[Open] S-class and Above!

ZandaT

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LoK's R&R | Official
Open to S-Class and above
All out (10% hp)
5 day time limit
Mid range (10 meters)

Terrain:
A rocky grassland with a thick surrounding forest starting at 15ms behind us respectively​


stands idly as he stares ahead at his opponent trying to gauge their physical prowess off of appearance.

(Post bio and i'll go first)

Hp- 100
Cp- 1,300​
 

ZandaT

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Sandy bio in my signature.
You're interfering with snack time and for that I don't like you Blondie! Roo states in a serious but aggressive tone as he waves 1 hand seal while channeling his water chakra directly beneath his opponent. This triggers a large explosion of water that swiftly rises as it forms into a leviathan with a gaping mouth that consumes the man who may be left susceptible after being violently hoisted up into the air by the technique.

Upon consuming the man the water leviathan coils its body around itself quickly forming a dense sphere of water with raging currents inside of it, as well as miniature dense water needles that constantly cuts all of those exposed within the sphere.

(Suiton: Ribaiasan no nigiri) - Water Style: Leviathan's Grip
Type: Attack/Supplementary
Rank: A
Range: Mid - Long
Chakra: 30 (-10 per turn afterwards)
Damage: (-15 dmg per turn)
Description: The user performs 3 hand seals while focusing their water chakra into a given location on the battlefield creating a large supply of water underground. At the end of the third hand seal the user will manipulate the water to erupt from the earth in the form of a large serpent that then proceeds to swallow the target(s) whole within its body that is composed of raging water currents. From the time the beast fully erects from the earth, a process that is rather swift, it becomes sentient with the goal of swallowing every target that is within short range of the spot it rose from. Targets that leave short range of the eruption spot can escape the serpent's bite, but while inside short range they will be honed in on. Inside the opponent will become disoriented as they combat against the raging currents that has its way with their body as they are tossed around relentlessly although at this point the jutsu doesn't deal any damage. The water serpent has a length of 4m and a width and height of 2m, and its true ability happens after the water serpent has engulfed its targets into its body. The serpent will then rapidly coil around itself forming into a large sphere of water with a 3m diameter, and inside this sphere the raging water currents continue to circulate, but this time numerous portions of the water are compressed into miniature needles creating a trap of water that shreds the target apart with continuous exposure. The technique is nicknamed the red egg due to the extensive bleeding the target undergoes which shows as the water used for the technique becomes stained red. Two turns of constant exposure will leave the target with numerous cuts and at the risk of bleeding out if not treated in time while a full four turns will leave the opponent on the verge of death as they try to move their tattered body. The technique lasts for four turns making raiton techniques the best jutsu to follow up with due to how susceptible the water element is to the currents.
NOTES
►Can be used three per battle
►Has a 4 turn cooldown between each use
►Can only be taught by ZandaT
Upon the water dragon obtaining sentience, Roo swiftly follows up on his onslaught and rises his right hand into the air releasing a large electrical discharge into the clouds above us on the battlefield, and within mere moments, the clouds above his target release down a powerful bolt of lightning upon the blond haired man who may or may not be stuck within Roo's sphere of water.

After releasing the discharge up into the clouds Roo would dash 6ms to his right before advancing forwards 5ms shortening the range between he and his opponent. At that point he would activate his hidden abilities.

(Raiton: Ikazuchi no Kiba) - Lightning Release: Fangs of Lightning
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will raise his hand or a weapon and send an electrical discharge into the clouds, allowing them to create lightning strikes in the desired location. The discharges are triggered right after the technique and cannot be delayed or prepared before hand but are quite fast.
( Bubun Baika No Jutsu ) - Partial Multi-size Technique
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra Cost: 15 ( -5 per turn )
Damage Points: N/A (+ 15 damage to taijutsu attacks)
Description: A practical application of the Multi-Size Technique which lets one expand their own body. The point of swelling a single part of the body is to use the weight to increase the power of one's physical attacks. Any body part may be augmented this way, but for ease of use, the arms and legs tend to be chosen quite frequently. The speed of the expansion is exceedingly sudden, which makes it extremely difficult to avoid. Like the majority of the Akimichi clan's techniques, this one requires a considerable amount of chakra. This jutsu lasts for 2 turns.
NOTE:Must be a member of the Akimichi Clan


Hp- 100
Cp- 1,235
 

Typhon

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Wouldn't kill ya to miss a couple snacks, fat man!

It appeared that Tankun had somehow interrupted this man's meal time and triggered quite the voracious anger. The ground began to rumble and water sprang forth, prompting Tankun to leap into the air. Sand spilled out of his gourd as the water took on a serpent-like form and gave chase. A cloud of sand took shape beneath Tankun and whisked him quickly towards the sky, attempting to flee the beast. The serpent's jaws opened as the water began to close their distance. Tankun could hear the rushing water and nervously looked back to see the maw of the beast begin to close. The cloud of sand jerked and almost threw Tankun off as the serpent ripped a chunk of sand from the cloud's rear, but missed its main course.

(Sabaku Fuyū) - Desert Suspension
Type: Supplementary/Defensive
Rank: C
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: The user will create a cloud of sand for them to ride upon, this can be used for travel, or avoiding attacks, or simply going into the air. Remains active until destroyed or technique is ended. The user can control the sand cloud with hand gestures to change location a the cost of using this jutsu again.

Tankun sighed in relief to see that the serpent had reached its limit, but that relief was short lived. Already facing upward he saw the electrical current taking hold in the clouds above. He located his opponent who had begun moving and shifted the orientation of his cloud so that its surface would be facing Roo. Charging chakra to his legs, he exploded forward just as the lightning strike came down and destroyed the cloud of sand. Tankun was rapidly upon Roo, cutting off his charge before he could close much distance. He spun in the air swinging his legs in violent rotation. The first strike with his left foot crashed into Roo's forehead and stopped him dead in his tracks. The right foot followed, striking the same spot and this time causing Roo to stagger and drop to a knee. A third and final strike came as the left foot whipped around one more time, driving the heel down on the top of Roo's head, spiking him into the ground.

( Danshingu Kijuuki Kiruma Ashige ) - Dancing Crane Wheel Kick
Type: Offensive
Rank: A
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: By charging their legs with chakra the user enables themselves to jump high into the air, appearing behind an airborne target in a burst of speed. Utilizing the momentum of their jump the user then delivers a number of spinning kicks, sending the target crashing into the ground.

Tankun landed lightly on Roo's back, plopping down on the larger man's voluminous rear end.

Kyahah! On second thought, keep the snacks comin', ya make a comfy seat!
 

ZandaT

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Wouldn't kill ya to miss a couple snacks, fat man!

It appeared that Tankun had somehow interrupted this man's meal time and triggered quite the voracious anger. The ground began to rumble and water sprang forth, prompting Tankun to leap into the air. Sand spilled out of his gourd as the water took on a serpent-like form and gave chase. A cloud of sand took shape beneath Tankun and whisked him quickly towards the sky, attempting to flee the beast. The serpent's jaws opened as the water began to close their distance. Tankun could hear the rushing water and nervously looked back to see the maw of the beast begin to close. The cloud of sand jerked and almost threw Tankun off as the serpent ripped a chunk of sand from the cloud's rear, but missed its main course.

(Sabaku Fuyū) - Desert Suspension
Type: Supplementary/Defensive
Rank: C
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: The user will create a cloud of sand for them to ride upon, this can be used for travel, or avoiding attacks, or simply going into the air. Remains active until destroyed or technique is ended. The user can control the sand cloud with hand gestures to change location a the cost of using this jutsu again.

Tankun sighed in relief to see that the serpent had reached its limit, but that relief was short lived. Already facing upward he saw the electrical current taking hold in the clouds above. He located his opponent who had begun moving and shifted the orientation of his cloud so that its surface would be facing Roo. Charging chakra to his legs, he exploded forward just as the lightning strike came down and destroyed the cloud of sand. Tankun was rapidly upon Roo, cutting off his charge before he could close much distance. He spun in the air swinging his legs in violent rotation. The first strike with his left foot crashed into Roo's forehead and stopped him dead in his tracks. The right foot followed, striking the same spot and this time causing Roo to stagger and drop to a knee. A third and final strike came as the left foot whipped around one more time, driving the heel down on the top of Roo's head, spiking him into the ground.

( Danshingu Kijuuki Kiruma Ashige ) - Dancing Crane Wheel Kick
Type: Offensive
Rank: A
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: By charging their legs with chakra the user enables themselves to jump high into the air, appearing behind an airborne target in a burst of speed. Utilizing the momentum of their jump the user then delivers a number of spinning kicks, sending the target crashing into the ground.

Tankun landed lightly on Roo's back, plopping down on the larger man's voluminous rear end.

Kyahah! On second thought, keep the snacks comin', ya make a comfy seat!
Watching his opponent closely all the while he ran, Roo would immediately stop his forwards motion upon seeing his opponent burst forwards towards him causing the Akimichi to continuously sway back from side to side as if he was stumbling backwards in response. Roo would be two or so meters back from his previous position as his opponent spirals forwards in order to deliver the first kick in which Roo barely dodges by falling backwards towards the ground. This action would allow Roo to not only dodge the first kick, but also all that followed behind it, as if they were given the chance to even be performed.

With his backwards descend to the ground Roo would also perform a high kick with his right leg that expands outwards 4ms with a thickness of 2ms before reaching its peak position, the area above Roo, in order to perform a kick so powerful that it aids Roo in rolling off of his back, which is lying on the ground, in one fluid motion as the kick does the entire 180 degrees above and behind the Akimichi before shrinking as the roll ends with Roo crouched on his feet.

If successful his opponent would be sent off in the distance several meters behind Roo who causally looks over his back and says. Did you just say, miss, a "few" snacks!? His eyes burning with passion as he tries to understand his foe.

( Bubun Baika No Jutsu ) - Partial Multi-size Technique
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra Cost: 15 ( -5 per turn )
Damage Points: N/A (+ 15 damage to taijutsu attacks)
Description: A practical application of the Multi-Size Technique which lets one expand their own body. The point of swelling a single part of the body is to use the weight to increase the power of one's physical attacks. Any body part may be augmented this way, but for ease of use, the arms and legs tend to be chosen quite frequently. The speed of the expansion is exceedingly sudden, which makes it extremely difficult to avoid. Like the majority of the Akimichi clan's techniques, this one requires a considerable amount of chakra. This jutsu lasts for 2 turns.
NOTE:Must be a member of the Akimichi Clan
(Suiken) - Drunken Fist
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30+15= 45
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.

Hp- 100
Cp- 1,235
 

Typhon

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Despite the man's size making for an easy target, Tankun's kicks came up empty. Roo fell away from each of them as if he could see them coming before the happened. Having been raised by the Tanuki of the Eight-Falls Oasis, Tankun was no stranger to the sways of a drunkard. This was just an imitation, but it was an effective use of the drunken fist. Distracted by the sudden exhibition of limberness from his opponent, he almost missed the suddenly expanded leg swinging towards him. With a quick release of chakra throughout his body, Tankun allowed himself to be broken down into sand. The giant leg crashed into his body which erupted into a cloud of sand. The sand rolled around the leg as it continued on its swing, coming back together on the other side where Tankun reformed.

( Suna Tainai no Jutsu ) - Sand Body Technique
Type: Defensive/Supplementary
Rank: B
Range: Short - Long
Chakra cost: 20 ( - 10 per turn )
Damage points: N/A
Description: The user turns his own body into sand, or simply parts of it. While in sand form, he can cross long distances by soaring as a sandstorm. In this form, he is also invulnerable to attacks based on strengths and weaknesses of Sand. However, he is unable to attack during this form.

I could have handled a measly kick like that...

Ya, ya, ya. But that would be boring, ya know?

Tankun landed gracefully on the ground as Roo came to a crouched position several meters in front of him, all bits and pieces back to their normally abnormal proportions.

Not bad fat man! Not bad at all!

He removed a pouch from his robes and retrieved a handful of marshmallows.

Ya know what? I take it back! How about we take a mid-match snack break?

He popped two into his own mouth and began to chew, before tossing two more to his opponent.
 

ZandaT

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Despite the man's size making for an easy target, Tankun's kicks came up empty. Roo fell away from each of them as if he could see them coming before the happened. Having been raised by the Tanuki of the Eight-Falls Oasis, Tankun was no stranger to the sways of a drunkard. This was just an imitation, but it was an effective use of the drunken fist. Distracted by the sudden exhibition of limberness from his opponent, he almost missed the suddenly expanded leg swinging towards him. With a quick release of chakra throughout his body, Tankun allowed himself to be broken down into sand. The giant leg crashed into his body which erupted into a cloud of sand. The sand rolled around the leg as it continued on its swing, coming back together on the other side where Tankun reformed.

( Suna Tainai no Jutsu ) - Sand Body Technique
Type: Defensive/Supplementary
Rank: B
Range: Short - Long
Chakra cost: 20 ( - 10 per turn )
Damage points: N/A
Description: The user turns his own body into sand, or simply parts of it. While in sand form, he can cross long distances by soaring as a sandstorm. In this form, he is also invulnerable to attacks based on strengths and weaknesses of Sand. However, he is unable to attack during this form.

I could have handled a measly kick like that...

Ya, ya, ya. But that would be boring, ya know?

Tankun landed gracefully on the ground as Roo came to a crouched position several meters in front of him, all bits and pieces back to their normally abnormal proportions.

Not bad fat man! Not bad at all!

He removed a pouch from his robes and retrieved a handful of marshmallows.

Ya know what? I take it back! How about we take a mid-match snack break?

He popped two into his own mouth and began to chew, before tossing two more to his opponent.
Roo's eyes widened with his back on the ground as he witnessed his opponent disbursed into a shroud of sand when his feint like kick made contact. Wha type of sorcery is this!? Roo thought to himself as the sequence of actions commenced and he now stood crouched while facing his target who proceeded to talk fake words of comfort to the Akimichi. From young, Roo had been installed with the thought process that true beauty lies within the deep layers of fat within, and a frail sandy man like that could never know the art that is Roo.

GET OUT OF MY MIND!! Roo yells as he leans back on both arms that swiftly expands 3ms as he releases a wide current of purplish colored lightning fowards towards his target. This act would put Roo 3ms off of the ground with his legs perpendicular to his arms, the bottom of his feet facing the target, as the 5m wide lightning current travels forwards its total distance. While this happens Roo would also take turns consecutively expanding his legs in order to perform four various kicks to his target's body. The first would be a horizontal kick to the side, followed by a heel kick to the head, then a diagonal kick to the shoulder, and he would then finish the onslaught with another heel kick to the dome. Roo, being the taijutsu specialist that he is, would be able to easily maneuver his body to maintain his balance while expanding and shrinking his legs in the versatile way that he did.

(Raiton: Rakurai Senkou) - Lightning Release: Thunderbolt Flash
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user releases a current of purplish lightning from their hands forward, damaging and knocking away enemies. The range of this technique is, however, limited
Konoha Shippūdan) - Leaf Hurricane Bullet
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40 + 15= 55
Description: The user will launch a succession of high and low kicks dealing a several continuous kicks to the chest region alternating between both legs
 

Typhon

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It would seem that Tankun's intended hospitality was not to be received. Well, hospitality was probably not the right word. Had Roo taken the snack, he would have bitten off more than he could chew, quite literally. Tankun dropped one of the marshmallows in his hand and hopped while clapping his hands together, causing the marshmallow to suddenly expand in size beneath him. He had intended to stretch out Roo's mouth with that technique, but this would do. Tankun was catapulted into the air well outside the range of Roo's attacks.

(Mashamaruton: Rifutu Ofu!) - Marshmallow Release: Lift Off!
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage: N/A
Description: The user drops a marshmallow and either stands on, or jumps in the air above it and makes a single hand seal. The marshmallow instantly expands dozens of times its size acting as a catapult for the user, sending them flying into the air. This can also be used as a cushion for a safe landing or against an incoming attack.
-Consumes one marshmallow.

At the peak of his jump, he made two more hand seals and released a sticky bullet of marshmallow fluff from the marshmallows he had just ingested, firing it down at Roo below. The fluff would hit him with solid force and cover him in the sticky substance, hindering his movements as Tankun landed on the enlarged marshmallow below.

(Mashamaruton: Itokuzo-wad) - Marshmallow Release: Fluff Wad
Type: Attack
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage: 40
Description: After having ingested marshmallows, the user forms two hand seals and spits out a condensed ball of marshmallow fluff. The ball is about twice the size of a basketball and hits with moderate concussive force. It splatters upon impact leaving whatever it hits covered in a thick and sticky goop.
-Can be used four times per battle.
-Requires one marshmallow.

Kyahah, hope ya got a sweet tooth!

With his opponent preoccupied in a sticky situation, Tankun reached into another pouch and retrieved a fruit-shaped purple marshmallow with intricate black swirls covering its surface. There was a certain aura exuding from the marshmallow, an aroma of power. Tankun grinned with delight and in one swift bite the fruit was gone, releasing its essence throughout Tankun's body.


(Mashamaruton: Maru Maru no Mi) - Marshmallow release: Mallow Mallow Fruit
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: After years of ingesting Marshmallows, users of this style began to suffer unforeseen drawbacks such as obesity and adult-onset diabetes. Searching for a way of overcoming this fate they began working desperately on a specialized marshmallow that would reduce the need for constant ingestion. This culminated in the creation of the Mashu Mashu no Mi, a specially crafted marshmallow in the shape of a spherical purple fruit with black markings covering the outside. Once ingested the "fruit" releases its chakra throughout the body of the user giving them several unique abilities. They are now capable of creating and releasing marshmallow techniques from his body breaking the reliance on using existent marshmallows. The marshmallow is created as fluff and released through the mouth or pores of the skin, but for techniques that require solid variations the fluff solidifies when released. These techniques are purple in color and stronger than standard marshmallow techniques. In addition to this their body takes on several marshmallow-like properties. Their body becomes cushion-y allowing them to absorb the impact of blunt attacks such as taijutsu or certain earth techniques. Their body becomes substantially lighter allowing them to move quicker and jump to extraordinary heights. The adverse affect of this is that certain taijutsu techniques lose all of their strength, as them hitting the opponent would be the equivalent of hitting them with a soft pillow.
-Can be used once per battle.
-Lasts five turns after ingestion.
-Marshmallow techniques gain +20 damage.
-Blunt force taijutsu used by and against the user loses 40 damage.
-User can move twice as fast and jump five times as high.
 

ZandaT

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It would seem that Tankun's intended hospitality was not to be received. Well, hospitality was probably not the right word. Had Roo taken the snack, he would have bitten off more than he could chew, quite literally. Tankun dropped one of the marshmallows in his hand and hopped while clapping his hands together, causing the marshmallow to suddenly expand in size beneath him. He had intended to stretch out Roo's mouth with that technique, but this would do. Tankun was catapulted into the air well outside the range of Roo's attacks.

(Mashamaruton: Rifutu Ofu!) - Marshmallow Release: Lift Off!
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage: N/A
Description: The user drops a marshmallow and either stands on, or jumps in the air above it and makes a single hand seal. The marshmallow instantly expands dozens of times its size acting as a catapult for the user, sending them flying into the air. This can also be used as a cushion for a safe landing or against an incoming attack.
-Consumes one marshmallow.

At the peak of his jump, he made two more hand seals and released a sticky bullet of marshmallow fluff from the marshmallows he had just ingested, firing it down at Roo below. The fluff would hit him with solid force and cover him in the sticky substance, hindering his movements as Tankun landed on the enlarged marshmallow below.

(Mashamaruton: Itokuzo-wad) - Marshmallow Release: Fluff Wad
Type: Attack
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage: 40
Description: After having ingested marshmallows, the user forms two hand seals and spits out a condensed ball of marshmallow fluff. The ball is about twice the size of a basketball and hits with moderate concussive force. It splatters upon impact leaving whatever it hits covered in a thick and sticky goop.
-Can be used four times per battle.
-Requires one marshmallow.

Kyahah, hope ya got a sweet tooth!

With his opponent preoccupied in a sticky situation, Tankun reached into another pouch and retrieved a fruit-shaped purple marshmallow with intricate black swirls covering its surface. There was a certain aura exuding from the marshmallow, an aroma of power. Tankun grinned with delight and in one swift bite the fruit was gone, releasing its essence throughout Tankun's body.


(Mashamaruton: Maru Maru no Mi) - Marshmallow release: Mallow Mallow Fruit
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: After years of ingesting Marshmallows, users of this style began to suffer unforeseen drawbacks such as obesity and adult-onset diabetes. Searching for a way of overcoming this fate they began working desperately on a specialized marshmallow that would reduce the need for constant ingestion. This culminated in the creation of the Mashu Mashu no Mi, a specially crafted marshmallow in the shape of a spherical purple fruit with black markings covering the outside. Once ingested the "fruit" releases its chakra throughout the body of the user giving them several unique abilities. They are now capable of creating and releasing marshmallow techniques from his body breaking the reliance on using existent marshmallows. The marshmallow is created as fluff and released through the mouth or pores of the skin, but for techniques that require solid variations the fluff solidifies when released. These techniques are purple in color and stronger than standard marshmallow techniques. In addition to this their body takes on several marshmallow-like properties. Their body becomes cushion-y allowing them to absorb the impact of blunt attacks such as taijutsu or certain earth techniques. Their body becomes substantially lighter allowing them to move quicker and jump to extraordinary heights. The adverse affect of this is that certain taijutsu techniques lose all of their strength, as them hitting the opponent would be the equivalent of hitting them with a soft pillow.
-Can be used once per battle.
-Lasts five turns after ingestion.
-Marshmallow techniques gain +20 damage.
-Blunt force taijutsu used by and against the user loses 40 damage.
-User can move twice as fast and jump five times as high.
Responding with the fact in mind that you'd have to be at least in mid.range upwards to avoid my previous attacks, and your fluffy and solid marshmallow difference are sorta confusing, but im guessing the one to catapulted you upwards is fluffy as well. No issues, just brainstorming.

Roo kissed his teeth as he retracted his extended limbs and flipped over to his feet as his opponent fled upwards out of range thanks to his marshmallows. The Akimichi had become highly irritated with this man and his battle usages for his fake zero calorie delectable. It was bad enough that the scrawny lad played with his food although his light paperweight body obviously cries for more substance, but he also carried around marshmallows which has zero calories and therefore is the most greatest disrespect to all "real" food in the eyes of this Akimichi. Reacting to the Sand-man's escape, Roo bites his finger and wipes it on his toad tattoo before clapping his hands and keeping them placed together as he also jumps backwards a few meters creating a little distance between he and the prospective base landing of his target.

YOUR ACTS OF DISRESPECT WON'T BE TOLERATED!!

(Kuchiyose no Jutsu: Nidaisengama ) Summoning Technique: The Two Great Sage Toads
Type: Supplementary
Rank: S
Range: Short
Chakra: 40 (X2 if summoning both)
Damage: N/A
Description: One of the elder leaders of the Toads of Myobokuzan, Fukasaku (also known as Pa) is a small toad (somewhat in contrast with the fact that he's older and more powerful than the gigantic Gamabunta) who serves as the main teacher of Sage techniques to Naruto and Jiraya. Possessing a keen intellect, he is a master strategist and an experienced fighter. Shima (also known as Ma) is his wife and acts as his battle partner but also one of the elder leaders in the clan as well. Capable and powerful, Shima matches Fukasaku's battle prowess and share most of his abilities. Both are capable of using Frog Katas and gathering natural energy to temporarily boost their physical strength (if they aren't merged with the user). Both can perform ninjutsu and use Senjutsu Techniques and while Fukasaku can use up to S-Rank Water and Wind techniques, Shima can use up to S-Rank Fire and Wind techniques. Both can use oil techniques, a trait shared amongst most Toads, and some unique techniques known only to toads. Ma and Pa are the only toads that can merge with the user to gather natural energy and transfer it to him, enabling the user to keep sage mode active as long as the Amphibian Mode is kept. The user can summon one or the other, once per battle for each. However, if the user wants to summon both in the same battle, he needs to gather chakra for one turn before they are summoned (the user does the summoning technique and waits one turn for the summoning to be complete, keeping his hands together as he gathers enough chakra to perform the summon). They seem to be constantly infused with natural energy or their sage mode is incredibly durable though they haven't shown the same type of sensory awareness as ninja sage mode users.
Note: Requires signing the Toad Contract
Note: The user may still use other techniques while summoning the elder toads, but cannot perform any handseals
Entering mid.range distance away from the marshmallow cushion base and its aerial master, Roo all the while monitors his opponent who performs two hand seals before spitting out a fluffy wad, bullet towards his new location. Responding while he continues to gather chakra for the summon, Roo expels a large glob like creature of earth that seemingly sprouts up and outwards from the akimichi's mouth before opening its own mouth wide in order to consume the sticky delight thus protecting its master. The golem would then fall to the ground as it hardens before moving into close range of the blonde target ahead in hopes of delivering a ground pound with both arms to the top of his head.

(Doton: Iwa no Gōremu) - Earth Release: Stone Golem
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them. The golem can also devour earth structures and other enemy attacks, biting and chewing on it.
 

Typhon

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Rule of thumb for mashmallows is if it spit out, its fluff, if its just a marshamallow I take out its solid, unless it being fluff is specifically in the description. So the one I used to launch me, solid. The stuff I spat at you, fluff. Fluff doesn't mean "fluffy", its like melted marshmallow that you can spread. Its called fluff because that's what its called when you buy a tub of it. :p






It seemed the Akimichi wasn't the only creature with a big appetite, as the stone golem devoured the marshmallow wad. The golem began its charge, perhaps with the aim of adding Tankun to its meal.

Hey Tankami, mind taking care of this one?

Oh? I thought that made things boring.

Ah, come on, it was a joke!


The host and his beast came to an understanding, and so Tankun continued with his devouring of the Maru-Maru no Mi. When the golem attempted to strike down with his fists, a shield of sand formed in their path with enough durability to halt the attack with ease.

(Mashamaruton: Maru Maru no Mi) - Marshmallow release: Mallow Mallow Fruit
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: After years of ingesting Marshmallows, users of this style began to suffer unforeseen drawbacks such as obesity and adult-onset diabetes. Searching for a way of overcoming this fate they began working desperately on a specialized marshmallow that would reduce the need for constant ingestion. This culminated in the creation of the Mashu Mashu no Mi, a specially crafted marshmallow in the shape of a spherical purple fruit with black markings covering the outside. Once ingested the "fruit" releases its chakra throughout the body of the user giving them several unique abilities. They are now capable of creating and releasing marshmallow techniques from his body breaking the reliance on using existent marshmallows. The marshmallow is created as fluff and released through the mouth or pores of the skin, but for techniques that require solid variations the fluff solidifies when released. These techniques are purple in color and stronger than standard marshmallow techniques. In addition to this their body takes on several marshmallow-like properties. Their body becomes cushion-y allowing them to absorb the impact of blunt attacks such as taijutsu or certain earth techniques. Their body becomes substantially lighter allowing them to move quicker and jump to extraordinary heights. The adverse affect of this is that certain taijutsu techniques lose all of their strength, as them hitting the opponent would be the equivalent of hitting them with a soft pillow.
-Can be used once per battle.
-Lasts five turns after ingestion.
-Marshmallow techniques gain +20 damage.
-Blunt force taijutsu used by and against the user loses 40 damage.
-User can move twice as fast and jump five times as high.

( Suna no Tate ) - Shield of Sand
Type: Defensive
Rank: A
Range:Short
Chakra Cost: 30 (per use)
Damage Points: N/A
Description: A self sustaining, self aware, autonomous defense, its the technique which made Gaara renown for having what was later called "Perfect Defense". Basically, any Sand nearby will encircle the user and move to intercept any attack that is used against him. The sand is fast enough to intercept otherwise "instant" techniques such as Amaterasu or very fast Taijutsu attacks (up to trice the users base speed) and can stop A-Rank blunt force impacts such as those delivered by Taijutsu or solid elements. The sand can even create an otherwise perfect sphere of sand around the user in a split second. Even if the user is unaware of an attack, the sand will protect him. The disadvantage is that the shield will drain chakra from the user each time it defends him, which happens without his input. However, the user can still defend from techniques and "will" the shield to not act if he is in the process of producing a counter to the impending attack. In some special circumstances, the sand can gather and form a female-like protector in the path of an incoming technique, much stronger than the normal shield of sand and which can protect the user from attacks up to S-Rank.
Note: Its defensive abilities still follow elemental weakness and strengths.
Note: If there is no dirt or sand on the battle field, the technique will use the users own Sand from his Sand Gourd.
Note: S-Rank protection will disable the Sand Shield for 2 turns and can only be activated once every 4 turns.
Note: Only useable by Gaara.

Kyahah, that hit the spot!

Tankun then waved his hand and opened two portals. They were both half-way between he and his opponent, and five meters to the side on opposite sides of the center line. Both portals were facing the golem, and once formed they each released a thick and dense chain of sand towards the stone being. The chains grabbed on to golem and then began to contract back into their respective portals. However, as the golem approached the portals, the chains released it, acting as a slingshot to throw the stone golem directly at Roo.

(Enkidu) - Heavenly Binding Chains
Type: Supplementary/Offensive/Defensive
Rank: B-S (A)
Range: Short-Long
Chakra: 20-40 (30)
Damage: 40-80 (60)
Description: Heavenly Binding Chains is a Sand Ninjutsu technique that works on the same basis as the Earth techniques Sticky Earth Drop and Dropping Lid, taking in their unique property of opening portals on the battlefield and 'summoning' the jutsu. This technique essentially works with the user opening a single portal (or alternatively upto 8 portals) on any particular location(s) on the field. Upon forming, each portal releases a burst of sand grains that proceed to instanteously harden and 'materialize' in the form of chains. These chains can generally be elongated, enlarged and even contracted, all depending primarily upon the users choice with each chain reaching upto a maximum of 15m from their point of origin. Most notably, each chain has a blade at its front which is capable of acting as a striking weapon when launched at high speeds. The user can also choose to have a single or numerous chains either partially or completely wrap around a target and bind it in place, with the user manipulating the chains to twist and tighten in order to inflict damage and potentially break the targets bones. Alternatively however, the user can simply bind a target without potentially harming him or even have the chains recede into the portal (after having bound the target) in order to drag the opponent towards the chains point of origin. It is important to note that the chains can be utilized for defensive purposes as well, such as the manipulation of the chains to create a 'defensive chain net'. In essence, the technique allows the user to conduct a vast array of actions and introduces a great deal of versatility as the user can manipulate the chains for numerous purposes.
Note: The chains last only a single turn and automatically disperse in the users next turn. Moreover, once this technique has been performed, the user can only use Sand and it's composite natures (Earth and Wind) from the Basic 5 Elements in the same turn afterwards.
Note: The Rank of each individual chain is inversely proportional to the quantity of the chains created. For example, if the S Rank version was used and two chains were spawned, they would be A-rank each. As such, for the sake of simplicity, besides creating a single chain, only an even number of chains can be created (2, 4, 6, 8).
Note: The S-rank version can be utilized thrice per battle and the user may not use any S Rank or above Sand technique in the same turn afterwards.
Note: The portals must be made at least 3m from the target.
 

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Rule of thumb for mashmallows is if it spit out, its fluff, if its just a marshamallow I take out its solid, unless it being fluff is specifically in the description. So the one I used to launch me, solid. The stuff I spat at you, fluff. Fluff doesn't mean "fluffy", its like melted marshmallow that you can spread. Its called fluff because that's what its called when you buy a tub of it. :p






It seemed the Akimichi wasn't the only creature with a big appetite, as the stone golem devoured the marshmallow wad. The golem began its charge, perhaps with the aim of adding Tankun to its meal.

Hey Tankami, mind taking care of this one?

Oh? I thought that made things boring.

Ah, come on, it was a joke!


The host and his beast came to an understanding, and so Tankun continued with his devouring of the Maru-Maru no Mi. When the golem attempted to strike down with his fists, a shield of sand formed in their path with enough durability to halt the attack with ease.

(Mashamaruton: Maru Maru no Mi) - Marshmallow release: Mallow Mallow Fruit
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: After years of ingesting Marshmallows, users of this style began to suffer unforeseen drawbacks such as obesity and adult-onset diabetes. Searching for a way of overcoming this fate they began working desperately on a specialized marshmallow that would reduce the need for constant ingestion. This culminated in the creation of the Mashu Mashu no Mi, a specially crafted marshmallow in the shape of a spherical purple fruit with black markings covering the outside. Once ingested the "fruit" releases its chakra throughout the body of the user giving them several unique abilities. They are now capable of creating and releasing marshmallow techniques from his body breaking the reliance on using existent marshmallows. The marshmallow is created as fluff and released through the mouth or pores of the skin, but for techniques that require solid variations the fluff solidifies when released. These techniques are purple in color and stronger than standard marshmallow techniques. In addition to this their body takes on several marshmallow-like properties. Their body becomes cushion-y allowing them to absorb the impact of blunt attacks such as taijutsu or certain earth techniques. Their body becomes substantially lighter allowing them to move quicker and jump to extraordinary heights. The adverse affect of this is that certain taijutsu techniques lose all of their strength, as them hitting the opponent would be the equivalent of hitting them with a soft pillow.
-Can be used once per battle.
-Lasts five turns after ingestion.
-Marshmallow techniques gain +20 damage.
-Blunt force taijutsu used by and against the user loses 40 damage.
-User can move twice as fast and jump five times as high.

( Suna no Tate ) - Shield of Sand
Type: Defensive
Rank: A
Range:Short
Chakra Cost: 30 (per use)
Damage Points: N/A
Description: A self sustaining, self aware, autonomous defense, its the technique which made Gaara renown for having what was later called "Perfect Defense". Basically, any Sand nearby will encircle the user and move to intercept any attack that is used against him. The sand is fast enough to intercept otherwise "instant" techniques such as Amaterasu or very fast Taijutsu attacks (up to trice the users base speed) and can stop A-Rank blunt force impacts such as those delivered by Taijutsu or solid elements. The sand can even create an otherwise perfect sphere of sand around the user in a split second. Even if the user is unaware of an attack, the sand will protect him. The disadvantage is that the shield will drain chakra from the user each time it defends him, which happens without his input. However, the user can still defend from techniques and "will" the shield to not act if he is in the process of producing a counter to the impending attack. In some special circumstances, the sand can gather and form a female-like protector in the path of an incoming technique, much stronger than the normal shield of sand and which can protect the user from attacks up to S-Rank.
Note: Its defensive abilities still follow elemental weakness and strengths.
Note: If there is no dirt or sand on the battle field, the technique will use the users own Sand from his Sand Gourd.
Note: S-Rank protection will disable the Sand Shield for 2 turns and can only be activated once every 4 turns.
Note: Only useable by Gaara.

Kyahah, that hit the spot!

Tankun then waved his hand and opened two portals. They were both half-way between he and his opponent, and five meters to the side on opposite sides of the center line. Both portals were facing the golem, and once formed they each released a thick and dense chain of sand towards the stone being. The chains grabbed on to golem and then began to contract back into their respective portals. However, as the golem approached the portals, the chains released it, acting as a slingshot to throw the stone golem directly at Roo.

(Enkidu) - Heavenly Binding Chains
Type: Supplementary/Offensive/Defensive
Rank: B-S (A)
Range: Short-Long
Chakra: 20-40 (30)
Damage: 40-80 (60)
Description: Heavenly Binding Chains is a Sand Ninjutsu technique that works on the same basis as the Earth techniques Sticky Earth Drop and Dropping Lid, taking in their unique property of opening portals on the battlefield and 'summoning' the jutsu. This technique essentially works with the user opening a single portal (or alternatively upto 8 portals) on any particular location(s) on the field. Upon forming, each portal releases a burst of sand grains that proceed to instanteously harden and 'materialize' in the form of chains. These chains can generally be elongated, enlarged and even contracted, all depending primarily upon the users choice with each chain reaching upto a maximum of 15m from their point of origin. Most notably, each chain has a blade at its front which is capable of acting as a striking weapon when launched at high speeds. The user can also choose to have a single or numerous chains either partially or completely wrap around a target and bind it in place, with the user manipulating the chains to twist and tighten in order to inflict damage and potentially break the targets bones. Alternatively however, the user can simply bind a target without potentially harming him or even have the chains recede into the portal (after having bound the target) in order to drag the opponent towards the chains point of origin. It is important to note that the chains can be utilized for defensive purposes as well, such as the manipulation of the chains to create a 'defensive chain net'. In essence, the technique allows the user to conduct a vast array of actions and introduces a great deal of versatility as the user can manipulate the chains for numerous purposes.
Note: The chains last only a single turn and automatically disperse in the users next turn. Moreover, once this technique has been performed, the user can only use Sand and it's composite natures (Earth and Wind) from the Basic 5 Elements in the same turn afterwards.
Note: The Rank of each individual chain is inversely proportional to the quantity of the chains created. For example, if the S Rank version was used and two chains were spawned, they would be A-rank each. As such, for the sake of simplicity, besides creating a single chain, only an even number of chains can be created (2, 4, 6, 8).
Note: The S-rank version can be utilized thrice per battle and the user may not use any S Rank or above Sand technique in the same turn afterwards.
Note: The portals must be made at least 3m from the target.
Reference Tech
(Kuchiyose no Jutsu: Nidaisengama ) Summoning Technique: The Two Great Sage Toads
Type: Supplementary
Rank: S
Range: Short
Chakra: 40 (X2 if summoning both)
Damage: N/A
Description: One of the elder leaders of the Toads of Myobokuzan, Fukasaku (also known as Pa) is a small toad (somewhat in contrast with the fact that he's older and more powerful than the gigantic Gamabunta) who serves as the main teacher of Sage techniques to Naruto and Jiraya. Possessing a keen intellect, he is a master strategist and an experienced fighter. Shima (also known as Ma) is his wife and acts as his battle partner but also one of the elder leaders in the clan as well. Capable and powerful, Shima matches Fukasaku's battle prowess and share most of his abilities. Both are capable of using Frog Katas and gathering natural energy to temporarily boost their physical strength (if they aren't merged with the user). Both can perform ninjutsu and use Senjutsu Techniques and while Fukasaku can use up to S-Rank Water and Wind techniques, Shima can use up to S-Rank Fire and Wind techniques. Both can use oil techniques, a trait shared amongst most Toads, and some unique techniques known only to toads. Ma and Pa are the only toads that can merge with the user to gather natural energy and transfer it to him, enabling the user to keep sage mode active as long as the Amphibian Mode is kept. The user can summon one or the other, once per battle for each. However, if the user wants to summon both in the same battle, he needs to gather chakra for one turn before they are summoned (the user does the summoning technique and waits one turn for the summoning to be complete, keeping his hands together as he gathers enough chakra to perform the summon). They seem to be constantly infused with natural energy or their sage mode is incredibly durable though they haven't shown the same type of sensory awareness as ninja sage mode users.
Note: Requires signing the Toad Contract
Note: The user may still use other techniques while summoning the elder toads, but cannot perform any handseals
As his opponent responded to his previously made earthen golem, Roo slams his hands on the ground summoning two small plumes of smoke 1m above himself that reveal the two elder sages of Mt. Myobuko who upon being summoned drop down and merge to the Akimichi's shoulders immediately inducing Sage Mode. On the other hand, the earth golem rebounds bought a meter after being disrupted by the marshmallow man's seemingly automated sand defense and roars with rage before dashing forwards with his right hand in place in order to deliver yet another heavy powerful strike in the form of a straight punch.

Roo-san! How are yah!! the two toads said in unison as their overwhelming joy for seeing their pupil so healthy seeps into their distinguishable croaky tones.

Guys, I'm so happy to see you, for real, but right now I need ya'll to stay focus as I bag this Blondie and his imitation food in the trash!

The two toads then nodded in agreement towards their pupil before putting on their game faces as they both simultaneously hone in on the assailant before Pa states....We'll follow your lead boy! Roo then smirks with an overwhelming confidence before forming two large sized rasengans in each hand that easily forms at great speeds thanks to being in sage mode. After having done this the wart faced, web limbed, handsomely fat Pirate would lunge forwards into short range above his opponent in one incredibly powerful leap as he slowly and gracefully spirals several times before descending upon his opponent in a fluid motion that allows him to administer one of the rasengans to the top of the man's skull mere moments after the golem's secondary attack.

The first rasengan violently explodes outwards destroying everything within 5ms of range underneath the large energy ball's grasp, even taking out his own golem, before using the force of the previously administered rasengan to push himself a little upwards into the air before administering the next one to his target if still in that position.

Using the force of the last rasengan Roo would then push himself up and away from his target with one graceful twirling like motion that would put him 5ms away from his target when he lands.

(Senpō: Ryōsei no Jutsu) – Sage Art: Amphibian Technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This technique is used to fuse on the shoulders of a student of the sage arts such as jiraiya. This maximizes the amount of sage chakra the person they are fused with to and allows them to also enter sage mode. This allows Fukasaku and Shima to continuously gather sage chakra for the person when they are moving, as they are stationary on top the persons shoulders thus eliminating the weakness of exhausting the users sage chakra in battle. This method however was not suitable for naruto as the 9 tailed fox rejected Fukasaku attempts to fuse with naruto during training.
Note: Not cannot be used by Naruto Characters.
Note: Can only be used with Shima and Fukasaku.
Note: Can only be used with the Toad variation of Sage Mode.
Note: Can only be used once.
( Fukanzen Gama Sennin Modo) - Imperfect Toad Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 20 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is immune to C-rank and below damage (unless externally empowered to increase lethality) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x2. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required (Effective on Genjutsu up to B rank). Lastly, the user gains access to toad anatomy and other physical feats granted by Sage mode.
Note: Usable twice per battle . Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes.
Note: Imperfect Sages can convert a maximum of 30% of their total chakra reserve. Perfect Sages can convert a maximum of 40% of their total chakra reserve.
(Senpō: Odama Rasengan) – Sage Art: Great Ball Spiralling Sphere
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40 (per rasengan)
Damage points: 100 per rasengan (80 + 20 each)
Description: This technique is the sage mode equivalence to Great Ball Rasengan where the user creates two large scaled Rasengan in each hand. These can be made with the help of two shadow clones and passed onto them to use but can also be used directly. They are capable of lifting large summons several meters into the air and they trigger gigantic explosions on impact.
Note: user needs to be in Toad Sage Mode
 

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The golem was persistent, charging back quickly for a second attack. Tankun prepared to destroy the beast, but as the golem reared back for his attack, two giant balls of chakra appeared in the air above him, in the hands of Roo.

Shit! I can't handle those, kid. I'll block the golem, you take care of the fat ass!

Never-mind that! Let the **** hit me, shield above!

It was a risky move, and one that was sure to hurt. A shield of sand formed in the air above Tankun and waited to meet the giant rasengans. While the sand would surely fail, it did create a momentary screen to mask Tankun's escape.

( Suna no Tate ) - Shield of Sand
Type: Defensive
Rank: A
Range:Short
Chakra Cost: 30 (per use)
Damage Points: N/A
Description: A self sustaining, self aware, autonomous defense, its the technique which made Gaara renown for having what was later called "Perfect Defense". Basically, any Sand nearby will encircle the user and move to intercept any attack that is used against him. The sand is fast enough to intercept otherwise "instant" techniques such as Amaterasu or very fast Taijutsu attacks (up to trice the users base speed) and can stop A-Rank blunt force impacts such as those delivered by Taijutsu or solid elements. The sand can even create an otherwise perfect sphere of sand around the user in a split second. Even if the user is unaware of an attack, the sand will protect him. The disadvantage is that the shield will drain chakra from the user each time it defends him, which happens without his input. However, the user can still defend from techniques and "will" the shield to not act if he is in the process of producing a counter to the impending attack. In some special circumstances, the sand can gather and form a female-like protector in the path of an incoming technique, much stronger than the normal shield of sand and which can protect the user from attacks up to S-Rank.
Note: Its defensive abilities still follow elemental weakness and strengths.
Note: If there is no dirt or sand on the battle field, the technique will use the users own Sand from his Sand Gourd.
Note: S-Rank protection will disable the Sand Shield for 2 turns and can only be activated once every 4 turns.
Note: Only useable by Gaara.

The golem's massive fist crashed into Tankun's body. Normally, this would shatter his bones, but having eaten the Maru-Maru no Mi, his body was changed. He was soft and light, with a flexibility that absorbed most of the punch's power (-40) while blasting Tankun back and well out of the way of the descending rasengan. He came to a skidding halt some ten meters away in a kneeling position.

Gah! What the hell happened to ya?! You got toad AIDs!

Tankun reached his arms forward and released marshmallow from the pores of his hands which took off and formed into a dozen or so chicken sized birds. The marshmallow birds spread out and flew towards the toad man, aiming to swarm him and dive bomb him from all angles. Each one hit with moderate impact, and splattered into sticky fluff when they did.

(Mashamaruton: Ma-chi sono doaai) - Marshmallow Release: March of the Peeps
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60 + 20 = 80
Description: The user will remove five marshmallows from their pouch and toss them in the air towards the opponent. Once released they form a series of four hand seals. During the seals the marshmallows split and form into fifteen (three per marshmallow) chicken sized birds that dive bomb the target from multiple angles. When they hit they target they deal concussive damage and splatter into marshmallow fluff, covering them in the sticky substance.
-Can be used twice per battle.

After releasing the birds, Tankun wiped blood from the corner of his mouth. The golem's punch still hurt, even if ineffective against his marshmallow body. Using the blood he performed his own summoning technique, bringing forth Tanhage, the leader of the Tanuki clan.

(Kuchiyose no Jutsu: Yashima no Hage-Tanuki) - Summoning Technique: Tanhage
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Tanhage, also known as Yashima no Hage-Tanuki, is the patriarch of the Tanuki clan and the unrivaled leader. He is one of the three famous Tanuki along with his brother and sister. As the clan leader he is quite old and appears so. He hunches over and has a light brown beard. He wears a sky blue robe and carries an old wooden cane. Despite being hunched over he is still quite large, standing at about twice the height of the average human. Tanhage is a master of the Tanuki arts, being the most skilled in their art of transformation as well as their famed scrotal arts. As is common with Tanuki, his scrotal sac continued to grow throughout his life. It is a sign of his leadership in the clan that his scrotum is much larger than any other Tanuki, and his skill in manipulating its shape is far superior to his clan mates. Whereas other Tanuki may wear their scrotum slung over their shoulder, Tanhage must wear it balled up into a backpack of sorts. This excessive size allows him to use the Scrotal Arts at increased distances, so mid-range up from short and long-range up from mid. Using this ability he is able to create an incredible range of shapes, tools, weapons, etc. using nothing more than his scrotum. While this isn't unheard of among the Tanuki, it is what they are famous for after all, Tanhage was able to develop it even further by combining it with their skill for transformations. Using this he is able to create very life-like imitations of many things, say for instance a tiger, or a boat, using his scrotum. By controlling the density of his scrotum as well as the shape and appearance he is able to build impressive constructs that can be used as powerful defenses or attacks. Beyond his proficiency in the Scrotal Arts, he is also exceptionally skilled in earth style, being able to use it up to S-rank. Within his usage of the earth element, he was able to incorporate 3 of the techniques into his scrotal arts. By adding earth chakra to his scrotal arts he can combo it with the earth spear, added weight, and light weight techniques.
-Can only be summoned once per battle.
-Scrotal Arts follows the same restrictions as the technique aside from the above mentioned exceptions.
-Disperses after four turns.

Hoh-oh! Looks like you've got quite the problem here, Tan-chan.

No kiddin', this guy's a handful! Ya know if toad AIDs is contagious? I don't wanna touch the guy!

That is no AIDs, Tan-chan! That is the Toad Sage Mode, well, an imperfect form of it. Quite ugly, but it is not something you can catch.

Waddya mean "Sage Mode"? Do we got one of them?

Unfortunately not my child, for we are..."custom".

The hell does that mean?!

A lesson for another day, let us focus on the battle at hand!
 

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The golem was persistent, charging back quickly for a second attack. Tankun prepared to destroy the beast, but as the golem reared back for his attack, two giant balls of chakra appeared in the air above him, in the hands of Roo.

Shit! I can't handle those, kid. I'll block the golem, you take care of the fat ass!

Never-mind that! Let the **** hit me, shield above!

It was a risky move, and one that was sure to hurt. A shield of sand formed in the air above Tankun and waited to meet the giant rasengans. While the sand would surely fail, it did create a momentary screen to mask Tankun's escape.

( Suna no Tate ) - Shield of Sand
Type: Defensive
Rank: A
Range:Short
Chakra Cost: 30 (per use)
Damage Points: N/A
Description: A self sustaining, self aware, autonomous defense, its the technique which made Gaara renown for having what was later called "Perfect Defense". Basically, any Sand nearby will encircle the user and move to intercept any attack that is used against him. The sand is fast enough to intercept otherwise "instant" techniques such as Amaterasu or very fast Taijutsu attacks (up to trice the users base speed) and can stop A-Rank blunt force impacts such as those delivered by Taijutsu or solid elements. The sand can even create an otherwise perfect sphere of sand around the user in a split second. Even if the user is unaware of an attack, the sand will protect him. The disadvantage is that the shield will drain chakra from the user each time it defends him, which happens without his input. However, the user can still defend from techniques and "will" the shield to not act if he is in the process of producing a counter to the impending attack. In some special circumstances, the sand can gather and form a female-like protector in the path of an incoming technique, much stronger than the normal shield of sand and which can protect the user from attacks up to S-Rank.
Note: Its defensive abilities still follow elemental weakness and strengths.
Note: If there is no dirt or sand on the battle field, the technique will use the users own Sand from his Sand Gourd.
Note: S-Rank protection will disable the Sand Shield for 2 turns and can only be activated once every 4 turns.
Note: Only useable by Gaara.

The golem's massive fist crashed into Tankun's body. Normally, this would shatter his bones, but having eaten the Maru-Maru no Mi, his body was changed. He was soft and light, with a flexibility that absorbed most of the punch's power (-40) while blasting Tankun back and well out of the way of the descending rasengan. He came to a skidding halt some ten meters away in a kneeling position.

Gah! What the hell happened to ya?! You got toad AIDs!

Tankun reached his arms forward and released marshmallow from the pores of his hands which took off and formed into a dozen or so chicken sized birds. The marshmallow birds spread out and flew towards the toad man, aiming to swarm him and dive bomb him from all angles. Each one hit with moderate impact, and splattered into sticky fluff when they did.

(Mashamaruton: Ma-chi sono doaai) - Marshmallow Release: March of the Peeps
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60 + 20 = 80
Description: The user will remove five marshmallows from their pouch and toss them in the air towards the opponent. Once released they form a series of four hand seals. During the seals the marshmallows split and form into fifteen (three per marshmallow) chicken sized birds that dive bomb the target from multiple angles. When they hit they target they deal concussive damage and splatter into marshmallow fluff, covering them in the sticky substance.
-Can be used twice per battle.

After releasing the birds, Tankun wiped blood from the corner of his mouth. The golem's punch still hurt, even if ineffective against his marshmallow body. Using the blood he performed his own summoning technique, bringing forth Tanhage, the leader of the Tanuki clan.

(Kuchiyose no Jutsu: Yashima no Hage-Tanuki) - Summoning Technique: Tanhage
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Tanhage, also known as Yashima no Hage-Tanuki, is the patriarch of the Tanuki clan and the unrivaled leader. He is one of the three famous Tanuki along with his brother and sister. As the clan leader he is quite old and appears so. He hunches over and has a light brown beard. He wears a sky blue robe and carries an old wooden cane. Despite being hunched over he is still quite large, standing at about twice the height of the average human. Tanhage is a master of the Tanuki arts, being the most skilled in their art of transformation as well as their famed scrotal arts. As is common with Tanuki, his scrotal sac continued to grow throughout his life. It is a sign of his leadership in the clan that his scrotum is much larger than any other Tanuki, and his skill in manipulating its shape is far superior to his clan mates. Whereas other Tanuki may wear their scrotum slung over their shoulder, Tanhage must wear it balled up into a backpack of sorts. This excessive size allows him to use the Scrotal Arts at increased distances, so mid-range up from short and long-range up from mid. Using this ability he is able to create an incredible range of shapes, tools, weapons, etc. using nothing more than his scrotum. While this isn't unheard of among the Tanuki, it is what they are famous for after all, Tanhage was able to develop it even further by combining it with their skill for transformations. Using this he is able to create very life-like imitations of many things, say for instance a tiger, or a boat, using his scrotum. By controlling the density of his scrotum as well as the shape and appearance he is able to build impressive constructs that can be used as powerful defenses or attacks. Beyond his proficiency in the Scrotal Arts, he is also exceptionally skilled in earth style, being able to use it up to S-rank. Within his usage of the earth element, he was able to incorporate 3 of the techniques into his scrotal arts. By adding earth chakra to his scrotal arts he can combo it with the earth spear, added weight, and light weight techniques.
-Can only be summoned once per battle.
-Scrotal Arts follows the same restrictions as the technique aside from the above mentioned exceptions.
-Disperses after four turns.

Hoh-oh! Looks like you've got quite the problem here, Tan-chan.

No kiddin', this guy's a handful! Ya know if toad AIDs is contagious? I don't wanna touch the guy!

That is no AIDs, Tan-chan! That is the Toad Sage Mode, well, an imperfect form of it. Quite ugly, but it is not something you can catch.

Waddya mean "Sage Mode"? Do we got one of them?

Unfortunately not my child, for we are..."custom".

The hell does that mean?!

A lesson for another day, let us focus on the battle at hand!
LOL, dis man did not make a csc with scrotum arts xD
Edit: Can't use frog call like that so i edited that oart out

With the miniature sand screen rising after the clash of the first rasengan as well as after the actions of his golem and the target had taken place, Roo gracefully lands before dissappating the second big spiralling ball of sage enhanced chakra as he stood disappointed.

Hey Ma, I think we may be a little too much for this chump, heh. What do you think?

Sonny boy lets try our next attack in unison and if he can't handle that, THEN, we'll know that we are too much for him for sure, haha.

Roo would then nod in approval of his teacher's words as he senses the build up of a weird chakra from within his opponent, and mere moments later he would be swiftly surrounded by several bird like creatures made of marshmallows confirming that the weird chakra felt was what he sees now.

More marshmallows!? Don't you learn or is the malnourished state of your body hampering your brain functions!? Roo utters as he waves several hand seals in response to the attack. He would then initiate a combined powerful attack that covers an expansive range, with Roo rotating as he releases a very large expanding solitary blade of wind forwards that not only destroys the marshmallow creations, but continues on accordingly as the large blade of wind further travels outwards to its limit area.

Aye Pa, can't you feel ther's something more to this man?? It's almost like, he has something big inside of him but I can't put my thumb on it.

Hmm, perhaps I may know what that is you are feeling, but lets not get ahead of ourselves till we know for sure boi.

(Senning Iyoku ) - Sages Will
Type: Attack/defence
Rank: A
Range: Short to Long
Chakra cost: 30
Damage points: +1 rank
Description: The user will focus their sage chakra as they perform a jutsu that isn't a sage jutsu. As they do so, they will gather their sage chakra (natural energy) and combine it with the jutsu they are using as they release it. In doing so, they will increate the power and size of the jutsu making it a sage jutsu. This increase will be enough to increase original attack by one rank.. This takes it's toll on the sage user as it draining a potion of their sage chakra reducing sage mode.

Note: Only works on A ranks and below
Note: Reduces sage mode by one turn
Note: Can only be used in sage mode/hawk mode
Note: Must have special permission from The Pervy Sage to use this
(Fūton: Shinkūha) – Wind Release: Vacuum Wave
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 30
Damage: 80+20= 100
Description: After performing the necessary hand seals Rat → Snake → Horse → Dog, the user takes a deep breath and spins his body around while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located a significant distance from the user, causing grievous injuries to those hit
 
Last edited:

Typhon

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Sorry for late response, busy weekend. Went ahead and rolled with the Frog Call...because why not? xD




The peeps were met by a powerful wind, striking down the birds before they could approach their target. At nearly the same time a melody assaulted Tankun causing his body to tense up with a paralytic effect. It was a dangerous situation, but he wasn't a novice with the wind element himself. He focused his chakra into the air in front of him and caused the wind to swirl in five spots next to each other. The wind quickly gathered into a wall of five powerful tornadoes which took on the wind blade, withstanding its impact before marching forward towards the toad.

(Fūton: Tatsumaki Heki) - Wind Release: Tornado Wall
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique with normal S rank damage.
Note: Can only be used by Wind Primary Specialists.
Note: Can only be used twice.

Guess I'm stuck like this for a minute...those toads got some tricks. Can't ya do something?

Not until you let me out!

No can do boss man! You're stuck in there til' this marshmallow fruit wears off.

The wall of wind wouldn't be much of a threat after clashing with the blade, so Tankun took the opportunity to spread a special sand across the battlefield. He drew forth sand from the ground following the path of the tornadoes, allowing them to draw in the sand as they moved. They darkened slightly in color, taking on a noticeable brown, but it had little impact on the attack itself beyond the aesthetic change. As they traveled they threw the sand, spreading it in its wake and covering a large swatch of the field in a fine layer of sparse sand, capable of sensing movement.

(Sesshoku Taipu) - Concealed Sand Picture Cat
Type: Supplementary
Rank: C
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will release a special type of sensory sand across a terrain and then upon contact with an enemy target the sand can alert the user of the location and presence of an enemy target. The sand can even detect invisible targets and stick to their body.

Tankun finished by drawing sand into his ear canals and packing it tightly to create makeshift ear plugs that would render him immune to any more sound based trickery from the elder toads.

( Suna no Jutsu ) - Sand Technique
Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: Sand is manipulated to create small waves that can bruise an opponent or small shields that can deflect kunai. This sand can be created by breaking down the earth or from Gaara's gourd.
 

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Sorry for late response, busy weekend. Went ahead and rolled with the Frog Call...because why not? xD




The peeps were met by a powerful wind, striking down the birds before they could approach their target. At nearly the same time a melody assaulted Tankun causing his body to tense up with a paralytic effect. It was a dangerous situation, but he wasn't a novice with the wind element himself. He focused his chakra into the air in front of him and caused the wind to swirl in five spots next to each other. The wind quickly gathered into a wall of five powerful tornadoes which took on the wind blade, withstanding its impact before marching forward towards the toad.

(Fūton: Tatsumaki Heki) - Wind Release: Tornado Wall
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100
Description: The user does the Ram hand seal and generates a large wall of 5 Tall tornadoes in front of him that are sent towards the opponent. A flying summoning with a wind affinity can create this technique by simply flapping their wings to generate the wind for the technique with normal S rank damage.
Note: Can only be used by Wind Primary Specialists.
Note: Can only be used twice.

Guess I'm stuck like this for a minute...those toads got some tricks. Can't ya do something?

Not until you let me out!

No can do boss man! You're stuck in there til' this marshmallow fruit wears off.

The wall of wind wouldn't be much of a threat after clashing with the blade, so Tankun took the opportunity to spread a special sand across the battlefield. He drew forth sand from the ground following the path of the tornadoes, allowing them to draw in the sand as they moved. They darkened slightly in color, taking on a noticeable brown, but it had little impact on the attack itself beyond the aesthetic change. As they traveled they threw the sand, spreading it in its wake and covering a large swatch of the field in a fine layer of sparse sand, capable of sensing movement.

(Sesshoku Taipu) - Concealed Sand Picture Cat
Type: Supplementary
Rank: C
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will release a special type of sensory sand across a terrain and then upon contact with an enemy target the sand can alert the user of the location and presence of an enemy target. The sand can even detect invisible targets and stick to their body.

Tankun finished by drawing sand into his ear canals and packing it tightly to create makeshift ear plugs that would render him immune to any more sound based trickery from the elder toads.

( Suna no Jutsu ) - Sand Technique
Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: Sand is manipulated to create small waves that can bruise an opponent or small shields that can deflect kunai. This sand can be created by breaking down the earth or from Gaara's gourd.
Sorry for the late response as well!

Wind without hand seals!? This one truly is amazing son, but I can handle this! Ma says after gasping at the reaction to the Blonde man's formation of such a formidable wind attack with little to no efforts. In the midst of the large incoming tornadoes, albeit at a weaker strength, the three would agree to initiate yet another combination in response to his first attack, a combination regarded as their "Ace".

Alright Ma, do you! Pa, back me up!

You don't think I already know!? I trained you yah'brat!!

The three would then act in harmony as they carried out the first phase of what the trio called the "Hidden Moon Combination", Ma would act mere moments ahead of the group as she waves a single hand seal before expelling three large fireballs fashioned like a dragon's head soaring towards the weakened wind tornadoes where they both clash before the fireball's prevail forwards towards the target before them. Pa on the other hand would act after the release of the last fireball before expelling a thick white, pearly mist from his mouth that spreads fourth and covers the entire battlefield in an omnidirectional manner cloaking everything within sights trailing after the fireballs previously shot.

Hmph, my turn! Roo murmurs to himself as he lowers himself to the ground during the expelling of Pa's water mist. Then in a burst of speed the Empowered Akimichi in Sage Mode would launch off of the ground as he makes a series of low aerial leaps towards his opponent whom he senses through his heightened state. The first leap would be 5ms directly to his right, and then turning he would leap many meters directly forwards, before ending his blitz with one more turn so he would be able to launch himself within short range of his opponent's direct left side at blitzing high speeds. Opening the palm of his right hand up wide, Roo would then slap the hell out of the man who seemed to be immune to degrees of physical damage.

Upon contact the sound vibrations of the deadly slap would echo through the air followed by the aggressive tone of Roo himself. BUN BEAN SURPRISE!!

(Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.
(Kirigakure no Jutsu) - Hiding in Mist Technique
Type: Supplementary
Rank: D
Range: Short-Long
Chakra: 10
Damage: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.

Note: Can be created through releasing from mouth or manipulating a nearby water source.
(Senpō: Kawazu Tataki) - Sage Art: Frog Smash
Rank: S-Rank
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80+20= 100
Description: A different version of a Frog Kata, the user, while in Sage Mode, delivers a powerful open-handed slap, strike or slam, sending ripples of natural energy that emanate through the struck target, from the initial point of contact, outwards.
Note: can only be used in Toad Sage Mode.
 

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Its about to get real sticky!

Tankun clapped his hands together and spilled a large volume of marshmallow fluff from his mouth while turning his head from left to right. It rose up in a large wave that washed over the field and consumed the flames. The heat from the fire did little to the fluff other than heat it, making it all the more deadly as it spread across the ground, coming to a stop just short of Roo. In the end a half-circle area of the field was covered in the fluff, with a range from Tankun to Roo and extending from Tankun's left around to his right.

(Mashamaruton: Itokuzu Tsunami) - Marshmallow Release: Fluff Tsunami
Type: Attack
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage: 60 + 20 = 80
Description: The user will ingest three marshmallows and then release a large wave of marshmallow fluff that races towards the opponent. The wave itself is seven meters tall (21 feet). The amount of fluff released is enough to leave the battlefield covered in a layer of the sticky goop.
~Can only be used twice per battle.
~Consumes three marshmallows.

Before the fluff had settled, a thick mist rolled over the area. The toads had made him throw away his hearing, and now they aimed to remove his sight as well. It was a well-made plan, to take away his senses one by one. But a ninja of Tankun's skill new methods to sense beyond the five. He clapped his hands together once more and his chakra expanded out across the battlefield, invisible, and all encompassing.

(Kekkai Fuuinjutsu: Kyubu Hojin) - Barrier Sealing Technique: Cube Method Formation
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: N/A
Description: This high level fuuinjutsu technique functions in a similar manner to the dome method formation barrier. The user will clap their hands together causing an invisible barrier to expand outwards and surround the battlefield. This barrier takes the form of a cube which splits into smaller 1 ft x 1 ft x 1 ft cubes. The way it functions is that when something enters the perimeter of these cubes they alert the user allowing them to track the movements of anything within the barrier. Besides the shape and detection method, the cube formation differs from the dome formation is another important aspect. The user can cause any number of these smaller cubes to merge together and solidify creating a physical barrier. When the cubes are solidified their sides become visible turning a transparent light blue (similar to the normal color of chakra) with faintly visible kanji for "cube" on the sides. These cubes must be connected to each other, meaning the user cannot create a physical barrier in two different spots within the larger cube at the same time. The cubes also cannot be intersected by something physical such as a person or an earth technique so that a barrier cannot be created through someone or something. These barriers last until the end of the turn they're created or until they're shattered. Once this happens that area within the larger cube becomes a blind spot within the technique unable to preform its tracking function.
-Can be used twice per battle.
-Solidifying cubes counts as a move.
-Solidified barriers are A-rank.
-Lasts for four turns once created.

Chunky toady, come out wherever you are. Kyahaha!

Further manipulating the fluff that was strewn about, Tankun create two wolf-like creatures of fluff, both slightly larger than a normal wolf. The two creatures charged through the mist at their target, Tankun guiding them with the aid of his cube method formation. The wolves slammed into Roo, tackling him to the ground and covering him in the burning sugary goop.

(Mashamaruton: Kokkaku-a-itokuzu) - Marshmallow Release: Build-a-Fluff
Type: Attack/Defense/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: N/A + 20
Description: A very basic technique, the user is able to manipulate a pre-existing source of marshmallow fluff to create a number of shapes such as ropes, shields, tendrils, etc. The mass of the shapes created cannot exceed the mass of the fluff source used. Since the fluff is soft these creations don't do much damage, but their sticky property makes them useful in binding or trapping the opponent.
-Can't change the properties of the fluff.
-Can be used four times per battle.
-Requires a source of fluff.




Note: If you continued with the slap attack plan, you would have had to run over the fluff and would've got caught in it. So I went ahead and assumed the me using the fluff "interrupts" that plan, or at the very least requires you to use another technique in between.
 
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