[Open] Sting vs ???

Hammock

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  • Official
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  • Range: Medium
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  • Bio: White Dragon in sig

    Post your bio, and you may go first
 
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Ignia

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https://animebase.me/threads/horus-Ōtsutsuki.776429/

For this fight I wont be using my two creations.




Horus looked on at his foe as the calm breeze passed over him. It felt quite peaceful, though it wouldn't remain that way for much longer. A young shinobi had arrived to challenge him, based on his chakra levels Horus could sense and see, he was reasonably strong. The only think he could do was test him. Holding his right hand out to his side, he released his chakra into the air around him to draw on the carbon in the air. As he gathered it, it would form into a spear of solid carbon. Drawing it back he would throw it at the boy's chest to see how he would react:


Rank: D-S B
Type: Attack/Defence
Range: short - long
Chakra Cost: 10-40 20
Damage Points: 20-80 40+30=70
Description: This is the basic application of carbon release where the user will gather carbon in the air, the ground or create it from their own chakra (spitting it out ect) to form structures of carbon. This can be anything from weapons, to walls, to spikes, domes, anything inanimate which they can use as projectiles as well. For example the user could create a kunai of carbon and launch it at their opponent. The larger the object, the higher the rank. For objects larger, than the user they will need to be A rank. To use the A rank version and higher, the user will need to perform 1 handseal. This can also be used to reshape current carbon the user controls which they can use to attack with again, in a similar way to earth release but on a unique level. Due to the control required, the user is not able to form microscopic carbon, the carbon they gather will be around the same size of a small pebble and so always visible to normal ninja. B rank and below carbon structures can be made with arm movements or a single handseal. A rank can only be used once per turn. S rank can be used 3 times per battle, with two turns in between uses and no carbon above B rank in following turn.

( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye (Always active)
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato.
Note: Can only be used by Rinnegan users excluding Sasuke.
Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinetely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating.
 

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Sting was wandering around when he encountered a old geezer, though he looked aged he for sure was strong. Sting through his sensing was able to tell that the man was a shinobi. So to have fun he then took on a battle pose, for which saw the old man create a spear of solid carbon in the air. Sting for sure knew this was about to be a fun experience. As the man threw the spear sting would immediately react to it. He does a single handseal and then he concentrates holy fire into a shape of a wave just about the height of the old man, the wave going towards the old man and whilst breaking the spear of carbon thrown.

Jutsu

Junsei Dageki | Holy shock
Type: Offensive/Supplementary/Defensive
Rank: C-S-Rank (A)
Range: Short-Long
Chakra: 15-40 (15-40 per turn to sustain)
Damage: 30-80
Description: This is one of the most basic applications of the Noldor's KG, the holy fire. It being an energy that they create their kg, holy fire , to shape and control. Using this technique they are able to create a mass off the energy and keep it focused to give it shape in many forms. This can be as simple as creating a small ball of it to a cube. Or getting more creative they can make various weapons, swords, shields, Axes, draggers. WHat ever they can think of that is an innanimate shape they can create from this basic application. This can be also be used to make Waves, pulses, sentient creatures up to the size of the user, barriers, pretty much all basic application of basic elements as well as streams

Clense: (supplementary) Unlike most elements though, this one has two sides to it, the first being how it works. With holy fire there is the offensive part as an energy which comes with it being more focused but the main part is for it to purify. The entire clan being based on intents and making the world pure, allows them to create this energy in an almost non offensive manor. The none offensive manor is called "clense", and this serves to work only on those that have negative intents, like those to harm and destroy. If a person it touched by this holy fire while having negative intends the energy will burn them intensely, reacting to their intent damaging based on rank used. This served as a great way for them to protect their borders so they could test all who tried to enter their woods, any wishing harm upon them would be dealt with swiftly.

Shock: (offensive) This is the offensive version of the element, the user will concerntrate alot more chakra into the shapes waves or streams to causes damage and destruction. This is to defend their borders at all costs. The clense method is purely a way to test intents in various ways. This is for pure power. Much like a stream of fire, or chidori remei, i combines the properites of both using basic shape application.

C to B rank can be made without handseals just hand gestures, A rank can be created freely after forming one seal, the size of the object ranging for the user's needs. Being progressively stronger each rank is abe to make larger items starting with the small basic shapes at C rank to the powerful creatures created via A rank. S rank usage can be used 4 times per battle with two turns between. It can also be used to make large shapes up to 3 times the size of the user.

Note: S rank can only be used 4 times with two turns between each. And no silmarilis jutsu above B rank in the same turn.
Note: The A rank version can only be used once per turn.
Note: Can only be made around the user or on the borders of short range around an enermy
Note: While maintaining a jutsu like creating an animal the user can only use elements that make up the holy fire. Jutsu can only be maintained for 2 turns
 
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Ignia

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Sting was wandering around when he encountered a old geezer, though he looked aged he for sure was strong. Sting through his sensing was able to tell that the man was a shinobi. So to have fun he then took on a battle pose, for which saw the old man create a spear of solid carbon in the air. Sting for sure knew this was about to be a fun experience. As the man threw the spear sting would immediately react to it. He does a single handseal and then he concentrates holy fire into a shape of a wave just about the height of the old man, the wave going towards the old man and whilst breaking the spear of carbon thrown.

Jutsu

Junsei Dageki | Holy shock
Type: Offensive/Supplementary/Defensive
Rank: C-S-Rank (A)
Range: Short-Long
Chakra: 15-40 (15-40 per turn to sustain)
Damage: 30-80
Description: This is one of the most basic applications of the Noldor's KG, the holy fire. It being an energy that they create their kg, holy fire , to shape and control. Using this technique they are able to create a mass off the energy and keep it focused to give it shape in many forms. This can be as simple as creating a small ball of it to a cube. Or getting more creative they can make various weapons, swords, shields, Axes, draggers. WHat ever they can think of that is an innanimate shape they can create from this basic application. This can be also be used to make Waves, pulses, sentient creatures up to the size of the user, barriers, pretty much all basic application of basic elements as well as streams

Clense: (supplementary) Unlike most elements though, this one has two sides to it, the first being how it works. With holy fire there is the offensive part as an energy which comes with it being more focused but the main part is for it to purify. The entire clan being based on intents and making the world pure, allows them to create this energy in an almost non offensive manor. The none offensive manor is called "clense", and this serves to work only on those that have negative intents, like those to harm and destroy. If a person it touched by this holy fire while having negative intends the energy will burn them intensely, reacting to their intent damaging based on rank used. This served as a great way for them to protect their borders so they could test all who tried to enter their woods, any wishing harm upon them would be dealt with swiftly.

Shock: (offensive) This is the offensive version of the element, the user will concerntrate alot more chakra into the shapes waves or streams to causes damage and destruction. This is to defend their borders at all costs. The clense method is purely a way to test intents in various ways. This is for pure power. Much like a stream of fire, or chidori remei, i combines the properites of both using basic shape application.

C to B rank can be made without handseals just hand gestures, A rank can be created freely after forming one seal, the size of the object ranging for the user's needs. Being progressively stronger each rank is abe to make larger items starting with the small basic shapes at C rank to the powerful creatures created via A rank. S rank usage can be used 4 times per battle with two turns between. It can also be used to make large shapes up to 3 times the size of the user.

Note: S rank can only be used 4 times with two turns between each. And no silmarilis jutsu above B rank in the same turn.
Note: The A rank version can only be used once per turn.
Note: Can only be made around the user or on the borders of short range around an enermy
Note: While maintaining a jutsu like creating an animal the user can only use elements that make up the holy fire. Jutsu can only be maintained for 2 turns
It would seem as though his foe had a unique power, releasing a light based element forwards, aiming to blind Horus while countering his spear. An interesting ability but Horus did not need his sight to fight someone like this. Instead Horus would swing his hand forwards creating a wall of shining water from the ground in front of him. This would serve to not only block/overpower the energy based element, but reflect the light back on the opponent. What this would mean is you'd be blinded by light reflecting off the shining water and still have to defend from the shining water wave. (Shining water continues as 60 damage btw).


(Shainingumizu: Seinaru Kagayaki) – Shinning Water Release: Holy Radiance
Rank: D-S B
Type: Attack/Defence
Range: short - long
Chakra Cost:10-40 20
Damage Points: 20-80 40+30
Description: This is the basic application of shining water release where the user will gather shining water in the ground or create it from their own chakra (for example spitting it out of their mouth) to form various basic formations of shining water. This can be anything from weapons, to walls, to spikes, domes, waves, anything inanimate which they can use as projectiles as well. For example the user could create a kunai of shining water and launch it at their opponent. The larger the object, the higher the rank. For objects larger, than the user they will need to be A rank. To use the A rank and above versions of technique the user will need to perform 3 hand seals. Shining water will always be controlled to reflect light from the constructs to blind anyone who sees it apart from the user. This can also be used to manipulate and reshape and redirect existing shining water costing a move.
Note: B rank and below shining water creations can be made or a single hand seal. A rank can only be used once per turn. S rank can be used 3 times per battle, with two turns in between uses and no shining water above B rank in following turn


That's the link to shining water btw, if you wanna read up on it.
 

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It would seem as though his foe had a unique power, releasing a light based element forwards, aiming to blind Horus while countering his spear. An interesting ability but Horus did not need his sight to fight someone like this. Instead Horus would swing his hand forwards creating a wall of shining water from the ground in front of him. This would serve to not only block/overpower the energy based element, but reflect the light back on the opponent. What this would mean is you'd be blinded by light reflecting off the shining water and still have to defend from the shining water wave. (Shining water continues as 60 damage btw).


(Shainingumizu: Seinaru Kagayaki) – Shinning Water Release: Holy Radiance
Rank: D-S B
Type: Attack/Defence
Range: short - long
Chakra Cost:10-40 20
Damage Points: 20-80 40+30
Description: This is the basic application of shining water release where the user will gather shining water in the ground or create it from their own chakra (for example spitting it out of their mouth) to form various basic formations of shining water. This can be anything from weapons, to walls, to spikes, domes, waves, anything inanimate which they can use as projectiles as well. For example the user could create a kunai of shining water and launch it at their opponent. The larger the object, the higher the rank. For objects larger, than the user they will need to be A rank. To use the A rank and above versions of technique the user will need to perform 3 hand seals. Shining water will always be controlled to reflect light from the constructs to blind anyone who sees it apart from the user. This can also be used to manipulate and reshape and redirect existing shining water costing a move.
Note: B rank and below shining water creations can be made or a single hand seal. A rank can only be used once per turn. S rank can be used 3 times per battle, with two turns in between uses and no shining water above B rank in following turn


That's the link to shining water btw, if you wanna read up on it.

As sting's foe swings his forwards which created a wall of shining water from the ground, which comes towards sting as a wave.This is met by multiple mudwall created by sting as he senses the evil intent in the water wave about to be created. Inorder to defend from the wave he slams his hands on the ground creating reinforced wall of earth to block the wave. He then takes cover in the wall. He then after performing the required hand seals Horse → Dog → Bird → Ox → Snake creates a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force.
justu

(Doton: Tajū Doryūheki) - Earth Release: Multiple Mudwall Technique
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Like the parent technique, it creates a reinforced wall of earth to be used as a defensive mechanism. However, the technique works in a different manner. Using a pre-existing source of earth, it allows the user to create multiple walls of earth, further fortifying their defense instead of forming a single wall, by slamming his hands on the ground.


(Doton: Dosenkiryū) - Earth Release: Earth and Stone Dragon Technique
Type: Offensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.
 

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As sting's foe swings his forwards which created a wall of shining water from the ground, which comes towards sting as a wave.This is met by multiple mudwall created by sting as he senses the evil intent in the water wave about to be created. Inorder to defend from the wave he slams his hands on the ground creating reinforced wall of earth to block the wave. He then takes cover in the wall. He then after performing the required hand seals Horse → Dog → Bird → Ox → Snake creates a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force.
justu

(Doton: Tajū Doryūheki) - Earth Release: Multiple Mudwall Technique
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Like the parent technique, it creates a reinforced wall of earth to be used as a defensive mechanism. However, the technique works in a different manner. Using a pre-existing source of earth, it allows the user to create multiple walls of earth, further fortifying their defense instead of forming a single wall, by slamming his hands on the ground.


(Doton: Dosenkiryū) - Earth Release: Earth and Stone Dragon Technique
Type: Offensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.
Horus used his sensing tot feel what was going on in front of his wave. It would seem as though his foe was quite wise, relying on an earthen wall to protect himself from a direct hit. Horus was tempted to control the water that washed around his foe hiding behind the wall but instead he decided to see how he would respond this time. With the wave now gone he looked on as he sensed the earth chakra building up before a dragon of stone came forth from the ground. It wasn't exactly weak though the boys will seemed to be that way. Horus would hold up his right hand once more as he passively activated his Preta Path, before releasing a pulse forwards up to mid range. This would pass over the dragon causing it to break down into pure chakra and being dispersed into the air, as though it had been erased.

"As much as i appreciate your display, do you really wish to hide behind a wall rather than to face me head on? Without even giving your name. Let me make this easier for you...."

He now aimed his right hand at the mud wall and released several explosive shots at the wall aiming to destroy it and force the boy out of hiding.

( Gakidō ) - Preta Path - passive
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal. This Path allows the user to absorb chakra directly from a Ninja or from a Ninjutsu through a special barrier created around the user.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.

( Hantei) - Judgement
Type: Defensive
Rank: S
Range: Short-mid
Chakra cost: 40 ( -60 if hits a target)
Damage points: N/A
Description: This is a technique based on the Preta path. Instead of the user creating a barrier around the user that breaks down everything all around them into chakra absorbing it, instead, the user will release a barrier that pushes out in a pulse/wave going up to mid range that has the same properties. This pulse/wave is like a barrier pushing out in a direction large enough to hit jutsu as big as the great fireball technique. This pulse has two applications. The first is that if it interacts with a jutsu it will pass over it and on contact break down the jutsu absorbing the chakra and dispersing it into the area around it, thus rendering what it comes into contact with null, much like it's parent technique. The difference being this is a wave that can reach up to mid range and only breaks down a jutsu of S rank and below, rather than absorbing it into the users body. Negates S rank and below, regardless of chakra cost . On the other side of this, if this wave was to hit a person or summon etc, it would pass over them ripping out 60 chakra from them which would distribute into the area around them.

Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 3 times
Note: Can absorb any Ninjutsu regardless of nature or other properties as long as its within the same timeframe.

(Bakuhatsu Enhogan) – Exploding Flame Shots
Type: Offensive
Rank: B
Range: Mid
Chakra: 20
Damage: 40+30+10=80
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.
 

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Horus used his sensing tot feel what was going on in front of his wave. It would seem as though his foe was quite wise, relying on an earthen wall to protect himself from a direct hit. Horus was tempted to control the water that washed around his foe hiding behind the wall but instead he decided to see how he would respond this time. With the wave now gone he looked on as he sensed the earth chakra building up before a dragon of stone came forth from the ground. It wasn't exactly weak though the boys will seemed to be that way. Horus would hold up his right hand once more as he passively activated his Preta Path, before releasing a pulse forwards up to mid range. This would pass over the dragon causing it to break down into pure chakra and being dispersed into the air, as though it had been erased.

"As much as i appreciate your display, do you really wish to hide behind a wall rather than to face me head on? Without even giving your name. Let me make this easier for you...."

He now aimed his right hand at the mud wall and released several explosive shots at the wall aiming to destroy it and force the boy out of hiding.

( Gakidō ) - Preta Path - passive
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal. This Path allows the user to absorb chakra directly from a Ninja or from a Ninjutsu through a special barrier created around the user.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.

( Hantei) - Judgement
Type: Defensive
Rank: S
Range: Short-mid
Chakra cost: 40 ( -60 if hits a target)
Damage points: N/A
Description: This is a technique based on the Preta path. Instead of the user creating a barrier around the user that breaks down everything all around them into chakra absorbing it, instead, the user will release a barrier that pushes out in a pulse/wave going up to mid range that has the same properties. This pulse/wave is like a barrier pushing out in a direction large enough to hit jutsu as big as the great fireball technique. This pulse has two applications. The first is that if it interacts with a jutsu it will pass over it and on contact break down the jutsu absorbing the chakra and dispersing it into the area around it, thus rendering what it comes into contact with null, much like it's parent technique. The difference being this is a wave that can reach up to mid range and only breaks down a jutsu of S rank and below, rather than absorbing it into the users body. Negates S rank and below, regardless of chakra cost . On the other side of this, if this wave was to hit a person or summon etc, it would pass over them ripping out 60 chakra from them which would distribute into the area around them.

Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 3 times
Note: Can absorb any Ninjutsu regardless of nature or other properties as long as its within the same timeframe.

(Bakuhatsu Enhogan) – Exploding Flame Shots
Type: Offensive
Rank: B
Range: Mid
Chakra: 20
Damage: 40+30+10=80
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.
Sting would come out of the cover he took behind the wall after the man calls him out, and he would go on to launch another attack against his foe. As sting releases his silmarilis into the ground, which the light is charged into ground creating what looks like cracks of holy fire. This would create a swamp but with a pool of holy chakra, as it would go on burn the foe, and with a single hand motion, short-range within the center of this technique a pillar of holy fire will erupt into the sky like a pillar of holy fire engulfing all and burning the for with all the power of holy fire. This would burn the man in the holyfire if it should hit him.

Jutsu

Consecration | houken
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short - long
Chakra: 30
Damage: 60
Description: This is a unique jutsu to the Elves in which they release their silmarilis into the ground on a target location with a radius of 5m-15m (short to mid). This light is charged into the ground creating what looks like cracks of light as the holy fire is charged into the ground. It would be like creating the swamp but with a pool of holy fire chakra. Standing on this will burn any and all unfriendly targets in the users eyes, with a single hand motion short range within the center of this technique a pillar of holy fire will errupt into the sky like a pillar of holy fire engulfing all and burning them with all the power of holy fire.

Note: Can only be used once every two turns for 4 usages overall.
Note: Lasts for the turn used
 
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Sting would come out of the cover he took behind the wall after the man calls him out, and he would go on to launch another attack against his foe. As sting releases his silmarilis into the ground, which the light is charged into ground creating what looks like cracks of holy fire. This would create a swamp but with a pool of holy chakra, as it would go on burn the foe, and with a single hand motion, short-range within the center of this technique a pillar of holy fire will erupt into the sky like a pillar of holy fire engulfing all and burning the for with all the power of holy fire. This would burn the man in the holyfire if it should hit him.

Jutsu

Consecration | houken
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short - long
Chakra: 30
Damage: 60
Description: This is a unique jutsu to the Elves in which they release their silmarilis into the ground on a target location with a radius of 5m-15m (short to mid). This light is charged into the ground creating what looks like cracks of light as the holy fire is charged into the ground. It would be like creating the swamp but with a pool of holy fire chakra. Standing on this will burn any and all unfriendly targets in the users eyes, with a single hand motion short range within the center of this technique a pillar of holy fire will errupt into the sky like a pillar of holy fire engulfing all and burning them with all the power of holy fire.

Note: Can only be used once every two turns for 4 usages overall.
Note: Lasts for the turn used
It would seem his opponent was intent on hiding, like a coward, using a wall of mud thinking it can save him. Now he wad releasing chakra into the ground. Horus with his sensing could sense the build up of chakra below. He would recognise it as the same chakra that had released the blinding light at the start of the battle. A unique element which he could also feel the natural energy within. Based on what he felt, Horus had an idea of what he was dealing with. Horus would use the same counter as before, to the light and the power that came with it, he would release an armour of shining water all around him, reflecting the light away along with blocking all damage.

(Shainingumizu: Shainingu Mizu Koutetsu) : Shinning Water Release: Shinning Water Armor
Rank: S
Type: Supplementary
Range: long
Chakra cost: 40
Damage points: N/A
Description: the user releases chakra coating all over their body and mixing with shinning water to create a reflective armor preventing the enemy from seeing the user because the brightness of the light being reflected from the shinning water.
Note: can only be used once
Note: Lasts 4 turns

He would walk forwards going around the wall of mud, drawing his sword approaching the noldor who would be blinded from looking at him.

"Stop being a coward and face me, or shall i cut you down?"
 

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It would seem his opponent was intent on hiding, like a coward, using a wall of mud thinking it can save him. Now he wad releasing chakra into the ground. Horus with his sensing could sense the build up of chakra below. He would recognise it as the same chakra that had released the blinding light at the start of the battle. A unique element which he could also feel the natural energy within. Based on what he felt, Horus had an idea of what he was dealing with. Horus would use the same counter as before, to the light and the power that came with it, he would release an armour of shining water all around him, reflecting the light away along with blocking all damage.

(Shainingumizu: Shainingu Mizu Koutetsu) : Shinning Water Release: Shinning Water Armor
Rank: S
Type: Supplementary
Range: long
Chakra cost: 40
Damage points: N/A
Description: the user releases chakra coating all over their body and mixing with shinning water to create a reflective armor preventing the enemy from seeing the user because the brightness of the light being reflected from the shinning water.
Note: can only be used once
Note: Lasts 4 turns

He would walk forwards going around the wall of mud, drawing his sword approaching the noldor who would be blinded from looking at him.

"Stop being a coward and face me, or shall i cut you down?"

Sting hears the footsteps of the man closing in around the wall of mud as such it would mean his another attack has failed, Sting creates a giant stone monkey from the mud wall and the ground which is then reinforced with fire. The height of the monkey stands as tall as the foe, and charges on to him, monkey's arm swining as fast it can in a continous motion. While the monkey does the bidding, sting stands still and gathers sage chakra to go into imperfect snake sage mode.

( Doton/Katon: Saruiwa ) - Earth/Fire Release: Monkey Rock
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: This technique creates a giant stone monkey by accumulating surrounding ground and shaping it into the animal, which is then reinforced with fire. Unlike the Great Stone Golem, the user doesnt have to continuously fuel the technique with their chakra. While the height of the monkey can reach up to 30m, it has a capacity for moving quite fast that belies its hulking stature.
Note: Due to being a dual elemental technique, the user can only use one other jutsu that turn.
Note: This technique does not have any basic elemental weakness.
 

Ignia

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Sting hears the footsteps of the man closing in around the wall of mud as such it would mean his another attack has failed, Sting creates a giant stone monkey from the mud wall and the ground which is then reinforced with fire. The height of the monkey stands as tall as the foe, and charges on to him, monkey's arm swining as fast it can in a continous motion. While the monkey does the bidding, sting stands still and gathers sage chakra to go into imperfect snake sage mode.

( Doton/Katon: Saruiwa ) - Earth/Fire Release: Monkey Rock
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: This technique creates a giant stone monkey by accumulating surrounding ground and shaping it into the animal, which is then reinforced with fire. Unlike the Great Stone Golem, the user doesnt have to continuously fuel the technique with their chakra. While the height of the monkey can reach up to 30m, it has a capacity for moving quite fast that belies its hulking stature.
Note: Due to being a dual elemental technique, the user can only use one other jutsu that turn.
Note: This technique does not have any basic elemental weakness.
Horus approached his foe who was clearly scared for face him in close combat with his own blades. A sad show. Horus released his shining water armour now, looking on at his foe as he could see, perceive and sense the formation of the giant monkey. He was trying, that was for sure, but in all the wrong ways. First a large dragon, now this, it clearly showed a lack of finesse, just the use of pure brutal power to try and claim victory. Something Horus was not a fan of. As the Monkey formed, Horus would swing his blade releasing a black aura forwards that engulfed the monkey and completely broke it down, negating it, and drawing the chakra in to the blade.

While he swings his blade he can feel the flow of natural energy flowing towards his opponent, so he was trying to use sage mode. Horus would swing his blade once more, using the chakra he'd just absorbed for his technique, releasing a crimson wave of chakra towards the boy now. Stopping him from gathering the chakra.


[Yaru: Night]
Rank: S
Type: Weapon
Range: short - long
Chakra Cost: (-5 per turn)
Damage Points: N/a
Description: Yoru is a black blade forged by a great smith who infused it with yang release making it sentient. Yoru is an ornately decorated and very long blade with a total length of at least 6 feet. On the hilt of this blade is a cross guard, though the bars between the blade and the hilt are much longer than average. The blade itself is pitch-black with a very strong sheen, a single-edged long sword with a slight curve at the end of the blade. Overall, Yoru looks like a large black cross. Though the blight was forged in such a way to remain light.

It was forged with a large portion of yang chakra giving it it's own sentience. With this the sword came to life in its own unique way, it was still a sword, solid like steel, sharp enough to slash flesh, but it was more than just that. Yaru could bend it's shape completely, sliding around like a snake having it's own form of movement while still being a blade, much like how Samehada can bend it's shape and still be sharp with it's scales. Though, it's intent wasn't always pure, having used to have a white handle, he served many owners, though those he deemed unworthy he would kill, staining his handle until it was blood red. This sword held a few unique powers:
  • Being able to absorb and store chakra he can also sense chakra within short range of it knowing the difference between each one, the type and who it belonged to. It can sense anything that has a life force. It can absorb jutsu be releasing a black aura around it, this aura will negate jutsu and absorb the chakra into the blade storing it which it can then be used to cast jutsu with that require sword, rather than using the user's charka. The sword slashes as the aura spreads out acting like a vacuum drawing in the chakra causing jutsu to dissipate. This can only be used 3 times costing a move each time. This vacuum can reach up to short range (5m), it can absorb a maximum of 60 chakra per use though only store up to 100 chakra at a time in total. Anything with more than 40 chakra will fail to be absorbed. Two turns between uses. Counts as a move per usage.
  • Being infused with Yang, it is granted a form of great vitality, durability and strength. Due to this, it's kenjutsu techniques are passively increased by 20 damage, this would include any jutsu that require the sword to be used as a medium, flowing through it. Freeform attacks are excluded from this boost.
  • The sword would have a mental link with it's owner sharing what he could see and the chakra it sensed.
  • The sword handle has a unique ability where the user can extent it to form a spear, allowing the user to fight with extra range and use it for jutsu requiring a spear/Bisento. This can be done passively.

( Suraisu Shinku no Nami ) - Slicing Crimson Wave
Type: Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40+30+20 = 90
Description: The user does a simple cresent-shaped slash at the opponent, expelling a red chakra wave.
 

Hammock

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Horus approached his foe who was clearly scared for face him in close combat with his own blades. A sad show. Horus released his shining water armour now, looking on at his foe as he could see, perceive and sense the formation of the giant monkey. He was trying, that was for sure, but in all the wrong ways. First a large dragon, now this, it clearly showed a lack of finesse, just the use of pure brutal power to try and claim victory. Something Horus was not a fan of. As the Monkey formed, Horus would swing his blade releasing a black aura forwards that engulfed the monkey and completely broke it down, negating it, and drawing the chakra in to the blade.

While he swings his blade he can feel the flow of natural energy flowing towards his opponent, so he was trying to use sage mode. Horus would swing his blade once more, using the chakra he'd just absorbed for his technique, releasing a crimson wave of chakra towards the boy now. Stopping him from gathering the chakra.


[Yaru: Night]
Rank: S
Type: Weapon
Range: short - long
Chakra Cost: (-5 per turn)
Damage Points: N/a
Description: Yoru is a black blade forged by a great smith who infused it with yang release making it sentient. Yoru is an ornately decorated and very long blade with a total length of at least 6 feet. On the hilt of this blade is a cross guard, though the bars between the blade and the hilt are much longer than average. The blade itself is pitch-black with a very strong sheen, a single-edged long sword with a slight curve at the end of the blade. Overall, Yoru looks like a large black cross. Though the blight was forged in such a way to remain light.

It was forged with a large portion of yang chakra giving it it's own sentience. With this the sword came to life in its own unique way, it was still a sword, solid like steel, sharp enough to slash flesh, but it was more than just that. Yaru could bend it's shape completely, sliding around like a snake having it's own form of movement while still being a blade, much like how Samehada can bend it's shape and still be sharp with it's scales. Though, it's intent wasn't always pure, having used to have a white handle, he served many owners, though those he deemed unworthy he would kill, staining his handle until it was blood red. This sword held a few unique powers:
  • Being able to absorb and store chakra he can also sense chakra within short range of it knowing the difference between each one, the type and who it belonged to. It can sense anything that has a life force. It can absorb jutsu be releasing a black aura around it, this aura will negate jutsu and absorb the chakra into the blade storing it which it can then be used to cast jutsu with that require sword, rather than using the user's charka. The sword slashes as the aura spreads out acting like a vacuum drawing in the chakra causing jutsu to dissipate. This can only be used 3 times costing a move each time. This vacuum can reach up to short range (5m), it can absorb a maximum of 60 chakra per use though only store up to 100 chakra at a time in total. Anything with more than 40 chakra will fail to be absorbed. Two turns between uses. Counts as a move per usage.
  • Being infused with Yang, it is granted a form of great vitality, durability and strength. Due to this, it's kenjutsu techniques are passively increased by 20 damage, this would include any jutsu that require the sword to be used as a medium, flowing through it. Freeform attacks are excluded from this boost.
  • The sword would have a mental link with it's owner sharing what he could see and the chakra it sensed.
  • The sword handle has a unique ability where the user can extent it to form a spear, allowing the user to fight with extra range and use it for jutsu requiring a spear/Bisento. This can be done passively.

( Suraisu Shinku no Nami ) - Slicing Crimson Wave
Type: Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40+30+20 = 90
Description: The user does a simple cresent-shaped slash at the opponent, expelling a red chakra wave.
As the disruption of gathering sage chakra is caused by the enemy's sword, Sting would extend snakes from his sleeves which then the snake bite into the enemy's arm holding the sword causing it to drop. Then he would go onto use the snakes to hold and bind them. As the snake fully binds them sting would take his katana from his left hip and swing his sword in a single large arc which resembles a crescent moon that gives limited time for the to react while being binded, and should it hit it would slice through him.

After the slash sting would take few steps back and start gathering sage chakra.

(Senei Jashu) - Hidden Shadow Snake Hands
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra:15
Damage: 30
Description: Senei Jashu is a Ninjutsu technique that manifests a snake, which extends from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.

(Kumo-Ryū Mikazuki Kiri) - Cloud-Style Crescent Moon Beheading
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user utilizes a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.
 

Ignia

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As the disruption of gathering sage chakra is caused by the enemy's sword, Sting would extend snakes from his sleeves which then the snake bite into the enemy's arm holding the sword causing it to drop. Then he would go onto use the snakes to hold and bind them. As the snake fully binds them sting would take his katana from his left hip and swing his sword in a single large arc which resembles a crescent moon that gives limited time for the to react while being binded, and should it hit it would slice through him.

After the slash sting would take few steps back and start gathering sage chakra.

(Senei Jashu) - Hidden Shadow Snake Hands
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra:15
Damage: 30
Description: Senei Jashu is a Ninjutsu technique that manifests a snake, which extends from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.

(Kumo-Ryū Mikazuki Kiri) - Cloud-Style Crescent Moon Beheading
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user utilizes a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.
Horus had had enough now. With his eyes he could perceive the snakes coming to bite him. Not that it would do any harm but he tired of his foe using such tedious tricks, it was time to show him what true power was. He swung his sword horizontally releasing a large blast of breakdown forwards in an arc going all the way to long range. The giant wave would be empowered in three ways. Firstly the natural energy flowing through Horus' body, giving +30 damage. Secondly through Yaru, his demon blade, which increased it by a further +20. Lastly, his dragon armour would add 10 addition damage as it did not count towards the boost limit. The blast would be more than enough to kill his opponent.

( Uchiwaketon: Daisansetsu - Hadesu Hanketsu ) | Breakdown Release: Third Verse - Hades Judgement
Type: Supplementary/Offensive/Defensive
Rank: B - S
Range: Short - Long
Chakra: 40 - 60
Damage: 60 - 120 +30 +20 +10 = 180
Description: This jutsu revolves around the use of a bladed weapon, be it a sword, dagger, scythe, etc. The user will release a surge of Breakdown chakra into the blade, coating it in Breakdown Release, this can range from B - S rank, costing 40 chakra at B rank due to the Yang component, going up in increments of 10 per rank. With the Yang within Breakdown, the damage is naturally higher than normal jutsu. This technique focuses purely on the offensive aspect of Breakdown. With the blade as a medium, the user can swing their blade releasing the Breakdown in different forms, from a spread out wave to a focused slice depending on their needs. These waves will have the unique properties of Breakdown in the sense that they give off no heat and will follow their target if they try to dodge. Along with the damage applied on contact, Breakdown will burn away at a targets chakra system. This will affect enemies negatively, causing degenerative effects :

Degenerative:
  • B Rank: Prevents F ranks, moves at 75% their speed
  • A Rank: Prevents S ranks & above, moves at their half speed
  • S Rank: Prevents A ranks & above, moves at one third of their speed
Note: B rank can be used 4 times per battle. A rank can be used 3 times per battle, with a turn between uses. S rank can be used two times per battle with two turns between uses with all effects lasting for 3 turns. Following the use of S rank the user can't use Breakdown in the same turn. A rank usage warrants a 1 turn cool down of Third Verse - Hades Judgement, S rank usage warrants a two turn cool down.
 

Hammock

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Horus had had enough now. With his eyes he could perceive the snakes coming to bite him. Not that it would do any harm but he tired of his foe using such tedious tricks, it was time to show him what true power was. He swung his sword horizontally releasing a large blast of breakdown forwards in an arc going all the way to long range. The giant wave would be empowered in three ways. Firstly the natural energy flowing through Horus' body, giving +30 damage. Secondly through Yaru, his demon blade, which increased it by a further +20. Lastly, his dragon armour would add 10 addition damage as it did not count towards the boost limit. The blast would be more than enough to kill his opponent.

( Uchiwaketon: Daisansetsu - Hadesu Hanketsu ) | Breakdown Release: Third Verse - Hades Judgement
Type: Supplementary/Offensive/Defensive
Rank: B - S
Range: Short - Long
Chakra: 40 - 60
Damage: 60 - 120 +30 +20 +10 = 180
Description: This jutsu revolves around the use of a bladed weapon, be it a sword, dagger, scythe, etc. The user will release a surge of Breakdown chakra into the blade, coating it in Breakdown Release, this can range from B - S rank, costing 40 chakra at B rank due to the Yang component, going up in increments of 10 per rank. With the Yang within Breakdown, the damage is naturally higher than normal jutsu. This technique focuses purely on the offensive aspect of Breakdown. With the blade as a medium, the user can swing their blade releasing the Breakdown in different forms, from a spread out wave to a focused slice depending on their needs. These waves will have the unique properties of Breakdown in the sense that they give off no heat and will follow their target if they try to dodge. Along with the damage applied on contact, Breakdown will burn away at a targets chakra system. This will affect enemies negatively, causing degenerative effects :

Degenerative:
  • B Rank: Prevents F ranks, moves at 75% their speed
  • A Rank: Prevents S ranks & above, moves at their half speed
  • S Rank: Prevents A ranks & above, moves at one third of their speed
Note: B rank can be used 4 times per battle. A rank can be used 3 times per battle, with a turn between uses. S rank can be used two times per battle with two turns between uses with all effects lasting for 3 turns. Following the use of S rank the user can't use Breakdown in the same turn. A rank usage warrants a 1 turn cool down of Third Verse - Hades Judgement, S rank usage warrants a two turn cool down.
As i have no way of countering that much attack, hence forth forfeit. Great Fight my man, learned lots from it. Here's to the next fight!
 
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