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Edward

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♔ Edward vs ???! ♔


Rules:
[♔] Rei's Rules and Regulations
[♔] Customs of any kind are allowed
[♔] Killing is allowed, but does not count
[♔] We start at mid range
[♔] Unofficial
[♔] Check Spoiler for the terrain
[♔] Using , you can have the first move and start the RP. Sword of the Thunder God strapped on his side. Tobirama starts the battle with his Chakra Sensory technique activated. (Someone fairly experienced, please.)

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability





(I'm at the area with the larger shade between the large trees and you are in the opposite area, near the bushes)
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Gitanshu

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Well let's just skip the 2 week wait.



It was a bright warm day, birds were chirping, the wind was blowing across the forest field carrying a soothing aroma in it, wild animals were feeding themselves from the outgrown wild grass, all in all it belt almost like a paradise where one can relax and can loose himself to mother nature............. ALAS!!! that was not the case for Sanji. Sanji was on a secret mission to track down an akatsuki member, he of all people now couldn't have afford to loose himself to mother nature, he was stealthily travelling through the woods but he suddenly came to a halt for he just spotted an another akatsuki member starring right towards his direction, though hidden within the bushes Sanji could easily see him but how could he have spotted Sanji........... Sanji tried to test his luck and quickly maneuvered between the bushes but to his out-most surprise the gaze of ninja had once again found Sanji. Who the hell was he..... and how the hell was he able to pinpoint his position, all these question were popping up in Sanjis brain but he at the same time knew there is no point playing the hide and seek game now it was time for confrontation , a man to man talk but Sanji wasn't even sure as to whether it was he or she because the ninjas face was hidden by the long straw-hat cap.

Walking out of the bushes and lighting one of his cigarette Sanji looked directly towards the ninja who was in a black and red cloak. "How the hell did you found me......... are you a sensory ninja?" the statement was delivered in a rather calm voice as calmness was not something which came easily when one was facing an akatsuki member, taking a puff from his cigarette Sanji was hoping that the mysterious ninja doesn't turn out to be a girl as it was against his morals to hurt a girl................. or maybe he was a pervert who can't bring himself to hurt a girl no matter how dire the situation was, smoke escaped from Sanji's mouth as he waited for a response.......
 

Edward

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Tobirama walked through the forest as he kept at eye out on the wandering man. Soon after, Sanji confronted Tobirama, which forced Tobirama to walk from the trees and out in the openings. "A Sensory Ninja? Yes, correct on that. But, i am much more than a simple Sensor. I am Tobirama of the Senju clan, previous Nidaime Hokage and current a current Akatsuki member. Who might you be?" He asked, as he gave a stern look at the man. "Your response will determine whether or not i let you out alive... Hmph."
 

Gitanshu

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The words resonated through the air " Nidaime Hokage and a current Akatsuki member"... Sanji was rather shocked to hear that and for an instant he started second guessing what he had just heard, it was not even minutely likely for a hokage to join Akatsuki but there was a living proof in front of him, I am Sanji of Kumogakure and that is all that you shall get to know from me...
 

Edward

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Tobirama nonchalantly reaches in his ninja pouch, brushing through five kunai's and applying the Flying Thunder God Seal on all five. "A shinobi of the Hidden Cloud? I haven't fought one of you guys... This should be interesting" Tobirama exclaimed, not moving a muscle. Meanwhile, a blob of water would emerge behind Sanji. 2 times his size, and 3 meters wide; the monstrous beast emerged fully, hidden within the shadows of the trees. It would, upon forming, open up its large stomach and from it, four whips of water would race outwards to grab a hold of the Kazekage's limbs and trap him in its belly. To test the shinobi's capabilities before going all out, Tobirama performs a hand seal, causing the walls of the stomach to squeeze in together, which would easily crush the body, if left undefended.

(Raijin no Ken) Sword of the Thunder God (for reference; strapped on his side)
Type: Weapon
Rank: A-Rank
Range: Short
Chakra: N/A (-5 per turn)
Damage: N/A
Description:
A sword held by Senju Tobirama, the Raijin no Ken is made of a hilt which releases lightning natured chakra which forms a blade of pure lightning energy. It is so focused and dense that it manifests and behaves as a physical sword. The sword uses the owners chakra to produce the blade and discharge lightning attacks. The blade, when used for physical melee attacks, adds +20 lightning damage to Kenjutsu techniques and can discharge unfocused lightning, A-Rank, short to mid range in large arcs. To do so, the user swings the sword towards the target, producing the discharge which ravages towards the enemy. This can only be done once every two turns and counts as a move. The sword is not indestructible, being resistant to only up to A-Rank techniques. But, if destroyed, can be recreated after one turn unless the hilt is damaged.
Note: Can only be used by Senju Tobirama bios.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability

( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.

(Suiton: Zerasu-jū no hara) - Water Release: Belly of the Zealous Beast
Type: Offensive/Supplementary
Rank: S-rank
Range: Short-Mid
Chakra: 40 (-80 per turn to the target)
Damage: N/A (80 if used Offensively)
Description: Tobirama, with his legendary mastery of water release, will send his water chakra at an area within mid-range. With the use of his water chakra, Tobirama can materialize an orb of water from thin air, which would quickly grow into a large blob of what appears to be a plump goblin made of water. The size of it would be about two times the size of the user, with a fairly large stomach and a body that is about 3 meter wide. The goblin itself is a sentient entity, capable of acting on its own accord. The water that makes up its body has similar properties to (Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique, therefore its ability focuses on absorbing chakra from targets that make contact, including Smaller summonings, Clones, Humans, etc. The main usage for this water blob is to utilize the unique ability of the water to absorb the target's chakra. This is done when the blob would race towards or attempt to approach the target and upon reaching short-range, it would open up its large belly, in which four long whips would emerge to grab a hold of the target's limbs and abruptly pull the target in the stomach. The whips are dense and almost solidified, allowing it to grab a hold of tangible beings despite being made of water. As it is pulled in, the blob's stomach would close, shutting the enemy inside. While the target is inside, he/she will lose chakra from the physical contact with the water, and any raw chakra created inside will be ineffective, like Rasengan, but elemental chakra would still work. The blob itself stays on the battlefield for three turns, however, if it successfully traps a target, the user will be able to manipulate it to stay on the battlefield for longer. Doing this would require a constant stream of chakra, therefore the user will be unable to perform any other techniques while the target is successfully trapped inside the belly. Absorbing chakra if the target is inside the belly has no turn limit, so long as the target is trapped inside. However, if the user deems necessary, with a single handseal, he/she can cause the walls to squeeze in together, trapping the target in an extremely pressurized orb of water that would easily crush anyone inside.
Notes and Restrictions:
- Tobirama bios can use this without hand seals or a water source. Alternatively, bios that don't have his water abilities will have to perform a set of five hand seals.
- The blob itself lasts for three turns, and if the user does not successfully trap the target within the stomach, or if it is destroyed, it will disperse back to water.
- Can only be used once and no water techniques above S-rank while this technique is active.
 

Gitanshu

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Upon hearing the response Sanji knew it was time for a battle a battle which would test him to his upmost limits, Sanji a few a second later hears a voice, being profound with the usage of sound to detect the enemy's location and techniques Sanji at once rotated his neck a little to see big blob water has started to form behind him "Curse this man and his skills", As the whip blob gained on its size Sanji at once took a defensive approach and coated his upper back side and his left hand with earth and as the whip started to emerge from the water Sanji quickly created more earth on his left hand so as to create a large bulky hammer sort of a thing and rotated a complete 360 degree from right to left, with his left hand emerged outwards so as to hit the blob right at its center and completely obliterate it...having being saved in a pinch of time Sanji quickly canceled the earth technique and looked directly towards his opponent "Catch an opponent off-guard hhaa....... not very spirited of you but I guess there is not much space for words now"

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.
 

Edward

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Never turn your back on the enemy... Tobirama thought to himself, as he performed the single hand seal to create a fast jet of water to rise up from the ground and travel towards you. It would catch you by surprise; as you turn around, you would see a jet of water approaching, at dangerously fast speeds and at such close proximity. Following that, Tobirama would throw an FTG Kunai, along with three normal kunai's. The kunai's would be aimed to pierce your body, if left undefended, of course. He maintains his posture, as he waits for the man's reaction when he turns around to see the attacks coming his way. "This is the battlefield; it's your fault for not keeping your guard up.."

(Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.
 

Gitanshu

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As Sanji comes to an halt he see's a fast jet of water closing onto him, Sanji simply weaves a single handseal as he takes control of your water tech and with a punching action sends it back towards you from midway, the fact that the distance between you and the jet of water is less then the normal should make it hard for you to deal with it " I suggest you yo keep your guard up now"


(Suiton: Inryoukuken) - Water Release: Gravitational Pull
Type: Offensive
Rank: B
Range: Mid
Chakra Cost: 25
Damage: N/A
Description: After performing the following Tiger - Dragon hand seal the user creates a powerful Water Release technique that has the ability to draw water towards the user or push it away from him. With this, the user has the ability to churn large whirlpools in the ocean and can even deflect other Water-based ninjutsu. The user can only control up to B-rank Suiton techniques.
 

Edward

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It was certainly an odd ability; the ability to repel Tobirama's techniques and have it come back to him. Quickly thinking, Tobirmaa would create a pillar of water underneath him that would push him up in the air to dodge the jet of water. He would also grab one FTG Kunai with one hand and two Kunai's with paper tags on the other; and throw them all at once. The FTG Kunai would be aimed at an upward arc, where it would land 4-5 meters behind the enemy, hidden in the bushes while the kunais with the explosive tags would be aimed directly at the enemy. As he made his descent, he would create a small water source on both his hands where 20 arrows would be sent out as projectiles, aiming to pierce the enemies body. (10 on each hand)

"So, i'm guessing the real battle's just begun."


( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.

[Suiton: Fuka Yari] Water Release: Shark Arrows
Type: Offensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: "Suiton: Fuka Yari" is a water based technique in which the user produces a source of water on both palms, they will then proceed to continuously launch small arrows/spike shaped figures . This technique is performed by channeling chakra to the palms and creating water from it, upon launching the water in small portions, the user will focus on shape manipulation and chakra manipulation to make them as sharp and destructive as possible.
Note: Usable only twice per battle.
Note: A maximum of 35 arrows can be released per use.
 

Gitanshu

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As Sanji notices Tobirama creating pillar of water underneath him to evade the jet Sanji quickly snaps his figure and cast you under a genjutsu, where you hear a large snapping sound and upon noticing the origin of the sound you will see that tree on either side of you been snapped into half and are now falling upon you, Sanji knowing that this distraction will only last momentarily quickly weaves 4 handseal and stomps the earth using his hand and releases the focused chakra into the earth in form of lightning, the lightning starts to pool beneath you into a big circle of diameter 3 meters, a moment later gigantic column of lightning rises upwards and shocks and paralyzes you.

"Indeed it has and it shall be your last too..."

( Ototon Genjutsu: Funka to Botsuraku ) - Sound Release Illusionary Art: Eruption and Downfall
Rank: B
Type: Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user charges Ototon chakra into his hands and snaps his fingers, triggering a genjutsu through the emission of high frequency sound waves. As he snaps, the sound is amplified, sounding as if it is directly by the enemy's ear. To them, it sounds as if something has just snapped in half. The user then manipulates the illusion to make it appear as if either a large branch has fallen from a tree or the ground under them has broken clean in half, causing the target to believe they are falling through the earth or have been struck with a large object, pushing them to the earth. The user has control over the illusion, being able to make it seem as if entire trees have been snapped in half, falling on the target or as if an earth structure has collapsed either above or beneath the opponent, etc. The illusion can be edited to fit the situation and even the sound can be slightly altered deepening on the object that is "snapped". Is more effective depending upon the terrain this is used in ( extremely effective in a forest, not effective in a desert ).


( Raiton: Denpō Sekka ) – Lightning Release: Telegram Flash
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After doing the Rabbit → Rat → Horse → Ram hand seals, the user will slam his hand on the ground and release into it a massive amounts of lightning chakra which will then pool beneath his opponent before releasing itself into a gigantic column of lightning which shocks anything caught above it. The technique can affect a bigger or smaller area depending on the users will.
 

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And with a single snap, the trees around him split in half. This occurrence was odd and was too dubious for Tobirama to consider it a legitimate attack. For one thing, only the trees around him split in half. Nothing else. It seemed that the snap was the cause of this powerful, and nearly instant technique. Something so effortless like a snap shouldn't have the power to break large trees in half. Furthermore, the trees elsewhere, like behind the enemy or the trees lined up further away were unaffected, and neither was Tobirama. And lastly, chakra was not present anywhere near the trees, leading him to believe that an illusion was activated. Without hesitation, Tobirama would dispel the illusion by creating a coat of water around his entire body, which would easily dispel the illusion, snapping him back to reality. With his chakra sensing ability still active, Tobirama was able to take note of the foreign chakra under the ground; a perfect way to follow up after an illusion. To effectively dodge the attack, Tobirama has a hand from his cloak extend downwards to push him to the left side, where he'd land crouching on the side of the tree. To follow up, he would form a single hand seal in which an orb of water would materialize, mid-range from the enemy and at the area where he first started. Several whips of water would emerge from the orb in an attempt to pierce through the enemies body, while he would throw the two kunai's (one with the FTG Seal), with wind infused chakra, towards the target: one aimed to actually hit him, and the one with the seal aimed to land 5 or so meters behind the enemy.

"A Genjutsu user? Interesting..."

(Suiton: Mizu Yakke) Water Style: Water Cloak
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: The user focuses water to cloak around them, forming some shapes the user wants around them. While cloaked the user can scretch the water around them to attack, (like the kyuubi cloak) and form fists, hands, tendrils, etc.......(its like the kyuubi cloak but with water)
Note: Lasts for 2 turns.
Note: Needs water source to use the jutsu.
Note: Only useable for once per battle.
Note: Only useable by Question.

(Suiton: Suiryūben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.
 

Gitanshu

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Sanji noticed his opponent as he cloaked himself in water and a arm appears from it, *Damm he saw right through my plan*, Sanji notices as you use the pushing force from the hand to land beside the bark of the tree,TAKE THISS!!!, saying out theses words loud Sanji punches the ground causing a massive earthquake to take place on the battlefield, the very earth you are standing upon starts to shake and you completely loose your balance due too the magnitude of this technique,simultaneously a wide crack occurs beside you and the roots of the large tree loose their grip on the ground and the entire tree now starts to descend on you (The crack occurs a little more to the opposite side of the bark you are standing, so as to make tree fall inwards on you), being right besides the bark gives you next to no time to react to it, as the whole ground in front of Sanji now lays in a chaos state, with small trees de-rooted from the earth and the animals galloping out of the effected land and birds evading there nests while giving out high pitched squeaks, it was indeed a state of mayhem on the battlefield Shame I had to cause such destruction were the first thought that ran through Sanji as he saw the devastation but he knew it had to be done and still wasn't sure about his opponents death. Sanji with the use of single handseal forms rain cloud all over the field, as the rain starts to drop down it also starts to seep through the branches and bushes and help Sanji know your location if you are still alive.....



(Doton: koudo hibi) - Earth Style : Earth Crack
Rank: A
Type: Offense/Defense
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The earth user hardens his hand and then punches the ground, the earth start shaking, creating an earth quake and unbalancing the opponent and simultaneously creating a huge crack of width 10m in the direction in which the user has hit the punch..
Note: This jutsu can only be used 3 times a battle..

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
 

Edward

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Tobirama, as the tree is falling to the side, would let go of the tree and allow his body to fall to the ground before the tree. To avoid the tree, Tobirama creates a wall of water with a 'roof' that is shaped so that once the tree hits that wall, it would roll downwards and behind Tobirama, keeping him safe from what could have put him in a difficult position. He follows up with a single hand seal and releases a large water bullet towards Sanji, while he crouches slightly and marks the ground he stood at with the Seal of the Flying Thunder God. "Good try, kid."

(Suiton: Mizu Sumai) – Water Release: Water house
Rank: A
Type: Defense
Range: Short-mid
Chakra Cost: 30
Damage Points: -
Description: The user quickly summons a wall of water in front of him which is able to protect the user against Fire jutsu ranked S and lower. (The water can be situated in any position the user chooses. For example the user can summon the water to cover him from attacks coming from above him)
Note: Requires a water source
Note: Can only be used 4 times.
Note: Can only be used by RockLeeGreenBeast and those he shares this jutsu with.

(Suiton: Teppoudama) - Water Release: Gunshot
Rank: B/A-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20/30
Damage Points: 40/60
Description: The user will do the Tiger handseal and will gather water in his mouth and then spits out either a single very large sphere of rotating water that can blast a huge area leaving it soaked or a series of up to 5 smaller yet faster bullets. The power of the technique depends on how much chakra the user inputs into it.

( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.
 

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Sanji saw his opponent as he was falling on the ground..right where I wanted him to beas his opponent now laid on the ground Sanji without the need of handseal passed his chakra into the ground and took control of the earth beneath him and the surrounding area, as he did so, he saw how effectively his opponent had created a water slide of a thing to avoid the tree but without wasting anytime and knowing his opponent is a Sensory type and will most likely feel the presence of his chakra once his concentration is diverted from the tree he made several humongous spikes of earth to rise from the ground, they covered a decent amount of area too and could easily impale any human being.

So long.....

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
 
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As the tree slipped on the ground behind Tobirama, he felt a large vibration over an expansive range, something that a simple tree couldn't create. Assuming an attack was to come from underneath him, he instinctively generates water underneath his foot and uses it to travel at an arc to his right. While traveling, he would passively activate his chakra sensing ability. He would stop, while maintaining a ten meter gap between you and himself. Instead of continuing to travel with the water, he jumps out and runs at the same arc, while performing a hand seal. A large dragon would emerge, S-rank of strength and is sent out towards you, large enough to cover the view of Tobirama as he's running. He would also throw an FTG Kunai at a high arc, hidden behind the large dragon and aimed to land behind you, 2-3 meters. He stops running once he's parallel to you, still ten meters away.

"I Agree, let's see which one of us will fall first."


(Suiton: Setsuna Mizu no Jutsu) – Water Release: Instant Water Technique
Rank: C
Type: Supplementary
Range: Short – Long
Chakra cost: 15
Damage points: N/A
Description: Tobirama using his water mastery will jets towards his opponent at a high rate of speed. Without moving his feet, water forms under them, as if he is skiing across a body of water. (The speed in which this technique uses can be followed by normal sight)
Note: Can only be used by Tobirama biographies.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability

(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.
 

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Busy me >.>



As the spikes were about to emerge, Sanji saw the hokage evading there vicinity in the brink of time, You can run all that you want to hokage-sama but this shall be the day you take your last breath..., Sanji spoke these words out loud but these words were not solely meant to implant the feeling of fear but also to create a distraction, a little window for his next move, when these words were being spread through the air he had passed some of his chakra in the ground to take control of the ground around you and manipulated it to create a dome around you, if you were to continue riding that jet of water you will bang your head on the dome (as if you are going to xD) but Sanji didn't plan to capture the hokage he wanted to obliterate him and thus a split second after the dome rose and captured you, spikes started to protrude from the inside of the walls to pierce through your body. You are dead for the world already, you should now leave this mortal world HOKAGE!!! and rest in peace... Sanji then passed his chakra throughout the ground so as to sense you if required to.

(Doton: Enchou kangoku) – Earth Style: Dome Prison
Rank: S
Type: Supplementary/Defense
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: This jutsu is used to trap an opponent in a dense dome of rock that rises up and imprisons the them, which can be further manipulated so that spikes will protrude from the inside of the dome piercing the target. The spikes cannot penetrate targets of greater density.
*Note: Can only be used 3 times per battle.
*Note: No S rank earth techniques the following turn.
*Can only be taught by McKnockout

(Doton: oshi sacchi) Earth Release: Pressure Sensing
Rank: C
Type: Supplementary/Defense
Range: Short-long
Chakra cost: 20
Damage Points: N/A
Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.
-User must make contact with the ground while using this jutsu.
 

Edward

Kage in the Making 👑
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Tobirama noticed the enemies' chakra in the ground, and he takes out his sword with his right hand (not seeable by Sanji) and marks it with the Seal of the Thunder God. So it seems i can't go with my original plan... He thought, while analyzing the wall of earth rising up. Instead of idiotically continuing onwards, Toshiro stops the instant water technique and instead, moves at insane speeds towards you, at a diagonal-way. Before he leaves, he would drop a single FTG Kunai from his original position. He appears to your side within mere seconds. (not exactly to your right side, but the right side of you in a diagonal-position since he traveled diagonally.) With his SottG, he deals several slashes to your body.

( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.

(Chiratsuki Kaihi) Flicker Evasion
Type: Defensive
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A
Description:
A simple yet effective Ninjutsu technique, Minato will dash in a burst of raw speed and jump, run or dodge an incoming attack. This is done by taking advantage of his enhanced reactions and his fast intellect when perceiving an attack and combining it with a burst of pure movement speed. Off course this can only be used on a battle ground that enables it and never mid air. It has some limitations though as Minato himself doesn't have a high movement speed but its still enough to mimic what can be described as an "instant" movement. Because of this, if the user wants to dodge or evade attacks from faster bios such as Raikage bios or EIG users, he needs the use of his space time techniques. The technique also has some limits in the movement it can produce, which are overall linear, lacking the ability to produce intricate and complicated movement patterns. Doujutsu users (at least 2T for Sharingan), Sensors or EIG users/masters as well as users with high reaction/reflexes or senses will still be able to track the user although, in some cases, become unable to react.
Note: This version can only be used by Minato and Tobirama bios once every 2 turns, a maximum of 3 times.

(Ken Rendan no Jutsu) - Sword Barrage Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 25 +20
Description: With this technique, the user will make a sequence of slashes with their sword and finishes with a powerful final slash dealing liberal damage to their enemy.
 

Gitanshu

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Sanji saw as the hokage cancelled the water technique, *its too late, he will most likely get caught* were the first thoughts that came to his mind but that was not meant to be, it seemed as if the old guy just wasn't ready to give up, thanks to Sanjis improved hearing capabilities and heightened reflexes he was able to make out that the hokage was closing in onto him at a tremendous pace, he knew he had to do something and something real quick. Sanji without wasting a single second let out an omnidirectional blast of sound, the blast was quick in all respect (initiation, speed etc etc.) and with his opponent closing onto him at such tremendous speed it became hard for him to counter it.


(Ototon: Himei Zetsubou no Jutsu) - Sound Release: Scream of Despair Skill
Rank: B
Type: Offensive/Defensive
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: Similar to the (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill, the user concentrates chakra into their vocal cords, amplifying his/her voice and lets out a scream, roar or a yell. The effect is a large emission of low frequency, high amplitude sound waves but instead of a forward attack, its manipulated into an omnidirectional sound blast that expands outwards all around the user, pushing attacks and enemies backwards with might.
 
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