Nah, cause I believe in you fam >_OLemme take on this challenge? If yes, make ya move if you wanna go first. Karna bio in sig.
An alternative to this is we can wager kumi. Your 9.5k kumi vs my 9.5k kumi. Winner gets all z.z
Two summons at once!? Those eyes!! Zapp murmured as he witnessed his opponent's response. The man he was facing was not an ordinary one. Wielding a very rare dojutsu Zapp knew that he would have to take his opponent seriously or risk defeat, or even worst death.As the man kept on talking Karna would continue to watch the battlefield carefully through his Rinnegan. With the sight of chakra funneling around him, he’d active the animal path as he claps, summoning two of his creatures. An ox under him and a giant bird above him. The mud would hold on to the giant ox slightly as the bird holds onto Karna by his shoulders and fly away with him, moving him out of danger from the attacks. The bird would fling Karna on it’s back as it begins to circle around the opponent, maintaining a mid-range distance still. The ox would simply wiggle its way out of the mud as it charges to the opponent in attempts to ram into him unless the opponent counters (preventing you from doing the iron sand attack). As for Karna, he’d activate another path that granted him some slight body modification. Two additional arms and a complete face behind his head, that didn’t affect his ears or hearing in any negative fashion. He’d point one of the artificial arms toward the man to open a missile bay to fire off 4 missiles directed at his chakra source. The missiles were programmed to go for the large and original source only, in case another foreign chakra source was to appear. Timed correctly, the missiles would hit the man slightly before the Ox reaches as to not interfere with each other.
Always active:
Doujutsu: Rinnegan ) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato.
Note: Can only be used by Rinnegan users excluding Sasuke.
Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinetely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating.
( Chikushōdō ) - Animal Path (Passive)
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Animal path which grants him the ability to summon various creatures to help aide in battle. Each creature served a different purpose in battle. Each animal summon also has the Rinnegan and as such, the user is able to see through their eyes as well. Each animal had various body piercings as well, suggesting that they too were under his control. The user needs to clap his hands in order to do the summons, not needing the traditional blood sacrifice and can summon 2 animals at the same time.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continuouslty activated.
Shuradō ) - Asura Path (Passive)
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to create mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows, for example, the user to create up to 6 extra arms which can be used in a variety of ways, such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack him or perform handseals as the user throws kunais or does a Taijutsu move. It can even be used to help perform certain techniques. He can also alter his own head to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies with access to the Six Paths ability.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary as well for 6 Paths of Pein bios.
( Kuchiyose no Jutsu: Kyojin Oushi ) - Summoning Technique: Giant Ox
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage: N/A
Description: With an appearance similar to a normal ox, this summon has a number of body piercings, along with Rinnegan. This summon, by its sheer size possessed a great deal of brute strength. Also, because it has Rinnegan eyes, it possessed a field of shared vision with Nagato. It has a high resistance to damage, being able to shrug off attacks of A rank and below and can ram and break through up to standard S rank physical techniques at the cost of a move per turn.
Note: Can only be summoned by Rinnegan bios with access to Animal Path
Note: Can only be summoned once.
( Kuchiyose no Jutsu: Kyojin Tori ) - Summoning Technique: Giant Bird
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage: N/A
Description: This summon is a large bird which has a number of body piercings, llinking its chakra with the user and as such manifests the Rinnegan. The bird itself is unusual, as not only does it demonstrate a prominent and jagged beak, but it also features three distinct legs as well as wings. This summon can move at an incredibly fast speed, equal to a Apex Speed Sage, and can use that velocity combined with its beak to form powerful dive attacks, dealing A rank piercing damage on contact. It also has the ability to lay explosive eggs.
Note: Can only be summoned by Rinnegan bios with access to Animal Path
Note: Can only be summoned once
( Kaiwan Misairu no Jutsu ) - Flaming Arrow Missiles Technique
Type: Offensive
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: Using the Asura Path's abilities, the user is able to create missiles from his body that can be launched at the opponent. The selected body part will open up and revealing "missile bays", from which the missiles will shoot up. These missiles home in to the targets chakra signature and can track multiple targets. The user is able to produce up to 4 missiles that can fill a short range radius will explosions. These missiles must all land within up to mid range from one another.
Note: Can only be used by Rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.
Health: 200
Chakra: 2750 - 5 (Rinnegan) - 60 (Paths) - 70 (Summonings) - 40 (Missiles) = 2575
Hmph, ugly's pretty quick... Zapp says sensing the man's quick actions in response to his own. He would then feel his body being pulled upwards against his will amidst the iron sand sandstorm that had been raging on, now covering a mid.range radius. Using head motion the Youngin would control his armadillo man upwards to first intercept the diving bird before continuing onwards towards the wind technique which subsequently cancels his ST abilities leaving it lifeless for a time being. The ball falling back down towards earth in its usual state before it was covered in armor, now inactive.Immediately as the missiles make impact, Karna sees the man exit the shell like creation of his and leaps off the bird as it begins to give down at full speed. He'd focus chakra into his leg and perform a leg gesture, creating a large snake like entity with ferocious winds. The winds would be made to pull the man only into it in the sky. Karna had a visual of the man through the bird that was going down and looking on at the man. These actions would start as the opponent exit the shell, shortly before he became hidden by the sand grains.
Karna would have the snake pull the man quickly into it's body but before he even made it to the snake, he'd be met by the bird diving down at full strength and speed.
Hachibushu: Oruga no miryoku) - Eight Deva Guardians: Olga's Attraction
Type: Offensive/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: Olga's Attraction is an Eight Deva Guardians technique, centered around the Naga subskill. The user begins by focusing chakra into their leg and swiping it through the air. This swiped generates intense air currents that can be shaped to form an animal. However, these air currents function differently than normal Eight Deva Guardians techniques. These air currents work similar to suction, able to pull in targets towards the user. Due to the shape manipulation involved in Eight Deva Guardians and the level of complexity and selectivity in the style, the user is able to specifically select the targets in which these air currents can effect. Once caught up in these currents, the user begins to shape the currents into a giant serpent with cutting air currents. The user effectively pulls the target into the body of the serpent causing damage on contact with it. These air currents can pull targets from up to Mid range away from the snake formation.
Note: This can only be used three times per battle with a two turn cool down in between usages.
Note: No Eight Deva Guardians techniques can be used in the same turn as this technique.
Ref:
( Kuchiyose no Jutsu: Kyojin Tori ) - Summoning Technique: Giant Bird
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage: N/A
Description: This summon is a large bird which has a number of body piercings, llinking its chakra with the user and as such manifests the Rinnegan. The bird itself is unusual, as not only does it demonstrate a prominent and jagged beak, but it also features three distinct legs as well as wings. This summon can move at an incredibly fast speed, equal to a Apex Speed Sage, and can use that velocity combined with its beak to form powerful dive attacks, dealing A rank piercing damage on contact. It also has the ability to lay explosive eggs.
Note: Can only be summoned by Rinnegan bios with access to Animal Path
Note: Can only be summoned once
Health: 200
Chakra: 2575 - - 5 (Rinnegan) - 30 (EDG) = 2540
That passive was suppose to end at the end of this turn and you want to absorb it till it finish? OkKarna would have his arms out to try and slow down his descent after jumping off the bird when suddenly he felt the binding effects of something around him. In response to this he would passively switch out his animal path for preta as he absorbs the chakra base creation around him. Sucking up the entire storm along with the sand that was binding him (since its one thing, Karna would absorb it until it stops replenishing) until it all went away. Karna safely lands back on the ground, mid-range away waiting for the man's next move.
'Now what?'
Asked karna in a near mocking tone.
( Gakidō ) - Preta Path (Passive)
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal. This Path allows the user to absorb chakra directly from a Ninja or from a Ninjutsu through a special barrier created around the user.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.
( Fūjutsu Kyūin ) - Blocking Technique Absorption Seal
Type: Defensive
Rank: S
Range: Short
Chakra: 40 ( -100 per turn if used on an enemy )
Damage: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate by half the amount absorbed, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as with Senjutsu. Both these aspects, however, pertain to a direct contact absorption and not technique absorption. When using the technique for direct contact chakra absorption, the user can absorb up to 100 chakra points per turn which he can convert into his own.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.
Health: 200
Chakra: 2540 - 5 (Rinnegan) - 30 (Preta) - 40 (Kyuin) = 2465
I forgot I took off the clone specialty so imma edit before you choose the clone that's voided >_>"After absorbing the storm, Karna would witness the man creating 5 clones of himself. Being outnumbered, Karna would quickly perform a single hand seal to affect all of their vision by casting them in a strong genjutsu. To follow up, he'd create 10 wind assassins 5m above them all, 2 to each clone. As silently as they were created, they would also sneak attack each opponent. Each of them using their blade to stab everyone in their necks and other body area where a major vein is located. Karna does these actions while moving slowly in a arc around the enemies. Watching for the next opening to strike.
( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.
(Fuuton: Chouyaku no Shinpou) – Wind Release: Leap of Faith
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short - Long
Chakra cost: 40 (-10 chakra per turn)
Damage points: 80
Description: The user will channel their fuuton chakra into the surrounding air in order to create a number of traditional assassins composed entirely of tangible wind with a slight greenish hue. These assassins possess the natural capability of flight due to their weightlessness and are all fully equipped with twin hidden blades jutting out of their forearms. On creation, the assassins typically descend on their targets from above and stealthily dispatch them through the use of their bladed weapons by targeting vital locations on their victim's body. They don't necessarily have to land on top of their targets but can simply be created so they will land near/next to them. These assassins, regardless of the number, will always have to be created a minimum of five meters away from living beings (excluding the user and sentient creations such as the Stone Golems) and must always be created above their targets. The number of created assassins will always equal or exceed the number of designated targets (e.g. if a technique creates a fifty soldiers made of earth, at least fifty assassins of wind will be created). The maximum possible number of assassins that can be created through a single usage of this technique is a hundred and so if more than that number of targets exist, then this maximum of one hundred soldiers will be created. The power of this technique is equally divided between the number of assassins created.
Note: Lasts for four turns
Note: Can be used twice per battle
Note: No S-Rank or above Wind on the turn this is used
Health: 200
Chakra: 2465 - 5 (Rinnegan) - 30 (Gen) - 40 (Wind) = 2390
Zapp stands between his four clones as they all feel, via their ST tool, their opponent increase in speeds while advancing forwards. With clone 1 and 4 standing 1m in front of him to his right and left, and clone 2 and 3 standing 1m behind him to his right and left, they all agree in silence that it was time to put an end to all of these illusions. Especially the one the opponent put on himself thinking he was going to win this bout.Chakra: 2390 + 40 (Wind) = 2430
With the chakra building up around him, Karna would stoop just a little bit to have his artificial arms unstrap his leg weights to give him a tremendous speed increase. Allowing him to quickly maneuver out of danger in attempts to close the gap to reach the original body. Simultaneous to this he would use his real hands to perform a single hand seal to place the men in a genjutsu in which they would have no idea about due to their current lack of sight. While dashing to the man, he would passively activate his chakra sensing while the artificial arms took out a kunai each.
(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A
Description: The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a varying boost to his running speed and to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
Note: This can be used for either canon Leg Weights technique.
( Nehan Shōja no Jutsu ) - Temple of Nirvana Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, placing all the targets in the area under an illusion where feathers appear to fall from the sky. This slowly puts the opponents to sleep after one turn.
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique (Passive)
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
Health: 200
Chakra: 2430 - 5 (Rinnegan) - 30 (Gen) - 15 (CS) = 2380
A sudden burst of gravitational energy would be released from the opponent and propagate outwards at extreme speeds destroying everything in its path. Jutsu, clones, and even the main body of Zapp would be pushed outwards to the bounds of mid.range(15m) with force. His beaten body would lay on the ground amongst scattered piles of iron sand that was also pushed outwards. While raising his torso upwards from its previous position the shinobi would wave 5 hand seal before slamming his hands on the ground besides him, a deviant smirk painted on his face. A barrier with a pinkish hue would suddenly erect around the rinnegan wielding man, with him standing at its epicenter, stemming 14m away from him on all sides. Zapp flips to his feet while the barrier erects. His small squirrel ST crawling out from his mouth all the while.The bird is long range (At least 16m) into the sky. I'm at twice your speed plus more dashing from mid-range (I'll say 10meters). I believe I would easily reach your short range before your bird even enters short range of me.
Karna would passively switch his Preta and deva path as he sees one of the clone spike his chakra, obviously freeing himself from the genjutsu. With a smirk, Karna would raise his hand as he stops at the 5.5meter mark and sends a gravity wave directly at the clone as he began to move to the main. It was directed in a way to have the clones in front be blasted back into C2 preventing from freeing the original while causing him to disperse from the cumulative damage and force the earth covered clones slammed into him.
( Tendō ) - Deva Path (Passive)
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The Deva Path grants the user the ability to manipulate attractive and repulsive forces with objects and people. These gravity manipulating techniques, however, cannot be performed in rapid succession; the amount of time required to recharge after use varies depending on the scale of the technique used, five seconds being the basic minimum. The Deva Path also grants another ability: Chibaku Tensei which allows the user to create a huge makeshift terrestrial body from all the surrounding matter that is attracted to a black sphere released by this technique.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.
Shinra Tensei ) - Divine Punishment
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again, becoming when the technique ends.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use of any gravitational related techniques for the remainder of the fight and is unable to mold chakra for Rinnegan techniques and S ranks and above for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be physically blocked, absorbed or dodged by becoming intangible or similar means. However, the enemies can still use techniques that reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped, avoided or directly countered, enemies can still manage to survive if they are able to reduce the damage done enough.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active
Health: 200
Chakra: 2380 - 10 (Rinnegan & CS) - 90 (Deva) = 2280
Naw you doneA sudden burst of gravitational energy would be released from the opponent and propagate outwards at extreme speeds destroying everything in its path. Jutsu, clones, and even the main body of Zapp would be pushed outwards to the bounds of mid.range(15m) with force. His beaten body would lay on the ground amongst scattered piles of iron sand that was also pushed outwards. While raising his torso upwards from its previous position the shinobi would wave 5 hand seal before slamming his hands on the ground besides him, a deviant smirk painted on his face. A barrier with a pinkish hue would suddenly erect around the rinnegan wielding man, with him standing at its epicenter, stemming 14m away from him on all sides. Zapp flips to his feet while the barrier erects. His small squirrel ST crawling out from his mouth all the while.
Is that all you got? Hehahahaha!{Main - 80/160 Health | 50/385.2 Chakra | 9 Speed | Tracking 32.5} (Cosmic Clutter 2/4)Rank: A-Rank
Type: Offensive
Range: Short-Mid
Chakra cost: 30 (-100 to the target per turn, +100 to user per turn)
Damage points: N/A
Description: This technique is a stronger version of Infinite Embraces and is used basically in the same manner. The user will do the Tiger → Dog → Horse → Dragon → Boar hand seals and slam his hands on the ground, creating a bigger barrier than the original technique but similar in its essence which drains the target's chakra but also pushes down on them making it much harder to break free. The massive pressure the technique puts on the target prevents the target from moving unless it has some sort of enhanced strength ability, making it very difficult to break free from it. Unable to move, the targets are also unable to mold chakra above A-Rank while having his chakra drained. The barrier can only be broken by A-Rank techniques or above or by attacking the user.
Idk how you use ST as a wave, hit all my four clones, but miss me and I'm in the middle of em, but you got it fam.....Naw you done