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Punk Hazard

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Terrain: Where Gaara and Lee fought Kimmimaro

Range: Mid

CJ: Yes

CE: No

Killing: Yes
Stealing: No

Kai/Subs: No

* stands in the field. Sand is slowly pouring out of his gourd and mixing with the soil beneath the grass. His Battle Sabres are strapped onto his back.*

Tatakai s�?beru)Battle Sabres�
Type:Weapon�
Rank:N/A�
Range:Short-Mid�
Chakra:40�
Damage:N/A�
Description:At first glance, the sabres appear as two silver, black and blue handles of a sword. In reality, the blades can emit make-shift weapons using elemental ninjutsu. By channeling his chakra throguh the handles, the user can create weapons to suit his situation, depending on the element used.

Elemental Descriptions:
Water: By flowing suiton chakra through the sabres, the user can create two long whips capable of reaching into Mid-Range. The whips can be used to restrain multiple people and animals as large as bears. The whips can be mentally controlled to constrict, giving it the potential to break bones or strangle. The whips are A-rank and after four turns, turn into regular water, unable to be used again for two turns.

Fire: This gives the user to shoot a focused, A-rank blast of fire, much similar to a flamethrower. After using the flamethrower once, the user must wait two turns before�using it again. Once per battle, the user can block any incoming fire jutsu A-rank and below by focusing copious amounts of fire chakra into the blades, creating a wide and shield-like burst of flames that acts as a shield of sorts, protecting him from the incoming fire.

Earth: This gives the user the ability to create two hammers. The hammers are A-rank in power and are capable of easily crushing rocks and denting steel. The hammers, when slammed onto the ground at once, creates a shockwave that can knock people withing Short-Range off balance. After four turns, the hammers break apart into pebbles and the user must wait three turns before using the hammers again.

Wind: This ability is simple, it creates two two-foot long swords made of wind. The wind blades can slice through steel. The user can launch the blades by swinging the sabres diagonally or vertically. Once the user does this, he must wait three turns before creating another blade. The blades last four turns without being thrown. This ability is A-rank.

Lightning: This is the most basic ability. When the user thrusts both sabres into the target, he can then release an electrical surge that temporarily paralyzes the victim. The victim stays paralyzed for one turn. The user can only use this ability twice a match, but must a period of three turns before using the ability for the second time, if he chooses. This ability is A-rank.�

~The weapon can only use one ability at a time~

~Can only be used by Rikerslade~

~The user must state he has the weapons in his first turn~

~Creating each elemental ability counts as a move~

~With the weapons in hand the user can'd do hand seals~

~Elemental abilities disable themselves if the user isn't touching the hilts~

Post your bio and make your move.
 
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Gitanshu

Kage in the Making 👑
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Well I will grab it logan in sig

As I see you mixing your sand with the ground I quickly stomp the ground and make the very ground you stand and area with in 20 meter circumference from you to go down and follow it up by creating big spikes to emerge from that ground and quickly follow up it by a rain of lightning stars

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

(Raiton: Ame no Kyohaku)- Lightning Element: Rain of the Stars

Type: Attack
Rank:S
Range:Long
Chakra Cost:40
Damage:80
Description: The user summons a storm that rains down of thousands of lightning bolts that explode in an electric surge around the opponent. This attack has a very wide range.
 
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Punk Hazard

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*As the ground begins to move, I have the sand form into a cloud that lifts me into the air, avoiding the spikes below. Then, as I see the clouds forming to rain down the lightning (I assume they are clouds due to you saying its a storm), I channel Wind chakra to my throat and release several blades of wind that splits the clouds apart, stopping the lightning jutsu*

(Sabaku Fuyuu) - Floating Sand
Rank: C
Type: Supplementary/Defence
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A cloud of sand that levitates the user to protect them from harm or to give then an air advantage.

(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing a the required hand seals Rat → Snake → Horse → Dog theuser takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.
 
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