Open Tribulations

Shady Doctor

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Hisoka in the sig
Sitting on top of the Madara statue in a lotus position, Boruto would be dressed in his usual attire but with his jacket zipped up and an all black cloak with red outlining draped over his body. He'd look across to the other statue of the great Hashirama and see that his opponent was stranding there ready for combat. Once the opponent was in sight, Boruto nonchalantly activated his Jogan, granting him a higher level of visual prowess.

With the Jogan activated, Boruto stands up, takes a step forward and thrusts both of his hands forward as he steps. This allows Boruto to release a blast of natural air that travels at fast speeds and covers a good range with its size. If the pressurized air connected with the opponent, it would not only damage the soft tissues, but also break numerous bones as it sends the guy flying back a few meters.

"Idk, but you seem like some sorta creep. Not a fan of the clown look."

( Doujutsu: Jogan ) - Eye Technique: Pure Eye
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 60 ( -5 per turn )
Damage: N/A
Description: The Jōgan is a unique dōjutsu that was awoken by Boruto Uzumaki in his right eye. The Doujutsu is hinted to be a power strongly inherited from the Ōtsutsuki clan. When depicted in the anime, the dōjutsu is blue in colour with a darkened sclera and visible pupil. It is most easily compared to as an enhanced Byakugan while having newer abilities; it can perceive the flow of chakra, enabling Boruto to see the visible changes in one's chakra and likewise track a target through their chakra. It can clearly see the chakra pathway system and determine its most key point.
Note: Lasts until deactivated or the user becomes unable to spend the required chakra to sustain it.
Note: Can only be used by Boruto Uzumaki.

(Hakke Kūshō) Eight Trigrams Vacuum Palm
Type: Offensive
Rank: A/S (S)
Range: Short-Mid/Short-Long
Chakra: 30-40 (40)
Damage: 60-80 (80)
Description: The user precisely pinpoints the enemy's vital points with the Byakugan and releases a high-speed palm thrust. A "vacuum shell" compressed using the Gentle Fist style is formed to attack the opponent's organs and soft tissue from a distance, blowing them off their feet with tremendous force before they even notice they were hit. In order to attain more power and range (S-rank) then a variation of this, Eight Trigrams Vacuum Palm Wall, necessitates that both hands are used. In this case, a more potent wave of compressed chakra is released with great force from both palms, simultaneously. And the result from this can be increased damage to not only the foe's targeted organs and soft tissue but also their hard tissue (e.g., bones). Of course, this variation has sufficient force to send a foe careening as far as five meters.
 

The_Empire

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Hisoka sees the young yellow head boy and his unique eyes. He passively activates his chakra sensory because he didn't want to get caught off guard with anything with his unique eyes.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

With this in mind the yellow head boy released a burst of chakra in the way of a wind gust from his hand. He yawns and does a spin kick. This would release a dragon of pure wind that would take care of the chakra burst and continue towards the yellow head boy who is talking shit.

( Konoha Ryūjin ) - Leaf Dragon God
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60 (x2 =120)
Description:
This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and EIG users
 

Shady Doctor

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Scoffing at the clowns reaction, Boruto analyzes the incoming dragon and immediately decides how he'd deal with it. He'd run straight at the dragon, jumping off of the statues head and onto the hands as he releases a steel ball run towards the dragon. The steel ball run would come near the dragon, sealing it inside as it continues at the clown; Aiming to burst into a flurry of destruction once it came into close range.

"Quiet eh? Check this trick out then!"

As Boruto said this, he'd jump off of the statues hand and onto the waterfall, running across as the Karma seal on his hand began to glow and expand across his body. Along with this, he'd grow a horn and his personality and overall aura became more dark and serious.

( Sutīru Bōru Ran: Rībaffu Ōbādoraibu ) Steel Ball Run: Rebuff Overdrive
Type: Defensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 + 120
Description: The user will release one of their Steel Balls outwards, imbued with a special Spin known as Rebuff Overdrive. Initially, this Spin will appear as a small distortion around the Steel Ball, emitting outwards by a few inches as though surrounded by a mild gust of wind. Upon reaching within short-range of the target/enemy, the Spin will expand outwards, rapidly growing into a powerful maelstrom barrier that ravages everything within the short-range area of the Steel Ball. Should the Steel Ball bet met with an incoming jutsu, the Spin will likewise expand, imparting a powerful sealing effect that absorbs the opposing technique should it be of equal rank or below into the Steel Ball, with the Spin once again shrinking. Upon reaching the target, as the barrier expands, the sealed technique will be released as well alongside the Spin, spread out throughout the area in what would appear to be an explosion made out of the absorbed technique as its power is added to the initial Spin's.

Note: Can only be used three times per battle, requiring a one turn cooldown
Note: Should Rebuff Overdrive absorb a technique, the cooldown increases to two turns
Note: No Fuuinjutsu or Steel Ball Run techniques above A-rank in the same turn, and none above S-rank in the next turn

( Kāma ) - Karma
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: Equal to Jutsu absorbed Damage
Damage: ( Varies depending on Level )
Description: Kāma is a seal that serves as a compressed backup of an Ōtsutsuki clan member's biological data that they can embed in the body of a chosen recipient, transforming them into a vessel for the Ōtsutsuki's will should they sustain fatal injuries. The vessel can learn to activate the Kāma and utilise a portion of the Ōtsutsuki's power and abilities, at times even allowing the Ōtsutsuki's will to manifest and take control over their body. When activated, Kāma significantly enhances the user's physical abilities and jutsu's power as well as absorb enemy's attacks like ninjutsu and large-scale explosions. In its various forms, these abilities are shared across them, though amplified at higher levels as well as adding newer abilities depending on the user's mastery potential.

Level 1: The lowest level, this version simply creates black markings across the user's body, and increases their Ninjutsu and Taijutsu by +20. This level also allows the user to cause explosions of built up chakra and allows the user the ability to absorb up to 40 chakra and below Ninjutsu regardless of rank up to 3 times ( once per turn ). The user gains a doubled speed boost as well as a durability capable of reducing 20 damage from techniques.

Level 2: This level, containing the same markings as before but now stretching up the arm and adding a small horn, likewise allows the user to increase their physical attacks and Ninjutsu by +30. Their Kāma now allows the user the ability to absorb any Ninjutsu of 80 chakra and below regardless of rank up to 4 times ( once per turn ) and the use of Kāma Rift. The user gains a 2.5x speed boost as well as a durability capable of reducing 30 damage from techniques

Level 3: The highest level of the Kāma seal, the user's markings cover his entire and spreads across his face and body in nearly symmetrical sunburst patterns. This version greatly increase his reactions and speed to the max, gaining a +40 damage boost to Ninjutsu increasing their physical attacks and Taijutsu by 30. Their Kāma allows the user the ability to absorb any Ninjutsu regardless of rank up to 5 times ( once per turn). The user gains a tripled speed boost as well as a durability capable of reducing 40 damage from techniques. They can now use the Kāma Rift up to 2 times per opponent. In this form, the user's personality changes to that of the Ōtsutsuki who gave them the Kāma as they possess the vessel.

Note: Kāma cannot absorb non-chakra based physical matter, such as viruses or water from a river being manipulated, thus becoming a vulnerability towards such attacks and weapons.
Note: Only Boruto, Kawaki and Jigen bios can use. Boruto and Kawaki can only use Level 1 and 2 while Jigen has access to Level 2 and 3.
Note: Can only be activated a max of 3 times, each lasting 6 turns with a 4 turn cooldown period. Level 3 can only be used one time for up to 5 turns. After use of Level 3, no other version can be used for the rest of the battle.
Note: After absorption, he is only able to use 2 jutsu the next turn and must wait a period of 3 turns before he is able to use it again.
 

The_Empire

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Hisoka senses the dragon being absorbed. He smirk at the steel balls continuing towards him. His left hand expands out a black orb that would absorb all of the damage before it could harm Hisoka himself. The kid is coming at Hisoka and his look change.

Oowee a new look. I wonder what it does. Let's see how should I test it out.

( Abusōbu Ude ) - Absorption Arm

Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.

Hisoka rushes at the kid also. He channels his wind nature in his right hand. He wants to hit the kid in his stomach and send him back to the statue he just came off of.

(Fūton: Uzu sentou) - Wind Release: Vortex Punch
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user charges up wind energy on his hands and attacks eventually slamming a fist into the foe's gut and then unleashing a blast of wind energy that sends the foe into the air.
 

Shady Doctor

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As the clown comes into close range, using his Pure eye Boruto could easily see the wind chakra built up within the hand so reacts accordingly. From his left sleeve a snake would slide out and dive at the incoming hand, absorbing the wind as the hand comes near Boruto.

As the snake is acting alone to absorb the ninjutsu, Boruto uses his right hand to grab a sword from his hip and do a right to left slash wide a wide arc; Aiming to slash him across his face at extremely high speeds.

"Back the hell up man.. "

(Hebi no Shukuen) Snake Feasting
Type: Defense
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user manifest a snake from one or both of their sleeves. This snake or these snakes are from Ryuchi Cave which can defend against A rank and below attacks being it elemental or normal ninjutsu and even inanimate objects. The snake(s) eat the attack they are defending from inanimate objects and jutsu. At this moment after eating the attack/inanimate object they disperse(no smoke but as if it just got burned). The attack is sent to a disclosed location in Ryuchi Cave that seals the attack inanimate to be never seen again. The size of the snakes grows depending on the situation. When the snake comes out is like the size of a snake from the "Hidden Shadow Snake Technique". The snake(s) can grow up to a large size(see spoiler for highest size). When the jutsu is used with one snake it can defend against A rank attacks and if used to manifest two snakes each snake can defend against B rank attack.
Note: Can only be used 4x per battle and only once every two turns.

( Kumo-Ryū Damashigiri no Jutsu ) - Cloud Style Deception Beheading Technique
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30 + 30
Description: Using the Body Replacement Technique to feign being attack, the user then takes advantage of their opponent's momentary shock, and charges forward with a lateral sword slash.
 

The_Empire

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Hisoka notices the snake coming from his opponent's left arm and it absorbs the wind attack but not his body part. The snake was very unique and has never seen such of a thing. But either way he was prepared because with his other hand as the snake appeared and seems like he was going to eat him Hisoka throws out three FTG cards that would go in different directions(one in mid air of each other, to the left 5 meters, and to the right 7 meters). He starts from left to right and disappears to the one on the left side. He would disappear as he saw his opponent drawing the sword. The way he was gripping it and how open Hisoka was it wasn't going to be good. As he appeared to the left of him but the right of Boruto he grabs the card with his left hand.

( Hiraishin no Jutsu ) - Flying Thunder God Technique
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40 ( +40 for every additional person teleported )
Damage Points: N/A
Description: The Flying Thunder God Technique is a space–time ninjutsu created by Tobirama Senju and used by Minato Namizake. Before the Flying Thunder God Technique can be performed, users must first mark a target with their technique formula. The formula is applied after the merest touch and cannot be removed; it will remain in place even after the user has died. By entering a dimensional void, users can instantly teleport to a formula's location whenever they please, regardless of distance. Anything or anyone that the user is holding, contacting, or that is linked with their chakra will teleport with them, but this requires additional chakra to do; particularly large objects can require so much chakra that a separate technique is required, placing a limit on how far away the user is able to teleport. Users can choose to teleport to a different location than the objects, or they can teleport objects without teleporting themselves. Minato's use of the Flying Thunder God Technique creates a yellow flash, in reference to his moniker.
Note: Can only used by Minato, Tobirama, and custom bios with access to it.
Note: FTG Marks last one entire arc.

Sooo Snake ninjutsu, a weird eye, and those markings, who are you? You remind me of Gon.

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Hisoka smirk and put his hands to his sides with his top half leaning back. With his right hand he performs a few hand seals and summons a toad above Boruto. This would have the toad create a large shadow because of his large body above Boruto but would smash him into the ground is the end result. At the same time he puts the card away and grabs hold of the gun on his left hip and fires it with wind nature chakra. This would shoot out a jester looking bullet directly at Boruto with A rank strength and draining 30 chakra points from the 100 chakra point clip.

(Kuchiyose: Bodīsuramu no Jutsu) - Summoning: Body Slam Technique
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will quickly summon a generic, human sized, warrior toad that slams into the target dealing heavy damage. The toad is human sized and brings with him a katana. Upon being summoned the toad already carries momentum towards the target, making this a very fast technique. Once it hits the target or is countered, he disperses.

Note: Can only be summoned by signers of the Toad Contract

Dēmontsuingan | Demon Twin Guns
Type: Tool
Rank: A
Range: Short
Chakra: N/A
Damage: N/A
Description: Demon Twin Guns(DTG) are named Liz and Patty and are Beretta M9 Pistols. Starting out each gun clip hold 100 chakra. The user must spend 100 chakra per clip to fill them up passively. These guns can release bullets from D-S rank that uses 10 - 40 chakra points which goes from 20 - 80 damaged; they do use a move per turn. These bullets can be shaped into different looks besides just bullets. These bullets can be elemental or raw chakra and follow the weaknesses of shaped manipulated elemental or raw chakra.

Counting chakra from the beginning.
1600 -15 -5 -30 -5 -40 -20 -5 -40 -20 =1420 Chakra Points
 
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Shady Doctor

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As Boruto goes to slash the clown, he takes out 3 cards and throws them in numerous directions, though what happened next is what was most intriguing. Suddenly the clown warped and vanished into thin air, completely avoiding Boruto's close range attempt while appearing at one of the cards instantly. This would be caught in Boruto's peripheral thus giving him notice of the clowns location, though it seemed he was already giving away his position by speaking to Boruto about some guy named Gon.

Soon the clown weaved a few hand seals and above Boruto a large toad was summoned, coming down at him with a mass amount of force. Seemingly at the same time, the clown pulled out a gun and shot out a jesture shaped wind bullet at Boruto. Guess he wanted to overwhelm the young shinobi. With no hesitation, Boruto plants his feet onto the water and begins to rotate at a high speed. This creates the Revolving Heaven, a dome of compressed chakra that expands outwards to long range, blasting the toad away, the jester bullet, the remaining scattered cards and the clown.

(Jūken: Hakkeshou Kaiten) - Gentle Fist: Eight Trigrams Palm Revolving Heaven
Type: Defensive/Offensive
Rank: D-S (S)
Range: Short-Long (Long)
Chakra: 10-40 (40)
Damage: 20-80 (80 + 30)
Description: A maneuver that obliges advanced chakra control—achieved via training in the Gentle Fist style—to release varied amounts of chakra from all of the user's 361 tenketsu, simultaneously. And in the midst of doing so, the user proceeds to rapidly spin and thereby, form a rotating shield of chakra with their own person at the epicenter. This functions as a defense to compensate for the Byakugan's blind spot as the released chakra blocks everything in a true 360° range and is able to send those struck by it careening back.

Note: D to C-rank is short-range while each rank thereafter will increase the diameter by 5 meters.

After successfully putting up a defensive effort, Boruto would quickly create a whirling dragon of lightning around his immediate position. The moment the dragon is created Boruto would have it attack the clown head on, aiming to rip through his torso as it shocked and burned his body. Meanwhile Boruto sprinted at full speed to close the gap between himself and the clown.

"I don't know anyone by the name of Gon, but I'm getting the vibes yall aren't friends."

(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 + 30
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.




Chakra:
2600
- (160 is in September pre stored)
- 165 (from the other turns)
- 75 (this turns)

(2200)
 

The_Empire

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Hisoka witnesses but also senses the large amount of chakra that shoots out of the kid's body. It was incredible how much chakra such of a young boy had. It was very odd he started wondering if he can beat this kid with such chakra. It wasn't like he was a Jinchuriki but more like from a great clan possible. His left hand comes up and expands a black sphere that absorbs all the chakra in the technique before it could even harm him. The kid had lots of power but he is pretty sure its the marks on the kids body. It is very similar to a fuuinjutsu.

( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.

A dragon of lightning comes at him as he was thinking about the kids power and the marks on one side of his body. He even thought about the curse marks that he has heard of but never seen. He dashes at a diagonal angle to the left front evading the dragon lightning. He rushes at the kid with a Rasengan in his left hand as he had evaded the dragon. The Rasengan was created mid dash evading the lightning dragon.

You little brat thinking you can just kill me with such attacks. No matter the power there is always away to around it. Now take this.

(Chiratsuki Kaihi) - Flicker Evasion
Type: Defensive
Rank: B
Range: Short-Mid
Chakra: N/A
Damage: N/A
Description: A simple yet effective Ninjutsu technique, Minato will dash in a burst of raw speed and jump, run or dodge an incoming attack. This is done by taking advantage of his enhanced reactions and his fast intellect when perceiving an attack and combining it with a burst of pure movement speed. Of course this can only be used on a battle ground that enables it and never mid air. It has some limitations though as Minato himself doesn't have a high movement speed but its still enough to mimic what can be described as an "instant" movement. Because of this, if the user wants to dodge or evade attacks from faster bios such as Raikage bios or EIG users, he needs the use of his space time techniques. The technique also has some limits in the movement it can produce, which are overall linear, lacking the ability to produce intricate and complicated movement patterns. Doujutsu users (at least 2T for Sharingan), Sensors or EIG users/masters as well as users with high reaction/reflexes or senses will still be able to track the user although, in some cases, become unable to react.Note: Only useable by Tobirama Senju and Minato Namikaze bios.
Note: Useable once every two turns, and up to three times.

(Rasengan) - Spiral Sphere
Rank: A
Type: Attack
Range: Short
Chakra Cost: 30
Damage Points: 60 (+20 =80)
Description: Rasengan was a Ninjutsu technique developed over the span of three years by the Fourth Hokage, Namikaze Minato. The technique was taught to his sensei, Jiraiya, who then passed it on to Minato's young son, Naruto, years later. The technique is unlike many other jutsu in that it does not require any hand seals. It just relied on the ninja's ability to mold chakra. The ninja concentrates a contained, fast, rotating sphere of chakra in the palm of their hand, which can create a destructive impact.

1420 -40 -30 =1350 Chakra Points
 

Shady Doctor

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With the clown evading the dragon head in an arc like fashion, Boruto could notice him create something all too familiar within his hand; A rasengan. Boruto knew unless this guy was as good as him or his pops with that technique, he'd need to close in on him, so he took that to his advantage. With a quick 3 hand seals, Boruto releases 4 flame-like projectiles, all aiming in specific areas. Two would randomly go into the sky, heating up the atmosphere to create storm clouds above, triggering rain and stuff in mere moments. The other two were aimed at the clown. One would be aimed directly at him in attempts to strike his torso, causing an explosion that would engulf his body entirely. The other would be aimed to hit the ground in front of where he's running, causing an explosion that covers mid range in that direction and to the sides.


( Katon: Shinku Kaen ) - Fire Release: Crimson Flame
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80 + 30
Description: The user forms three handseals and accumulates fire and/or lava chakra in his hand and triggers a series of large fiery flame projectiles. After colliding against the target, it will explode in red flame blasts. This technique is powerful enough to demolish an entire area, causing a massive mid ranged explosion. The more blasts the user makes, the smaller the ensuing explosions become.


After releasing the flames, Boruto immediately conjured an automated defense of stygian water around his immediate area to protect him from future attacks that may come within close range.


"Soon you'll run out of tricks also and I'll take your head. I may be young but I'll be teaching you a lesson of death."


( Suteijian Suiton: megami no hogo ) Ξ Stygian Water: Protection of The Underworld Goddess

Rank: A


Type: Offensive/Supplementary/Defensive
Range: Short - Mid
Chakra Cost: 30 ( -10 per turn )
Damage Points: 60 + 30
Description: Similarly to the Water Release: Water Prison Shark Dance Technique, the user creates a small pool of Stygian Water around and under him. As he moves, this water jutsu likewise moves to keep up with his positioning at the same speeds. This means as long as he moves, this jutsu will move with him while in use. Alongside the pool of water under him, a thin and barely visible mist is created, a mist that carries no corrosive capabilities and covers a short range radius around the user . What this mist does, much like the The Rain Tiger at Will technique, is detect foreign chakra that enters it's depths but doesn't give the user himself awareness nor any sort of sensing. Once Something is detected, Stygian Water immediately rushes the target to combat and eat away at whatever enters it's realm, even if the user himself isn't aware . It can also be used as a way to cause direct harm if needed. Similar to Mei Terumi and her corrosive element, this water would not directly burn the user himself, but if he were to somehow be bluntly hit by it, he wouldn't be immune to be damaged as such.
Note: This jutsu lasts 3 turns with a 2 turn cooldown period and can only be used twice.
Note: After ending, the user cannot use S rank or higher Stygian Water jutsu This turn or next





Chakra:
2200
- 40
- 30
- 5


(2125)
 

The_Empire

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Hisoka noticed the opponent trying to keep him away and doing the fire technique. He watches the direction of each of the fire projectiles. The fire balls could heat up the sky but wasn't sure if it had enough power behind it but either way he needed to do something before he figures out what happens with this change of weather. The other two projectiles one is coming at him and his Rasengan but the other creates an explosion of the water that would cloud his view of his opponent. He intercepts the fire projectile coming at him with his Rasengan. It would destroy the projectile with ease. With his right hand he tosses out two FTG cards one at the sky to the right and left. He gathers a large amount of water from the water source the guys are standing on and pushes out a large wave of water directed at his opponent. The Rasengan he had disperse before doing the technique.

(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Type: Offensive/Defensive
Rank: A
Range: Long
Chakra: 30
Damage: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.

Note: Requires a water source.

Right after he sends down a tornado from the sky directly on his opponent as the large wave is coming at him also from the front. Hisoka still senses his opponent chakra to see where it would go or do.

(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.

1350 -30 -30 =1290 +15 +5 +5 +5 =1320 Chakra Points

Forgot Chakra Sensory doesn't cost any chakra thanks to the speciality.
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
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Kin
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Trait Points
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After the clown dropped dead, Boruto notices a seal activate on his body which started to pull in everything within a specific range, sealing shit into the body. Boruto would open a space/time rift and use it to teleport long range away, completely evading the sealing ability.


After watching the limp body seal the surroundings into itself, Boruto summons a snake that would release sealing scripts that grabbed the clown and retracted it into the snakes mouth to be sealed away.


( Kāma ) - Karma Rift
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 50
Damage: N/A
Description: Using Kāma as a medium, the user creates a rift from the mark, which allows anyone who enters it to travel to a chosen location including foreign dimensions the user has gained access to. The rift's formation is fast enough for catch targets off guard, teleporting as close as 5 meters away and if in contact with them, transport them alongside himself when teleporting.
Note: Can only be used twice per battle, unable to be used for 4 turns in between each use.


(Hebi Fūinjutsu: Sunēkuhaipu) – Snake Sealing Art: Snake Hype
Type: Supplementary , Defensive


Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user will do hand seals and draw blood and summon a special white snake the size of the one Sasuke used to protect him self against Deidara's clay. The snake will then open its mouth and releases four strings of sealing formula that looks like smaller snakes that wrap around the opponent and binds their movement. The snake will than have the formula starts retracting back till it gets into the snake's mouth. The snake will the eat and opponent and complete the seal causing the opponent to be completely sealed inside its stomach unless overpowered. The user could also use this to seal dead corpses to store and use this to store weapons inside the snake the the user can not hold. When unsealing the snake will just spit out the body or weapon with the formula wrapped around it still till its completely outside its body and then retracts the formula only.
Note: Usable 1 times a match
Note: Must know Snake Summoning
Note: If the opponent destroys the formula strings before they are binded than they can prevent this.
Note: Lasts a maximum of 4 turns on the field.
 
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