Open spar - Make it worth my while!

Wesobi

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Hey! Need to get the rust off.

Rei's R&R.
Customs - All or nothing, you choose;
Terrain, the city of Tiantan (Temple of heaven for those interested).

I will be sitting on top of the thing at the top of the temple, meditating.

You can choose my bio for me, I need practice on both!
 

Edward

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Um, i'll go o-o

bio, somewhere. I'll link it later on my next post. Use your MS, and customs allowed.
 
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Wesobi

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V sits on top of the temple, thinking over his future plans.

What to do with this country, this corruption... Hmm..


He notices a stranger coming from afar (mid range, lets say?). He doesn't ask question. V, doesn't ask questions​
.

he activates his sharingan (3T, passively).


(Doujutsu: Sharingan) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.


Seeing his opponent, V starts off with a trademark Uchiha technique (how could it be any different?), and puts his opponent under a genjutsu. While it is clear that his opponent is under a genjutsu, the effect on his body (in real time, not in the genjutsu) is evident as well. Short term paralysis, and mental damage, causing you to think quite less clear about just about anything (including how to deal with my attacks). This of course, only if you would actually get out of the genjutsu in the first place.

( Dōjutsu: Jigokuken ) - Eye Technique: Sword Hell
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Descrption: The user casts the illusion upon the opponent where the surroundings similary to Tsukiyomi go black and white and swords then begin levitating around the user and the opponent spinning around before the user then manipulates the swords to peirce the opponents body. The initial attack causes mental damage and temporarily paralyses the opponents body restricting their overall performance. (paralysing lasts 1 turn)
Note: Can only be used with tomo 3 sharingan.

He follows this up swiftly by creating a gushing stream of water under you. The stream quickly envelopes you, and by going around you traps you in an orb of water.


(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

He continues that by punching forward and releasing a bolt of lightning at you. If you're to get out of the previous techniques, this technique looks like a simple lightning bolt to you, with no special features.

Raiton: Ketsugō-tai Sōseiji No Setsuna | Lightning Style: Juncture of the Siamese Twin
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user punch forward and release a blast of lightning. While the blast of lightning travels towards the opponent, the user performs the Horse hand seal, and the lightning splits up in two, and then comes back together, letting it avoid any incoming jutsu that would block it. This, however is a double edged blade as it requires impeccable timing so that the user does not get hit by the attack that was sent out to block it in the first place.
Note: Can only be taught by Wesobi
Note: The user can either split the lightning in the turn used or in his next turn, if the lightning has not hit the opponent yet or if he has enough time to split it
Note: Can only be used twice
Note: Each individual bolt of lightning is A-rank, and the moment at which they once again combine forms the technique's S-rank power.
Note: Can not use above S-rank in the same turn, nor can the user use lightning in the same turn or the next.


Carry on youngling, I have no business with you.
 
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Edward

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One second, he was staring blankly at V's face, and on the next, his eyesight would be altered and the environment would spin. Obviously an illusion, seeing the many swords appear out of no where and spinning on air. With his body paralyzed, Kuzan knew it would be near to impossible to perform handseals in his state. With that in mind, he would release a surge of earth chakra throughout his entire body, creating an armor made purely of earth that is sturdy enough to withstand multiple attacks. The armor allowed him to easily overpower the pillar of water and simply walk out of it.

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

He now knew V's secret. He was a member of the Uchiha clan. To avoid the pains of illusions, Kuzan avoids eye contact by staring at the chin and lower. Once he sees the lightning bolt coming towards him, Kuzan sheds the earth armor and creates a single handseal. A wall of five tornadoes appear from the winds and easily cause the lightning disperse upon making contact with it. It approaches V, weakened only slightly, but nevertheless, maintains its destructive powers.

"Youngling? Hah, hilarious."

( Futon: Tatsumaki Heki ) - Wind Release: Tornado Wall
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique.
 

Wesobi

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As the tornadoes head towards V's lightning technique, he smirks.


"So obvious..."
V bites his thumb and fluently does the hand seals required for his next technique. Spawning on top of you and on top of the wind technique (due to the size of him). His sheer weight crushes you with ease, as well as taking on the wind damage below him. These hurt him slightly, as he's immune to B-rank and below ninjutsu, which means that an A-rank ish technique would hurt him but not all that significantly.​


(Kuchiyose no Jutsu: Gamahiro) Summoning Technique: Gamahiro
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description:
Gamahiro is a gigantic toad warrior, rivaling the size of Gamaken and Gamabunta. Although little is known of his personality, as he isn't too keen to speaking, he embodies the true essence of a warrior. Sometimes summoned above an enemy to crush it to death, his main abilities are his prowess in close combat and his mastery in wielding his twin katanas (strapped on his back). A master of Taijutsu (mainly variations of Strong Fist) and Kenjutsu (mainly dual wielding Kenjutsu), he is a very dangerous close combat warrior. With strength and agility that rivals Gamaken's, he's generally dispicted as one of the top warriors amongst the toads of Myobokuzan, a fitting condition that is further proven by his immunity to all B-Rank and below ninjutsu. Like most toads, he can use Oil techniques. A trait unique to him is that from the large toads, Gamahiro is the only one so far seen summoned using the (Kuchiyose: Yatai Kuzushi no Jutsu) Summoning Technique: Food Cart Destroyer to crush an enemy.
Note: Requires signing of Toad Contract
Note: can only be summoned once

He then continues by creating 3 clones, in a V-formation before him.
(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
 

Edward

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As Kuzan sees the large summon neutralize the effects of the wind tornado, he knew that he'd be crush unless he tried to kill, or force the summon, to disperse. With that in mind, Kuzan lifts one of his staff and releases an S-rank leveled, pressurized ball of lightning directly at the toad. It would be powerful enough to force it to return to its home.

"Toads? That's bizzare, I would think you're more of a snakes guy. Y'know, an animal that's evil?"

Lightning Strike: The user will channel lightning chakra into both of the staves and join them together, having them connect at the top part of the staves. They will release the lightning a few inches away from the two staves, floating in mid-air. It creates a ball of lightning, much like the shape of a Rasengan and can be released with great force, electrocuting any target. This lightning strike counts as a move and is equivalent to an S-rank lightning technique (40 chakra, 80 damage). It has a limit of three uses. Once per battle the user can sacrifice the abilities of the staffs by focusing an immense amount of lightning and unleashing a forbidden rank attack (50 chakra, 90 damage). However, he will be unable to use the staffs abiliites for the rest of the match and will face electrical damage to his hands, rendering his muscles numb for 1 turn

As the tornado was neutralized, Kuzan now had vision of the enemy. But, now, there was more. 3 more bodies appeared while he was dealing with the summoning, and because of that, he couldn't tell which one of the clones were the real one. In response, he would approach the problem by creating a large mass of water after slamming his hands on the ground, ten meters above the four of you, in an attempt to destroy all of you at once.

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
 

Wesobi

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As Kuzan sees the large summon neutralize the effects of the wind tornado, he knew that he'd be crush unless he tried to kill, or force the summon, to disperse. With that in mind, Kuzan lifts one of his staff and releases an S-rank leveled, pressurized ball of lightning directly at the toad. It would be powerful enough to force it to return to its home.

"Toads? That's bizzare, I would think you're more of a snakes guy. Y'know, an animal that's evil?"

Lightning Strike: The user will channel lightning chakra into both of the staves and join them together, having them connect at the top part of the staves. They will release the lightning a few inches away from the two staves, floating in mid-air. It creates a ball of lightning, much like the shape of a Rasengan and can be released with great force, electrocuting any target. This lightning strike counts as a move and is equivalent to an S-rank lightning technique (40 chakra, 80 damage). It has a limit of three uses. Once per battle the user can sacrifice the abilities of the staffs by focusing an immense amount of lightning and unleashing a forbidden rank attack (50 chakra, 90 damage). However, he will be unable to use the staffs abiliites for the rest of the match and will face electrical damage to his hands, rendering his muscles numb for 1 turn

As the tornado was neutralized, Kuzan now had vision of the enemy. But, now, there was more. 3 more bodies appeared while he was dealing with the summoning, and because of that, he couldn't tell which one of the clones were the real one. In response, he would approach the problem by creating a large mass of water after slamming his hands on the ground, ten meters above the four of you, in an attempt to destroy all of you at once.

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

You do not know the first thing of evil, young one. Once you have seen what I've seen, and have been around for as long as I have... You'll find out that evil lurks in anyone's heart, and evil is only a perception. It is those that give in to evil that fail themselves.

hearing the sudden sound of water above them, after seeing Gamahiro dissapear (note that, saying he will go back to myobokuzan before I make it happen is meta'ing. I could have kept him on the battlefield, wounded... Then again, that would have been evil), V knows that this youngling is maybe not as green as he thought. His clone (A, standing on the left side of the V formation, your right) casts another genjutsu over his opponent, though without him knowing.

The illusion and what it does (this is merely a description of what I do, so you it doesn't get confusing):
In this illusion, the opponent sees the water fall down on V and his clones, as they try to defend by creating a layer of earth but are too late. V survives in this illusion, but is gasping for air a bit. The clones are gone. The opponent then sees V jumping off the building, trying to escape while he is wounded. After he sees V escape, water is dripping over the top of the building. Everything seems normal.

Genjutsu: Omoi no Kamui | Illusionary Arts: The Mind of Creation
Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description:
A powerfull technique were the user takes control of the enemy's 5 senses and makes him experience anything he can imagine. These illusions however are bound by the normal natural laws of Narutoverse (gravity, kinetics, etc) making it impossible to create unreal (in the context of Narutoverse) situations or scenarios. They can and may also be used to cause the enemy pain or distress or simply serve as a distraction or to camouflage the user in an escape or an attack. The genjutsu itself is done by performing 3 hand seals (Tiger+Ram+Horse) while inserting your chakra into the enemy's brain, disturbing his chakra flow and quickly gaining control over his senses. If the user is within short range of the enemy he can perform this technique with either 1 hand seal (Ram) or by looking directly into the enemy's eyes.

Note: Can only be used thrice per battle
Note2: User can't perform other Genjutsu in the same turn
Note3: User can't perform any technique above S-Rank on the same turn
Note4: Can affect multiple enemies
Note5: Can only be taught by Scorps

However, what is really happening is clone B, kneading chakra and doing hand seals, blasting an orb of wind at the water, dispersing it everywhere into the air.

(Fūton: Renkuudan) - Wind Style: Drilling Wind Bullet
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: Originally Gaara's technique, different characters will need to perform handseals in order to imbue the large amount of chakra needed into thier lungs. The user will then pound thier stomach to increase the pressure as they release a huge spiraling sphere of wind, which is strong enough to do major damage to even a Summoning like Gamabunta.


V then changes himself. And by change himself, I actually mean change himself. He changes into a slicing wind stream that you would be unable to see as you have no doujutsu. While this happens, he races towards you (in wind form) at great speed. He does this with care though, going in an elliptical orbit around you, so as to not get hit by front on attacks were you to get out of the genjutsu. As he gets behind you, (mid range) he throws a kunai at your arm. This causes you to have a cut into your arm, getting you out of the genjutsu but not up to the point that you actually have a severe injury from it.

(Suraisu Kaze) - Slicing wind
Type: Attack/supplentry
Rank: A
Range: Short-Mid
Chakra Cost: 25
Damage Points: 45
Description: The user will stand like the picture shown below. Then the user will be begin to swing his front arm around in a slicing motion, but as they do, the users body will change to a blast of wind (in the same way suigetsu can replace his body with water) sending them selves at great speed as a slicing wind at the opponent. Though this leaves the user vulnerable to fire attacks if the opponent can see the user. This can also be used in avoiding attacks. The user can reform at any point. But if they dont, they become a slicing blade of wind and reform to their normal selves with their hand up in the air like they just slice the opponent across the chest, which they will have done in there wind form.

Note: Only doujutsu can see the wind.
Note: The user takes double damage in wind state from fire attacks
Note: Can he heard by sound users, can only be heard by non sound ninja when the battle field is near silent
Note: Only be used twice
Note: Cant use fire jutsu in same turn due to the concentration of wind chakra.


"Now, let us stop this petty fight. Close quarter combat is more like it, no?"​
 
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Edward

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Once he saw the enemy get crushed, he knew it was an illusion. For one thing, there was clones with him. A total of four people who was more than capable of defending against the body of water rushing down on them. Secondly, with the three handseals one of them created, it was apparent that that may have been the handseals for the illusion, and it was illogical for the enemy to create handseals without effects, knowing that death may have been nearby. In quick response, Kuzan creates a single handseal to snap himself out of the illusion. The kunai would simply graze his shoulder, creating a slight cut but nothing that would hinder him in battle due to the attire he wore.

( Genjutsu: Kai ) - Illusion Technique: Release
Rank: C-S
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points: N/A
Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his spiritual energy, unbalancing his chakra. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. A Jounin rank ninja can dispel Genjutsu up to C-rank. An S-class ninja can dispel Genjutsu up to B-rank. A Sannin rank ninja can dispel Genjutsu up to A-rank. A Sage rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.

Noticing the enemy behind him, and three more in front of him, Kuzan knew that he'd have to initiate a large scaled attack. To do that, he would create three handseals and, from the ground, cause an extremely large ship to appear, made completely of earth. Once it appears, it releases an omnidirectional wave of earth in an attempt to annilihate the multiple enemies that stood before him.
"Close Quarters? Not my style"

(Hisan Dutchmen) The Flying Dutchmen
Type: Attack/Defense/Supplementary
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description:
The user preform 3 hand seals then is able to form from the earth a huge replica of "The Flying Dutchmen". The ship travels on the earth at a fast pace and is able to crush an enemy, the user is able to ride it as if he was riding a wave towards the enemy. The ship can be used to protect the user from oncoming attacks etc. One technique that the ship is able to do it send out a great pulse which creates a wave of earth that goes in a 360 degree shape of the ship (basically it goes from all angles of the ship) This is similar to the wave that is sent when the Dutchmen calls the Kracken. The ship is made of a very hard and ancient wood, giving it a great durability. Any attacks C-rank and bellow have no effect on it. Like any other ship, to be destroyed it will have to be sunk.
Notes:
- Ship last 3 turns or until destroyed
- The wave of earth goes up to mid range and counts as 1 of the 3 turns
- Ship is unable to fire cannonballs
- Can only be used once per match
- Only usable/trainable by Dexter..
 

Wesobi

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V sighs as he sees his opponent come out of his genjutsu.

"You're making this harder on yourself..."

He then sees the ship being made. Easily enough, he does 3 hand seals and sends out a lightning blast through the ground. He does this as the shockwave commences to move outward. The ship is destroyed by it, and the shockwave (the part heading towards V) halts. It still goes towards his clones.


(Raiton: Ikazuchi Hakai) – Lightning Release: Lightning Destruction
Rank: A
Type: Attack
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: After performing a small sequence of 3 hand seals the user will place their hand on the ground converting their chakra in to lightning. The user then sends an enormous bolt of electricity that cuts through the ground in the direction of the enemy. The shape of the bolt is a triangular with the base in the direction of the user and the tip headed towards the target. It causes devastating destruction on its way and generates enough heat and power to destroy whatever it comes into contact with.

The closest clone to you solves this easily, by creating 3 thick plateau-like pillars. The shockwave destroys these, but only after the 3 clones already jumped off the shockwave.


(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

(note that your chakra has not yet set in the ground, allowing my clone to use the technique before the shockwave reaches them).

Clone C, as he has landed and the shockwave has passed uses a technique in which he sends nicotine gas though the ground (through his feet). the gas appears under you (sharingan precision) and shoots like a tendril at your leg. It causes problems to your body and stuff (see jutsu).

Yaniton: Saigo Ibuki | Nicotine Release: Last Breath
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user sends out a small stream of nicotine gas through the ground (sending it out of any part of his body (as it can enter through skin, it is only logical that it can also go out from my skin once I focused the chakra)) and lets it rise where his opponent stands. The nicotine gas acts as a tendril, meaning that it is very thin, yet visible and somewhat tangible. The tendril shoots rapidly at the opponent once it’s out of the ground, giving the opponent the negative effects of a mild nicotine overdose if it makes contact with his skin in addition to the "impact" damage. This includes muscle contractions and minor respiratory problems.
Note: Can only be taught by Wesobi
Note: Respiratory problems would be that the user can still function in battle, but will be exhausted earlier than usual, and will not be able to continue prolonged hand-to-hand combat.
Note: Muscle contraction implies that it hits skeletal muscles and smooth muscles. It does not apply to the cardiac muscle.
 
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