That's a beautiful bio btw.
------------------------------------------------
Wandering like this, in the clothes I did, I always felt strange. It was warm outside, the sun tore through the leaves and created spectacular patterns on the ground beneath my feet, and all around me for that matter. It truly was a sight to behold, one of mother natures glorious tricks. It wasn't long into my walk that I noticed her, a woman standing before me also alone in the woods i can't imagine what reason she would have... Hell, I didn't even know my own, but here we were. Face to face. Eye to eye, her spoke so clearly to me it was as if she had somehow entered my mind, their burning red seeped deep within my soul and made even me feel warm inside. But it wasn't only her eyes that shone how they did, in this broken sunlight her armour glistens equally, in those same shades of red and orange, the jewels embedded into it were far more glaring than any I've seen before, honestly... They were frightening. She made me feel under dressed and uncomfortable... But that would soon change. This was a climate that I assumed she was well suited too, and if not, she was at least better suited than myself.. But that armour of hers looked heavy and rather cumbersome, she would never wear it if she felt it hindered her... But there is no way that it is less of a hindrance than my clothing choice. And so, with the rat handseal, it begins... A white mist rises all around us, an instant shiver runs down my spine.. Not because I feel the cold, but because suggestion is a powerful thing. I'd been locking eyes with this woman for some period of time now, our minds were linked, not to any real extent, but they were. The mist covers the earth in glimmering frost and the trees are coated in an equally beautiful white glaze.
(Hyouton: Shimogakure no Jutsu) - Ice Release: Hiding in Frost Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15 (-5 per turn active)
Damage points: N/A
Description: The user after performing the rat hand seal covers the surrounding area in frost, creating a cold mist and drastically lowering the temperature of the surrounding area. Despite not as hindering as the hidden mist, the technique enables a ninja to more stealthy move and surprise his enemy who will be hindered by both the thin mist and the freezing temperature.
With the mist in place, my terrain in almost set... Almost. The final touch comes from above, a rain that freezes when it meets my fog, a rain that becomes hail and snow before it reaches us on the ground, cold, wet, stinging hail and a snow that numbs the skin on contact turning the blood blue and dropping muscles into a stasis as they struggle for warmth. A snow that brings with it a signal, informing me of the ladies positions at all times through the mist. (Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
From there I perform a third handseal, creating a large field of sticky earth beneath the ground... Once formed, I stomp on the earth and the substance seeps up from inside the earth sticking the lady to the ground with three shuriken and a kunai screaming through the mist toward her. The three kunai are headed for the womans head and shoulders respectively, the kunai directly for her stomach... Her feet stuck, muscles in stasis and mind frozen, a quick response would be hard to come by. (Suiton: Bouhatei no Hanamizu) Water Release: Mole Snot
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user does a string of 4 handseals, creating a huge reservoir of a sticky substance (Similair to Water Style: Syrup Capture Field) underground. With one handseal, the user can erupt localized geiser-like streams around the opponent, which will then rain the substance upon the target. In case that doesn't work, the user can, by stomping on the ground, seep out the remaining underground syrup, sticking the opponent's foot to the ground.
In case the opponent decides to go underground to avoid the geysers he will come into contact with the substance underground and be stuck there, making him an easy target. The substance will short-circuit electricity, so if he tries using Nagashi to free himself he is dead.
*Can only be used thrice per match*
-Taught by Lili-Chwan-
Skozu found herself walking in the woods to find another kunoichi. Before she was allowed to utter a word a handseal was made and so was the sudden but inevitable fight under development. As.. Ninjaterms >_> eyyy Eyyy y u do dis cold-chan T______T'
Skozu started to freeze a bit, but that'd also mean that her opponent would face the same freezing..shit as she did. Right? Anyway, the mist all around the battlefield was a nuisance and Skozu thought it was part of her opponents plans to make it less visible around the area. Skozu countered this by simply placing a special sealing tag on the ground, forming a large spherical barrier around the battlefield which would detect movement within it, without her even having to look. This would render stealth attacks useless.
(Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique
Rank: A-Rank
Type: Supplementary
Range: Short - Long
Chakra cost: 30 (-10 per turn remaining active)
Damage points: N/A
Description: This is a detection type barrier which is simply a more advanced version of the (Kekkai: Tengai Hojin) - Barrier: Dome Method Formation technique and that can be used to surround an area and allows the user to monitor a certain area covering from the sky to underneath the ground creating a sphere. The user will create a tag with the 許可 (Kyoka) Kanji and place it on the ground, doing the confrontation hand seal afterwards to activate it. After the barrier is erected, the user, if inside it, will be able to detect any enemy inside it, even if he hiding his presence. After that, anyone who enters or leaves the barrier is instantly detected as well as anything that moves inside it. Techniques that mask the users presence are ineffective at avoiding detection as the barrier focuses on movement and displacement of matter, not solely on chakra detection. The barrier can also be moved according to the requirements of the user by moving the tag.
Note: Can only be used twice.
As the barrier was set, Skozu noticed that rain would drop from the skies, turning into hail because of the chilling atmosphere. Mind as well go to the snow country and battle z.z'
Before her opponent could do anything else, Skozu formed a large spike out of iron sand that she'd hurl towards her opponent.
(Jiton: Satetsu Dokusutoraiku) Magnetism Release: Iron Sand Venom Strike
Rank: A
Type: Attack
Range: Short-Mi
Chakra Cost: 20
Damage Points: 40
Description: This technique concentrates a mass amount of iron sand in the air that then transforms into a singular large spike that races down to the surface and towards the desired target.
As the spike travels towards her opponent, Skozu would perform two simple handseals and channel dragonglass chakra through the ground. The obsidian would form into a wide floor under Skozu and act as a plateau, while also rising up behind her and above her like the letter C, which would provide Skozu a shelter from the hail while still pertaining eye contact and see her opponent.
(Ryūhariton ᗘ Ichigei No Shokunin Ⴕ Monogatari no Kuro Kanashiki)Dragon Glass Release ᗘ Smith's Craftmanship Ⴕ Tales of the Black Anvil
Type: Offensive/Defensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description:
Through the Tales of the Black Anvil, one can create various constructs of Dragon Glass from his own body, other Dragon Glass sources or from earthen sources by doing one simple handseal (Snake if used from an existing source). These can be anything from walls, pillars, plateaus, blades, spikes, etc. and can be blunt or sharp, virtually pitch black or translucent in a dark green hue. The only limit is the users imagination and his circumstances. The constructs are, however, lifeless and simplistic but can exist without the users chakra to sustain them. This is highly useful to create hand held weapons or even defensive walls or other structures which, upon being created, will not simply disappear with the end of the technique.
Not knowing if her spike had hit or not, Skozu sat herself down on the obsidian ground underneath her and crossed her arms. Freezing her tits off.
Skozu found herself walking in the woods to find another kunoichi. Before she was allowed to utter a word a handseal was made and so was the sudden but inevitable fight under development. As.. Ninjaterms >_> eyyy Eyyy y u do dis cold-chan T______T'
Skozu started to freeze a bit, but that'd also mean that her opponent would face the same freezing..shit as she did. Right? Anyway, the mist all around the battlefield was a nuisance and Skozu thought it was part of her opponents plans to make it less visible around the area. Skozu countered this by simply placing a special sealing tag on the ground, forming a large spherical barrier around the battlefield which would detect movement within it, without her even having to look. This would render stealth attacks useless.
(Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique
Rank: A-Rank
Type: Supplementary
Range: Short - Long
Chakra cost: 30 (-10 per turn remaining active)
Damage points: N/A
Description: This is a detection type barrier which is simply a more advanced version of the (Kekkai: Tengai Hojin) - Barrier: Dome Method Formation technique and that can be used to surround an area and allows the user to monitor a certain area covering from the sky to underneath the ground creating a sphere. The user will create a tag with the 許可 (Kyoka) Kanji and place it on the ground, doing the confrontation hand seal afterwards to activate it. After the barrier is erected, the user, if inside it, will be able to detect any enemy inside it, even if he hiding his presence. After that, anyone who enters or leaves the barrier is instantly detected as well as anything that moves inside it. Techniques that mask the users presence are ineffective at avoiding detection as the barrier focuses on movement and displacement of matter, not solely on chakra detection. The barrier can also be moved according to the requirements of the user by moving the tag.
Note: Can only be used twice.
As the barrier was set, Skozu noticed that rain would drop from the skies, turning into hail because of the chilling atmosphere. Mind as well go to the snow country and battle z.z'
Before her opponent could do anything else, Skozu formed a large spike out of iron sand that she'd hurl towards her opponent.
(Jiton: Satetsu Dokusutoraiku) Magnetism Release: Iron Sand Venom Strike
Rank: A
Type: Attack
Range: Short-Mi
Chakra Cost: 20
Damage Points: 40
Description: This technique concentrates a mass amount of iron sand in the air that then transforms into a singular large spike that races down to the surface and towards the desired target.
As the spike travels towards her opponent, Skozu would perform two simple handseals and channel dragonglass chakra through the ground. The obsidian would form into a wide floor under Skozu and act as a plateau, while also rising up behind her and above her like the letter C, which would provide Skozu a shelter from the hail while still pertaining eye contact and see her opponent.
(Ryūhariton ᗘ Ichigei No Shokunin Ⴕ Monogatari no Kuro Kanashiki)Dragon Glass Release ᗘ Smith's Craftmanship Ⴕ Tales of the Black Anvil
Type: Offensive/Defensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description:
Through the Tales of the Black Anvil, one can create various constructs of Dragon Glass from his own body, other Dragon Glass sources or from earthen sources by doing one simple handseal (Snake if used from an existing source). These can be anything from walls, pillars, plateaus, blades, spikes, etc. and can be blunt or sharp, virtually pitch black or translucent in a dark green hue. The only limit is the users imagination and his circumstances. The constructs are, however, lifeless and simplistic but can exist without the users chakra to sustain them. This is highly useful to create hand held weapons or even defensive walls or other structures which, upon being created, will not simply disappear with the end of the technique.
Not knowing if her spike had hit or not, Skozu sat herself down on the obsidian ground underneath her and crossed her arms. Freezing her tits off.
My mist was broken by the oncoming shadow of a rather large projectile, as it travels toward me I spit out a creature of pure earth. The creature forms body and right arm first, picks me up and hurls me toward the woman and out the way of the oncoming spike.. A spike that I take a look at as I fly past it, a spike that is seemingly made of thousands of tiny grains of blackened sand... Nothing I've seen before and something I'd be wary of from now on.
(Doton: Iwa no Gōremu) – Earth Release: Stone Golem
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them. The golem can also devour earth structures and other enemy attacks, biting and chewing on it.
As I travel through the air, a fountain spurts up from the ground right in front of where my opponent sits, and in its reflection she sees me coming. She sees the witchblade extend from its bracelet and across my entire body, she sees the 4 foot blade that extends out of it from the wrist of my now outstretched right arm. In the reflection she watches as I look to drive my blade into the small of her back, aimed to shatter her spinal chord in a single blow.
Illusionary Arts: Through the Looking Glass (Genjutsu: Tsuujite sono Gorannasai Garasu)
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user performs a string of three handseals and inflicts a Genjutsu in which the target sees a stream of water (almost like a reverse waterfall) rise from the ground in front of them. The clear water acts as a mirror in which the opponent sees himself. The reflection is special in that it actually projects a picture of what is going on beyond the mirror, in essence flipping the battlefield in the opponents eyes. Scenery will not be affected and the user can choose to include himself in the reflection or not. In layman's terms, whatever happens in front of the opponent (on the other side of the mirror, they see behind themselves. I.e. User shoots a fireball, Opponent sees fireball behind them in the mirror
-Genjutsu will produce the sound of a raging waterfall for as long as it is in effect
-Can only be used four times per battle
-Cannot be used in consecutive turns
Note: This effect can be achieved with any calm water source. In this case, the technique only requires a single handseal. This being because the user doesn't have to make the mental image themselves, they have something to base it on.
Majoken | Witchblade
Type: Weapon
Rank: C-S
Range: Short
Chakra: 15/20/30/40 (-2 each turn it remains activated at A-rank or above)
Damage: 30/40/60/80
Description: The Witchblade at heart is not a weapon, but an entity. It selects it's own host and locks itself to their arm, allowing itself to be wielded by whomever he is connected too. As well as being wielded by them, the Witchblade also corrupts there mind, making them kill and changing them completely once it is activated, turning even the kindest of women into a killing machine. As a male entity, the Witchblade will only connect itself to female host bodies.
Once activated, the Witchblade will spread across its wielders body, covering their skin with a silver and gold metal, highly durable against slashing and piercing weapons, protecting its user from weapons of equal and lower rank (at the expense of their clothing). As well as the armor, the user will be able to extend arms from the metal, these arms can be completed with either a hooked end or bladed edge and will stretch short range from the user. These arms can be controlled at will. Number of arms created will vary depending on the blades rank. This will be explained in the next section.
The Witchblades use is not entirely free however, it's restrictions lie within its love of a fight, it likes to see its wielders true power and will therefore only give them enough of its own power for the enemy they are facing. It can sense opponents chakra levels and will only offer the user protection based upon the rank of opponent they face. See key below.
Genin and Chunin will face a C-Ranked Witchblade variety, this will gift the user D-Rank armor that spreads only across the forearm and hand the blade is worn on. No arms can be created, but this will give the user claws from the ends of the fingers (claws are capable of grabbing chakra-less earth, allowing a user to climb walls with ease).
S-Jounin and Jounin will face a B-Ranked Witchblade variety, this will spread C-Rank armor across the arm and shoulder, as well as one half of the neck. As well as the claws, a single arm can be extended from any part of this armor and will be equivalent to a C-Ranked Weapon.
S-Class and Sannin will face the A-Ranked Witchblade variety, this will spread B-Rank armor across the arms, breasts and legs. As well as the claws (on both hands), Two arms can be extended from this armor at any one time. Arms will each be equivalent to B-Ranked weapons
Kage and above will face the full S-Rank Witchblade, this will spread A Rank armor across the whole body, up to the neck. The user will also be able to (as well as claws on both hands) extend up to three arms from the armor at any one time. Arms will each be equivalent to A-Ranked weapons
Weapons of a higher rank will effect the user through the Witchblade armor, armor will only block non-elemental attacks of equal or lower rank.
-Witchblade can only be wielded by female shinobi-
-Before the Witchblade is activated, it takes the form of a bracelet-
-Witchblade armor has no effect against elemental techniques, it only stops weapons or taijutsu-
-Created arms will extend from the armor like the legs of a spider and can be made to reach roughly 4 feet in length-
-Witchblade can communicate with its wielder mentally (This holds no bearing on chakra sensing abilities and can be done in any of the blades forms even before its activation)-
-The Witchblade can only sense chakra to gauge an opposing shinobi's level. It cannot detect people or techniques in any fashion. Nor can it produce its own chakra or surge it's wielders.
-Unless made upon activation, creation of any arms will count as one of the users moves that turn, although, numerous arms can be created in that one move.-
-Blade can be activated in its C-rank form even without an opponent.
Skozu watches as her opponent expels a large statue of earth chakra that tosses the opponent towards Skozu. The iron sand spike is sent towards it and breaks it to smothers on impact. Soon as the kunoichi was tossed towards Skozu, she'd release her ryuhariton chakra from her own body and aim both her hands towards the flying ninja. She'd form her hands like an irregular pattern of brances that would pierce through the opponent on various spots. These branches would reach up to 20 meters and pierce through solid rock easily.
(Ryūhariton ᗘ Ichigei No Shokunin Ⴕ Monogatari no Kuro Kanashiki)Dragon Glass Release ᗘ Smith's Craftmanship Ⴕ Tales of the Black Anvil
Type: Offensive/Defensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description:
Through the Tales of the Black Anvil, one can create various constructs of Dragon Glass from his own body, other Dragon Glass sources or from earthen sources by doing one simple handseal (Snake if used from an existing source). These can be anything from walls, pillars, plateaus, blades, spikes, etc. and can be blunt or sharp, virtually pitch black or translucent in a dark green hue. The only limit is the users imagination and his circumstances. The constructs are, however, lifeless and simplistic but can exist without the users chakra to sustain them. This is highly useful to create hand held weapons or even defensive walls or other structures which, upon being created, will not simply disappear with the end of the technique.
As I fly toward the woman I cannot help but see as she aims her hands in my direction. Through the mist it is easy to see as her hands become... Not hands and begin to grow like branches toward me, and so, I whistle. The ever trusted bird, 'Valor' replaces me on the battlefield and flies to what would have been my right, summoned in full flight and easily making it out of the way before he is impaled. As soon as he is to safety, the bird turns sharply to his left and flies in a vortex like pattern, directly toward the ladies skull, his beak aimed at her right eye but doing barrel rolls as he flies.
(Kchuysei: Valor) Summoning: Valor
Type: Summon
Rank: A
Range: Short
Chakra: 30
Damage Points: 60
Description: Valor is a relatively small Mockingbird (roughly the size of an average peregrine falcon) whose abilities lie not within his ninjutsu prowess or mastery of the elements but instead, Valor's true potential lies in his ability to be summoned in full flight with a mere whistle of specific pitch, a pitch that only sound users can produce to perfection. Not only is he summoned in what is near to an instant, but he is also summoned in place of the user. The user being transferred into Valor's world whilst the bird remains on the battlefield. Valor is about the size of an average human, he is capable of reaching his top speed (A-Rank Speed) in under a second giving him a great reputation as a great, quick maneuvering, defensive bird. By whistling from the bird's world, the user can switch places with Valor at any time. Upon switching back, the user will bring with him hundreds of weighted, needle-like feathers from the Mockingbird homeworld which will fall from the sky in a circle short/mid-range in all directions with the user as their center point. However, this can only be done when in the air and has a short time in between before the needles rain down. This is equivalent to an A-rank Ninjutsu techinque. Valor is not capable of using techniques other than ones any Mockingbird can use.
-Can only be summoned once per battle-
-If killed, the user will be forced to switch back in with the bird and will not themselves die.
-Remains on the field for up to four turns-
-Must know Sound Release to use the whistle summon method
-Must have signed the Mockingbird contract to summon-
Skozu releases her Rhyuaton chakra like a spike as she sees the bird being summoned and flies directly towards her. Skozu would merely form her hands in a triangle shape and release fuuton chakra through her Hellsing gloves, forming a triangular tunnel that would be about 20 meters wide and 20 meters tall, trapping the bird. Due to the strong wind release, the temperature inside the tunnel would be below freezing point and slow down the birds motions. The walls of the tunnel were compressed wind that kept the bird inside of it at all times. Having the bird caught, Skozu closed her fists and released razor-sharp winds inside the tunnel, cutting through the bird and having it killed.
(S-ranked)
(Herushingu no tebukuro) | Gloves of Hellsing
Type: Weapon/Armor
Rank: S-Rank
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: The Gloves of Hellsing are a pair of white, leather gloves, engraved with kanji pentagrams in both the palm and their back. Said to have been demonic in nature, the gloves were actually made by an ancient ninja, known only by some as the "Customs Demon". The gloves are indestructible though they cannot protect the user from kinetic damage due to this. Instead, the user can grab most blades without cutting himself, specially if they don't have any chakra infusion present. The most unique ability of the gloves is that they allow the user to manipulate two elements in a perfected way through them. Wind and Fire. The user can channel their chakra into the kanji inscriptions on the gloves, using them as medium to aid him in shape and nature manipulation of those elements. This allows the user to produce constructs (cubes, shields, swords, hands, walls, spears, kunais, waves, spheres, etc) of Wind or Fire, near his hands or connected to them, that he can wield as weapons or throw as projectiles. The power varies according to how much chakra is put into it, from 10 points to 40, corresponding to constructs or effects that vary from D-Rank to S-Rank.
Note: Can only be used by Skorm
Note: The gloves cannot be used as mediums to use techniques that require handseals; they can only be used for the purposes described in the description.
Note: A-Rank variation and above can only be used once per turn; S-Rank usage requires a full turn of coldown before the gloves' abilities can be used again