[Open] Tag Team Match

Arthorius

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Official Tag Team Battle using NW battle rules
Mid Range
Terrain: Konoha Town, buildings on either side we begin in the street.

I'll be using Kawaki and my partner will be using Boruto (Shady)

Post your bio/s and decide who goes first.
 
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Arthorius

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Sorry for the delay, had a pretty bitchin toothache.

Boruto was running down the dusty footpath in the center of the village, perhaps more excitedly than he should, nearly crashing in to several pedestrians as he progressed. His excitement however was mixed with a sense of trepidation, the village sensory corp had reported intruders, normally this would be a job for the Jonin but by a twist of fate both Boruto and Kawaki were talking with Ino when the intrusion was reported, Boruto in his usual fashion ran off to discover the intruders.

Kawaki exasperated but unsurprised at this behaviour had followed, taking a path across the rooftops avoiding the crowd, it was Boruto who spotted the intruders first, they stood out like sore thumbs among the pedestrian traffic.

"Hey! How did you guys get past the gate patrol! Konoha is invite only don'tcha know!" Boruto said antagonistically in a cocksure tone. As he said this he breathes wind chakra in to his right palm, forming a small but powerful ball of wind, launching it towards the light skinned adversary who was wearing the black and red.

(Fūton: Rasen Kazedan) - Wind Release: Spiralling Wind Ball
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This technique seems to be very fast and powerful, as it is capable of smashing through thick rock. They can be launched in rapid succession.

Kawaki dropped from his rooftop perch landing to the right of Boruto, a little over a meter apart his eyes scanned both foes. Noticing the large amount of scientific ninja tools present on the dark skinned intruder, he didn't however recognise his face, perhaps he was a member of Kara that Kawaki had not encountered before.

"Be careful Boruto, this bastard is covered with technology. You! Are you one of the outers?" Kawaki said, aggression in his voice covering the fear, he did not want to return to Kara ever, he'd rather die than have that fate befall him again. Lashing out with his newly found talent for ninjutsu Kawaki sent a volley of shuriken towards the cybernetic foe, while simultaneously releasing fire chakra from his mouth creating a combo of both ninja tools and his primary element, aimed to impale and ignite the invader.

(Katon: Hōsenka Tsumabeni) - Fire Release: Phoenix Sage Flower Nail Crimson
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user unleashes a volley of shuriken with one hand, while at the same time exhaling fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim or any other object caught within their trajectories. Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with.
 

Vayne

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Sorry for the delay too.

The unlikely duo had been tasked with capturing two prospects residing in Konoha, and it seemed that fate was on their side as both of them would seem to be the welcoming party. The two kids would be eager to fight, swiftly attacking the invading duo. No strangers to combat themselves, the Samurai and Cyborg would spring into action in response to the offenses thrown out by the young duo. Yōo himself would release his leg weight and dash with haste in a wide arc, avoiding the wind projectile and stopping once he was 10 meters behind Boruto and Kawaki.

Victor himself would unleash a wide rotating projectile of Nano Transformation towards the fire shuriken, with said projectile having winds being produced from them at a rapid rate. The winds produced should divert the attacks sent towards them and allow the NT to reach Kawaki and Boruto in an attempts to clash with them and push them closer into the Samurai's range. Naturally the wind's produced would be controlled to not affect Yōo's movements, but merely serve as a defensive measure against the young one's attacks.

"It would be unwise to try and combat us. Either come in peace or your village shall suffer." Victor would reply in a matter of fact tone as he looked upon Kawaki.

"Consider this your first and only warning." Yōo would state from behind the duo as he draws his empowered blade, fully expecting the two shinobi to do as shinobi do and defy him.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A
Description: The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a varying boost to his running speed and to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
Note: This can be used for either canon Leg Weights technique.

Reference
(Katai Omori) Leg Weights
Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A (+35 to Kicks, 4x Running Speed)
Description: An advanced version of the normal Leg Weights created for those dedicated to their craft, the Advanced Leg Weights increase the stress and weight applied to the user in order to achieve an even higher payoff. When inactive and worn, the user experiences a -3 Speed level drop due to the intense weight slowing him down. However, when released, the user gains a drastic boost to his base running speed (x4) and +35 to all his kick-related moves. Much like the weaker versions, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other. Only one of the user's bio can have these weights at any time.
( Nano Henkan ) - Nano Transformation
Type: Supplementary/Defensive/Offensive
Rank: B- Forbidden
Range: Short - Long
Chakra: 20 - 70 ( -5 per turn ) +10 = 30
Damage: 40 - 120 +30 = 70
Description: Their body having undergone significant modification, down to the level of their circulatory and nervous systems, the users have transformed into something of a living scientific ninja tool. Their Shinobi-Ware takes the form of microscopic scientific ninja tools implanted throughout the entire body, which seem to be able to make particular alterations at the cellular level. For example, the body tissue can undergo rapid cellular division, causing it to expand, and it can also instantly undergo sclerosis or malacia to harden or soften. This allows him to partially transform their body in a manner similar to Jūgo's Sage Transformation, weaponizing it to produce sharp blades or piercing tendrils with up to long range reach; these growths can even be shed, or thrown as projectiles. When used, they can range in power and speed. At B rank, they move at the user's base speed. At A rank, they move at twice this speed and at S rank and higher, they move at 2.5 times the user's speed. He can also produce a powerful shockwave from his body, repelling all around should he choose to, at the same rank and speeds as the weaponized nano blades.
Note: Can only be used by Kawaki and Delta Biographies.
Note: S and Forbidden rank use can only be done once every 2 turns and S ranks and higher can only be used 3 times in total.
(Nano Henkan: Fukkatsu ) - Nano Transformation: Resurgence
Type: Supplementary
Rank: N/A
Range: Short - Mid
Chakra: +10
Damage: N/A
Description: Maximizing the usage out of their microscopic cybernetic composition, the user is able to alter and modify how said composition behaves when performing a Nano Transformation related technique, specifically relating to the addition of rotations into the movement of the NT components. By virtue of these rapid rotations, the affected technique would be capable of producing currents of winds akin to those of the Leaf Dragon God without impeding on the techniques inane functionality. However, unlike in LDG where the currents are the product of a single powerful movement, those of Resurgence are the product of multiple movements rotating in a aligned sequences, typically supplementing the movement of the NT technique.

These currents would be in the form of an 'outwards' rotation which serves to repel objects and as a defense mechanism. Due to the presence of multiple rotations and the NT being highly responsive to the user's commands, the user can control at which points repelling occurs from, preventing any unnecessary casualties. It would repel based on the NT's damage. Naturally this occurs in the same timeframe of utilising a NT related technique/tool, lasting for a turn. Should the NT technique have it's own A.I/sentience, it can perform this technique itself, with rotations being able to last for 2 turns due to the dedicated A.I Usable 4x per battle.

Weaponry
(Ani) Brother (Passive)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos, except for the ability to change shape, the original ability that Mythos possessed in its form of "Mikomi", long, long ago.
*Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos.
*Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place.
*Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, except the ability to change shape.
*Note: Ani-infused weapons do not have to be summoned into battle, and can be carried into battle like a traditional Custom Weapon so long as the user's bio states they carry an Ani-Infused weapon.

(Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber (Reference)
Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle: offensive Kenjutsu techniques and Command Arts have their power increased by +20, and defensive and supplementary Kenjutsu and Command Arts are increased in their effectiveness by +20 (that is, a defensive technique that is A-rank (60 damage) would be capable of now defending from an S-rank (80 damage) ; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.

God Of Wind & Holy Bow for Cyborg

(Hairihhi Bōgun) - Holy Bow
Type: Weapon
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Curated for marksmen, the Holy Bow is composed of a highly malleable and adaptive unknown material, labeled Reishi, granting the bow a unique set of abilities that work to both protect and enhance a marksmen's combat capabilities, severely improving the lethality of those who properly wield it. Holy Bow has three forms, but throughout all of them multiple sealing scripts appear on it, relating to the bow's functions. In it's default state, the Holy Bow is in the form of 3 collared layers of Reishi in silver coloring with a tint of purple. In it's partial release, it assumes the shape of silver coloured bow that can also be used in close quarter combat in place of a bladed weapon. The user can also form the Bow. In it's full release, it's shape undergoes another drastic change, now taking on the shape of numerous molecular sequenced purple Reishi that appear on the majority of the marksmen's upper body in the form of belts, bracelets, wings, and other basic shapes up the user's discretion. In this form, the user would not need to physically act to fire off arrows, but would simply pay 5 additional chakra to fire off of his arrows, with them being released from the circular portions. Up to ten circles can be made, with the user gaining the ability to fire off multiple arrows at a single go, but naturally splitting the power between them.

(Za Desudīringu) - The Deathdealing
The Bow's first and passive ability, present in all of it's forms, it is the Bow's inane function of detecting and absorbing toxins, poisons, and other inhibiting chemical/biological substances that enter short range of it through an invisible barrier. Through The Deathdealing, the user is able to absorb said substances and infuse them into the Holy Bow at increased potency, allowing attacks performed through the Holy Bow to carry said traits. In regards to the increased potency aspect, the substances would either have their offensive capabilities increased by a rank/next level if applicable, or have their defensive capabilities increased, making them more resistant to cures or attacks that seek to destroy it. This comes at the cost of decreasing the time the substances would have lasted by a turn, with the infusions themselves lasting that duration. Notably, each substance can only be enhanced by one quality of the two. In it's passive usage, The Deathdealing is capable of taking in any unranked substance from an opposition, whereas it can take in any of the user's own regardless of it's rank, consuming 5 chakra points. Should the user wish to absorb ranked substances from the opponent, they can up to three times per battle, at a cost of fourty chakra, separated by a turn interval. While The Deathdealing serves no offensive purpose in the Bow's default state, in it's partial and full releases, the infusion's add an overall lethality to the user's attacks through the traits they may add upon the bow. Notably, the DeathDealings cap for absorbed substances is five, with only two substances being absorbable per turn.

(Hairihhi Pufairu) - Sacred Destruction Arrows
Only usable in the Bow's partial and full releases, Hairihhi Pufairu is the Bow's main combat function, enabling the user to release arrows up to long range away, at varying strength levels, starting at freeform, and capping at fourty chakra points, wherein A ranks levels can be used thrice, and S rank levels can be used twice, but separated by a turn interval. Through the sealing scripts on the weapon, the user is capable of summoning arrows from their personal armoury, negating the need to carry arrows on their person. Alternatively, the user can fire off chakra based arrows, carrying the traits of the used chakra type, but costing an additional 10 chakra to utilise. In the Bow's full release, the fired off arrows would emerge from the circular points of the Reishi, functioning without any impediment to range and power. Naturally, the summoning of arrows itself does not take up a move slot. The arrows, be it physical or chakra based, carry a detonation function, having the arrows explode either on contact or through the user's will, with physical arrows having the infused substances released in a short range raduis, whereas chakra based ones would release both the chakra and infusions. This means physical arrows would not cause pure damage to the afflicted area, whereas chakra based ones would depending on it's used rank.

(Hasuhain) - God's Posion Taster
Only accessible in the bow's full release, Hasuhain is the Bow's final supplementary function, relating to manipulating the Reishi into various different forms, such as a a staff, or other simple manipulations, enabling the user to shape the Reishi into other weapon forms that would be capable of firing off Hairihhi Pufairu through the circular portions. What makes this function dangerous is the user's ability to remotely control the Reishi, somewhat akin to the Lightning Blades Levitation technique, but on a more specific level wherein the user can control each individual Reishi up to long range, allowing the user to potentially fire off attacks from the opponents blindspots. Notably, this costs five chakra per turn per each individual Reishi the user chooses to manipulate. Due to the interconnected nature of the bow and the seals on it, the effects of Deathdealing would not be restricted to around the user, but around each Resihi circle, with the effects being shared across the different Reishi points through one of the intricate Fuin seals that serve as gateways for the Reishi to one another.

Holy Bow carries an S Rank durability, with lower ranked attacks on it not weakening it, but breaking from anything higher, with the user naturally not being able to use that for defensive purposes. When in it's full release form, specifically in Hasuhain, the power of the Reishi would be split amongst each circle of Reishi and it's chosen shape. Changing between the weapons forms is passive, costing five chakra points, with the weapon itself consuming five chakra points to be considered active.
 
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