Sure et me post all my passive stuff and starting in Orange Lantern modeYou must be registered for see linksI really need this for Rank Up.
"I will end you!!"Sure et me post all my passive stuff and starting in Orange Lantern mode
(Pawāringu) Power Ring (Starting in orange)
Rank: S
Type: Offensive/Defensive/Supplementary
Range: Short
Chakra Cost N/A (40 for creating Tools/Weapons)
Damage Cost: N/A
Description: This Power Ring is worn by the user and glows different colors depending on the users emotion when activated. Green - Will, Indigo - Compassion, Red - Rage, Blue - Hope, Star Sapphire - Love, Yellow - Fear, Orange - Greed, while there is also two strong modes with Black - Death and White - Life. The user can switch between with each Corps/Emotion containing different abilities. To switch to a new emotion the ring deactivates and takes 1 turn completely to switch to a new emotion. Even though each emotion gives the user different abilities each emotion have some shared abilities.
Shared Abilities - By channeling their chakra into the ring, it glows the color it is on and can be used to create weapons like hammers, swords, kunai, and shields made up of pure chakra that stay connected to the ring by a chakra chain. Weapons created by the ring cause A rank damage. When creating a shield the shield can block up to B rank elemental jutsus (within reasonable size) and ninja tools. If the shield goes against an A rank jutsu, the shield will block it but be destroyed and will automatically loose to S rank jutsus. The ring can also release A rank blast that can stun opponents and have them stop moving for a turn. The ring can be programmed. It can be coded to the wearer so as to make them unusable if stolen. Commands can be stored in the ring to be executed at a later date, even if the bearer is not wearing the ring.
Green/Will – When the ring is set to Green Lantern mode they gain certain abilities and is powered by Willpower. By using the user's willpower and having the ring boosting it the user will be immune to B rank and below Gen and Mind Altering jutsu. At the cost of a jutsu per turn, the ring will raise the user's willpower to break out of Gen and other Mind altering jutsu of A rank and below.
Indigo/Compassion – Indigo is powered by Compassion. This emotion has a limited ability to to heal injuries from C rank jutsu and below. The healing is only to the extent of the small injuries and light injuries like surface wounds and slow bleeding. If the user knows Medical Ninjutsu, the ring can also use A rank and below Med Nin at half the cost of chakra.
Red/Rage – When set to Red Lantern Ring the ring is powered by Rage. Using their rage to empower them the user can create stronger constructs that are one rank high than all the other Emotions constructs S rank (offensively and defensively).
Blue/Hope – When set to Blue Lantern the ring is powered by Hope. As fear is the belief of imminent demise, hope is the belief of imminent success. The ring stores and can release up to a medium source of water that spreads into mid range. Once used it takes the ring 4 turns to gather water from the moisture in the air to collect enough water.
Star Sapphire/Love – When set on Star Sapphire Lantern the ring is powered by Love. The user can use the ring to trap the opponent in a genjutsu (B rank gen, up to Mid Range) where the opponent sees a bright violet light shine from the ring than has them see an irresistible person of the opposite *** of them in front of them. The genjutsu person will grab them and kiss them and mimic the kiss of death to the opponent keeping them paralyze in real life.
Yellow (Sinestro)/Fear - The Power Ring is unique in that its base of power is fear. The yellow mode can create holograms (like Haze Clone Technique) that are scary looking humanoid creatures that cause paralysis due to the user's killing intent. This killing intent follows the effects of the canon Killing Intent technique and the user's own rank. This would help distract the opponent and make him think that they are fighting against different people/beast and different KGs even tho their attacks would be intangible.
Orange/Greed – When set to Orange Lantern the ring is powered by greed. The Orange rings have the unique ability to absorb the chakra from opponents or summons by creating a construct chain and has it wrap around them. Another ability is being capable of creating chakra avatar Orange Lanterns of the beings the user kills, literally stealing their identity postmortem. This avatar is avarice corrupted version of its former self, possessing no thought pattern besides the insatiable greed. In all other circumstances they act as individual but collective soldiers to the user, as they are an extension of his power. The avatars are able to use taijutsu and up to B rank ninjutsu. They can take up to B rank jutsus. They can also create powerful blasts of concussive force that knock out opponents.
Black/Death – When the ring is set to Black Lantern the ring is powered by Death and is one of the strongest mode. The user can also create chakra copies of the ring and have them attach to opponents. Once attach the user has the chakra copies slowly send pulses of electricity into the opponent constantly. After 1 turn the opponent will just feel a weird shock. After 2 turns the opponent will start feeling numb. After 3 turns the opponent will become paralysis and unable to move. After 4 turns the opponent will become unconscious and after 5 turns the shock becomes lethally enough to kill the opponent. (The Chakra rings can be destroyed with an A rank jutsu and up)
White/Life – When set to White Lantern the ring is powered by life and is the strongest mode. The user of a white ring can generate any color of the emotional spectrum and use the powers of each color (can only use 1 of the other corps abilities once a turn and cannot use two different corps/emotions abilities in the same turn and at max can only use each corp ability at most 3 times). A white lantern can render him/her/itself invisible by willing themselves to bend light waves around his/her/its form.
Note: Have to be taught how to use the ring by Korra
Note: When creating weapons and shields it counts as a move.
Note: When using any Emotion/Corps ability it counts as a move and at most can be used 5 times a match expect for Red which can only be used 4 times a match. The Shared Abilities do not have a limit usage.
Note: If the ring comes off the user it deactivates and the user must wait 3 turns so it can charge.
Note: The user has to state in the beginning of the battle which emotion they start off with. If they don’t they have to state later in the battle what emotion they want to use and then have to wait 1 turn for it change into the emotion.
Note: The user cannot start in White or Black Lantern mode. The user has to wait 4 turns in a battle before switching into White or Black Lantern. Once in White or Black Lantern Mode the user is stuck into that mode and cannot switch into any other Emotion/Corps for the rest of the fight.
All the custom Paper that make up my paper jutsus
(Sunēkutagu o Bakuhatsu) - Exploding Snake Tags
Type: Offensive
Rank: E Rank
Range: Short
Chakra: 5
Damage: 10
Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.
Note: Must post this in the user bios to be able to use them
Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.
(Dokuton: Setsudan-go) - Poison Release: Viscous Mockery
Type: Supplementary
Rank: E
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Vicious Mockery is the name given to special tags and metal canisters that can replace the users basic explosive tags and smoke bombs. Made by someone with an innate curiosity of poison release the tags or canisters can have different substances inside of them if they so choose needing specific skills to acquire these. The first is the basic Med Toxin, this variation requires the user to be a Medical Ninja, it's effects are the exact same as the Med Toxin. The second is their own custom poison this requires the user to be a Medical Ninja with access to a custom poison that they have created. Finally the third is a special poison created specifically for these tags and canisters for anyone with poison release to use. This poison is called Tasha's Hideous Laughter and has specific effects that include uncontrollable laughter on turn one accompanied by auditory hallucinations where people will mock and insult the poisoned individual, blurred vision, twitching and numbness on turn two reducing the poisoned individual's reactions by one fourth, partial paralysis on turn three making hand seals impossible and reducing the effected persons speed by three ranks and finally complete paralysis on turn four. This third variation can be used by anyone who knows poison release.
Note: These need to be mentioned in the bio or in the first post of the fight alongside the variation the user carries
Note: The user is immune to every poison this technique produces except custom ones created by others
Kamishiro no Hana | White Paper Flower
Type: Supplementary
Rank: E
Range: N/A
Chakra: 10 (per technique)
Damage: N/A
Description:
This special type of paper is similar to the same paper trainee ninja use to discover their primary elemental affinity. However the primary difference with this is that the paper is thicker, creating a stronger bond between the fibres, and thus does not disintegrate when channelling the users elemental chakra through it. When placed in the biography of a paper user, it allows the bio to use this special kind of paper that allows them to channel elemental chakra through the paper. This paper cannot be substituted for elemental attacks, such as using paper for a Katon or Doton etc type attack, but simlpy allows the user to create elemental attacks out of paper. By using a paper ninjutsu technique, and then at the extra cost of 20 chakra per technique, the user can passively change the nature of the chakra controlling the paper into a specific element, creating a thin elemental cover on the paper.
Notes:
-Must be placed in users bio and start of battle
-Coating a paper ninjutsu in elemental chakra costs an extra 20 chakra per technique
-Counts towards one of the users three moves per turn
And Passive Seal
(Origami Fuinjutsu: Kami no Megami no Shukufuku) - Paper Sealing Technique: Paper Goddess' Blessing
Type: Supplementary
Rank: A
Range: Short - Long (Seal on self, effects on summons all the way to long)
Chakra: 30 (-10 every time it activates)
Damage: N/A ( +20 damage to summoning ninjutsu and summons )
Description: Using her Fuuinjutsu and Paper abilities, Korra created a seal on her body to make her using summons and their ninjutsu in conjunction with her KG. The seal automatically activates whenever the user uses ninjutsu from their summoning contract or actually summons a creature from a summoning contract they signed. The creatures they summon are filled with paper sheets making it were if the creature gets cut or sliced or destroyed the creature's body will release the paper sheets. Being a paper user the animals will be filled with paper so when the animal is cut in half the animals body will release a source of paper short range of where the animal got damage. The seal passively activates by its self so the user never needs to focus on it. Being a snake user when Korra uses this her snakes from jutsus like Hidden Multiple Snake Hands will be more deadly as her snakes could potential be more deadly as the snakes may release a bigger paper source for her across the field. The amount of paper sheets is determined by the size of the animal as bigger sized animals will be able to store more of a source of the selected elemental. This can only be used with Paper Ninjutsu.
Note: Must be placed on a users bio or posted in the beginning of a match
Note: The seal passively activates when the user summons an animal or uses relevant contract ninjutsu
Note: The seal can only be used once in a move even if the user does multiple contract ninjutsu moves
Also my personal snake is already merge into me
(Hebi Kuchiyose: Serperior) - Snake Summoning: Serperior
Rank: S rank
Type: Offensive/Defense/Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Serperior is a personal snake of Korra's from the Ryūchi Cave. Serperior is snake that is 3.3 m long. Serperior is a small snake that is sued for a special purpose. Serperior is a snake thats snake senses is better than any snake. He can sense/track people through smell, being able to distinguish light from dark to keen eyesight, infrared-sensitive receptors in deep grooves on the snout, which allow them to "see" the radiated heat of warm-blooded prey mammals, and having contact with the ground is very sensitive to vibration; thus, the snake can sense other animals approaching by detecting faint vibrations in the air and on the ground. Serperior senses are maxed out being able to detect people throughout long range in a battle and 1 landmark away in the NW. Serperior can also merge with the user so he can be attached to the user giving him directions of where opponents can be. When merge tho he cannot give the user senchakra for Sage Mode as this jutsu a way to stay close to the user.
Note: Has to be taught by Korra
Note: She stays for 4 turns.
Note: Can be summoned once a battle
Note: Must have signed snake contract
As Korra says this she makes a single hand sign and causes paper sheets to start releasing from her body. The sheets would start going underground, over the ground and into the air. The sheets would start multiplying by themseleves and start heading towards mid range in all directions. The paper sheets being multiply are a mix of all three different paper sheets Korra possess.
(Kami Hanten Sekai) - Paper Inverted World
Type: Supplementary
Rank: A
Range: Short - Long (Made in short range and expands into Long Range)
Chakra: 30
Damage: N/A
Description: The user will do the Tiger hand sign and channel their chakra into paper sheets inside their body. They will than release sheets into the air and into the ground. The sheets will copy a concept from Mutually Multiplying Explosive Tags where they summon/multiply into more paper sheets. The paper sheets in the air will keep multiplying and just float into the air as it keeps covering a larger range of the terrain. The sheets that are releases in the ground not only start covering the ground in paper sheets but also start merging into the ground and form sheets under ground just like Sacred Paper Emissary Jutsu. This jutsu is made short range of the user and expands into longer ranges as time goes on. When first form the sheets start within short range of the user. After 1 full turn the sheets would reach mid range while after 2 full turns the paper sheets would just reach long range as they keep multiplying. This jutsu gives the user a source of paper across the field be able to form paper ninjutsu across the paper terrain. Once made this jutsu follow the Mutually Multiplying Explosive Tags route where it is self sustaining and keeps going off without the user needing to focus on it. The sheets stay on the field till they are all destroyed. This jutsu can not copy any sealing tags or formula but can copy special paper sheets the user might use instead of normal paper.
Note: Usable 3 times a match with a 2 turn cooldown between use
Note: Must know Paper Ninjutsu
Note: Must be taught by Korra.
What it looks like:
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Korra than streama a large amount of paper from herbody and create a large whirlwind of paper around her opponent. As the whirlwind forms, the paper sheets cut and shred anything inside it. The paper sheets would also release her exploding snakes and poison gas blowing him up and poisoning him.
(Shikigami no Mai: Bachi) - Dance of the Shikigami: Punishment
Type: Offensive, Supplementary
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage points: 60 (+20 if used with paper tags) = 80
Description: The user will stream a large amount of paper from their body and create a large whirlwind of paper around their target. As the whirlwind forms, the paper sheets cut and shred anything inside it. The user can make the whirlwind with explosive paper tags, adding +20 damage to the technique by making it explode on will.
Note: Can only be used by Konan.
You are very strange!"I will end you!!"
Garō roars arrogantly with a monstrous expression while watching as Korra perform the Tiger hand sign, invoking a Jutsu that cause her body to peel away. Paper? He becomes calm while surveying at mid-distance, mesmerized by the material floating like a blizzard dancing in the wind. It was countless pieces of paper that scattered through the air in all directions. However, the Paper Jutsu reached as far as short distance, encircling Korra. Petty! He smirks wanting a direct confrontational with Korra in close-quarters. Seeing their Paper Jutsu - scribbled of kanji and curiously tinted different colors - lowers his chances and making getting closer much harder and allows her to dominate the battlefield if ignored - he had to pierce through it.
"Wind Style!! Rising Dragon!!"
Garō chanted while generating a giant hurricane using Wind Blade that was emitted from his fingertips. The vortex of wind gathered underneath Korra, drawing her in and violently slashing her body. The winds would also push away and cut up the Paper Jutsu suspended in the air and circling around her position.
As Korra is ensnared in the Wind Jutsu, Garo weaves the Dog → Horse → Monkey → Ram signs (in succession) and performs Suiton!! Mizu Shishi!! ~ Water Style!! Water Beast!! on the nearby ocean, transforming the water into a giant wolf-like animal. Should Korra counter the Wind Jutsu, a powerful stream of water would be blown from the Water Beasts mouth and blasted towards Korra.
(Fūton: Joushou Ryuu) – Wind Release: Rising Dragon
Type: Offensive
Rank: A
Range: Mid
Chakra: 30
Damage: 60
Description: The user makes a giant hurricane using the blade of wind that then draws in the enemies into the hurricane, violently slashing them.
(Suiton: Mizu Shishi) - Water Release: Water Beast
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user after performing the Dog → Horse → Monkey → Ram handseals and by manipulating a pre-existing water source, transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B-rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns. Each stream counts as a move.
I had used the Wind Nature because I forgot what BIO I had. If you don't mind, I like to switch Earth for Wind; making my (Jounin) element selection for this battle: Fire, Water, Lightning, and Wind.You are very strange!
As the wind starts forming and towards Korra, a snake forms of our her sleeve and grows in size. The snake the uses chakra and starts eating the wind. The snake would basically suck up all the wind and seal it inside its body and disperse right after. The wind wouldn't really effect Korra and would just move around some paper sheets but theyy would still continue onwards.
(Hebi no Shukuen) Snake Feasting
Type: Defense
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user manifest a snake from one or both of their sleeves. This snake or these snakes are from Ryuchi Cave which can defend against A rank and below attacks being it elemental or normal ninjutsu and even inanimate objects. The snake(s) eat the attack they are defending from inanimate objects and jutsu. At this moment after eating the attack/inanimate object they disperse(no smoke but as if it just got burned). The attack is sent to a disclosed location in Ryuchi Cave that seals the attack inanimate to be never seen again. The size of the snakes grows depending on the situation. When the snake comes out is like the size of a snake from the "Hidden Shadow Snake Technique". The snake(s) can grow up to a large size(see spoiler for highest size). When the jutsu is used with one snake it can defend against A rank attacks and if used to manifest two snakes each snake can defend against B rank attack.
Note: Can only be used 4x per battle and only once every two turns.
Right after this the paper sheets now enter mid range thru air, gon top of the grass and underground. As the water blast heads towards her Korra creates a highly compressed ball of red sand in her hand the size of a Sage Art: Oodama Rasengan, the sand floats above the palm to not harm her. She than throws it which collides against the water and due to Red Sand being stronger than water would overpower it and move towards the man. Korra then performs a single handseal causing the ball to suddenly explode in a forward explosion unleashing 100 small bullets of red sand in the opponent's direction that drill into and through the opponent hitting various areas of the body.
(Niiro Suna: Sheruburetto) Red Sand Release: Shell Bullet
Type: Offense
Rank: S
Range: Short/Long
Chakra cost: 40 (20 if explosion is triggered)
Damage points: 80
Description: The user will create a highly compressed ball of red sand in their hand the size of a Sage Art: Oodama Rasengan, the sand floats above the palm to not harm the user. They will then launch it at the opponent. When the ball get's into short range of the opponent, the user performs a single handseal causing the ball to suddenly explode in a forward explosion unleashing 100 small bullets of red sand in the opponent's direction that drill into and through the opponent hitting various areas of the body.
Each small bullet has enough force behind it to cause great damage. By spending 20 more chakra points and doing the confrontation seal, the user can will the bullets to explode at pinpoint range instead of allowing them to hit the target. Once they hit something, they can no longer explode. The technique however will produce S-Rank damage by either exploding before making contact or by directly hitting the target.
Notes:
Each bullet is roughly 2 inches cubed
Can be used 3x per battle
Must skip two turns before using again
No other red sand in the same turn
Yeah you need help!I had used the Wind Nature because I forgot what BIO I had. If you don't mind, I like to switch Earth for Wind; making my (Jounin) element selection for this battle: Fire, Water, Lightning, and Wind.
"I am a monster...!!"
Garou replied in a firece shout while watching his hurricane suddenly vanish as a growing snake surface and slithered out from Korra's sleeve. Absorption Jutsu?! Garou grit his teeth and as soon as the snake dispel (in a poof of smoke), he begins kneading chakra and drawing water from underground to projectile upwards underneath Korra, forming into a sphere of water-- "Gushing Water Imprisonment!!" Garou chants. As Korra become ensnared in the water prison, the water would restrict her movement; and it would be difficult for her to breathe. I stalled her, Garou anticipated and quickly followed after the Water Jutsu with-- Katon: Haijingakure no Jutsu!! ~ Fire Style: Art of Hiding in Ash!! And he begins spewing a chakra-infused ashed towards Korra and the surrounding area in front of him, burning to crisp any paper that comes into contact with it. He was worry about the scattered paper.
Garou immediately hops backward the moment he spews the Fire Jutsu, putting more distance between the two. He was nearing long-range, slightly angled behind the Water Beast he created previously. After widening the distance, he controls the Water Beast to sweep the area with its massive claw, striking Korra and washing her away.
(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: This creates its own water source.
(Katon: Haijingakure no Jutsu) - Fire Release: Hiding in Ash and Dust Technique
Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user expels chakra-infused ash that blankets a wide area, burning anyone who comes in contact with it. The technique can also be used as a powerful deterrent from attacks as well as a highly effective smokescreen.
(Suiton: Mizu Shishi) - Water Release: Water Beast (Reference)
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user after performing the Dog → Horse → Monkey → Ram handseals and by manipulating a pre-existing water source, transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B-rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns. Each stream counts as a move.
Garou sulks over Korra's insult: You are mistaken, your going to need aid once I leave your body mutilated on the field, Garou cruelly thought with his cheeks blown like a balloon filled of air fixed to release Fire Style: Art of Hiding in Ash. But something caught his eye before releasing the Fire Style Jutsu. Before the water sphere of Gushing Water Imprisonment takes full shape, he watches as Korra release a burst of earth-chakra as a replacement, leaving behind a statue carve in her figure. Substitution Jutsu!? He reason. He immediately discontinued his Fire Style Jutsu, opting for something faster to halt Korra in her tracks...Yeah you need help!
After saying that Serperior being merged with Korra would detect the water building underneath her. He would alert Korra who would channel chakra into her whole body and as the water forms and rises up she releases the burst of chakra from around her body and moves to her right leaving behind a earth statue of herself that would be left behind in her place and be stuck inside the orb.
(Ninpo : Hane mawaru eafurōkabā) - Ninja Art : Gambol Shroud
Type : Offensive / Defensive / Supplementary
Rank : A
Range : Short
Chakra Cost : 30
Damage Points : 60
Description :
The User releases a burst of chakra from around there body and moves in a certain direction, whether it be forward, upwards, backwards or to the side the chakra will remain where they once stood manifesting into an element to carry different effects. The Shroud of Chakra basically stays there and takes the hit whilst the user moves out the way, though the effects could be different and be advantageous especially in close range.
Raw Shadow
A Supplementary / Defensive use, the user will release a burst of chakra and move away from it. The Chakra will notmanifest into the elemental affinity and will retain the shape of the user's body producing a sort of copy like the shadow clone but it has a tiny amount of chakra to carry some sort of form. The Body can be used to take a hit or as a temporary platform as it can also be formed whilst airborne
Burning Shadow
Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Fire whilst retaining the shape of the user's body, though it would explode at the user's will causing the opponent (and the user if not careful) to be blown away. The explosion as a 2 meter radius and isn't fatal, it will cause minor cuts and burns over the victim if they are caught by it.
Petrified Shadow
Good to use when the opponent is attacking you in close combat, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Earth whilst retaining the shape of the user's body a stone statue will be left behind as a defence. However it can also be used when the opponent tries to attack with a weapon or with their limbs, the earth manifesting around said weapon or limb to trap them as you make your next attack.
Liquid Shadow
Good to use when the opponent is moving towards you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of water whilst retaining the shape of the user's body, the water can either be sticky or not leaving behind a small water source or trapping a target if they manage to walk into the liquid.
Shocking Shadow
Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Lightning whilst retaining the shape of the user's body, the lightning will branch off from the left behind body to any target within short range and will shock them with lightning damage.
Restrictions
- Can't be use another ability in the same turn as a different one
- Usable 4 times a battle
- Requires a turn cool down after each use.
After this Korra would see the ash start being released so she bites her thumb and strings hand seals and summons Manda onto the field. Unknowing to the man, the seal on her body would also trigger when Manda is summoned and fills his body with paper sheets making it where when he disperse or gets cut opened paper sheets would fill the field. Manda slithers straights towards the man overpowering the fire and water jutsus and smashes down on the man.
(Kuchiyose no Jutsu: Manda) - Summoning Technique: Manda
Type: Offensive/Defensive
Rank: F
Range: Short
Chakra: 50
Damage: N/A (-10 to user upon summoning)
Description: Manda is a gigantic, 100 meter long snake who serves as the "leader" of all snakes. Fierce and aggressive, Manda is a shrewd warrior. To summon Manda, the user takes a big gamble, as he can easily turn on its summoner if he so deems it. Not only that, but the sacrifice and the amount of chakra needed damages the user, making summoning Manda a forbidden act. Manda has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground, Manda can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once.
Note: requires snake contract
Note: can only be summoned once
(Origami Fuinjutsu: Kami no Megami no Shukufuku) - Paper Sealing Technique: Paper Goddess' Blessing (passive)
Type: Supplementary
Rank: A
Range: Short - Long (Seal on self, effects on summons all the way to long)
Chakra: 30 (-10 every time it activates)
Damage: N/A ( +20 damage to summoning ninjutsu and summons )
Description: Using her Fuuinjutsu and Paper abilities, Korra created a seal on her body to make her using summons and their ninjutsu in conjunction with her KG. The seal automatically activates whenever the user uses ninjutsu from their summoning contract or actually summons a creature from a summoning contract they signed. The creatures they summon are filled with paper sheets making it were if the creature gets cut or sliced or destroyed the creature's body will release the paper sheets. Being a paper user the animals will be filled with paper so when the animal is cut in half the animals body will release a source of paper short range of where the animal got damage. The seal passively activates by its self so the user never needs to focus on it. Being a snake user when Korra uses this her snakes from jutsus like Hidden Multiple Snake Hands will be more deadly as her snakes could potential be more deadly as the snakes may release a bigger paper source for her across the field. The amount of paper sheets is determined by the size of the animal as bigger sized animals will be able to store more of a source of the selected elemental. This can only be used with Paper Ninjutsu.
Note: Must be placed on a users bio or posted in the beginning of a match
Note: The seal passively activates when the user summons an animal or uses relevant contract ninjutsu
Note: The seal can only be used once in a move even if the user does multiple contract ninjutsu moves
As Korra stops moving and sees flowers everywhere, Serperior would be alerted that Korra would be having a hard time moving. Korra would mention about the flowers in which Sperior would not see. Serperior would than know that Korra was stuck in a genjutsu and reach his head to her arm and bite down hard enough on her to break the genjutsu completely. Once broken the paper would now be in long range in all direction. As the man takes out the kunai Korra would have hundres of paper tags around the man go off releasing her special poison in its gas form. Using her chakra she would transform the poison into a a giant liquid orb of poison trapping the man inside. The poison would be ingested by him causing all kinds of horrible effects. Korra would also have her ring start changing into its White Lantern mode.Garou sulks over Korra's insult: You are mistaken, your going to need aid once I leave your body mutilated on the field, Garou cruelly thought with his cheeks blown like a balloon filled of air fixed to release Fire Style: Art of Hiding in Ash. But something caught his eye before releasing the Fire Style Jutsu. Before the water sphere of Gushing Water Imprisonment takes full shape, he watches as Korra release a burst of earth-chakra as a replacement, leaving behind a statue carve in her figure. Substitution Jutsu!? He reason. He immediately discontinued his Fire Style Jutsu, opting for something faster to halt Korra in her tracks...
Art of Summoning, eh...!? Garou observed as Korra sacrifice blood and begins weaving signs; I'll stop you--!! Magen: Hanarasui!! ~ Demonic Illusion: Flower Head Death!! He focus and cast a Genjutsu on Korra's mind before she could finish the seals. Controlling Korra's chakra and five senses, he made her believe a large flower bud appeared beneath her in not time restraining her body and then quickly exploding doing imaginary harm, resulting in fake injuries.
"Now..." Garou quickly reached and grabbed for a kunai knife in his pouch sitting on his waist. "Let's get rid of this annoying paper....!" Garou use the Art of Transformation to change the physical appearance of the kunia knife to that of a folding fan. Wielding the folding fan in his right hand, he unfurl it in front of himself and twirl it around, gathering wind to generate a massive tornado that whips around at incredible speeds using the movement of the fan, striking Korra along with shredding and pushing away the scattered paper.
"Wind Release: Drilling Sky Dancing Fan!!!"
(Magen: Hanarasui ) - Demonic Illusion: Flower Head Death
Rank: B
Type: Offensive/Supplementary
Range: Short- Mid
Chakra Cost: 20
Damage points: 40 due to stress on the mind
Description: The user will trap the target within an illusion where the opponent appears to be trapped in a large flower bud which then explodes. The opponent is made to believe that an explosion actually occurred and collapses, believing himself to be injured. The resulting stress on his mind causes damage.
(Henge no Jutsu) - Transformation Technique
Type: Supplementary
Rank: E
Range: Short
Chakra: 5
Damage: N/A
Description: A Ninjutsu technique, which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
(Fūton: Renkū Yōsen) Wind Release: Drilling Sky Dancing Fan
Type: Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will chakra his chakra into his giant folding fan (or any other wind jutsu compatible fan) and swing it in front of him and around him in a complete circle. As he does, a large wind raises and gathers all around, forming a large tornado that whips itself around the user and is then propelled towards the intended chakra through the movement of the fan. The technique can be massive in size, but is always incredibly fast.
Note: The user must have a Giant Folding Fan or some other compatible fan.
"Poison!?" Garou shifts his head about in shock viewing the scattered papers release a gas - its coloration distinguishing itself from chakra-infused ash using Fire Style Jutsu. He had to deal with the lethal toxic quickly, which prompted him to put away his kunia knife (canceling the Transformation Technique) into its pounch, at the same time, kneading water chakra inside his body. As the poison change from a gas to a liquid state (in the blink of an eye), and begin to converge into a poison sphere from all-around, straightaway, Garou waves the Ram sign, spitting out a massive amount of water-- Water Style!! Super Exploding Water Shockwave!! A large amount of water filled the forming poison sphere, diluting the poison - as well as bursting the shape. The waves continued forward rushing and crashing into Korra, gathering into a gigantic water prison that ensnares her inside. The Water Style Jutsu was also a ploy to scoop up and wet the surrounding paper floating in the air.As Korra stops moving and sees flowers everywhere, Serperior would be alerted that Korra would be having a hard time moving. Korra would mention about the flowers in which Sperior would not see. Serperior would than know that Korra was stuck in a genjutsu and reach his head to her arm and bite down hard enough on her to break the genjutsu completely. Once broken the paper would now be in long range in all direction. As the man takes out the kunai Korra would have hundres of paper tags around the man go off releasing her special poison in its gas form. Using her chakra she would transform the poison into a a giant liquid orb of poison trapping the man inside. The poison would be ingested by him causing all kinds of horrible effects. Korra would also have her ring start changing into its White Lantern mode.
(Dokuton: Toripuru pointo) - Poison Release: Triple Point
Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (+20 to poison techniques )
Description: In chemistry and physics, the triple point is the temperature and pressure at which solid, liquid, and vapor phases of a particular substance coexist in equilibrium. It is a specific case of thermodynamic phase equilibrium. By forcing more chakra than usual into a poison technique while also coating it with a dense layer of chakra and forcing it to pressurize by forcing an immense pressure on it the user is able to raise or lower the temperature and pressure of the poisonous substance in unison. This causes any poison to reach it's natural triple point thus the poison can shift quickly through the three basic states of matter gas, liquid, and solid allowing them to coexist as one creating a superfluid or a supersolid.
By then slowing down and manipulating this process in a very precise and deliberate way the user is able to immediately and in the same timeframe as another poison technique change it's state of matter or change the state of matter of an already used technique. For example they are able to turn a liquid poison technique into gas or a gas one into a liquid; meaning they are able to vaporize or condense the poison without losing any of it's strength instead gaining strength from it. Also a third state of poison can be created one that is different and new this being a solid variation. Solid poison is strong to water while being weak to lightning. This solid form isn't dust-like in nature like what can be done with Poison Creation and instead is a real solid like solid rock or earth with the potential to poison things that touch it. Changing the state of poison is done by basically forcing more poison chakra into a technique and pressurizing it thus making it naturally stronger via giving it a one-rank boost (+20 damage). This is done by pressurizing the poison with that chakra making it denser allowing it to deal more blunt damage when colliding with something. This works up to A-rank (S-rank too, but without the damage boost) allowing the user to alter many forms of poison including another technique or just ambient inert poison on the field. The user can preemptively use this on a technique at the cost of a move to allow for the change of state once in the next two turns whenever he chooses without the use of a move later as he has activated the poison's triple point where it will be in a superposition of all three states. It can happen in the same timeframe as another poison technique but it still costs a move to use.
Note: Can be used four times per battle with a two-turn cooldown.
As the water heads towards Korra/Serperior Korra does a hand seal and causes a giant red sand creature to form from the ground and rise up with her on it. The creature being made of red sand causes the water to be propel off it protecting Korra from the waves. As its summon Korra would have the create reach other and grab the man to crush him. As the hands go out Korra controls paper sheets cover the hand. As the hand gets within short range of the man some of the paper sheets go off poisoning the man with her custom poison in its gas form."Poison!?" Garou shifts his head about in shock viewing the scattered papers release a gas - its coloration distinguishing itself from chakra-infused ash using Fire Style Jutsu. He had to deal with the lethal toxic quickly, which prompted him to put away his kunia knife (canceling the Transformation Technique) into its pounch, at the same time, kneading water chakra inside his body. As the poison change from a gas to a liquid state (in the blink of an eye), and begin to converge into a poison sphere from all-around, straightaway, Garou waves the Ram sign, spitting out a massive amount of water-- Water Style!! Super Exploding Water Shockwave!! A large amount of water filled the forming poison sphere, diluting the poison - as well as bursting the shape. The waves continued forward rushing and crashing into Korra, gathering into a gigantic water prison that ensnares her inside. The Water Style Jutsu was also a ploy to scoop up and wet the surrounding paper floating in the air.
(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
"What is that ugly thing?" Garou glared at the red-grainlike creature rising as if built from the sand below, repelling his Water Style Jutsu. The otherworldly creature stood like a giant corrupting the air with the seven deadly sins. Garou's felt electrified staring at the eerie construct made of red sand. You're going down, he adjusted himself, ready to advance with a new find determination.As the water heads towards Korra/Serperior Korra does a hand seal and causes a giant red sand creature to form from the ground and rise up with her on it. The creature being made of red sand causes the water to be propel off it protecting Korra from the waves. As its summon Korra would have the create reach other and grab the man to crush him. As the hands go out Korra controls paper sheets cover the hand. As the hand gets within short range of the man some of the paper sheets go off poisoning the man with her custom poison in its gas form.
(Nirro Suna: Nesasu no Asumodeusu) Red Sand Release: Asmodeus of Nessus
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra cost: 40 ( -10 per turn )
Damage points: 80
Description: The user will perform three handseals their chakra into the ground. From this massive amount of chakra the user causes Red Sand to form and then erupt upward from the ground buckling it and cracking it as a massive creature made out of Red Sand rises from the ground. The creature will be completely made out of Red Sand and is able to protect the user from incoming techniques while also being able to attack. Once per turn passively the creature can lash out with it's arms or body to smash or crush anything in it's path with the sheer weight and size of their body. It not only can attack a target physically by lashing out in various ways to attack the enemy in a freeform manner it can attack at range. It does this by shooting from it's mouth a highly pressurized torrent of Red Sand with enough potential and strength to pierce through techniques that Red Sand is strong to (A-rank in strength). This can be done once per turn with a two turn cool down and costs a move slot, twice per battle. Any Red Sand that touches human or animal flesh is able to cause third degree burns. If there is a red sand source available the creature can use it to reform itself from damage it could have taken while being used but it counts as a move slot. However unlike the reformation ability mentioned above this doesn't cost any chakra needing only a source of Red Sand to accomplish After the creature is done or if it's broken down due to a clash with a stronger technique the creature will disperse itself throughout the air causing a massive source of Red Sand to form leaving red sand all over the battle field up to mid range.
Note: Usable twice a battle and needs a two turn cool down while no other Red Sand jutsus can be used during the cool down. After it's dispersal.
Note: The user cannot use any techniques other than Red Sand techniques while sustaining the creature.
Note: The torrent of Red Sand and the reformation abilities each cost a move slot but can be used in the same timeframe as another technique due to originating from the creature instead of the user.
Note: Creature can last for three turns
As the man creates a shadow clone Korra does the snake hand sign then waves one of her hands in an upward motion converting the ground below the two man into Red Sand as she waves her hand upward the Red Sand bursts upward creating a dense dust storm. The dust surrounds the opponents up to mid range in all directions and adheres to the skin causing 2nd to 3rd degree burns. Korra controls the storm making sure her and Serperior do not get touch. This would happen as you make the clone and before the fire jutsu. This would cause the two man to still deal with the storm while Korra has her creature once again move its hand and crush both the man and clone."What is that ugly thing?" Garou glared at the red-grainlike creature rising as if built from the sand below, repelling his Water Style Jutsu. The otherworldly creature stood like a giant corrupting the air with the seven deadly sins. Garou's felt electrified staring at the eerie construct made of red sand. You're going down, he adjusted himself, ready to advance with a new find determination.
Within seconds of the creature summoned, its arms were outstretched reaching to grab hold of Garou. Garou performed erratic movements to evade - hoping backward, shifting to the right, then moving forward - all the while, performing the Shadow Clone Technique. Poof, poof! He conjured two doppelgangers (appearing out of a cloud of smoke) to his left and right side, who wave three signs - synchronizing with his own - and breathe a long stream of an intense flame of fire from their mouth that combines forming into a dragon. The dragon will move toward the red creature destroying its body.
Fire Style!! Synergy Jutsu Karura!!
(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
(Katon Renkeijutsu: Karura) - Fire Release Co-Operation Technique: Garuda
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user after performing the Shadow Clone Technique and creating two shadow clones and then by performing the required sequence of hand seals Dog → Rat → Tiger and the user and the two shadow clones release a long flame of intense fire from their mouths which combine to form a flaming dragon.
Note: Requires 2 shadow clones before use.