[Open] Soul Threads and Spirit Chains

Joon

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BASIC BATTLE RULES
Shunsui Kyōraku
Mid-range
Timelimit: 4 days
Post Bio and decide who goes first.


“You know, I always preferred the shade to the chase.”

I darted through the forest, hat low, haori fluttering behind me like a whisper of rebellion. The branches groaned underfoot—thin, brittle things that didn’t care much for my weight or my secrets. Behind me, the silence wasn’t empty. It was watching.

“Funny thing about being hunted… you start to miss the paperwork.”

They say I broke protocol. Took a scroll meant for captains and kings, tucked it under my sleeve like a love letter. But it wasn’t betrayal—it was diplomacy—a chance to stop the blood before it boiled.

Now the trees blur. The wind tastes like steel. And somewhere behind me, a blade hums with intent.

“If they catch me, they’ll call it justice. If I escape, maybe they’ll call it peace.”

But for now, I run. Not because I’m afraid. Just because I’m not done yet...
 

Mirai 👑

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Aurelia Kureimoa - Ill Start things off

The trees whispered uneasily, their branches swaying against the calm veneer of the forest. Beneath that calm, however, dread began to coil—a subtle warning that something unnatural prowled the terrain. The swordsman, small and unassuming in stature, pressed onward, unaware of what stalked him… until it was already too late.

A shadow vaulted high into the sky, blotting out the sun for a brief, harrowing instant before crashing down ten meters ahead. The earth split, dust spiraled upward, and through the haze came the sound of laughter—low, vile, and echoing like something torn from a nightmare.

Then came the eyes.

Two silvery-white orbs cut through the dust, predatory and unblinking, followed by the slow curl of a pale grin—jagged teeth flashing like ivory daggers. A true terror had arrived, and its form soon revealed itself.

Now, now… why don’t we stop all this running? You’re only going to tire yourself out.

The voice rang out, feminine in tone yet unnervingly sweet, every syllable dipped in mockery. The dust cleared to unveil her—a woman in her late twenties, with an expression far too composed, far too delighted for the hunt she was undertaking.

Aurelia Kureimoa.
The Queen of Ghouls.


Her mission was simple: deliver the prey, dead or alive. The decision, however, was hers to make. And Aurelia always chose death.

Her smile widened. “You know, I don’t mind a good chase. But after coming all this way, I find myself a little… parched. Perhaps a taste of your blood will be enough to quench my thirst.”

She stomped down with one foot, and the ground buckled beneath the weight of her power, cracks spiderwebbing outward. In that moment, her clan’s legacy surged to life. From her sacrum burst forth her Kagune—a tail-like appendage in its Bikaku form, wrapping snugly around her leg like a serpent preparing to strike.

Kagune ♎ Shining Child (Custom Weapon; Passive Activation)

Type: Weapon
Rank: A - S
Range: Short - Mid
Chakra: N/A
Damage: 60 - 80 (-40 per activation, -10 per turn)
Description: Not only did the Kureimoa develop a unique and foul chakra nature as a result of feeding on people for years, but they also garnered a curse, called Kagunes. The word Kagune in itself means "Shining Child" and is not as lovely as the name suggests. After years of dominating minor clans the Kureimoa turned to their eternal rivals; Jugo's Clan, and began ingesting their flesh, unknowingly metabolizing the chakra, which lead to their bodies ultimately turning this strange chakra and flesh into a small, cancerous growth which was later known as the "Kagune Sac". This strange piece of flesh positioned itself along the Kureimoa's spine and rested there, connecting itself to his/her nervous and chakra system like a parasite. By connecting to such a vital area on the body the Kureimoa are able to control and "flex" this Kagune sac like they would with any normal muscle. However, flexing this muscle is where this get interesting. With mental commands and a supply of chakra, the Kureimoa is able to draw the Kagune from their body and have it take form around him kind of like a liquid muscle. Kagunes are red-blackish in color coming from the color of the blood within it as well as the Kurochi surrounding it. The Kagune, when manifested, acts like another limb to the user and can be used as such with the durability of an A ranked technique which can play on par with Elemental Ninjutsu of the same rank. And just like their hosts, the Kureimoa, the Kagune is able to regenerate--albeit at a slower and more inferior rate considering it isn't exactly their own flesh. Each time the Kagune is called upon it tears through the skin quite forcefully which often times sends blood and pieces of flesh scattering from the Kureimoa's body. But, with their aforementioned healing factor this becomes negligable as the damage is healed almost as quickly as it was made. Being an organ, the Kagune can be commanded as easily as any other limb. Kurochi also covers and infuses the Kagune in various ways depending on the form taken. The Kagune and Kurochi each have A-ranked power, allowing the weapon in its entirety S-ranked durability. It seamlessly and passively regenerates from attacks A-Rank and below. This regeneration also extends to attacks above A-Rank but is more limited in use. Attacks stronger than S-Rank will shatter the Kagune but it can regenerate once from a Forbidden ranked attack and twice from an S ranked attack.

As previously stated, Kagune has 4 main forms, each one corresponding to the location it is projecting out of the Claymore's body, with their own unique usages, advantages and disadvantages. The location where the Kagune will project itself out of will be necessary to give it the shape needed. Its form can be changed but doing so forces the organ back inside the body, where it will relocate after one turn, and re-emerge (doing so cannot bypass any existing cool downs and counts as a re-activation). The color of each Kagune may vary per Claymore as well as unique variations (to be submitted as PCCJ). The Kagune can be activated passively once per fight/conflict, four times overall, with a four turn cool down each time it is deactivated. Lasts as long as the Claymore keeps paying health.

(Ukaku || 羽赫) Shining Feather
The first type of the Kagune which grows in the cervical vertebrae. When activated, the organ bursts from the Claymore's back as a pair of wings. Each wing has a bony support structure running its edges while Kurochi forms a thin membrane in between. This allows the Claymore a limited form of flight and gliding, which can be used to travel up to Mid-range at their base speed. The Claymore also gains he user gains a projectile offensive mechanism, where the Kagune is able to release kunai sized shards of Kurochi to 10 meters (Mid-range). These shards are A-Rank in power and cannot be done while in flight. This ability has a two turn cool down.

(Kōkaku || 甲赫) Shining Shell
The second type is activated upon having the organ grow or move to the thoracic vertebrae. In this form the Kagune forms an outer shell over the Claymore's arm that behaves like a sword or cleaver. Kurochi flares around the Kagune in this form and can allow it pierce or slice through techniques up to S-rank. The Kōkaku form can only reach up to 3 meters of the Claymore but can be operated in close range at the speed of the average Samurai due to its small form and lightweight material. The Kurochi enhancement can only be done once every two turns.

(Rinkaku || 鱗赫) Shining Scales
The third type is created with the growing or moving of the organ in the Lumbar vertebrae which gives the user the ability to call forth tentacles from the spine, up to 4 in number or just one (four B-ranks or one A-rank). Kurochi infuses the Kagune in this form, allowing it to devour anything it touches. For techniques lower in power than the Rinkaku, can be devoured whilst attacking to supply the Claymore (through Primeval Gluttony CCJ). The ability to devour and return chakra can only be activated once every two turns after which the Rinkaku will still function as an offensive weapon. The Rinkaku is also the second Kagune form that can reach up to 10 meters when attacking (Mid ranged).

(Bikaku || 尾赫) Shining Tail
The last kind, which is created from having the organ move to the sacrum, will project itself out from the skin in form of a flexible tail. Being made of almost entirely muscle, the Bikaku swings with enough strength to break bones and send tremors through the ground. With the added Kurochi outer layer, it is an S-ranked weapon, capable of dealing serious damage. It can also be used to cover the Claymore's leg instead, for added Taijutsu damage (+20 to leg based Tai). Once activated the ability lasts two turns, with a two turn cool down. The Bikaku can only reach up to four meters of the Claymore's body.


Note: Must be at least Ghoul rank to possess.
Note: Choosing to have a Kagune prevents the Claymore from utilizing any other CW's and must be mentioned in the biography.

Without hesitation, Aurelia lunged. Chakra flared around her feet, propelling her into a frenetic zigzag dash, each movement punctuated by an eruption of force that shattered the terrain. The fissures deepened, the earth breaking apart beneath her prey’s feet. He staggered, his footing betrayed by collapsing stone, his body betraying him to imbalance.

And then—flame.

Aurelia called upon the deepest ember of her soul, igniting the Atavistic Flame. Her spirit burned bright, violently, until it spilled from her in the form of three swirling fire-orbs. They danced about her in wild arcs, appearing aimless, yet guided by her will with deadly precision. One orb peeled away from the trio, streaking toward the swordsman like a comet, striking the trapped prey with searing impact.

The ghoul queen laughed, sharp and merciless, her silver eyes gleaming with hunger.

Ahh… I do like my normies a little
charred"

(Ryusoken: Ryu Seppu) Subduing Dragon Claw: Serpent's Step

Type: Defense/Supplementary
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: Using Ryusoken's leg work, the user performs a zig-zag motion with the use of swift floating and sinking movements to evade or advance towards the opponent. This footwork is characterized like a serpent dragon, lowering ones body close to the ground while taking wide steps to swiftly cover a long distance in a relatively short amount of time. As each step meets the floor, the user applies chakra into the ground to generate quaking stomps while advancing on the enemy, and using precise chakra control to open up mini fissures that trap their legs, a combination that causes them to lose balance and break their defenses. With each step, the fissure opens deeper as the opponent's legs sinks lower underground till their entire lower body is submerged below ground. This also serves well when evading as it simultaneously traps and causes the opponent to lose balance for an opening.
(Kaen Kakkusei Iden: U~iru O Waikusu) – Atavistic Flame: Will O' Wykes
Type: Offensive, Defensive, Supplementary
Rank: A – S (A)
Range: Short
Chakra: N/A
Damage: 60 – 80 (90 – 110) (60)
Description: Will O' Wykes is a short-ranged Atavistic Flame technique that provides a defensive shroud as well as an offensive aura. The technique is activated by focusing Atavistic Flame throughout their body and manifesting it through a number of orbiting satellites, appearing as orbs of fire. The orbs orbit the user until expended - they can either be interposed between an incoming attack to automatically protect the user from harm or directed forward in short range to pummel and overwhelm an opponent, able to handle both offense and defense due to the physical force exerted by Atavistic Flame. When used defensively, the technique is appropriately weakened following damage rules, and if used offensively later, its damage is adjusted accordingly. Activating the technique requires the user expend 20 spiritual Health Points. The user regenerates 10 spiritual Health Points per turn for the following two turns. Grandmasters are able to use Will O' Wykes with an additional 30 damage to each rank, not counting as a boost. A and S-Rank applications can be used four times per battle in total, once every two turns. Using Will O' Wykes again while it is active does not create two instances of the orbiting satellites, but rather overwrites the older instance with the newer one.



Health Points: 240 - (40 + 20 = 60) = 180
Chakra Points: 2000 - 15 = 1,985
Speed: 10
Tracking: 10

HP Drawbacks
80% Health remaining - Should an attack reduce the user’s health this low, it will cause 5 damage to one’s torso every 3 turns
 
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Joon

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She dropped like thunder—no warning, no grace. The ground cracked beneath her, and I felt it before I saw it. My footing betrayed me, the forest floor shifting like a drunk beneath my sandals.

I didn’t fall. I rolled with it, shoulder brushing moss and stone. Low—not out, but grounded.


“You know, when a lady falls from the sky and cracks the earth, I usually offer her a drink… not a duel.”

I knelt, chakra flowing from my left palm into the soil.

“Doton: Cow’s Milky Kiss!!”

Stone gave way to sand—fine, fickle, and treacherous. Her dash faltered, heels slipping, rhythm broken.

She needed clear sight to guide those flames.

That was my cue. I reached back to the pouch at my lower spine, fingers brushing paper. One flick, and the smoke bomb burst at her feet, swallowing the forest in a choking veil—forcing her fire to wander blind.

The veil rose, thick and choking—perfect.


“Kage Bunshin no Jutsu.”

I weaved the signs, and two clones split from my form, slipping into the smoke. One veered left to flank her right, blade drawn, bait for her wrath. The other danced forward, reckless and loud, chakra flaring through his feet—fast, direct, and lethal.

She wouldn’t see it coming.

From the mist came a blur of motion, chakra surging through his feet. He closed the gap in a flash, fists crackling with blue-white fury.


“Raiton: Ikazuchi Raikō Hirameki Dageki!”

Eight strikes landed—shoulders, chest, stomach—each blow discharging lightning deep into her muscles. The final hit sent sparks skittering across the sand, her body locking up mid-motion.

She staggered, slowed. The fire still burned, but now it limped.

I lingered at the edge of the smoke, haori fluttering like a sigh—still, silent, drawing nature’s chakra into my lungs.

(Doton: Kachiku Kanshou) - Earth Release: Bovine Intervention

Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: This jutsu is based on the Earth Chakra's abilities to harden or soften any earth feature. By slamming the user's palm on the ground, or on any thrown or erupted earth structure, the user is able to harden or soften the said structure, all at once. The technique is based on the user's chakra reservations, and thus the area and volume of the feature the user wishes to change varies with it.
As described this technique has two variants:

(Buru no Ai Naguriai) Bison's Love Fist, which allows the structure struck by the right hand to harden immediately. Basically, any soft structure, such as Sand, Gravel or Mud (Created by Earth Release (Canon Element), not Mud Release (Custom Element) will turn into rock.

(Ushi no Nyuujou Kissu) Cow's Milky Kiss, which allows the structure struck by the left hand to soften immediately. Basically, any hard structure, such as Rock, Harden Mud or Earth will turn into sand.
Note: Can only be used three times per battle
Note: Courtesy of Lili-Chwan

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

(Ikazuchi Raikou Hirameki Dageki) - Thunder Lightning Flash Strike/FONT]
Type: Offensive
Rank: S
Range: Short-Mid
Chakra cost: 40
Damage points: 80
Description: A technique inspired by a form of southern style Chinese martial arts. The user charges their body with chakra and discharges it through their feet to give them a speed boost towards the enemy. Then the user charges their fists with lightning chakra, hitting the enemy eight times around the shoulders, chest, and stomach while discharging the electrical chakra to numb the points of contact. This causes temporary paralysis and makes the enemy's movements slow from the electrical currents retracting the muscles. This effect lasts for one turn.



Health: 160
Chakra: 2000 ÷ 3 = 667 (simplified) – 90 chakra usage
 

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Aurelia’s prey proved far craftier than she first imagined. Just as she surged forward, the earth betrayed her—the once-solid ground beneath her feet liquefied into shifting sand. For a fleeting moment her balance wavered, but instead of frustration, an eerie smile spread across her pale face.

The satellites of Atavistic Flame still circled her like predatory stars, but her plan shifted. The swordsman deployed a smoke bomb, its thick veil swallowing the battlefield. Aurelia’s laughter slithered through the haze.

Oh, you little lamb… the big bad wolf knows where you are—no matter where you hide!

She raised her hands, and a torrent of vile chakra poured forth. It warped and twisted, reshaping itself into the semblance of flames, but darker, fouler—an unsettling beauty born of malice. With a snap of her will, she shaped it into a roaring vortex, a tornado of corruption aimed at the earth. Swiftly, her fingers weaved two handseals, summoning wind-natured chakra to spiral around the dark core.

The vortex screamed to life. Its winds ripped through the smoke, shredding the veil before it could spread, while sand particles were torn upward into the maelstrom. What followed was carnage made manifest: a storm of sand and chakra, fused into a weapon of raw destruction, barreling down upon her target. Due to the nature of her Vile Chakra as well, the residual chakra in the sand would have been consumed, returning some of it to Aurelia's reserves.

The swordsman barely had time to begin a shadow clone before the vortex slammed forward. The clone was obliterated instantly, and the real body was battered by the storm, the razor winds and grit tearing flesh and will alike (Should you continue your use of Shadow Clone).

Aurelia’s grin widened. She tapped again into her Atavistic Flames, not for attack, but for speed. Fire licked at her heels as her body blurred, no longer bound by the ground. With a technique honed through merciless discipline, she raced through the very air, weightless and untouchable.

She circled wide, a predator closing the loop, her movements too swift for the prey to track. When the storm finally engulfed him, Aurelia was already behind—silver eyes gleaming with anticipation, her grin hungry, patient. She watched, waiting for the perfect moment. Let him struggle. Let him writhe against futility. The Queen of Ghouls was in no rush.


Kurochi ♎ Vile Chakra
Type: Offensive/Supplementary/Defensive
Rank: C/S (A)
Range: Short-Long
Chakra cost: 15/40 (30)
Damage: 30/80 (60 + 20 = 80)
Description: The special chakra nature only found in Claymores, Kurochi is like the physical manifestation of their hunger and agony. The energy itself is pitch black in appearance and appears and behaves almost like water with its amorphous shape shifting and flexibility. This malleability isn't to be underestimated though, as the energy is both capable of being dense and hard enough to shatter bones and restrict targets and also precise and thin enough to remove a strand of hair. Claymores can manifest Kurochi directly within their bodies, where it can be seen dripping from their pores and eyes, as well as directly from it, or even the area short ranged around them. They are also able to manipulate this energy up to long range with chakra control and may sustain pre-existing constructs with -10 chakra per turn, for up to three turns. When creating constructs to attack Kurochi cannot be formed within 5 meters of the opponent. When in contact with living things, Kurochi's effects can be described as "warm" to the touch, not with heat but rather the effect it has where it gradually degrades the objects it touch in a parasitic manner, feeding on both the chakra and physical aspects of its target(s) until nothing is left. The Claymore can control what things the Kurochi feeds on and what it doesn't. Should the Claymore desire, this special chakra can be used to perform one of the core techniques of the clan; Primeval Gluttony. From the lowest to the highest rank of the release, the energy is able to feed on raw chakra and bodies and take the chakra into the Claymore's body like a proxy. In terms of S/W all elements one rank weak to Kurochi (raw and Senjutsu chakra) are devoured near immediately when interacting with it while neutral elements (elemental and other hyper natures like Bijuu chakra) are degraded at normal pace. Kurochi manifestations can range from as small as kunai (C ranked) to as large as the Doton technique Mountain Smash (S ranked).
Note: The S ranked version can only be performed 4x a match.
Note: If the S ranked variant is used then no other forms of Kurochi manipulation above A ranked can be used in the following turn.
Genshi Ōkui ♎ Primeval Gluttony (Reference)
Type: Supplementary/Offensive
Rank: N/A
Range: Short
Chakra Cost: (+200 chakra per limb/+300 torso and head)
Damage: N/A
Description: The basis of the Kureimoas' lust for flesh is firmly rooted in their curse of perpetual hunger. Despite this never ending agony, they are capable of feeding ever so often and being satisfied even if for for a moment. Through feeding, a Kureimoa gains a slight euphoria, like someone eating their favorite food prepared just perfectly, along with the pent up chakra stored within the flesh of their victims. This chakra can be ingested by the Kureimoa and added to their own chakra reserves or use it to fuel various chakra intensive techniques of the clan such as healing. The human body is divided into four (4) sections when being the main course of a Kureimoa's meal; both hands, feet, and the head as well as torso. Consuming the limbs will give 200 points of chakra while the torso and head will yield 300 chakra and are able to be harvested by the Kureimoa clansman through feeding. When added up this means every person consumed by the Kureimoa provides 1000 chakra However their Hunger doesn't end there, Claymores also possess a hunger for knowledge where they are able to access the thoughts, sentiments, memories, or even emptions of their victims through consumption--even if the target is dead. With their ability to digest almost all forms of chakra (such as neutral, elemental, Raw Senjutsu, as well as Bijuu chakra) they are able to devour not just flesh but actual energies when presented the opportunity. This chakra eating habit can only apply to raw, unmolded chakra and not actual techniques. Meaning, they must wait until said technique has been broken down to a point where it becomes simply raw, un-molded chakra. Whenever Kurochi overpowers an opponent's technique and the physical and chakra properties of said technique have been degraded, the Claymores are able to harvest that lingering, unmolded chakra through either eating it manually or using the Kurochi as a proxy to take it into their bodies. When metabolizing the raw chakra of a deteriorated technique a Kureimoa gains 50% of the cost of said technique as chakra to their reserves. This means, an A ranked technique (30/60) reduced to chakra or a simple burst of raw chakra gives the Kureimoa only 15 chakra should it be eaten/absorbed. Accessing sentiments and absorbing lingering chakra has no cool down nor does it take a move-slot of the three allotted (this technique will still need to be referenced however).

Note: These chakra increases count as Bonus chakra should it reach the Kureimoa chakra cap, allowing it to increase their chakra beyond their normal limits.
Note: Must be of at least Ghoul rank to perform.
Note: Can only be performed every 5 turns whether in part (eating only a few limbs) or in full (eating an entire body).
Note: Limb consumption can be done in the Ninja World but consuming the torso or head of a target requires both to agree to permanent damage and death. Limbs consumed will remain gone for that arc only, never permanent.
Note: Can also be performed through the Kagune organ or Kurochi constructs.
(Futon: Fumou Reppuu)-Wind Release: Barren Gale (Same Timeframe as Vile Chakra)
Rank: A
Type: Offensive/Supplementary
Range: Short - Mid
Chakra Cost: 30
Damage Points: (+20 damage)
Description:
This is a technique based on the concept of sandblasting, and is able to be used upon any jutsu that utilises this particulate matter such as sand or dust. The user will form two handseals focusing their chakra into the existing jutsu, creating fast rotational winds that whip the grit into a frenzy. This forms the original technique into a conical shaped vortex with its point aimed at it's target, this alters the jutsu giving it piercing properties through the high speed winds and erosive effect of the matter. This is similar to boring, allowing it to drill through defenses.
This technique can be used upon a jutsu in the same timeframe by stringing on the additional handseals or alternatively it may simply be used by itself as a stand alone attack.

Note:
~Can only be used 3 times
~Cannot be used in consecutive turns
~Can only be taught by Houdinii
(Kaen Kakkusei Iden: Jinsei no Suiryoku) – Atavistic Flame: Thrust of Life
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Thrust of Life is an Atavistic technique used to enhance the user’s speed, considered the opposite of Ancient Insight. The technique is activated the cost of a move, visually appearing as flames bursting from the user’s body to increase their movement speed by x3. A Grandmaster's speed is increased by 4x. The technique lasts for a maximum of four turns and consumes 5 spiritual Health Points per turn it is active. The user regenerates 5 every other turn while active. It can be stacked with Ancient Insight and is usable three times per battle.
(Kaen Kakkusei Iden: Moeru Kaidan no Michi) – Atavistic Flame: Path of Burning Steps (Passive)
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Path of Burning Steps is an Atavistic technique used to enhance the user's mobility while under the effects of Thrust of Life. The technique is activated passively alongside Thrust of Life, and lasts for its duration. The user of Path of Burning Steps will use the physically explosive force of Atavistic Flame to create momentary footholds and propulsion as needed, giving them a limitless range of movement. This technique adds 5 spiritual Health to the cost of Thrust of Life's upkeep cost. The user regains 5 additional health every other turn while Thrust of Life is active, as part of the same health regeneration.
Note: Usable three times per battle, per each use of Thrust of Life.

Health Points: 180 + 10 via Will o Wykes = 190 - 10 via Kagune - 10 = 180
Chakra Points: 1,985 - 60 = 1,925 + 15 = 1940
Speed: 10 / 30 (Boosted)
Tracking: 10
 

Joon

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“If you’re the wolf, then I guess I’m the shepherd with a sword. And I don’t lose sheep.”

I raised my eyebrows in mild irritation, feeling the corners of my mouth twitch playfully beneath the shadow of my sugegasa forgoing the Kage Bunshin Jutsu as I had no time to weave the signs.

The storm surged forward, a spiraling cone of corrupted, stygian chakra and sand, shredding the terrain and devouring the remnants of my smoke screen. I narrowed my gray eyes—not in panic, but in calculation. This vortex wasn’t just displacing matter; it was consuming chakra, siphoning it from the ground. The way it shimmered, like oil on water, told me that this was no ordinary wind release.

I shifted my stance, feeling my kimono flutter as the gale pressed closer. With a casual flick of my wrist, I drew the Bashōsen hanging from my side. The fan pulsed with ancient power, its surface etched with the legacy of the Sage of Six Paths. I didn’t need handseals. Just a thought. Just a swing.

Katon.

I swung the fan wide, and with a mental command, Fire Jutsu surged forth—a roaring wave of fire, S-rank in magnitude, erupting toward the heart of the vortex. The flames didn’t just clash; they consumed. Wind fed fire, and this was no ordinary blaze. I had molded it with precision, aiming not at Aurelia herself, but at the rotational core of her Barren Gale.

The corrupted vortex twisted violently, its structure unraveling as the fire devoured its oxygen and destabilized its spin. The sand, dampened by my earlier terrain manipulation, failed to sustain the shredding effect. And the Vile Chakra? It couldn’t feed on the fire—it had no chakra residue to latch onto. The blast was instantaneous, elemental, and pure.

Shunsui exhaled slowly, lowering the fan.

His gaze locked onto Aurelia through the dissipating smoke and flame. The battlefield had shifted. The parasite had been starved. And the swordsman? He hadn’t even broken a sweat.

(Rikudō Sennin no Hōgu) - Treasured Tools of the Sage of the Six Paths
Type: Weapon
Rank: S
Range: N/A
Chakra: 100 (-40 per turn to wield)
Damage: N/A (120)
Description: Treasured Tools of the Sage of the Six Paths are a set of powerful tools said to have once been wielded by the Sage of Six Paths himself. They are considered the most powerful ninja tools, and it is said those who demonstrate their power surpass even the Five Kage. However, their usage consumes an enormous amount of chakra, so much so that a normal human could die if they used them. These Treasured Tools consist of five weapons that can all be unsealed from within the users onto the battlefield simultaneously or brought into battle with the user. These tools are (Bashōsen ) - Banana Palm Fan, ( Kōkinjō ) - Golden Canopy Rope, ( Shichiseiken ) - Seven Star Sword, ( Benihisago ) - Crimson Gourd, and ( Kohaku no Jōhei ) - Amber Purifying Pot. Each of these legendary weapons carry their own powerful effects and when used in combination with each other are capable of devastating feats.
  • (Bashōsen ) - Banana Palm Fan
The Bashōsen is a large fan that is able to generate all five of the basic elemental chakra natures. To do so, the user need only say a mental command, which produces substantial amounts of the desired element when the fan is swung. The fan simply shoots out an S-Rank blast of any of the 5 basic chakra natures and can do so in a quick succession. The blasts from this fan can vary in size and reach but at its maximum can reach into Long Range and deals 120 damage.
  • ( Kōkinjō ) - Golden Canopy Rope
The Kōkinjō is a thick length of rope. The tool, when in direct physical contact with someone, will activate a sealing process. It draws out a portion of the target's soul from their mouth, which is then used to set up the second part of the sealing ritual for the seven-star sword. This tool, however, doesn't affect the wielder's soul and can be coiled around their arm. Much like the Banana Palm Fan, The Golden Canopy Rope can also reach into Long Range and on contact draws the opponent's soul of their body. While this does no physical damage to the opponent, having their soul drawn out results in a loss of -300 chakra. This can only be used once every two turns.
  • ( Shichiseiken ) - Seven Star Sword
The Shichiseiken is a light blue broad and flat You must be registered to see links with a brown talisman hanging from the bottom. This sword is capable of severing the soul of the opponent's body after being drawn out of Golden Canopy Rope. As a result, once the opponent's soul has been severed they suffer 120 damage worth of mental/spiritual damage and are only capable to using 2 techniques per turn for the following three turns. Due to the main ability of this sword needing the Golden Canopy Rope, Shichiseiken can be utilized to sever the soul of the opponent in the same time frame as the Golden Canopy Rope usage. Due to this being a sword, it is capable of being used for Kenjutsu and other related techniques, naturally.
  • ( Benihisago ) - Crimson Gourd
Crimson Gourd is a giant brown-colored gourd with a red cloth around it. It is capable of sealing a target's soul only after they have first been struck by the Golden Canopy Rope to extract their soul and then used the Seven Star Sword to cut their soul. The sealing of the opponent's soul results in death. However, this sealing process does take time, needing two turns to be completed. To escape the sealing process, the opponent must either kill the user before the sealing is complete or obtain the gourd from the user and seal it away. Space-Time techniques such as Kamui can also stop the sealing ritual.
  • ( Kohaku no Jōhei ) - Amber Purifying Pot
A large pot that has the ability to seal anyone within it, the pot has a stylized kanji for "lightning" (雷, kaminari) on it and a thick rope tied around its rim. It is filled with a dark liquid. The Amber Purifying Pot is used similarly to the Benihisago, but in a more advanced way as leds preparation is required. When within short range of the opponent, the user is able to form a hand seal, causing the liquid within the pot to rise out and swamp the opponent, covering them as they become pulled into the pot. A person that is sealed into the pot merges with the liquid, becoming part of it essentially. This function is similar to the Benihisago, but more advanced as less preparation is required. Though powerful, there are limitations to its use; the Amber Purifying Pot can only be used against Bijuu, Edo Tensei's, and other Summonings, but not against other Ninjas. This is the trade-off between it and the Benihisago, which can only seal normal ninjas. This tool can only be used once every two turns with a total of three usages in all.

Note: Can only be used by Kinkaku, Ginkaku, Tenten and Hagoromo Otsutsuki. Only Hagoromo Otsutsuki can use the Amber Purifying Pot.




Chakra: 2000 - 30- 100 = 1870
 

Mirai 👑

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Despite her intent to close the distance, Aurelia’s advance was intercepted—not by her prey’s retreat, but by an eruption of overwhelming flame. The man unleashed a storm of fire so violent it warped the air itself, a blaze that threatened to swallow everything in its path. She decided to opt out of triggering her original Atavistic Flame techniques, something better had come her way.

Aurelia’s silvery eyes widened only briefly. Then came the smile—sharp, wicked, knowing. Instead of retreating, she retracted her Kagune, drawing the appendage back into her body to spare it from destruction. Her satellites of Atavistic Flame whirled forward in vain, each one snuffed out instantly beneath the torrent. And still, she did not falter.

The flames consumed her. Skin peeled and blackened, layers burning away to near-bone. Her clothes charred, her hair singed. Yet she did not scream. She welcomed the inferno, arms open, laughter curling between her lips. When the storm subsided, the battlefield might have declared her dead. But Aurelia had planned for this. In the heart of destruction, something far more dangerous had awakened.

Her soul ignited.

The hellfire cloaked her, and from its ashes emerged the Queen of Ghouls reborn—the Sun Eater. Yellow flames surged around her body, her eyes now molten gold. Her smile had never left her face.

With newfound vigor, she moved—faster than sight, faster than reason. She ran not merely across the earth but through it, closing the distance in a heartbeat. Even as her health replenished through her clan’s regenerative gift—skin knitting, bones reforging, hair restored—she was already upon him. Circling at blinding speed, she became a predator in full. And then—her strike. Draconic claws wreathed in power tore through her opponent’s chest from back to front, her hand seeking the one prize that ended all hunts: the heart.

Her lips curled as her voice dripped with venomous triumph.

Gotcha, Mr. Shepard.

(Ishi no Ikinobiru: Taika) – Will to Survive: Blaze
Type: Mode
Rank: S
Range: N/A
Chakra: N/A (-20 per turn)
Damage: N/A (+30)
Description: Will to Survive is an empowered state of spirit and soul, strengthening the user on multiple combat dimensions. The potency of the mode is divided between three different levels depending on the user’s mastery over their Atavistic Flame. Entering this form is comparatively complicated to Sage Mode even though the modes are similar in functionality. Atavistic Flame is recognized as humanity’s collective will to persevere; because of this it is actually optimal to activate the Will to Survive when the user is at their weakest, rather than at their strongest as is with Sage Mode. Upon activation Blaze will take the user’s missing Health Points from their maximum and multiply that value by 6. This value represents the user’s total reserves from the use of Atavistic Flame techniques and the mode’s sustainment. The mode is deactivated once the user has expended these reserves. While active the user becomes resistant to all sources of damage, reducing them by 25 points. The user becomes able to passively sense sources of life around their position with enhanced tracking, reflexes, perception, and speed by x3. Their usage of Atavistic Flame techniques is enhanced further, strengthening them by an additional 30 damage. The user’s body will dance with flames flickering from their skin, with embers raging off of it as they dance outward. Their sclera shift toward a brilliant yellow. While active the user regenerates their missing Health Points at a rate of 40 per turn, applying to both physical and spiritual damage.
Note: Atavistic techniques used in this mode still inflict recoil damage if they do by default. Atavistic effective Chakra value is reduced from the total mode's resources while in use.
Note: While active the user does not suffer from Health Fatigue, spiritual or physical, at all.
Note: Usable only by Masters and Grandmasters of Atavistic Flame. Blaze can be used twice per battle. Masters and Grandmasters can use a third activation on their Hollow Flame.
Note: The activation of Will to Survive is not restricted by Combat Fatigue.
Kagirinai no Sonzai ♎ Life Eternal
Type: Supplementary
Rank: N/A
Range: Short
Chakra Cost: 30 - 300
Damage: N/A
Description: The second half to the Kureimoas' creed to survival, Kagirinai no Sonzai is based on their ability to heal from wounds without the use of medical ninjutsu or machinery. At a cost of 70 chakra for major wounds, a Kureimoa is able to recover from grueling injuries and keep fighting longer. Coming from inside the clansman's body and pouring outward with Kurochi, the healing process is extensive enough to mend deep/shallow cuts, singed, frostbitten, and even necrotic/rotting skin, flush toxins and poisons from the body, and even regerate entire limbs if necessary. When dealing with superficial injuries like the aforementioned singed skin or shallow cuts, bruises, etc the Kureimoa is able to spend 30 chakra to heal up to 40 damage. Should the user have serious injuries such as missing limbs, moderately high damage, broken bones, etc, then he is capable of healing up to 100 damage, spending twice the amount for chakra ( i.e. healing 50 health equals 100 chakra ). The ultimate healing process of the Kureimoa however, is the secret technique dubbed only as "Dying Light" where once per match/event, the body is flooded with copious amounts of chakra and Kurochi as a terrifyingly fast healing process grips the Kureimoa's body. This ultimate healing can heal up to 150 damage at heavy costs, however. Doing this requires the Kureimoa to be alive and have his head still be attached to his spine/body while it costs a whopping 300 chakra and takes 2 of the 3 allotted slots per turn to use. This also prevents usage of other forms of healing for an extended time.

Note: Must be at least Ghoul rank to perform
Note: Any usage requires a move per turn. Minor healing can be done once every other turn while major healing can only occur once every 4 turns. Dying Light can only be used once per arc and prevents usage of minor and major healing for 6 turns.
Note: Only one version of healing can be performed in the same turn.
Note: Only Claymores of Heartless rank and above are able to use "Dying Light"
(Ryusoken: Ryuken) Subduing Dragon Claw: Wyrm's Edge
Type: Attack
Rank: B-A rank
Range: Short
Chakra: 20-30
Damage: 40-60 (60)
Description: The standard technique for claw forms of Ryusoken. By arching their fingers back at the knuckles to a claw gesture, the user is able to unleashing clawing attacks that produces powerful cuts which can rip opponent in shreds. This is furthered by using chakra to manifest claws from each of the users fingers that is shaped like demonic dragon claws, being barely visible to the naked eye. These can also manifest at the user's feet by protruding from each of their toes, which has an added effect of helping to gain traction on slippery or unsteady surfaces. The user has a level of freedom on how to execute their claw attacks, from precise jabs to wide sweeping kicks that can easily mutilate the opponent into pieces, and have them work in conjunction with other Dragon Claw/taijutsu techniques. The length and sharpness of the chakra claws depend on how much chakra is put into it, B rank manifests several inches in length, A rank enlarges the claws up to a meter. The chakra dragon claws can be maintained for up to two turns.
~ A ranks usable 4 times.

Health Points: 180 - 115 (120 - 5 damage shaving) = 65 + 40 + 100 = 205
Chakra Points: 1940 - 200 - 30 = 1,710
Speed: 10 / 30 (Boosted)
Tracking: 10/ 30 (Boosted)
Will to Survive Reserves: 1050 (175 x 6) - 20 =1,030
 

Mirai 👑

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Time Limit has passed, therefore Aurelia's previous turn goes completely uninterrupted. Damage dealt was 60 vs 160 HP (-5 DMG Shaving = 105 HP

And so it seemed, Aurelia’s gamble had paid its due. She embraced the inheritance of her bloodline—the last tether to what remained of her humanity. For all their history, the Claymores were branded as monsters: creatures cursed with an endless thirst for flesh, blood, and sinew. A curse, yes… but also a crown. For in that curse lay individuality, power, and the defiance of mortality itself.

Her clawed strike drove through the Shepard’s back with surgical precision, bursting out through his chest in a spray of crimson. The splatter ran down her arm, dripping from talons buried deep.

Aw… what’s the matter? Too much?” Aurelia snickered, every word venomous, every syllable mocking. Her empowered state flared, knitting her flesh, mending bone, restoring her almost to perfection once more. The flames that marked her as Sun Eater swirled across her frame, golden and merciless.

I suppose this is the best you can muster,” she hissed, her grin widening into something inhuman. “Be grateful, knowing that Aurelia—the Sun Eater—graced your little world with her majesty.”

Her Kagune burst free once more, gore painting the ground as its form shifted and writhed. From her back sprouted four tentacle-like appendages, snapping outward like constrictors. They coiled around her opponent’s arms, binding and crushing, the bone within cracking beneath their relentless pressure. (Two B- Ranks; 40 DMG Each)

And Aurelia was not finished.

Her fingertips glowed with yellow fire, chakra flames licking hungrily at the air. She pressed them against his broken body, searing flesh with a brand etched in cruel kanji. The mark flared, and its effect sank into him like venom—half his reserves torn away, his ability to weave techniques choked at its core.

Her golden eyes gleamed. Her voice dripped with dark promise.

Don’t think this is over yet. Oh no…” She leaned closer, smile stretching into something dreadful. “There is much suffering to come. And I will make sure of it.


(Iryo Fuuinjutsu: Chakura Fuuin no Jutsu) Medical Sealing Arts: Chakra Sealing Technique (Done in same timeframe as weapon release)
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 70
Damage: N/A
Description: The medical ninja will focus chakra to the tip of his five fingers. Upon doing so, yellow chakra "flames" surround each finger tip, displaying 5 different kanji (Mountain, Lake, Water, Thunder and Earth). Pressing the fingers on the target will burn the kanji onto him, creating a circular seal with a tajitu surrounded by various kanji. As this seal is burned into the target, it immediately seals off 50% of his current chakra reserves and disables the use of skills of any nature above B-Rank. The seal can be released by a sealing master by using the same procedure but instead of the original kanji, burning a different set (Water, Thunder, Earth, Heaven and Fire).
Note: to release or use, requires medical sealing mastery

Rinkaku || 鱗赫) Shining Scales
The third type is created with the growing or moving of the organ in the Lumbar vertebrae which gives the user the ability to call forth tentacles from the spine, up to 4 in number or just one (four B-ranks or one A-rank). Kurochi infuses the Kagune in this form, allowing it to devour anything it touches. For techniques lower in power than the Rinkaku, can be devoured whilst attacking to supply the Claymore (through Primeval Gluttony CCJ). The ability to devour and return chakra can only be activated once every two turns after which the Rinkaku will still function as an offensive weapon. The Rinkaku is also the second Kagune form that can reach up to 10 meters when attacking (Mid ranged).

Health Points: 205 + 40 = 240 - 40 = 200
Chakra Points: 1,710 - 70 = 1,640
Speed: 10 / 30 (Boosted)
Tracking: 10/ 30 (Boosted)
Will to Survive Reserves: 1,030 - 20 = 1,010
 

Mirai 👑

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Opponent has surrendered the win to me: Proof

With the opponent out of commission, Aurelia would have scuffed - exiting her mood and walking away from the circumstance. "You're nothing but a coward; your blood wasn't worth even spilling..." she said, her words hitting deep as she walked away, now fully healed once more and hungry for more carnage.
 
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