[Open] This is an open fight. A fight which is open for all.

Erzo

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Open fight
Mid range
Reis R&R
Terrain is plain field.

I'll use Nagato bio and make first move but it's just activation of Paths so here:
(Chikushōdō) - Animal Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Nagato will activate the Animal path which grants him the ability to summon various creatures to help aide in battle. Each creature served a different purpose in battle. Each animal summon also has the Rinnengan and as such Nagato is able to see through their eyes as well. Each animal had various body piercings as well, suggesting that they too were under his control. The user needs to clap his hands in order to do the summons, not needing the traditional blood sacrifice and can summon 2 animals at the same time.
Note: Can only be used by Nagato biographies for the activation of the path and will remain continuouslty activated.

(Shuradō) - Asura Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to summon mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows the user to create up to 4 extra arms which can be used in a variety of ways. Such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack his opponent. He can also alter his ownhead to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary for 6 Paths of Pein bios.

(Tendō) - Deva Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Post your bio and I'll pick an opponent. Someone strong. Like super strong.
Btw this fight is open. :)
 

Edward

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Im not super strong but i'll fight you.




Sword of the Thunder God strapped to his back.

Tobirama caught a glimpse of the purple patterned eye and knew immediately that he was standing in front of a powerful enemy. "... The Rinnegan; who are you, exactly?" Tobirama activates his sensing abilities, to ensure that any sneak attacks wouldn't go pass him. Ready for battle, Tobirama waves a single hand seal, creating a fairly large water dragon to materialize in front of him. With a single hand motion, he would order it to attack Nagato as he stands on a defensive stance, awaiting for Nagato's response.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability


(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox β†’ Monkey β†’ Hare β†’ Rat β†’ Boar β†’ Bird β†’ Ox β†’ Horse β†’ Bird β†’ Rat β†’ Tiger β†’ Dog β†’ Tiger β†’ Snake β†’ Ox β†’ Ram β†’ Snake β†’ Boar β†’ Ram β†’ Rat β†’ Yang Water β†’ Monkey β†’ Bird β†’ Dragon β†’ Bird β†’ Ox β†’ Horse β†’ Ram β†’ Tiger β†’ Snake β†’ Rat β†’ Monkey β†’ Hare β†’ Boar β†’ Dragon β†’ Ram β†’ Rat β†’ Ox β†’ Monkey β†’ Bird β†’ Yang Water β†’ Rat β†’ Boar β†’ Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.
 
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Erzo

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Im not super strong but i'll fight you.




Sword of the Thunder God strapped to his back.

Tobirama caught a glimpse of the purple patterned eye and knew immediately that he was standing in front of a powerful enemy. "... The Rinnegan; who are you, exactly?" Tobirama activates his sensing abilities, to ensure that any sneak attacks wouldn't go pass him. Ready for battle, Tobirama waves a single hand seal, creating a fairly large water dragon to materialize in front of him. With a single hand motion, he would order it to attack Nagato as he stands on a defensive stance, awaiting for Nagato's response.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability


(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox β†’ Monkey β†’ Hare β†’ Rat β†’ Boar β†’ Bird β†’ Ox β†’ Horse β†’ Bird β†’ Rat β†’ Tiger β†’ Dog β†’ Tiger β†’ Snake β†’ Ox β†’ Ram β†’ Snake β†’ Boar β†’ Ram β†’ Rat β†’ Yang Water β†’ Monkey β†’ Bird β†’ Dragon β†’ Bird β†’ Ox β†’ Horse β†’ Ram β†’ Tiger β†’ Snake β†’ Rat β†’ Monkey β†’ Hare β†’ Boar β†’ Dragon β†’ Ram β†’ Rat β†’ Ox β†’ Monkey β†’ Bird β†’ Yang Water β†’ Rat β†’ Boar β†’ Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

Seeing his opponent with his Rinnenga, Nagato could tell he was going to be a powerful opponent due to the scale of his chakra. But he was God. The child the prophecy foretold. Nobody could beat him and that was fact.

Me?... I am God.

Nagato would also activate his sensing so that it'd aid him in keeping track of movement and general techniques when they're heading towards him from spots even his rinnengan cannot see.

Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability



As you release your water jutsu, Nagato would use animal path to make two simultaneous summons. The first would be a bird which is summoned below him and immediately flies into the air 5 meters above ground, hovering there as it flaps it's wings.

The second would be summoned 5 meters in front (still short range). The second summon would be a giant centipede which upon being summoned would straight away head violently towards you, aiming to smash into your body. At first it'd of course hit against the water dragon, continuing without any real damage as it's hard shelled body allows it to remain protected.

Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: This summon is a large bird which has a number of body piercings, llinking its chakra with the user and as such manifests the Rinnegan. The bird itself is unusual, as not only does it demonstrate a prominent and jagged beak, but it also features three distinct legs as well as wings. This summon can move at an incredibly fast speed, and can use that velocity combined with its beak to form powerful dive attacks (the beak can be used to defend agasint up to B-rank attacks or break through up to B-Rank defenses). It also has the ability to lay explosive eggs.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once



Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: This giant centipede summon has a number of body piercings and the Rinnegan, implying it is being controlled by Pain. The centipede had an extremely hard shell and as such, was able to use its body to demolish buildings in Konohagakure. The centipede can resist damage from techniques A rank and below.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once


 

Edward

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As the summoning approached, Tobirama noticed the eyes, the eyes of both summons, actually. They both had a set of Rinnegan. Even his summonings have the Rinnegan?! Tobirama thought, while forging a single hand seal. Before the centipede makes contact with Tobirama, a large mass of water would rise underneath it, and the source of water would be shaped into a large kracken-like figure. It had six giant tentacles, all of which were about fifty meters tall. It's tentacles restrained the movements of the summoning, while wrapping around the Centipede's body and crushing it in the process. After it disperses, the Kracken would be ordered to attack the flying bird, grabbing hold of its leg with one tentacle to pull it down to the ground, while the rest would randomly slam the area Nagato stood upon, in an attempt to crush his body. "Huh, a self proclaimed God? Will i become "God" If i kill you?". Tobirama sarcastically asked Nagato.

(Suiton: Aoriika) Water Style: Kracken
Rank: S
Type: Attack
Range: Short - Mid
Chakra cost: 40
Damage Points: 80
Description: When a water source is nearby the user preforms the necessary hand seals. Once released the water in the water source begins to rise out of the water and form a "Kracken" look, along with 6 giant water tentacles 50 feet long. The user is able to use the tentacle to slams down on areas creating waves or slamming to hit a target. The tentacles may also grab the target and throw them into the distance. All the tentacles can work in a motion that causes a lot of commotion in the area of land and water in range; this can cause a wide spread attack or just to allow the user to escape in the commotion.
Notes:
- Only usable with a water source
- Usable once per battle
- Lasts one turn
- The Kraken and his tentacles do not reform when hit/cut
- Unable to use another "Water Style" in same turn
- Only trainable/usable by Dexter..
 

Erzo

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As the summoning approached, Tobirama noticed the eyes, the eyes of both summons, actually. They both had a set of Rinnegan. Even his summonings have the Rinnegan?! Tobirama thought, while forging a single hand seal. Before the centipede makes contact with Tobirama, a large mass of water would rise underneath it, and the source of water would be shaped into a large kracken-like figure. It had six giant tentacles, all of which were about fifty meters tall. It's tentacles restrained the movements of the summoning, while wrapping around the Centipede's body and crushing it in the process. After it disperses, the Kracken would be ordered to attack the flying bird, grabbing hold of its leg with one tentacle to pull it down to the ground, while the rest would randomly slam the area Nagato stood upon, in an attempt to crush his body. "Huh, a self proclaimed God? Will i become "God" If i kill you?". Tobirama sarcastically asked Nagato.

(Suiton: Aoriika) Water Style: Kracken
Rank: S
Type: Attack
Range: Short - Mid
Chakra cost: 40
Damage Points: 80
Description: When a water source is nearby the user preforms the necessary hand seals. Once released the water in the water source begins to rise out of the water and form a "Kracken" look, along with 6 giant water tentacles 50 feet long. The user is able to use the tentacle to slams down on areas creating waves or slamming to hit a target. The tentacles may also grab the target and throw them into the distance. All the tentacles can work in a motion that causes a lot of commotion in the area of land and water in range; this can cause a wide spread attack or just to allow the user to escape in the commotion.
Notes:
- Only usable with a water source
- Usable once per battle
- Lasts one turn
- The Kraken and his tentacles do not reform when hit/cut
- Unable to use another "Water Style" in same turn
- Only trainable/usable by Dexter..

As the tentacles come towards Nagato having dealt with his first summon, he'd simply release wind chakra from his finger tips, causing 10 small humming birds made of Wind to blast off from his fingers and meet the tentacles before they reach him, destroying the water as the two attacks make contact.

As this is happening, Nagato's bird would come down close to the ground, from which Nagato would then jump down as the bird takes off to fly high above him, long range in distance whilst remaining direction above, giving him a bird's eye view of the area.

Rank: S
Type: Attack/Defence/Supplementary
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: A simple jutsu used to combat against faster paced opponents, Shu's tempting breeze relies on the user to have faster moving opponents, who - once set off from their initial spot - can't control their speed and movement without effort. The user, upon seeing the opponent set off or prepare to set off would manipulate his chakra at the end of his finger tips (including thumbs) and extend multiple small birds which resemble hummingbirds in both looks and size (generally between 5-9 inches). The birds are made out of translucent wind which can be manipulated to fly around the user, creating a barrier of slicing wind, using their speed and sharpness of their beaks/wings to create the barrier, making it impossible for things to bypass them as they continue to intertwine with each other. The user would be able to manipulate the wind made hummingbirds, allowing him to not only create the barrier but also manipulate the birds to fly outwards and perform coordinated attacks which are extremely hard to evade and having the power to slice the opponents skin or even just pierce through their body. Although a simple move to counter, when used against faster moving opponents, the natural 'colour' of wind and the girth of the hummingbirds allows them to be extremely hard to see for an opponent moving at fast speeds. Moreover, as a Wind jutsu, the user can also change the nature of the technique so that rather than its slicing abilities, the hummingbirds madeof wind combine to provide a large blowing force which can be used to push back enemies and summons of various sizes within reason. The hummingbirds are generally fast flying birds, this allows them to keep up with faster opponents without trouble. This speed limit however, only goes up to the third gate. This special ability does not mean they are generally able to fly at that speed but they instead are able to merely have the ability to adjust their speed to match their opponent, when faced against opponents faster than their average speed which is generally equivalent to double of the average ninja.
~ Can only be used 2 times
~ Can only be taught by Erzo
~ Lasts 3 turns unless destroyed
~ Once used, must wait 1 turn before re-using.
~ No other wind jutsu higher than A-rank in same turn or next turn
~ The hummingbirds can be used to attack but will always act as a whole, seemingly like a flock and never individually.




The man attempted to insult Nagato, using the words 'self proclaimed', not believing he was truly the child of prophesy.

Your water Ninjutsu almost rivals that of mine, are you a member of the Hidden Mist? Perhaps you can tell me if the 6 tails still resides within your village...

His intentions had changed, he had wanted to gain information on the tailed beasts so that he could collect them himself. Letting this man die so soon would prevent that.
 

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"A Kirigakure nin? No, not that. But i am the 2nd Hokage. Tobirama boasted, as he took out four kunais of his own, marking them with a Flying Thunder God Seals. He places them back on his ninja pouch where it is easily accessible. "I don't see a Ninja Headband, and your odd uniform suggests you're part of an organization other than a Hidden Leaf. With that said, as a shinobi, i feel it my responsibility to take you down, heh." As he talked, a watery substance would lift up from the ground around Nagato's location. The substance would turn into mist, a thick mist that would cover Nagato's location. Within the location, Tobirama materializes, from thin air, two hydra heads on the ground with the use of a single hand seal. One on the left, and one on the side, both of which would be far enough to be unsee-able within the mist, about 5 meters. The two hydra heads would be instructed to release a torrent of pressurized water, both aimed at the side of the stomach. Meanwhile, Tobirama throws a single, non FTG Kunai aimed at your last position.

( FΕ«in Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.


(Kirigakure No Jutsu) - Hidding in Mist Jutsu
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Note: Can be created through releasing from mouth or manipulating a nearby water source.


(Suiton: Hidora Taihō) - Water Release: Hydra Cannon
Type: Attack
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage: 40
Description: The user forms the Ram handseal and creates two Hydra heads from a water source. They then fire spiraling streams of pressurized water from their mouths at the enemy powerful enough to rip off clothing and cause internal damage.
 

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"A Kirigakure nin? No, not that. But i am the 2nd Hokage. Tobirama boasted, as he took out four kunais of his own, marking them with a Flying Thunder God Seals. He places them back on his ninja pouch where it is easily accessible. "I don't see a Ninja Headband, and your odd uniform suggests you're part of an organization other than a Hidden Leaf. With that said, as a shinobi, i feel it my responsibility to take you down, heh." As he talked, a watery substance would lift up from the ground around Nagato's location. The substance would turn into mist, a thick mist that would cover Nagato's location. Within the location, Tobirama materializes, from thin air, two hydra heads on the ground with the use of a single hand seal. One on the left, and one on the side, both of which would be far enough to be unsee-able within the mist, about 5 meters. The two hydra heads would be instructed to release a torrent of pressurized water, both aimed at the side of the stomach. Meanwhile, Tobirama throws a single, non FTG Kunai aimed at your last position.

( FΕ«in Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.


(Kirigakure No Jutsu) - Hidding in Mist Jutsu
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Note: Can be created through releasing from mouth or manipulating a nearby water source.


(Suiton: Hidora Taihō) - Water Release: Hydra Cannon
Type: Attack
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage: 40
Description: The user forms the Ram handseal and creates two Hydra heads from a water source. They then fire spiraling streams of pressurized water from their mouths at the enemy powerful enough to rip off clothing and cause internal damage.

As the mist rises, Nagato wastes no time in releasing a stream of wind from his mouth which would take on the shape of a twister. Not only would this twister aim to damage the opponent, but it'd also clear away the surrounding mist due to it's nature of blowing things away.

The twister is sent forwards, towards the previous location of the opponent all whilst blowing the Mist away with ease, allowing Nagato regain his vision back of his opponent.

Hokage... Maybe I'll kill you and get to the Nine tails first.

Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user releases a stream of wind infused chakra from their mouth that takes on the shape of a twister to attack the enemy.



Nagato would then make a clone which would be created to his right side, exactly 5 meters away, at the edge of short range. Upon creation, the clone would run in an arc towards you, letting itself be a distance of mid range to Nagato's right almost instantly after it's creation.

As the clone (we'll call the clone Yahiko) is created, he'd throw wind infused rods towards your chest area. They'd come at a slight angle rather than straight at you due to Yahiko's positioning.

Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.


 

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Noticing the twister coming his way, Tobirama reacts by creating a body of water underneath him. He manipulates this body of water to travel at an arc to the right, easily evading the twister while also dodging the projectile Yahiko threw at him. He stops his movement once he's at your right, approximately ten meters away. Standing firmly on the ground, Tobirama creates a single hand seal. Around you, four warriors carrying pressurized katana's made of water would rise from the ground, in a square-formation about one meter around you. Upon materializing, all of them would slash with their katana in an attempt to wound the Nagato. Meanwhile, Tobirama activates his Chakra Sensing ability once again.

Nine-tails? Does he mean... Hashirama's wife?

(Suiton: Setsuna Mizu no Jutsu) – Water Release: Instant Water Technique
Rank: C
Type: Supplementary
Range: Short – Long
Chakra cost: 15
Damage points: N/A
Description: Tobirama using his water mastery will jets towards his opponent at a high rate of speed. Without moving his feet, water forms under them, as if he is skiing across a body of water. (The speed in which this technique uses can be followed by normal sight)
Note: Can only be used by Tobirama biographies.


Suiton | Sono ichi izure denka Mizu ) Water Style | The ones who charge on Water
Type: Offensive/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: If the user or the intended target is on the water or on a wet area (i.e. after a strong water technique was used) then this technique can be done. The user will preform one handseal and then release their water chakra in the water or damp ground, they will mold the chakra in the water to rise up 4 watery-type warriors. As the water rises up they begin to move to where the user wishes. These warriors are the same size as the average person, they move as fast as the user but they're unable to preform any jutsu. These warriors carry swords, hammers, spears, and shields (up to the user). These weapons are very concentrated and can be used to slice, cut, stab, block. When a warrior is destroyed they blow up and spray water everywhere in about a 10 foot radius, normally this would do nothing but get the target wet but if the warriors are infused with lightning from a separate technique then if they blow up and if they get water on them then the target will be paralyzed for a few seconds.
Restrictions
- Can only move up to mid-range from the user
- Warriors can attack all together/in a formation/ in all directions separately
- Must have mastered Suiton training and be at least Sannin rank
- Only usable/trainable by Coyote
- Usable 3 times


(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability
 

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Noticing the twister coming his way, Tobirama reacts by creating a body of water underneath him. He manipulates this body of water to travel at an arc to the right, easily evading the twister while also dodging the projectile Yahiko threw at him. He stops his movement once he's at your right, approximately ten meters away. Standing firmly on the ground, Tobirama creates a single hand seal. Around you, four warriors carrying pressurized katana's made of water would rise from the ground, in a square-formation about one meter around you. Upon materializing, all of them would slash with their katana in an attempt to wound the Nagato. Meanwhile, Tobirama activates his Chakra Sensing ability once again.

Nine-tails? Does he mean... Hashirama's wife?

(Suiton: Setsuna Mizu no Jutsu) – Water Release: Instant Water Technique
Rank: C
Type: Supplementary
Range: Short – Long
Chakra cost: 15
Damage points: N/A
Description: Tobirama using his water mastery will jets towards his opponent at a high rate of speed. Without moving his feet, water forms under them, as if he is skiing across a body of water. (The speed in which this technique uses can be followed by normal sight)
Note: Can only be used by Tobirama biographies.


Suiton | Sono ichi izure denka Mizu ) Water Style | The ones who charge on Water
Type: Offensive/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: If the user or the intended target is on the water or on a wet area (i.e. after a strong water technique was used) then this technique can be done. The user will preform one handseal and then release their water chakra in the water or damp ground, they will mold the chakra in the water to rise up 4 watery-type warriors. As the water rises up they begin to move to where the user wishes. These warriors are the same size as the average person, they move as fast as the user but they're unable to preform any jutsu. These warriors carry swords, hammers, spears, and shields (up to the user). These weapons are very concentrated and can be used to slice, cut, stab, block. When a warrior is destroyed they blow up and spray water everywhere in about a 10 foot radius, normally this would do nothing but get the target wet but if the warriors are infused with lightning from a separate technique then if they blow up and if they get water on them then the target will be paralyzed for a few seconds.
Restrictions
- Can only move up to mid-range from the user
- Warriors can attack all together/in a formation/ in all directions separately
- Must have mastered Suiton training and be at least Sannin rank
- Only usable/trainable by Coyote
- Usable 3 times


(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability
The time period is really ****ing up the 'RP speech' we're attempting. xD



As the soldiers are building their bodies, Nagato would focus his Earth chakra into the ground half a meter around him and cause pillars of Earth to emerge from the location exactly half a meter around the growing men made of Water.

The pillars would slice into the water whilst countering the strikes (assuming they have time to make them). The Earth is strong and dense and slices through the body of Water with ease, causing it to fall. The 'explosion' of Water would be defended against (unintentionally) by the growing pillars of Water which would make a sort of wall around Nagato.

Yahiko would however get splashed, but remains unaffected and unsurprised as he could see the water coming from quite a distance away and not also due to that distance, not much gets on his persons.

Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Descripton: Creates strong pillars, tools and shields made out of earth.




As all this happened, Yahiko would stand watch, using both his eyes to allow Nagato vision of all things going on, whilst both clone and real body would also be using their sensing to keep track of things.

Yahiko is at an angle and not directly behind Nagato as he began to run in arc earlier, before Tobirama decided to move positions. From his new position and after Nagato had defended from the Water (assume this happens just after you've activated your sensing), he'd use Deva Path's abilities to pull you towards him.

The pull forwards would move you in an arc (not very wide, just a tiny bit) towards him, arcing towards his right as you get closer and closer. The pull is strong and the has a hold on your whole body, making it hard to stop.

Rank: S-Rank
Type: Supplementary/Defense/Attack
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user is able to use Deva Paths gravitational abilities to pull something to them. The user will use his hands to focus the direction and the target his wishes to pull towards him. Unlike Shinra Tensei, this technique isn't an omnidirectional effect but rather a precise one. The user is able to pull anything he can perceive towards him. In certain uses, the user will be able to direct the pulled target as its being pulled into large arc-like movements, but will always end up pulling them towards him. The technique follows the same nature of Shinra Tensei but used on a focused manner and instead of pushing, pulling the enemy.
Note: Once used, takes 1 turn cool down to use gravitational related techniques again.
Note: Can only be used by Rinnegan Bios with the (Tendō) - Deva Path active



At the same time, Nagato would have stopped focusing chakra into his Earth technique. The Earth wall then crumbles down to the ground as he release four missiles from his hand which opens up in a mechanical way.

The four missiles would follow you as you move towards them, striking you just before you enter short range. The missiles follow chakra so the universal pull would do nothing to hinder them. Two missiles would hit you from your left and right side whilst the other two would hit your chest.

Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Using the Asura Path's abilities, the user is able to create missiles from his body that can be launched at the opponent. The selected body part will open up and revealing "missile bays", from which the missiles will shoot up. These missiles home in to the targets chakra signature and can track multiple targets. The user is able to produce up to 4 missiles.
Note: Can only be used by rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.


 

Edward

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Lmfao, ikr xD.


Upon activating his Chakra Sensory ability, he felt his body move, against its will. It seemed as if a wall of wind was behind him that forced him to go towards the direction of the Rinnegan-wielder. With the odd ability acting as a threat, Tobirama drops a single FTG Kunai from his ninja pouch, somewhere around the ends of Short-range. As the rockets are released, Tobirama released a large torrent of water, which was aimed towards the real Nagato and grew in size, easily destroying the rockets headed towards Tobirama with brute force alone, while continuing towards Nagato. As he releases this torrent of water, Tobirama would throw yet another FTG Kunai at a high arc and aimed it diagonally, landing somewhere around mid-range from the clone.

The power to control Gravity? That must be one of the Rinnegan's abilities... Tobirama thought, as he is continuously pulled by the Gravitational pull from the clone.

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.
 

Erzo

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Lmfao, ikr xD.


Upon activating his Chakra Sensory ability, he felt his body move, against its will. It seemed as if a wall of wind was behind him that forced him to go towards the direction of the Rinnegan-wielder. With the odd ability acting as a threat, Tobirama drops a single FTG Kunai from his ninja pouch, somewhere around the ends of Short-range. As the rockets are released, Tobirama released a large torrent of water, which was aimed towards the real Nagato and grew in size, easily destroying the rockets headed towards Tobirama with brute force alone, while continuing towards Nagato. As he releases this torrent of water, Tobirama would throw yet another FTG Kunai at a high arc and aimed it diagonally, landing somewhere around mid-range from the clone.

The power to control Gravity? That must be one of the Rinnegan's abilities... Tobirama thought, as he is continuously pulled by the Gravitational pull from the clone.

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.


Nagato would see the incoming Water and perform a single hand seal whilst focusing on his Wind chakra, releasing a huge blast of wind which travels towards your weakened water blast and neutralizes it, preventing either attack from continuing on towards the other person.

Just as this happens, you find yourself to suddenly become 'paralysed' and stuck in mid air, unaware of what just happened to you whilst you feel large amounts of chakra in the area all around you.

Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.




This is due to Yahiko who would release the pull he had earlier, sending you flying to their right side since he'd made you travel in an arc and the sudden release would cause you to travel in an angle, and not towards them as planned. He does this as soon as you release the water as it's clear danger to both himself and his original.

Yahiko would then simply perform two hand seals and create a web like structure made of solid-water wires everywhere in the battlefield apart from the area in front and around him, leaving Nagato unaffected. The water threads are solid-like and would stop the Kunais in their place, allowing Nagato to sense their location through his threads as they vibrate once suddenly caught in the web.

(Suiton: Shelob No YΕ«waku) Water Release: Shelob's Temptation
Rank: S
Type: Attack/Supplementary/Defence
Range: Short - Long
Chakra Cost: 40 (-10 per turn)
Damage Points: N/A
Description: The user performs two handseals, manipulating the moisture in the air and ground so as to create a gigantic web made of wire thin threads comprised of water. The web envelops the area mid range around the user, being exceptionally inconspicuous due to the thin size of the threads and the translucency of the water. The threads have an exceptionally sticky like quality, as well as being rather elastic and having a solid like property. Should the opponent move, they would find themselves running into one of the threads, when they do so the vibrations of the threads movement would be sent directly back to the user, who is connected to the web via use of a single thread that attaches to the users chest. This effectively allows the user to detect the movement of any objects within the webs range of influence lest they find a way to avoid the webs entirely. This single web attached to the users chest is optional, and is not a requirement, leaving it up to the user whether he/she'd want it, as it'd be more or less useless if the user and his opponent have a clear view of each other. Also, when an object comes in contact with a thread, the web clings to them as it begins to expand and propagate, fully consuming the opponent in a sticky mass of water in an attempt to drown them or fully cease the objects movements. The user is capable of traversing through the web with ease, without being hindered. The user is also capable of removing the webs attachment from their chest, so as to prevent attacks conducting through the web and directly into them. Alternatively the user can perform an extra handseal upon the opponent being ensnared, this causes the web to abruptly snap in on the targeted object, trapping them within its wired embrace as it consumes them in an exceptionally large and exceptionally strong sticky bubble of imprisonment.
Note: Can only be used 2x
Note: Can only be taught by Erzo
Note: Web lasts until either destroyed, or four turns pass.
Note: No Water jutsus higher than S-rank, in the same turn.

The first Kunai you dropped would drop as you planned, the second however would stop roughly a meter or two above you, but would not travel as you planned since the webs form quickly.

A mere insect, trapped in the webs of a God.

Spoke Nagato as his opponent was helplessly trapped whilst both Yahiko and himself watched the struggle.
 

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With his chakra sensing abilities already activated from previous turns, Tobirama analyzed the strings that appeared, unseeable to the naked eye but thanks to his chakra sensing techniques, he was able to notice that the chakra was manipulated to be all around him, resembling a maze/web. In response, he would release an omnidirectional burst of wind, blasting away the wind webs around the battlefield, which would, at the same time, push the kunai suspended in air further, somewhere outside of mid-range. Nagato, the original, would be pushed back to mid-range but receive no damage.

(Futon: Shou Keiteki) Wind Style: Devastating Whistle
Type: Defense/Supplamentary
Rank:S
Range: Short
Chakra:40 (-10 pr turn)
Damage: N/a
Description: This is a very useful jutsu to keep enemies from getting into close range, and blowing away weapons/items. The user will gather up large amounts of wind chakra into every single pore into their body. Once done, they will release it all at once, creating an immense and powerful breeze of wind from their body in every single direction up to short range. The breeze is so powerful that if one person is in short range, the wind pressure would blow them back into mid range with ease, and even then the opponent can still feel the breeze all the way up to long range (It would feel as if its simply windy from Mid-Long range) It is able to blow away objects giving them more speed (If a kunai was to be thrown at the user and this jutsu is active. It would blow the object back twice as fast due to the wind propelling the weapon backwards) This justu essentially makes it extremely hard to get within short range without being blown back violently. Luckily this jutsu does no physical damage except the small blunt impact of being blown back but that isnt strong enough to do damage. This jutsu is very unique, cause just like chidori has the chirping sound, this jutsu gives off a loud whistling noise, to give off its unique nature of a jutsu as the air currents makes the noise from the users body. This jutsu is in no way offensive so it does no damage whatsoever.

-Can use 2 turns times max
-Last 1 turn


As the area around him is cleared off, and a gap between the two shinobi's, Tobirama would perform a single hand seal in which he'd create a shadow clone right next to him. "Two against two... I like these odds better." Tobirama added, as he makes physical contact with his clone and marks it with a FTG Mark. "Is that all you can do, 'God'?" Tobirama mocked.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.


( FΕ«in Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.
 

Erzo

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With his chakra sensing abilities already activated from previous turns, Tobirama analyzed the strings that appeared, unseeable to the naked eye but thanks to his chakra sensing techniques, he was able to notice that the chakra was manipulated to be all around him, resembling a maze/web. In response, he would release an omnidirectional burst of wind, blasting away the wind webs around the battlefield, which would, at the same time, push the kunai suspended in air further, somewhere outside of mid-range. Nagato, the original, would be pushed back to mid-range but receive no damage.

(Futon: Shou Keiteki) Wind Style: Devastating Whistle
Type: Defense/Supplamentary
Rank:S
Range: Short
Chakra:40 (-10 pr turn)
Damage: N/a
Description: This is a very useful jutsu to keep enemies from getting into close range, and blowing away weapons/items. The user will gather up large amounts of wind chakra into every single pore into their body. Once done, they will release it all at once, creating an immense and powerful breeze of wind from their body in every single direction up to short range. The breeze is so powerful that if one person is in short range, the wind pressure would blow them back into mid range with ease, and even then the opponent can still feel the breeze all the way up to long range (It would feel as if its simply windy from Mid-Long range) It is able to blow away objects giving them more speed (If a kunai was to be thrown at the user and this jutsu is active. It would blow the object back twice as fast due to the wind propelling the weapon backwards) This justu essentially makes it extremely hard to get within short range without being blown back violently. Luckily this jutsu does no physical damage except the small blunt impact of being blown back but that isnt strong enough to do damage. This jutsu is very unique, cause just like chidori has the chirping sound, this jutsu gives off a loud whistling noise, to give off its unique nature of a jutsu as the air currents makes the noise from the users body. This jutsu is in no way offensive so it does no damage whatsoever.

-Can use 2 turns times max
-Last 1 turn


As the area around him is cleared off, and a gap between the two shinobi's, Tobirama would perform a single hand seal in which he'd create a shadow clone right next to him. "Two against two... I like these odds better." Tobirama added, as he makes physical contact with his clone and marks it with a FTG Mark. "Is that all you can do, 'God'?" Tobirama mocked.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.


( FΕ«in Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.

Nagato is pushed back. Body feeling a slight ache from the forceful wind, but nothing to affect him during the battle. It was impressive that this man could use a Wind jutsu of this multitude. Nagato had always believed he was the only one truly versed in the use of multiple if not all the elements. Suddenly a cloud of smoke would reveal a clone. Nagato had used a clone of his own to play around, but he enjoyed being destructive when needed, having too many on the field prevents him from doing that.

How about we do this without the extra help.

Before his opponent could even respond, a rod flies out of Nagato's sleeve, striking Yahiko in the neck, causing him to disperse immediately. He then stared onwards, waiting to see if his opponent would agree, or continue with his clone on field. This was another game of its own.
 
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