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Sasori

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-Terrain:
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-Range: Long Range from each other.
Rei's RR

-Element & Jutsu Usage: No Customs.

-Type of Battle: (New to this so like yeah ._.)

-Unofficial



-Bio: Sasori
Hiruko Stands there.
Hiruko
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: 30
Damage Points: N/A
Description: Created by Sasori, Hiruko is the ultimate defensive puppet, hence why Sasori often stays inside of it, being hollow on the inside. From the inside of the puppet, Hiruko can still be freely controlled. Hiruko looks a lot like a normal human when wearing the Akatsuki outfit, his eyes even seeming realistic. Hiruko’s most notable feature is his extremely long iron tail, that Sasori, from inside the puppet, can extend, questionably allowing it to reach an opponent from almost all ranges. The tail extends from the mouth of what seems to be a mask on Hiruko’s back. Hiruko rarely moves in battle, however, during the brief fight with Kankurou, it has been shown that he has decent speed, though it is short-lived, having had sidestepped his attack easily. Hiruko cannot be broken by normal weapons. When he had been impaled by approximately eight of Crow’s knives, they failed to make even a scratch on him. When outside of the Akatsuki uniform, when he seems to take a more spider-like appearance, Hiruko’s speed is greatly increased, allowing him to scurry across the battlefield. Hiruko can only be destroyed by an attack of at least A rank, or by someone with strength such as Sakura’s, Tsunade’s, or Kakuzu’s. Hiruko’s left arm is shaped like a torpedo, and can be shot out towards the opponent, exploding and releasing needles in all directions when it does so.
Note: Only Usable by a Sasori character.
 
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Illyasviel

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Kurumi glares into the distance,this time the opponent stood very far from her.He was in his cloak,a short and fat man it would seem from there.She didn't think the man would be a powerful opponent.Deciding that it is the best to end him quickly,Kurumi performed several hand seals in rapid succession and send her chakra high into the air,manipulating it so it creates thick grey,rain clouds that quickly start producing rain drops that fall upon the whole battlefield.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

Preparing herself for the confrontation,Kurumi performs another couple of hand seals,summoning her fan into the battle.It is just like Temari's only black with red dots.

(Kuchiyose no Jutsu) - Summoning Technique
Rank: B
Type: Defense/Attack/Suplementary
Range: N/A
Chakra Cost: 20
Damage points: N/A
Description:
To summon the creature the ninja will wipe blood on his hand, perform the Boar → Dog → Bird → Monkey → Ram handseals and then touch the ground or another object, where a sealing formula will appear. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete, most summoning uses use a solid surface, though in some cases it can even be done mid air. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground. Others will clap their hands directly like Nagato through the use of his Animal Path. The user must have signed the contract with the creature he wants to summon but the technique can be used to summon a generic creature of that contract (B-Rank) which will have no special traits or abilities beyond those normal to the rest of the animals in the contract. The animal is always summoned on the mark that appears upon slamming the users hand or, if not the case, always in short range of the user.
 

Sasori

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After looking at the opponent who had approached to fight Hiruko, he then prepared for battle.
As he waited for his opponent to make the first move, he knew that he shouldn't take his opponent lightly and underestimate them. That is why he waited patiently even though he hated it so very much. Hiruko noticed the enemy perform a set of Hand signs, and also immediately after that skies suddenly poured down rain. "It's raining."
After a while Hiruko had gotten wet by many raindrops coming down from the sky. Next, his opponent summoned a large fan who would probably be used to amplify the opponent's jutsu. Done with waiting Sasori then pulled out two scrolls and summoned forth two of his puppets and attached puppet strings to both of them.
(Karasu) Crow
Rank: C
Type: Supplementary
Range: N/A
Chakra Cost: 15
Damage Points: N/A
Description: Crow is the very first puppet we see in the series. It was created by Sasori, but is later used by Kankurou. Crow is a three eyed, four armed humanoid. Crow is one of the more basic puppets, but he is able to detach any of its body parts for deadly attacks, almost every joint having a blade at the end, allowing Crow to shoot his arms towards the opponent, and then have them return back to it. Even his head has a blade that can be extended out from the bottom of its neck when detached. This ability made it and Black Ant a very deadly combination. It also has the ability, like most puppets do, to release poison-tipped darts and smokescreens, which sometimes have poisonous gas mixed with them.
Note: Can only be used by a Suna puppet user
(Sanshōuo) Salamander
Rank: C
Type: Supplementary
Range: N/A
Chakra Cost: 15
Damage Points: N/A
Description: Salamander is a defensive puppet, though not on the level of defense as that of Hiruko. Salamander, as its name suggests, is built in the form of a large salamander, being one of the largest puppets seen thus far, and though it is not more powerful defensively than Hiruko, it is larger than the other puppet. Salamander is able to rise up a large area on its back to be used as a shield, making a black shield over its head. It, like some other puppets, is hollow, and it can open its back at any time and then rise up its large tail over its head, stretching it out and therefore allowing the puppet user to jump inside of it for protection. Salamander can also spew out fire equal to C rank. Salamander can only be destroyed by one who knows its weak spots, being a weak joint on its side that holds the shield in place and afterwards simply striking it on its back, or by a move of A rank or higher.
Note: Can only be used by a Suna puppet user


(Kugutsu No Jutsu) - Puppetry Technique
Rank: D
Type: Attack/Defense/Supplementary
Range: Short-Mid
Chakra Cost: 10(-4 each turn its used after wards)
Damage Points: N/A
Description: The user makes threads of chakra that are used to control puppets.

After Hiruko generated chakra through his fingertips he then attached 5 chakra threads to each of the puppets.
Now that Hiruko was done with his main move, he then threw a paper bomb directly at the ground in front of the opponent only a couple of inches away from the enemy.
 

Illyasviel

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Now with her fan,in her right hand,Kurumi observed her opponent summoning his puppets into battle.There were two of them,a humanoid one and a one sticking to the ground,a crocodile like thing.
Man those are some really ugly puppets...
Kurumi exclaimed as the opponent threw a paper bomb in her direction,she quickly swung her fan in reply,creating a gust of wind which stopped the paper bomb midway,far enough for it to explode without causing any damage to Kurumi.She then decided to get rid of the annoying puppets so as the smoke from the explosion briefly obstructed the opponents vision of her,she performed two more hand seals while channeling her chakra into the ground in front of the two puppets her opponent has summoned.There she creates a black steel chain with a small ball connected to it's top that spins around while the ball enlarges until it becomes a wrecking ball with a two meter radius that wreaks havoc over your puppets and you.


(Kōton: Kujo no Tama ) Steel Release: Demolition Ball
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After 2 handseals (Bird+Monkey), the user is able shoot a steel chain from any point in the ground. Attached to the tip of the chain is a small ball of black steel, and moves at the speed of an arrow. After its shot, the small ball of steel increases in size to become a devastating 2 meter in diameter recking ball. The steel chain is kept connected to the ground but cannot be used to control the direction the ball is taking. The weight of the ball is roughly 20 times that of a normal ninja.
 

Sasori

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As the battle prolonged, Hiruko took notice of how his Kunai had been deflected and had exploded into the distance. Next, he waited for the next move of the opponent of the opponent to come, and that was when he would act. Suddenly, there was a shift in the ground then a large metal chain sprouted from the ground. Once the entire chain had emerged it then formed into a large wrecking ball. Hiruko knew what he would have to do in this case. After a few moments a large wrecking ball appeared and was aimed towards Hiruko and his puppets. Hiruko knew what to do so for his next move he sent the "Crow" puppet towards the wrecking ball, and had it attack the large ball with a barrage of attack an an exploding tag which wouldn't destroy the ball, but only slow it down and weaken its force.
(Kugutsu no Jutsu: Kaijin Tensen) - Puppet Technique: Revolving Blade Heavenly Drill
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: Crow sprouts blade wings and then spins towards the enemy like a tornado and then slashes them then launching them into the air and releases explosive kunai near the target.
Note: Can only be used by a Suna puppet user

After he had successfully slowed down the wrecking ball, he then opened the compartment on his Salamander puppet to put up the shield on its back which would collide with the wrecking ball ahead. The shield would then completely slow down the wrecking and make it come to a complete stop without doing any damage to the puppets.
(Sanshōuo) Salamander
Rank: C
Type: Supplementary
Range: N/A
Chakra Cost: 15
Damage Points: N/A
Description: Salamander is a defensive puppet, though not on the level of defense as that of Hiruko. Salamander, as its name suggests, is built in the form of a large salamander, being one of the largest puppets seen thus far, and though it is not more powerful defensively than Hiruko, it is larger than the other puppet. Salamander is able to rise up a large area on its back to be used as a shield, making a black shield over its head. It, like some other puppets, is hollow, and it can open its back at any time and then rise up its large tail over its head, stretching it out and therefore allowing the puppet user to jump inside of it for protection. Salamander can also spew out fire equal to C rank. Salamander can only be destroyed by one who knows its weak spots, being a weak joint on its side that holds the shield in place and afterwards simply striking it on its back, or by a move of A rank or higher.
Note: Can only be used by a Suna puppet user
And for his last move Hiruko would then use the tail on its back to pull out another puppet scroll where he would then lay it on the ground and call forth another summoning.

Sandaime Kazekage
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Sandaime Kazekage is Sasori’s favorite human puppet, as well as the most powerful, besides Sasori himself. The Kazekage had been kidnapped by Sasori over ten years ago, killed, and then turned into a puppet. The puppet, however, maintained the ability to manipulate sand and iron sand, just as the Kazekage did, due to it being a human puppet. This puppet, also, has many other abilities, such as the Thousand Hands Manipulation. The puppet also is able to release iron sand from its mouth, allowing it to use iron sand jutsu with that as a source. There is also a magnetic apparatus in its left chest compartment.
Note: Only usable by a Sasori character.
 

Illyasviel

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As the puppets jump to the defend against the wrecking ball of black steel,Kurumi performed the cross hand seal,creating two exact replicas of herself to the both of her sides.Clone A was on the left and clone B on the right.As the poofed into existance,clone B took out a sword and started running forwards towards the opponent.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

As B started running forwards,Kurumi swung her giant fan forwards,creating a gust of wind,which as it passed by B,being faster than the clone,shaped itself into a large net of wind with great cutting capabilities.It moved at great speed and it cut through the opponents puppets.While that was happening,B would have gotten to mid range from you.

(Fūton: Kakeami no Jutsu) - Wind Release: Cast Net Technique
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user using a giant folding fan or giant fan will swing it towards the enemy summoning a gust of wind that then takes the form of a net and slices through the opponent. A standard user can perform this technique by using a sequence of 5 hand seals.
 

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As the battle progressed Hiruko knew it would be soon his time to act again. He took notice of how his opponent had summoned two shadow clones to the battlefield. At the moment he didn't know what the clone's purpose was so he just waited. Next, he saw how his opponent had sent one of the clones charging at Hiruko from a long range. With the tail Hiruko already had out, he'd then send it forward towards the clone when it would almost immediately bury itself underground a few feet from the enemy clone.. While this happened he noticed how there was a gust of wind coming in his direction which purposely avoided the clone, and went first for Hiruko.

To deal with up coming wind attack Sasori manipulated the Salamander puppet that he had out to unleash a fire barrage which would then collide onward with the wind jutsu. The after result would cause for the wind jutsu to decrease and weaken into a lower scale jutsu. Afterwards he'd then open up the shield on salamanders back which would then fend off the weakened wind jutsu successfully.
(Sanshōuo) Salamander
Rank: C
Type: Supplementary
Range: N/A
Chakra Cost: 15
Damage Points: N/A
Description: Salamander is a defensive puppet, though not on the level of defense as that of Hiruko. Salamander, as its name suggests, is built in the form of a large salamander, being one of the largest puppets seen thus far, and though it is not more powerful defensively than Hiruko, it is larger than the other puppet. Salamander is able to rise up a large area on its back to be used as a shield, making a black shield over its head. It, like some other puppets, is hollow, and it can open its back at any time and then rise up its large tail over its head, stretching it out and therefore allowing the puppet user to jump inside of it for protection. Salamander can also spew out fire equal to C rank. Salamander can only be destroyed by one who knows its weak spots, being a weak joint on its side that holds the shield in place and afterwards simply striking it on its back, or by a move of A rank or higher.
Note: Can only be used by a Suna puppet user

While this all happened, at the same time the tail Hiruko had buried under ground had traveled and extended at great lengths to the point where it was right under where the enemy clone was. When it was under the position where the clone was, the tail would then emerge from the ground and pierce the enemy clone at the waist line, therefore dispersing the clone.

Then, Sasori went onto the next phase of his attack where Hiruko would then attach three of the puppet strings he had on salamander to the Kazekage puppet on the ground. It would then be lifted up into the air from the strings. Crow was on the left of Hiruko, Salamander in the middle, and Kazekage puppet on the right



(Kugutsu No Jutsu) - Puppetry Technique
Rank: D
Type: Attack/Defense/Supplementary
Range: Short-Mid
Chakra Cost: 10(-4 each turn its used after wards)
Damage Points: N/A
Description: The user makes threads of chakra that are used to control puppets.

Hiruko finally would send the Crow puppet five feet into the air. He'd then have for the puppet to hover 4 feet above the enemy where it'd then unleash several Poison bombs on to the opponent. The poison bombs create a large mist and also at the same poison the enemy if they were caught inhaling it. After the poison bombs were unleashed, Crow would then summon forth a barrage of poisonous senbon which would come down onto the enemy and the clone from the sky, while also at the same time the Kazekage would also unleash a barrage of senbon from the ground which then come straight for the opponent and the clone.
(Doku Kiri Jigoku - Baribari Hyaku Renpatsu) - Poison Mist Hell - 100 Countious Tears
Rank: A
Type: Supplementary
Range: Short-MId
Chakra Cost: 30
Damage Points: 60(- 5 per turn for 3 turns if the target was caught in the mist)
Description: The user send out two puppets.One of the puppets will send out multiple poison bombs.Next both puppets will launch an array of needles that pierce the opponent.
NOTE:Must know puppet jutsu
 

Illyasviel

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Careful,we're in long range and your last attack is mid ranged. :d

Kurumi's clone runes forwards and witnesses the opponent defending from Kurumi's attack.So the clone prepares itself for a confrontation,channeling chakra all around it's body,the clone manipulates it to create an armor of steel from the feet to the neck.Suddenly the tail of the opponent emerges and hits the clone but it just slides over the armor,not damaging the clone.

(Kōton: Mukankaku no Yoroi) - Steel Release: Impervious Armour
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This Technique allows the user to turn part their body into black steel, making that part of their body invulnerable to most weapons and taijutsu attacks. But due to its metal properties it leaves the user vulnerable to lightning based techniques.
Note: Can only render Taijutsu Techniques A rank and below useless.

As the sharp tail,slid over the steel body of the clone,B grabbed the tail with it's hands,while channeling chakra into them.Then as it grabbed the tail,it released the chakra into the whole body of the puppet the opponent was in,decreasing it's weight drastically.The clone then pullet the tail and the lightened opponent towards it,before throwing it high into the air with ease.

(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A (up to -20 if used to boost speed of a physical attack)
Description: Contrary to its counterpart (the Earth Release: Added-Weight Rock Technique), instead of making the target heavier, this technique makes it much lighter, though still using the same principle and mechanics. The user will make direct contact with the given target (through his hands), infusing them with earth chakra and lowering their weight drastically. The technique can lower a targets weight up to 10 times less than it originally had. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The technique can be used on the user or other shinobi to increase their speed, but as a consequence of using it this way, it results in the decrease of the physical force of their blows. The same principle applies if used on a physical attack wich will be faster but will carry less momentum and as such, less physical damage. It doesn't change the "strength" of binding techniques (like Sand Release), where the user is manipulating a dynamic element but will decrease the impact damage of techniques that rely on it.
Note: The initial effects last for 2 turns or until countered.

As the opponent reached maximum altitude above the clone and then began to fall,the clone performed a hand seal whilst channeling chakra into it's right arm and lifting the arm above it.The clone then manipulated the chakra so it created a powerful lance of black steel upon which the opponents body fell and was pierced.

(Kōton: Mori Yuubu ) Steel Release: Lance of Valor
Rank: A
Type: Offensive
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: After 1 handseal (Rat), the user is able to create a great lance of black steel from one arm, which will envelop the arm up to the elbow and protrude out about a meter. The lance can then be increased to Mid-range to skewer targets from a distance or be used as a melee weapon. The lance lasts as long as the user wishes, having the ability to discard it whenever its needed.
 

Sasori

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( I see why you'd think that lol, but that's not how puppet techniques work. The Puppet strings on the puppet make the puppet Short-Mid range. So when I use a puppet jutsu that is say, Mid range. That range will add on to on the puppet strings, those two factors add together making it long range. A lil puppet lesson lol)

Hiruko now taken care of the wind blast, he noticed how his attack to pierce the clone had failed. The Clone had coated its body in a metallic like structure which was strong enough to deflect the Iron tail of Hiruko. After the tail had been deflected he saw how the clone of the enemy then attempted to grab the tail. Once the enemy had grabbed the tail, Hiruko quickly unleashed the tail from his body having removed it from his back. Since most of the tail was underground and far away from enemy,the enemy might have not noticed that it had been removed from Hiruko. As the enemy pulled away the tail that now lay unattached from Hiruko on the ground he then slid a paper bomb onto the puppet tail, set to go off when the Opponent pulled the tail close enough towards him.

For his next attack, he would then have his Crow puppet fly into the air where it would then be 4 feet in the sky. The user then manipulated the puppet to levitate over the enemy and once it was over the opponent, the puppet would unleash several poisonous smoke bombs which then fell onto where the enemy and the clones were standing. The puppet would possibly obstruct vision or even poison the enemy.
(Doku Kemuri) -Poison Smokescreen
Rank: C
Type: Offensive
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: The puppet will open its mouth and shoot out smoke balls that are imbued with poison as well. This can be used to obscure the enemy’s vision and to spread poisonous gas in the area at the same time.
After the poisonous bomb had been unleashed Hiruko would next shoot small scaled fireballs from the mouth of the salamander puppet. The fireballs would be aimed at the enemy clone which would be first in the way.
(Sanshōuo) Salamander
Rank: C
Type: Supplementary
Range: N/A
Chakra Cost: 15
Damage Points: N/A
Description: Salamander is a defensive puppet, though not on the level of defense as that of Hiruko. Salamander, as its name suggests, is built in the form of a large salamander, being one of the largest puppets seen thus far, and though it is not more powerful defensively than Hiruko, it is larger than the other puppet. Salamander is able to rise up a large area on its back to be used as a shield, making a black shield over its head. It, like some other puppets, is hollow, and it can open its back at any time and then rise up its large tail over its head, stretching it out and therefore allowing the puppet user to jump inside of it for protection. Salamander can also spew out fire equal to C rank. Salamander can only be destroyed by one who knows its weak spots, being a weak joint on its side that holds the shield in place and afterwards simply striking it on its back, or by a move of A rank or higher.
Note: Can only be used by a Suna puppet user


Then for the final act of his move he'd then use the puppet strings attached to the Kazekage puppet, to open up secret compartment on its body which would then unlock and open revealing several summonings tags which Hiruko would activate, therefore summoning forth many puppet arms that would slam down on the enemy and crush them, and when it did land the attack would also unleash poison from inside the arm compartments.
(Chi Te Ayatsuri) - Thousand Hands Manipulation Military Art
Rank: B
Type: Offensive
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The puppet will extend its arm out, and then the arm will open in several compartments, revealing summoning seals in them. These summoning seals call forth a large torrent of extendable puppet arms, which will extend from the puppet’s original arm that will follow the opponent and then slam down on them, releasing poisonous gas after slamming down.
Note: Only Usable by the Third Kazekage puppet.
 

Illyasviel

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Not necessarily*
As the clone,pulled the tail,it noticed that the opponent hasn't been pulled,then a paper bomb explodes,dispersing the clone and creating a cloud of smoke,blocking your view.Above the smoke,one of the opponents puppets flies towards Kurumi so she performs a single hand seal,creating a huge wall of tornadoes,that dismembers the puppet with ease,before striking down onto the opponent himself.

( Futon: Tatsumaki Heki ) - Wind Release: Tornado Wall
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique.

As Kurumi creates the wall of tornadoes,the clone that is beside her,performs two hand seals,changing the ground beneath his opponent into thick,adhesive mud.As he begins to sink into it,the opponent can not move anymore and when he sinks to his head and top side of body,the tornadoes come to him as he is defenseless and pull him from the mud,breaking his shell and killing him.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
 

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As the Crow Puppet flew towards the opponent, he saw his enemy summon a large wall of tornadoes which were aimed at the puppet.
With the tornadoes coming short of notice, Hiruko quickly formed up a shield of pure chakra from four different segments of the crow puppet.

(Chakra No Tate) - Chakra Shield
Rank: C
Type: Defensive
Range: N/A
Chakra Cost: 15
Damage Points: N/A
Description: The puppets arm will pop out in four different directions in almost an umbrella-like manner. The arm segments will surround the puppets hand, and from those segments, chakra will emit, each one making one fourth of an entire circle, making a shield of pure chakra.
Though it was not enough to fully stop the tornadoes ahead, but only instead weaken them to a degree as the crow puppet was destroyed by the tornadoes. While also at the same time the ground below Hiruko began to transform into a mud like quicksand. "How troublesome." As he tried to move his body around he noticed how he was stuck and no longer could move. No longer requiring the use of his "Hiruko Puppet" he jumped out of the puppet in a black cloak. He then landed on to the top of the Salamander and entered into his puppet body where he would stay. As this all happened the Hiruko, Kazekage, had all fallen and sunk into the mud. Now that Sasori was inside of the Salamander puppet he then shot several small scaled fireballs at the upcoming tornadoes as well put up the shield on its back for protection. Therefore surviving the mighty tornadoes that were aimed for him.


(Sanshōuo) Salamander
Rank: C
Type: Supplementary
Range: N/A
Chakra Cost: 15
Damage Points: N/A
Description: Salamander is a defensive puppet, though not on the level of defense as that of Hiruko. Salamander, as its name suggests, is built in the form of a large salamander, being one of the largest puppets seen thus far, and though it is not more powerful defensively than Hiruko, it is larger than the other puppet. Salamander is able to rise up a large area on its back to be used as a shield, making a black shield over its head. It, like some other puppets, is hollow, and it can open its back at any time and then rise up its large tail over its head, stretching it out and therefore allowing the puppet user to jump inside of it for protection. Salamander can also spew out fire equal to C rank. Salamander can only be destroyed by one who knows its weak spots, being a weak joint on its side that holds the shield in place and afterwards simply striking it on its back, or by a move of A rank or higher.
Note: Can only be used by a Suna puppet user
Finally, the tornadoes had fully dealt with, Sasori now in his real body then launched himself from the salamander puppet up into the air before the puppet could be emerged completely. While he was in the air Sasori used the cable cord in his stomach and launched it into a part of the ground where the mud did not reach. After the cord landed Sasori was then dragged from the air and into the safe spot on the ground. He tossed off the black cloak he had around him to reveal a tall handsome man in an Akatsuki uniform.

Sasori
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40 (if summoning)
Damage: N/A
Description: Sasori, after leaving the village, made himself into a puppet, his most powerful one. Sasori, has many compartments on himself that hold scrolls inside of him that allow him to summon other puppets. In its right arm, there is a large retractable scythe. In place of his stomach, there is a compartment with a long, thick cable wrapped around a pole that can be used as a singer, able to be retracted and lengthened at will. On the back of Sasori’s hips is a pair of poles, which are equipped with five large blades each that can spin like a propeller, allowing a great defense from behind, as well as a deadly maneuver for any opponent trying a surprise attack. There are pipes on the palm of each of Sasori’s hand that can spew out powerful fire like a flamethrower or water jets (both equal to A rank). In the right part of his chest, there is a compartment filled with 100 chakra strings. In the left part of Sasori is his heart container, though this is not there, of course, when used by Kankurou. Sasori is immune from being hurt in anywhere but his heart, which would take a very direct attack. When hit anywhere else, he can simply retract the broken area back together, even able to withstand powerful poison. His entire body, besides his heart, is a puppet, and so he cannot feel anything anywhere other than his heart. Within a split second, the heart container in Sasori is able to be transferred from one puppet to another.
Note: Only usable by a Sasori or Kankurou character.
 

Illyasviel

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As Sasori jumped forwards of the Salamander,he now stood mid range from Kurumi in his real body.The moment he lands,Kurumi's clone performed a single hand seal and send out a hundred of steel wires with arrows at the tip which pierce through the body of Sasori and tie him up,preventing further movement.

(Kōton: Hyaku baindo mojiretsu) - Steel Release: one hundred binding string
Type: Offensive/Supplementary
Rank: B-Rank
Range: Short-Mid range
Chakra: 20 Chakra
Damage: 40 Damage
Description: once the target comes in range the user will perform the bird handseal then by using his steel chakra he/she will make up to 100 very thin strings (seen by naked eyes) to emerge out of the ground or any solid earthen structure around the target. The strings have arrow points that allows the strings to pierce through clothes and hardened skin (either by steel release or earth release) and allows the strings to cling to the target's skin. The strings are very hard and unstretchable but they're flexible. This jutsu can be used to completely bind the target and preventing him from moving at all.
note: can be used 6 times per battle with only 1 turn cool down between each usage
note: can only be taught by FeeLPaiN

As the binding strings are shot out from the ground,Kurumi performs a couple of hand seals herself,while extending her hands forwards,releasing dozens of steel bullets,that hit Sasori across his whole chest and stomach,piercing the hearth as well.

(Kōton: Tama Ishuu ) Steel Release: Bullet Swarm
Rank: B
Type: Offensive
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: After 2 handseals (Bird+Tiger), the user is able to shot out up to a dozen metal bullets from his/her body. They move as fast as arrows and can be shot in a radial manner or a focused manner, from any part of the body the user intends to.
 

Sasori

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Once Sasori had landed on the ground his opponent had quickly thrown several string wires at him which would cause for him to act quickly. As the wires came closer towards him he prepared himself to act at the very moment the wires would come into range of him. When the strings were only a couple inches away from Sasori, He then quickly activated the propellers that were hidden under his cloak. The propellers quickly sprung forward and began to spin rapidly so as the strings came into contact the propellers would tear them to shreds and render them useless, and their attempt to restrict his movements had failed.
Sasori
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40 (if summoning)
Damage: N/A
Description: Sasori, after leaving the village, made himself into a puppet, his most powerful one. Sasori, has many compartments on himself that hold scrolls inside of him that allow him to summon other puppets. In its right arm, there is a large retractable scythe. In place of his stomach, there is a compartment with a long, thick cable wrapped around a pole that can be used as a singer, able to be retracted and lengthened at will. On the back of Sasori’s hips is a pair of poles, which are equipped with five large blades each that can spin like a propeller, allowing a great defense from behind, as well as a deadly maneuver for any opponent trying a surprise attack. There are pipes on the palm of each of Sasori’s hand that can spew out powerful fire like a flamethrower or water jets (both equal to A rank). In the right part of his chest, there is a compartment filled with 100 chakra strings. In the left part of Sasori is his heart container, though this is not there, of course, when used by Kankurou. Sasori is immune from being hurt in anywhere but his heart, which would take a very direct attack. When hit anywhere else, he can simply retract the broken area back together, even able to withstand powerful poison. His entire body, besides his heart, is a puppet, and so he cannot feel anything anywhere other than his heart. Within a split second, the heart container in Sasori is able to be transferred from one puppet to another.
Note: Only usable by a Sasori or Kankurou character.
For his last move sasori would then unravel two scroll and place them both on the ground and summon another object. This time the puff of smoke was larger than any of the previous ones. When the puff of smoke had cleared it revealed two large cylinder objects. From both objects they fired hundreds of kunai and after the kunai were paper bombs that followed. This attack would collide head on the metal bullets and overcome. This would cause for their to still be many kunai and paper bombs aimed at the enemy ready to pierce or blow him to bits. The jutsu had covered a large array of area.
(Soushi Entoushi) – Cylinders of Death
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 35
Damage point: 70
Description: Sasori summons two large wooden cylinders, from which hundreds of kunai pour out at the opponent. After the shower is over, smaller cylinders containing exploding tags are also shot at the opponent.
Can only be used by Sasori, and only once per battle
 

Illyasviel

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Kurumi and her clone watched as the shower of Kunai and bombs,overcame the swarm of bullets that Kurumi used and headed towards her.Without hesitation,Kurumi's clone stomped the ground with it's right foot and channeled chakra into it.Creating a single large black steel wall into which the kunai's and bombs slam.As they explode they,shred through most of the wall but still not through the whole thing.

(Koton:Barike-do Kei)-Steel Release:Barricade System
Type:Defense
Rank:S
Range:Short-Mid
Chakra:40
Damage:N/A
Description:The user will channel his chakra towards his dominant foot and after that stomp the ground with the same foot,releasing the previously gathered chakra into the ground.He will then manipulate the chakra so it forms a series of walls made out of black steel that will rise from the ground.The walls must be at least three meters away from each-other and they are created only in the direction the user stomps his foot.Because of the range of the technique and the needed spacing,there can be created a maximum of 3 walls at a time.The walls are three meters high and 30 centimeters thick,each having A rank steel strength.
~Note:Can be performed three times per battle.
~Note:No above B rank steel release techniques the same turn this one is used.

As the wall crumbles,both Kurumi and her clone inhale while kneading chakra into their lungs.As they exhale,Kurumi super-heats her chakra,using state manipulation to convert into fire.While the clone uses wind chakra.They both exhale at the same time:Kurumi exhales a huge amount of fire,while the clone exhales a devastating blast of wind.The two merge creating a powerful wind and fire blast that travels at Sasori at great speed,blowing him into pieces and burning him completely.

(Katon: Fuuton Ken Katon Bakufuu no Jutsu) Fire Release: Wind and Fire Blast Technique
Rank: S
Type: Offense
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user after combining Fire Release: Intense pain and Wind Release: Pressure Damage at the same time. This creates a blast that is so intense that a standard water technique (ex : Water Release: Water Encampment Wall) can only at most soften of the impact. It was successsfully stopped by Yamato and Naruto's Typhoon water vortex.
Note: Can only be used either with a clone or with an ally
 

Sasori

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After Sasori had launched the kunai and paper bombs he noticed that his opponent had put up a large shield of metal to block the kunai and paper bombs. The attack destroyed some of the wall but it still was not enough to fully deal with the wall of metal since the attack had been previously weakened by the metal bullets.

To deal with the upcoming fire blast technique Sasori activated the "Water" scroll that he had on his back and he then began to spin his risks rapidly so that large jets of water could come out. As he turned his hands like knobs it created thick version of the water jets unlike the thin version. The water had the capability to cut through even a solid rock. As the water met the fire blast technique ahead, Sasori quickly switched two his "Fire scroll on his back" which would then unleash a hot fire at temperatures to melt a solid rock. After the fire met with the weakened jutsu ahead the two then cancelled each other out.
Sasori
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40 (if summoning)
Damage: N/A
Description: Sasori, after leaving the village, made himself into a puppet, his most powerful one. Sasori, has many compartments on himself that hold scrolls inside of him that allow him to summon other puppets. In its right arm, there is a large retractable scythe. In place of his stomach, there is a compartment with a long, thick cable wrapped around a pole that can be used as a singer, able to be retracted and lengthened at will. On the back of Sasori’s hips is a pair of poles, which are equipped with five large blades each that can spin like a propeller, allowing a great defense from behind, as well as a deadly maneuver for any opponent trying a surprise attack. There are pipes on the palm of each of Sasori’s hand that can spew out powerful fire like a flamethrower or water jets (both equal to A rank). In the right part of his chest, there is a compartment filled with 100 chakra strings. In the left part of Sasori is his heart container, though this is not there, of course, when used by Kankurou. Sasori is immune from being hurt in anywhere but his heart, which would take a very direct attack. When hit anywhere else, he can simply retract the broken area back together, even able to withstand powerful poison. His entire body, besides his heart, is a puppet, and so he cannot feel anything anywhere other than his heart. Within a split second, the heart container in Sasori is able to be transferred from one puppet to another.
Note: Only usable by a Sasori or Kankurou character.
After the fire blast technique had been dealt with, Sasori then grabbed a scroll from his back scroll holder and then said "Red Secret Technique performance of 100." As he unrolled the scroll it then unleashed 100 puppets into the air. At the same time Sasori then opened his chest compartment that contained a bundle of 100 chakra threads. The threads then attached themselves to the 100 puppets. The puppets made a crackling and chuckling noise as they all hovered above the enemy and Sasori. The opponent would be surrounded from all sounds be tens of puppets all holding a variety of weapons that were ready to bombard the enemy

Sasori’s Hundred Puppet Army
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: This is a group of 100 of Sasori’s puppets, out of the 298 total. Every one of these puppets are made from humans he defeated, creating them into puppets. All of them hold some type of weapon, some have katanas, some have chains of kunai, others with large claws, etc. Sasori is said to have destroyed an entire country with these puppets. Sasori opens the compartment in his right chest, revealing a hundred chakra strings that each connect to one of these puppets. Though they lack teamwork, they make up for it by barraging their opponent to wear them down.
Note: Only usable by a Sasori character.
.
 

Illyasviel

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The sky darkened as a hundred puppets flew above Kurumi and her clone,this was their opponent ultimate technique,his masterpiece.
Now,he's serious...
The puppets prepared to attack and as they were waving around their weapons,Kurumi channeled her chakra into the chakra network of Sasori,disrupting it severely,making him think that snakes come out beneath him,enveloping him and crushing his body.While her opponent is knocked out of reality,Kurumi's clone performed a single hand seal whilst channeling chakra into the ground,making a large number of sharp black steel spikes to rise from the ground and stab Kurumi's opponent through the chest.


( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.

(Kōton: Kasui Sanran ) Steel Release: Spike Spawn
Rank: B
Type: Offensive
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: After 1 handseal (Horse), the user is able to make a great number of black steel spikes rise up from a point in the ground within range. These spikes are very sharp and may be as big long as 2 meters.
 
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