[Open] So Bored I could die

Never

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Tasuke wore his Staff - Jungle, strapped to his back. He had many cards strapped all over his attire for use for his Fighting Style, and as usual he has a Katana strapped to the back of his waist. He drew two of his Cards into each hand an waited.

"Would you like to hear a Joke?"

He channeled his chakra into a Card near the bottom of one of his decks, this card would release pulses of wind giving the Dark user sensory of his surrounding area up to short range. He pondered upon his enemy, so eager to prove himself.

"I have a few good ones."


Janguru Δ Jungle
Type: Weapon
Rank: S
Range: Short/Long
Chakra Cost: (+40 For Each Reverse Summon)
Damage Points: N/A
Description:
Jungle comes in two parts to fit the style that it was created for. The first is the Staff, and it simply looks like a Black Metal Pole - however this isn't just a normal staff, when the user holds it they are capable of having it 'activate' which forms a blade made of green looking Chakra on any end of the pole to become what looks like a Scythe. The blade acts like an ordinary blade would do and doesn't have an special boosts except that they can have the blade activate and deactivate at will. The scythe fits the Fighting Style more and in this form is a lot lighter to carry as it is can be coupled with a sword in the other hand - a Katana can also be slotted and locked into one end of the Pole to form a Naginata. Scythe Acts like a Freeform Blade, has no Rank and can be combined with Blade enhancing techniques to make it stronger.

The other part of the Weapon is the actual Cards, in a Holster Deck made up of 52 of them that is kept on the user's person. They're Chakra Enhanced Metal Cards, completely black with sharp edges - used as a substitute for Kunai and Shuriken in Jutsu and for Freeform. Each card has inscriptions on them, drawn using the user's blood that has dried onto the surfaces, their ability is simple and uses the link the user has with each of their cards to be able to use them passively. By using some Chakra and one of your three turns the User will slam their hand down on to the surface of their card, poofing into a cloud of smoke and will basically reverse summon themselves to another one of Jungle's Cards - they will always appear in the same way they went in and always on the flat surface of the card being under their feet even whilst the Card is in Transit.

However. The Ability of Jungle will only be allowed if the Staff is on the user's person as that carries more inscriptions that will glow green when each Reverse Summon is activated, if the user and the Staff are not touching then they can not perform their Ability.

- Decks of Cards can be concealed by clothing, so until they are used or revealed by removing said piece of clothing (Sash, Jacket, Over-shirt) the Weapon does not have to be posted for reference/activation until then.
- The Staff is usually strapped to the User's back, on the Strap running across the user's torso would be the Decks of Cards
- Smoke, Flash, Explosive Cards replace the use of ordinary Tags and Bombs in Freeform and Jutsu. (These Cards are Colour-Coded, Blue, White, Red Respectively)
- Cards can replace Kunai and Shuriken in Freeform and Jutsu
- Can only be used by LonelyAssassin
- Reverse Summon Ability cannot be used twice in the same turn
- Ability has a Two Turn Cooldown, with no S-Ranks in the same turn
- Must be Wielding The Staff To be able to Reverse Summon
- Used in conjunction with Reaper of the Cards
- User can have Multiple Decks of Cards
- Must have Mastered Ninjutsu to be able to Wield
- Reaper of the Cards MUST be the Bio's Specialist Fighting Style.
- Reverse summon can only be used 4 times

(Fuuton : Soyokaze bīkon) - Wind Release : Breeze Beacon
Type: Defensive / Supplementary
Rank: B-Rank
Range: Short / Long
Chakra Cost: 20 (-5 to sustain)
Damage Points: N/A
Description:
By Fuelling Chakra into a Kunai or similar Projectile(s) in their hand or on the field the user makes that projectile the epicenter of bursts of intangible and harmless wind, the opponent and user will be able to feel these bursts of wind, the bursts of wind fading after 5 meters away from the projectile. The Bursts of Wind do not cause any damage and instead with each pulse senses any foreign chakra caught in the breeze vicinity of the Kunai and sends that information back to the user, basically giving them a form of sensory but in a specific area. The Wind also pushes other projectiles like thrown kunai, shuriken etc. it basically makes any throw weapon useless as it messes with their trajectory and therefore aim - even the user's.

- Costs a small portion of Chakra to sustain
- If Tool(s) are destroyed then the area will lose sensory
- Max of 5 Tools this can be applied to.
- Lasts four turns
- Can be deactivated at will
- Must be taught by LonelyAssassin
 

Shady Doctor

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I'll use ORO with Askin's looks and personality.. Kusanagi in my left hand.

(Kusanagi no Tsurugi) Grass-Mowing Sword
Type: Weapon
Rank: S-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description:
The Kusanagi Sword of Legend was the legendary sword of Orochimaru. Taking the form of a double-edged jian, Orochimaru retrieves his Kusanagi by opening his mouth and extending a snake which then opens its mouth and produces the sword, either with the sword handle first so he could use it freely, or blade first to attack his opponent instantly. The sword can quickly extend and retract its blade to attack from long distances and cut through almost anything of A rank and below. The retraction and extending ability is so fast that upon impact it can produce an S-Rank damage. The sword is indestructible.
Note: extending and retracting the sword counts as a move and spends 40 chakra per use
Note: Can only be used by Orochimaru bios.




As I walk into the grassy terrain, I can see a younger male standing not too far away from me. Presumably my opponent. With Kusanagi in my hand, I channel wind chakra into the blade to create bursts of omni directional breezes that spanned out to short range and would hold sensing abilities that are linked directly to me. Once that is done, I begin walking slowly towards the boy whilst speaking to him in a nonchalant tone.

Now, why would a kid like yourself be out here alone? Waiting for someone? I'll just keep you company for a moment...

As I walked in the slow pace, I was extending my arm so that I can point the tip of my blade at him. Specifically it was aimed at his heart, something that would be ripped out of him sooner or later.


(Fuuton : Soyokaze bīkon) - Wind Release : Breeze Beacon
Type: Defensive / Supplementary
Rank: B-Rank
Range: Short / Long
Chakra Cost: 20 (-5 to sustain)
Damage Points: N/A
Description:
By Fuelling Chakra into a Kunai or similar Projectile(s) in their hand or on the field the user makes that projectile the epicenter of bursts of intangible and harmless wind, the opponent and user will be able to feel these bursts of wind, the bursts of wind fading after 5 meters away from the projectile. The Bursts of Wind do not cause any damage and instead with each pulse senses any foreign chakra caught in the breeze vicinity of the Kunai and sends that information back to the user, basically giving them a form of sensory but in a specific area. The Wind also pushes other projectiles like thrown kunai, shuriken etc. it basically makes any throw weapon useless as it messes with their trajectory and therefore aim - even the user's.

- Costs a small portion of Chakra to sustain
- If Tool(s) are destroyed then the area will lose sensory
- Max of 5 Tools this can be applied to.
- Lasts four turns
- Can be deactivated at will
- Must be taught by LonelyAssassin




Note: I assumed I can use breeze beacon on my sword since you used it on a non thrown card. If not, just assume I infused it into a kunai in my tool pouch.
 

Never

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I'll use ORO with Askin's looks and personality.. Kusanagi in my left hand.

(Kusanagi no Tsurugi) Grass-Mowing Sword
Type: Weapon
Rank: S-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description:
The Kusanagi Sword of Legend was the legendary sword of Orochimaru. Taking the form of a double-edged jian, Orochimaru retrieves his Kusanagi by opening his mouth and extending a snake which then opens its mouth and produces the sword, either with the sword handle first so he could use it freely, or blade first to attack his opponent instantly. The sword can quickly extend and retract its blade to attack from long distances and cut through almost anything of A rank and below. The retraction and extending ability is so fast that upon impact it can produce an S-Rank damage. The sword is indestructible.
Note: extending and retracting the sword counts as a move and spends 40 chakra per use
Note: Can only be used by Orochimaru bios.




As I walk into the grassy terrain, I can see a younger male standing not too far away from me. Presumably my opponent. With Kusanagi in my hand, I channel wind chakra into the blade to create bursts of omni directional breezes that spanned out to short range and would hold sensing abilities that are linked directly to me. Once that is done, I begin walking slowly towards the boy whilst speaking to him in a nonchalant tone.

Now, why would a kid like yourself be out here alone? Waiting for someone? I'll just keep you company for a moment...

As I walked in the slow pace, I was extending my arm so that I can point the tip of my blade at him. Specifically it was aimed at his heart, something that would be ripped out of him sooner or later.


(Fuuton : Soyokaze bīkon) - Wind Release : Breeze Beacon
Type: Defensive / Supplementary
Rank: B-Rank
Range: Short / Long
Chakra Cost: 20 (-5 to sustain)
Damage Points: N/A
Description:
By Fuelling Chakra into a Kunai or similar Projectile(s) in their hand or on the field the user makes that projectile the epicenter of bursts of intangible and harmless wind, the opponent and user will be able to feel these bursts of wind, the bursts of wind fading after 5 meters away from the projectile. The Bursts of Wind do not cause any damage and instead with each pulse senses any foreign chakra caught in the breeze vicinity of the Kunai and sends that information back to the user, basically giving them a form of sensory but in a specific area. The Wind also pushes other projectiles like thrown kunai, shuriken etc. it basically makes any throw weapon useless as it messes with their trajectory and therefore aim - even the user's.

- Costs a small portion of Chakra to sustain
- If Tool(s) are destroyed then the area will lose sensory
- Max of 5 Tools this can be applied to.
- Lasts four turns
- Can be deactivated at will
- Must be taught by LonelyAssassin




Note: I assumed I can use breeze beacon on my sword since you used it on a non thrown card. If not, just assume I infused it into a kunai in my tool pouch.
Tasuke equipped with his Weapon Jungle strapped to his back and his sword was hanging from the back of his waist, the hilt sticking out the right side. He had Decks of Cards all over his attire as a precaution and of course to play games with when he got bored. Solitaire. But now there was a new player, time for Poker. Tasuke carefully watched as he approached him, his sword pointing at him.

"A Kid? Alone? Keep me Company? Oh no..."

"This guy's a Weirdo."

"I thought of another word that rhymes with that."

"You're technically not a kid though."

"True."


As Askin The Maskin as Orochin approached, Tasuke rested his right hand on the hilt of his blade as a precaution. He sent chakra to his mark and it leaked dark chakra, it covered his arm and remained active. Tasuke bolted forward, the active dark absorbing the Breeze beacon as Tasuke activates his own Breeze Beacon, applying it to a Card at the bottom of his deck. Meanwhile Tasuke himself unsheathes his sword with his right, a reverse grip as he whips it horizontally in front of him - slapping Askin's blade out of the way he follows it up with a right flying kick to his abdomen.


Janguru Δ Jungle
Type: Weapon
Rank: S
Range: Short/Long
Chakra Cost: (+40 For Each Reverse Summon)
Damage Points: N/A
Description:
Jungle comes in two parts to fit the style that it was created for. The first is the Staff, and it simply looks like a Black Metal Pole - however this isn't just a normal staff, when the user holds it they are capable of having it 'activate' which forms a blade made of green looking Chakra on any end of the pole to become what looks like a Scythe. The blade acts like an ordinary blade would do and doesn't have an special boosts except that they can have the blade activate and deactivate at will. The scythe fits the Fighting Style more and in this form is a lot lighter to carry as it is can be coupled with a sword in the other hand - a Katana can also be slotted and locked into one end of the Pole to form a Naginata. Scythe Acts like a Freeform Blade, has no Rank and can be combined with Blade enhancing techniques to make it stronger.

The other part of the Weapon is the actual Cards, in a Holster Deck made up of 52 of them that is kept on the user's person. They're Chakra Enhanced Metal Cards, completely black with sharp edges - used as a substitute for Kunai and Shuriken in Jutsu and for Freeform. Each card has inscriptions on them, drawn using the user's blood that has dried onto the surfaces, their ability is simple and uses the link the user has with each of their cards to be able to use them passively. By using some Chakra and one of your three turns the User will slam their hand down on to the surface of their card, poofing into a cloud of smoke and will basically reverse summon themselves to another one of Jungle's Cards - they will always appear in the same way they went in and always on the flat surface of the card being under their feet even whilst the Card is in Transit.

However. The Ability of Jungle will only be allowed if the Staff is on the user's person as that carries more inscriptions that will glow green when each Reverse Summon is activated, if the user and the Staff are not touching then they can not perform their Ability.

- Decks of Cards can be concealed by clothing, so until they are used or revealed by removing said piece of clothing (Sash, Jacket, Over-shirt) the Weapon does not have to be posted for reference/activation until then.
- The Staff is usually strapped to the User's back, on the Strap running across the user's torso would be the Decks of Cards
- Smoke, Flash, Explosive Cards replace the use of ordinary Tags and Bombs in Freeform and Jutsu. (These Cards are Colour-Coded, Blue, White, Red Respectively)
- Cards can replace Kunai and Shuriken in Freeform and Jutsu
- Can only be used by LonelyAssassin
- Reverse Summon Ability cannot be used twice in the same turn
- Ability has a Two Turn Cooldown, with no S-Ranks in the same turn
- Must be Wielding The Staff To be able to Reverse Summon
- Used in conjunction with Reaper of the Cards
- User can have Multiple Decks of Cards
- Must have Mastered Ninjutsu to be able to Wield
- Reaper of the Cards MUST be the Bio's Specialist Fighting Style.
- Reverse summon can only be used 4 times

(Meiton : Shugo tenshi) - Dark Release : Guardian Angel
Type: Supplementary/Offensive/Defensive
Rank: B-rank
Range: Short
Chakra Cost: 20 (-10)
Damage Points: N/A
Description: The usage of this technique lies with the user activating one of their Dark Marks, on either of his hands. Upon the activation, it will stay active for four turns. The functional Dark Mark will take the manifestation of dark purple chakra surrounding the user's arm, and will serve as an active Inhaling Maw which automatically absorbs Lightning, Wind and Fire up to A rank, (also other elements depending on the Elemental Strengths & Weaknesses of Dark Release Absorption ability) without the user needing to. Simply put, the user won't bother directing his arm outwards to absorb, but the vivid dark chakra around his arm will do the job for him. Should any absorbable technique come within the short range of the user, it will immediately get absorbed by the dark chakra. This ability can also extract the physical and spiritual energy from chakra infused weapons. The user, however, won't be able to use his releasing ability on the chosen Dark Mark, but the other Dark Mark can still be used.

With the sacrifice of chakra each turn, the user will only be able to absorb up to A rank techniques per turn. The technique will not stop once it has absorbed an A rank technique, but it will simply not be able to absorb anymore during that turn. Can be deactivated at will.

Restrictions
-Lasts for four turns
-No Dark techniques used when this is activated
-Can only be taught by Klad

(Fuuton : Soyokaze bīkon) - Wind Release : Breeze Beacon
Type: Defensive / Supplementary
Rank: B-Rank
Range: Short / Long
Chakra Cost: 20 (-5 to sustain)
Damage Points: N/A
Description:
By Fuelling Chakra into a Kunai or similar Projectile(s) in their hand or on the field the user makes that projectile the epicenter of bursts of intangible and harmless wind, the opponent and user will be able to feel these bursts of wind, the bursts of wind fading after 5 meters away from the projectile. The Bursts of Wind do not cause any damage and instead with each pulse senses any foreign chakra caught in the breeze vicinity of the Kunai and sends that information back to the user, basically giving them a form of sensory but in a specific area. The Wind also pushes other projectiles like thrown kunai, shuriken etc. it basically makes any throw weapon useless as it messes with their trajectory and therefore aim - even the user's.

- Costs a small portion of Chakra to sustain
- If Tool(s) are destroyed then the area will lose sensory
- Max of 5 Tools this can be applied to.
- Lasts four turns
- Can be deactivated at will
- Must be taught by LonelyAssassin


Note : Sword is too large to be considered a projectile, my Card may have been unused but it's still a small tool. I'm okay with the Kunai in the pouch thing. Plus I'm doing you a favour you might wanna channel something through your sword later.
 

Shady Doctor

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As the little boy entered close range of me, i felt a shiver run down my spine. This was a shiver i hadn't felt in a while. Seemingly no one entered close quarters nowadays, so i didn't get to physically beat the hell out of people that often. Once he got within range he drew a sword in reverse grip, and who would have thought. The little bastard had the nerve to push my blade out of the way before attempting to kick my in the abdominal area with his right leg. Of course this was going to be a futile attempt if anything. As the boy went for the kick, i begin a swift sway of my body which instantly caught him in a form of illusionary taijutsu. Suddenly and unexpectedly a pulsating sensation overcomes his body, giving him a highly intoxicated feeling in an instant. The world around him would immediately become slurred, throwing off his balance and focus as he attempts his blow. Seeing the immature stature, i had doubts the boy could handle intoxication so it would be amusing to watch the feeling overcome his body.


( Hebereke Seiyuuki Genkotsu: Keiryō ) - Drunken Monkey Fist: Lightweight
Type: Defensive/Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage: N/A
Description: This is a counter technique that utilizes the Drunkard's Genjutsu style. Instead of using the genjutsu to lead an opening for the offensive, the user waits for the precise opportunity to strike. Upon being attacked by another taijutsu technique or closed ranged attack, the user sways; either his hands or body, whatever to induce a hypnotic like illusion. The illusion creates the sudden pulsating sensation that jolts the victim’s body, disturbing their focus for a very brief, yet effective enough moment. From there the user’s perception of the world around them becomes heavily slurred and the actions they were doing before will falter. Should the victim have been attempting a taijutsu movement they will attack short and miss all together or simple stumble. If they were using a ninjutsu of some sort their hand seals will mess up or the aim of their attack will be off and miss (within reasonable circumstances). In that momentary laps and the drunken slur of their opponent’s movements, the user can then execute an attack of their own.

Note: Can only be used 3 times per battle
Note: The disturbance of their opponent’s technique must happen within reason, described in explanation.

Of course this instantly made the boy trip up over himself, coming extremely short on his attack while falling hard when he loses his balance. Simultaneously to him tripping up and missing his attack, i did a simple leap backwards (only being a few inches above ground) to give a little space whilst also repositioning my sword tip to be pointed directly back at the kid's stomach. The moment the tip of the sword is in the proper position, i channeled chakra into Kusanagi which activated its ability. The sword would instantly extend at the boy with an elite level speed, aiming to Pierce through the kid's stomach and completely disemboweled him in a moment's notice.

Huehuehue. Don't come so close to strangers.


(Kusanagi no Tsurugi) Grass-Mowing Sword
Type: Weapon
Rank: S-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description:
The Kusanagi Sword of Legend was the legendary sword of Orochimaru. Taking the form of a double-edged jian, Orochimaru retrieves his Kusanagi by opening his mouth and extending a snake which then opens its mouth and produces the sword, either with the sword handle first so he could use it freely, or blade first to attack his opponent instantly. The sword can quickly extend and retract its blade to attack from long distances and cut through almost anything of A rank and below. The retraction and extending ability is so fast that upon impact it can produce an S-Rank damage. The sword is indestructible.
Note: extending and retracting the sword counts as a move and spends 40 chakra per use
Note: Can only be used by Orochimaru bios.


Note: So late. My bad.
 

Never

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Tasuke went dizzy, it was weird but he knew he missed, he could sense his opponent was off and there was no impact with his foot. HE stumbled back onto the floor. He used his left hand to grab a few cards from the holsters and throw them forward, even if his aim was off a couple would hit, it was just a barrage. As he threw the cards he dropped his sword and the same left hand caught it. His right hand stretched forward and above manipulating the wind as it pulls him at high speed upwards above Askin.

Tasuke does a clockwise barrel roll in mid air, slicing downwards to slash through his opponent's head.

(Fūton Hijitsu : Shinkū shōmetsu) - Wind Release Secret Technique : Vacuum Annihilation
Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60 (+20 if used with Large Rocks)
Description:
This is a Close Combat Technique which uses the ability to draw things using Wind but on a more powerful scale. This technique is used on the user will manipulate the wind to rapidly pull either themselves within Short from Mid range in a linear direction. When this technique is used to pull the user it only has an effective range of 10 meters, making this one only a short range use. The user will use the wind to pull them forward and get into close range so they will crash into a target, can be used to rapidly pull them to the floor whilst in the air and cause a crater in the area when punched, causing the ground to buckle and any opponents to fall over with range. When used to rush forward to directly punch a target, it will cause major damage, enough to shatter bones.


- Pulling in short range only takes a second, pulling to mid takes significantly longer.
- Cannot be used multiple times in the same turn
- Has two turn cool down
- Can only be taught by LonelyAssassin

 

Shady Doctor

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The kid failed, as planned, but even in his drunken state he was somehow able to accurately grab objects from his tool pouch and throw a barrage of projectiles in my immediate vicinity. Watching closely, i notice that they were playing cards, but since he was a shinobi throwing them, i assumed they weren't the average cards. With this is mind i began drunkenly swaying my body, evading the cards with what seemed like accidental finesse. At this point, i noticed the boy switched which hands he had his blade in before he was seemingly sucked from in front of me to a position above me.

As he reaches his position above me, i motion my head to a point where i can see him maneuvering his body in a barrel roll fashion, so with my body already swaying i sway forwards so that an illusion is induced near instantly. The boy would see me quickly fall before bounding up with a pep in my step, jumping above him and doing an axe kick to the top of his head. In reality i simply fell and did a Swift rolling motion that allowed me to evade the sword strike. While rolling to evade the sword, i place my hands on the ground to balance myself and push upwards similar to Rock Lee when he sets up his lotus techniques. As i push up, i extended my left leg in a similar fashion to the rising kick, swiftly delivering the kick to the kid's nut sack. Of course, this being a prankster type illusion created by the monkey king in the style, the kid would lack the appropriate tracking ability even with his breeze sensing, so the kick would happen before he could ever react to it or even know what was actually happening (check note). Of course, once the kick connected with his groin area, the illusion would be broken and his senses would return, but I'd swiftly dip a few meters to his left after connecting.

It's good you won't be producing any offsprings now. Don't think we need more of you around


( Hebereke Seiyuuki Genkotsu: Saru no Teiru ) - Drunken Monkey Fist: Monkey’s Tail
Type: Offensive
Rank: C
Range: Short
Chakra Cost: 15
Damage: 30
Description: This is a basic technique in the Drunken Monkey style that utilizes the Monkey’s Prank genjutsu. With the user already stumbling about as if he were off balance and unstable they will suddenly sway in on direction appearing as though they will fall; The falling motion being the inductor of the genjutsu. Within the genjutsu the user will appear to have suddenly regained his balance, with a confident step, demonstrating a rouse and jump upwards to the sky to deliver a dropping kick on the top of the victim’s head. In reality, the user falls into a roll on the ground. The user will push up with his hands, similar to the Rock Lee’s rising kick and deliver an upward blow to the chin, chest, or even their groin. As the genjutsu itself is a low level visual technique (C-rank) once the user actually makes physical contact the false image will disappear but by then the victim will have already been struck.




Note:
"Moves that utilize Monkey Prank can only be predicted, read and fully countered by either Taijutsu Specialists (Hyuuga Masters, EIG Masters, NB Taijutsu Masters), ninjas with increased speed or reactions (A, Namikaze Minato, Tobirama, etc) or Sharingan users (whose ability to read through the movements is linked to their own tomoe level and its relation to piercing Visual Genjutsu)."
 
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