Open spar

-Cobalt-

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Rei's R&R
All allowed
Long range, plain field, no water source.

Giovanni in signature. I want a serious fight and an actual challange as I want to go all out in this one.
 

Littlefinger.

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I'll take this.

Can I use my unnapproved bio for this?

EDIT: Mako Nekura in sig with the same updates as in the bio. I can't use an unapproved bio in battle.
 
Last edited:

-Cobalt-

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Giovanni arrives on the battlefield in his usual, classy attire wearing a cloak with hidden pockets over it. The cloak is open at the front but his hands are hidden. A hood covers his face, his eyes hidden in the shadows with only some facial features visible. He observes his opponent through the shadows of his cloak and activates his Byakugan after closing and opening his eyes. The veins on his temples bulge and his sight and ocular capabilites increase drastically. Along with that he relaxes his mind, allowing his chakra to flow at a faster rate increasing his capabilites. These two things happen within 2 seconds.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-5 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the kekkei genkai of the Hyuga clan. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, Hyuga ninjas have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. The user can not only see chakra and the chakra flow, but also the circulatory system and even the 361 tenketsu. Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if he's a master). This field of vision has only one blind spot, slightly above the 3rd thoracic vertebrae and facing backwards but enables the user to actually even see his own chakra circulatory system and chakra flow, which explains why all Hyuugas are so adept and masterfull of precise chakra control. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike, as well as chakra. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away. Some Hyugas have shown a great awareness regarding agressiveness as well as killing intent, detecting such intentions and emotions from others with more ease than most.
Note: Activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so.
Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil
Note: Must be activated to use Gentle Fist (Jyuken)
Note: Cannot be blinded by matter, chakra, light or energy
Note: Its tracking abilities are similar to that of a 3 Tomoe Sharingan

Name: (Houmen Za Kinpaku)Release The Tension
Rank:B
Range:Short
Chakra:25
Type:Supplementary
Description:At the start of a battle the user calms his mind to make the chakra in his system flow faster through his body to release the tension from the users body.This allows the user to become faster and stronger due to the faster flow of chakra in his body.The user gains better reflexes and can also react faster to attacks.
Note:Can only be taught by SilverMoon1996
Note:Must be activated at the start of the battle.
Note::Lasts for 8 turns when activated.

Giovanni then jumps into the air drawing an ample of weapons and spinning at the same time releasing shuriken, kunai, senbon and other weapons which travel rather quickly towards his opponent. He does this merely to test the skills of his opponent.

(Soryu no Mai) - Rising Dragon Dance
Rank: C
Type: Attack
Range: Short - Long
Chakra cost: 15
Damage points: 30
Description: The user jumps up in the air and then spins at high speed throwing a lot of weapons at thier enemy ranging from shuriken, kunai, shuko and many various other weapons.
 

Littlefinger.

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As the man jumps and unleases a fury of projectiles, Mako waits for them to come closer and when they do, he claps his hands causing all the projectiles to be repelled backwards with greater force and speed which enhances their killing power. Although not all of them will go back to the man, majority of them do.

(Fūton: Reppūshō) - Wind
Release: Gale Palm

Rank: C
Type:Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: A simple technique that when the users hands are
clapped together, wind is
compressed and transformed
into a powerful gale. This
technique, when used as an
isolated attack has the power to easily knock over a human.
Though the true value comes
from using it together with
projectile weapons like shuriken
or kunai. Their speed, power,
and ability to wound or even kill are all increased several times.

He quickly expels a large mass of water behind the kunais.

(Suiton: Dai Bakusui Shōha)
- Water Release: Great
Exploding Water Colliding
Wave

Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding
water colliding wave technique.
The user will first perform the
ram hand seal and then spits out
a large amount of water that
covers an entire area, with massive waves that can crush
the opponent. The user then
forms the water into a giant
orb, instead of releasing like
weaker version of the technique.

Then he forms electricity in his hand and slams it on the ground, releasimg it and using it to charge the water, making it deadlier.

(Raiton: Ikazuchi no Utage)
- Lightning Release:
Lightning Burial ~ Banquet
of Lightning

Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user brings their hands together and an electrical
energy will begin to crackle
around them. They will then slam
their hands to the ground to
send an electric current racing
through the earth. When the current approaches its target, it
can split into multiple tendrils to
attack separate targets
individually.
 

-Cobalt-

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As the man jumps and unleases a fury of projectiles, Mako waits for them to come closer and when they do, he claps his hands causing all the projectiles to be repelled backwards with greater force and speed which enhances their killing power. Although not all of them will go back to the man, majority of them do.

(Fūton: Reppūshō) - Wind
Release: Gale Palm

Rank: C
Type:Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: A simple technique that when the users hands are
clapped together, wind is
compressed and transformed
into a powerful gale. This
technique, when used as an
isolated attack has the power to easily knock over a human.
Though the true value comes
from using it together with
projectile weapons like shuriken
or kunai. Their speed, power,
and ability to wound or even kill are all increased several times.

He quickly expels a large mass of water behind the kunais.

(Suiton: Dai Bakusui Shōha)
- Water Release: Great
Exploding Water Colliding
Wave

Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding
water colliding wave technique.
The user will first perform the
ram hand seal and then spits out
a large amount of water that
covers an entire area, with massive waves that can crush
the opponent. The user then
forms the water into a giant
orb, instead of releasing like
weaker version of the technique.

Then he forms electricity in his hand and slams it on the ground, releasimg it and using it to charge the water, making it deadlier.

(Raiton: Ikazuchi no Utage)
- Lightning Release:
Lightning Burial ~ Banquet
of Lightning

Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user brings their hands together and an electrical
energy will begin to crackle
around them. They will then slam
their hands to the ground to
send an electric current racing
through the earth. When the current approaches its target, it
can split into multiple tendrils to
attack separate targets
individually.
With the projectiles being sent back at Giovanni and the huge quantity of water following his weapons, he slams his hands to the ground raising a plateau of earth beneath him so it's 10m in each direction (including in the air) with Giovanni at the very front of the raised cubical platform.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

With the plateau raising beneath him, Giovanni performs two hand seals changing the earth beneath his opponent and turning into a muddy pit. Using the water created to his advantage the swamp becomes even muddier causing his opponent to sink even faster unless he decides to defend.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
 

Littlefinger.

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As the platform rises with the man on it, the water spreads around the field, flooding it. As both events unfold, Mako causes a giant shark to jump from the water behind the platform. Its aim is to attack the man from his blindside, dragging him into the water in front of the platform. There, an infinite amount of sharks would attack him from all angles and directions mercilessly ripping him to shreds and exploding.

(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.
Note: Requires a water source.

As that attack is initiated, Mako swiftly but cautiously, Mako waves 6 handseals, causing it to rain all over the flooded field.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
 
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