[Open] Taking New Bio for a Test Drive

Panthalassa

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I'm using Panthalassa Aburame.
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It was yet another plain field, which Panthalassa had learned to associate with spar and battle. Pantha had patterned blueish-green long-sleeve shirt, and black cloth pants and black boots. At his waist were all his ninja utensils and scrolls, while Strange Eclosion was in full swarm form hidden within is clothes, along with his Leviathan Gorges colony of flies. He wore black circle-lens sunglasses.

( Seien Umareru ) Strange Eclosion
Type: Weapon
Rank: N/A
Range: N/A
Chakra Cost: N/A (+5 chakra per turn)
Damage Points: N/A
Description: Strange Eclosion is an elegantly woven body-length black and white scythe with an intricate curved shaft and two sets of blades, the first with a long bent edge, nearly half the size of the staff, with beautiful carvings in it's flat sides, the second being a dagger-like protrusion at the other end, like a sturdy and piercing nail. The scythe is entirely made of queratinized and sharpened insect mandibles, which appear like tiny blade shards on their one, but look and have the texture like a flat and sharp blade when they're in scythe form, with the exception of the double tonality of white and black shards of mandibles, which give the weapon the appearance of multiple spirals of insect eggs and pupas all across the scythe.

Charging chakra through the scythe allows the user to activate the shards, separating them and creating a sort of swarm of shards, white or black, which appear to eclode from the drawn eggs and leave the scythe in a swarm made of their own color. When they leave, the scythe itself will retain only the color of the remaining shards. These swarms will be manipulated through chakra to levitate around the user, and can be used as a medium for Aburame techniques, similar to actual insects, in terms of what type of structures and motions the swarm of sharpened mandibles is able to do, or by actual kenjutsu techniques, in which the swarm aggregates as the typical flying slashes, and gives a more tangibility. Being leaner and sharper than actual insects, and more tangible than chakra slashes, they can move faster and pierce further than the original techniques, so much so that, while they share the same elemental S&W, techniques used through the sharpened mandibles are one rank stronger than the technique used.

In pure scythe form, the user is able to utilize Kenjutsu, actual techniques or free-form, at will, and the flying shards will not gain any extra power. When manipulated in swarm form, the Black shards will be associated with Kenjutsu, aggregating to make the structures that the technique entails, be it simply a flying slash or actually producing an aggregated blade to remotely slash someone, while the White shards will be associated with Aburame, and manipulated through Aburame techniques. This restriction allows for an observing opponent to understand how each type of swarm works, despite the user being able to activate both swarms at the same time.

Note: The user is able to freely move and hide the scythe swarms in a container, similar to actual Aburame Insects, up to 2 meters around the user.
Note: Otherwise, Black swarm can only be manipulated by Kenjutsu, White swarm can only be manipulated by Aburame techniques.
Note: Each swarm can only be manipulated with one technique at the same time.
Note: The swarms can only be manipulated up to mid-range from each-other or the user.
Note: Activating a Swarm counts as a jutsu, activating both counts as two. Deactivating a swarm, reverting it back to scythe form does not count as a jutsu.
Note: Each turn a swarm is active the user must spend 5 chakra per turn, and per swarm.
Note: The blades themselves are indestructible, but they can be overpowered by other techniques, becoming unusable for 3 turns.
Note: In scythe form, the weapon is considered S rank, and can be neutralized as such.
Note: The user can't perform Forbidden ranked Kenjutsu or Aburame Jutsu with the swarms.​
(Hae Kuchiyose ♆ Aqua regina ) Fly Summoning ♆ Leviathan Gorges
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Aqua regina, common name Leviathan Gorges, are from the Stoicheo****idae family, and a sister species to the Aqua devorus, bred through the Insect Cocoon technique after multiple generations. The Water Gluttons were thus exposed to the Aburame insects and to Water chakra, and mutated into a different species. The Leviathan Gorges are very similar to the Water Gluttons in appearance, with hydrophobic hairs, the ability to breath underwater and ingest a quantity of water several times their volume, though they present sexual dimorphism, a trait that has been extinct in the Zaebub Fly phylogeny.
The females are similar to the Gluttons in defensive properties, they are strong to Raw Chakra, Water and Organic Elements, while being weak against all others. The males, predominantly defensive, share their elemental S&W with Water itself, with the exception of Raw Chakra, Water and Organic Element, which they are strong to all the same. In a mixed swarm, the Leviathan Gorges are overall strong to Raw Chakra, Water and Organic Elements, Neutral to every element Water is strong against ( Fire, etc ) and weak against all other elements.
Similar to any Fly and Aburame insect, the Leviathan Gorges are capable of sucking chakra, reference being the Kikaichu. While the males are equal, the females possess a long hypodermic needle proboscis, which they use to pierce through cloth, leather and skin, and utilize their connection with Water to retrieve a higher intake of chakra, enhanced by the Water's properties displayed in techniques like Water Grudge Rain. Any technique that describes the absorption of chakra is multiplied by 4. In a mixed swarm, the Leviathan Gorges are overall 2 times as efficient as average Kikaichu in chakra absorption.
Their last ability, which is shared in both male and female Leviathan Gorges, they are intimately related to the Water element. This means they can exist and freely change from insect form to mist/water form and can be manipulated in both forms with Aburame and Water techniques, not just Aburame techniques, giving the swarm a great versatility and manoeuvrability. Technique that materialize water, or are spat/produced from the user will behave slightly differently, as the swarm of Leviathan Gorges will first move to the point of release, close to the mouth or somewhere else in the terrain, and then move according to the description. Turning from water/mist to insect does not count as a jutsu, as the swarm's own dynamic and social behaviour is already similar to free-flowing water, with some researchers equating the behaviour of some social insects, namely fire ants, to actual liquids. Every elemental property maintains, it is never truly water and thus can't be manipulated by anyone other than the user ( or drank ).

Note: Leviathan Gorges replace Panthalassa's cannon Parasitic Destruction Bugs ( Kikaichu ). To him, they don't count as a summon and there's a constant colony of them inhabiting his body and habitations.
Note: Other signers of the contract must summon the Leviathan Gorges, and they last 4 turns in the field.
Note: The swarm is S rank to summon, and becomes the rank of the technique that is currently being used to manipulate it, be it lower or higher. Freestyle manipulation is similar to D rank and, passively, they do not share the strength of an S rank.
Note: The flies can't use Water jutsu, they can only be manipulated as such.
Note: Must be posted at the beginning of a fight for reference or listed in the user's bio.

As he awaits his opponent, Panthalassa focuses chakra through his body, altering the breeding conditions within his colony. He enriches the chakra-nutrition and shifts the bgs from a very voracious pattern into require half as much. While he's focusing on that, he throws 4 tagged kunai from one of his pouch, tossing them in a long arch that would detonate a couple of seconds after piercing the ground, slow-detonation.

My name is Admiral Aburame Panthalassa! What is your name?

( Aburame no Hijutsu: Kyousei ) Insect Hidden Technique: Symbiosis
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30 (+5 per turn)
Damage Points: N/A
Description: This technique utilizes the principles of the Insect Cocoon technique to induce a rapid reproduction of the host's insects. This is an advanced and more costly version of that technique, establishing a chakra-saturated environment during the rapid-breeding phase of the insect's development. This shifts their feeding habits into needed less chakra to stay alive and function, since they have an abundance of easily available food, but require a constant contact with it. Practical speaking, after the Symbiosis is complete, the insects, for 8 turns, will require the user to passively feed them a small quantity of chakra per turn ( 5 ), but, in turn, will require less chakra, half as much, for Insect Manipulation techniques, without hindering their strength and efficacy. This is a mutualistic trade-off between the host and the insects through the duration of the technique.

Note: After Symbiosis, cost of all insect techniques is halved ( x1/2 ).
Note: The user is unable to perform any other technique the same turn Symbiosis is performed, nor have any active insect swarm outside of his body.
Note: Alternatively, the user divides the initial infusion of chakra in two, and is able to perform the Symbiosis in two turns, allowing him to perform one other technique, without manipulation of the insects, each turn.
Note: At any point, the user is able to perform the Insect Cocoon technique, ending the effects of Symbiosis and re-establishing the default nutritional needs and behaviours.
Note: Effects of the Symbiosis lasts 8 turns, after which the user is unable to use Forbidden techniques for 2 turns and S ranked Insect techniques for 1 turn.
Note: Can only be used three times per battle.
 
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21 Savage

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It was yet another calm day, one which the twin hadn't seen in a long time having being in prison for a long time. Bolin (one you would see) was in tattered brown robe with shackles around his hands. Sighting Pantha in mid range, he scoffs as he says silently to alert his other half.
Bolin : "Holla Idiot, we have company!"
Sokka : "Really, you didn't have to yell!
Bolin : "I wasn't yelling! Forget it, we just got out; don't ruin this...".
The enemy launched four missiles with tags towards him coupled with explosive effects. In retaliation, He studied the movement and noticed that it wasn't really to hurt him as he focuses chakra beneath his feet creating a pillar with a flat edge to push him like 4m forward away from the exploding range as they all landed in behind slightly exploding far behind Bolin but not enough to deal or affect.
Focusing chakra into the ground beneath Pantha, two pillars of earth would materialize simultaneously in front and behind Pantha. One to pierce his ankle from the front and the other with a sharp edge to pierce his biceps from behind, both hindering his further movement and slow blood loss.
Sokka : "Lame!!! I'm gonna sleep now, You're boring!"
Bolin : "Like you could do better than myself, Parasite!"
Sokka : "Hmmmph"
(Doton No Jutsu) - Earth Release Technique ×3
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of
earth, small tools, and small shields of
earth.
 
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Panthalassa

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It was yet another calm day, one which the twin hadn't seen in a long time having being in prison for a long time. Bolin (one you would see) was in tattered brown robe with shackles around his hands. Sighting Pantha in mid range, he scoffs as he says silently to alert his other half.
Bolin : "Holla Idiot, we have company!"
Sokka : "Really, you didn't have to yell!
Bolin : "I wasn't yelling! Forget it, we just got out; don't ruin this...".
The enemy launched four missiles with tags towards him coupled with explosive effects. In retaliation, He studied the movement and noticed that it wasn't really to hurt him as he focuses chakra beneath his feet creating a pillar with a flat edge to push him like 4m forward away from the exploding range as they all landed in behind slightly exploding far behind Bolin but not enough to deal or affect.
Focusing chakra into the ground beneath Pantha, two pillars of earth would materialize simultaneously in front and behind Pantha. One to pierce his ankle from the front and the other with a sharp edge to pierce his biceps from behind, both hindering his further movement and slow blood loss.
Sokka : "Lame!!! I'm gonna sleep now, You're boring!"
Bolin : "Like you could do better than myself, Parasite!"
Sokka : "Hmmmph"
(Doton No Jutsu) - Earth Release Technique ×3
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of
earth, small tools, and small shields of
earth.
Panthalassa was encouraged by the sudden approach of his opponent. He could have dodged in a way to put more space between them, but he had chose to shorten the distance. With a slight grin, Panthalassa made his flies burst around his legs and body, grappling him in order to move at speeds superior than normal, as he leaps forward and the insects aid the movement. This initial jump would bring him closer to his opponent, but would also inadvertently allow him to evade the two pillars of earth that would directly target him.

(Kikaichu Tsukamu no Jutsu) - Destruction Bug Grapple
Rank: D
Type: Offensive
Range: Short
Chakra cost: 10 ( -5 )
Damage points: 20
Description: The user will grab the enemy with destruction bugs and then will flip the enemy and slam them into the ground.
Note: Must be a member of the Aburame Clan.

As he signals the bugs to push him upwards, he severs the rest of the technique, and instead shoots them outwards in an hailstorm of flies, first the swarm already all around him, and then more and more flies that come from within his clothes. The hail would smother you and drive you into the ground, where the females would feed on your chakra.

(Kikaichu Hisame no Jutsu) -Destruction Bug Hail Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30 ( -15 )
Damage points: 60
Description: The user will release thousands of destruction bugs from his body into the air. On their Command, the insects attack the opponent in 5 waves. The insects turn coalesce into a large cloud and rain down on the opponent causing tremendous damage.
Note: Must be a member of the Aburame clan.

(Kikaichuu) - Destruction Bug
Rank: D
Type:Attack/Defense/Supplementary
Range:Short-Long
Chakra Cost:-14 ( - 42 ) from opponent if the bugs have a hold of him/her(-10 per turn to feed the bugs) ( -5 )
Damage Points:20-80 depends on the jutsu
Description:The user summons a host of bugs form there very own body.This justu does not require any chakra sense the bugs do all the work.
Damage Calculation:Small holds=20, Medium Holds=40,Large Holds=60,Super Large Holds=80
NOTE:Must be a member of the Aburame Clan or be taught by a member of the Aburame Clan.

Medium Hold, 40 Damage. The females feed 56 chakra per turn. They require 5 Chakra to sustain.
 
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21 Savage

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An unexpected retailiation from the bug guy couldn't more or less seize to amaze Bolin of such proficiency in the Clan art but that feeling had to go - right away.
Sokka : "Having Fun Yet ^_^"
Bolin : "Just take your nap, man!"
Bolin studied the intial outward burst of bugs that suddenly pushed Pantha seeking to shorten the distance a little bit, something that would drastically favour the Twins. The bugs continues by changing colours first then they gather to form a large cloud of said insects: Making the Ox handseal and by charging lightning chakra into his palm, a pale blue wall of electrical energy forms in front of Bolin frying the bugs instantly as they made contact with said Wall. In the same fluid motion, Bolin would jump up charging fire chakra into his throat before shape manipulating out, three giant fireballs that comes down like meteors to annihalate the threat. Dur to the close proximity between them, proper defending would be a work-out but its still plausible to escape such attacks.
Sokka : (Yawns) "Oh My God! Are you sweating Bo?You've gottten soft,haven't you?
(Raiton: Raiton no Heki ) – Lightning
Release: Lightning Release Wall
Rank: B
Type: Supplementary, Defence
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user manipulates their chakra while doing the Ox hand seal and then releases it in front of him whilst holding their hands out. By doing this, the user generates a wall of
lightning energy that can defend against certain techniques. The user can use this defence to shock enemy targets who attempt close range combat and deliver massive shocks to anything that comes in contact with it.
( Katon: Gōenka ) - Fire Release: Great
Flame Flower
Rank: B
Type: Attack
Range: Short - Long
Chakra cost: 20
Damage Points: 40
Description: The user jumps in the air
and shoots three giant bullets of fire
that come down like giant meteors, then erupt into a geyser of flame.
 

Panthalassa

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An unexpected retailiation from the bug guy couldn't more or less seize to amaze Bolin of such proficiency in the Clan art but that feeling had to go - right away.
Sokka : "Having Fun Yet ^_^"
Bolin : "Just take your nap, man!"
Bolin studied the intial outward burst of bugs that suddenly pushed Pantha seeking to shorten the distance a little bit, something that would drastically favour the Twins. The bugs continues by changing colours first then they gather to form a large cloud of said insects: Making the Ox handseal and by charging lightning chakra into his palm, a pale blue wall of electrical energy forms in front of Bolin frying the bugs instantly as they made contact with said Wall. In the same fluid motion, Bolin would jump up charging fire chakra into his throat before shape manipulating out, three giant fireballs that comes down like meteors to annihalate the threat. Dur to the close proximity between them, proper defending would be a work-out but its still plausible to escape such attacks.
Sokka : (Yawns) "Oh My God! Are you sweating Bo?You've gottten soft,haven't you?
(Raiton: Raiton no Heki ) – Lightning
Release: Lightning Release Wall
Rank: B
Type: Supplementary, Defence
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user manipulates their chakra while doing the Ox hand seal and then releases it in front of him whilst holding their hands out. By doing this, the user generates a wall of
lightning energy that can defend against certain techniques. The user can use this defence to shock enemy targets who attempt close range combat and deliver massive shocks to anything that comes in contact with it.
( Katon: Gōenka ) - Fire Release: Great
Flame Flower
Rank: B
Type: Attack
Range: Short - Long
Chakra cost: 20
Damage Points: 40
Description: The user jumps in the air
and shoots three giant bullets of fire
that come down like giant meteors, then erupt into a geyser of flame.
Pantha would send wave after wave, to which his opponent defended by raising a wall of lightning in front of himself. While the first wave would be zapped, the following wave would only be partially zapped, mainly too keep the man focused on the ineffective wall, as the other ones start going around the wal. Wave after wave, most insects just swarm around the wall, with very few still getting zapped, as they wrap around the man, preventing you from spitting your fire technique, or defeating it, seeing as the Hail technique would, technically, be reinvigorated.

(Kikaichu Hisame no Jutsu) -Destruction Bug Hail Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30 ( -15 )
Damage points: 60
Description: The user will release thousands of destruction bugs from his body into the air. On their Command, the insects attack the opponent in 5 waves. The insects turn coalesce into a large cloud and rain down on the opponent causing tremendous damage.
Note: Must be a member of the Aburame clan.

(Kikaichuu) - Destruction Bug
Rank: D
Type:Attack/Defense/Supplementary
Range:Short-Long
Chakra Cost:-14 ( - 42 ) from opponent if the bugs have a hold of him/her(-10 per turn to feed the bugs) ( -5 )
Damage Points:20-80 depends on the jutsu
Description:The user summons a host of bugs form there very own body.This justu does not require any chakra sense the bugs do all the work.
Damage Calculation:Small holds=20, Medium Holds=40,Large Holds=60,Super Large Holds=80
NOTE:Must be a member of the Aburame Clan or be taught by a member of the Aburame Clan.

Medium Hold, 40 Damage. The females feed 56 chakra per turn. They require 5 Chakra to sustain.

Pantha would circle around the wall, while you're busy and distracted with his insects, drawing out an explosive kunai to throw at your feet, from your left.
 
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21 Savage

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The moment Bolin's lightning defense came into play, the bug man pulled another trick of continuing the wave recruiting more bugs, more bug power ready to overpower Bolin's Lightning through mass not efficiency.
Seeing the gradually continuous wave, Bolin would swiftly stop the Lightning attack moving an inch backwards while charging Fire chakra into his forearm releasing it near instantly creating a line of fire which happens to be more or less a wall of fire burning the unfortunate vermins to ashes bug by bug totally erasing the entire mass.
Because of the Fire you won't be able to continue with your Kunai throw though that is when a pillar of earth with a sharp head pierce through your right ankle severing the nerve present there. Meanwhile, as the ring of fire appears he would have moved back to at most 3m away from his former position.
( Katon: Honoo no Heki ) Fire Release: Flame Wall
Rank: B
Type: Offensive/Defensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user kneads fire
chakra into their forearm and then by
swinging their arm in a wave motion
they release the fire chakra creating a
line of fire that spreads out infront of the user acting as a defensive wall.
(Doton No Jutsu) - Earth Release
Technique

Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of
earth, small tools, and small shields of
earth.
 

Panthalassa

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The moment Bolin's lightning defense came into play, the bug man pulled another trick of continuing the wave recruiting more bugs, more bug power ready to overpower Bolin's Lightning through mass not efficiency.
Seeing the gradually continuous wave, Bolin would swiftly stop the Lightning attack moving an inch backwards while charging Fire chakra into his forearm releasing it near instantly creating a line of fire which happens to be more or less a wall of fire burning the unfortunate vermins to ashes bug by bug totally erasing the entire mass.
Because of the Fire you won't be able to continue with your Kunai throw though that is when a pillar of earth with a sharp head pierce through your right ankle severing the nerve present there. Meanwhile, as the ring of fire appears he would have moved back to at most 3m away from his former position.
( Katon: Honoo no Heki ) Fire Release: Flame Wall
Rank: B
Type: Offensive/Defensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user kneads fire
chakra into their forearm and then by
swinging their arm in a wave motion
they release the fire chakra creating a
line of fire that spreads out infront of the user acting as a defensive wall.
(Doton No Jutsu) - Earth Release
Technique

Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of
earth, small tools, and small shields of
earth.
Correction to my previous move. It's a Large Hold, 60 chakra, because it comes from an A rank technique.




Once again, the Leviathan Gorges catch Pantha's opponent unaware. Given the loose damage lost from grazing the lightning defense, the attack would still be an A rank more or less. In a mix swarm, the flies are neutral to fire, and so the Hail technique overpowers the defense and proceeds against the target wrapping around him and preventing his escape and the remaining move, both because he'd be damaged and because he'd lose track of Pantha, which had moved from his initial position. Also unopposed is the female's drain of chakra ( 54 ) and Pantha's explosive kunai.

(Kikaichuu) - Destruction Bug
Rank: D
Type:Attack/Defense/Supplementary
Range:Short-Long
Chakra Cost:-14 ( - 56 ) from opponent if the bugs have a hold of him/her(-10 ( -5 ) per turn to feed the bugs)
Damage Points:20-80 depends on the jutsu ( 60 damage )
Description:The user summons a host of bugs form there very own body.This justu does not require any chakra sense the bugs do all the work.
Damage Calculation:Small holds=20, Medium Holds=40,Large Holds=60,Super Large Holds=80
NOTE:Must be a member of the Aburame Clan or be taught by a member of the Aburame Clan.

As the swarm continues to damage and suck chakra, Panthalassa aggregates a swarm of flies underneath his feet that push him into the air while turning into a massive angular fly, similar to a bird, that push him airborne as he unleashes a swarm white shards from underneath his clothes. These are the shards that compose his custom weapon, and he manipulates them freely around himself, giving them momentum within those 2 meters to launch like average projectiles, and with similar speed to that of an arrow. They would do indiscriminate damage, though they would leave you bloody and beaten if they hit.

( Ninjutsu: Mie ) Ninja Arts: Mimesis
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: This technique is similar to the Bug Clone technique, combining it with the Transformation technique. When the user forms a clone, he sends a chakra signal for the bugs to aggregate and then applies the Transformation technique for the clone to actually appear human, in one fluid action. Mimesis behaves the same way, aggregating bugs, or other lose materials like sand or gravel, for example, and then applying chakra to transform them into any object or being, usually another animal or a bigger version of the insect. Since the user is in control of whatever materials he is using to create the construct, the transformations can have motion and tangibility, and interact with the world around, just like a Bug Clone, and physical harm will disperse through the Mimetic construct and allow it to reform around the intrusion, since it is composed of an aggregation of the material and not a continuous substance, which greatly differs from the traditional Clone and Transformation techniques.

Note: For the mimetic constructs to move, the user must be able to control the materials/bugs, otherwise they're immobile.
Note: Can be used to make bigger versions of the insect, for transportation.
Note: They can serve as movable sources of the material, for further manipulation.
 
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