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Avonomemi

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¤ Rei Rules and Regulations
¤ Am using Avon (Chunin) in sig.
¤ Start off mid range.
¤ Terrain is a snowy mountain with sparse houses, we on one of the street.
¤ Everything is allowed
¤ Official
¤ Would "prefer" someone of equal or higher rank

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Avon charges and release a burst of wind omnidirectional clearing the terrain of falling flakes momentarily. The wind traveling with fall anyone it comes in contact, pushing them on their ass to the ground if not defended against.

"show yourself stranger or expect a stronger one than that. "

Avon take a basic karate stance.
 

Alyx

Supreme
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Messages
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¤ Rei Rules and Regulations
¤ Am using Avon (Chunin) in sig.
¤ Start off mid range.
¤ Terrain is a snowy mountain with sparse houses, we on one of the street.
¤ Everything is allowed
¤ Official
¤ Would "prefer" someone of equal or higher rank

You must be registered for see images
Avon charges and release a burst of wind omnidirectional clearing the terrain of falling flakes momentarily. The wind traveling with fall anyone it comes in contact, pushing them on their ass to the ground if not defended against.

"show yourself stranger or expect a stronger one than that. "

Avon take a basic karate stance.
Honesty; it was an average evening for Mirabelle. The snow from the clouds above eerily dancing in the breeze; but she got her shopping items for tonight’s dinner. She hummed to herself as she noticed someone on the street just in front of her – but little did the Jinchuriki expect; the opponent would unleash an omnidirectional burst of wind chakra, forcing Mirabelle back a bit. “What the hell…?!” she exclaimed, as she repositioned herself skidding across the terrain. Her groceries however? Squashed, shredded into oblivion – leaving quite literally nothing left in the wake of the stranger’s attack. She glanced over to see that the items got destroyed, causing the Jinchuriki to immediately become annoyed as she glanced over at the stranger. “Now aren’t you a rude little woman…” she said, the opponent taking some kind of combat stance as a result. She was unconvinced that this person really thought they stood a chance. “Sigh, I suppose there’s no walking away from this…I suppose its time I teach you wild kids these days a damn lesson!” she said in an annoyed tone. She would start with something a little bit…simply, at least in her eyes. Tapping into her secondary affinity – Mirabelle would start to generate a vast amount of electrical energy; as the drums of Raijin formed on her back. The powerful electrical technique would call forth a giant column of electricity from the skies above; as the lightning crashed onto the opposition of her opponent. Her arms thrusting forward to release the initial blast; the electricity as it traveled along the surface would scatter in different directions though she guided it well enough to prevent any sort of the stray electrical bolts from hitting her. The opponent of course wouldn’t be so lucky; as it would prove enough to shock her violently but also paralyze her if not defended well enough.

Mirabelle as she did this; passively utilized her connection to the Thunderbird Contract in order to communicate with her summon named Mizuno. The summon would have one of it’s pairs of wings reversed summoned away from her personal island in order to appear on Mirabelle’s back; allowing her the ability to gain flight. The summon, still in control of it’s limbs coordinated with Mirabelle allowing the two to take off from the ground and into the air, though only one meter from the ground will keep their initial mid ranged distance. This caused the skies to start becoming flooded with the natural lightning the thunderbirds are capable of producing easily. “Any last words?” she asked to her strange opponent. She didn’t know what to expect but there’s a level of respect one must show to others; and this woman certainly lacked those manners.

(Raiton: Shunkō - Raijin Senkei) - Lightning Release: Flash War Cry - Thunder God War Form

Type: Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description:
The User Forms a Lightning in the Shape of Raijin's Drums behind their back and stretch their arms and hands in front of themselves as if about to clap vertically, calling forth a giant column of energy about 5 meters in diameter down upon the Battlefield to smash into the earth/water surface or directly onto their target. This would easily tear the earth apart, however the technique does not finish here, once it hits the ground, it spreads out while conducting lightning through the battlefield up to a 15 meter radius rapidly due to its nature. The Lightning that branches outwards, through the ground, will rise up as lightning walls that look like flames. The lightning walls do not necessarily spread out omnidirectionally, there will just be many of them scattering around, so the user can have the walls of lightning miss their mark. However, what those within the area of effect cannot evade is the omnidirectional paralysis caused by the harmless lightning travelling through the ground which spreads out at the same pace as the lightning walls the moment this giant column of energy touches the ground. This also effects those within range once the giant column hits the ground, causing their body to be paralyzed. It is only the lightning with paralysis effect traveling through the ground that causes no actual harm beside the paralysis. The giant column of energy and the rising walls of lightning do cause actual harm.
- Usable twice.
- No A-Rank and above lightning in the same turn
- Has a two turn Cooldown
- Paralysis doesn't work on Lightning Specialists
(Yajuu no Kata: Tsukuribanashi ) Way of the Wild: The Lion's Distributions of War (Passive)
Type: Supplementary
Rank: D
Range: Short
Chakra Cost: 10 (+5 per turn)
Damage Points: N/A
Description: This technique is supplementary application of the style in order to support the caster through diferent environmental conditions. The user is capable of swapping a specific limb or organ for that of an animal and use that change to face harsh conditions in the environment and better fight their opponent or traverse the land. For example, in order to breathe underwater, the user can swap their mouth for a waterbreathing animal's mouth, to have their summon breathe for them, or even swap the mouth for a non-breathing organ, so that the user reverses his own breathing system onto the non-toxic/underwater sanctuary of their chosen animal, and is able to still go through the harsh environment in the world/battle. Other changes can also entail swaping one of their eyes for a night vision summon's eye, or swap their eyelids for a transparent brille from reptilian animals to help cover the eyes from debris, or
change the back shoulders with wings to achieve flight. This is considered a passive application, though chakra costly, as it can remain active even as the user performs other techniques. These limbs can only achieve supplentary usages, lest they will break the technique, though they can be used to attack with proper techniques added onto this one, like summoning more powerfull teeth to bite down food, but can't use this technique alone in a battle for freeform damage, requiring the user to perform a second technique that entails a bite/chomp in order to do so, for example.

Note: Lasts until broken or the user runs out of chakra.
(Sandābādo Kuchiyose No Jutsu: Mizuno ) Thunderbird Summoning Technique: Mizuno (Reference for Distributions of War)
Type: Summoning
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll to summon Mizuno. This thunderbird is a rather solitary one, living on her own island in the middle of the ocean, raising her children. This island, due to her presence is always experiencing thunderstorms, causing many to aovid the island dubbed “Thundergod Island”. Outside of this, Mizuno is a rather tall thunderbird, being ten feet tall, with three pairs of wings with a wingspan enough to support her flight. In terms of power- Mizuno moves at the speeds of a Jounin Ranked Shinobi, which due to how she groomed her feathers and utilizing chakra, she can swim in water at highspeeds (x2 her base speed while submerged). She can stay underwater for up to three turns without needing to resurface. Mizuno however is capable of utilizing Water Release without the need of hand seals up to S rank, but due to her species unique connection to natural lightning; all her water techniques are inherently charged with it. This causes those who makes contact with her water techniques to additionally be electrocuted and paralyzed with varying, increasing effects on the target; Upon first contact with one of Mizuno's Water techniques the target with suffer a minor form of electrocution, requiring them to add an additional seal to their techniques. Upon contact with a second technique, their movements become slowed, sluggish, as they're forced to fight against involuntary muscle spasms, and similarly hindering effects, resulting in a -2 speed penalty to their base speed. Upon contact with a third Water technique from Mizuno, they become unable to physically move for one turn. Finally, this electrocution/ paralysis effect doesn't trigger on techniques of a purely supplemental nature, such as "(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique", or the Thunderbird's passive, "Sky Dominion". Can only be summoned once per battle, lasting four turns each time.
Sky Dominion: All Thunderbirds naturally and passively flood the sky to which after 2 turns of flight create natural lightning clouds in the landmark they are in. These clouds unlike those created by shinobi are almost impossible to blow away or disperse if the clouds are dispersed they passively reform (two-turn cooldown). The strength of these clouds is dependant on the strength of the individual bird and thus requires at least a suitable jutsu of similar rank aimed at them to disperse.
 
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Avonomemi

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Honesty; it was an average evening for Mirabelle. The snow from the clouds above eerily dancing in the breeze; but she got her shopping items for tonight’s dinner. She hummed to herself as she noticed someone on the street just in front of her – but little did the Jinchuriki expect; the opponent would unleash an omnidirectional burst of wind chakra, forcing Mirabelle back a bit. “What the hell…?!” she exclaimed, as she repositioned herself skidding across the terrain. Her groceries however? Squashed, shredded into oblivion – leaving quite literally nothing left in the wake of the stranger’s attack. She glanced over to see that the items got destroyed, causing the Jinchuriki to immediately become annoyed as she glanced over at the stranger. “Now aren’t you a rude little woman…” she said, the opponent taking some kind of combat stance as a result. She was unconvinced that this person really thought they stood a chance. “Sigh, I suppose there’s no walking away from this…I suppose its time I teach you wild kids these days a damn lesson!” she said in an annoyed tone. She would start with something a little bit…simply, at least in her eyes. Tapping into her secondary affinity – Mirabelle would start to generate a vast amount of electrical energy; as the drums of Raijin formed on her back. The powerful electrical technique would call forth a giant column of electricity from the skies above; as the lightning crashed onto the opposition of her opponent. Her arms thrusting forward to release the initial blast; the electricity as it traveled along the surface would scatter in different directions though she guided it well enough to prevent any sort of the stray electrical bolts from hitting her. The opponent of course wouldn’t be so lucky; as it would prove enough to shock her violently but also paralyze her if not defended well enough.

Mirabelle as she did this; passively utilized her connection to the Thunderbird Contract in order to communicate with her summon named Mizuno. The summon would have one of it’s pairs of wings reversed summoned away from her personal island in order to appear on Mirabelle’s back; allowing her the ability to gain flight. The summon, still in control of it’s limbs coordinated with Mirabelle allowing the two to take off from the ground and into the air, though only one meter from the ground will keep their initial mid ranged distance. This caused the skies to start becoming flooded with the natural lightning the thunderbirds are capable of producing easily. “Any last words?” she asked to her strange opponent. She didn’t know what to expect but there’s a level of respect one must show to others; and this woman certainly lacked those manners.

(Raiton: Shunkō - Raijin Senkei) - Lightning Release: Flash War Cry - Thunder God War Form

Type: Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description:
The User Forms a Lightning in the Shape of Raijin's Drums behind their back and stretch their arms and hands in front of themselves as if about to clap vertically, calling forth a giant column of energy about 5 meters in diameter down upon the Battlefield to smash into the earth/water surface or directly onto their target. This would easily tear the earth apart, however the technique does not finish here, once it hits the ground, it spreads out while conducting lightning through the battlefield up to a 15 meter radius rapidly due to its nature. The Lightning that branches outwards, through the ground, will rise up as lightning walls that look like flames. The lightning walls do not necessarily spread out omnidirectionally, there will just be many of them scattering around, so the user can have the walls of lightning miss their mark. However, what those within the area of effect cannot evade is the omnidirectional paralysis caused by the harmless lightning travelling through the ground which spreads out at the same pace as the lightning walls the moment this giant column of energy touches the ground. This also effects those within range once the giant column hits the ground, causing their body to be paralyzed. It is only the lightning with paralysis effect traveling through the ground that causes no actual harm beside the paralysis. The giant column of energy and the rising walls of lightning do cause actual harm.
- Usable twice.
- No A-Rank and above lightning in the same turn
- Has a two turn Cooldown
- Paralysis doesn't work on Lightning Specialists
(Yajuu no Kata: Tsukuribanashi ) Way of the Wild: The Lion's Distributions of War (Passive)
Type: Supplementary
Rank: D
Range: Short
Chakra Cost: 10 (+5 per turn)
Damage Points: N/A
Description: This technique is supplementary application of the style in order to support the caster through diferent environmental conditions. The user is capable of swapping a specific limb or organ for that of an animal and use that change to face harsh conditions in the environment and better fight their opponent or traverse the land. For example, in order to breathe underwater, the user can swap their mouth for a waterbreathing animal's mouth, to have their summon breathe for them, or even swap the mouth for a non-breathing organ, so that the user reverses his own breathing system onto the non-toxic/underwater sanctuary of their chosen animal, and is able to still go through the harsh environment in the world/battle. Other changes can also entail swaping one of their eyes for a night vision summon's eye, or swap their eyelids for a transparent brille from reptilian animals to help cover the eyes from debris, or
change the back shoulders with wings to achieve flight. This is considered a passive application, though chakra costly, as it can remain active even as the user performs other techniques. These limbs can only achieve supplentary usages, lest they will break the technique, though they can be used to attack with proper techniques added onto this one, like summoning more powerfull teeth to bite down food, but can't use this technique alone in a battle for freeform damage, requiring the user to perform a second technique that entails a bite/chomp in order to do so, for example.

Note: Lasts until broken or the user runs out of chakra.
(Sandābādo Kuchiyose No Jutsu: Mizuno ) Thunderbird Summoning Technique: Mizuno (Reference for Distributions of War)
Type: Summoning
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll to summon Mizuno. This thunderbird is a rather solitary one, living on her own island in the middle of the ocean, raising her children. This island, due to her presence is always experiencing thunderstorms, causing many to aovid the island dubbed “Thundergod Island”. Outside of this, Mizuno is a rather tall thunderbird, being ten feet tall, with three pairs of wings with a wingspan enough to support her flight. In terms of power- Mizuno moves at the speeds of a Jounin Ranked Shinobi, which due to how she groomed her feathers and utilizing chakra, she can swim in water at highspeeds (x2 her base speed while submerged). She can stay underwater for up to three turns without needing to resurface. Mizuno however is capable of utilizing Water Release without the need of hand seals up to S rank, but due to her species unique connection to natural lightning; all her water techniques are inherently charged with it. This causes those who makes contact with her water techniques to additionally be electrocuted and paralyzed with varying, increasing effects on the target; Upon first contact with one of Mizuno's Water techniques the target with suffer a minor form of electrocution, requiring them to add an additional seal to their techniques. Upon contact with a second technique, their movements become slowed, sluggish, as they're forced to fight against involuntary muscle spasms, and similarly hindering effects, resulting in a -2 speed penalty to their base speed. Upon contact with a third Water technique from Mizuno, they become unable to physically move for one turn. Finally, this electrocution/ paralysis effect doesn't trigger on techniques of a purely supplemental nature, such as "(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique", or the Thunderbird's passive, "Sky Dominion". Can only be summoned once per battle, lasting four turns each time.
Avon stay quiet but her eyes were fill with words for her opponent who she remember too well, though unlike prior she has once more change in ways that would rather seem unnoticed but she notice. Mirabelle was the last name Avon remember her of, she had a dragon last time.

Reacting to her lightning attack, Avon while still on her fight stance, release her wind chakra into the environs to influence and gather wind from the environs around her, the wind begin to gather around her with great strength and speed such it'd look like energy circulating around her and generating from her, the wind gathering will happen rather quickly just then before she respond, appearance of wings on her opponent kicked off a past memory...

¤¤¤ TALE OF OMOLUWA ¤¤¤
It was just another stormy evening, the rain being merciless as always, we barely found a cave to hid in, the Omoluwa band had gotten a gig in the earth lands, excited we were when Joules our leader and lead singer had announced the event, we celebrated, in our hearts and mind this was our ticket to stardom, the one showmanship that will cause our career to grow rather bloom. Locked in the cave, we made fire and gathered together, Tonia was the quiet one of us, she had the gift of sight, she was side attraction at least for now, she sneezed repeatedly under her thick sheet covering, "dear, dear you are cold, come closer let Mama hug warm you up" Lulu said in her cheerful voice, she was our rock, Lulu made the band feel like a family at least to me, Toni hurriedly moved over and was soon in the arms of Lulu, "hey, save some space for me" I teased as I too find my way into her arms, Lulu was different from any older woman I knew, for one she had bigger body and hands, with multiple legs. "quiet down guys, we don't want to draw attention" Joules warned as he looked at the opening of the cave like something or someone could walk right in at any moment. He looked tensed, it was his idea to travel this far, he was highly motivated when we started but some couple nights away from the cloudy mountains was telling on him, "come on, relax man" Shriek teased as he placed his palm on his shoulder to break his focus, "isn't that right, triplet..." "yeah" the triplet Yuri, Yumi and Yuno answered in unison before bursting into a laugh, a mockery sort of on Joules , "you are just home sick" Shriek finished up...
¤¤¤ ¤¤¤

After gathering wind, she blast it into the sky above and around her to counter the lighting strike meant to drop down on her as well blow the now flying opponent away, the wind is released in succession of another release, channeling more of her chakra; Avon sustain her elemental release, further using her hands she direct the strong wind to full utilisation or until she is in the clear then she drop down to undo her weights tied around her legs. Her action leading to the undo weights with be unknown to her opponent due to the snow cloud that develop from the wind moving around and about the place.

Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After performing the Bird hand seal the user creates a stream of high velocity wind combined with scouring dust. The completed technique is directed through overlapping hands]
 

Alyx

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The appropriate response in all honesty. Mirabelle didn’t expect anything less or more; watching her target in question immediately conjuring a surplus of powerful winds that picked up some of the snow. This was guided into the air in order to intercept her lightning technique; causing both techniques to neutralize one another after the techniques clashed but alas the opponent’s attention was directed to the lady now as well. However, prior to her enemies’ refocusing on Mirabelle, the hovering lady simply smirked – as she did it she would passively summon her bow from her seal and into her palm. Normally on days like this she doesn’t really utilize her bow but she figured why not test out some new “fun” toys of her own. As she took out an arrow from her quiver; she immediately proceeded to knock an arrow onto the bow and released it. As she infused chakra into the bow; it would be filled with a mass amount of chakra that as she released it would fly through the air though it would land and pierce into the ground one meters away from Mirabelle’s position. As the arrow pierced into the ground, it would instantly release the spiritual parasitic barrier up to mid-range. This barrier in question would place Avon underneath a vicious draining spell crafted by Mirabelle herself. Never the less; should the opponent decide to continued into her wind technique or not was neither Mirabelle’s business – as she would response in kind as she desired. While Mirabelle couldn't see Avon too well, she knew she would easily handle this one...though she wasn't going to simply ignore the fact that she can be beaten if she got too complacent.

With a snap of her finger, several familiars composed of powerful blue flames would be spawned to life; immediately floating near or around Mirabelle. “Sick em” she commanded; as the plethora of fiery felines quickly ran into the target’s direction. If she continued into her wind technique; they would easily be consumed by the flames, due to Blue Fire Release’s natural strength against wind release. They would be commanded to avoid striking her arrow as a result as well; blocking the wind from every making contact with it. She would be consumed by the flames if she didn’t take care of the felines, as the felines also melted the snow along the way quite easily. As Mirabelle continued to float; the skies fully became charged with natural lightning as she prepared to unleash techniques from it in the future. “Seems we don’t have a talker today…let’s see how long you keep that up before…well..” she laughed.


(Mayonaka ) Midnight (Passive)
Type: Weapon
Rank: S
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: Mayonaka is a powerful bow that was handcrafted by Mirabelle Nariyuki. Her desire to create a weapon that suites her combat prowess as an archer allowed her to create this weapon. Through the assistance of her mentor, Paradox, a very cryptic weapons master – she was able to finally establish and create a bow that surpassed any of her previous weaponry. The bow itself is rather basic in design – being a sleek black coloration, having a somewhat glass like finish to it . The quiver associated with the bow rests on her hip usually but can be used in any fashion she desired such as on her back. The bow’s design is strong enough to resist one S rank attack or two A ranks before shattering to another technique afterwards. The bow itself is highly focused with its design of combining fuinjutsu and archery into one. These can be found below, with some of it revolving the bow itself and the quiver tied in.

Against the Fleeing Light (N/A) – Considered the most basic ability of the bow, is passive in nature and doesn’t require a move slot. Located on the bow and within the quiver are two seals, modified version of the “Lightning Blade Creation Seal”. Upon the user taking an arrow out from the quiver, it is immediately replaced with another in order to keep the user’s arsenal of arrows continuously filled. This allows the user to summon forth any kind of arrow she has access towards, though the quiver itself utilizes unique arrows as well. These unique arrows are adaptive by nature – meaning that they are capable of transforming into any kind of arrow the user might need in combat. This includes special arrows for custom fighting styles etc those allowing for the user to complete have access to their arsenal to the fullest capacity. This also extends to techniques that create chakra based arrows, causing adaptive arrows to absorb the chakra nature of the user and transforming into the needed arrow while the bow itself acts as the chakra bow or even turning into other types of bows for other styles if any is needed to be formed. The other seal is located on the bow itself, allowing the user to seal and unseal the bow into the palm if needed or to put away when not in use or to avoid someone trying to steal it. This doesn’t cost a move as well, though most at least be within ten meters of the weapon to do so.

Stellar Predator (N/A) – The secondary and final passive of the bow, located on the golden accents of the bow. This is an empowerment, with a seal that is passively activated each time the user utilizes a technique or skill from the bow. The seal passively siphons an additional amount of chakra from the user (+10) in order to enhance the strength of the bow and arrow. This acts as a means to increase the damage of these techniques by +1 rank or +20 DMG for techniques S rank and above in power.

Bolts of Downfall (D – S) – The first active ability of the bow, in which utilizes a seal marked “energize”. Upon preparing to fire an arrow, the user can activate this seal – which causes an elemental nature or other nature transformation the user has access towards to be released. The seal then infuses the bow with said elemental nature, creating a coating around it. Once the arrow is released it soars through the skies at the intended target. The coating causes the arrow to gain the elemental properties of the chosen nature, that when striking them will react in a way the element normally does (such as fire burning the opponent, lightning shocking the opponent) etc. This can also be applied to Custom Elements or Advanced Elements. D to B rank can be used any amount of times per battle, while A rank can only be used thrice and S rank twice. A rank causes this technique to go on cooldown for two turns before utilizing it again while S rank causes this same cooldown but for three turns instead. Stellar Predator's damage increase doesn’t apply to this ability. These arrows are fired up to long range, with the coatings being applied at a short range.

Gaze of the Deep (A) - The second active ability of the bow, the user is capable of activating a seal marked as “protection ” on the bow . By activating the seal, a spherical barrier of chakra will immediately form around the user (up to short range). This barrier is laced with sealing scrip all around it, that once foreign chakra comes into contact with it – the barrier forcefully seals the technique into the seal. Once this is done, the barrier collapses afterwards. This ability can only seal chakra/techniques up to A rank (30 Chakra) but cannot be used on living creatures unless it’s a chakra made familiar. Can only be used thrice per battle, with a cool down of three turns.
(Magiruti Sensu: Konagona Gurasu) Maguilty Sense: Shattered Glass
Type: Supplementary
Rank: S - Rank
Range: Short to Mid
Chakra: 50
Damage: N/A
Description: A practitioner of Maguilty Sense will take an arrow out from their quiver swiftly and fire it. Upon the release of the arrow; it will immediately soar through the air but not far (up to five meters away). As the arrow head pierces into the ground; the mystic code initially surrounds the arrow would immediately spread across the terrain up to mid-range instantly. This causes a barrier to shroud the area in turn; the barrier itself being the spiritual parasite – in which it affects the opponent’s ability to control their chakra. Upon being in the area of effect – the target’s body is forcefully infused with immense amount of Yin Energy, causing a spiritual imbalance between the target which in turn causes their focus when molding chakra to be hindered. Because of this, the opponent would lose function to properly create techniques; limiting the opponent to two techniques per turn but also causes them to overuse their chakra in order to utilize it. This causes the opponent to utilize an additional +20 chakra when performing techniques but this isn’t included in the original chakra cost. This extra chakra is then absorbed by the barrier in question; in which is then sealed into the mystic code. With this technique active, it takes up a move slot per turn; while the user is unable to utilize Yin Release and Fuinjutsu up to A rank and above while active. The barrier remains active for three turns before naturally fading away but can be deactivated prematurely.
( Aoi Katon ) - Blue Fire Release
Type: Offensive/Defensive/Supplementary
Rank: B - S
Range: Short – Long
Chakra: 20 - 40
Damage: 40 - 80 (80)
Description: A skill unique to the Two-Tails and it's Jinchuriki, this jutsu allows the user to manipulate Blue Fire in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release blue flames in the form of fireballs, streams of fire, and even blue flame based familiars to attack on the user's command. These Flames carry no properties of Blue Fire beside the basic variant which shares the same traditional properties of normal Fire Release except the weakness to Water.
Note: This can only be used by Matatabi and it's Jinchuriki.
Note: Intangible or Spiritual Blue Flames can only be utilized if their respective skills have been acquired.


TF: Lightning/Way of the Wild> Wind> Maguilty Sense> Wind 2 > Blue Fire
Shattered Glass: 1/3
HP: 200
CP: 2,855
 
Last edited:

Alyx

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Sorry but I’m trying not to be kept held up as much as I can, thus I’ll be calling TF and skipping you’re turn unfortunately. Thus my move carries out unhindered, with the Blue Fire originally winning the interaction and dropping down to 60 DMG after interacting with your Wind, thus causing you 60 DMG and leaving you with 40 HP left.

It seems the target was either not paying attention or decided to willingly take the impact of her strike, which honestly doesn’t look good in the grand scheme of things. Mirabelle sighed, realizing this was a pointless fight, but she intended on seeing it through completely. As the snow is melted away and she has a clear view of her enemy – she would smirk. Taking her hand towards her head, she would lightly pluck the hair from her head and infusing it with chakra; she would toss it into the direction of the opponent. As she did, she would snap her finger as a result. This immediately caused her to reverse summon the hair strand into the homeland of the Thunderbirds, only to be replaced by a large sharp feather. The golden feather was six meters long and wide, as it would slash directly into the torso of the woman if she wasn’t careful. “Crow’s Collection” she uttered as her attempt to cut her opponent down was attempted.


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One the other hand; she utilized her free hand and tossed several special marked kunai directly at Avon as well. Utilizing special wrist twisting motion; the kunai would all gather natural wind around them as they made their way towards the opponent. This was done at the same time as the hair strand being thrown but she spaced the kunai out enough that it covered around the feather when it summoned into place, allowing her to strike Avon depending on either direction (left, right, above or below) the feather to pierce into her skin. While she handled them; Mirabelle would then approach swiftly – attempting to close the distance on the opponent if she allowed herself.

(Yajuu no Kata: Karasu-Gou ) Way of the Wild: A Crow's Collection of Borrowed Feathers
Type: Supplementary/Defensive/Offensive
Rank: D-S (A)
Range: Short-Long
Chakra Cost: 10-40 (30)
Damage Points: 20-80 (60)
Description: Borrowed Feathers is the direct application of the Fourth Form: Kingdom Toss, where the user is capable of performing ranged attacks by plucking feathers or hairs from their own body, or even a globule of spit or blood containing their own cells, and enhance them with chakra to then throw at great speeds towards a target, swapping them with similar parts from a summon. These will then acquire a drawn-arrow speed and piercing abilities. The more chakra one imbues onto this technique, the higher the damage and size of the swapped constructs, allowing one to turn a similar sized hair into a sharp Feather or Hair etc. at D rank up to a massive Tooth or Scale of a Boss-Sized Summon (Gamabunta) at S rank.

Note: Up to B rank, it requires a 2 turn cooldown. B rank can be used 4 times per battle. A ranked usage requires a 3 turn cool down in between usages and can be used 3 times per battle. S ranked usage also requires a 3 turn cooldown in between usages and can be used twice per battle.
( Ouryuujin Yarijutsu: Nan'a Tanken ) Serengeti Spears: Ivory Mambele
Type: Supplementary/Offensive
Rank: D
Range: Short-Mid
Chakra Cost: N/A
Damage Points: 20
Descritpion: Ivory Mambele is a form of projectile throwing that allows one to throw honed projectiles such as spears, kunai and shuriken. The user will pick up the projectiles and, with a flick of their wrist, they will throw the projectile at a slightly spiral rotation, which will pick up wind drag and strengthen the sharpness and steadiness of the projectile with a sheen of wind that will give the projectile a slightly white ivory hue as it flies towards the target.
Note: This also allows the practitioner to passively throw carved kunai without allowing them to pick up wind. This is a passive technique when used in that way, but also has none of the bonus that come with the style.
Note: Can throw up to 4 projectiles per usage.
Note: Can only be used once per turn.
 
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My apologies for the delay, battling with procrastination here x_x
So I will not be accepting the 60 Damage points, you did not state the rank of the tech in the previous post, so to be fair let's land at the middle :) A rank, countering my wind it will drop a rank and render 40 damage points instead so my health is at 60. Thank you =_=.



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Barely recovered from the burn damage, Avon spot her opponent attacking further, there was no rest in the world of jutsu and madness she thought. The markings on the ground did not escape her gaze too and was quickly feeling the effect of it, though she noticed she could manage through it.
Relying on her clan's ability to escape the impeding death, she form an invisible armour around her from head to toe, this armour unlike others will not hinder movement in any way but rather nullify the reduction in her tai related attacks as it gives a +15 damage points to her attack, further more it will reduce the burnt effect to a manageable level, the armour simply made Avon "tougher". Now utilising her armour plus her speed boost due to absence of weights around her legs, she sped to meet the feather blade in mid action, using her hand she will catch it on one of its safe edges, this feat will be easy for her to do.

"nice tool you have here" Avon said while admiring the craftsmanship on it, looking through the curves and folds on the feather triggered a memory

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A hand move through the air and find its way gently on Joules body, "wake up" where the words ever so nicely whispered to him, in his sleep he grumbled and ask for 5 more minutes then the calmness went off and soon he felt a monstrous presence hovering him, "will you wake up!" was the after effect and just like that Joules jumped out of his peaceful and joyful sleep, he woke to the realisation that he had overslept, standing by his side was Lulu, just further away was Tonia, "what.... What...."
"you slept off, mister protector" shriek raised the alarm, "get up, lets go, the weather is favourable". Joules barely manage to stand up before we all were outside, it was nice to see the bright and clear sky again. "alright" Joules cleared his voice, he checked his local map and calculated something then fold it back, "so we are just two days away, no distractions, let's move out. Our trusted transport system was up and alive, a floating mat; Benue. Benue was a sage tool that wasn't designed for war at least not for causing catastrophic damages like the others, it was made purely for mobility and airborne support, we got on top it and off we went, being on Benue was like flying a kite or actually flying with wings, many shinobi and ninja in the past had come to steal it but we kicked them to the curb, that's right we tougher than we look, the only problem however was the lack of breathing room on Benue, due to its regular length and breath, we always have to close in together so no one fall off, aside me; the triplet seem to get the most joy out of the ride, and no it wasn't odd.
"oh oh I see a market down there" Lulu pointed, "No, we are not stopping, we will miss it if we detour" Joules warned but just then everyone's stomach sang in unison like in a mass Choir, it was almost funny if not that we were hungry, Shriek gave Joules the look and soon the party was on its way down to the market, "we get the food and supplies and we are out" Joules instructed as we touch down, "calm down oh great leader, what is the worse that can happen" Shriek teased...

*skip scenes*
Tonia is passed out and tied up on a stranger's horse, he races off to a nearby village accompanied with other horsemen, closely behind is the Omoluwa squad on Benue chasing after them, Joules give Shriek the look "you just had to ask" he mocked.

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can I keep it. Avon teased.
Avon now in possession of a S - rank bladed weapon, use the blade to block off the assault of kunais that come to her from Above, below and both sides, with the feather blade she strike all four kunais in mid action, again utilising her speed, the weapon will easily send the kunais off its mark ensuring Avon is in the clear.
Now Avon went on the offensive, starting off her attack, she place her free hand to the ground and summon a rather beautiful masterpiece. From the ground below her, a giant gate made with materials capable of withstanding strong attacks rise, it grow up in height and width to a ridiculous level; Covering up to 10m, the appearance of this gate and its position will indirectly undo the actions of the arrow her opponent had earlier released as the arrow will be dislodged off along with the environs as the gate raise up from the ground covering a large area, Avon is not left out of the action as upon the completion of the gate, she will be located on top of the gate. At this level, Avon has a clear picture of the terrain.

Sited on top the gate, she manipulate her chakra to along with a kick from her, she cause the gate to fall forward, the gate will fall on Mirai if she does not nothing to stop it, considering the area covered by the gate, escaping it with be near impossible.
In this chaos, Avon use this opportunity to conceal her presence and prepare for a killer blow...


Rank: S
Type: Offensive, Defensive
Range: Short
Chakra cost: N/A
Damage points: N/A
allows the user to create a force similar to an invisible armor around themselves.This allows the user to defend against attacks that would otherwise cause them harm. Only significant physical force can overcome this defense. Naturally this "invisible armor" can be used as a weapon to strike others with. It can be used to augment the user's own attacks, projected ahead of the user as pure brute force, or imbued in weapons to increase their effectiveness. Any attack enhanced by Busoshoku Haki hits immensely harder than it would normally be without it. This armor cannot stop that of someone in the 4th gate or higher, Raikage or Tsunade's punches, S-rank and above attacks. Also this technique raises taijutsu +15, the user doesn't get faster, just gets tougher for a minute (a turn). Even though it protects the user from damage, the user still feels the force, example: if the opponent uses a wind attack, the damage will not effect the user, however, the force the wind will still blow them back, the same for water.

Note: If used, cannot be used again for 2 turns
Note: can only be used 3 times per battle
Note: can only block up to A-rank attacks

Rank: B
Type: Supplementary, Defence
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This summoning creates a demonic form of the main gate of old Kyoto, which is capable of blocking almost any attack. The Rashomon stands tall and wide covering a range of about 10 meters in width and height.
Note: This technique can only block B rank and below.
 
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Mirabelle’s eyes widened a slightly for a moment when noticed the opponent being not being phased by the rather larger feather slashing at her skin. “An armor of sorts?” she mentally deducted for a second. However it mattered little to her as she intends on piercing into her not matter how much she attempts to try. Never the less; the strange woman decided to utilize her feather as some sort of shield to block her kunai from striking her but Mirabelle simply smirked. Immediately gripping an arrow from her quiver once more; Mirabelle wouldn’t waste any time as she took aim at the enemy once again, deciding to end her Shattered Glass Technique. Once the arrow was knocked into place; she gripped it and drew the string back as she released the arrow but also with an additional infusion of fuinjutsu script composed of Yin Energy as it circled around the arrow. The airborne arrow would sore through the air at highspeed, as the seal opens releasing a barrier instantly up to mid range sensing and latching onto the foreign chakra of the woman facing Mirabelle. The arrow would indefinitely follow her now until it finally meets its mark. The airborne archer watched in glee; though she somewhat too pity on the woman. “I’ll let you keep it if you can avoid my arrow…” she said slyly. The arrow would also be boosted in power by the nature of her bow. She would also add in some additional arrows shot at the enemy (3 Freeform Arrows). She would simply watch – should her opponent simply ignore it the arrow would pierce into her body and end things as quickly as it started.

As she deals with the arrow; Mirabelle would immediately in decide what to do next as she collapses bow back into her palm seal. She would inhaled and exhaled a giant projectile in the shape of a giant dragon head, heading directly towards her opponent. She would readjust her aim naturally should she avoid the arrow initially in order to release the flaming dragon projectile at her. The woman in the air simply watched in awe as all of this occurred. And due to her utilizing her specialized skill, she managed to gain one void infusion as a result of this.


(Mukō: Senmon Chūnyū) – Void: Specialized Infusion (Passive)
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A

Description: Whenever the user uses a technique within a field of their specializations, they have a 25% chance to gain a single Void Infusion, occurring at most once every two turns.
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(Magiruti Sensu/Fuinjutsu: Shinobiyoru Kyouki ) Maguilty Sense/Sealing Technique: Creeping Madness
Type: Offensive, Defensive
Rank: S - Rank
Range: Short to Mid
Chakra: 50
Damage: 80 (Physical) + 20 = 100

Description: A practitioner of Maguilty Sense will swiftly take hold of an arrow. This arrow is composed of a modified version of the “Boundary Barrier Technique”. Upon release, the sealing script within it will automatically release a barrier that spans up to mid-range instantly. It’s invisible to the naked eye, but what it does is create a zone of sensory for the arrow. It immediately causes the arrow to lock onto the largest foreign source of chakra within the barrier. However, alongside the modified nature of the seal, comes in with the mystic code. Upon the arrow making either physical contact with the opponent, the spiritual parasite will be released. Upon the parasite coming into physical contact with the opponent, it will immediately begin to cause spiritual degrading of the target. As it does this, the target slowly begins to lose the ability to properly utilize chakra, Upon the first turn of exposure, the target loses the ability to utilize F ranks, which in the second turn cannot utilize S ranks and above etc. This lasts four turns before the parasite naturally dies out however, for however amount of turns the target remained, will require equal amounts for their ability to utilize said ability to return. Upon physical contact with the opponent 40 chakra is robbed and sealed into the mystic code. The arrow itself however deals 80 physical damage. Barrier naturally ends after two turns but requires a move slot after initial turn of activation to sustain. Simply dodging the arrow also will cause it to redirect towards the opponent, needing to get rid of the arrow. Can be used twice per battle, with a cool down of three turns between each use. No Yin or Fuinjutsu above A rank can be used in the same and next turns.
(Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60

Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.
Stellar Predator (N/A) – The secondary and final passive of the bow, located on the golden accents of the bow. This is an empowerment, with a seal that is passively activated each time the user utilizes a technique or skill from the bow. The seal passively siphons an additional amount of chakra from the user (+10) in order to enhance the strength of the bow and arrow. This acts as a means to increase the damage of these techniques by +1 rank or +20 DMG for techniques S rank and above in power.
 
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The horsemen race fast into their town, as soon as they were past the village gate and like a form of comedy, the gate was shut almost immediately. Locking off the band from moving further. "calm down guys, we will just ask politely" Joules try to calm the band, he begin to move closer to the gate, as he got close range to the gate he is meant with a rain of arrows, the arrows just hit the ground few feet away from him, this action felt Intentional, like a warning sign. Joules calls out to them without moving further "look people of... Of.. Whatever you are, I think you got the wrong person, the kid you have is no princess, it was just a case of wrong place wrong time" he paused awaiting a response but nothing but a single arrow shot this time, the arrow hit the ground closer to him "look give me tonia or we will clear you people and your ugly place, yeah I said it ugly disgusting looking town off the map" Joules now vexed, he gets a cheering applause from his crew, it has been a while they saw some action and even I was urging to try out some new moves of mine. Just then a soldier move out to the tower by the gate to address us, "princess Ijay is our prisoner now, tell King Esohe if he ever want to see his daughter again he should pay the ransom, until then we have nothing to discuss, now be gone or the next arrow is not going to miss you" the soldier commanded.
Joules gave the go ahead signal and just like that the beasts of Omoluwa were unleashed, it was chaotic, the crew fought to their fill, unleashing hell on the town, the enemy try to fight back but there was nothing arrows and swords could amount to. In midst of battle we occasionally heard Joules fueling our rage, and it was working, soon we fought our way into the inner court only to find Tonia already freed and clearing up the rest of the soldiers, they plead for mercy but she was not yielding and we knew better than to get in her way, I watched with admiration, she was little yet destructive, it was adorable.

"alright shows over, let's get out of her before any real enforcement comes, I doubt this is all there is to them" Joules warned. On that queue Benue fly over and picked the crew up and off we went "no more stops" Joules added as we race through the sky.

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"dodge? You must think little of me, watch me do more" Reacting to the latest attack, Avon decide to rely on her secondary ability, one that the red hair toyboy called Sasori had become popular for, was he deserving of that glory was a matter for another day. Avon first cause the golden feather blade to spin along its axis by attaching her chakra strings produced from one hand to the edges and centre of the blade and began spinning it, then she throw the blade across the air to meet and hit the first arrow, destroying it in the process then using her chakra strings still attached to the blade, she change the traveling direction of the blade to counter the further assault of arrows, destroying those too. The blade still in the air continue onward; Avon then manipulate the direction of the spinning blade to race towards her opponent Mirai, though the blade is intended to deliver major damage should it hit around her torso but that was not Avon's main goal.
When the blade is within close range to Mirai, Avon release the blade to travel freely and push her chakra strings ahead to attach to Mirai's body, so this way Mirai will have two things to tackle at the same time. In quick motion, the chakra strings will attach and wrap around her body and wings, binding her and preventing her from stopping the blade from striking her.

Avon doesn't stop there, she pull out a scroll, toss it to the ground near her and perform the release seal, from the scroll, a carbon copy of her; Akipa will appear along with a puppet A1. Both summons will appear just a feet in front of Avon.

"go"

Upon those words Akipa and A1 set to motion, the summons initiate an attack, where A1 will from its arms stretched outward release a barrage of bombs containing poison, the bombs will explode and release it's toxic content once in reach to Mirai, while that is occur at the same time Akipa too stretch forth its arms and release a large amount of needles at Mirai which in her current state will be unable to defend against.

While all of the above happens, Avon continue to use her chakra strings to restrict Mirai and once Akipa and A1 are done attacking, she draw Mirai closer via her strings into close range to finish the battle with a knock-out blow to her head.

Type: Supplementary/Defensive/Offensive
Rank: B/A
Range: Short-Long (for B), Short-Mid (for A)
Chakra: 20/30
Damage: N/A (60 only with A-rank variant)
Description: Using the secondary function of the chakra threads, which is to attach and grapple on to objects or people like a spider's web, the user creates at least 5-10 chakra strings from their hand(s) (5 chakra strings would require one hand. 10 chakra strings would require two hands.) These chakra strings race towards the opponent with great speed and attach on to them. The chakra string then begin to wrap around the opponent tightly constricting their movements (This is a full body wrap). The strength of the constriction depends on how many threads the user uses. Five threads would result in a B-rank level restriction and A-rank would require 10 threads. Unique only to the A-rank variant, the user can further tighten the grip on the opponent causing physical harm to them as their body would have increasing pressure imposed on it.

Type: Tool
Rank: A
Range: Short-Long
Chakra: 30 (40)
Damage: 60 (90)
Description: An advanced type of puppet that makes use of scientific ninja tools to attain a limited degree of autonomy that ergo, enables them to act independent of a puppeteer. To initiate this method, each puppet must first be programmed with a set of specific functions that then makes use of a detection system to prompt them into action. More specifically, the puppets will be able to act whenever foreign chakra enters mid-range of them while deployed in a battle or in the same landmark as them (WSE). Once prompted to act, these puppets are capable of firing several chakra bullets in rapid succession to inflict major damage (A-rank with twice the speed of Jounin-ranked bios). In addition, they are also able to fire chakra bullets nonstop once every three turns, which results in a much higher collective damage output (Forbidden-ranked). But afterwards, the puppets are rendered unable to fire any bullets while they undergo a two-turn cooldown.
Note: Puppets are created with up to 150 chakra, able to be used for firing chakra bullets. These bullets are neutral to elemental Jutsu.
Note: Puppeteers are able to have use two autonomous puppets while cyborgs can used up to four.
Note: Can be carried in scrolls if desired.
Note: Must have puppetry as an Advanced Ninjutsu or be a Cyborg.

Type: Tool, Supplementary
Rank: S
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Akipa is an autonomous puppet forged by Kurapika himself to deceive foe and friend alike. The puppet is a spitting image of Kurapika easily mistaken for a shadow clone, under the false skin Akipa is made up of layers of chakra saturated metals and rubber which prevents foreign users of both elements to manipulate Akipa's components. Unlike most autonomous puppets that have one central CPU, every section of Akipa's body has it's own backup processing unit which allows parts of Akipa to function independently even when detached from the main body. To further make him indistinguishable from Kurapika, Akipa is programmed with Kurapika's memories and personality. This allows him to effortlessly act and speak like Kurapika. Akipa is capable of using all non-bio specific Taijutsu and puppetry techniques and has inbuilt thermal and chakra sensors.

Akipa's batteries gives it a base 250 chakra pool which he can use to power his abilities. The chakra pool can be manually recharged by transferring chakra to it via physical contact or in the case of an enemy, Akipa can forcefully absorb 50 chakra through physical contact. To prevent damage from the more potent forms of chakra, the absorbed chakra is broken down before being saved in the batteries. Similarly to its CPUs, Akipa's batteries are also situated all over his body to allow detached parts have power to function and also to fool traditional chakra sensors (sharingan and rinnegan included) seeing as he'd also be sensed as a mass of chakra like his user.

Core ability:
Akipa can release chakra from his palm, his feet and his mouth. The released chakra can be in the form of a blast, a wave or even to form non-complex structures (A or S rank strength) e.g pillars/hands/tools etc that can travel up to longrange from Akipa. Due to the shape manipulation of the structures, they are neutral to all elemental techniques (Similarly to rasengan).
The released chakra can also be used as a propellant for Akipa to dodge attacks and/or initiate his own (A rank, adds +30 damage if used with a Taijutsu move), capable of taking him from short range to long range at 2 times his normal speed. Like normal ninjas, Akipa can passively walk on water/walls/ceilings etc.

Defensive ability:
Akipa is very durable due to its build up, Freeform attacks and C rank and below jutsus don't affect him. He has an S rank durability meaning he'll be knocked out after being hit with an S rank or 2 A ranks or 4 B ranks. However, should the attack specifically target only one part of his body(with the exception of torso or head), the other parts can continue functioning.

Note:
- At any point, the user can take manual control of Akipa using the puppetry chakra string.
- Rubber protects the puppet from all non-focused electricity A-Rank and below 3x per fight
- Dodging attacks with chakra propellant can only be done once a turn and it counts as a move.
- Recharging Akipa's pool (Both forms) can be done in the same timeframe as another chakra-related move however recharging chakra from opponent counts as a move.
- Due to his non organic mind, Akipa is immune to Genjutsu.
- Akipa's moves at the base speed of a jonin
- Akipa can also be carried in a scroll
- Takes up one of the user's auto puppet slots
- When used by another bio. This puppet is made in the bio's form and is programmed with the bio's memories/personality.

Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 (+5 per turn for 3 turns if the target was caught in the mist)
Description: The user send out two puppets. One of the puppets will send out multiple poison bombs. Next both puppets will launch an array of needles that pierce the opponent.

The user can have 1 more puppets available in battle of up to A rank OR the user's is capable of using Autonomous Puppets.
Note: Requires Puppetry.
 

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The horsemen race fast into their town, as soon as they were past the village gate and like a form of comedy, the gate was shut almost immediately. Locking off the band from moving further. "calm down guys, we will just ask politely" Joules try to calm the band, he begin to move closer to the gate, as he got close range to the gate he is meant with a rain of arrows, the arrows just hit the ground few feet away from him, this action felt Intentional, like a warning sign. Joules calls out to them without moving further "look people of... Of.. Whatever you are, I think you got the wrong person, the kid you have is no princess, it was just a case of wrong place wrong time" he paused awaiting a response but nothing but a single arrow shot this time, the arrow hit the ground closer to him "look give me tonia or we will clear you people and your ugly place, yeah I said it ugly disgusting looking town off the map" Joules now vexed, he gets a cheering applause from his crew, it has been a while they saw some action and even I was urging to try out some new moves of mine. Just then a soldier move out to the tower by the gate to address us, "princess Ijay is our prisoner now, tell King Esohe if he ever want to see his daughter again he should pay the ransom, until then we have nothing to discuss, now be gone or the next arrow is not going to miss you" the soldier commanded.
Joules gave the go ahead signal and just like that the beasts of Omoluwa were unleashed, it was chaotic, the crew fought to their fill, unleashing hell on the town, the enemy try to fight back but there was nothing arrows and swords could amount to. In midst of battle we occasionally heard Joules fueling our rage, and it was working, soon we fought our way into the inner court only to find Tonia already freed and clearing up the rest of the soldiers, they plead for mercy but she was not yielding and we knew better than to get in her way, I watched with admiration, she was little yet destructive, it was adorable.

"alright shows over, let's get out of her before any real enforcement comes, I doubt this is all there is to them" Joules warned. On that queue Benue fly over and picked the crew up and off we went "no more stops" Joules added as we race through the sky.

¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤

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"dodge? You must think little of me, watch me do more" Reacting to the latest attack, Avon decide to rely on her secondary ability, one that the red hair toyboy called Sasori had become popular for, was he deserving of that glory was a matter for another day. Avon first cause the golden feather blade to spin along its axis by attaching her chakra strings produced from one hand to the edges and centre of the blade and began spinning it, then she throw the blade across the air to meet and hit the first arrow, destroying it in the process then using her chakra strings still attached to the blade, she change the traveling direction of the blade to counter the further assault of arrows, destroying those too. The blade still in the air continue onward; Avon then manipulate the direction of the spinning blade to race towards her opponent Mirai, though the blade is intended to deliver major damage should it hit around her torso but that was not Avon's main goal.
When the blade is within close range to Mirai, Avon release the blade to travel freely and push her chakra strings ahead to attach to Mirai's body, so this way Mirai will have two things to tackle at the same time. In quick motion, the chakra strings will attach and wrap around her body and wings, binding her and preventing her from stopping the blade from striking her.

Avon doesn't stop there, she pull out a scroll, toss it to the ground near her and perform the release seal, from the scroll, a carbon copy of her; Akipa will appear along with a puppet A1. Both summons will appear just a feet in front of Avon.

"go"

Upon those words Akipa and A1 set to motion, the summons initiate an attack, where A1 will from its arms stretched outward release a barrage of bombs containing poison, the bombs will explode and release it's toxic content once in reach to Mirai, while that is occur at the same time Akipa too stretch forth its arms and release a large amount of needles at Mirai which in her current state will be unable to defend against.

While all of the above happens, Avon continue to use her chakra strings to restrict Mirai and once Akipa and A1 are done attacking, she draw Mirai closer via her strings into close range to finish the battle with a knock-out blow to her head.

Type: Supplementary/Defensive/Offensive
Rank: B/A
Range: Short-Long (for B), Short-Mid (for A)
Chakra: 20/30
Damage: N/A (60 only with A-rank variant)
Description: Using the secondary function of the chakra threads, which is to attach and grapple on to objects or people like a spider's web, the user creates at least 5-10 chakra strings from their hand(s) (5 chakra strings would require one hand. 10 chakra strings would require two hands.) These chakra strings race towards the opponent with great speed and attach on to them. The chakra string then begin to wrap around the opponent tightly constricting their movements (This is a full body wrap). The strength of the constriction depends on how many threads the user uses. Five threads would result in a B-rank level restriction and A-rank would require 10 threads. Unique only to the A-rank variant, the user can further tighten the grip on the opponent causing physical harm to them as their body would have increasing pressure imposed on it.

Type: Tool
Rank: A
Range: Short-Long
Chakra: 30 (40)
Damage: 60 (90)
Description: An advanced type of puppet that makes use of scientific ninja tools to attain a limited degree of autonomy that ergo, enables them to act independent of a puppeteer. To initiate this method, each puppet must first be programmed with a set of specific functions that then makes use of a detection system to prompt them into action. More specifically, the puppets will be able to act whenever foreign chakra enters mid-range of them while deployed in a battle or in the same landmark as them (WSE). Once prompted to act, these puppets are capable of firing several chakra bullets in rapid succession to inflict major damage (A-rank with twice the speed of Jounin-ranked bios). In addition, they are also able to fire chakra bullets nonstop once every three turns, which results in a much higher collective damage output (Forbidden-ranked). But afterwards, the puppets are rendered unable to fire any bullets while they undergo a two-turn cooldown.
Note: Puppets are created with up to 150 chakra, able to be used for firing chakra bullets. These bullets are neutral to elemental Jutsu.
Note: Puppeteers are able to have use two autonomous puppets while cyborgs can used up to four.
Note: Can be carried in scrolls if desired.
Note: Must have puppetry as an Advanced Ninjutsu or be a Cyborg.

Type: Tool, Supplementary
Rank: S
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Akipa is an autonomous puppet forged by Kurapika himself to deceive foe and friend alike. The puppet is a spitting image of Kurapika easily mistaken for a shadow clone, under the false skin Akipa is made up of layers of chakra saturated metals and rubber which prevents foreign users of both elements to manipulate Akipa's components. Unlike most autonomous puppets that have one central CPU, every section of Akipa's body has it's own backup processing unit which allows parts of Akipa to function independently even when detached from the main body. To further make him indistinguishable from Kurapika, Akipa is programmed with Kurapika's memories and personality. This allows him to effortlessly act and speak like Kurapika. Akipa is capable of using all non-bio specific Taijutsu and puppetry techniques and has inbuilt thermal and chakra sensors.

Akipa's batteries gives it a base 250 chakra pool which he can use to power his abilities. The chakra pool can be manually recharged by transferring chakra to it via physical contact or in the case of an enemy, Akipa can forcefully absorb 50 chakra through physical contact. To prevent damage from the more potent forms of chakra, the absorbed chakra is broken down before being saved in the batteries. Similarly to its CPUs, Akipa's batteries are also situated all over his body to allow detached parts have power to function and also to fool traditional chakra sensors (sharingan and rinnegan included) seeing as he'd also be sensed as a mass of chakra like his user.

Core ability:
Akipa can release chakra from his palm, his feet and his mouth. The released chakra can be in the form of a blast, a wave or even to form non-complex structures (A or S rank strength) e.g pillars/hands/tools etc that can travel up to longrange from Akipa. Due to the shape manipulation of the structures, they are neutral to all elemental techniques (Similarly to rasengan).
The released chakra can also be used as a propellant for Akipa to dodge attacks and/or initiate his own (A rank, adds +30 damage if used with a Taijutsu move), capable of taking him from short range to long range at 2 times his normal speed. Like normal ninjas, Akipa can passively walk on water/walls/ceilings etc.

Defensive ability:
Akipa is very durable due to its build up, Freeform attacks and C rank and below jutsus don't affect him. He has an S rank durability meaning he'll be knocked out after being hit with an S rank or 2 A ranks or 4 B ranks. However, should the attack specifically target only one part of his body(with the exception of torso or head), the other parts can continue functioning.

Note:
- At any point, the user can take manual control of Akipa using the puppetry chakra string.
- Rubber protects the puppet from all non-focused electricity A-Rank and below 3x per fight
- Dodging attacks with chakra propellant can only be done once a turn and it counts as a move.
- Recharging Akipa's pool (Both forms) can be done in the same timeframe as another chakra-related move however recharging chakra from opponent counts as a move.
- Due to his non organic mind, Akipa is immune to Genjutsu.
- Akipa's moves at the base speed of a jonin
- Akipa can also be carried in a scroll
- Takes up one of the user's auto puppet slots
- When used by another bio. This puppet is made in the bio's form and is programmed with the bio's memories/personality.

Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 (+5 per turn for 3 turns if the target was caught in the mist)
Description: The user send out two puppets. One of the puppets will send out multiple poison bombs. Next both puppets will launch an array of needles that pierce the opponent.

The user can have 1 more puppets available in battle of up to A rank OR the user's is capable of using Autonomous Puppets.
Note: Requires Puppetry.
Need to talk.
 
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Alyx

Supreme
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Bondz Admitted Defeat, Thus Dropping Avon's HP to 0.


And so with the arrow piercing into into her forehead, sniping her for a full bullseye. Mirabelle sighned, as she placed her bow away and gathered what remained of her groceries. She would turn to Avon, looking at her one more time. "Keep it..." she said as she watched away.
 
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