The Holy one upon seeing the lady challenge him would crack his knuckles and begin to run towards her. Once he gets to arms reach directly in front of the lady, Priest would plant his right foot forward, using it to break his momentum, then at while using it as a pivot, drops low and with a quick clockwise spin, sweeps the lady's legs off the ground with his left leg.
Should the sweeping attack connect, the lady would be momentarily thrown a bit into the air. Priest halt his spin and continue by throwing a left upper cut as he rises to send the lady flying backwards. The rising punch would connect to the lady midsection depending on how she positions herself after the sweep.
The Holy one upon seeing the lady challenge him would crack his knuckles and begin to run towards her. Once he gets to arms reach directly in front of the lady, Priest would plant his right foot forward, using it to break his momentum, then at while using it as a pivot, drops low and with a quick clockwise spin, sweeps the lady's legs off the ground with his left leg.
Should the sweeping attack connect, the lady would be momentarily thrown a bit into the air. Priest halt his spin and continue by throwing a left upper cuts he rises to send the lady flying backwards. The rising punch would connect to the lady midsection depending on how she positions herself after the sweep.
"No last prayers Father?'" Gwen said as she threw open the doors to the church. "The Otsutsuki are the only true Gods. Heretic, its time to give this place a makeover with your blood!!"
Gwendolyn dashed forward hoping to meet the man head on and throw him off-guard. Suddenly, the man stopped, breaking his momentum, dipping low attempting a low blow against her. Gwendolyn would dive into a forward motion in response which sent her over the leg and crashing into the Priest, sending them sliding on the ground.
(Fōringu Hōyō) Falling Embrace
Rank: D Type: Offensive Range: Short Chakra cost: N/A Damage points: 20 Description: The user runs at the enemy and tackles them, slamming them into the earth.
As they slid, Gwen now on top of him began to use this as her chance to bash the man's skull in as she had figured she'd begin by giving the floor a coat of fresh blood. Grabbing him by his hair and proceeding to launch a flurry of punches directly to his nose, dazing him with the blows.
(Kodzuku) Punch
Type: Offensive Rank: D Range: Short Chakra: N/A Damage: 20 Description: One of the simplest moves in Taijutsu, the user will simply use one of his hands to deliver a simple punch by clenching his fist and swinging his arm. The user is free to do variations of a basic frontal punch and the technique though simple, can be deadly for strong users.
Gwendolyn would then grab him by the shirt with both hands, rolling backwards as she lifted her opponent up with her legs firmly planted in his chest. This allowed her to send the Priest flying as she launched him backwards flying back in the direction Gwen had came through.
(Tomoenage) Monkey Flip
Rank: C Type: Offensive Range: Short Chakra cost: N/A Damage points: 30 Description: The user grabs the enemy by his shirt and falls backwards, using his weight to produce all the momentum. The user will put one or both of his legs into the targets body, extending them in the correct moment, propelling the enemy backwards, upside down across the battle field.
"No last prayers Father?'" Gwen said as she threw open the doors to the church. "The Otsutsuki are the only true Gods. Heretic, its time to give this place a makeover with your blood!!"
Gwendolyn dashed forward hoping to meet the man head on and throw him off-guard. Suddenly, the man stopped, breaking his momentum, dipping low attempting a low blow against her. Gwendolyn would dive into a forward motion in response which sent her over the leg and crashing into the Priest, sending them sliding on the ground.
(Fōringu Hōyō) Falling Embrace
Rank: D Type: Offensive Range: Short Chakra cost: N/A Damage points: 20 Description: The user runs at the enemy and tackles them, slamming them into the earth.
As they slid, Gwen now on top of him began to use this as her chance to bash the man's skull in as she had figured she'd begin by giving the floor a coat of fresh blood. Grabbing him by his hair and proceeding to launch a flurry of punches directly to his nose, dazing him with the blows.
(Kodzuku) Punch
Type: Offensive Rank: D Range: Short Chakra: N/A Damage: 20 Description: One of the simplest moves in Taijutsu, the user will simply use one of his hands to deliver a simple punch by clenching his fist and swinging his arm. The user is free to do variations of a basic frontal punch and the technique though simple, can be deadly for strong users.
Gwendolyn would then grab him by the shirt with both hands, rolling backwards as she lifted her opponent up with her legs firmly planted in his chest. This allowed her to send the Priest flying as she launched him backwards flying back in the direction Gwen had came through.
(Tomoenage) Monkey Flip
Rank: C Type: Offensive Range: Short Chakra cost: N/A Damage points: 30 Description: The user grabs the enemy by his shirt and falls backwards, using his weight to produce all the momentum. The user will put one or both of his legs into the targets body, extending them in the correct moment, propelling the enemy backwards, upside down across the battle field.
Father would miss his aim. It would be too late to readjust before the sinner crashes towards him. He would tense his body before the collision and as the sinner slides with him on the ground, a vector would silently emerge from the Priests right leg and grabs the lady on her left ankle, yanking her away from the hold and flinging her so that she crashes against the wall of the church, 15 meters away. The vector would have approached sinner from behind and during the ruckus so she wold have no way of noticing it.
At the same time as the assaulting vector, 3 other vectors would emerge. Two would release the straps of the Priest's leg weights and the last one would emerge from the back of the Priest and break his momentum backwards, while jerking him upwards so that he would stand upright once again. The vectors would wrap around his body like chains. Two on his legs, one on his back and one on his right arm.
As soon as he's upright, The Holy one would use his increase in speed and run towards the Blasphemer in a blink. Halting with his left foot, he would twist his waist to his left while swinging a right round house kick anticlockwise towards the sinner's mid-section.
Otsusuki? Repent and you can still receive mercy.
† (Bekuta Kobura: Erumesu no Shisha no Tsue) Vector Cobra: Caduceus of Hermes †
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra: 20 (-10 per turn)*
Damage: 40
Description: The user activates up to 4 snakes on any part of his body for basic supplementary use. They can extend up to 10m max and can pick up tools, act as extra limbs, aid the user in complex movements and manouvres during taijutsu and perhaps
offensive usages where they can be used to grab, restrain and attack. While using the limbs, the user still moves at average speed.
-Can not be infused with elemental chakra.*
-Last for 3 turns
(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
( Konoha Toppū ) - Leaf Gust
Type: Offensive/Defensive
Rank: B-Rank
Range: Short
Chakra: N/A
Damage: 40 +20
Description:
Using simple, yet effective movement when performing a counter attack or a freeform hand attack, the user will manage to spin rapidly and performs a strong rotative high kick to hit the opponent. The technique can be triggered in many ways and more than one kick can be delivered if the user manages to gather enough momentum.
Father would miss his aim. It would be too late to readjust before the sinner crashes towards him. He would tense his body before the collision and as the sinner slides with him on the ground, a vector would silently emerge from the Priests right leg and grabs the lady on her left ankle, yanking her away from the hold and flinging her so that she crashes against the wall of the church, 15 meters away. The vector would have approached sinner from behind and during the ruckus so she wold have no way of noticing it.
At the same time as the assaulting vector, 3 other vectors would emerge. Two would release the straps of the Priest's leg weights and the last one would emerge from the back of the Priest and break his momentum backwards, while jerking him upwards so that he would stand upright once again. The vectors would wrap around his body like chains. Two on his legs, one on his back and one on his right arm.
As soon as he's upright, The Holy one would use his increase in speed and run towards the Blasphemer in a blink. Halting with his left foot, he would twist his waist to his left while swinging a right round house kick anticlockwise towards the sinner's mid-section.
Otsusuki? Repent and you can still receive mercy.
† (Bekuta Kobura: Erumesu no Shisha no Tsue) Vector Cobra: Caduceus of Hermes †
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra: 20 (-10 per turn)*
Damage: 40
Description: The user activates up to 4 snakes on any part of his body for basic supplementary use. They can extend up to 10m max and can pick up tools, act as extra limbs, aid the user in complex movements and manouvres during taijutsu and perhaps
offensive usages where they can be used to grab, restrain and attack. While using the limbs, the user still moves at average speed.
-Can not be infused with elemental chakra.*
-Last for 3 turns
(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
( Konoha Toppū ) - Leaf Gust
Type: Offensive/Defensive
Rank: B-Rank
Range: Short
Chakra: N/A
Damage: 40 +20
Description:
Using simple, yet effective movement when performing a counter attack or a freeform hand attack, the user will manage to spin rapidly and performs a strong rotative high kick to hit the opponent. The technique can be triggered in many ways and more than one kick can be delivered if the user manages to gather enough momentum.
Gwen about to punch the man in the face suddenly felt something wrapping around her leg attempting to pull at her. She knew there had to be something to him, and in response, chakra would flood her body increasing her weight to the absolute maximum possible under the influence of her Black Heaven and Earth style. The not only put extreme amounts of pressure upon the Priest chest harming him and making it harder to breath, but also would keep the Vector Cobra which had wrapped around her leg from hoisting her up due to the sheer amount of weight she had obtained in such a short period of time. This meant the vector he would have emerge from his back would be unable to lift him as intended due to the substantial amount of weight now upon him. The floor would cave in under the weight from not only Gwen but the Weights that Priest made his cobra's release.
"What in the hell was that Father? Don't tell me I've got you 'excited' you horny bastard. At least let a girl taste your blood first! "
(Kuro Ten to Chi: Kita no nami) – Black Heaven and Earth: Northen Wave
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30 (+10 per turn if sustained)
Damage Points: 60
Description: Allows the user to channel chakra to a part of, or their entire body, manipulating their bodies weight and hardening sections of their skin so as to deliver bone shattering strikes. Hardening and weight increases can be dynamic - shifting to different parts of the user's body so as to accommodate for movement, temporary - occurring just before the moment of impact so as to suddenly and unexpectedly empower a strike, or static, allowing the user to, for instance, pin or crush an opponent to the ground. Ultimately, while under the influence of this technique the user will be capable of delivering strikes of immense power, and become capable of shattering through solids of the same rank and lower while being highly resilient to damage. Traditionally, this technique results in an attack being slightly slower - mainly as a result of the strike being wider so as to mcapitalise on the brute force that this jutsu provides.
Note:
- The user can increase the weight of a select body part up to 100kgs. In the case of full bodied usage their weight can increase by up to 7x.
- Can only be used 3x
-Body part is only hardened for the duration of one 'strike' or defense. I.E, if this is used to tank a B rank earth spike by hardening the legs, then that would be considered a usage of the technique and the legs would return to normal the instant the spikes were countered.
-Two turn cool down after every two usages.
- Can be utilised with other Taijutsu principles (within logic and reason) so as to afford them with the destructive power of this technique.
However, Gwendolyn's assault wouldn't stop just because her opponent tried to take her by surprise, and she'd manifest her Magnetic ability along with the punch she intended to throw earlier, this magnetized fist was now colliding with the Priest face in extreme fashion as Gwen's weight returned to normal.
Type: Offensive/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user magnetizes one their fist with a positive or negative charge. At the same time, on the opponent's body a magnetic field with the opposite charge roughly the same size of the user fist is created. Once the user swings his fist, the two areas attract, causing a very quick and powerful blow to occur. This attraction is powerful and can off balance unsuspecting opponents, due to that this techniquecan not be avoided and has to be prevented by other countermeasures. Once the two areas meet, the chakra is dispelled and the target's magnetism is canceled.
Note:
Usable three times per battle.
User may only use one other element in the turn this is used besides Magnet Release.
Gwen about to punch the man in the face suddenly felt something wrapping around her leg attempting to pull at her. She knew there had to be something to him, and in response, chakra would flood her body increasing her weight to the absolute maximum possible under the influence of her Black Heaven and Earth style. The not only put extreme amounts of pressure upon the Priest chest harming him and making it harder to breath, but also would keep the Vector Cobra which had wrapped around her leg from hoisting her up due to the sheer amount of weight she had obtained in such a short period of time. This meant the vector he would have emerge from his back would be unable to lift him as intended due to the substantial amount of weight now upon him. The floor would cave in under the weight from not only Gwen but the Weights that Priest made his cobra's release.
"What in the hell was that Father? Don't tell me I've got you 'excited' you horny bastard. At least let a girl taste your blood first! "
(Kuro Ten to Chi: Kita no nami) – Black Heaven and Earth: Northen Wave
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30 (+10 per turn if sustained)
Damage Points: 60
Description: Allows the user to channel chakra to a part of, or their entire body, manipulating their bodies weight and hardening sections of their skin so as to deliver bone shattering strikes. Hardening and weight increases can be dynamic - shifting to different parts of the user's body so as to accommodate for movement, temporary - occurring just before the moment of impact so as to suddenly and unexpectedly empower a strike, or static, allowing the user to, for instance, pin or crush an opponent to the ground. Ultimately, while under the influence of this technique the user will be capable of delivering strikes of immense power, and become capable of shattering through solids of the same rank and lower while being highly resilient to damage. Traditionally, this technique results in an attack being slightly slower - mainly as a result of the strike being wider so as to mcapitalise on the brute force that this jutsu provides.
Note:
- The user can increase the weight of a select body part up to 100kgs. In the case of full bodied usage their weight can increase by up to 7x.
- Can only be used 3x
-Body part is only hardened for the duration of one 'strike' or defense. I.E, if this is used to tank a B rank earth spike by hardening the legs, then that would be considered a usage of the technique and the legs would return to normal the instant the spikes were countered.
-Two turn cool down after every two usages.
- Can be utilised with other Taijutsu principles (within logic and reason) so as to afford them with the destructive power of this technique.
However, Gwendolyn's assault wouldn't stop just because her opponent tried to take her by surprise, and she'd manifest her Magnetic ability along with the punch she intended to throw earlier, this magnetized fist was now colliding with the Priest face in extreme fashion as Gwen's weight returned to normal.
Type: Offensive/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user magnetizes one their fist with a positive or negative charge. At the same time, on the opponent's body a magnetic field with the opposite charge roughly the same size of the user fist is created. Once the user swings his fist, the two areas attract, causing a very quick and powerful blow to occur. This attraction is powerful and can off balance unsuspecting opponents, due to that this techniquecan not be avoided and has to be prevented by other countermeasures. Once the two areas meet, the chakra is dispelled and the target's magnetism is canceled.
Note:
Usable three times per battle.
User may only use one other element in the turn this is used besides Magnet Release.
The scene is quite unethical for the Holy One. Despite all his effort to keep the sinner at bay, she insisted on embracing the Holy One with her sinful body. As the lady increases her weight, Priest would instinctively follow suit. He would infuse earth chakra into the vectors, increasing their weight ten times. While at the same time continuing with lifting the woman as intended, the weight of the vectors being more than that of the lady and due to it totally controlled by chakra, removes the weight factor for the controller. The vector would pull and throw the lady towards the wall as intended while the Priest would be lifted up by one of the vectors. The two remaining vectors would launch towards the lady and as soon as she hits the wall they would pummel her, flattening her against the wall.
In the same timeframe, the Holy One would cause his entire skin to be pigmented the color of his vector which is black. Had he waited some seconds more, he would have suffered serious damage from the immense weight. He flexes his body.
You wish I am that excited Ototsuki girl. You caught me in a bad mood and this won't go well for you.
Rank: A
Type: Offensive/Defensive/Sup
Range: Short-Mid
Chakra: 30*
Damage: 60 +10
Description: The user activates up to 4 snakes(depending on his rank) on any part of his body. These snakes then begin to extend to their full 10 meter length immediately, coiling near the user to stay close by until they are needed. The user then releases elemental chakra through the snakes to augment their power, increasing their strength proportionally to which elemental was used.*
♦ Fire: The cobra themselves has gained a very high temperature, characteristic of fire, and causing 2nd degree burns on contact, and 3rd degree on prolonged contact without having to cause actual fire.*
♦ Wind: The cobras gain a sharp cutting property, characteristic of wind. Touching the cobra at any point will result in a deep cut mark forming on whatever made contact, allowing the cobras to wrap around objects to reduce it to mere splinters of what it once was.*
♦ Lightning: The cobras aesthetically gain small sparks that appear periodically across their body as lightning chakra is channeled through them. The lightning element allows the cobras to change their size to become thin at any point along their bodies, which combined with the natural piercing property of the element allows the cobras to shrink down to a very small size(though can be seen clearly) at the end to pierce through any object like a perfect arrow. The cobra can then reform to normal size after completely piercing through an object a portion at a time, meaning that the head can be on one side of a rock, full-sized, while a quarter of the way towards the user is shrunk to a very thin size as it's piercing through the rock, and out the side closest to the user the vector is normal sized once more. The "shape-shifting" of the snakes also allow this technique to pass through a barrage of precise attacks (ie. shower of senbon) without making contact with anything/losing any power.*
♦ Earth: The snakes, when infused with the earth element, become heavier than they normally are (10x). However, because the speed, strength, and mobility of the serpents are determined by the user's chakra control, almost removing the factor of "weight" from these three aspects though not entirely as they still move as fast as the average earth jutsu, this serves only two purposes: to increase the force of impact, allowing the snakes to crash through defenses, though they lose some momentum after impact, and to restrain an enemy by crushing them with the immense weight of the earth-infused Vector Cobras. The user's earth chakra additionally allows the serpents to "meld" with the earth, much like the "Earth Release: Hiding in Rock Technique", allowing the serpents to move in and out of the earth without creating disturbances, tremors, or otherwise altering the battlefield (though they can still be seen by sensors/Dojutsu users/others who can "see/feel" chakra).*
♦ Water: The snakes, when given the element water, begin to excrete a transparent sticky fluid, similar to "Water Style: Starch Syrup Capture Field". Because the snakes only secrete a small portion of this fluid until it is used, it is difficult for normal eyes to see the water while still on the snakes (though anyone who can see/feel chakra can "see" it). As the snakes make contact with objects, they leave behind this chakra-infused sticky residue which can snare other objects on it, restraining their movements and trapping it. The snakes themselves, if they touch an object which is weak enough (ie. solid matter based projectiles), they can drag the object with them, it sticking to the layer of sticky water covering the serpents. If the Vector Cobras have objects stuck onto them, they can dislodge them by making sharp turns, releasing the object with a layer of sticky water at speeds equivalent to the average water jutsu.*
The cobras can then be released towards the target, being manipulated to move in any direction the user wishes as they move, creating effects related to the element infused into the snake. The cobras also can be made to begin their assault upon activation, instead of coiling around the user. The cobras may be used independently from each other, but all four snakes need to have the same element.*
NOTE: Once activated, they can last 2 turns and after that, they revert back to their position on the user's body unless perhaps they are destroyed. The user however, can decide to deactivate them before the end of their turn limit.*
NOTE: Only one elemental infusion can be used in one turn.
NOTE: Each elemental infusion can be used 2x max
Note: Can only be used 5 times max
NOTE: No other element can be used except the element that is currently infused with the cobras. Meaning if a fire infused cobra is activated and still active, the user can only use Katon.
NOTE: Students will need to wait two turn in between usage. Meisters have one turn wait.
† Bekutoru Kage: Vector Shadow †
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description:
The user would flush chakra into all his vector tattoos and cause every one of them to duplicate. The result is a myriad of vector tattoos on the user's body. The tattoos, being congested already would merge to form a complete coloration of the user. Its still just the tattoos but now it covers the users entire body like a plain coloured skin while the colour would be that of the chosen tattoo colour. The complete pigmentation makes it so that the user is able to release vector tendrils from any point of his body without disrupting the complete pigmentation. The activated vectors this time, while still active, are passively able to retreat into the pigmentation while using the pigmentation as a medium. They would denature into tattoo form and can emerge from another point when needed. Every seals on the user's body are not affected by the pigmentation, instead, the user can make them either stay immiscible above the pigmentation or make them meld into it thus the seals can be used from any point of the body. The coloration is but a simple tattoo thus does not add any defensive capabilities. Should an opening be made on the pigmentation, it regenerates while leeching 20 chakra from the user. This is a simple activation technique and thus can be used in the same timeframe with other techniques. The user can passively revert the coloration to that of the former vector tattoos anytime. Does not count as a defensive technique, does not have any defensive properties on its own.
The scene is quite unethical for the Holy One. Despite all his effort to keep the sinner at bay, she insisted on embracing the Holy One with her sinful body. As the lady increases her weight, Priest would instinctively follow suit. He would infuse earth chakra into the vectors, increasing their weight ten times. While at the same time continuing with lifting the woman as intended, the weight of the vectors being more than that of the lady and due to it totally controlled by chakra, removes the weight factor for the controller. The vector would pull and throw the lady towards the wall as intended while the Priest would be lifted up by one of the vectors. The two remaining vectors would launch towards the lady and as soon as she hits the wall they would pummel her, flattening her against the wall.
In the same timeframe, the Holy One would cause his entire skin to be pigmented the color of his vector which is black. Had he waited some seconds more, he would have suffered serious damage from the immense weight. He flexes his body.
You wish I am that excited Ototsuki girl. You caught me in a bad mood and this won't go well for you.
Rank: A
Type: Offensive/Defensive/Sup
Range: Short-Mid
Chakra: 30*
Damage: 60 +10
Description: The user activates up to 4 snakes(depending on his rank) on any part of his body. These snakes then begin to extend to their full 10 meter length immediately, coiling near the user to stay close by until they are needed. The user then releases elemental chakra through the snakes to augment their power, increasing their strength proportionally to which elemental was used.*
♦ Fire: The cobra themselves has gained a very high temperature, characteristic of fire, and causing 2nd degree burns on contact, and 3rd degree on prolonged contact without having to cause actual fire.*
♦ Wind: The cobras gain a sharp cutting property, characteristic of wind. Touching the cobra at any point will result in a deep cut mark forming on whatever made contact, allowing the cobras to wrap around objects to reduce it to mere splinters of what it once was.*
♦ Lightning: The cobras aesthetically gain small sparks that appear periodically across their body as lightning chakra is channeled through them. The lightning element allows the cobras to change their size to become thin at any point along their bodies, which combined with the natural piercing property of the element allows the cobras to shrink down to a very small size(though can be seen clearly) at the end to pierce through any object like a perfect arrow. The cobra can then reform to normal size after completely piercing through an object a portion at a time, meaning that the head can be on one side of a rock, full-sized, while a quarter of the way towards the user is shrunk to a very thin size as it's piercing through the rock, and out the side closest to the user the vector is normal sized once more. The "shape-shifting" of the snakes also allow this technique to pass through a barrage of precise attacks (ie. shower of senbon) without making contact with anything/losing any power.*
♦ Earth: The snakes, when infused with the earth element, become heavier than they normally are (10x). However, because the speed, strength, and mobility of the serpents are determined by the user's chakra control, almost removing the factor of "weight" from these three aspects though not entirely as they still move as fast as the average earth jutsu, this serves only two purposes: to increase the force of impact, allowing the snakes to crash through defenses, though they lose some momentum after impact, and to restrain an enemy by crushing them with the immense weight of the earth-infused Vector Cobras. The user's earth chakra additionally allows the serpents to "meld" with the earth, much like the "Earth Release: Hiding in Rock Technique", allowing the serpents to move in and out of the earth without creating disturbances, tremors, or otherwise altering the battlefield (though they can still be seen by sensors/Dojutsu users/others who can "see/feel" chakra).*
♦ Water: The snakes, when given the element water, begin to excrete a transparent sticky fluid, similar to "Water Style: Starch Syrup Capture Field". Because the snakes only secrete a small portion of this fluid until it is used, it is difficult for normal eyes to see the water while still on the snakes (though anyone who can see/feel chakra can "see" it). As the snakes make contact with objects, they leave behind this chakra-infused sticky residue which can snare other objects on it, restraining their movements and trapping it. The snakes themselves, if they touch an object which is weak enough (ie. solid matter based projectiles), they can drag the object with them, it sticking to the layer of sticky water covering the serpents. If the Vector Cobras have objects stuck onto them, they can dislodge them by making sharp turns, releasing the object with a layer of sticky water at speeds equivalent to the average water jutsu.*
The cobras can then be released towards the target, being manipulated to move in any direction the user wishes as they move, creating effects related to the element infused into the snake. The cobras also can be made to begin their assault upon activation, instead of coiling around the user. The cobras may be used independently from each other, but all four snakes need to have the same element.*
NOTE: Once activated, they can last 2 turns and after that, they revert back to their position on the user's body unless perhaps they are destroyed. The user however, can decide to deactivate them before the end of their turn limit.*
NOTE: Only one elemental infusion can be used in one turn.
NOTE: Each elemental infusion can be used 2x max
Note: Can only be used 5 times max
NOTE: No other element can be used except the element that is currently infused with the cobras. Meaning if a fire infused cobra is activated and still active, the user can only use Katon.
NOTE: Students will need to wait two turn in between usage. Meisters have one turn wait.
† Bekutoru Kage: Vector Shadow †
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description:
The user would flush chakra into all his vector tattoos and cause every one of them to duplicate. The result is a myriad of vector tattoos on the user's body. The tattoos, being congested already would merge to form a complete coloration of the user. Its still just the tattoos but now it covers the users entire body like a plain coloured skin while the colour would be that of the chosen tattoo colour. The complete pigmentation makes it so that the user is able to release vector tendrils from any point of his body without disrupting the complete pigmentation. The activated vectors this time, while still active, are passively able to retreat into the pigmentation while using the pigmentation as a medium. They would denature into tattoo form and can emerge from another point when needed. Every seals on the user's body are not affected by the pigmentation, instead, the user can make them either stay immiscible above the pigmentation or make them meld into it thus the seals can be used from any point of the body. The coloration is but a simple tattoo thus does not add any defensive capabilities. Should an opening be made on the pigmentation, it regenerates while leeching 20 chakra from the user. This is a simple activation technique and thus can be used in the same timeframe with other techniques. The user can passively revert the coloration to that of the former vector tattoos anytime. Does not count as a defensive technique, does not have any defensive properties on its own.
As the ground caved in beneath Gwen's weight, she was soon hoisted upwards by the Vector Cobra who's weight had also increased enough to support Gwen's own. Forcibly pulling Gwen upwards, the Vector Cobra swung back preparing to throw Gwendolyn across the room, but she wasn't going to let that happen willingly. She as a master of the Satsui no Hado fighting style forcibly unleashed her malicious intent to kill the Priest, which manifested itself as purple kanji of chakra on her back symbolizing destruction. As the Kanji manifested, a concussive force (S-rank) was sent outwards from Gwen's body, which would disintegrate all three of the vectors currently attacking her. This meant that Gwendolyn who was hoisted into the air would begin falling back down towards the Priest who's skin was turning black as the vectors spread along his body.
Satsui no Hado| Surge of Murderous Intent
Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: (+50 to taijutsu based attacks)
Description: To tap into Satsui no Hado, a fighter must be so consumed with the desire to win that they are willing to kill. As a result, only people who push themselves to be the best at all costs can take advantage of it. However, the untrained mind can be driven to a temporary insanity if they have not prepared for it. For those who do succeed in controlling it, they develop an almost cold, cynical detachment from themselves. Using this the user also develops a new fighting style called; Ansatsuken or the "assassination fist" this allows any of the user taijutsu based attacks to have more destructive power as the user now has amplified his intent to kill ten-fold. During the time this is in use the a kanji with the symbol of destruction which appears on the user's back. Also during this mode, the user focuses on three major principles: Hadō (Surge) It is the founding principle behind Ansatsuken. Through Hadō, a martial artist utilizes his/her will (or intent) to draw in chakra and project it out at an opponent as a concussive force up to Short Range.
Shōryū (Rising Dragon)
This is a set of techniques where a martial artist uses chakra to propel himself/herself upward at the airborne opponent. During the ascent, he/she is invincible to most attacks. However, his/her descent renders him/her vulnerable.
Tatsumakisenpū (Tornado Kick)
The martial artist's body is supported and spun above the ground on a column of spiralling chakra for a limited time of one turn. With this the user is able to "float in the air" for a certain amount of time.
With these priniciples the user is able to deliver powerful blows to the opponent at the cost losing himself in the process.
(Usable Once Per Battle)
(Users Chakra Manipulation is ceased for 2 turns afterwards)
( Once in the grip of this bloodlust, no Nin or Gen jutsu can be used. }
(Last 3 Turns)
Gwen wasted no time while in her new blood-lusted state. While falling, she would pull her right arm in close to her body which began to formulate an orb of purple, fiery, and dark nature chakra in her palm before thrusting it forward releasing it at the opponent below her. The Priest would be hard pressed to dodge the incoming chakra blast as it would be made to crash in towards him from above.
Hadoken| Surge Fist
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Cost: 60 + 50 = 110
Description: The user gathers large amounts of Satsui no Hado natured chakra to his arm and condenses and compresses it greatly to create a basketball sized orb of chakra inside his hand. The user then adds shape and chakra manipulation to the mix, adding fire chakra as he draws both his arms to his side, as if he is shielding the orb as it's being created fully. The user then thrusts forward quickly, releasing the creation as a projectile with great force behind it due to the deeply compressed chakra within it, causing it to have the momentum and strength to break through most earthen defenses of up to B-rank and given the fire properties of the Hadoken, when contact is made with a foe, they will be deeply burned and feel as if the orb itself is slamming against them with enough force to fracture bones. Masters and Grandmasters are capable of using this attack with one hand. Once released, the 'fireball' travels up to one range of the user in great speed, though a foe would still have sufficient time to counter if the are a range's length away from the target.
*Can only be used 4 times at the most*
*Must be a student of the Satsui no Hado Fighting Style*
*Must be a two turn minimal waiting period before usage*
As the Hadoken was sent forward, Gwen who was falling behind it manipulated her Magnetism to generate a magnetic field around her left hand while simultaneously creating a oppositely charged field on the Priest chest. This was to ensure the Priest couldn't easily escape as he had dropped the substantial weights covering his legs which Gwen could seen laid out on the ground as she fell. The two areas began to attract, which would pull the Priest into the Hadoken as it smashed into his sternum fracturing if not breaking it, but then it would immeadieatly be followed by another quick and powerful blow due to the two magnetized areas attracting.
Type: Offensive/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 40 + 50 = 90
Description: The user magnetizes one their fist with a positive or negative charge. At the same time, on the opponent's body a magnetic field with the opposite charge roughly the same size of the user fist is created. Once the user swings his fist, the two areas attract, causing a very quick and powerful blow to occur. This attraction is powerful and can off balance unsuspecting opponents, due to that this technique can not be avoided and has to be prevented by other countermeasures. Once the two areas meet, the chakra is dispelled and the target's magnetism is canceled.
Note:
Usable three times per battle.
User may only use one other element in the turn this is used besides Magnet Release.
As the ground caved in beneath Gwen's weight, she was soon hoisted upwards by the Vector Cobra who's weight had also increased enough to support Gwen's own. Forcibly pulling Gwen upwards, the Vector Cobra swung back preparing to throw Gwendolyn across the room, but she wasn't going to let that happen willingly. She as a master of the Satsui no Hado fighting style forcibly unleashed her malicious intent to kill the Priest, which manifested itself as purple kanji of chakra on her back symbolizing destruction. As the Kanji manifested, a concussive force (S-rank) was sent outwards from Gwen's body, which would disintegrate all three of the vectors currently attacking her. This meant that Gwendolyn who was hoisted into the air would begin falling back down towards the Priest who's skin was turning black as the vectors spread along his body.
Satsui no Hado| Surge of Murderous Intent
Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: (+50 to taijutsu based attacks)
Description: To tap into Satsui no Hado, a fighter must be so consumed with the desire to win that they are willing to kill. As a result, only people who push themselves to be the best at all costs can take advantage of it. However, the untrained mind can be driven to a temporary insanity if they have not prepared for it. For those who do succeed in controlling it, they develop an almost cold, cynical detachment from themselves. Using this the user also develops a new fighting style called; Ansatsuken or the "assassination fist" this allows any of the user taijutsu based attacks to have more destructive power as the user now has amplified his intent to kill ten-fold. During the time this is in use the a kanji with the symbol of destruction which appears on the user's back. Also during this mode, the user focuses on three major principles: Hadō (Surge) It is the founding principle behind Ansatsuken. Through Hadō, a martial artist utilizes his/her will (or intent) to draw in chakra and project it out at an opponent as a concussive force up to Short Range.
Shōryū (Rising Dragon)
This is a set of techniques where a martial artist uses chakra to propel himself/herself upward at the airborne opponent. During the ascent, he/she is invincible to most attacks. However, his/her descent renders him/her vulnerable.
Tatsumakisenpū (Tornado Kick)
The martial artist's body is supported and spun above the ground on a column of spiralling chakra for a limited time of one turn. With this the user is able to "float in the air" for a certain amount of time.
With these priniciples the user is able to deliver powerful blows to the opponent at the cost losing himself in the process.
(Usable Once Per Battle)
(Users Chakra Manipulation is ceased for 2 turns afterwards)
( Once in the grip of this bloodlust, no Nin or Gen jutsu can be used. }
(Last 3 Turns)
Gwen wasted no time while in her new blood-lusted state. While falling, she would pull her right arm in close to her body which began to formulate an orb of purple, fiery, and dark nature chakra in her palm before thrusting it forward releasing it at the opponent below her. The Priest would be hard pressed to dodge the incoming chakra blast as it would be made to crash in towards him from above.
Hadoken| Surge Fist
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Cost: 60 + 50 = 110
Description: The user gathers large amounts of Satsui no Hado natured chakra to his arm and condenses and compresses it greatly to create a basketball sized orb of chakra inside his hand. The user then adds shape and chakra manipulation to the mix, adding fire chakra as he draws both his arms to his side, as if he is shielding the orb as it's being created fully. The user then thrusts forward quickly, releasing the creation as a projectile with great force behind it due to the deeply compressed chakra within it, causing it to have the momentum and strength to break through most earthen defenses of up to B-rank and given the fire properties of the Hadoken, when contact is made with a foe, they will be deeply burned and feel as if the orb itself is slamming against them with enough force to fracture bones. Masters and Grandmasters are capable of using this attack with one hand. Once released, the 'fireball' travels up to one range of the user in great speed, though a foe would still have sufficient time to counter if the are a range's length away from the target.
*Can only be used 4 times at the most*
*Must be a student of the Satsui no Hado Fighting Style*
*Must be a two turn minimal waiting period before usage*
As the Hadoken was sent forward, Gwen who was falling behind it manipulated her Magnetism to generate a magnetic field around her left hand while simultaneously creating a oppositely charged field on the Priest chest. This was to ensure the Priest couldn't easily escape as he had dropped the substantial weights covering his legs which Gwen could seen laid out on the ground as she fell. The two areas began to attract, which would pull the Priest into the Hadoken as it smashed into his sternum fracturing if not breaking it, but then it would immeadieatly be followed by another quick and powerful blow due to the two magnetized areas attracting.
Type: Offensive/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: 40 + 50 = 90
Description: The user magnetizes one their fist with a positive or negative charge. At the same time, on the opponent's body a magnetic field with the opposite charge roughly the same size of the user fist is created. Once the user swings his fist, the two areas attract, causing a very quick and powerful blow to occur. This attraction is powerful and can off balance unsuspecting opponents, due to that this technique can not be avoided and has to be prevented by other countermeasures. Once the two areas meet, the chakra is dispelled and the target's magnetism is canceled.
Note:
Usable three times per battle.
User may only use one other element in the turn this is used besides Magnet Release.
As the lady releases a concussive wave to destroy the vectors, Priest would begin to run in a burst of speed, running in a right arc and climbing the air. Due to his 2x speed, he would be behind the lady in mid air in a second, coming down with a heel drop on the falling sinner. While the Holy One runs, wind barriers would accumulate with every step which would all rush towards the lady from the front while the heel drop comes from behind.
Baria no michi: Eistibus no eregansu) | The Way of the Barrier: Elegance of Eistibus
Type: Offensive | Supplementary
Rank: A rank
Range: Short - Mid range
Chakra: 40
Damage: 80 +10
Description: A more movement based technique of Baria no Michi, where the user will dash towards the opponent and as they run, they will expel Wind chakra from their legs, creating tangible rectangular shapes of Wind, which acts as steps for them, allowing the user to go into the air. The user will then jump forward as they spin, and the user will release these already formed shapes towards the opponent, encircling them and slamming into the opponent from all sides, as the user drops down upon the opponent from above, delivering a final heel drop. In doing so, the user releases a small 1x1 rectangular Wind shape, from his heel, onto the opponent's head for blunt damage. Alternatively, these steps can be used as an evasion method, allowing the user to create these steps from the barriers, and use them to move around an opponent for example, or over an obstacle, only to release the barriers towards the opponent once done.
Notes:
-Can only be used by Detective L
-Can only be used four times per fight
As the lady releases a concussive wave to destroy the vectors, Priest would begin to run in a burst of speed, running in a right arc and climbing the air. Due to his 2x speed, he would be behind the lady in mid air in a second, coming down with a heel drop on the falling sinner. While the Holy One runs, wind barriers would accumulate with every step which would all rush towards the lady from the front while the heel drop comes from behind.
Baria no michi: Eistibus no eregansu) | The Way of the Barrier: Elegance of Eistibus
Type: Offensive | Supplementary
Rank: A rank
Range: Short - Mid range
Chakra: 40
Damage: 80 +10
Description: A more movement based technique of Baria no Michi, where the user will dash towards the opponent and as they run, they will expel Wind chakra from their legs, creating tangible rectangular shapes of Wind, which acts as steps for them, allowing the user to go into the air. The user will then jump forward as they spin, and the user will release these already formed shapes towards the opponent, encircling them and slamming into the opponent from all sides, as the user drops down upon the opponent from above, delivering a final heel drop. In doing so, the user releases a small 1x1 rectangular Wind shape, from his heel, onto the opponent's head for blunt damage. Alternatively, these steps can be used as an evasion method, allowing the user to create these steps from the barriers, and use them to move around an opponent for example, or over an obstacle, only to release the barriers towards the opponent once done.
Notes:
-Can only be used by Detective L
-Can only be used four times per fight
As Gwendolyn fell to the ground the Priest suddenly dashed to what would be Gwendolyn's left leaving behind a peculiar trail of shapes telegraphing his movement. Gwen was a bit vulnerable in the position she was in, but she would create a flux of chakra from her body while supplementing it with her own physical power she now employed.By using the Tatsumakisenpū and Hado principles, Gwen began to float and rapidly spin as Gwen's Hado spread outwards in a surge of chakra (S-rank). It would not only destroy the wind shapes, but also disrupt the heeldrop attack coming from behind and causing damage Gwen while twisting her body in mid-air used the momentum to launch a kick aimed back at the Priest which would connect with his ribcage as he was momentarily stunned by the surge of chakra.
( Konoha Toppū ) - Leaf Gust
Type: Offensive/Defensive
Rank: B-Rank
Range: Short
Chakra: N/A
Damage: 40 +50
Description:
Using simple, yet effective movement when performing a counter attack or a freeform hand attack, the user will manage to spin rapidly and performs a strong rotative high kick to hit the opponent. The technique can be triggered in many ways and more than one kick can be delivered if the user manages to gather enough momentum.
As the Priest fell to the ground, Water chakra began to collect on Gwen's leg as she continued to use the momentum she had gathered to generate a vortex around her leg as she fell to the ground attempting to crush the Priest flat.
(Geishin no Nami Kikku)- Whale God Wave Kick
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra: 40
Damage: 80 +50
Description: Either from a position falling towards the ground, or from the user jumping high into the air, some sort of descending movement in needed for this taijutsu technique. The user, as he falls towards the ground, spins rapidly on his sides (horizontally) in order to produce massive amounts of spinning momentum. Further covering their leg with a layer of water chakra, the user creates a localized, spinning vortex of water around their leg. The user then performs a devastating, spinning S-ranked kick aimed from above the target. If the target intended to be hit somehow evades, the user can also release the water vortex upon contact with the ground (or any other medium they strike) from the miss. From where the user initially strikes, a large crater is created due to the force of the strike. The water vortex is then released in a wave (the direction decided by the user) from the epicenter of the technique which is intended to catch the fleeing target. The incoming wave of water is considered to be A-rank if released and counts as a move of the user. The wave would be unaffected by taijutsu damage bonuses, remaining at A-rank unless the user also possesses an additional water release bonus (such as a CW, 7SM, etc).
- Usable twice per battle
- No taijutsu A-rank or above for the same turn
- Requires mastery of NB taijutsu (non-restricted)
As Gwendolyn fell to the ground the Priest suddenly dashed to what would be Gwendolyn's left leaving behind a peculiar trail of shapes telegraphing his movement. Gwen was a bit vulnerable in the position she was in, but she would create a flux of chakra from her body while supplementing it with her own physical power she now employed.By using the Tatsumakisenpū and Hado principles, Gwen began to float and rapidly spin as Gwen's Hado spread outwards in a surge of chakra (S-rank). It would not only destroy the wind shapes, but also disrupt the heeldrop attack coming from behind and causing damage Gwen while twisting her body in mid-air used the momentum to launch a kick aimed back at the Priest which would connect with his ribcage as he was momentarily stunned by the surge of chakra.
( Konoha Toppū ) - Leaf Gust
Type: Offensive/Defensive
Rank: B-Rank
Range: Short
Chakra: N/A
Damage: 40 +50
Description:
Using simple, yet effective movement when performing a counter attack or a freeform hand attack, the user will manage to spin rapidly and performs a strong rotative high kick to hit the opponent. The technique can be triggered in many ways and more than one kick can be delivered if the user manages to gather enough momentum.
As the Priest fell to the ground, Water chakra began to collect on Gwen's leg as she continued to use the momentum she had gathered to generate a vortex around her leg as she fell to the ground attempting to crush the Priest flat.
(Geishin no Nami Kikku)- Whale God Wave Kick
Type: Offensive/Defensive
Rank: S
Range: Short
Chakra: 40
Damage: 80 +50
Description: Either from a position falling towards the ground, or from the user jumping high into the air, some sort of descending movement in needed for this taijutsu technique. The user, as he falls towards the ground, spins rapidly on his sides (horizontally) in order to produce massive amounts of spinning momentum. Further covering their leg with a layer of water chakra, the user creates a localized, spinning vortex of water around their leg. The user then performs a devastating, spinning S-ranked kick aimed from above the target. If the target intended to be hit somehow evades, the user can also release the water vortex upon contact with the ground (or any other medium they strike) from the miss. From where the user initially strikes, a large crater is created due to the force of the strike. The water vortex is then released in a wave (the direction decided by the user) from the epicenter of the technique which is intended to catch the fleeing target. The incoming wave of water is considered to be A-rank if released and counts as a move of the user. The wave would be unaffected by taijutsu damage bonuses, remaining at A-rank unless the user also possesses an additional water release bonus (such as a CW, 7SM, etc).
- Usable twice per battle
- No taijutsu A-rank or above for the same turn
- Requires mastery of NB taijutsu (non-restricted)
Not quite sure if you can use the floating and chakra burst at the same time as both require chakra. Also I think each would count as their own move since they are not said to be passive.
Also forgot to include a +20 to kick due to my LW drop. This would bring my drop kick and wind barriers attack to a 110 and is more than enough to cancel out the S-rank chakra projection.
_-----------------------------------
While coming down upon the sinner, Priest would see the woman enclosing herself in light chakra which would allow her to float and spin. The Holy one would allow his kick to go through anyway blasting through and canceling out the chakra surge from the lady. He was however not very amused the sinner was able to muster up malicious and evil aura within the Holy Church. It's time for her to pay for everything she has done up till now.
As the kick and the projection connects, Priest would use the clash to spring back into the air and once more creating distance. He would at the same time cause four vectors to activate, two emerging from his body. One would aim for the sinner's head, one would aim towards her legs. Seeing that the lady floats momentarily, the vectors would meet her quickly and push her towards the ground though they are wind based and as soon they touch the lady, they would mince where they make contact with. The remaining two vectors still masked within the tattoo would again launch towards the sinner's arms, one vector per arm. This is to ensure that she does not react with her hands. Of course if the vector connects with her arms, they would be sliced clean off just like her legs and head. The two late vectors are only a second behind the initial wave.
Rank: A
Type: Offensive/Defensive/Sup
Range: Short-Mid
Chakra: 30
Damage: 60 +10
Description: The user activates up to 4 snakes(depending on his rank) on any part of his body. These snakes then begin to extend to their full 10 meter length immediately, coiling near the user to stay close by until they are needed. The user then releases elemental chakra through the snakes to augment their power, increasing their strength proportionally to which elemental was used.
♦ Fire: The cobra themselves has gained a very high temperature, characteristic of fire, and causing 2nd degree burns on contact, and 3rd degree on prolonged contact without having to cause actual fire.
♦ Wind: The cobras gain a sharp cutting property, characteristic of wind. Touching the cobra at any point will result in a deep cut mark forming on whatever made contact, allowing the cobras to wrap around objects to reduce it to mere splinters of what it once was.
♦ Lightning: The cobras aesthetically gain small sparks that appear periodically across their body as lightning chakra is channeled through them. The lightning element allows the cobras to change their size to become thin at any point along their bodies, which combined with the natural piercing property of the element allows the cobras to shrink down to a very small size(though can be seen clearly) at the end to pierce through any object like a perfect arrow. The cobra can then reform to normal size after completely piercing through an object a portion at a time, meaning that the head can be on one side of a rock, full-sized, while a quarter of the way towards the user is shrunk to a very thin size as it's piercing through the rock, and out the side closest to the user the vector is normal sized once more. The "shape-shifting" of the snakes also allow this technique to pass through a barrage of precise attacks (ie. shower of senbon) without making contact with anything/losing any power.
♦ Earth: The snakes, when infused with the earth element, become heavier than they normally are (10x). However, because the speed, strength, and mobility of the serpents are determined by the user's chakra control, almost removing the factor of "weight" from these three aspects though not entirely as they still move as fast as the average earth jutsu, this serves only two purposes: to increase the force of impact, allowing the snakes to crash through defenses, though they lose some momentum after impact, and to restrain an enemy by crushing them with the immense weight of the earth-infused Vector Cobras. The user's earth chakra additionally allows the serpents to "meld" with the earth, much like the "Earth Release: Hiding in Rock Technique", allowing the serpents to move in and out of the earth without creating disturbances, tremors, or otherwise altering the battlefield (though they can still be seen by sensors/Dojutsu users/others who can "see/feel" chakra).
♦ Water: The snakes, when given the element water, begin to excrete a transparent sticky fluid, similar to "Water Style: Starch Syrup Capture Field". Because the snakes only secrete a small portion of this fluid until it is used, it is difficult for normal eyes to see the water while still on the snakes (though anyone who can see/feel chakra can "see" it). As the snakes make contact with objects, they leave behind this chakra-infused sticky residue which can snare other objects on it, restraining their movements and trapping it. The snakes themselves, if they touch an object which is weak enough (ie. solid matter based projectiles), they can drag the object with them, it sticking to the layer of sticky water covering the serpents. If the Vector Cobras have objects stuck onto them, they can dislodge them by making sharp turns, releasing the object with a layer of sticky water at speeds equivalent to the average water jutsu.
The cobras can then be released towards the target, being manipulated to move in any direction the user wishes as they move, creating effects related to the element infused into the snake. The cobras also can be made to begin their assault upon activation, instead of coiling around the user. The cobras may be used independently from each other, but all four snakes need to have the same element.
NOTE: Once activated, they can last 2 turns and after that, they revert back to their position on the user's body unless perhaps they are destroyed. The user however, can decide to deactivate them before the end of their turn limit.
NOTE: Only one elemental infusion can be used in one turn.
NOTE: Each elemental infusion can be used 2x max
Note: Can only be used 5 times max
NOTE: No other element can be used except the element that is currently infused with the cobras. Meaning if a fire infused cobra is activated and still active, the user can only use Katon.
NOTE: Students will need to wait two turn in between usage. Meisters have one turn wait.