeling Crystal chakra into the remnants of the shards near the targets, causing them to rise up to the height of the woman’s head. Alice would then form a singular thick and sharp pointed Crystal spike(about the size of peins chakra rod for reference) before having it penetrate the back of the womans skull.

So many high powered jutsu.. If you werent my opponent right now id think its kind of cool.

(Mei Shinsou) illusionary Arts: Dark Lies from Darker Truths
Type: Genjutsu
Rank: A
Range: short-mid
Chakra: 30
Damage: N/A
Description: The user will form three hand seals, and raise their palm toward their opponents, revealing a translucent diamond on their palm, causing it to quickly glow/flicker catching their opponents within range into a genjutsu which throws its victims into a trance like state as they gaze at the users palm, causing them to feel as if they are falling deep and deeper within themself. The flicker of the users translucent diamond on their palm is meant to catch the attention of whom ever is within range, activating the genjutsu, which the diamond will appear to continuously glow, when in reality the users palm is no longer glowing.

-Note: upon getting caught in the Genjutsu, they immediately stop their movement. While in the genjutsu the victims can feel themself falling making it appear as if they are being pushed further away from seeing out of their own eyes and moving their own body, as the victims vision becomes tunneled, narrowing in on the casters “glowing” translucent diamond in their palm.
-Note: useable 3x per battle(not consecutively)
-Note: Taught by Stussy

(Shōton no Jutsu) - Greater Crystal Release Technique
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 + 20 = 80
Description: A greater version of the Crystal Release. With this, Guren can further expand upon her mastery over the release, utilizing crystal in various ways to attack or defend herself.

______

HP: 160
CP: 1,725 - 40 - 30 - 30 - 10 = 1,605
 
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Skorm

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Lilith noticed her attack being absorbed. It was quite the irony she thought, but without having much time to ponder she noticed the opponent had raised their right hand after a few seals had been produced earlier.

Nani?!
Her body froze in place as she felt like she was falling into herself becoming smaller and smaller. It was a very uncomfortable sensation and she started to despair, but she knew she wasn't done for. A flame was kindled as a product of placing the Daughter of Alucard Tepes in a Genjutsu, as she would utilize her Yang release and empower herself. A flashfire of chakra boiled up within her and caused her entire body to become enhanced. This chakra would dispel the Genjutsu while torpedo Lilith in blazing speeds towards the opponent.

(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.

The incoming Crystal rod was easily dodge (freeform dodge) as Liliths speed now was faster than most elements. She simply flew above the rod while dashing down on the opponent like a hurricane and decapitated them with her sword which she still had held in her hand all this time.

(Gōruden'naitomea) - Golden Nightmare - (Reference, Lilith)

Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A (80 + 60 = 140 x 2 = 280)
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.
 
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Smirk

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Alice watches as the woman suddenly booms with a rush of chakra, knowing shit is about to turn up. Alice and her amazing 3T tracking abilities plus not to mention her advanced tracking specialty, are able to keep this raging btch in view watching ass she speeds toward her. Alice simply releases the chakra from her feet and instantly sinks down into the water. Then quickly swims the fawk away while under water.
______

GG’s sounds about right, thanks for the match bro. Our next fight ima dust Lilith tho
 
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