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ReXii

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Reis R&R
Terrain: The valley of the end starting mid range on top of the statues
Bio in sig
If you accept the challenge post your move i want a nice entertaining fight so if your going offline in the next little while dont bother to accept the fight :)
 

ReXii

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Yeah bug jutsu are auto learn right so you can use A ranked ones i think :)

But dont worry i want to fight xanthe no offense but i like the battle practice make your move xanthe :)
 

Kurisutina

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While on top of the statue of Hashirama Senju, I spot you opposite of me on Madara's statue. I then make a short sequence of four handseals and release a 2 meter long blade that turns into a powerful wind gust as it reaches mid-way between us.

(Fūton: Tsuyoi Kaze Nami) - Wind Release: Powerful Wind Wave
(Fūton: Tsuyoi Kaze Nami) - Wind Release: Powerful Wind Wave
Rank: A
Type: Attack
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user after performing a small sequence of four hand seals shoots from their mouth a blade of wind 2 meters long that takes on the form of a powerful wind gust.
 

ReXii

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We can fight after this pratt

As i see you making the handseals and peforming your technique im alerted to a sudden increase in the speed of the wind i quickly make the handseals and spit a large amount of water out making a fence around me

(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

I then further fortify my water wall by using

(Suiton: Mizu no Tatsumaki) - Water Style: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.

Causing it to become larger and spin around me after it has soaked up all the force of your wind i quickly use

(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.

Causing a huge amount of water to drop from a few feet above you blasting you slamming you down on to the statues head
 

Kurisutina

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We can fight after this pratt

As i see you making the handseals and peforming your technique im alerted to a sudden increase in the speed of the wind i quickly make the handseals and spit a large amount of water out making a fence around me

(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

I then further fortify my water wall by using

(Suiton: Mizu no Tatsumaki) - Water Style: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.

Causing it to become larger and spin around me after it has soaked up all the force of your wind i quickly use

(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.

Causing a huge amount of water to drop from a few feet above you blasting you slamming you down on to the statues head
Upon seeing you slam your hands on the your statue, my statue's head is shadowed and I hear the sound of rushing water at the same time. I then make the ram handseal and point my jaw upwards. As I do, I release a large volume of water to be expelled from my mouth with a large amount of pressure. The water pushes yours out of the way and goes into the air. As the water comes down, I make a few handseals. At the same time the water passes in front of me on its way down, I release a flurry of balls of wind at you that pass through the water, picking it up.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

(Fūton: Shinkūgyoku) – Wind Release: Balls of Wind
(Fūton: Shinkūgyoku) – Wind Release: Balls of Wind
Rank: A
Type: Offensive
Range: Short- Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals, the user takes a deep breath and exhales several balls of wind. The balls are capable of cutting into an opponent's flesh.
 

ReXii

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The second you lean your head back and i see you release a water technique from your mouth a little smirk crosses my face as i use

(Kirigakure Hijutsu: Mizu Ryuushi Sanran) - Hidden Mist's Secret Technique: Water Particle Dispersion
Rank: A
Type: Defence/Supplementary
Range: Short-Medium
Chakra Cost: 30
Damage Points: -
Description: Once the opponent attacks the user with a water technique, the user will release water and wind chakra through the air. Suddenly, the water jutsu of the opponent disperses and turns into a thick mist correspondent to the amount of water dispersed, giving advantage to the Kiri ninja who are used to fighting in the Mist.
~ -10 damage to user per use
~ No water techniques of S rank and above next turn

Instantly covering you in a thick mist and negating your next attack as your clearly stunned by what just happened and choking on the mist stuck in your throat due to your mouth being open as you hear a faint unsheathing of a sword and the echo through the mist of "goodbye"

(Muon Satsujin Jutsu) - Silent Homicide Technique
Rank: D
Type:Attack
Range:Short-Mid
Chakra Cost:10
Damage Points:20
Description: Muon Satsujin Jutsu, the ability to commit a silent homicide, is a technique to dispatch your foe with no warning. Your quick speed and skills will instantly kill them before they can provide a defense.
Tactic:Best used with Hidden Mist jutsu.

Killing you in one thrust from behind directly through the heart you dont see or hear me coming
 
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