Open Spar #3

Yanks

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⋩ Rei's R&R
⋩ Unofficial
⋩ All out
⋩ Mid Range
⋩ Terrain:
You must be registered for see images

The street is 10m wide and 40m long.The buildings on either side are equally 5m away.
---------
Using Canderous Ordo in sig. Post your bio and decide who gets the first move.​
 

Vegeta

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⋩ Rei's R&R
⋩ Unofficial
⋩ All out
⋩ Mid Range
⋩ Terrain:
You must be registered for see images

The street is 10m wide and 40m long.The buildings on either side are equally 5m away.
---------
Using Canderous Ordo in sig. Post your bio and decide who gets the first move.​

That looks like downtown Ame xD
The Fist in sig, if you accept I'll make the first move
 

Vegeta

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Sorry, lost this one in my subscriptions ._.
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As Kenshiro was coming out of Ninja Gap on South St. in South Ame, where he just got himself some $1 flip flops, he see's what he assumes is an alien invader from the Planet 419. Geets had told him all about those dreadful monsters. He immediately channels futon chakra and infuses it through out his body, instantly increasing doubling his speed..
(Butai Ryou Giryou) Elemental Enhancing Skill
Type: Supplement
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: Elemental chakra can be infused into kunai's to increase their abilities. For instance, infusing a kunai with wind chakra would increase the kunai's cutting power to not only stop an incoming kunai attack, but would slice through the kunai easily along with increasing the speed of said kunai. Infusing a kunai with doton chakra would increase the kunai's force tho this is done by the user using doton to increase the strength of his arm when throwing the kunai. Katon chakra would increase sharpness of the blade by heating it up and allowing it to cut through objects easier. Now you can do the same with pushing a certain type of chakra to your feet to increase speed or sending it to a limb to increase it's ability. What this technique is basically the user will send out chakra throughout his body infusing the chakra in his muscles/limbs to increase their abilities depending on the elemental chakra they used. Tho, they can only use one type of chakra for this.

Earth enhancing skill: If the user sends out Doton chakra throughout their body infusing it with their body, they will gain increased strength by 2X, being able to lift boulders and crack concrete with their fists. User can only use Earth techniques while using this.

Wind enhancing skill: If the user sends out Fuuton chakra throughout their body infusing it with their body, they will gain increased speed by 2X of what they had before. User can only use Wind techniques while using this.


Water enhancing skill: If the user sends out water chakra throughout their body infusing it with their body, they will gain increased stamina. Scientifically, muscles rely on water to work for longer periods of time and this reduces the build up of certain acids that makes your muscles feel as if they're on fire when working out too long. This gives a good performance boost making it harder for the user to tire out. User can only use Water techniques while using this.


Notes:
- Can only use one element enhancing skill once per battle and the enhancing effects only last for 3 turns.
- Can only use one element enhancing skill at a time.
- Each enhancing skill counts as one of the users 3 jutsu per turn.
I answer all those who fight with these fists..Before them, lies only death!
Ken says, still molding wind chakra he manipulates the wind currents around him within short range, swirling around the Kenshiro's body forming a type of wind aura, and starts to dash at Canderous at full speed, dropping his new flip flops in the process, and making one hands seal..
(Fuuton - Kaze no nagare o gyakuten sa seru) Wind Release - Reversing Wind Currents
Type:Supplementary|Defensive
Rank: A
Range: Short
Chakra: 30 (- 5 chakra per turn to sustain the power of the wind currents)
Damage:N/A (+10 taijutsu)
Description: the user makes use of his wind chakra and manipulates wind currents around him within short range, these wind currents are completely harmless and carry no offensive properties and simply swirl around the user acting as a type of defensive barrier against electrical attacks which causes them to dissipate, however will not block anything that is physical by nature such as the earth or metal or the opponents body.

The wind currents when activated, swirl around the users body forming a type of aura which is limited to short range, the winds are clearly visible and when the user performs taijutsu of any kind it causes the wind to rush towards and around the user, a suction effect is essentially created around the striking limb, the wind moves towards but around users body leaving the users body unrestricted by the winds themselves and the suction effect itself would be around the actual limb used to strike, this rids the user of any wind resistance against his strikes allowing for quick and silent strikes.

The wind causes a vacuum like effect as previously mentioned dragging in all within close range in the direction the user is facing to a certain extent, this essentially means an opponent within short range will be dragged closer to the users strike and this will create a second force, the force of the opponents own movement. This effect slightly increases the users damage from taijutsu attacks.

Due to the vacuum effect created by the winds it makes it more challenging for the opponent to evade and hinders them from moving their limbs with ease due to the wind sucking them in.

- Can only be used three times per battle
- Lasts 3 turns
- Must wait two turns before using again once the jutsu has ended
-Can only use Wind and non-elemental abilities while this is active
Making his seal as he ran, he opens his palm while concentrating his wind chakra just above it, creating a 7 feet long and 4 inches thick spear that was sharp like a point on both ends made out of wind chakra in his hand, that he spins with both hands as he approaches close range (moving at 2xs speed) and aims to run slightly past the armored man while slashing horizontally across the gut/left rib area with the slicing wind spear, containing the wind and condensing it for the blow as the wind currents around his arm draws inwards pulling his opponent towards him, while speeding up his strike because he wasn't restricted by the viscosity of air..
(Fuuton: Tentai-fū no Yari o Kaitensaseru) Wind Release: Rotating Celestial Wind Spear
Rank: A-Rank
Type: Offensive
Range: Short - Long (When thrown)
Chakra: 30
Damage: 60
Desciption: The user after performing a single handseal concentrates his wind chakra just above the palm of his hand, making his wind rotate violently and condensing it the user creates a very long and solid spear above his palm about 7 feet long and 4 inches thick, the spear would take shape starting from the middle and would proceed to extend rotating outwards as it forms until finally completing the spear, the spiralling of the wind will get thinner and thinner as it reaches both ends of the spear eventually crafting both ends into a sharp rotating points. The creation of the spear is quite a fast process, and once complete, extends up to short range when utilizing it as a weapon.

While the spear is still in the user's hands being used as a weapon, the user contains the wind and condenses it, allowing for extended use making it so when the spear comes into contact with anything that the explosion that would normally be caused does not go off

The spear itself would be very much like a drill due to its rotational current, thus greatly increasing its speed and piercing abilities. Once thrown, the spear gives off a devastating cutting wind aura when it lands, which tears up anything around it within a meter. The aura is equal to a B-rank wind jutsu.

- Spear lasts 3 turns unless thrown
- Can be used a total of 3 times
- No S rank wind techs or above the next turn
- User has to wait 2 turns between each use
- Can only be taught by Kirikoe
 

Yanks

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Edit: Forgot to post CW

(Takeda no Sukāji) – Takeda's Scourge
Type: Weapon
Rank: S
Range: Short–Mid
Chakra Cost: N/A (-10 to activate mechanism)
Damage Points: N/A
Description: Takeda's Scourge is a multipurpose gauntlet that was originally designed and created by the expert weapon user, Takeda Takahashi. Composed of an iron-aluminum alloy, this gauntlet is just as strong as titanium and just as light, preventing any hindrances to the user's general speed. Because of the strength of this alloy, Takeda's Scourge is virtually indestructible when faced against freeform ninja tool/sword attacks. On the left and right side of the gauntlet, are two, small compartments that contains two metal whips. The whip in the left compartment has the appearance of a thick metal cable with a ribbed surface and razor-sharp point at it's end. The whip in the right compartment is a thick, but smooth metal cable with a retractable grappling hook at it the end of it (which can also act as a spearhead when not in grappling use). The whips are generally flexible, but can be straightened to be used as a makeshift sword.
Abilities:
To activate the gauntlet's mechanism, the user would flow chakra into it, which would cause either one of the whips shoot out of it's respective compartment and reach up to 7m in length. The ribbed whip has numerous hidden blades, which the user can decide to activate at any given time (when activated, it faintly resembles a spine). The smooth whip, as mentioned before, has a large retractable grappling hook that they can use to grab on to objects such as ledges, boulders, and even humans. The hook/cable can carry objects up to 115kg in weight and can be swung around with relative ease. With enough force applied, the hook can crush anything within reason if the user wishes to. Due to the it's hard, titanium-like properties, the whip's spearhead has the ability to pierce/break through Doton structures, up to and including B-Rank.

♦ Must be taught to use by Yanks
♦ Only one whip can be used at a time
♦ Activating one of the whips count as 1/3 of the user's turn count
Making his way down the vibrant streets of Amegakure on a brief vacation, Cancerous notices an insanely large fellow who seems to be an Ame Shinobi. Confronted by said ninja, the Mandalorian would sigh quietly as he quickly activates the vision and tracking mechanism within his helmet [Increasing it to 16]. As he does this, Canderous notices his adversary begin to charge towards him and create a large wind spear soon afterwards. In response, Canderous would gather some wind chakra himself and channels it into his right hand. As his opponent would attempt to enter short range, he would quickly thrust his chakra-infused fist towards them; releasing seven small bullets that would strike the Ame Shinobi in the chest. The bullets would repel him back 6m. "For someone as big as you are, you sure are fast on your feet. What's your name, stranger?"

Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon
Rank: S
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.

Passive Abilities:
General
-Basic Protection: The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces.
Helmet
-Gas Mask: The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.
-Communication: The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees.
Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.

Active Abilities:
Helmet
-Enhanced Vision: The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).
Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.
-Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.

Note: In the abilities where its not stated, there is no move cost per activation
Note: The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight.
Note: Each clan member has an armor which different looks but all have the above abilities
(Futon - Tenha Kassatsu) Wind Release - Heaven's Impalement
Type: Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Tenha Kassatsu rescues the user from the brink of peril without having to touch their opponent. By focusing wind chakra to the users fists and thrusting the hands forwards, seven visible bullet shaped bursts of wind will shoot outwards from their hands in a tight grouping towards the enemy, capable of piercing straight through them, while sending them flying backwards to mid range.

~Notes~
- Must be taught by -Vegeta
- Can only be used twice per battle, with a 1 turn cool down
Quickly pinpointing where his opponent would land, Canderous gathers a small portion of chakra and transforms it into Katon. As he is finished molding the necessary chakra, Canderous spits out a fast-moving ball of fire towards their immediate area. As they make contact with the ground, it erupts into a flaming pillar that reaches 3 meters tall and chars the Ame nin to ash.

(Katon: Honoo no Hashira Jutsu) - Fire Release: Flame Pillar Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user will manipulate their chakra into their chest and then they will release from their mouth a quick burst of flame towards their opponents feet which then errupts into a large pillar of flame reaching 3 meters tall and inflicting damage to the target.
 
Last edited:

Vegeta

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Edit: Forgot to post CW

(Takeda no Sukāji) – Takeda's Scourge
Type: Weapon
Rank: S
Range: Short–Mid
Chakra Cost: N/A (-10 to activate mechanism)
Damage Points: N/A
Description: Takeda's Scourge is a multipurpose gauntlet that was originally designed and created by the expert weapon user, Takeda Takahashi. Composed of an iron-aluminum alloy, this gauntlet is just as strong as titanium and just as light, preventing any hindrances to the user's general speed. Because of the strength of this alloy, Takeda's Scourge is virtually indestructible when faced against freeform ninja tool/sword attacks. On the left and right side of the gauntlet, are two, small compartments that contains two metal whips. The whip in the left compartment has the appearance of a thick metal cable with a ribbed surface and razor-sharp point at it's end. The whip in the right compartment is a thick, but smooth metal cable with a retractable grappling hook at it the end of it (which can also act as a spearhead when not in grappling use). The whips are generally flexible, but can be straightened to be used as a makeshift sword.
Abilities:
To activate the gauntlet's mechanism, the user would flow chakra into it, which would cause either one of the whips shoot out of it's respective compartment and reach up to 7m in length. The ribbed whip has numerous hidden blades, which the user can decide to activate at any given time (when activated, it faintly resembles a spine). The smooth whip, as mentioned before, has a large retractable grappling hook that they can use to grab on to objects such as ledges, boulders, and even humans. The hook/cable can carry objects up to 115kg in weight and can be swung around with relative ease. With enough force applied, the hook can crush anything within reason if the user wishes to. Due to the it's hard, titanium-like properties, the whip's spearhead has the ability to pierce/break through Doton structures, up to and including B-Rank.

♦ Must be taught to use by Yanks
♦ Only one whip can be used at a time
♦ Activating one of the whips count as 1/3 of the user's turn count
Making his way down the vibrant streets of Amegakure on a brief vacation, Cancerous notices an insanely large fellow who seems to be an Ame Shinobi. Confronted by said ninja, the Mandalorian would sigh quietly as he quickly activates the vision and tracking mechanism within his helmet [Increasing it to 16]. As he does this, Canderous notices his adversary begin to charge towards him and create a large wind spear soon afterwards. In response, Canderous would gather some wind chakra himself and channels it into his right hand. As his opponent would attempt to enter short range, he would quickly thrust his chakra-infused fist towards them; releasing seven small bullets that would strike the Ame Shinobi in the chest. The bullets would repel him back 6m. "For someone as big as you are, you sure are fast on your feet. What's your name, stranger?"

Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon
Rank: S
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.

Passive Abilities:
General
-Basic Protection: The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces.
Helmet
-Gas Mask: The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.
-Communication: The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees.
Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.

Active Abilities:
Helmet
-Enhanced Vision: The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).
Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.
-Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.

Note: In the abilities where its not stated, there is no move cost per activation
Note: The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight.
Note: Each clan member has an armor which different looks but all have the above abilities
(Futon - Tenha Kassatsu) Wind Release - Heaven's Impalement
Type: Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Tenha Kassatsu rescues the user from the brink of peril without having to touch their opponent. By focusing wind chakra to the users fists and thrusting the hands forwards, seven visible bullet shaped bursts of wind will shoot outwards from their hands in a tight grouping towards the enemy, capable of piercing straight through them, while sending them flying backwards to mid range.

~Notes~
- Must be taught by -Vegeta
- Can only be used twice per battle, with a 1 turn cool down
Quickly pinpointing where his opponent would land, Canderous gathers a small portion of chakra and transforms it into Katon. As he is finished molding the necessary chakra, Canderous spits out a fast-moving ball of fire towards their immediate area. As they make contact with the ground, it erupts into a flaming pillar that reaches 3 meters tall and chars the Ame nin to ash.

(Katon: Honoo no Hashira Jutsu) - Fire Release: Flame Pillar Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user will manipulate their chakra into their chest and then they will release from their mouth a quick burst of flame towards their opponents feet which then errupts into a large pillar of flame reaching 3 meters tall and inflicting damage to the target.

As he's rushing forwards at 2x's speed, his heightened speed also added to his tracking and he see's the 7 bullets form on both of the hands of his opponent. He knew all too well the move that was coming, after all, Ken was one of a few people that knew this secret move. Swiftly spinning his staff of wind hand over hand, he creates a sort of wind mill spinning in front of himself that intercept the wind bullets blocking them, however the equal ranked jutsu makes his wind staff go bye bye. The shinobi wasn't done, he quickly heaved back in preparation to spew something out, causing Kenshiro to release his wind techniques figuring he would go with wind natural weakness, and as he spews out the fireball Kenshiro makes one seal molding Swift chakra and vanishes out of the katon attacks path and rushes around Canderous in a circular pattern, so fast it would almost appear as if 9 clones of Kenshiro were surrounding him, as suddenly Ken bursts in from his left side just in the blind spot of him although it would appear all the clones busted in at once, doing a jumping sidekick with his right leg and whipping himself around he delivers a back left heel kick while still in mid air, then finishes with a spinning right crescent smash across the front of his face from the left, sending him flying off to mid range across the ground if successful..
(Fuuton: Tentai-fū no Yari o Kaitensaseru) Wind Release: Rotating Celestial Wind Spear
Rank: A-Rank
Type: Offensive
Range: Short - Long (When thrown)
Chakra: 30
Damage: 60
Desciption: The user after performing a single handseal concentrates his wind chakra just above the palm of his hand, making his wind rotate violently and condensing it the user creates a very long and solid spear above his palm about 7 feet long and 4 inches thick, the spear would take shape starting from the middle and would proceed to extend rotating outwards as it forms until finally completing the spear, the spiralling of the wind will get thinner and thinner as it reaches both ends of the spear eventually crafting both ends into a sharp rotating points. The creation of the spear is quite a fast process, and once complete, extends up to short range when utilizing it as a weapon.

While the spear is still in the user's hands being used as a weapon, the user contains the wind and condenses it, allowing for extended use making it so when the spear comes into contact with anything that the explosion that would normally be caused does not go off

The spear itself would be very much like a drill due to its rotational current, thus greatly increasing its speed and piercing abilities. Once thrown, the spear gives off a devastating cutting wind aura when it lands, which tears up anything around it within a meter. The aura is equal to a B-rank wind jutsu.

- Spear lasts 3 turns unless thrown
- Can be used a total of 3 times
- No S rank wind techs or above the next turn
- User has to wait 2 turns between each use
- Can only be taught by Kirikoe
(Hayaton: Oni no Mohō Suru) Swift Release: Demons Mimicry
Type: Supplementary
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A
Description:
The user will do the Boar handseal and disappear in a flash of speed. As he moves around the target, his immense speed creates afterimages that can effectively be confused with clones. The user needs to move in a circular or spherical pattern around the enemy to produce the effect. The afterimages will all mirror the movement of eachother which is the movement the user is doing himself. A very useful distraction, the technique can produce up to 9 copies of the user and unless the user has a doujutsu or a sensory ability, he won't be able to tell the difference between each afterimage. Although perfectly visible, the images flicker slightly and are to some extent translucent, not being easily confused with clones. While the target is distracted the user can attack with weapons or taijutsu. Although the enemy will see the user moving to attack, he won't be able to notice which afterimage is going to attack.
( Toripuru ) - Sunny Triple Strike
Type: Offensive
Rank: A
Range: Short
Chakra Cost: N/A
Damage Points: 60
Description: A fantastic close quarter maneuver, the Sunny Triple Strike relies on excessive flexibility and taijutsu expertise. Starting from either a running entry or stationary, the user will leap up with his legs in a full split mid-air and proceed to deliver three kicks to the target. The first kick would be like a standard jumping side kick, but with their extremely strong core they would maintain the split and continue rotating their body to enable a whiplash and follow with a reverse heel kick from the opposite leg and then finish it by continuing the rotation and delivering a final kick with the leg that delivered the original strike. During the course of the taijutsu move, the Shinobi would essentially rotate 540 degrees while delivering the three kicks.
-Can only be used 3x times
-Cannot use S rank taijutsu the next turn
So..you've appropriated techniques from Hokuto Shin Ken. Well I am the successor to that 1800 year old martial art, the greatest of martial arts passed through a single line. My name...is Kenshiro!
*lightning crashes behind him on cue as he says his name*
 
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