[Open Unoffcial] vs ???

Mirai

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Unofficial Battle
Terrain:
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Range: 10 Meters Apart
Let's try something and make a story out of it maybe. Post your bio and I'll start (unless you wish to start instead)
 

Mirai

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Spectra (scorch in SIG) mind if I take this?
Setting: The city of Fuyuki, known for it being a hotspot for ninja fights has come to introduce methods of civilian casualties. This is due to the ninjas ever-growing abilities as time passed, they must continue to excel in this or else certain doom follows. Today, on the Combat Compass Bridge two new enemies face one another, the question remaining of who shall win.


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Mirabelle approached from the east, watching her enemy approach from the western side. She came with one intention on mind, victory. She silently approached, her eyes normally sapphire blue would instead be the rare amber coloration, being the awakened “Falcon’s Eye”. Her focus would not be deterred from the enemy at hand. Her specialized spear in it’s intangible state as it orbits around her body.

Hmm let's see how I’ll start this…” she said but figured why not start a bit slower than normal. She would reach into her tool pouch, taking a scroll out from within it with her left hand. This allowed her to utilize her free right hand as she aimed it into the direction of her enemy. “Burn…” she said as she performs a single-handed hand seal with the Kote aimed as it releases a small miniature scroll. Immediately as the scroll opens up, a bright red phoenix composes of flames immediately hurdling towards the opponent. Due to this not requiring any chakra to perform, she used the other scroll in hand.

This summons a cup of coffee, an iced latte to be exact as she drinks the brown liquid down her throat. “Delicious~” she said as she continued to sip it. A good coffee before the battle is always welcomed in her eyes.

(Ninjutsu: Nomimono Kohi!) - Ninjutsu: Drink Coffee!
Type: Supplementary
Rank: E
Range: Short
Chakra: 5
Damage: N/A (10 to user's health)
Description: The user of this jutsu takes out a scroll within his pouch that was prepared before battle and holds it in one of his hands. By channeling his chakra into it, it will then poof and summon a coffee mug in its place that had been in Adachi's house prior. After downing the coffee, the caffeine will take quick effect upon the user due to the scientific fact that it blocks the receptors that slow down nerve cell activity. As a result, the user will have a slightly faster heartbeat and bloodflow, and thus, will be unaffected by any jutsu that has a potential factor that could put him to sleep. This coffee was pre-prepared by Adachi himself and sits amongst dozens of other mugs that contain anything from lattes to doubleshot espressos, either steaming hot or icy cold. The reserves within the refrigerator or hot vending system are restocked daily so there will never be a shortage of coffee. Ever.

Note: Effect lasts three turns.
Note: Courtesy of Adachi
( Kote ) - Gauntlet (Passive)
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Shinobi Gauntlet (忍小手, Shinobigote), often shortened to just Gauntlet (小手, Kote), is a scientific ninja tool that is worn on the forearm. The Gauntlet was developed as a way to allow anyone to use complicated jutsu without the need for training or the requisite skills.To use, Scroll Cartridges that have had jutsu sealed into them are loaded into the Gauntlet's chamber. At first appearing as a normal sealing scroll, upon absorbing a technique it shrinks down to the size similar to a real bullet and can then be loaded into a tool to be activated later. When a nature transformation technique is activated from a Scroll Cartridge, the user make a unique single handed hand seal corresponding to the intended jutsu's nature using the hand of the arm that the Gauntlet is worn on. This causes the Gauntlet to release the jutsu from its Scroll Cartridge, firing it wherever the Gauntlet is aimed. Because the Gauntlet's jutsu require no chakra to perform, the user can gain an advantage in battle by releasing what would normally be chakra-taxing techniques in quick succession.
Note: Academy Student to Genin Ninja can have up to Forbidden ranks sealed, done in either battle, training, or the Ninja World. Chunin can have up to S ranks and Jounin and up ninja can have A ranks and below sealed within a Kote.
Note: Only up to 3 Kotes can be owned, counting collectively as a single Tool slot.
Note: Only Basic Ninjutsu, Elemental Ninjutsu (Basic, Custom, and listed Advanced Elements), and non Fuuinjutsu based Advanced Ninjutsu fields can be sealed ( and these often must be approved for your bio, thus isn't a blanket over all techniques of these fields ). Modes and similar cannot be sealed as well.
(Katon: Saikō Fenikkusu Hanabi Taikai no Jutsu) - Fire Release: Grand Phoenix Firework Display Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Horse - Tiger - Dragon - Boar hand seals they then exhale a blast of fire chakra that travels a few meters infront of the user before then taking on the form of a Large Phoenix approximately 3 meters long and then converges on the opponent. Before it impacts with the opponent the phoenix will let out a cry before dispercing in a blast of energy signifying the phoenixs death where they burst into flames and then the released energy scorches the surrounding area.
200 - 10 HP = 190
2000-5= 1995
 

Twilight

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Setting: The city of Fuyuki, known for it being a hotspot for ninja fights has come to introduce methods of civilian casualties. This is due to the ninjas ever-growing abilities as time passed, they must continue to excel in this or else certain doom follows. Today, on the Combat Compass Bridge two new enemies face one another, the question remaining of who shall win.


You must be registered for see images

Mirabelle approached from the east, watching her enemy approach from the western side. She came with one intention on mind, victory. She silently approached, her eyes normally sapphire blue would instead be the rare amber coloration, being the awakened “Falcon’s Eye”. Her focus would not be deterred from the enemy at hand. Her specialized spear in it’s intangible state as it orbits around her body.

Hmm let's see how I’ll start this…” she said but figured why not start a bit slower than normal. She would reach into her tool pouch, taking a scroll out from within it with her left hand. This allowed her to utilize her free right hand as she aimed it into the direction of her enemy. “Burn…” she said as she performs a single-handed hand seal with the Kote aimed as it releases a small miniature scroll. Immediately as the scroll opens up, a bright red phoenix composes of flames immediately hurdling towards the opponent. Due to this not requiring any chakra to perform, she used the other scroll in hand.

This summons a cup of coffee, an iced latte to be exact as she drinks the brown liquid down her throat. “Delicious~” she said as she continued to sip it. A good coffee before the battle is always welcomed in her eyes.

(Ninjutsu: Nomimono Kohi!) - Ninjutsu: Drink Coffee!
Type: Supplementary
Rank: E
Range: Short
Chakra: 5
Damage: N/A (10 to user's health)
Description: The user of this jutsu takes out a scroll within his pouch that was prepared before battle and holds it in one of his hands. By channeling his chakra into it, it will then poof and summon a coffee mug in its place that had been in Adachi's house prior. After downing the coffee, the caffeine will take quick effect upon the user due to the scientific fact that it blocks the receptors that slow down nerve cell activity. As a result, the user will have a slightly faster heartbeat and bloodflow, and thus, will be unaffected by any jutsu that has a potential factor that could put him to sleep. This coffee was pre-prepared by Adachi himself and sits amongst dozens of other mugs that contain anything from lattes to doubleshot espressos, either steaming hot or icy cold. The reserves within the refrigerator or hot vending system are restocked daily so there will never be a shortage of coffee. Ever.

Note: Effect lasts three turns.
Note: Courtesy of Adachi
( Kote ) - Gauntlet (Passive)
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Shinobi Gauntlet (忍小手, Shinobigote), often shortened to just Gauntlet (小手, Kote), is a scientific ninja tool that is worn on the forearm. The Gauntlet was developed as a way to allow anyone to use complicated jutsu without the need for training or the requisite skills.To use, Scroll Cartridges that have had jutsu sealed into them are loaded into the Gauntlet's chamber. At first appearing as a normal sealing scroll, upon absorbing a technique it shrinks down to the size similar to a real bullet and can then be loaded into a tool to be activated later. When a nature transformation technique is activated from a Scroll Cartridge, the user make a unique single handed hand seal corresponding to the intended jutsu's nature using the hand of the arm that the Gauntlet is worn on. This causes the Gauntlet to release the jutsu from its Scroll Cartridge, firing it wherever the Gauntlet is aimed. Because the Gauntlet's jutsu require no chakra to perform, the user can gain an advantage in battle by releasing what would normally be chakra-taxing techniques in quick succession.
Note: Academy Student to Genin Ninja can have up to Forbidden ranks sealed, done in either battle, training, or the Ninja World. Chunin can have up to S ranks and Jounin and up ninja can have A ranks and below sealed within a Kote.
Note: Only up to 3 Kotes can be owned, counting collectively as a single Tool slot.
Note: Only Basic Ninjutsu, Elemental Ninjutsu (Basic, Custom, and listed Advanced Elements), and non Fuuinjutsu based Advanced Ninjutsu fields can be sealed ( and these often must be approved for your bio, thus isn't a blanket over all techniques of these fields ). Modes and similar cannot be sealed as well.
(Katon: Saikō Fenikkusu Hanabi Taikai no Jutsu) - Fire Release: Grand Phoenix Firework Display Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Horse - Tiger - Dragon - Boar hand seals they then exhale a blast of fire chakra that travels a few meters infront of the user before then taking on the form of a Large Phoenix approximately 3 meters long and then converges on the opponent. Before it impacts with the opponent the phoenix will let out a cry before dispercing in a blast of energy signifying the phoenixs death where they burst into flames and then the released energy scorches the surrounding area.
200 - 10 HP = 190
2000-5= 1995
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Spectra got onto the bridge moving on it to face his opponent who were pitted to do battle, an order Spectra had to follow no matter what but reaching 10m away from the opponent in front of him, he stopped and to his greatest surprise, the one who he was to defeat in combat happens to be a girl
This will be harder than I thought
He said in a low tone before seeing the girl before him wield a scroll in one hand and in the other, she used a scientific tool that he was familiar with to launch a jutsu, a Phoenix composed entirely of fire soon made its way towards Spectra but he would calmly make a single handseal and from the air around him, 5 water orbs materialize
You want to take down a Phoenix, use sparrows
He spoke with a smirk as the water orbs around him changed their shapes into five water sparrows twice the size of normal sparrow with sharp beaks rotating like drills and the moment the phoenix got 5m away from Spectra, he would wave his hand sending forth the sparrows that launched at the phoenix from 5 different directions, colliding with it and leaving nothing but smoke in its stead.
I guess my gamble paid off
He said as the smoke cleared slowly which was when Spectra could see the girl before him drinking from a cup in her left hand
What exactly do you take me for?
He yelled as he ran towards the girl and upon getting close enough, he would swing his left open palm directly at her left hand slapping the cup away from her grip if it connects and following this would be his right leg swiping the ground in a low arc, literally sweeping the girl off her feet and taking away her footing if it connects.
its hard enough I have to fight you, don't make it harder

(Suiton: Hisan Mizu Suzume) Water Style: Flying Water Sparrows
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40(+20 when used with a lightning jutsu in conjunction)
Description: Through the use of a nearby water source or by sending water chakra into the air around the user, the user will form a single hand seal and form five dense water orbs anywhere around him within short range. As they appear, the user will change the shapes into five water sparrows that are double the size of normal sparrows, so 12.5 inches or 1.5ft in length with extremely sharp beaks where the sparrows will begin to spin around rapidly, and with a single swaying motion of the user's hand the spinning water sparrows will shoot off towards their target. With being able to create more than just one of then the user can have them split off to attack multiple people at once if he or she so wishes to do so. The spinning of the sparrows increase their speed and piercing strength of their beaks to allow them to pierce right through their targets with precise accuracy. If the user uses a lightning jutsu in conjunction with the water sparrows he will be able to increase their power as well as giving them a paralyzing ability to where the area that is pierce becomes completely numbed.
- Can only be taught by Albel
- Can not be used in consecutive turns

(Hirateuchi) Slap
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with an open hand, slapping him. It can also be used for defensive purposes to slap incoming limbs or weapons.

(Kikku) Kick
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with a kick from one of his legs. He is free to choose simple variations of the kick and the stronger he is, the more dangerous the technique is.

1600-20: 1580
 

Mirai

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Shhh, you talk too much,” she said, reaching her hand towards her lips as she pursued them. The sole gesture wasn’t just for show, considering her expertise in illusion arts. This gesture produced a rather simplistic illusion, but also hide an impending demise. Immediately, an elvish golem would rise from directly behind Spectra, forcing its hand onto his body, silencing him but another would come to life immediately afterward.

The second golem wasn’t hesitant in its action, immediately stabbing its sword into the back of the individual – sealing his movements completely under the control of the illusion; though this shouldn’t be taken lightly. In light of these elvish beings appearing to be nothing more than apparitions of his subconscious; Mirabelle, in fact, replicated the events within the real physical world, allowing these aquatic familiars to strike him down and possibly end his life without restraint. She took things a bit further, gifting the golem with the sword a blessing, a gift of life via her Yang chakra.

With this all said and done, the creature remained optimistic – prepared to strike the enemy should they manage to break free. She enhanced her illusion from being able to be broken by chakra surges, though this shouldn’t be a problem as the golems themselves were just as real as their illusionary counterparts.

Hmm,” she said, taking another swig at her coffee cup with a rather smug look on her face. It was actually the persona known as “Queen” currently in command, her thirst for a good fight might finally be quenched in this battle here too. “Let's see what the city of Fuyuki has to offer

Magen: Rosuto Sorrisu no Garathorne - Demonic Illusion: Lost Souls of Galathorne
Rank: A
Type: Attack
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After making 6 handseals, the user casts a genjutsu upon an opponent while he immediately follows up with water manipulation. This is an advance genjutsu/water combination where the opponent immediately sees himself bound from behind(like pretta path holding sage-Naruto while sucking his chakra) by an earthy creature that looks like an elvish golem which becomes stiff immediately leaving the opponent bound and unable to move. At the same time he is bound, another elf would rise 5 meters infront of the opponent holding a katana. This Figure is fully erect split seconds after the oponent is bound, then it pushes forward stabbing the opponent with its earthy katana. The katana would pierce through the opponent and into the first earthy figure binding the opponent and it becomes stiff too leaving the katana hanging through the opponent. In real life as soon as the genjutsu is trigered, the user kneads his suiton chakra underground, making an elvish humanoid golem made of water to rise from beneath/behind the opponent restricting him just like in the genjutsu. Everything in the genjutsu happens in real life but the only difference now is that both figures are made of water meaning the opponent takes the full damage the katana stab which in real life would be a katana made of water.
++No A-rank Genjutsu and water in the next turn
++it takes the same time to perform this as it takes to perform 2 techniques and it counts as two techniques
++Useable only twice per match
++Does not require water source
++Must be taught by Priest
(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use his Yang nature to embue life into an elemental technique, creating a Yang/Element sentient entity that will stay on the field to aid him. The only limit is the size of the technique originally used as an elemental source as the resulting entity will always be half the size. This entity can be interacted with, can act on its own and is made of the element sourced, with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn't consume time since its actually a skill applied to a technique used at the same time.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from.
Note: Yang Release masters can apply this technique to advanced fields and CE and advanced elements.

1995 - 80 = 1915
 

Twilight

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Spectra has countered the advancing phoenix but as he was about to continue his movement, a giant hand would hold on to him and restrict his movement from behind followed by an earth golem appearing before him and thrusting an earthy sword at Spectra's abdomen but the thrust would be halted in its tracks by an earth armor that now covered Spectra's entire body after he released a burst of chakra from his entire body to create a solid defense against the attack although something was off, when the sword came into contact with the armor instead of feeling the usual roughness and sturdiness of earth, Spectra felt the coolness and fluidity of water and instead of the sound earth makes with earth naturally, it made the sound water makes with earth

That can't be right he muttered as he deduces that it must be the effect of an illusion which he tries to confirm by instantly manipulating the inner part of the armor in contact with his left shoulder to create a small earth spike outgrowth that cuts into his shoulder although just damaging minor muscles but it was enough to cause the right amount of pain to pull Spectra out of the illusion realm and onto the real one where he could now clearly see the water golems instead of the earth he saw before.

Now it made sense but he wasn't done, the earth armor allowed him to break free from the hold of the water golem behind him by tearing through it with spikes outgrowth from the back region of the armor whilst simultaneously, the section of the earth armor covering his hands would grow out into 2 long earthen swords and by charging into the water golem in front of him, he wound swing the swords cutting through the water golem and ending its existence before Spectra would stop 7m in front of the girl and make a series of handseals Byakugan causing his dojutsu to activate as veins would be seen bulging out around his eyeballs.

It seems I have to get serious now, you don't seem to be interested in small talks. Come at me
He says as the earth armor then falls off his body and he takes a stance with his all seeing eye studying every little detail about everything

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Type: Offense/Defence/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

1580-40-15: 1525
 

Mirai

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Feeling her existence within her opponent fleeing away, it became evident he managed to break free from the binds of her illusion. Queen wasn’t bothered honestly; she had already established her familiar’s presence to act in her stead. The water golem, named Sujin would liquefy his own body even further – causing the blades of earth to simply pass through his physical body with little to no troubles. Sinjin would swiftly move his body at this point in order to gain a bit of distance. Queen on the other hand would simply pull a bit of chakra from the battery located in her tool pouch. This senjutsu chakra merges with her own chakra pool, being enough to trigger Sage Mode.

She would gain cat-like features such as her teeth become fang-like, cat ears growing on her head etc. This occurred at the same time as her golems attempt to avoid the physical damage from weapons. She can easily now sense her opponent; however she noticed her opponent getting a little cocky. She simply smirked, now finished with the coffee as she tossed off to the wayside. “Very well…” she said, immediately as a bolt of neidan plasma immediately was summoned from the sky above without warning. It would crash down; severely injuring the enemy though simply dodging wouldn’t be enough as the immediate area up to three meters away would be destroyed too. The Hayabusa maiden swapped her attire out passively, as she took a more serious approach as well. “Oops

(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.
( Fukanzen Sennin Modo ) - Imperfect Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra: N/A ( -10 turn to sustain )
Damage: N/A (Active +20 Damage to all Ninjutsu and Taijutsu up to S-Rank)
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is able to reduce 20 damage from damage for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x2. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required (Effective on Genjutsu up to B rank). Lastly, the user gains access to contract-specific anatomical features and other physical feats granted by Sage mode.
Note: Usable twice per battle . Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes.
Note: Imperfect Sages can convert a maximum of 30% of their total chakra reserve. Perfect Sages can convert a maximum of 40% of their total chakra reserve.
( Kyuu-tsuki ) - September (Passive)
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of two hundred chakra.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to two hundred chakra from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
(Kansō) Requip (Passive)
Type: Tool
Rank: D
Range: Self
Chakra: -5 chakra per transformation
Damage: N/A
Description: Requip is a unique brand of ninja technology namely used for those always on the move. Coming in the form of apparel; the user has the innate ability to have clothing that morphs and changes form in order to suit their needs. Within the fabric of the clothing – there exists specialized ninja technology that controls the strings and thus with the use of chakra can command it to take any form she desires. This can range from shifting from casual wear to combat ready clothing on the fly. It mimics any clothing the user may also have somewhere at home and even the coloration changes as well. This combines two aspects: the Henge no Jutsu and the morphing capabilities of the microfibers but the transformation is permanent until changed again. Transforming the clothing is passive and doesn’t take a move slot however needs – 5 per use to do so. While transforming a bright light is also emitted to prevent others from seeing the transformation until it fully forms if needed.
(Neidan: Taij Dao ) Internal Alchemey: Way of the Supreme
Type: Supplementary/Offensive/Defensive
Rank: D - Forbidden (S)
Range: Short - Long
Chakra Cost: 10 - 60 (40)
Damage: 80 + 20 = 100
Description: Taiji Dao is the sister technique to Wuji Dao and its polar opposite. Where the latter returns existence to nothigness, Taiji Dao brings existence from nothingness. Fundamentally, the user creates physical, vital, and/or spiritual entities through the use of their Dantian. The user is also capable of returning enties they've erased with Wuji Dao back into existence in the condition they were erased. The constructs and creations that a user can conjure are limited to their imagination. These constructs, if appropriate, are capable of using Neidan techniques that coincide with the dantian used to create them (e.g physical constructs can use techniques with the lower dantian) ( the entities can, not constructs ). Like other techniques that possess the Chakra of the Dragon, the user is capable of keeping track of anything created with this technique via their Taijin ability. The basic application of this technique sees the use of one of the three dantian to create an entity. However, advanced users are capable of combining two or all three dantian to create entities with qualities of multiple dantian. Combining all three of the dantian is the equivalent to creating a sentient familiar. This technique is learned at genin rank and requires 5 hand signs for external uses. Each rank reduces the requirements for hand signs by 2. The upper echleon (Dragon, Head, Master) may use this technique B-rank and below without hand signs.

Middle Dantian: This application sees the creation of vital/etheral entities from Wuji. Entities created with this dantian possess plasma like forms similar to lightning and fire and appear as translucent black energy. The versatility of this application is less than the lower dantian's application as it possesses no such maluable ability to be formed into multiple different states of matter. Entities created with this application is incredibly high energy giving them the capability to burn on touch or even ignite objects and beings within close proximity (ignition at A-rank and above must be within 2 meters of the entity). The user is immune to their own energy's burning effects. Like the previous application, familiars created with this dantian alone are non-sentient. Entities cannot be created within 5 meters of adversaries unless close range is already established between the user and opponent(s).

Note: Genin may use this technique up to C-rank every two turns. Chunin may use this every other turn up to B-rank. Jounin may use this technique up to S-rank (A-rank for upper dantian), however S-rank usage requires a one turn cool down before re-use. Jounin are also capable of using Multi-Dantian.
Note: Dragon/Head Ninja/Master Ninja may use this technique up to Forbidden Rank but only Masters can use Forbidden Rank multi-dantian.
Note: Forbidden usage of any kind can only be used twice per battle and renders the user incapable of using any Neidan technique for two turns after use.
Note: All applications and familiars may be maintained with additional chakra per turn B-rank and below -5 chakra, A to S -10, -15 for Forbidden.
Note: Familiars consisting of multiple dantian last 4 turns if they are A-rank and 3 S-rank and above. However, only one multi-dantian familiar may exist at any given time from the user.

1915 - 10 = 1910
Sage Chakra: 200 - 55 = 145
Suijin: 300 - 15 = 275
 
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Twilight

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After having successfully eliminated both water golems and activated his dojutsu, he saw the attack from above him with his byakugan and he would instantly coat his entire body with scorch chakra and taking a step to the back before transforming to scorch itself moving 10m to the back of his former location through the air in scorch form before reforming but when he reformed, the wound to his shoulder had now healed up thanks to the scorch he just utilized.

After reforming, he would make swift handseals before causing the earth in front of him to erupt into an earthen dragon that instantly launches at the girl aiming to crush her on contact

(Shakuton: Kokyuu Helios) Scorch Style: Breath Of Helios
Type: Offensive|Defensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage:N/a
Description: This technique is the mother technique of the scorch technique Scorch Body/Body of the sun. The user will utilize the heated air version of scorch by taking a step in any direction. Once done the user will release all of their scorch chakra in their body turning themselves into scorch itself. This technique, though intangible is not used to bypass damage but use as another means of dodging, and/or traveling, as the user for a brief
moment will travel through the air while in this scorch form in haste (Users Base Speed). This technique has very little offensive abilities as the damage from this technique cause minimum damage
(Equal to D rank burns upon impact on opponent). The special thing about this technique is that it cauterize physical wounds due to the heat of the technique.
Example: If the user gets stabbed in the leg and use this technique, once the user reforms the wound from the stab would be closed due to the heat of the technique.
Note: Can only be used twice per battle
Note: This technique is easily visible to the naked eye
Note: Cant use any scorch custom above A rank in the same turn
(Doton: Dosenkiryū) - Earth Release: Earth and Stone Dragon Technique
Type: Offensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

1525-40-40: 1445
 

Mirai

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Watching her prey immediately retreat in response to her bolt of electricity from striking. It was clear to Queen that the confidence he exhibited beforehand was nothing more than mere bravado. However this might be solely her own arrogance getting the best of her but never the less, she was always aimed to show her power off regardless of the opponent. Immediately as Spectra reached his point of travel, he would fall victim to another technique of her own. Immediately after weaving three hand seals, allowed for her fire chakra to take form directly around the opponent. The chakra took the form of several rings – which together formed into a makeshift atom of sorts. They violently spun swiftly as they close in on the target that once they are close enough would cause a fiery explosion via the orb of flames within. She selectively picked this technique as it made escaping not as easy as one would assume – but she wasn’t done as yet. She wasn’t done quite yet, as upon the creation of the technique the flames that technique would be leaking and release the same ash normally formed in other fire techniques. The ring's design was also tightly crafted to prevent any sort of slipping through to be impossible via her manipulation of Yin Release.

And for the grand finale…” she muttered, as she passively triggered a technique. The very same rings would “eat” the very ash it produced; causing it to become even more potent than before – those, if her opponent couldn’t escape…well…it, was pretty obvious what would be left behind. Queen would rush after the opponent; attempt to close the distance as she did.

Farao no Hōrei #5. Sōzō no Sugata - Pharaoh's Decree #5. Semblance of Creation
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60 + 20 + 20 = 120
Description: Forming a set of 3 handseals, the user will focus their Fire chakra around the target, manifesting it around them in a formation which closely resembles the appearance of an atom. The structure itself is singular in nature, meaning that though the ring-like formations of fire around the target appear to be separate pieces, the entire technique is one whole and behaves as such. The atom itself spawns at short-range around the target, and then closes in at an alarming rate. Throughout the atom, volatile energy constantly pulsates throughout, causing it to pulse with light and heat at a constant rate. Once the atom completely converges on the target, which is done by it approaching within 1 meter of the opponent, heat will gather and concentrate in the center of the technique; which is also the location of the target. The heat will form itself into a ball of fire that rapidly expands to encapsulate the space within the atom. The orb of heat will explode once it completes the expansion and fills the atom, which will result in a localised (short-range) explosion that will easily eviscerate anything caught inside. Should the atom’s structure itself make direct contact with the opponent, they will be dealt major burns.

⇒ Usable 3x per battle
⇒ No S rank and above Fire in the same turn
(Inton: Ten ni henkō) - Yin Release: Change into Heaven
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50)
Damage points: N/A
Description: The user manipulates a technique of the basic 5 elements with Yin nature, allowing him to change its properties. Fire can become solid. Lightning can become tangible. The possibilities are as endless as is the user’s own imagination. The end resulting technique is neutral to all basic elemental natures. This doesn't consume time since it’s actually a skill applied to a technique used at the same time.
Note: Yin Release masters can apply this technique to advanced fields, CE and advanced elements.
Note: Usable 3 times per battle and 6 times per event.
(Katon: Minami Reiji) | Fire Release: The Samsara Equation (Passive)
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: M/A
Description: This technique seeks to take advantage of the ash/gas that is often left behind as residue after certain fire techniques are produced. The Katon element often makes use of ash and gas to produce flames, sometimes having ignitable ash/gas, and at other times making it explosive. This technique explores the flammable aspect as a method to benefit future fire techniques. When activated, this technique will allow ash and gas to be burned as fuel so as to amplify the flames growth, resulting in affected fire techniques becoming larger and hotter and thus affording it a twenty damage point increase. (whether it be natural, inert ash, or ash/gas produced by the user's techniques, or ash left behind in the residue of a clash). This will occur as the fire technique will be altered so that it can ignite any ash or gas within its immediate vicinity, and then draw in the resulting flame to bolster its own power. This technique in and of itself however does not produce any ash, therefore it is imperative that the user either have an adequate source of ash that this technique can take advantage of, or produces an ash or gas technique in preparation for this jutsu, otherwise this jutsu will prove to be completely and utterly useless. Once activated this technique will stay active for four turns, during which time fire jutsu that this technique is applied to will have an additional +10 chakra added to their creation. On account of this technique lacking any independent uses, this technique can be passively activated virtually instantaneously, essentially does not affect timeframe, and lasts two turns each usage.

Note:
This effect is applicable to Flame and Heat based fire techniques.
Despite having no independent uses and requiring set conditions to be met to have any effect, this technique can only be used twice
Two turn cooldown between uses.

Sage Chakra: 145 - 65 = 45
 

Twilight

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Watching her prey immediately retreat in response to her bolt of electricity from striking. It was clear to Queen that the confidence he exhibited beforehand was nothing more than mere bravado. However this might be solely her own arrogance getting the best of her but never the less, she was always aimed to show her power off regardless of the opponent. Immediately as Spectra reached his point of travel, he would fall victim to another technique of her own. Immediately after weaving three hand seals, allowed for her fire chakra to take form directly around the opponent. The chakra took the form of several rings – which together formed into a makeshift atom of sorts. They violently spun swiftly as they close in on the target that once they are close enough would cause a fiery explosion via the orb of flames within. She selectively picked this technique as it made escaping not as easy as one would assume – but she wasn’t done as yet. She wasn’t done quite yet, as upon the creation of the technique the flames that technique would be leaking and release the same ash normally formed in other fire techniques. The ring's design was also tightly crafted to prevent any sort of slipping through to be impossible via her manipulation of Yin Release.

And for the grand finale…” she muttered, as she passively triggered a technique. The very same rings would “eat” the very ash it produced; causing it to become even more potent than before – those, if her opponent couldn’t escape…well…it, was pretty obvious what would be left behind. Queen would rush after the opponent; attempt to close the distance as she did.

Farao no Hōrei #5. Sōzō no Sugata - Pharaoh's Decree #5. Semblance of Creation
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60 + 20 + 20 = 120
Description: Forming a set of 3 handseals, the user will focus their Fire chakra around the target, manifesting it around them in a formation which closely resembles the appearance of an atom. The structure itself is singular in nature, meaning that though the ring-like formations of fire around the target appear to be separate pieces, the entire technique is one whole and behaves as such. The atom itself spawns at short-range around the target, and then closes in at an alarming rate. Throughout the atom, volatile energy constantly pulsates throughout, causing it to pulse with light and heat at a constant rate. Once the atom completely converges on the target, which is done by it approaching within 1 meter of the opponent, heat will gather and concentrate in the center of the technique; which is also the location of the target. The heat will form itself into a ball of fire that rapidly expands to encapsulate the space within the atom. The orb of heat will explode once it completes the expansion and fills the atom, which will result in a localised (short-range) explosion that will easily eviscerate anything caught inside. Should the atom’s structure itself make direct contact with the opponent, they will be dealt major burns.

⇒ Usable 3x per battle
⇒ No S rank and above Fire in the same turn
(Inton: Ten ni henkō) - Yin Release: Change into Heaven
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50)
Damage points: N/A
Description: The user manipulates a technique of the basic 5 elements with Yin nature, allowing him to change its properties. Fire can become solid. Lightning can become tangible. The possibilities are as endless as is the user’s own imagination. The end resulting technique is neutral to all basic elemental natures. This doesn't consume time since it’s actually a skill applied to a technique used at the same time.
Note: Yin Release masters can apply this technique to advanced fields, CE and advanced elements.
Note: Usable 3 times per battle and 6 times per event.
(Katon: Minami Reiji) | Fire Release: The Samsara Equation (Passive)
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: M/A
Description: This technique seeks to take advantage of the ash/gas that is often left behind as residue after certain fire techniques are produced. The Katon element often makes use of ash and gas to produce flames, sometimes having ignitable ash/gas, and at other times making it explosive. This technique explores the flammable aspect as a method to benefit future fire techniques. When activated, this technique will allow ash and gas to be burned as fuel so as to amplify the flames growth, resulting in affected fire techniques becoming larger and hotter and thus affording it a twenty damage point increase. (whether it be natural, inert ash, or ash/gas produced by the user's techniques, or ash left behind in the residue of a clash). This will occur as the fire technique will be altered so that it can ignite any ash or gas within its immediate vicinity, and then draw in the resulting flame to bolster its own power. This technique in and of itself however does not produce any ash, therefore it is imperative that the user either have an adequate source of ash that this technique can take advantage of, or produces an ash or gas technique in preparation for this jutsu, otherwise this jutsu will prove to be completely and utterly useless. Once activated this technique will stay active for four turns, during which time fire jutsu that this technique is applied to will have an additional +10 chakra added to their creation. On account of this technique lacking any independent uses, this technique can be passively activated virtually instantaneously, essentially does not affect timeframe, and lasts two turns each usage.

Note:
This effect is applicable to Flame and Heat based fire techniques.
Despite having no independent uses and requiring set conditions to be met to have any effect, this technique can only be used twice
Two turn cooldown between uses.

Sage Chakra: 145 - 65 = 45
You did a little error with your maths there, 60+20+20 = 100, not 120
-
Spectra had gotten enough distance and with his byakugan, he saw the girl make 3 handseals and almost immediately, he sensed the jutsu that appeared 5m around him(no jutsu can spun any closer than that except its canon and you never specified the distance too) and upon sensing that the jutsu is closing in on him, he knew he had to act fast and swiftly as he instantly merged with the bridge below them, instantly taking on its properties and becoming one with it but he didn't stop there, he needed to get away from the attack completely so he'd unmerge from under the bridge and land on the water body beneath as he watched an explosion take out the bridge above him but he would move swiftly around dodging the rubbles caused by this explosion(the rubbles are free form so I can free form dodge) and avoiding damage.

Now safe on the water body with his chakra coated leg allowing him stand tall on the water, he knew he had to bring the girl to her level and no better way than to take out the bridge completely so he'd instantly gather up his suiton chakra and channel it into the river beneath his feet causing a giant wave to rise up and ram into the remainder of the bridge and the girl destroying the rest of the bridge and the girl with it

(Hiru Banshō: Bōka no Jutsu) - Leech All Creation: Attack Prevention Technique
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage points: N/A
Description: Using this jutsu, the user can merge with another passive object and take on its properties to avoid any damage. While merged, the user is virtually undetected unless the enemy has a doujutsu. Even chakra sensors won't be able to pinpoint the users position. The limitation of the technique is that to use a technique and mold chakra, the user must fully unmerge although doing so doesn't produce any sound and the user can only be sensed once fully unmerged. The user is still aware of the world outside the object and can travel inside it at his normal running speed. The technique was used so far by 3 ninjas (Yamato, Orochimaru and Uchiha Madara) but as an advanced ninjutsu, it can be used by any skilled enough ninja.
Note: the user must be Sannin Rank and above
Note: Orochimaru and Yamato can use it 5 times per battle, Uchiha Madara can use it 3 times, other ninjas can use it twice.
Note: Cannot merge into mediums which aren't tangible
(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Type: Offensive/Defensive
Rank: A
Range: Long
Chakra: 30
Damage: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.

Note: Requires a water source.

Chakra: 1445-20-30: 1395
 

Mirai

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Seems there was a misjudgment in her timing – considering with mere moments her opponent’s chakra disappeared off the radar. At least this was the case before it immediately returns, this time being located underneath the bridge. Time for the finale, immediately as she caught his chakra once again – she performed a sole hand gesture – inducing an illusion onto him, one of her most deadly. As he would attempt to land onto the surface of the water, he would find his ability to utilize chakra was no longer present due to said illusion grasping on his inner psyche, however, it was also empowered initially by her spear as well. Now a victim to her illusion, she also manipulated the raw chakra needed to produce the illusion, infusing him with fire chakra instead. It felt as though his own chakra network from within his body was burning from the inside out.

I didn’t intend on using this so early…” she thought, with the last bit of her Sage Chakra fleeting away from her body as she ended Sage Mode. She would jump from the side of the bridge herself, landing above six meters away from her target – a smirk on her face. She didn’t know what to expect honestly but a simple flash of hand seals allowed her to summon a platoon of felines, all composed of fiery chakra. “Sorry” she lied, immediately as the entire army of lions, tigers, ligers, etc bombarded the now helpless target, assuming he wasn’t approaching her in which case she already had an idea in mind for it.

(Genjutsu: Hanbun Sora no Hai) - Illusionary Arts: Half Empty Grail
Type: Supplementary
Rank: A-Rank + 2 = F Rank
Range: Short-Mid (Long)
Chakra: 30
Damage: N/A
Description: The user performs three hand seals, inducing the target in an illusion that disrupts the target's chakra system and the chakra within their brain. The sole purpose of this genjutsu is to cause the target and all of his/her senses to perceive that they no longer posses chakra within themselves. This does not include the consequences that a shinobi's body experiences when their chakra is exhausted (in our RP), which can hint the target that there is something out of the ordinary going on. They might be lead to resort to use a small weapon or other means to escape the illusion by inflicting minor harm to themselves (following release rules of genjutsu), allowing the user ample moments to attack. This is because Half Empty Grail prevents them from being capable of controlling their own chakra and chakra flow in reality due to them believing that they do not possess any of it, thus, preventing them from performing chakra-requiring techniques. This implies techniques such as a full body chakra surge, self illusionary techniques or control their chakra to perform "Illusion Technique: Release". Victims trapped by this genjutsu also have their sustained abilities/techniques from previous turns end/deactivate because of losing chakra connection and control over them as a consequence of this illusion. A comparison to this can be that of a shinobi holding a sword with their hand and suddenly get trapped in an illusion where all their senses lead them to believe that their hand suddenly got amputated, making them lose control over their hand, which also makes them lose hold of the sword in reality. This illusionary technique cannot be layered on or be layered on with other illusions. It also cannot be stacked with anything that would hinder the target from making/allowing their body to experience physical harm in order to escape the illusion (in other words, techniques that: paralyzes/wraps around the target's body parts/immobilizes, etc). This means it can only be stacked with purely offensive techniques (such as a stream of fire or a fireball).

Note: Twice per battle
Note: Cannot be used against Kaguya clan bios
(Chikai no Kiipaa) Oath Keeper (Passive)
Type: Custom Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Oath Keeper is relatively newly forged spear. It was named in remembrance of Mirabelle’s love for her people and all those who influenced her in life and her oath to always protect them. The shaft of the spear is decorated in a milky silver metal; accompanied by a white colored blade. It’s weight is rather light but it’s durability speaks volumes – as it unbreakable by any means. This however doesn’t mean that it alone can stopped ranked techniques but it can easily slice through free formed weaponry and hand to hand combat. The basic framework of it’s abilities come in the combination of Fuinjutsu and Yin Release. It’s abilities are known as “Oaths” respectively.

Oath of the Calling: This is the most “basic” of the weapon’s ability; in which it takes the aspect of “Yin Release: Hand’s of Sloths” ability. This allows the blade to be summoned into existence from within a spiritual state of existence into a tangible one or vice versa. This is relatively useful as she can choice when to summon the weapon into her hand when actually needed; as in most cases will be simply traveling dead weight. In it’s spiritual form it is intangible and cannot be interacted with – floating around the user aimlessly though other Yin specialists are able to see it or Sage Mode users being able to sense it. This ability is C ranked, being passive by nature due to it’s pure simplistic nature though because it is Yin based, the ability uses 30 chakra to use each time to switch forms. In the event the user is knocked unconscious while it’s in tangible form, the spear automatically reverts back into it’s spiritual form. In addition to the this, the blade levitates around the user in which she can guide it with hand gestures to be used in conjunction with Oath to Strike.

Oath of Empowerment: Another ability programed into the spear is a seal with the inscription of empowerment. It’s main ability is due to the user’s constant sealing of Yin chakra into the spear – it gained generous amount within it. This chakra is then leaked back into the user’s body over time from the seal in order to empower their Genjutsu abilities. This translates to the user gaining an increase in rank towards all their genjutsu by +1 Rank up to A rank though S ranks will simply gain a +20 point increase in damage if offensive whereas non damaging ones aren’t affected (However this can only be applied once per turn and goes into a usage cool down of two turns making Oath of Empowerment unusable in that time). This increases the chakra amount spent in genjutsu to be increased by +20 additional if the ability is applied though it doesn’t add into the overall effectiveness of the illusion. This ability is passive and doesn’t require a move slot.

Oath to Strike: The last and final ability of the spear – this ability simply allows for the spear in itself to be used as a conduit in order to perform kenjutsu, spear, or any other weapon technique. This is done by the spear being able to apply a similar effect of “Change of Heaven” to itself and remold it’s blade into the needed weapon’s form. In terms of techniques used through the spear released as a projectile, it passively becomes Yin natured instead of normal raw chakra but in order to do so will cost it an additional +30 included in the original technique’s chakra cost. This only applies to chakra based techniques (kenjutsu/weapon based projectile techniques lacking an elemental nature such Crimson Slicing Wave and can only be used twice per turn and having a cool down of two turns after use causing Oath to Strike to be unusable).

This spear can only be wielded by Mirabelle and those who she allows. Others who wish to use the spear will require to know Yin Release and Fuinjutsu while also having “Yin Release Specialist” and any other genjutsu related a specialty in order to use. Those lacking in those areas who try to make contact with the spear will have their chakra drained at a rate of -50 per turn.
(Inton: Gogyou Gen) - Yin Release: 5 Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent genjutsu. When the user casts a genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. The jutsu increases in strength by one rank and due to the massive amount of chakra used, the jutsu can penetrate through any subversive method against genjutsu. By using nature chakra rather than raw chakra, the properties of the genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. As well, the technique would follow the rules of elemental genjutsu. The user is free to alter the effects of a genjutsu within reason as long as the primary effects remain the same.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-rank.
Note: Yin Release masters can use advanced elements and CE
(Katon: Basuteto no Tsume) - Fire Release: Bastest's Claw
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40 (-10 Per turn)
Damage: 80
Description: A technique in which the user is capable of rapidly expelling fire chakra from their body, and with the formation of a single handseal converting the fire natured chakra to flames; sculpted to take the form of dense, almost solid in nature, felines with streaming lower-bodies of flame. The amount, and size of felines is subject to the users discretion, but could be enough to send gigantic waves - rivalling that of larger water techniques (EG. 'Water Bullet Technique') - of flame to the opponent, led by the almost tangible charging cats, which would be capable of delivering more than ample impact force thanks to their constitution, before allowing the streaming flames that comprise the majority of their mass to burn the opposition from existence. Likewise the user could also focus this technique to sizes equivalent to that of the tiniest of domestic kittens, in aims to produce pinpoint, smaller attacks so as to deal a precise offence. The felines aren't necessarily sentient, thus aside from their life-like moving bodies, they simply act as a projectile attack. Although, the user can choose to sustain control of the technique, manipulating the manner in which the flames move and attack, sometimes through the aid of hand-gestures, however doing so means that the user becomes limited to manipulating Fire Nature Chakra until they finally relinquish control. The sustained manipulation however, comes with the bonus of allowing the size of the flames to be changed, whether it be combining and shrinking the felines and flames so as to make the attack more concentrated, or allowing the felines to divide and grow so as to cover a larger area. Despite being given form, the felines can be made to charge along the ground or through air alike, though they will always be created short range from the user and move outwards towards the target.

Note:
- Can only be used 3x
- No Fire techniques above S rank for the rest of the turn.
- Can only be taught by Scaze
 
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