[Open Spar] ~Xanthe~ vs. ?

Kurisutina

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No K & S
Cj's yes
CE's no
KG yes
No subs
Terrain:
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We're on the sand
Range: Mid

Post bio and your move.
 

Kurisutina

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Sandaime Kazekage

*I create a large magnetic field around us that draws in Iron Sand, release the tension in my body, add a layer of Iron sand to my hands, and throw two kunai at you.*

(Satetsu Atsumari) - Iron Sand Gathering
Type: Supplementary
Rank: C
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: The User uses a magnetic field that expands outwards to Long-Range and begins to draw in Iron Sand from iron deposits in the nearby area. The Iron Sand isn't as fast as the user's normal Iron Sand as it is much denser and heavier then normal Iron Sand
.~Can be done at the start of a battle to gather large amounts of Iron Sand.
~Takes two turns for all the Iron Sand to accumulate

Name: (Houmen Za Kinpaku)Release The Tension
Rank:B
Range:Short
Chakra:25
Type:Supplementary
Description:At the start of a battle the user calms his mind to make the chakra in his system flow faster through his body to release the tension from the users body.This allows the user to become faster and stronger due to the faster flow of chakra in his body.The user gains better reflexes and can also react faster to attacks.
Note:Can only be taught by SilverMoon1996
Note:Must be activated at the start of the battle.
Note::Lasts for 8 turns when activated.


(Aiansandopamustairu) - Iron Sand Palm Style
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 40
Damage points: N/A (+5 to Fist-based Taijutsu)
Description: This is a type of taijutsu that was developed by the Third Kazekage during his journeys throughout the Ninja World. At one point during his travels, he encountered a group of monks that practiced an extensive training regiment they know as the "Iron Palm". While watching the monks develop their hands to be as tough as Iron, the Third Kazekage studied and wanted to recreate this style of Taijutsu but didn't want to have to go through the work of working his hands so extensively and for so long. Instead of training, he would add a light coat of Iron Sand around his hands. This would give the illusion that he had hands as tough and as hard as Iron itself. Due to the light coat of Iron Sand, this wouldn't hinder his handseals nor would it slow down his rate of handseals.
Restrictions:
-This only affects fist-based taijutsu.
-After using 5 fist-based attacks, the Iron Sand will wear off.
-Lasts until deactivated or five fist-based attacks.
-Usable once.
 

black uchiha

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Sandaime Kazekage

*I create a large magnetic field around us that draws in Iron Sand, release the tension in my body, add a layer of Iron sand to my hands, and throw two kunai at you.*

(Satetsu Atsumari) - Iron Sand Gathering
Type: Supplementary
Rank: C
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: The User uses a magnetic field that expands outwards to Long-Range and begins to draw in Iron Sand from iron deposits in the nearby area. The Iron Sand isn't as fast as the user's normal Iron Sand as it is much denser and heavier then normal Iron Sand
.~Can be done at the start of a battle to gather large amounts of Iron Sand.
~Takes two turns for all the Iron Sand to accumulate

Name: (Houmen Za Kinpaku)Release The Tension
Rank:B
Range:Short
Chakra:25
Type:Supplementary
Description:At the start of a battle the user calms his mind to make the chakra in his system flow faster through his body to release the tension from the users body.This allows the user to become faster and stronger due to the faster flow of chakra in his body.The user gains better reflexes and can also react faster to attacks.
Note:Can only be taught by SilverMoon1996
Note:Must be activated at the start of the battle.
Note::Lasts for 8 turns when activated.


(Aiansandopamustairu) - Iron Sand Palm Style
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 40
Damage points: N/A (+5 to Fist-based Taijutsu)
Description: This is a type of taijutsu that was developed by the Third Kazekage during his journeys throughout the Ninja World. At one point during his travels, he encountered a group of monks that practiced an extensive training regiment they know as the "Iron Palm". While watching the monks develop their hands to be as tough as Iron, the Third Kazekage studied and wanted to recreate this style of Taijutsu but didn't want to have to go through the work of working his hands so extensively and for so long. Instead of training, he would add a light coat of Iron Sand around his hands. This would give the illusion that he had hands as tough and as hard as Iron itself. Due to the light coat of Iron Sand, this wouldn't hinder his handseals nor would it slow down his rate of handseals.
Restrictions:
-This only affects fist-based taijutsu.
-After using 5 fist-based attacks, the Iron Sand will wear off.
-Lasts until deactivated or five fist-based attacks.
-Usable once.


Sasori bio starts with hiruko to my right

As the sand begins to move I make the ground split from the water to under you making you fall in as the water rushes in covering you, I then shoot a wave of lightning to shock you.


(Doton: Doryuu Kekai) - Earth Style: Earth Fissure
Rank: C
Type: Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: This jutsu splits the earth apart to make a fissure. The size of the fissure is proportioned to the amount of chakra of the user.

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique) conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu. its power is moderate. The technique can be used its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.
 

Kurisutina

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Sasori bio starts with hiruko to my right

As the sand begins to move I make the ground split from the water to under you making you fall in as the water rushes in covering you, I then shoot a wave of lightning to shock you.


(Doton: Doryuu Kekai) - Earth Style: Earth Fissure
Rank: C
Type: Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: This jutsu splits the earth apart to make a fissure. The size of the fissure is proportioned to the amount of chakra of the user.

(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique) conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu. its power is moderate. The technique can be used its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.
*As the ground splits into a fissure below me (mid-air), I blow a wind stream that moves me to the sides of the fissure, landing on the left of it. (Out of the way of the electrified water, still mid-range, and turned at an angle in which I would be able to see you.) . I then fire a series of Iron Sand shots at you while I create a dragon of Iron Sand that fires even more projectiles at you. The Dragon stays at short-range of me.*

(Fūton: Kaze Ogawa) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth.

(Satetsu no Shotto / 砂鉄のショット) - Iron Sand Shots
Type: Offensive
Rank: B
Range: Short - Mid
Chakra Cost: 25
Damage Points: 50
Description: The user takes their Iron Sand and fires multiple shots of Iron Sand that can punch through B-Rank Doton jutsu. The user fires the shots of Iron Sand by changing the polarity of small amounts of Iron Sand so that they repel against other forces and shoot out with speed that creates a large force.*
~Only usable 3 times.

(Satetsu Doragon) - Iron Sand Dragon
Type: Attack
Rank: A
Range: Mid-Range
Chakra: 30
Damage: 60
Description: The user will gather their Iron Sand into the form of a dragon that can shoot a small amount of Iron Sand from his mouth. The Iron Sand Dragon can also crash into the target but if the Dragon leaves Short-Range of the user, it will no longer be able to use the projectiles.
Note:
-Can only be used two times in a battle.
-Projectiles can be used up to Mid-Range.
-Dragon loses form if it stays at Mid-Range for too long. (2 turns.)
 

black uchiha

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*As the ground splits into a fissure below me (mid-air), I blow a wind stream that moves me to the sides of the fissure, landing on the left of it. (Out of the way of the electrified water, still mid-range, and turned at an angle in which I would be able to see you.) . I then fire a series of Iron Sand shots at you while I create a dragon of Iron Sand that fires even more projectiles at you. The Dragon stays at short-range of me.*

(Fūton: Kaze Ogawa) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth.

(Satetsu no Shotto / 砂鉄のショット) - Iron Sand Shots
Type: Offensive
Rank: B
Range: Short - Mid
Chakra Cost: 25
Damage Points: 50
Description: The user takes their Iron Sand and fires multiple shots of Iron Sand that can punch through B-Rank Doton jutsu. The user fires the shots of Iron Sand by changing the polarity of small amounts of Iron Sand so that they repel against other forces and shoot out with speed that creates a large force.*
~Only usable 3 times.

(Satetsu Doragon) - Iron Sand Dragon
Type: Attack
Rank: A
Range: Mid-Range
Chakra: 30
Damage: 60
Description: The user will gather their Iron Sand into the form of a dragon that can shoot a small amount of Iron Sand from his mouth. The Iron Sand Dragon can also crash into the target but if the Dragon leaves Short-Range of the user, it will no longer be able to use the projectiles.
Note:
-Can only be used two times in a battle.
-Projectiles can be used up to Mid-Range.
-Dragon loses form if it stays at Mid-Range for too long. (2 turns.)
As you make your wind I shoot out a jet of flames out of my left hand, at the same time hiruko opens his mouth shooting out endless senbon in a left to right spray as he moves to your right. As he makes it to short range, across the fissure from you he sends out his tail to slam you into the water (still electric). I then send a chakra string from my thumb to pull out thd 3rd's scroll and summon him

Sasori
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40 (if summoning)
Damage: N/A
Description: Sasori, after leaving the village, made himself into a puppet, his most powerful one. Sasori, has many compartments on himself that hold scrolls inside of him powerful one. Sasori, has many compartments on himself that hold scrolls inside of him that allow him to summon other puppets. In its right arm, there is a large retractable scythe. In place of his stomach, there is a compartment with a long, thick cable wrapped around a pole that can be used as a singer, able to be retracted and wrapped around a pole that can be used as a singer, able to be retracted and lengthened at will. On the back of Sasori’s hips is a pair of poles, which are equipped with five large blades each that can spin like a propeller, allowing a great defense from behind, as well as a deadly maneuver for any opponent trying a surprise attack. There are pipes on the palm of each of Sasori’s hand that can spew out powerful fire like a flamethrower or water jets (both equal to A rank). In the right part of his chest, there is a compartment filled with 100 chakra strings. In the left part of Sasori is his heart container, though this is not there, of course, when used by Kankurou. Sasori is immune from being hurt in anywhere but his heart, which would take a very direct attack. When hit anywhere else, he can simply retract the broken area back together, even able to withstand powerful poison. His entire body, besides his heart, is a puppet, and so he cannot feel anything anywhere other than his heart. Within a split second, the heart container in Sasori is able to be transferred from one puppet to another. even able to withstand powerful poison. His entire body, besides his heart, is a puppet, and so he cannot feel anything anywhere other than his heart. Within a split second, the heart container in Sasori is able to be transferred from one puppet to another. Note: Only usable by a Sasori or Kankurou character.

(Senbon Ame) - Endless Rain of Senbon
Rank: C
Type: Offensive
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: The puppet will open its mouth wide, unleashing a torrent of senbon. All of the senbon unleashing a torrent of senbon. All of the senbon are poison-tipped, meaning that a single hit by one could be deadly. These senbon can shower the opponent for as long as the user wishes. one could be deadly. These senbon can shower the opponent for as long as the user wishes. the opponent for as long as the user wishes.

andaime Kazekage
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Sandaime Kazekage is Sasori’s favorite human puppet, as well as the most powerful, besides Sasori himself. The Kazekage had been kidnapped by Sasori over ten years ago, killed, and then turned into a puppet. The puppet, however, maintained the ability to manipulate sand and iron sand, just as the Kazekage did, due to it being a human puppet. This puppet, also, has many other abilities, such as the Thousand Hands Manipulation. The puppet also is able to release iron sand from its mouth, Hands Manipulation. The puppet also is able to release iron sand from its mouth, allowing it to use iron sand jutsu with that as a source. There is also a magnetic apparatus in its left chest compartment. Note: Only usable by a Sasori character.
 

Kurisutina

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As you make your wind I shoot out a jet of flames out of my left hand, at the same time hiruko opens his mouth shooting out endless senbon in a left to right spray as he moves to your right. As he makes it to short range, across the fissure from you he sends out his tail to slam you into the water (still electric). I then send a chakra string from my thumb to pull out thd 3rd's scroll and summon him

Sasori
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40 (if summoning)
Damage: N/A
Description: Sasori, after leaving the village, made himself into a puppet, his most powerful one. Sasori, has many compartments on himself that hold scrolls inside of him powerful one. Sasori, has many compartments on himself that hold scrolls inside of him that allow him to summon other puppets. In its right arm, there is a large retractable scythe. In place of his stomach, there is a compartment with a long, thick cable wrapped around a pole that can be used as a singer, able to be retracted and wrapped around a pole that can be used as a singer, able to be retracted and lengthened at will. On the back of Sasori’s hips is a pair of poles, which are equipped with five large blades each that can spin like a propeller, allowing a great defense from behind, as well as a deadly maneuver for any opponent trying a surprise attack. There are pipes on the palm of each of Sasori’s hand that can spew out powerful fire like a flamethrower or water jets (both equal to A rank). In the right part of his chest, there is a compartment filled with 100 chakra strings. In the left part of Sasori is his heart container, though this is not there, of course, when used by Kankurou. Sasori is immune from being hurt in anywhere but his heart, which would take a very direct attack. When hit anywhere else, he can simply retract the broken area back together, even able to withstand powerful poison. His entire body, besides his heart, is a puppet, and so he cannot feel anything anywhere other than his heart. Within a split second, the heart container in Sasori is able to be transferred from one puppet to another. even able to withstand powerful poison. His entire body, besides his heart, is a puppet, and so he cannot feel anything anywhere other than his heart. Within a split second, the heart container in Sasori is able to be transferred from one puppet to another. Note: Only usable by a Sasori or Kankurou character.

(Senbon Ame) - Endless Rain of Senbon
Rank: C
Type: Offensive
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: The puppet will open its mouth wide, unleashing a torrent of senbon. All of the senbon unleashing a torrent of senbon. All of the senbon are poison-tipped, meaning that a single hit by one could be deadly. These senbon can shower the opponent for as long as the user wishes. one could be deadly. These senbon can shower the opponent for as long as the user wishes. the opponent for as long as the user wishes.

andaime Kazekage
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Sandaime Kazekage is Sasori’s favorite human puppet, as well as the most powerful, besides Sasori himself. The Kazekage had been kidnapped by Sasori over ten years ago, killed, and then turned into a puppet. The puppet, however, maintained the ability to manipulate sand and iron sand, just as the Kazekage did, due to it being a human puppet. This puppet, also, has many other abilities, such as the Thousand Hands Manipulation. The puppet also is able to release iron sand from its mouth, Hands Manipulation. The puppet also is able to release iron sand from its mouth, allowing it to use iron sand jutsu with that as a source. There is also a magnetic apparatus in its left chest compartment. Note: Only usable by a Sasori character.
*As I see you bring up a jet that expels the fire, I perform the Ram handseal and I spit out a large wave that comes out of my mouth as I am moving back onto the other side. This counters your wave and comes crashing down to you with a smaller amount of force. Due to the waves coming down onto your fire and then creating an orb of water around us, it stops your Hiruko puppet from using his senbon. While inside of the orb, I create a large shark missile after performing two handseals that launches at you while in the orb.*

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques.
 

black uchiha

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*As I see you bring up a jet that expels the fire, I perform the Ram handseal and I spit out a large wave that comes out of my mouth as I am moving back onto the other side. This counters your wave and comes crashing down to you with a smaller amount of force. Due to the waves coming down onto your fire and then creating an orb of water around us, it stops your Hiruko puppet from using his senbon. While inside of the orb, I create a large shark missile after performing two handseals that launches at you while in the orb.*

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques.
As the water and fire hit and make a steam to block you vision of me and hiruko, I cut the chakra strings and leave him standing in such a way that he vs keep shooting the senbon. I then use my right hand to shoot out a jet of water to over power your now B-rank water,i also add lightning to it making it more powerful. As I do this I use the steam cover to send my spike tipped cable in from your right to stab and wrap you up.

Note: senbon coming from ur left, lightning/water coming from the front left, fire from front right (ur water won't stop it because it comes from my hand and the water doesn't make it to that point), and cable from ur right....also the steam blocking your view

Sasori
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40 (if summoning)
Damage: N/A
Description: Sasori, after leaving the village, made himself into a puppet, his most powerful one. Sasori, has many compartments on himself that hold scrolls inside of hi powerful one. Sasori, has many compartments on himself that hold scrolls inside of hi that allow him to summon other puppets. In its right arm, there is a large retractable scythe. In place of his stomach, there is a compartment with a long, thick cable wrapped around a pole that can be used as a singer, able to be retracted and wrapped around a pole that can be used as a singer, able to be retracted and lengthened at will. On the back of Sasori’s hips is a pair of poles, which are equipped with five large blades each that can spin like a propeller, allowing a great defense from behind, as well as a deadly maneuver for any opponent trying a surprise attack. There are pipes on the palm of each of Sasori’s hand that can spew out powerful fire like a flamethrower or water jets (both equal to A rank). In the right part of his chest, there is a compartment filled with 100 chakra strings. In the left part of Sasori is his heart container, though this is not there, of course, when used by Kankurou. Sasori is immune from being hurt in anywhere but his heart, which would take a very direct attack. When hit anywhere else, he can simply retract the broken area back together, even able to withstand powerful poison. His entire body, besides his heart, is a puppet, and so he cannot feel anything anywhere other than his heart. Within a split second, the heart container in Sasori is able to be transferred from one puppet to another. even able to withstand powerful poison. His entire body, besides his heart, is a puppe and so he cannot feel anything anywhere other than his heart. Within a split second, the heart container in Sasori is able to be transferred from one puppet to another. Note: Only usable by a Sasori or Kankurou character.


(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique) conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu. its power is moderate. The technique can be used its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.
 

Kurisutina

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As the water and fire hit and make a steam to block you vision of me and hiruko, I cut the chakra strings and leave him standing in such a way that he vs keep shooting the senbon. I then use my right hand to shoot out a jet of water to over power your now B-rank water,i also add lightning to it making it more powerful. As I do this I use the steam cover to send my spike tipped cable in from your right to stab and wrap you up.

Note: senbon coming from ur left, lightning/water coming from the front left, fire from front right (ur water won't stop it because it comes from my hand and the water doesn't make it to that point), and cable from ur right....also the steam blocking your view

Sasori
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40 (if summoning)
Damage: N/A
Description: Sasori, after leaving the village, made himself into a puppet, his most powerful one. Sasori, has many compartments on himself that hold scrolls inside of hi powerful one. Sasori, has many compartments on himself that hold scrolls inside of hi that allow him to summon other puppets. In its right arm, there is a large retractable scythe. In place of his stomach, there is a compartment with a long, thick cable wrapped around a pole that can be used as a singer, able to be retracted and wrapped around a pole that can be used as a singer, able to be retracted and lengthened at will. On the back of Sasori’s hips is a pair of poles, which are equipped with five large blades each that can spin like a propeller, allowing a great defense from behind, as well as a deadly maneuver for any opponent trying a surprise attack. There are pipes on the palm of each of Sasori’s hand that can spew out powerful fire like a flamethrower or water jets (both equal to A rank). In the right part of his chest, there is a compartment filled with 100 chakra strings. In the left part of Sasori is his heart container, though this is not there, of course, when used by Kankurou. Sasori is immune from being hurt in anywhere but his heart, which would take a very direct attack. When hit anywhere else, he can simply retract the broken area back together, even able to withstand powerful poison. His entire body, besides his heart, is a puppet, and so he cannot feel anything anywhere other than his heart. Within a split second, the heart container in Sasori is able to be transferred from one puppet to another. even able to withstand powerful poison. His entire body, besides his heart, is a puppe and so he cannot feel anything anywhere other than his heart. Within a split second, the heart container in Sasori is able to be transferred from one puppet to another. Note: Only usable by a Sasori or Kankurou character.


(Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique) conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu. its power is moderate. The technique can be used its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.
*When the jet of water breaches the steam, I make a single handseal and release a wave of wind that parts the water to the left and right sides which pushes the water into the senbon redirecting their direction and the tail away from me. I then create a dragon that shoot multiple projectiles at you. The dragon is positioned to my right. As it shoots the multiple projectiles, I control the tail that was pushed away and have it stab at you from your left.*

Fuuton: Mizu debaida (Wind Release:Water Divider)
Type: Defence
Rank:S
Range:Short- Long
Chakra cost:40
Damage Points:N/A
Description:The user performs one handseal, after that, he releases a wave of wind which parts any technique consisting of water eg.waves.
★Can only be used three times per battle
★can only part S Rank and lower water techniques.

(Satetsu Doragon) - Iron Sand Dragon
Type: Attack
Rank: A
Range: Mid-Range
Chakra: 30
Damage: 60
Description: The user will gather their Iron Sand into the form of a dragon that can shoot a small amount of Iron Sand from his mouth. The Iron Sand Dragon can also crash into the target but if the Dragon leaves Short-Range of the user, it will no longer be able to use the projectiles.
Note:
-Can only be used two times in a battle.
-Projectiles can be used up to Mid-Range.
-Dragon loses form if it stays at Mid-Range for too long. (2 turns.)

(Jishaku Ninpou: Jiki hōkai) Magnetic Ninja Art: Magnetic Disintegration
Rank: B
Type: Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user will release his magnetic chakra into the air around him, magnetising any nearby metallic objects allowing him to not only control this metallic object but be able to reach his hand out and manipulate his Iron sand to grind the metallic object to make more Iron Sand for sand techniques.
Note: Can only be used 4x per battle
Note: Can only be manipulated for 1 Full turn
Note: Cannot use magnetic arts techniques for 1 turns after this jutsu is finished.
Note: Can only be taught by Nagato..
 

black uchiha

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*When the jet of water breaches the steam, I make a single handseal and release a wave of wind that parts the water to the left and right sides which pushes the water into the senbon redirecting their direction and the tail away from me. I then create a dragon that shoot multiple projectiles at you. The dragon is positioned to my right. As it shoots the multiple projectiles, I control the tail that was pushed away and have it stab at you from your left.*

Fuuton: Mizu debaida (Wind Release:Water Divider)
Type: Defence
Rank:S
Range:Short- Long
Chakra cost:40
Damage Points:N/A
Description:The user performs one handseal, after that, he releases a wave of wind which parts any technique consisting of water eg.waves.
★Can only be used three times per battle
★can only part S Rank and lower water techniques.

(Satetsu Doragon) - Iron Sand Dragon
Type: Attack
Rank: A
Range: Mid-Range
Chakra: 30
Damage: 60
Description: The user will gather their Iron Sand into the form of a dragon that can shoot a small amount of Iron Sand from his mouth. The Iron Sand Dragon can also crash into the target but if the Dragon leaves Short-Range of the user, it will no longer be able to use the projectiles.
Note:
-Can only be used two times in a battle.
-Projectiles can be used up to Mid-Range.
-Dragon loses form if it stays at Mid-Range for too long. (2 turns.)

(Jishaku Ninpou: Jiki hōkai) Magnetic Ninja Art: Magnetic Disintegration
Rank: B
Type: Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user will release his magnetic chakra into the air around him, magnetising any nearby metallic objects allowing him to not only control this metallic object but be able to reach his hand out and manipulate his Iron sand to grind the metallic object to make more Iron Sand for sand techniques.
Note: Can only be used 4x per battle
Note: Can only be manipulated for 1 Full turn
Note: Cannot use magnetic arts techniques for 1 turns after this jutsu is finished.
Note: Can only be taught by Nagato..
As you do the wind I retract my tail and I summon the 5 beast (mid range) as I move back to long range. As they appear tiger send a surge of lightning thru the ground, and the ground under you is wet, shocks you (this happens as your making your dragon). As your getting shocked you don't get off the projectiles, and a swarm of kunai begin to rain down on your shocked body (eagle).


(Godai-juu no ayatsuri ningyō) The Five Great Beast Puppets
Type: Supplementary
Rank: S
Range Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user summons five puppets called The Five Great Beast. The five puppets are made to look like human/animal hybrids, each with different looks and abilities (B-rank & below). The puppets are outfitted with the normal puppet gear, with a few extras. The animals are Bat, Panther, Eagle, Tiger, and Octopus.
1. Ulquiorra-Bat: Has large spring loaded wings that give him the ability to generate B-rank gusts of wind. He also has a whip tail, and uses it as such.
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2. Grimmjow-Panther: Is a basic combat puppet with blades extending from his elbows and legs. His lack of weapons, slender frame, and sharp claws give him an speed advantage over other puppets, this also increases his attack power to B-rank taijutsu
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3. Redder-Eagle: Has large wings with sharp feathers (kunai size) that can be shot out at the opponent with the flap of the wing (B-rank). He also has sharp talons for hands and feet.
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4. Vega-Tiger: Has a sharp blade on each hand and a whip-like tail with a sharp short dual-sided blade on the end. On his head he has two steel fangs on each side of his face, with wire attached; these fangs are capable of being shot out and retracted. Vega has a small generator inside his head that applies a C-rank electrical current through the wire and fangs.
You must be registered for see images
You must be registered for see images




5. Luppi-Octopus: Has eight large steel tentacles extending from his back. The tentacles can reach to short-range to attack and have retractable spikes in the ends, they also can be used to make an B-rank shield
You must be registered for see images
You must be registered for see images


-No other puppets can be summoned while in use
-Abilities can only be used 4 times per battle (per puppet)
-Abilities used by the puppets counts in the user's 3 jutsu per turn
-Has to summon all at once
-Can only be destroyed by A-rank attack
-Can only be on the field for 5 turns
-Can only be taught by Black Uchiha
 

Kurisutina

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As you do the wind I retract my tail and I summon the 5 beast (mid range) as I move back to long range. As they appear tiger send a surge of lightning thru the ground, and the ground under you is wet, shocks you (this happens as your making your dragon). As your getting shocked you don't get off the projectiles, and a swarm of kunai begin to rain down on your shocked body (eagle).


(Godai-juu no ayatsuri ningyō) The Five Great Beast Puppets
Type: Supplementary
Rank: S
Range Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user summons five puppets called The Five Great Beast. The five puppets are made to look like human/animal hybrids, each with different looks and abilities (B-rank & below). The puppets are outfitted with the normal puppet gear, with a few extras. The animals are Bat, Panther, Eagle, Tiger, and Octopus.
1. Ulquiorra-Bat: Has large spring loaded wings that give him the ability to generate B-rank gusts of wind. He also has a whip tail, and uses it as such.
You must be registered for see images




2. Grimmjow-Panther: Is a basic combat puppet with blades extending from his elbows and legs. His lack of weapons, slender frame, and sharp claws give him an speed advantage over other puppets, this also increases his attack power to B-rank taijutsu
You must be registered for see images




3. Redder-Eagle: Has large wings with sharp feathers (kunai size) that can be shot out at the opponent with the flap of the wing (B-rank). He also has sharp talons for hands and feet.
You must be registered for see images




4. Vega-Tiger: Has a sharp blade on each hand and a whip-like tail with a sharp short dual-sided blade on the end. On his head he has two steel fangs on each side of his face, with wire attached; these fangs are capable of being shot out and retracted. Vega has a small generator inside his head that applies a C-rank electrical current through the wire and fangs.
You must be registered for see images
You must be registered for see images




5. Luppi-Octopus: Has eight large steel tentacles extending from his back. The tentacles can reach to short-range to attack and have retractable spikes in the ends, they also can be used to make an B-rank shield
You must be registered for see images
You must be registered for see images


-No other puppets can be summoned while in use
-Abilities can only be used 4 times per battle (per puppet)
-Abilities used by the puppets counts in the user's 3 jutsu per turn
-Has to summon all at once
-Can only be destroyed by A-rank attack
-Can only be on the field for 5 turns
-Can only be taught by Black Uchiha
*When the five puppets are summoned, I decide to change my tactics. I send magnetic field over the battlefield and magnetize the puppets, allowing me to have control over the puppets. The Octopus send out four of his tentacles that coil around the other puppets, creating a large knot of tentacles (making sure to capture the Eagle's wings and trap the feathers), use the blades from the Panther to cut off the head of the Bat, force the steel fangs from Tiger back into the puppet's head, smashing it, and after cutting the head off of the Bat, the Panther cuts the head of any remaining puppets while the Octopus puts one of the tentacles to his head and forces out the retractable spikes, stabbing all of the puppets, disabling them. Since I magnetized all metallic objects in the area, I pull your body towards me as well. (Mid-Rang).*

Hmmm, seems your toys are just that, toys. U_U

*I then create a disc of Iron Sand and send it flying at you with a razor sharp edge that spins, cutting most objects in it's path. After doing so, I fire a series of Iron Sand shots at you.*

(Jishaku Ninpou: Jiki hōkai) Magnetic Ninja Art: Magnetic Disintegration
Rank: B
Type: Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user will release his magnetic chakra into the air around him, magnetising any nearby metallic objects allowing him to not only control this metallic object but be able to reach his hand out and manipulate his Iron sand to grind the metallic object to make more Iron Sand for sand techniques.
Note: Can only be used 4x per battle
Note: Can only be manipulated for 1 Full turn
Note: Cannot use magnetic arts techniques for 1 turns after this jutsu is finished.
Note: Can only be taught by Nagato..

(Satetsu Disku) - Iron Sand Disc
Type: Attack
Rank: B
Range: Mid-Range
Chakra: 20
Damage: 40
Description: The user will gather Iron Sand create a disc of Iron Sand. He will then refine the edges and shoot it off towards the enemy by changing the magnetic forces inside of the disc to send it flying.
Note:
-Can only be used three times in a battle.
-Can be sent with a spin or without.

(Satetsu no Shotto / 砂鉄のショット) - Iron Sand Shots
Type: Offensive
Rank: B
Range: Short - Mid
Chakra Cost: 25
Damage Points: 50
Description: The user takes their Iron Sand and fires multiple shots of Iron Sand that can punch through B-Rank Doton jutsu. The user fires the shots of Iron Sand by changing the polarity of small amounts of Iron Sand so that they repel against other forces and shoot out with speed that creates a large force.*
~Only usable 3 times.

 
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