[Open] Un-Official

Noni

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I'll start something slow for now. Idek if you want to rp in this or not xD.



Lancer immediately activates a special earth ability that wastes no time at all to be performed. Granting his earth techniques a new set of attributes that will be difficult to combat against. After the activation, Lancer gathers a large sum of earth chakra and releases a swarm of thirty earth mosquitoes. These mosquitoes immediately take up the attributes of his activation technique. They begin to shake tremendously fast as they travel you in a swarm direction. The moment they contact you, they immediately pierce your skin and enter the thin layer of it. The vibration of the mosquitoes will begin to rip you up and shred you from there, skinning you alive. As they enter your skin, they also begin to crack it open, disabling any radical movement, along with the aggressive vibrations, it would be almost impossible to move without tremendous burning pain as you're skinned alive and left at Lancer's mercy. The friction will be able to burn you as well and add onto a combination Lancer has in store for you.

(Doton: Kyakkan toremāzu)- Earth Release: Objective Tremors
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user will release their earth chakra into preexisting earth techniques(Takes one move), or beforehand activate this ability (instant activation due to it being stand alone, and does not grant ability until another tech is used that works with it), to apply to all earth-like structures (KG and CE alike). A technique deprived from Earth Release: World Shaking technique, the user will have these objects begin to shake/vibrate violently. Localized, only for those techniques, and not surrounding area. What this insures is the user will be able to argument a different form of offensive for their techniques, creating worse wounds from an earth spike puncturing the opponent, or make the punch of a Golem that much more dangerous. However, this is just a simple free-form ability, and does not add onto the damages of the technique, it is mainly cosmetic and creates a more unique damage output. The shaking will also provide a unique defense, where the shaking of the objects can push away material such as dust or gas that might be lingering over the technique/structure, liquid or chemicals that might be on the technique, remaining dormant, or anything of similar matter. The push is not directed or aimed at, and is simply pushed back from where it came from, or in random directions. This shaking can also provide friction when clashes or rubbed against other solid, or certain flammable material (depends on it logically, coal might suffice, or condensed ash) which can set sparks of unfocused lightning, or even ignite flammable solid objects. There are certain drawbacks from this technique, the user obviously loses the sense of surprise, since their structure becomes easier to notice due to their vibration and can create noise, easily detected by anybody. This technique applies to logical ones that can co-exist with it, obviously any earth-based technique can be used from it, and with different sizes (as small as spikes, or as big as Golems), its size also plays a role in its abilities, but the shaking will always remain localized to the structure itself, and never to the terrain. This technique can also be used with regular metal weapons as well.

Note: Can only be taught by Noni
Note: Can only be used two times
Note: Activation lasts three turns, can be turned off any time
Note: Can only be applied to earth techniques with solidity, and that erect from the ground
Note: Can only be used on S-Rank and below earth techniques

Doton : Mosquito Trap | Earth Style : Mosquito Turapu
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A(60 if Bursted up)
Description:The user will spit out 30 earthen Mosquitoes from their mouth. The size of each mosquito is at the size of a normal mosquito. These mosquitoes Can either sustain as a single group or gets divided into two or three groups(10-15 per group) and stays in the air. The mosquitoes can reach upto Long range from the user in all directions i.e. they can reach long range heights from the user. The main characteristic of this mosquito is that, when these mosquitoes attack the opponent Instead of doing actual damage, they will pierce the opponents skin, turn into a watery mud material and enter the Epidermis layer of the Skin. On reaching the Layer, the watery mud will get hardened and the the weight of the watery mud will be increased ten fold. So, when a mass of 10-15 Mosquitoes attack a particular part of the skin of the opponent, the entire part(a leg or a hand or the head etc etc.) will suffer a large weight gain which makes the particular part unable to be used by the opponent. The user can also use this technique is another way. instead of turning into a water mud substance, the mosquito can turn into numerous small sized mosquito and enter the epidermis layer of the skin of the opponent. When the user makes a single hand seal, the tiny mosquitoes burst thereby creating slight cracks on the skin layer of the particular part on the opponents body .They will suffer damage because of the pain caused by the cracks and also renders that part to be useless in Taijutsu move of B rank and above for two turns. In order to affect a particular part like the leg or hand or head. at least 10 mosquitoes are required or else the technique will be rendered use less. In order to affect a large portion of the body like the entire upper body or the entire lower body all the 30 mosquitos are needed.
- Can only be taught by -Best-
- The attack of the Mosquitoes is counted as a move and occupies a jutsu slot.
- No Doton techniques above S ranks for the next two turns.
- No Doton techniques S rank and above in the same turn.
- The mosquitoes last in the battlefield for 4 turns.
- Can only be used twice per battle.

After sending the mosquitoes in a projectile motion and they penetrate your skin with their vibration. Lancer would then create multiple small spikes that rise and interlock onto one another, penetrating multiple limbs your body, leaving only your head safe. This would also trap your body, and holding you still. Consider it almost like a prison, the coal would be positioned uniquely well, as it barricades and pierces your body, it would do so in a more non-lethal fashion, death would not be the outcome from the spikes alone, but due to the mosquito vibrations, they would surely contact the coal pillars. The burning friction would set the coal on fire, burning you in place, leaving you in a prison of coal and fire as your body shakes violently from the earth insects penetrating your body until Lancer finally ends the technique.

(Mueton: Kosshi no Tscuhi) – Coal Release: Bones of the Earth
Rank: A
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra Cost: 30 (-10 chakra per turn to sustain creations)
Damage Points: 60
Description: This technique allows the user to create constructs, objects and tools of coal directly from their body or from earth sources using a simple handseal. The user can create a plethora of constructions and as such this technique's use is only limited by the user's imagination and the chakra put into the technique (scale can never exceed that of an A-Rank).

Note: Can only be used five times per battle
Note: Can only be Taught by Negative Knight
Note: All created constructs will amount to the collective power of an A-Rank
 

Shady Doctor

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Seeing Lancer release the swarm of mosquitos, Shunsui cracks a smile before retaliating in a very similar fashion. Shunsui swiftly built up his own Doton chakra before spitting out a swarm of earthen mosquitos which were at his command. Alongside the mosquitos being released, another technique was activated simultaneously to increase the mosquitos in many ways. Due to the additional technique, the mosquitos all gained a layer of special mud on them, so they would become more difficult to combat. As the swarm is released in a projectile manner just like Lancer's swarm, they head to intercept his swarm in attempts to 'drown' them out and stop them from progressing.

The two swarms would inevitably clash but something happened at that moment. The vibrations of Lancer's swarm contacting Shunsui's swarm caused an ignition of the mud layers on the latter's mosquitos. Looking similar to a large spark from a lighter during the clash, the mosquitos would become engulfed in flames instantly, gaining a substantial boost in power; even to the point thet were able to overpower Lancer's swarm of mosquitos. After overpowering the lesser swarm, the mosquitos continued towards Lancer but obviously more dangerous than normal. They were now swarm of molten mosquitos, sizzling loudly as the flames whipped around.

Doton : Mosquito Trap | Earth Style : Mosquito Turapu
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A(60 if Bursted up)
Description: Thee user will spit out 30 earthen Mosquitoes from their mouth. The size of each mosquito is at the size of a normal mosquito. These mosquitoes Can either sustain as a single group or gets divided into two or three groups(10-15 per group) and stays in the air. The mosquitoes can reach upto Long range from the user in all directions i.e. they can reach long range heights from the user. The main characteristic of this mosquito is that, when these mosquitoes attack the opponent Instead of doing actual damage, they will pierce the opponents skin, turn into a watery mud material and enter the Epidermis layer of the Skin. On reaching the Layer, the watery mud will get hardened and the the weight of the watery mud will be increased ten fold. So, when a mass of 10-15 Mosquitoes attack a particular part of the skin of the opponent, the entire part(a leg or a hand or the head etc etc.) will suffer a large weight gain which makes the particular part unable to be used by the opponent. The user can also use this technique is another way. instead of turning into a water mud substance, the mosquito can turn into numerous small sized mosquito and enter the epidermis layer of the skin of the opponent. When the user makes a single hand seal, the tiny mosquitoes burst thereby creating slight cracks on the skin layer of the particular part on the opponents body .They will suffer damage because of the pain caused by the cracks and also renders that part to be useless in Taijutsu move of B rank and above for two turns. In order to affect a particular part like the leg or hand or head. at least 10 mosquitoes are required or else the technique will be rendered use less. In order to affect a large portion of the body like the entire upper body or the entire lower body all the 30 mosquitos are needed.
- Can only be taught by -Best-
- The attack of the Mosquitoes is counted as a move and occupies a jutsu slot.
- No Doton techniques above S ranks for the next two turns.
- No Doton techniques S rank and above in the same turn.
- The mosquitoes last in the battlefield for 4 turns.
- Can only be used twice per battle.

(Doton: Euron's Entorappumento) - Earth Release: Euron's Entrapment
Type: Supplementary
Rank: A
Range: N/A
CHAKRA: N/A (+10 chakra to Earth Release techniques)
Damage: N/A (+20 if mud is ignited, otherwise no damage boost)
Description: The user will activate an ability which will allow them to add an additional layer of mud on the surface of all earth techniques for the next three turns. Through expending some extra chakra, the user will infuse extra earth chakra into his earth techniques and this chakra will coat any earth techniques made with an adhesive, flammable, layer of mud. The mud itself is chakra infused and because of its adhesiveness when it comes into contact with another substance, it quickly spreads around the object/being. The mud would coat whatever substance it is touching and basically disable it within seconds due to the sheer weight of the mud. This technique is applicable on walls, domes or other earthen defenses and the extra layer of mud serves to increase their defensive capabilities, making it so that the defenses can defend against techniques with 20 more damage points. This boost has no effect on the defenses offensive capabilities; so Hardening technique could defend against 20 additional damage points but have no change to its offensive uses. The mud is flammable and can be ignited through flames, sparks and friction, and when it is ignited it will become aflame and burn rather than explode.The mud layer is quite thick and if used correctly it can make for a deadly combination attack. For example, with this technique active the Hardening technique would have its earthen armour coated in the layer of mud, and for techniques such as stone golem the creature would rise covered in a layer of mud from head to toe. However, it can only be used within reason and the layer of mud will only be applied to earth techniques that already have a hard surface; so it will have no effect on swamp, mud or dust-based jutsus or jutsus like antlion and the weight/flight jutsus. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes a Earth Release technique. This ability doesn't have to be applied to every Earth Release techniques used while this is active.

Note: Lasts four turns
Note: Can only be used twice per battle
Note: Can only be Taught by Rayder
Note Doesn't work with KG/CE variants

During the point of the two swarms clashing, a spark of light was created when Shunsui's swarm set on fire all at once. This was used to Shunsui's advantage, using the miniscule detail to place Lancer in an illusion. Lancer would immediately feel vines sprout from below him to tangle around his legs, followed by another pair of vines reaching to grab and restrain his arms. With the vines completely stopping Lancer from moving he'd be faced with a sky full of ninja tools raining down on his person. If the tools were to rid the world of him in the illusion, he'd sadly faint in reality also which would allow him to fall victim to the burning swarm of mosquitos.

(Hiniku furasshu) Irony Flash
Rank: A
Type: Offensive
Range: Short to Mid
Chakra Cost: 30
Damage Points: 60(mental stress)
Description: Irony Flash is a genjutsu that uses bright flashes as a medium for being triggered. Once a flash of bright light touches the eye, caused by flash bombs, explosions, techniques, etc., the user can trigger this genjutsu upon their opponent. It's a natural movement to flinch or cover your eyes when faced with blinding light, and as the opponent recovers they will notice their legs from the ankle down being tightly binded by vines as two more pop out of the ground before tightly binding their hands. As the opponent is being binded they will face a massive wave of ninja tool projectiles that approaches them from every frontward angle possible. The wave of ninja tools will cover the skies as they cascade upon the opponent, their body feeling the effects of every projectile piercing their body, as the massive onslaught continues. In reality the opponent is immobilized as they suffer from the effects of the genjutsu until broken, and if they die in the genjutsu then they faint in real life as their body tries to cope with the mental stress.
NOTES
Can be used 4x per battle
Can only be triggered after the opponent is exposed to a bright light
Can only be taught by Zanda
 

Noni

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As the attacks clash, Lancer is immediately met with vines after a bright flash had momentarily harmed his vision. Paper tag?. These vines were odd though, their texture was odd compared to regular vines or plants. As he is further bind by the vines, he notices ninja tools, but these tools didn't create a shadow over him, nor were they making any sort of noise as they clashed together. Lancer assumes this is nothing more but a genjutsu set up, he isn't sure if it is the vines, or weapons, or both, but he knows he has to act fast as the swarm is approaching him. Lancer would create a full body surge of earth rocks erupting out of his body, every inch, a thick, bulky armor of pure earth. He notices the vines are gone, and the weapons no longer in the air, his suspicions were correct. But those flaming mosquitoes were coming to him, luckily he maintained his earth armor, but he couldn't hold it too long for his tactic. As the swarm is about to engulf him, he would quickly release a projectile lightning spear, this spear is more unique then any simple spear the opponent had ever faced before. For as he released the spear he would perform one hand seal, his specialty of lightning would make the hand seal seem near instantly. This hand seal activates a spears ability to create many electrical wires out of its body, the wires immediately attaches themselves to the earthen body of the mosquitoes, overpowering it with pure strength, and forcing the mosquitoes under the spears "control". In reality the mosquitoes will follow the spear towards the trajectory that Lancer released it, being straight at you (aimed at your upperbody). The electrical wires will extend in an omnidirectional manner up to mid range. Now you are left to face your technique, and Lancer's spears. Also, even with the fire on the mosquitoes, the wires would phase through it as its their nature with other elements, but still control the earthen section of the mosquitoes main body and force you to face your own swarm with blazing heat.

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

(Raiton: Nozomi negurekuto)- Lightning Release: Desiring Neglect
Type: Offense/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: An advance lightning application jutsu. The user will release a spear projectile out of their body, or mouth. The spear vividly similar to the False darkness spear, and can reach lengths up to four meters. It contains similar traits. Has a serious amount of piercing potential, ripping flesh apart, or bursting through rocks as it travels, and can paralyze anything that comes into contact. What makes this unique is lightning's ability to control other material, with jutsus like Lightning Blade Levitation for example. The user through a simple hand seals, can activate one, of its two special application while performing the spear, creating a sort of electrical field where the spear is the epicenter of this field. The first, offensive base (Snake hand seal), the spear will release electricity (appears like electrical wires) that extends up to mid range from its body in a Omnidirectional manner that acts as a medium for the electrical field distances, anything that is in reach of the electricity will be used as a medium for the spear (metal, rocks, water, etc), and follow the spears trajectory, and target, flanking it from the same side it reached. All the material touch will have a small shock value on contact due to the contact with the electrical wire conducting itself onto material. The second ability is opposite, and more defensive (Dragon hand seal), the spear will once again release those electrical extensions up to mid range, anything that is in reach by them will forcefully be pushed back into a longer distance, or from where they came from, this includes natural material. Both these abilities can be used on opponent's techniques, but must overpower the ranking to do so successfully. This spear can be multiplied when desired through mental command, and by holding the hand seal, can control where, and how they move. Length of the electrical extension can be adjusted from short-mid range for the users need. This spear alternatively can be harnessed by the users hands to be used in close range, and when doing so, due to being in closer contact, can control where the electricity is released from the body of the spear (the tip of the spear, laterally, etc), and still have the same effects needed. To harness the spear, it has to be created from hand.

Note: Can only be used twice
Note: When harnessed, will last up to three turns
Note: One turn cool down before re-use
Note: Can only be taught by Noni
Note: No other S-Rank or above Lightning in the user's same turn
 
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