[Open] Trunks vs ???

Kooljay

Elite
Joined
Mar 17, 2014
Messages
5,003
Reaction score
378
Grassy Plains, Sunny day. Official rules in effect
Good luck. Have Fun.
Lets get this kumi!
Will be using Trunks
 

Kooljay

Elite
Joined
Mar 17, 2014
Messages
5,003
Reaction score
378
The sun sat high in a spotless sky, pouring scorching light onto the three combatants locked in silent tension. A cool mountain breeze swept across the field, barely tempering the heat that shimmered off the ground. Trunks, standing alone against two challengers, didn’t flinch—he welcomed the imbalance, the thrill of being outnumbered. His eyes narrowed with anticipation.The sun was at its highest in the cloudless, beaming down on the 3 combatants. The cool breeze of the smooth wings balanced out the heat of the environment. Trunk's welcomed the challenge of a two vs one. To start the match off he'd weave Tiger → Dog → Horse → Dragon → Boar handseals before slamming his hands on the ground, creating a barrier around them to imprison them me. They'd feel immense pressure, forcing them to the ground as their chakra is absorbed.

(Tajū Mugen Hōyō ) - Multiple Infinite Embraces
Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.

Quickly following up, Trunks would weave another hand seal before clasping his hands. The raiton chakra that soon formed on his hands turned black before he slammed his hands on the ground. Pillars of black lightning would erupt from the ground, ferociously shaking it in the process, towards the man and woman.

(Kuroi Kaminari: Kyōakuna Zenchō) Black Lightning: Baleful Omen
Type: Supplementary
Rank: A - Rank
Range: Short - Long
Chakra: 30 ( +10 Infusion)
Damage: N/A
Description: Baleful Omen is an infusion technique utilized in order to turn regular lighting techniques into black lighting as well enhancing it. Through an application of the “Super Vibrating Lightning Release Sword”; the user increases the frequency of the technique in order become more destructive and sharper, while infusing with one’s black lighting chakra. This in turn causes the technique in question to gain the elemental strength and weaknesses of Black Lighting while gaining a boon in power. This boon is translated as a +1 Rank increase for techniques A rank and below however techniques S rank and above in order to gain a +20 DMG increase instead. This technique can only be used three times per battle which once activated, the user is unable to use black lightning techniques above S rank in the same turn. The user adds an additional hand seal into the original technique's original sequence (if any) and is activated in the same time frame as the original technique. This technique has a cooldown period of one turn between usages.

Raiton| Yurezuchi (Lightning Release| Quaking Thunder)
Rank: S
Type: Attack
Range:Short-Long
Chakra: 40+10
Damage: 80+20=100
Description: The user clasps their hands and formulates Raiton chakra on their palms then the user will then proceed to slam their hand into the ground, cracking the upper surface and unleashing a torrent of lightning pillars through the ground that extend up into the air and towards the target. If target is standing on ground, they may lose their balance besides being possibly electrocuted.
(Usable 2 Times)




Trunks Brief
HP: 160
Chakra: 1100=1200-30-30-40
Speed: 16
Tracking: 45=18*2.5
 

Skorm

ιn ѕιlιco
Elite
Joined
May 1, 2017
Messages
8,668
Reaction score
1,859
Status
Alucard and Lilith both stood face to face with an individual who suddenly stringed together a bunch of seals. Moments later they were trapped in a chakra siphoning barrier that pushed them downwards.

Oh no, anyway..

They both gathered up chakras, Lilith using her only dark release technique that didn’t require absorption in order to use beforehand, to create a piercing blast designed to shatter the barrier and continue onwards to the opponent in a zig-zagged pattern. The dark technique would enhance in damage by Lilith’s sword Darkiscie and target the opponents head for a critical hit should it land [dude i dont know if a technique becomes unusable if im restricted to A rank and under, and i use an A rank that gets chakra fortification from a different source but i decide idc].
(Taibu Meiton No Jutsu) - Greater Dark Release Technique
Rank: A
Type: Attack/Defence/Supplementary
Range: Short - Long
Chakra Cost: 30 + 10
Damage Points: 60 + 20 + 20
Description: This is a stronger version of the Dark Release technique. The user can shoot dark release energy blasts, shields or any kind of shape through the usage of the Dark Release but on a larger scale than the standard Dark Release technique.
Note: Can only be used three times per match
Note: Courtesy of Ryujin
At the same time, Alucard induced the opponent in a Genjutsu which would make snakes appear and constrict them and immobilize them, and get struck by Lillith’s darkness. It would also hinder them using any sort of techniques requiring handseals or movements.

( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.

With the barrier shattered, Alucard entered his chakra mode, while watching the combo unfold.

( Tenseigan Chakura Mōdo ) - Reincarnation Eye Chakra Mode
Type: Mode
Rank: S
Range: N/A
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: Tenseigan Chakra Mode is a heightened transformation unique to those who possess the Tenseigan. Upon activating this form the user gains a cyan-colored chakra shroud with six magatama markings on their collar, dark markings over their eyebrows and lower eyelids, and a single horn shaped like Kaguya's, extending from their forehead. The shroud constantly radiates flickering flames of chakra, and the user's clothing and hair continuously billow upwards. The user's strength is significantly increased, adding +40 damage to their Ninjutsu and Taijutsu techniques. Their speed is also enhanced, increasing it by four times their base.
Note: Can only be used twice per battle, each use lasting 6 turns. After using, the user must wait at least 4 additional turns before using again.
Note: Can only be used by Otsutsuki Tenseigan wielders while the Tenseigan is active.
Note: If the Tenseigan is deactivated or reverted back to its Byakugan state then the mode is forcibly ended.

Stats i guess
HP: 150 | 160
Chakra: 1970 | 1,530
Tracking: 10 | 10 x (5x2 =100)
Speed: 4 | 16 x 4 (64)
 
Last edited:

Kooljay

Elite
Joined
Mar 17, 2014
Messages
5,003
Reaction score
378
The specialty adds an increased effective chakra but not at an additional strain to the user so your move should work.




The woman would break the fuinjutsu with streams of a unique chakra element that would continue down the battlefield zig zagging in unpredictable trajectories. At the same time large snakes suddenly appear at Trunk's feet and coil around around him tightly. Snakes, suddenly appearing out of nowhere? Genjutsu, no worries, Trunks whispered to himself. He surged raiton chakra throughout his body, unleashing his signature Super Sayain state in its perfected form. The illusory snakes withered away from existence as he dashed outward to his right, far outpacing the speed of the chakra blast heading his way, before curving inward to suddenly appear behind the woman. As Trunk's entered within 8 meters of the duo, he'd recognize the same latent special ability he has... the ability to apply speed reducing force.

(Raiton Chakura Mōdo ) - Lightning Chakra Armor
Type: Mode
Rank: S
Range: Short
Chakra: 30+20 ( -10/20/30 chakra per turn )
Damage: N/A
Description: The user wraps their body in a layer of lightning chakra which, instead of being used offensively, is used to electrically stimulate their nervous system. The technique speeds up neural synapses reaction time, and pushes physical prowess to the absolute limit allowing for tremendous raw speed. The technique has different levels of activation each visibly depicted by the users hair which stands up when the technique is activated to the fullest. The higher the level, the higher the speed the user can achieve. This mode, combined with taijutsu, allows the users to utilize nintaijutsu. When using the armor at full power, it causes the tips of A's hair to spike up and his reflexes are said to be comparable to those of Konoha's Yellow Flash, making it difficult even for the Sharingan to keep up with him. Despite the large quantity of chakra it releases and uses up, the armor doesn't damage enemies who touch it, leaving the user able to interact with those around, allies or enemies as well as tools, weapons, etc.

Level One: The base activation of the mode, the user's speed doubles and he gains a x2 speed boost. His Taijutsu increases as well, by +20 damage.

Level Two: The most commonly used state and the one generally referred to, this activation causes the user's hair to slightly raise upwards as his speed increases x3 speed. This likewise increase his strength +10 more than level one. This state can only last 4 turns max each usage.

Level Three: The highest level of the Lightning Chakra Armor, the user uses this state to increase his reactions and speed to the max, gaining a x6 speed boost and a +40 damage boost to Taijutsu. The users speed increases to a point where only the highest Gates, Jinchuriki modes and instant techniques outstrip the user in terms of speed, appearing as a blur to most targets. This state however, only lasts 2 turns, after which the mode in it's entirety cannot be accessed for at least 3 turns.

Note: Level Two can only be used three times max each event and Level Three can only be used twice. During Level 3, only Taijutsu and Lightning may be used exclusively.
Note: Can only be used by the 3rd and 4th Raikages.

(Kanpekina Raiton Chakura Mōdo) - Perfected Lightning Chakra Armor ~ Passive
Rank: Forbidden
Type: Supplementary
Range: N/A
Chakra: +20 to chakra cost and drain of Lightning Release Armor
Damage: +50 to Taijutsu
Description: Because of the massive amount of chakra drain, the 3rd Raikage was normally only able to maintain the Lightning Release Armor for a limited amount of time. This technique was developed to address that issue, and achieved through battle experience and rigorous training to build up his endurance resulting in his abnormally high chakra levels and uncanny resilience. As a result of this training, he developed the technique of containing and harnessing his radiating aura inside his body through intense, continuous concentration and uses it to bolster his power even further in dire situations. With this method, the 3rd Raikage officially achieved mastery of the form. In this state, the user operates at the highest level of the Lightning Chakra Armor. There is even more skill involved in maintaining this state, as the user must be capable of prolonged periods of intense mental and physical concentration in order to continuously contain the surge of chakra within their body and throughout the nervous system. This constant internal surge of high voltage Lightning chakra renders the user immune to S-rank and below genjutsu (excluding MS and Yin Release). By internalizing the Lightning Armor it also affords the user a high resistance to electrical damage as the user becomes completely immune to the Lightning Element, the internalized surged constantly rejecting foreign Lightning techniques from the user's body on contact. By internalizing the Lightning aura, the user pushes their nervous system past its natural limits increasing their physical power beyond what was normally possible with the standard Lightning Release Armor. The once wasted energy now is constantly recycled and renewed within the user's body and nervous system. The user's speed will instead see an additional increase to x5, while their taijutsu is increased +50. However, this form is classed as a high-risk, high reward technique. While the form increases the number of turns the user is capable of using the Level 3 Lightning Release Armor by 1, the user is restricted to using only Taijutsu during this time. When the mode ends the after effects upon the user's nervous system make it so the Armor cannot be accessed for at least 5 turns, and the user may not use Lightning Release or Taijutsu above B-rank for two turns after. The user also experiences -3 to their base speed for two turns as well.
Note:
  • Usable once per battle.
  • This technique is passively activated alongside the Lightning Release Armor level 3.
  • Only usable by 3rd Raikage

Once behind the woman, Trunks would quickly deliver 3 single knuckle strikes to center point of the back of her head, criticaly damaging her.

( Hitonare Za Tora ) - Taming the Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80+50=130
Description: A technique that focuses on overwhelming power and precision. Through careful breathing this technique allows the user to deliver several one knuckle punches in quick succession, each and every one striking the exact same spot on the target with devastating effect. This attack is capable of breaking through most conventional defenses.

Before her body could even react to the highspeed assault and hit the ground, Trunk's would turn his attention to her male companion standing next to her cloaked in a powerful chakra aura of his own. Whatever latent power the man had, it didnt deter Trunks. With his right hand he would perform a backhand chop to the man's head. Hoping the critical hits had killed the two combatants, Trunks did several backflips backwards behind the two to about 9 meters after striking the man while observing his two foes.

(Raigyaku Suihei) - Lightning Oppression Horizontal
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40+10
Damage points: 80+50=130
Description: After the user covers their selves with the lightning armour, they perform a simple backhand chop against the enemy target. This backhand chop was powerful enough to snap one of Susanoo's ribcage bones, as well as cut off one of the Eight - Tailed Giant Ox's horns.
Note: Can only be used or Taught by a Raikage bio.





Trunks Brief
HP: 160
Chakra: 1100-50-40
Speed: 70 = 15(16-2)
Tracking: 45=18*2.5

Edit: Typo. Speed should be calculated at 5(16-2), not 15(16-2)
 
Last edited:

Skorm

ιn ѕιlιco
Elite
Joined
May 1, 2017
Messages
8,668
Reaction score
1,859
Status
I guess i have just no imagination, i am also afraid of fucking up the fact if my mode activated or not. If i was 100% i'd done something else tbvh.. Im not sure how your speed is calculated either. The passive thing says you're x5 but the mode itself says x6 - which one is it? Also you drop two base levels in cqc so it would be either 14 x 6 or 14 x 5 i suppose within 8 meters of Alucard.


With Alucard noticing the immense chakra that would build up in the opponent it seemed like it was charged with lightning chakra he also made Lilith aware of the build-up that he could sense and see.

Cool.. But you can't outrun your fate.

With (or without..?) his chakra mode, Alucard induced yet another genjutsu into the opponents mind, a feat he could still do since his Dojutsu coupled with his Yin-Yang sensory allowed him to track insane feats, such as the opponent's. Without the need of handseals, he locked in on the target and used the same Genjutsu again - only this time he implied some higher degree of chakra into it. Snakes would constrict the opponent yet again, but this time they were enhanced and made up by Dust release chakra which would make it alot harder to break free from as it would follow dust release's S&Ws.
(Inton: Gogyou Gen) – Yin Release: Five Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+30 chakra cost to applied technique)
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent Genjutsu. When the user casts a Genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. This technique increases the technique it is applied to by one rank in strength; due to the massive infusion of chakra a Genjutsu empowered by the Five Elements Illusion can penetrate through any passive defense or subversive method against Genjutsu. By using nature chakra rather than raw chakra, the properties of the Genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. The user is free to alter the effects of a Genjutsu within reason as long as the primary effects remain the same. Like other Yin-Yang infusions, this technique only increases the chakra within the technique by an additional rank in strength, or 10, whichever is higher.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-Rank.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.

( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20 + 10
Damage points: 40 +20
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.

In the same timeframe, Lilith spawned a single Great Phantom Dragon that would coil around her and act as a passive guardian against.. stuff. The dragon was formed by Dark release chakra and thus follows it's S&W's. The dragon, depending on the opponents stance, would attack them directly and induce them into the Hungry Ghost debuff while feasing on their flesh.


(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 50/70
Damage: 100 | 120 (for multi-element) + 20
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques of the natures that currently exist within the dragons. Yin Release Specialists and Yin-Yang users can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.


Stats i guess
HP: 150 | 160
Chakra: 1900 | 1,500 (1,485 if mode is active)
Tracking: 10 | 10 x (5x2 =100 if mode is active) 10 x (5+4) = 90 (if not)
Speed: 4 | 16 x 4 (64 if mode is active) 16 (if not)
 
Last edited:

Kooljay

Elite
Joined
Mar 17, 2014
Messages
5,003
Reaction score
378
I thought the events went Crush Snake Genjutsu & Dark Release Jutsu > Lightning Chakra Armor > Tenseigan Chakra Mode > Taming Tiger > Lightning Oppression Horizontal. If my memory is correct, the canon lightning chakra armor used to max out at 5x, but it received a buff. When Geezy made this CJ, he likely made it when it was 5 and never updated it. So whenever I use his CJ, I just go with the lower number of 5x. In character, I see it as trading speed for power. I apologize for the typo. I had your Apex Speed Resistance in the calcs though.




After breaking the genjutsu, similar snakes would once again constrict Trunks. This time the snakes would be disintegrating Trunk's body at the molecular via touch, which snakes dont typically do. Genjutsu again? This must particularly powerful to affect me in this state. Trunks charged his body with raiton chakra, breaking him free of the genjutsu's grasp, before discharging it through his feet as he dashed out of the way of the woman's chakra serpent and towards the man. Once in front of the man cloaked in chakra, Trunks would perform a rapid 8 hit combo to the man's torso, each hit discharging raiton chakra into his body causing his body to numb and his muscle to contract.

( Ikazuchi Raikou Hirameki Dageki ) - Thunder Lightning Flash Strike
Type: Offensive
Rank: S
Range: Short-Mid
Chakra cost: 40+10
Damage points: 80
Description: A technique inspired by a form of southern style Chinese martial arts. The user charges their body with chakra and discharges it through their feet to give them a speed boost towards the enemy. Then the user charges their fists with lightning chakra, hitting the enemy eight times around the shoulders, chest, and stomach while discharging the electrical chakra to numb the points of contact. This causes temporary paralysis and makes the enemy's movements slow from the electrical currents retracting the muscles. This effect lasts for one turn.

In quick succession, Trunks would knee the man in his stomach with great force causing him to kneel over before delivering the finishing blow with an elbow from his alternate arm to the back of his head, knocking him unconscious if not killing the man with the critical damage from his drunken movements. In a burst of speed, Trunks would hop backwards 9m meters away from the duo, before the man's body could even hit the ground.

(Rīfu Oshitsubusu Bōfū) Leaf Crushing Storm
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60+50=110
Description: The user strikes the enemy with a powerful knee to the stomach, causing them to double over and he finishes with a strong elbow from the alternating arm to the back of the head. If successful, it will render the target unconscious for 2 turns.

( Chiratsuki Kaihi/Undō ) Flicker Evasion/Movement
Type: Defensive
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A ( +20 when used with a Taijutsu move )
Description: Using the amazing abilities of the Lightning Armor technique, both the 3rd and 4th Raikages are able to move at insanely high speeds to dodge or evade incoming attacks, even those that would normally be unavoidable such as Amaterasu. This fast movement can also be used in conjunction with a Taijutsu move, including their own signature Lightning based Nintaijutsu moves, to use the momentum one can gather and add even more damage if the move allows it. The technique also alows the user to move in more elaborate patterns that one would think, although following a more or less linear path. The only weakness of this technique is that, since its purely fast and enhanced movement, you cannot use it in all battle grounds but only those that would otherwise enable its use. Not only that but although the user moves fast, he is still trackable by high Doujutsu users, Sensors and EIG Masters. This doesn't mean the opponent can react ( that depends on his speed, mastery of Taijutsu and techniques used ) but rather that he can perceive the attack.
Note: Only useable once per turn by Third and Fourth Raikage bios with their Lightning Chakra Armor active.




Trunks Brief
HP: 160
Chakra: 1060 = 1150-50-40
If nerfed Speed: 70 = 5(16-2)
Speed: 80 = 5(16)
Tracking: 45=18*2.5
 
Last edited:

Skorm

ιn ѕιlιco
Elite
Joined
May 1, 2017
Messages
8,668
Reaction score
1,859
Status
With my mode being confirmed as being.. "on" i guess - i'll continue as it being that but then on turn 2.


Alucard noticed another surge of lightning chakra coursing through the man as the Genjutsu was immobilizing him briefly. The chakra was enough to break the Genjutsu, but it was also enough to give Alucard some time to gather chakra himself and plan for his next move.

If you want to touch me that badly...

All the same timeframe, Alucard activated a few Void-infused artifacts and reshaped his body into that of an intangible black abyss. Since he knew he couldn't really doge the superior speed of the opponent, he would have to out-match him in other means. With the void-infused artifacts activated, Alucard let his opponent simply phase through him, taking massive amount of spiritual damage, should he attempt to charge at him still of course. In the meantime, Lilith

(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.

(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next five offensive techniques by 20 damage.

(Yami no Yōsō) - Aspect of Darkness
Type: Supplementary/Defensive/Offensive
Rank: S-rank
Range: Short-Mid
Chakra: 60
Damage: 120 + 40 + 20
Description: Aspect of Darkness encompasses Ghoulspine's heart in the Close Combat ranges. This technique will let the user morph their own limbs and turn into Ghoulspine chakra for great flexibility but also for the opportunity to use it in hand-to-hand combat. They may also morph their limbs into any form they want, shields, swords etc. Akin to the style, the limbs becomes ethereal - unable to be touched physically but only through means of energy elements or raw chakra. Also akin to the style, the users limbs will start to deal mental damage rather than physical. This is because of the Yin element that is incorporated into the ethereal style. When an opponent is touched by Aspect of Darkness, their mind takes the damage as the morphed limbs travels through the target similarly to a solid object and thus does not deal physical damage. Aesthetically, the technique will of course let the user morph their body into several tendrils or whatever tools they want but it contains the theme of a pitch black gooey mass that reshapes to the users will. In this pitch black abyss, endless eyes can appear and cause a freezing effect akin to what is described into the Ghoulspine style itself. However, activating these eyes costs an extra turn of the overall duration of the technique. The eyes will freeze a target that are physical contact with the technique by essentially casting the target into a genjutsu that may be broken by the traditional genjutsu means. The illusion itself will be experienced as if one is drowning in an endless sea of eyes with no control over your own body’s movement. However, since this technique contains Yin chakra it's naturally of a higher tier of genjutsu and thus must be countered as such. Fully body surges of the same amount of chakra of the technique, external surges of the same chakra will work as well.

Note: Can only be used twice per battle with a three turn cool-down.
Note: While in use and for two turns after use, the user cannot use Shikotsumyaku or Yin release above B-rank

Stats i guess
HP: 150 | 160
Chakra: 1900 | 1,400
Tracking: 10 | 100
Speed: 4 | 64
 
Last edited:

Kooljay

Elite
Joined
Mar 17, 2014
Messages
5,003
Reaction score
378
As Trunks rushed toward the man, he watched the opponent’s body twist and melt into a black, gooey mass. Even so, Trunks didn’t slow down for a moment. Instead of engaging with his previous intended combination of fisticuffs, he committed fully to his strongest technique. His index finger sharpened as lightning chakra condensed around it, forming the signature and most powerful version of his nukite, the One Finger Hell Stab. Lightning roared across his body as he body flickered, his speed and momentum spiking sharply. Mid-dash, Trunks shifted and accelerated into an unpredictable zigzag pattern, closing the distance in an instant.

This isn't something you want to be touched by. Hell Stab Jutsu!
Cloaked in lightning energy with it extending past his index finger, Trunks would pierce in what would be the upper left area of where the mans heart would be before he transformed.

( Raiton: Jigokuzuki ) - Lightning Release: Hell Stab
Type: Offensive
Rank: C-S
Range: Short
Chakra: 15 - 50
Damage: 30 - 120+50+20=190
Description: The Hell Stab is the strongest technique of the Third Raikage, whereby he concentrates a considerable amount of lightning chakra into just the finger-tips of a single hand and then performs a strong thrusting motion. The thrust, in conjunction with highly concentrated chakra, enables A to pierce a target in a manner somewhat akin to both the Chidori and Lightning Cutter. The total number of fingers involved in the attack inversely correlates with the overall intensity and power of the technique. With less fingers being used, the technique becomes stronger and raises by 1 rank, starting at C rank.

Four-Finger Nukite: A decently strong, lightning-infused thrust performed with precisely four of A's fingers. This strike is powerful enough to break through a variety of robust defences with relative ease.
Three-Finger Nukite: A fairly strong, lightning-infused thrust performed with precisely three of A's fingers. This strike is effective against even malleable materials that usually handle an attack by dissipating its force.
Two-Finger Nukite: An exceptionally strong, lightning-infused thrust performed with only two of A's fingers. This strike of capable of inflicting great damage upon impact, creating a shock wave powerful enough to send objects within short range of it flying backwards some meters.
One-Finger Nukite: A lightning-infused thrust known as the "strongest spear" and performed with one finger. The sheer concentration of lightning chakra is so great that it extends well beyond the finger in a lone point. It is powerful enough to easily sever all of Gyūki's tails during an encounter, and in a single instance, at that. In addition, it is able to pierce opponent's and leave a prominent scar.
Note: Only useable by A (Third Raikage) bios.
Note: Four and Three-Finger Nukite are useable without Lightning Chakra Armor.
Note: None of the Nukite can be used for two turns after having used One-Finger Nukite.

( Chiratsuki Kaihi/Undō ) Flicker Evasion/Movement
Type: Defensive
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A ( +20 when used with a Taijutsu move )
Description: Using the amazing abilities of the Lightning Armor technique, both the 3rd and 4th Raikages are able to move at insanely high speeds to dodge or evade incoming attacks, even those that would normally be unavoidable such as Amaterasu. This fast movement can also be used in conjunction with a Taijutsu move, including their own signature Lightning based Nintaijutsu moves, to use the momentum one can gather and add even more damage if the move allows it. The technique also alows the user to move in more elaborate patterns that one would think, although following a more or less linear path. The only weakness of this technique is that, since its purely fast and enhanced movement, you cannot use it in all battle grounds but only those that would otherwise enable its use. Not only that but although the user moves fast, he is still trackable by high Doujutsu users, Sensors and EIG Masters. This doesn't mean the opponent can react ( that depends on his speed, mastery of Taijutsu and techniques used ) but rather that he can perceive the attack.
Note: Only useable once per turn by Third and Fourth Raikage bios with their Lightning Chakra Armor active.




Trunks Brief
HP: 160
Chakra: 960 = 1060-50-50
If nerfed Speed: 70 = 5(16-2)
Speed: 80 = 5(16)
Tracking: 45=18*2.5
 

Skorm

ιn ѕιlιco
Elite
Joined
May 1, 2017
Messages
8,668
Reaction score
1,859
Status
Noticing the build-up and dedication to have him killed, Alucard’s vision of the events that took place led him to create a gravity wave, able to withstand any and all attacks. This wall would push the opponent back a few meters and inflict some mild damage.

Oh i forgot to tell you, you can’t..
After said push-back and since the shield was non-sustained, he proceeded to attack with his spectral limbs, tearing through the opponent.

( Tensei Suiryoku ) - Reincarnation Thrust
Rank: S
Type: Supplementary/Defense/Attack
Range: Short - Mid
Chakra: 40
Damage: 40 - 160
Description: The user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if they logically counter.
Note: Can only be used by Tenseigan Bios.

Stats i guess
HP: 150 | 160
Chakra: 1900 | 1,345
Tracking: 10 | 100
Speed: 4 | 64
 

Kooljay

Elite
Joined
Mar 17, 2014
Messages
5,003
Reaction score
378
Sorry for the delay, was in the middle of moving.




Just as he was about to land his attack, an invisible force pushed Trunk's back, sending him flying backwards 5m. As he was sent back, Trunk's Super Sayain form would subside and he'd experience the recoil from his previous failed attacks. "Dammit, my nervous system is shot." Trunks got back up from the rubble and brushed off the debris from his body. He was hardly harmed due to the years of intense training he put his body under. Im not done yet. Loose electricity began sparking off of Trunk's body as his speed returned.

( Raiton: Ōbādoraibu ) - Lightning Release: Overdrive
Type: Supplementary
Rank: B
Range: Short
Chakra: 20 (-10 per turn)
Damage: N/A
Description: By utilising Lightning Release, the user can speed up the signals that are sent from the brain to the muscles to increase the user's striking speed. The technique also gives the user cutting capabilities from barehanded attacks. When in use this, allows the user to gain an increase of speed and Taijutsu, doubling his speed and increasing his Tai by 20 damage for 3 turns.

Then Trunks would insert chakra into the mans brain, while dashing towards him, causing him to perceive snakes sprouting to through the ground and tightly constricting him.

( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.

With his target immobilized, Trunks would shoot a serpertine black lighting dragon out of his palm at the man.

(Kuroi Kaminari: Kaminari no Menajerī ) Black Lightning: Menagerie of Thunder
Type: Defensive, Offensive, Supplementary
Rank: D - S Rank
Range: Short - Long
Chakra cost: 10 - 40 (- 10 to Sustain)
Damage Points: 20 - 80
Description: Menagerie of Thunder is rather a simplistic technique, designed to for the user in order to create chakra born familiars made of black lightning. These familiars can range from rather bland and basic designs such as animals to more unique designed ones such as mythical creatures such as dragons and the likes. The possibilities are endless, only limited by one’s own imagination. These familiars behave based on their designs respectively – as such humanoids are capable of walking and running, winged beasts can fly etc though of course a familiar of mixed anatomy can achieve multiple features as wells. They are sentient beings, though are incapable of human speech pattern, only able to act on their own outside of their creators control but can easily react to situations, exhibiting a rather limited but heighted thought process. They are capable of utilizing Black Lightning and Lightning Release up to their initial rank though in the case of multiple familiars being made at once, the each is only capable of using the rank they have after splitting (i.e S rank split into four makes 4 B ranks, meaning each familiar can only use up to B rank). They are also capable of dealing damage to an opponent based on their rank thought this comes at the cost of a move. This attack is a shocking physically striking blow depending on the anatomy of the familiar such as humanoid kicking or punching etc. They are capable of being summoned in various sizes, from D to C reaching up to five meters, B to A up to 10 meters while S rank reaches up to fifteen meters. Capella’s C to B Rank versions can be used an unlimited times per battle, while A rank can only be used thrice and S rank twice. B Rank requires one hand seal, A rank requires two while S rank requires 3. S Rank usage prevents the user from being able to use above A rank Black Lightning Techniques in the same and following next turn after its initial use, while a cool down of two turns. These familiars can be formed anywhere within mid range of the terrain but must be formed at least five meters away from the target, they however can operate long distances away while a familiar regardless of rank can only persist for three turns in total. The user is capable of interacting with these familiars without taking any damage.




HP: 140 = 160-(40-20)
Chakra: 880 = 960-20-20-40
If nerfed Speed: 22(16-(2+3))
Speed: 28=2(16-2)
Tracking: 45=18*2.5
 

Skorm

ιn ѕιlιco
Elite
Joined
May 1, 2017
Messages
8,668
Reaction score
1,859
Status
Alucards plan worked and his opponent collided with the gravitational force. Just as he was about to finish the job with his Ghoulspine technique, he was influenced by a Genjutsu. He could tell by sensing the infiltrated chakra within his mind by the means of his Yin-Yang chakra sensory. This Genjutsu, ironically, was the same one he had used already twice this battle. As he was immobilized, he deducted that it was not enough to stop him. As a Yin specialist, he had the ability to passively use B-ranked Genjutsu Kai - something he used in this situation and flushed out the chakra heeding his movements.
Yin Specialist:
Yin Specialists gain increased awareness of spiritual abilities, translating to the ability to detect any Genjutsu or spiritual technique affecting them below MS-level. This awareness also allows them to sense spiritual entities, like Katsuryoku spirits or Hungry Ghosts. Yin Specialists are also able to utilize Genjutsu Kai passively, up to B-Rank. Inducing Genjutsu on a target causes you to siphon some of their spiritual energy, augmenting your own spiritual prowess. For each illusion placed on a target(s) your spiritual techniques gain an effective 10 chakra and no more, 2 base speed levels stacking up to three times, and 5 damage stacking up to three times. The bonus is lost one turn after a target escapes from the illusion placed on them. They cannot be self-induced illusions or those applied to Summonings, Edo Tensei that belong to the user, and Chakra Creations.
Note: Requires Yin and at least 5 in SPRT.

( Genjutsu: Kai ) - Illusion Technique: Release (Passive, reference)
Rank: C-S (B)
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points:
N/A Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his chakra, causing an imbalance. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. Academy Student rank ninja can dispel Genjutsu up to C-rank. Genin rank ninja can dispel Genjutsu up to B-rank. Chunin rank ninja can dispel Genjutsu up to A-rank. Jounin rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.


By doing this, he continued onwards, realizing the opponents mode had faltered they were now easy prey. In the same timeframe as breaking free from the Genjutsu, Alucard mimiced his fingers into claws - ripping into him. His speed was now greater than the opponent could track, giving him an automatic critical hit damage should his attack follow through. On his approach he would appear behind the user from a right-angle.

( Za Danshingu Shiro Tora ) - The Dancing White Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80 + 20 + 40 = 140
Description: The user assumes a low stance and positions their hands to mimic claws. By pouncing on a target the user is able to deliver tiger claw strikes that can dig into and then tear out a target’s flesh. Though the attacks are extremely deadly against lightly armored targets they cannot pierce through heavy armor.


Stats i guess
HP: 150 | 160
Chakra: 1900 | 1,290
Tracking: 10 | 100
Speed: 4 | 64
 
Last edited:
Top