[Open] The Long Road To Mastery 6/29

Ańbu Juniør

Active member
Legendary
Joined
Feb 3, 2009
Messages
19,729
Kin
6,839💸
Kumi
26,730💴
Trait Points
28⚔️
Keep in mind Shinra Tensei can't be boosted, but I'll calculate the damage anyway.
"Shinra Tensei!"

Kōtetsu hears the name of a technique he knows well. One that he used to be wary of after being defeated by it in his youth. Seeing the ground crack and crumble as the omnidirectional wave expands outward, the Inuzuka forgoes his earlier plan and instead gathers his basic chakra nature and Yin and Yang energies before manipulating the ratio of his Yang energy to completely overshadow the other. He pushes his body to the limit and enters Yang State, evident by the black and white chakra shroud that envelops his body. His hair and sclera become white, and his hands glow with white energy as fingerless gloves form on his hands and black magatama appears along his back.

He raises his arms and crosses them across his body, shielding his vitals from the wave of gravity as it connects with him at full force, pushing him into long-range. His natural damage shaving (15) and the damage mitigation afforded through Yang State allow him to barely survive the onslaught with 35 health left, losing 85% of his health.

(Yoton Modo) – Yang State
Type: Mode
Rank: S
Range: N/A
Chakra: 200 (-50 per turn)
Damage: N/A
Description: Based on Hagoromo’s Six Paths Sage Mode, those who have completed and specialized in Yang Release can enter this mode to elevate their prowess, but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black chakra shroud that the user can alter cosmetically. Their hair and sclera become white, and their hands glow a white energy with fingerless gloves and black magatama along their back. The user gains two main attributes in this state: Tian and Onibi. Tian refers to physical power beyond the scope of earthly mortals. While in Yang State the user’s ability to track and react to movement and actions becomes limitless. The user’s speed increases by 6x their base speed. Likewise, their physical durability reaches its apex, capable of reducing damage from all physical clashes by 80 damage. Note that this physical reduction goes beyond simply physical elements; it applies to anything within the ‘physical’ realm – meaning any physical interaction, be it from Fire Release, Earth, or Lightning are reduced while in Yang State. The opposite, the Spiritual, is not mitigated. Though important to note the user is still suspectable to techniques that apply physically debilitating debuffs, such as paralysis, fatigue, etc. The other trait the user gains, Onibi, activates when the user enters Yang State. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: Use of Yang State requires the user to have completed Yang Release training and stated on their biography that this is their chosen state. Once one has completed Yin-Yang Release training they are able to use these states interchangeably, respecting restrictions.
Note: This technique only last 6 turns and can be used only once per battle.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.
Note: Yin-Yang Release Creations cannot use Yang State.
(Onibi) – Onibi (Passive)
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 40 (-10 per turn)
Damage: N/A
Description: Said to be ghosts of light in ancient lore, these are the spirits of the dead that can be roughly translated as Will-o’-Wisps. Within the field of Yang Release it is the pinnacle manifestation of the field’s core concept: governing vitality and life, the ultimate display of a Yang Master as the giver of life. Onibi is activated simultaneously as Yang Mode, initiated passively once the Mode has been entered. Much like how Kuninotokotachi augments all of the user’s Illusionary techniques, Onibi augments all of the user’s specialized physical techniques; for the duration of Yang State all of the aforementioned techniques are enhanced by passively infusing them with Change into Hell. Each creation is endowed with 300 chakra points, 100 health, sharing their creator’s base speed, and their own form of sentience. Like with Change into Hell, creations through this technique are able to use techniques from the source they are produced from. As life is ever changing and mutating in each permutation, Onibi also grants two random mutations to each creation. These are to be rolled on each time a sentient creation is formed with Onibi. When Yang State expires the user’s techniques that are augmented with Onibi’s sentience and mutations also expire. The random mutations are as follows:
1. Empowered Vitality: The user’s sentient entity’s vitality is empowered further, increasing its health pool by 80 additional points.
2. Clear Casting: The user’s sentient entity has its ability to perform techniques augmented, allowing it to perform its techniques without the need for hand seals.
3. Empowered Speed: The user’s sentient entity has its ability to move enhanced, increasing its speed by 8 base levels.
4. Thickened Hide: Improved durability reduces all physical damage taken by 40.
5. Empowered Reserves: The user’s reserves are empowered, increasing its base chakra reserves to 500.
6. Black Blood: Infuses a deadly vitality-based mutagen within the sentient creation. When the Creation dies or expires its blood will burst in a mid-range radius from its position, afflicting any within with Black Blood. Black Blood inflicts 10 damage per turn indefinitely on any, other than the user, until the end of the battle. Can only be cured by Yin-Yang Release or Senjutsu.
7. Debilitating Aura: The user’s sentient creation radiates physical energy, destabilizing any living target within a five-meter zone around it. Reduces movement speed by 8 base levels, inflicts 10 damage per turn, and drains 10% of the targets chakra per turn. Can be resisted with a Yin Release technique of equal rank or Senjutsu that persists through this mutation’s duration.
8. Acidic Spikes: The user’s sentient creation is empowered with the Acidic Spines mutation, causing it to periodically unleash a volley of vitality-based spikes at all enemy targets on the battlefield. Each spike inflicts 80 damage and contains 40 chakra. Its damage is inflicted at a rate of 40 per turn to living targets, but clashing with other techniques counts as 80 damage. Only a single spike can be released at a single target, with each additional target counting as an additional spike. This does not count toward one of the user’s three moves, and it has a 25% chance of occurring every other turn after the creation is formed.
9. Overwhelming Vitality: The user’s sentient creation is empowered with Overwhelming Vitality, causing it to explode upon death in a mid-range radius explosion of violent energy. Anything caught within it suffers 120 damage.
10. Prismatic Mutation: A mutation that takes on the combined effects of two random mutations, allowing for three total mutations on a creation. When this occurs, the user is to roll for the first mutation as normal, and then roll for one additional mutation and select one of the first four mutations. This allows for a total of three.​
Battered but unbeaten, the King of Beasts steps forward. “Let's end this!” He roars as he leaps into the air and violently rotates his body, adding a specific rotation rhythm to his spin as he moves that facilitates the generation of wild air pressure and rapid winds that form a six-meter wide vortex with a pulling property as he races towards Zenitsu, aiming to tear through his chest at speeds faster than the boy could track at the cost of an additional 20 damage to himself.

(Jūjin Taijutsu Ougi: Tōboe Kemono Kiba) Beast Human Martial Art: Howling Beast Fang
Type: Offensive/Supplementary
Rank: B - S
Range: Short - Long
Chakra: N/A
Damage: 40 - 80 (80 + 30 + 20 + 15 + 30.75 = 175.75)
Description: Capable of being used as a standalone or collaboration technique that can be done either alone, between ninken, or ninken and their Inuzuka partner, Howling Beast Fang is a Gatsuuga based technique that sees the user(s) spin at ferocious speeds in the form of a drill. This ultra-violent rotation gathers a shell of air around the user(s) that allow them to tear through not only their opponents but solid structures and techniques of equal strength.

Notes:
- The A-ranked version of this technique can only be used four times per battle, while S-ranked can only be used twice per Ninken and Inuzuka and requires a single turn cooldown between uses.
- This technique can only be used by members of the Inuzuka Clan and their ninken.
Fenriru no Tayori | Tidings of Fenrir
Type: Offensive/Supplementary/Defensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A (175.75)
Description: This allows the user to, when performing a Gatsuuga or Gatenga variant, add a specific rhythm to their violent gyrations that will facilitate the generation of wild air pressure and rapid winds, not at all unlike those of ‘Leaf Dragon God’. The formed vortex(created with the aid of chakra) will span out to a distance thrice that of the users length/height in all directions, and will be created with either a push or pull property. Depending on how the user spins, the air pressure generated by their Gatsuuga will either drag opponents caught within its vicinity to the center of the vortex, or repel them away, both iterations will deal slicing and blunt damage equal to that of the Gatsuuga or Gatenga that spawned it. The created vortex is equal in power to elemental ninjutsu, and the user is capable of separating from the vortex and releasing it in a set direction as a unidirectional shockwave should they so wish.
Notes:
Can only be used 4x
Once used the user cannot use Inuzuka techniques above S rank for the rest of the turn
Can only be performed at the same time as a Gatsuuga or Gatenga variant, and as a result can be performed in virtually the same timeframe as it has no independent usages.
Can be used by either Inuzuka or Ninken.
Health
Kōtetsu: 100 + 20 - 85 - 20

Chakra
Kōtetsu: 2,350 - 235​
Movement Speed
Kōtetsu: 84

Tracking
Kōtetsu: ∞

Solaris: 80/80
Void Harvester: (Dormant)
Void Infusions: 3/3

Physical Durability: 95
Spiritual Durability: 5
Free Dodge range: 10 meters

Yang State: 1/6
 
Top