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Rei's R&R
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Mid Range (We are in the grassland - Bottom right corner)
---------------
Using Canderous in sig, you can go first
 

-Broly-

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Broly bio you go first

 
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Yanks

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Reference: Armor is passively activated.
Note: Canderous has a katana strapped to his back.
––––––
Ready to get things started, Canderous activates his armor's chakra sensing and begins to concentrate as he is mustering up his chakra. As he is doing this, he builds up a sufficient amount of his chakra and proceeds to use nature manipulation to create damp Suiton. When Canderous is finished building up his water chakra, he sends it ito the ground and positions it right under Broly. Without warning, Canderous causes the water chakra under his adversary to turn into gushing water that engulfs him. The water would then transforminto a sphere, which effectively traps him.

As soon as Broly would be trapped, the Mandalorian would again gather up a sufficient amount of his chakra. After doing so, Caderous molds that built up chakra into doton and proceeds to channel said chakra into the ground; and when this happens, he uses shape manipulation to create four long, spikes that emerge around Broly. As they would emerge at a moderately fast speed, the earth spikes would extend forward, pierce right through the water sphere and impale Broly in the his torso; specifically the heart and lungs.

Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon, Passive
Rank: S
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.

Passive Abilities:
General
-Basic Protection: The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces.
Helmet
-Gas Mask: The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.
-Communication: The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees.
Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.

Active Abilities:
Helmet
-Enhanced Vision: The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).
Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.
-Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.

Note: In the abilities where its not stated, there is no move cost per activation
Note: The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight.
Note: Each clan member has an armor which different looks but all have the above abilities
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).
(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source
( Doton: Dosekidake no Jutsu ) - Earth Release: Earth and Stone Bamboo Shoot Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easilty avoided by escaping upwards.
 

-Broly-

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As the water begins to burst up all around him, Broly claps his hands and summons a large shark directly in front of him which leaps outwards, breaking the water orb with ease (freeform) and continuing at you, causing a swamp to appear directly under you with a radius of 8 meters in all directions and 30 meters in depth the moment it appears and bites through the orb. Immediately after making the swamp he dives underground and begins swimming towards you


( Kuchiyose: Ceto ) ♆ Summoning: Ceto
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 40
Attack points: N/A
Description: Able to grow to lengths of 6 meters, Ceto sharks are a genus of sharks closely related to Hammerhead sharks, with Earth affinity. Light gray and have a greenish tint to them, their bellies are white which allows them to blend into the ocean when viewed from the bottom and sneak up on their prey, creating a process generally called countershading. As with all sharks, Ceto sharks have great sense of hearing, able to hear minute sounds and perfect sense of smell, able to determine the direction of a given scent based on the timing of scent detection in each nostril. This is similar to the method mammals use to determine direction of sound. The positioning of the eyes, mounted on the sides of the shark's distinctive hammer head give the shark good 360-degree vision in the vertical plane, meaning they can see above and below them at all times. They possess the characteristic elongated head, which is a chakra focal point, thus much more resistant and strong. Rather than biting, they usually slam their heads on their prey, beating them to submission. Capable of driving it's hammer like head into the opponent to deliver bone crushing blows, Ceto sharks are capable of breaking through B ranked defenses of solid based elements. With their chakra, they gain a passive ability of swimming through earth as well as through sea, though their speed in water is faster than when they travel through the earth. Moving at half their speed, Sharks are able to move through earth at the speed of the average ninja.

Should the user choose to attempt to summon a full Shark but fails, he is able to Summon a baby variant of Ceto sharks, spanning from 2-3 meters long and having the ability to bite through C ranked defenses and swimming at half the speed of the a full grown Ceto shark. Should a baby Ceto shark collide into a foe, he is able to cause bone bruising and cracking impacts, dispersing on contact. While only one full grown shark can be made from this summoning, up to 5 baby sharks are able to be summoned. These baby Ceto are also able to utilize an unique ability lost when they become fully grown as they move away from the school of sharks. As baby Ceto, they are able to swim under the user and and burst up from under the water (or earth) at max speeds, crashing into the opponent and causing bullet like impacts. As they collide into the user, they bite each limb with a fierce grip, causing damage as the last shark bits the skull of the opponent, before dispersing, causing A ranked damage. These baby Ceto are only able to attack and defend as a school of sharks.
Note: Lasts 4 turns at max
Note: Can only be summoned once per battle; baby Ceto sharks are able to be summoned twice. But if Baby Ceto sharks are summoned twice, then the user cannot summon a fully grown version and if the fully grown shark is summoned, then the user cannot summon Baby sharks more than once.
Note: They are able to use Earth up to S Rank (up to C rank for baby Ceto sharks).
Note: Using Ceto sharks ability to physically attack enemies count as an S ranked ability and counts towards the user's moves, as well as using earth jutsu.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.


Meanwhile, Broly exhales a grand amount of water that he rides atop that moves towards you at great speeds, aiming to completely crush you as it washes over the swamp. This would also let Broly avoid the spikes if you so choose to continue them


(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.
 

Yanks

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Watching Broly summon a rather large shark, the Mandalorian's chakra sensing immediately detects a foreign build up of chakra forming below him. Wasting no time, Canderous begins to concentrate as he is mustering up his chakra. As he is doing this, Canderous proceeds to mold said chakra uses nature manipulation to create futon. When he is finished building up his wind chakra, he channels it into his right hand. Finally, he thrusts his fist downward; causing a large whirlwind to escape from his fist, which pushes him 4m upwards.

As he's in mid air, he easily notices Broly coming towards him, on a water wave. Momentarily, Canderous begins to concentrate as he is mustering up his chakra. As he is doing this, he builds up us a pretty sufficient amount of his chakra. After doing so, he uses nature manipulation to vibrate the built up chakra to increase its frequency; molding said chakra into natural lightning. When Canderous is finished gathering Raiton, he creates a whirling vortex of lightning in the shape if a dragon's head; He then directs the vortex towards the water wave; not Broly. Though, due to the nature of the technique, it would electrify the entire mass of water – Broly included.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user forms a whirling vortex of wind and electricity around themselves. The vortex will take on the form of a dragon’s head and will cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
Before Canderous would fall back into the swamp, he starts to channel said chakra into the bottom compartments of his armor, where is feet are. Within seconds, Canderous creates a opposing force which causes him to activate his chakra jetpack.

Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
 

-Broly-

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Watching Broly summon a rather large shark, the Mandalorian's chakra sensing immediately detects a foreign build up of chakra forming below him. Wasting no time, Canderous begins to concentrate as he is mustering up his chakra. As he is doing this, Canderous proceeds to mold said chakra uses nature manipulation to create futon. When he is finished building up his wind chakra, he channels it into his right hand. Finally, he thrusts his fist downward; causing a large whirlwind to escape from his fist, which pushes him 4m upwards.

As he's in mid air, he easily notices Broly coming towards him, on a water wave. Momentarily, Canderous begins to concentrate as he is mustering up his chakra. As he is doing this, he builds up us a pretty sufficient amount of his chakra. After doing so, he uses nature manipulation to vibrate the built up chakra to increase its frequency; molding said chakra into natural lightning. When Canderous is finished gathering Raiton, he creates a whirling vortex of lightning in the shape if a dragon's head; He then directs the vortex towards the water wave; not Broly. Though, due to the nature of the technique, it would electrify the entire mass of water – Broly included.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user forms a whirling vortex of wind and electricity around themselves. The vortex will take on the form of a dragon’s head and will cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.
Before Canderous would fall back into the swamp, he starts to channel said chakra into the bottom compartments of his armor, where is feet are. Within seconds, Canderous creates a opposing force which causes him to activate his chakra jetpack.


Sticking its head out of the ground due to expecting to see a sinking opponent within the depths of the swamp and not seeing this due to you moving upwards into the air, Ceto sees you moving into the air. Ceto immediately causes a large solid lid to appear and drop down with great speed above you, only a few meters away due to you rising in the air that crushes you and smashes you back down into the waiting swamp.


(Doton: Otoshibuta) – Earth Release: Dropping Lid
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.



Meanwhile, Broly backflips off of the wave and makes a single handseal, after which he releases a grand amount of fire that works as a thruster, pushing him back away from the swamp and hitting the water, creating a great deal of extremely hot steam which you are now within. The fire would not only incinerate you and the lid, causing the lid to turn into lava and fall down on you, but it would also make your inevitable touching of the swamp extremely unpleasant due to it heating it up a great deal. Also, the scorching hot steam would cloud your immediate vision of Broly along with the fire wall. Ceto would dive back down underground to avoid the flames


(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.
 
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