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Lyanna Stark

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(Walls surround us.With no water source anywhere.Oh and no dothraki,Queen of the Andals and the Rhoynar and the First Men, Lord of the Seven Kingdoms
Khaleesi of the Great Grass Sea
Breaker of Shackles/Chains
Queen of Meereen
Princess of Dragonstone
or any of her ex knights .etc...ect

Sandaime Kazekage in sig.
 

Robot Boy

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* continuing his search to find the missing squad member that didn't bother to radio in while on patrol, stops to have a drink. He was concerned that he wasn't checking in regularly. After taking a short break, he continued his search. While walking, he comes across an individual and was shocked to see it was someone who was supposed to be dead.*

I read about you back when I was a student at the academy. I never paid much attention in class but.....you were the strongest Kazekage we ever had....so why are you here?....or better yet who are you?

*Rex thinking this was some kind of a trick, readies himself for battle. To him this had to be an imposter and thought maybe this person was responsible for his subordinates disappearance. This man had to be a fake he thought, the report had detailed what had happened, that the third was killed by Sasori and made into a puppet but, was ultimately destroyed. Rex starts by pulling out his fan to unfold and swing it forward, creating a giant vortex that swirls around and lifts the third into the air leaving him vulnerable for the next part of the attack, which manifests itself in the form of three bolts of lightning that zap him before he falls back down. As he the vortex subsides and the third falls as his body is covered in black smoke from the bolts, Rex puts his fan away as he activates his armor and unsheathes his ninjato blade using his right hand as well as a kunai in his left, and holds them in a reverse grip to finish off the third. He does so by augmenting his blades, flowing chakra into it, shaping them into 'blades', and extending them up to 3 meters, as he takes off towards the third. Using his jet-pack, Rex releases bursts of chakra from the vents on his back, moving back and forth to deliver a total of 18 punches and slashes, 9 were from his left hand and the other 9 from his right, targeting the back of his head, his neck, chest, face, groin, and back.*

(Fūton: Boufuu Gekido Kabe) – Wind Release: Gale Raging Wall
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user swings their Giant Fan and creates a giant vortex that swirls around and lifts the opponent into the sky. They are then zapped by three bolts of lightning before falling to the ground, giving off black smoke.
Note: Must wield a Giant Fan.

(Hien) - Flying Swallow
Rank:B
Type:Attack
Range:Short
Chakra Cost: 20
Damage Points: 40+10=50
Description: An addition-line technique that augments the killing power of a blade like a kunai or sword by flowing chakra into it. The materialised chakra is shaped like a blade, cutting up everything it touches. It is also possible to alter the attack range of the weapon by adjusting the amount of chakra put into the blade. Seeing through the movements is said to be a Herculean task. The density of the chakra is so high it becomes visible. It not only raises the power of the weapon, but simultaneously turns oneself into a blade as well. The chakra-enhanced blades are strong and sharp enough to strike through solid rock or cut through iron (C rank or below). The user slashes then in a fury of punches of a 18 hit combo.

Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon
Rank:S
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.

Passive Abilities:
General
-Basic Protection: The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces.
Helmet
-Gas Mask: The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.
-Communication: The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees.
Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.

Active Abilities:
Helmet
-Enhanced Vision: The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).
Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.
-Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.

Note: In the abilities where its not stated, there is no move cost per activation
Note: The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight.
Note: Each clan member has an armor which different looks but all have the above abilities
 

Lyanna Stark

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*I appologise if my move is a little hard to understand or make place of on the time line but i havnt had a battle for over a year so shit happens :)*


"Why hello their stranger...Oh whats this your coming towards me hn fine "
Raising his right Foot, the sandaime then gathers katon chakra within it and stomps the ground.Sending it within the ground igniting 3 large pillars of fire directly infront of us 1 is infront of me the 2nd in front of your wind jutsu and the third infront of you.As your wind jutsu hits my fire jutsu The 2nd pillar goes "bang" due to the added fuel to it.generating a wild fire inbetween us.Creating smoke using this to the Sandaimes advantage he then slams his hands onto the ground channelling his "special "chakra.Bringing forth iron sand beneath the entire playing field causing spikes to grow like a forest suround us.1 grows out from beneath you too scure you.The sandaime follows this up by weaving Bird → Rat → Ox → Monkey → Rat → Snake hand seals and generatin rain allowing him to sense your chakra and by extension yourself.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
( Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.
(Jiton: Satetsu Supaikumori) Magnetism Release: Iron Sand Spike Forest
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user unleashes numerous devastating spikes of iron sand from underneath the area of the target and protrude out of the ground.

Yeh many mistakes i think.
 

Robot Boy

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My only problem is that color. Oh god, my eyes. XD
And no worries that's why I'm hear. To help keep those skills fresh.
__________________________________________________

*As the pillars form in front of him and over power his wind technique, Rex puts his fan away and decides to change plans since it seems he won't be able to get near the mysterious individual for the moment and has lost sight of him. Not letting it stop him though, Rex bites his thumb and weaves a hand-seal to summon a demonic gate under him so, that it rises and lifts him upward to get a better view of his opponent. Not letting the third get the upper-hand, Rex takes out and releases a barrage of kunai from his ninja pouch towards the imposter, aiming for his vitals in order to finish him off. Adding to this, he also tosses a scroll above the Kazekages head and weaves a hand-seal to summon a large golden cat statue and have it rain down and crush him.*

(Kuchiyose: Rashōmon) - Summoning Technique: Rashōmon
Rank: B
Type: Supplementary, Defence
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This summoning creates a demonic form of the main gate of old Kyoto, which is capable of blocking almost any attack. The Rashomon stands tall and wide covering a range of about 10 meters in width and height.
Note: This technique can only block B rank and below

(Ninpo: Kakuu no mai ) - Ninja Art: Aerial Dance
Rank: D
Type: Offensive
Range: short - mid
Chakra cost: 10
Damage points: 20
Description: The user will release several barrages of kunai at their opponent.

(Kuchiyose: Go-rudo Neko)-Summoning: Gold Cat
Type: Offensive
Rank: A
Range: short-mid
Chakra: 30
Damage: 60
Description: The user tosses a large scroll into the air above the targets head and forms the snake handseal to summons a large golden statue of a grinning cat that drops down onto the target, crushing them. The statue is the size of a standard toad statue found in Mount Myoboku.
Restriction:
- Can be used twice per battle..
-Can only be taught by fang.

Huh? You say something? *smirks*
 

Lyanna Stark

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*Seeing the massive statue and several kunai rapidly approaching the sandaime channels earth chakra into his arm and simply thrusts it forward sending rocks to meet your kunai blocking/deflecting them.Upon which he notices the giant cat statue thingy above him.
"...oh shit"
Proceeding to perform some quick handsigns he quickly sinks into the ground making it seem as if he had been squashed.Coming up behind you he quickly grabs a rock channeling earth chakra into it.Creates a staff and throws it at your head.In such an angle its in your blind spot.

"Tut...Tut shouldnt let your guard down like that not very good for your health you see?"

Rank: D
Type: Supplementary/Offense
Range: Short (Mid on throw)
Chakra Cost: 10
Damage Points: 20
Description: This technique allows the user to take a small chunk of rock and turn it into the shape of a staff. The user can then use it as a melee weapon or throw it with pinpoint accuracy at their opponent. A variation of this technique allows the user to create several staffs and launch them at the target, but with less accuracy.




Rank: D
Type: Offensive
Range: Short – Mid
Chakra cost: 10
Damage points: 20
Description: The user will concentrate their chakra into their arm and then release their chakra creating a ring of rocks that are then flung at the opponent.



Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth. While inside the earth, the user cannot make handseals and can only use Earth techniques below C-Rank. If he tries to do a higher ranked technique, he'll disrupt the Hiding like a mole technique and be left crushed.

 

Robot Boy

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*As the third stops his initial attack and weaves hand-seals for something just before the statue made contact, Rex activates his sensory to see if the thirds chakra had vanished and he was truly dead once the statue had crushed him. But as he emerges from the ground, Rex detects his chakra and his expression went from a smirk to surprise. Aware of the attack approaching, Rex jumps into the air, avoiding the staff while, at the same time gathering his fire chakra before turning around, and releasing three giant bullets of fire from his mouth towards his opponent. Following behind the bullets, Rex breaths wind chakra into his right hand, shaping it in the form of small whirlwind-like balls, firing three of them in rapid succession*

Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon
Rank:S
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.

Passive Abilities:
General
-Basic Protection: The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces.
Helmet
-Gas Mask: The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.
-Communication: The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees.
Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.

Active Abilities:
Helmet
-Enhanced Vision: The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).
Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.
-Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.

Note: In the abilities where its not stated, there is no move cost per activation
Note: The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight.
Note: Each clan member has an armor which different looks but all have the above abilities

( Katon: Gōenka ) - Fire Release: Great Flame Flower
Rank: B
Type: Attack
Range: Short - Long
Chakra cost: 20
Damage Points: 40
Description: The user jumps in the air and shoots three giant bullets of fire that come down like giant meteors, then erupt into a geyser of flame.

(Fūton: Rasen Kazedan) - Wind Release: Spiralling Wind Ball
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This technique seems to be very fast and powerful, as it is capable of smashing through thick rock. They can be launched in rapid succession.

I need an answer to my question old man.
 

Lyanna Stark

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*So im unaware if you combined the wind+fire tech due to your explanation of way you performd it but for the sake of it ill continue as if it did.why because wind is faster than fire.*
Seeing 3 huge fireballs would normally scare someone shitless how ever the sandaime simply help a single handsign up and spewed out water making a water barrier infront of himself protecting himself from the fire.He then proceeds too send several wind bullets towards his opponent.2 aimed at each bi-cep,1 at the head,1 at the heat,2 at each leg near the knee aswell as 2 to the side so he cant dodge that way only up or down.Immedietly after claaping his hands together using both the old water wall from this turn and then rain (which hasnt stopped)as a water source to create several bullets of water aimed at you chest,legs,arms.Immedietly after which a large dragon forms beneath you catching and then slamming your body into the ground generating more damage.
"Yes dear opponent i do believe i said something.


Rank: A
Type: Offensive
Range: Short- Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Rabbit → Dog, the user takes a deep breath and exhales several small blasts of wind chakra.in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function.




Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.




Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The will clap his hands and slam them on the ground, creating a large pool of water that gushes upwards lifting the opponent into the air. After firing the enemy into the air, pool of water shoots numerous water bullets at the (now airborne) enemy while the user does the Bird → Dog → Snake → Rat hand seals which forms the water in the pool into a water dragon which attacks the target, grabbing it and forcefully bringing it crashing into the ground. Tobirama Senju does this technique with his own specific hand seals, similar to how he does some other water techniques.



NOTE:All water jutsu performd with 1 handseal as per mastery :) water doesnt simly disapear either.Plus you never specified if you landed on the ground or not.
 
Last edited:

Robot Boy

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Sorry that was a precaution. I was expecting something but, it looks like it didn't happen.

*As his opponent shields himself from the attack, and landing back down on the ground in front of the gate which disperses after serving its purpose, Rex continues his attempts to at any information from this person. He starts by taking out his fan once more, and swings it forward firing off a single spinning disk of wind towards him before, folding his weapon and putting it away. Rex realizes a lot is on the line and so he powers up, releasing a burst of chakra throughout his body, giving a temporary boost. He then, proceeds to string a few seals before crouching down and slamming his right hand on the ground, summoning three moles underneath the target that emerge from underground and rotate they're bodies towards the target, crashing into him and having him cough up blood. The combined attacks from the three moles launches the third into the air which is enhanced by Rex's will, delivering greater damage than before.*

(Fūton: Kaze Rasen Yaiba Rendan no jutsu) - Wind Release: Wind Spinning Blade Barrage Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: A more advanced version he user uses their Giant Folding fan or Giant Fan and swing it forwards at the target creating a single spinning disk of wind that ressembles a demon wind shuriken. A non wielder of the Giant Folding Fan or Giant Fan can perform this technique with use of four hand seals and releasing wind from their mouth and using shape manipulation to form the disk of wind.

(Mandalorian Senpai: Mandolore Shi) - Elder Mandalorian: Mandolore Pride
Rank : A
Type : Supplementary
Range : Self
Chakra cost : 30
Damage points : 60 (+5 to Ninjutsu) (+10 to Taijutsu)
Description : The will to keep fighting even if in the worsts situations or simply the will and pride a mandolore has. Mandolorians whom want to keeping fighting for their sheer thirst for blood, will use their will and force from deep within them, to keep fighting and gain a small boost. Only the strongest of the Mandolorian clan members are able to use this, feeling the need to protect their younglings and having too much pride to lose a battle. Upon using their will, the Mandolore gains +5 extra to all ninjutsu they use, and +10 to all taijutsu aswell. After the technique is worn out, the user's stamina decreases depending on the situation. If used at the start of battle then they will decrease -5 on all ninjutsu and -10 to all taijutsu he uses, for the next turn only. If used when being already worn out (after 4-6 turns have passed before using) their stamina will decrease the same way, however, it will remain like that for the following 3 turns.

Note: Only lasts 5 turns.
Note: Only useable x1 per battle.
Note: Must be a mandolorian clan member for atleast 2 weeks, before using.

(Anda-Guraundo Misairu ) - Underground Missile
Type: Offensive
Rank: B
Range: short-mid
Chakra: 20
Damage: 40+5=45
Description: After performing the necessary hand-seals, the user slams his hand on the ground and spawns three moles from underneath the targets feet in which they rotate upward from the ground and crash into the target, launching the target into the air. After they attack, moles can burrow underground to launch another attack.

Restriction:
-Must have signed the mole contract
 

Lyanna Stark

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"My My a wind user hmm "
Seeing the blade of wind coming towards himself The sandaime simply puts his hands together and breaths out a enourmas fire wave blocking your vision of himself.Upon which he then stomps his foot creating a trench below yourself and then peforms a single handsign burning you like shit.Following it up by condensing the soil and rock around you and having four spears of earth pierce your body.1 for each arm & leg.

"I really should use some Lightning jutsu now.Hell why not some of my iron sand jutsu hmmm. well if you survive i might just do that."


Rank: A
Type: Offense
Range: Mid-Long
Chakra Cost: 30
Damage Points: 60
Description: The user first stomps on the ground, using his fire chakra and making an underground tunnel from between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire carry rock and other debris with it as it travels, melting them. With a single hand seal, the molten rock debris will erupt from the ground underneath the opponent, engulfing them and burning them alive.



Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.



Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easilty avoided by escaping upwards.

 

Robot Boy

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*As the third overpowers his wind shuriken, Rex takes out one of his scrolls and summons a large flame dragon using his fire chakra and directs it the oncoming fire ball, overpowering it and continuing towards the imposter one rank lower than its original rank in the form of a fiery explosion. This happens before he can complete his second move. Dropping the scroll, Rex releases a burst of chakra within his body to give himself a temporary boost(not sure if you let me use it). Aiding is fire attack, Rex takes out another scroll except this one was large and he tosses it into the air above his opponent to summon hundreds of weapons that rain down in the form of white streaks of light and coated by the users will.*

(Katon: Bakuryūgeki) - Fire Release: Exploding Dragon Strike
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user through use of one their scrolls will summon a large flame dragon that is directed towards the enemy target and explodes upon impact.

(Mandalorian Senpai: Mandolore Shi) - Elder Mandalorian: Mandolore Pride
Rank : A
Type : Supplementary
Range : Self
Chakra cost : 30
Damage points : 60 (+5 to Ninjutsu) (+10 to Taijutsu)
Description : The will to keep fighting even if in the worsts situations or simply the will and pride a mandolore has. Mandolorians whom want to keeping fighting for their sheer thirst for blood, will use their will and force from deep within them, to keep fighting and gain a small boost. Only the strongest of the Mandolorian clan members are able to use this, feeling the need to protect their younglings and having too much pride to lose a battle. Upon using their will, the Mandolore gains +5 extra to all ninjutsu they use, and +10 to all taijutsu aswell. After the technique is worn out, the user's stamina decreases depending on the situation. If used at the start of battle then they will decrease -5 on all ninjutsu and -10 to all taijutsu he uses, for the next turn only. If used when being already worn out (after 4-6 turns have passed before using) their stamina will decrease the same way, however, it will remain like that for the following 3 turns.

Note: Only lasts 5 turns.
Note: Only useable x1 per battle.
Note: Must be a mandolorian clan member for atleast 2 weeks, before using.

(Sōgu: Tensasai) - Manipulated Tools: Heavenly Chain of Destruction
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60+5=65
Description: A stronger version of the Twin Rising Dragons, the user tosses their large scroll into the air above her opponent and summons hundreds of different weapons from it, which then rain down, impaling the opponent and anything in their path. The weapons move so fast that they appear as white streaks.



*sighs* Just give up already Z.Z
 

Lyanna Stark

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Seeing you overpower my fireball i slam my hands on the ground creating a large wall of earthblocking the fire jutsu.I then stop my foot generating a tunnel beneath you which i then activate and set on fire with jets of lava erupting below you.Whilst this happens i then jump into the air and send a ton of iron sand towards you wrapping you up and then with a squeeze of my hands squashing you in a burial of iron sand.


Rank: S
Type: Supplementary
Range: Mid-Long
Chakra cost: 40
Damage points: N/A
Description: With the technique, the user can bring up something from deep within the ground by slamming his hands on the ground and manipulating it to forcefully make whatever is contained in it to be expelled upwards. The result of this technique has the appearance of an erupting volcano and can vary in size depending on the users needs.

-This for the wall.


Rank: A
Type: Offense
Range: Mid-Long
Chakra Cost: 30
Damage Points: 60
Description: The user first stomps on the ground, using his fire chakra and making an underground tunnel from between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire carry rock and other debris with it as it travels, melting them. With a single hand seal, the molten rock debris will erupt from the ground underneath the opponent, engulfing them and burning them alive.




Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: This technique encases the enemy with iron sand and then crushes them to a pulp within seconds.

 

Robot Boy

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I don't think your first move was the best one to make but, I'll continue as though your defense against the fire worked.

*As Rex sees the flames being halted by the earth shaped volcano, He knows he needs to capture the strange man in order to get some answers. Using his earth chakra, he turns the ground under him into fine sand, allowing him to dig underground and knowing exactly where third is positioned. He maneuvers around the volcano and makes his way to opponents location, getting behind him and being five meters away from him while underground. As he does the exploding flame crator, thinking Rex was still at the same location before he raised the ground and his fire ball attack was overpowered by Rex's fire dragon, Rex bursts out of the ground and expels from his mouth significant amounts of mud that transforms into two copies of himself(c1 and c2) that take off towards the third as they are formed. C1 moves in and slides on the ground to strike the third in the nuts by kicking upward with his right foot, causing him to kneel from the pain. C2 sees this and slides on the thirds left side and performs a submission hold by arching his left leg over his neck and having his right leg lock onto his left leg from behind, preventing the third from escaping while, he grabs the wrist of the targets left arm using his right hand and starts to pull his arm to cause discomfort as he tightens his leg grip and starts to pull back with his legs in the opposite direction. C1 gets up and places his left hand on the thirds right shoulder and grabs his wrist with his right hand in order to help fully restrain him as he pulls his arm back a bit while gripping his shoulder. Once that was done, the clones revert back into mud and hold the third like a binding technique.*

(Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth. While inside the earth, the user cannot make handseals and can only use Earth techniques below C-Rank. If he tries to do a higher ranked technique, he'll disrupt the Hiding like a mole technique and be left crushed.

(Doton Kage Bunshin) – Earth Release Shadow Clone
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique creates a clone made of mud. Since its made of mud, it can continue to reform and mold itself back to its original shape even after taking physical damage (up to C-Rank). An unique use is that after reverting to mud, it can hold the opponent in place as a binding technique. They can also use up to C rank earth techniques.

Now then....
 

Lyanna Stark

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Feeling the clones grab him the third quickly manipulates his lightning chakra throughout his body.End and destroying the clones before they can even do anything.Turning around to face his asailent he laugs."Really boy i am not some amature why dont you ask your questions and be done with it?"Cocking his head to the side.he drops a smoke pellet Taps his foot on the grouund sending his chakra through it cause rock slabs to erupt and surround you.The rock slabs while arnt an immediet danger.Are sharp on the inside and the slightest movement will cause you some rather dangerous injuries.The slabs all stop at your neck with spiked tips pointing towards your jugular.You have no room to move your hands if you do not wish to be injured by the rough and extremely spikey surface. The third then holds out a kunai and chanells wind chakra through it."Ask your question before i end your live!"


Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty



Rank: C
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 15
Damage points: 30
Description: The user will manipulate their chakra and stomps the ground. By doing so, he causes small fractures to rip through the ground, which will then force fragments of earth and rock to rise up from the ground like protruding rock formations to then deal blunt force damage to the opponent and can raise them up into the air.



Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user exhales wind-infused chakra onto a weapon in order to increase its sharpness, range and lethality. For example, the user can infuse a kunai to resemble a makeshift scimitar or infuse shuriken to increase their range and cutting power.



OOC:Note in the jutsu description and the type of jutsu the earth one i used on you is.Jutsu dont always have a set appearence,feel to them.Giving you lee way in how you use them.
 

Robot Boy

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*Seeing the third release lightning to blast away his clones, Rex uses his main element and expels from his mouth a gushing flow of water under the third, trapping and preventing him from his escaping while also electrocuting him, having the water come into contact with his lightning. Once he was completely trapped, Rex activates his sensing to check and confirm whether the third was still alive as he believes that the lightning/water shouldn't have killed him. Once he 'sees' that he was in fact alive, he begins to speak.*

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon
Rank:S
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.

Passive Abilities:
General
-Basic Protection: The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces.
Helmet
-Gas Mask: The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.
-Communication: The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees.
Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.

Active Abilities:
Helmet
-Enhanced Vision: The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).
Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.
-Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.

Note: In the abilities where its not stated, there is no move cost per activation
Note: The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight.
Note: Each clan member has an armor which different looks but all have the above abilities

Didn't think you would cooperate and I'm not dying. Now I want you to nod your head if your ready to talk and then, I'll ask the questions.
 
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Lyanna Stark

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(Well that was a rookie mistake on my behalf....shows just how rusty i am :( )
Having been electrocuted by my own lightning with singed hair i glare at my adversary.
"Talk boy!"While distinctivly athering the chakra above your head pulling minerals from the very air to form a single iron sand senbon.Being so close to your head +gravities a ***** it sinks into your brain killing you.

Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user by manipulating their iron sand will create several large senbon about one meter and half long in the air that then rain down upon the opponent piercing them.
Note: Can only be used by Sasori with the Sandiame Kazekage puppet or by Sandiame Kazekage.


(Its a silent jutsu.D rank so its simple & fast have fun avaoiding it :)
 

Robot Boy

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(Loooool blaise pls. I'll end it here though since this spar is starting to become anything but fun. I think your good.)

*Keeping his sensing active as he doesn't trust this individual even if he does happen to look like the third, Rex readies himself for any kind of surprise. Even though he thought this wasn't the same kazekage like in history books, his belief of this man being a fake would soon change. Upon sensing the spikes Rex, he stops his concentration on the sphere and raises both hands towards the sky, gathering his lightning chakra to generate a wall of electricity. The wall will disrupt the magnetic fields and render the iron sand useless, preventing the senbon from impaling Rex.*

(Raiton: Raiton no Heki ) – Lightning Release: Lightning Release Wall
Rank: B
Type: Supplementary, Defence
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user manipulates their chakra while doing the Ox hand seal and then releases it in front of him whilst holding their hands out. By doing this, the user generates a wall of lightning energy that can defend against certain techniques. The user can use this defence to shock enemy targets who attempt close range combat and deliver massive shocks to anything that comes in contact with it.

So this stuff is the famous iron sand? First time I've seen it in action...
 

Lyanna Stark

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the sandaime drowns in the water dieing in the process.
(Their we go.It started to get a little tedius to reply and keep it going.Gf demon :) )
 
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