[Open] Road to Richness #1

Venom

Active member
Legendary
Joined
Jun 16, 2012
Messages
17,037
Kin
2,911💸
Kumi
3,679💴
Trait Points
0⚔️
Awards
-Official Battle
-Mid range starting distance between us
-Time limit: 3 days
-For the terrain lets fight in a secluded area far off from civilization. Just a plain open field for miles out in every direction. Mid day and its sunny outside.

Post what bio you'll use and what not, then I'll go first u_u
 

Venom

Active member
Legendary
Joined
Jun 16, 2012
Messages
17,037
Kin
2,911💸
Kumi
3,679💴
Trait Points
0⚔️
Awards


Akira | アキラ
Type: Weapon
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage: 80
Description:

Somewhere along the lines of history, a boy named Tetsuo gained miraculous abilities within the ninja arts. His specialty was the usage of wind and sound release techniques and his name was known across the globe for how he was unrivaled in combat. That those who came to face him in battle were not known to survive. This was capable through a magnificent plating of armor cased around his right arm and shoulder plexus. It was forged form the finest indestructible alloys and constructed out of hundreds of pieces so that it fit the user like a glove. It slides onto the users arm and seals itself with fuuinjutsu edged into the alloy to respond to the users chakra unto the users body. He called this weapon Akira. Akira sustains itself by slowly extracting chakra form the user throughout the typical day so that sound waves are consistently compressed and ready for use.

Akira's ability is within its unique construct. Its constructed with inner hundreds of tiny holes and tubing that run along its form that compresses sound waves. For example: Like how a user would play a flute instrument by blowing air into the flute while holding the notes, thus compressing the air to form a tune. Akira makes use of that style by compressing the air that circulates around the user through the holes and from basic movement creating unique, compressed sound waves that the user can manipulate. Akira can also be thought of as a medium for performing sound techniques with ease and with more versatility pertaining to the weilders need.

Abilities Notes:

- Akira is a sound instrument that has the ability to project melodies or sound waves that reach up to long range and can be used for supplementary purposes.
- Using Akiras sound waves, it can be used to create small, medium, and large defensive sound barriers when sound chakra is applied that are short range from the user.

Restriction Notes:

- Must know sound release
- Sound waves and defensive Barriers are A ranked, and can be made big enough to protect two ninja if standing next to each other at close range. The barrier itself can be formed to about a meter distance from the user giving enough distance of protection from the opposing force.
- Defensive Barriers can only be used 3 times per battle
- Elemental Weakness and Strengths Still Exist

__________________________________________

Such a large brute Laxus thought to himself as he smirked. He'd quickly activate a ability of his to further aid him when using Doton base techniques. Within the same timeframe several large creatures would pop from the ground short range of you. They would surround you and immediately rush in to bite down on you & ram into you. One would also take a different approach and arc his 'neck' upwards to come down on you. Leaving you with only a clear exit to leave downwards through the ground.

Doton: Inukai Takeru no Mikoto ) - Earth Style: Inukai Takeru no Mikoto
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40 +10 = 50
Damage: 80 +20 = 100
Description: A technique where the user creates ferocious canine chakra avatars from the land itself. They will pursue their targets relentlessly in order to clamp down on them with their jaws, restraining and crushing them, and their speed is so great that they were even able to catch Sage ranked Ninja. The user can also transmit elemental jutsu through the body of one of the canines after it grasps a target, causing it to travel the length of its body at normal speeds until it erupts from the mouth.

(Doton: Arumajiro no yoroi)- Earth Release: Armour of the Armadillo
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: N/A(+10 to chakra cost to techniques)
Damage: N/A(+20 to Earth techniques)
Description: This is the brother technique to Earth Release: Rubble Creation. Unlike its counterpart, this technique is more passive in nature. This user activates an ability which allows them to infuse additional Earth chakra into their own Earth-based techniques(includes Earth-based KG/CEs). As a result, any subsequent Earth technique performed by the user would emerge with an additional layer of rubble around it. The earthen particles coating the technique would be jagged and abrasive in nature. Hence, this grants the original Earth technique an extra dimension, in terms of its offensive potential, as it allows the original Earth technique to deal additional damage. In other words, all Earth techniques used while this is active grant a sort of ‘shredding’ property, which in turn, allows it to deal more damage than it originally would. For example, for techniques such as Destructive Rock Rising Pillars, the pillars that rise would be coated with the aforementioned particles, thus becoming somewhat abrasive(coupled along with its original blunt destructive power). The added mass also aids in its destructive potential. For techniques such as the Hardening technique, the rocks would be coated with more rubble, which would make it more ‘abrasive’ to the touch, and allow it to deal more damage(when used offensively). It would also serve as an additional defensive mechanism, and would grant the technique the ability to defend against techniques with 20 more damage points than usual. The rubble used for this technique must either originate from the terrain itself, or extruded from the user’s body itself. This means that for the most part, this technique only works on projectile-type techniques, and terrain manipulation techniques. This technique may not be used to enhance mud techniques. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.

Notes:

-Can only be used 4x per battle
-Lasts for 3 turns
-Technique may be deactivated at any time
 

ZandaT

Active member
Legendary
Joined
Aug 18, 2012
Messages
12,448
Kin
207💸
Kumi
8,739💴
Trait Points
0⚔️
Awards


Akira | アキラ
Type: Weapon
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage: 80
Description:

Somewhere along the lines of history, a boy named Tetsuo gained miraculous abilities within the ninja arts. His specialty was the usage of wind and sound release techniques and his name was known across the globe for how he was unrivaled in combat. That those who came to face him in battle were not known to survive. This was capable through a magnificent plating of armor cased around his right arm and shoulder plexus. It was forged form the finest indestructible alloys and constructed out of hundreds of pieces so that it fit the user like a glove. It slides onto the users arm and seals itself with fuuinjutsu edged into the alloy to respond to the users chakra unto the users body. He called this weapon Akira. Akira sustains itself by slowly extracting chakra form the user throughout the typical day so that sound waves are consistently compressed and ready for use.

Akira's ability is within its unique construct. Its constructed with inner hundreds of tiny holes and tubing that run along its form that compresses sound waves. For example: Like how a user would play a flute instrument by blowing air into the flute while holding the notes, thus compressing the air to form a tune. Akira makes use of that style by compressing the air that circulates around the user through the holes and from basic movement creating unique, compressed sound waves that the user can manipulate. Akira can also be thought of as a medium for performing sound techniques with ease and with more versatility pertaining to the weilders need.

Abilities Notes:

- Akira is a sound instrument that has the ability to project melodies or sound waves that reach up to long range and can be used for supplementary purposes.
- Using Akiras sound waves, it can be used to create small, medium, and large defensive sound barriers when sound chakra is applied that are short range from the user.

Restriction Notes:

- Must know sound release
- Sound waves and defensive Barriers are A ranked, and can be made big enough to protect two ninja if standing next to each other at close range. The barrier itself can be formed to about a meter distance from the user giving enough distance of protection from the opposing force.
- Defensive Barriers can only be used 3 times per battle
- Elemental Weakness and Strengths Still Exist

__________________________________________

Such a large brute Laxus thought to himself as he smirked. He'd quickly activate a ability of his to further aid him when using Doton base techniques. Within the same timeframe several large creatures would pop from the ground short range of you. They would surround you and immediately rush in to bite down on you & ram into you. One would also take a different approach and arc his 'neck' upwards to come down on you. Leaving you with only a clear exit to leave downwards through the ground.

Doton: Inukai Takeru no Mikoto ) - Earth Style: Inukai Takeru no Mikoto
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40 +10 = 50
Damage: 80 +20 = 100
Description: A technique where the user creates ferocious canine chakra avatars from the land itself. They will pursue their targets relentlessly in order to clamp down on them with their jaws, restraining and crushing them, and their speed is so great that they were even able to catch Sage ranked Ninja. The user can also transmit elemental jutsu through the body of one of the canines after it grasps a target, causing it to travel the length of its body at normal speeds until it erupts from the mouth.

(Doton: Arumajiro no yoroi)- Earth Release: Armour of the Armadillo
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: N/A(+10 to chakra cost to techniques)
Damage: N/A(+20 to Earth techniques)
Description: This is the brother technique to Earth Release: Rubble Creation. Unlike its counterpart, this technique is more passive in nature. This user activates an ability which allows them to infuse additional Earth chakra into their own Earth-based techniques(includes Earth-based KG/CEs). As a result, any subsequent Earth technique performed by the user would emerge with an additional layer of rubble around it. The earthen particles coating the technique would be jagged and abrasive in nature. Hence, this grants the original Earth technique an extra dimension, in terms of its offensive potential, as it allows the original Earth technique to deal additional damage. In other words, all Earth techniques used while this is active grant a sort of ‘shredding’ property, which in turn, allows it to deal more damage than it originally would. For example, for techniques such as Destructive Rock Rising Pillars, the pillars that rise would be coated with the aforementioned particles, thus becoming somewhat abrasive(coupled along with its original blunt destructive power). The added mass also aids in its destructive potential. For techniques such as the Hardening technique, the rocks would be coated with more rubble, which would make it more ‘abrasive’ to the touch, and allow it to deal more damage(when used offensively). It would also serve as an additional defensive mechanism, and would grant the technique the ability to defend against techniques with 20 more damage points than usual. The rubble used for this technique must either originate from the terrain itself, or extruded from the user’s body itself. This means that for the most part, this technique only works on projectile-type techniques, and terrain manipulation techniques. This technique may not be used to enhance mud techniques. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.

Notes:

-Can only be used 4x per battle
-Lasts for 3 turns
-Technique may be deactivated at any time
Jishin sensā | Seismic Sensor
Type: Tool
Rank: A
Range: Short-Long
Chakra: {-15 with Def. Activation} (-10 Cp per Turn)
Damage: N/A
Description: The Jishin sensa is a specialized technological device fashioned to take the form of a medium sized circular watch designed to attach to the user's wrist. Needing chakra to be constantly fueled in order to function, this specialized watch has the technological ability to not only register the seismic activity in the ground around the user, but it also registers the type of chakra being used and its relativity to the user who acts as the device's signal dispatcher as long as they remain in contact with the ground. The signals being transmitted from the user pick up any below surface activity happening in real time as it then differentiates the location and the cause of activity in terms of source origination. Although the device itself is advanced in its design and its ground based detection applications, the Seismic sensor can only detect if the chakra is basic, of the basic 5, or unnatural which is the category for everything else. Costing a move with its activation the Seismic Sensor, with the user's help, is able to amplify the chakra signal that it releases into the surface below subsequently making them more destructive thus allowing the device to combat and neutralize basic chakra as well as the basic 5 elemental chakra being manipulated underneath the user by a foreign source. This move only has affect over the below area short range underneath the user at the time of activation, acting as a defense against ground based attacks. However, the watch can only combat jutsu of the same rank and lower a limited amount of times per battle.
NOTES
►Device can be passively activated at anytime at the cost of having to be constantly fueled, but can be deactivated at any time
►The watch's defensive maneuver costs a move slot at -15 chakra points to the user who aids the device, and can only be done 4x with a 2 turn cool-down
►Only works when the user is connected to the ground or other sustainable surfaces


Rījentoāmā | Regent Armor
Type: Tool
Rank: A
Range: Self
Chakra: (-10 per turn)
Damage: N/A
Description: The Regent Armor is a scientifically modified underarmor worn by shinobi, fitted and designed to supplement the body while also monitoring the chakra source within, linking the suit and its user together. It resembles a divers suit in appearance, all black hugging the body close, but this armor leaves the hands and head exposed. Woven from a lightweight, flexible metal that is also highly dense and durable, this scientifically modified suit is further altered to passively negate paralyzation factors via electrical currents due to its minor ability to seperate and ground itself to the earth with small cable like cords that extends from the feet area. However, that feat is only accessible when in contact with the ground. The suit is embedded with a CPU integration system that allows the armor to easily connect to other systems, not only on a processing level, but physically to the suits surface as an attachment if desired. Once foreign chakra enters the user's system from another source, the suits defense protocols activates and releases a repetitive beeping sound from a part of the suit near the neck area, alerting the user to the imminent threat within. That is when the user has the ability to activate the suits defensive feat. Holding pre-stored water chakra within, the Regent Armor's defense system upon activation releases the held water chakra out into the user's circulatory system, infiltrating it as it cycles throughout the enitre body cleansing the system before releasing out from the body via the suit as a force of expelled mist. This water ninjutsu acts as a body cleansor from all foreign sources like Kai, able to combat illusions of all ranks, excluding the usually higher bared illusions via MS.
NOTES
►Defense activation counts as a move and can be done 4x per battle
►Fueling the suit contributes to the armors ability to register the body's vital signs, and stops when ceased


Heddohejjihogguāmā | Head Hedgehog Armor
Type: Weapon
Rank: S
Range: N/a
Chakra: N/A
Damage:
Description: Woven from the quill of a mythical resilient hedgehog said to have extraordinary powers that could rival a boss summon the H.H. Armor is a unique cw fashioned as a tunic, or close-fitting short coat, designed to aid shinobi of the Akimichi clan in battle through the incorporation of the tunic's features. Sleeved to the elbows and reaching to the user's knees, appearance wise the tunic is covered in numerous beautiful, tan and black sharp hedgehog quills with the Akimichi symbol branded in gold on the back. Specializing in the manipulation of the coats area of cover body-wise, and the extension and projection of its sharp needle-like quills, during battle the tunic and its numerous quills acts as an extension of an Akimichi user and is even able to increase in size proportionate them like any other item on an Akimichi's person. The combination of an Akimichi's secret techniques and/or basic taijutsu combined with the manipulation of the H.H. Armor joins to make a specialized form of close quarter combat that is more destructive in nature verses the normal, basic usages. Besides the usages that can be achieved through activation, users of the CW can also passively activate it's effects to a minor degree once per turn within the same time frame as another Akimichi/Taijutsu technique. Passive activation adds +10 chakra points to the Tai/Akimichi jutsu used in unison with, increasing its damage accordingly as the coating of needle-like quill further hardens and sharpens as the tunic stretches to encompass the entire limb(s) or abdomen before use thus boosting its effectiveness.
Quill Extension ( A rank ) | Short Range
A simple manipulation jutsu that can be activated after paying the appropriate chakra. Upon activation the quills of the H.H. Armor sharpen, harden, and extends outwards within a 5m radius puncturing all, except the user, within its grasps. It is best used as a follow up technique after attacking a target who may choose to block instead of evade. The size of the quills are relative to the user's body size and can range from as small as a needle while normal size, as big as an arrow in regular Expansion, but can grow to the size of a thick spear while in Super Expansion form.
►Has a 1 turn cooldown with each use.

Quill Projection (A rank | Short-Long)
Yet another simple manipulation jutsu of the H.H. Armor but this technique requires a bit more focus and is triggered after paying the appropriate chakra. Upon activation 1-4 dense, sharpened quills of the tunic are fired off at high speeds in any linear direction aimed for with great accuracy in attempts to skewer the desired target(s). It is best used as a follow up technique after attacking a target who may choose to evade instead of block, and while in trajectory the quills move as fast as a lightning technique. The size of the quills are relative to the user's body size and can range from as small as a needle while normal size, as big as an arrow in regular Expansion, but can grow to the size of a thick spear while in Super Expansion form.
►Has a 2 turn cooldown with each use and can be used 6 times per battle.

Human Hedgehog (S rank | -10 Chakra per turn | +20 to Tai/Akimichi)
The supreme use of its passive activation and also the main noted skill of the H.H. Armor is the advanced manipulation of the tunic in order to completely coat the body in the armors dangerous quills from head to toe. Offensive, defensive, and supplementary in nature the armor once activated protects the user from C rank and below physical damage due to its supremely dense nature, all quills becoming a dark black color, which also reflects the damage boosts given to the CQC fields listed. Akimichi's further benefit from the armor's advance activation because of the fact that the quills of the tunic extend an additional 1m from the body, also serving as its activation cue, which also slightly extends the range of expansion techniques accordingly. The size of the quills are relative to the user's body size and can range from as small as a needle while normal size, as big as an arrow in regular Expansion, but can grow to the size of a thick spear while in Super Expansion form.
►Lasts for 5 turns upon activation ►Can be activated 2x per battle ►After 5 turns the user is hampered to B rank and below tai/akmichi/quill jutsu for the next 2 turns
Note: Use of any of the weapon's three abilities cost a move per turn.

The moment the smug looking man's chakra enters the earth around Jesus his wrist sensor would alert him of the attack to come allowing the Akimichi to swiftly act, in which he does, swallowing a small green pill drawn from his tool pouch. As the effects of this pill near instantly kicks in the earth creatures would have already formed and surfaced, prompting a smile from the Akimichi who lowers his position as he widened his stance while the dogs all rush in. With one swift move Burgess would perform a short jump into the air while performing a spin kick as he expands his body's dimensions by 5m creating a massive tornado around his body made of razor sharp cutting air that has the head of a dragon at its top. The massive winds surrounding the Akimichi rushes forwards at blitzing speeds with its intentions being to crash its large dragon head into the man before him.

( Sanshoku no Gan'yaku ) Three Coloured Pills
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Three Coloured Pills are secret medicines used by the Akimichi clan. As the name suggests, there are three pills, each with a different colour. First is the green Spinach Pill (Hōrengan), next is the yellow Curry Pill (Karēgan), and last is the red Chilli Pill (Tongarashigan). By forcibly converting the body's fat reserves into chakra, each successive pill ingested gives a tremendous power boost by forcefully pushing the normal metabolism and abilities of the Akimichi clan members beyond their normal limit. However, each pill poses a great risk on the user. Forcing such process upon the body makes the user lose much of his body mass, specially all of the fat. Not only that, but, as the fat is metabolized into energy, it leaves many poisonous and toxic byproducts within the body. While in the normal rate of the metabolism, these are dealt with and eliminated before they can do any harm, in an accelerated metabolism they accumulate in high amounts before the body can expel them. This poisons the body and produces enormous physical damage. As each pill is consumed, more power is released inside the user but more damage he takes from its use.

( Horengan ) Spinach Pill - The first pill and the most basic ones. Any Jounin rank Akimichi can use this and it grants the user a slightly higher physical strength ( +20 to Taijutsu and +15 to Ninjutsu), increased speed and chakra ( x1.5 speed and +50 chakra ). After eating it, the effects last for 5 turns. Once those pass, the user is left unable to mold techniques above S-Rank for 4 turns.

( Karegan ) Curry Pill - The second pill and the first one considered dangerous. Any S-Class Ninja ranked Akimichi can user it. One must have already eaten the Spinach Pill and be under its effects before eating the Curry Pill. Once eaten, the user gains another boost in strength ( an additional +25 to Taijutsu and +20 Ninjutsu ), speed ( user gains the speed boost equivalent to 2nd gate ) and chakra ( +100 ) for another additional 4 turns. Once those pass, the user is unable to mold techniques above A-Rank for 5 turns and is left severely injured and physically limited.

( Tongarashigan ) Chili Pill - The third and last pill but also the most dangerous of all. Can only be used by Sannin Rank and above Akimichi ninjas and its effects are much more drastic than those of the other 2 pills. To gain access to its power boost, the user must be under the effects of the other 2 pills, thus the enormous risk this pill comes with. The strength is increased to enormous levels ( an additional +25 to Taijutsu and Ninjutsu ), speed ( now equivalent to 3rd Gate ) and chakra ( +200 ). While becoming insanely strong, the user also becomes utterly vulnerable. The effects of the pill are fleeting and lasts 3 turns. Once those end, the user is left depleted of fat and energy, unable to use his clan techniques or Ninjutsu/Genjutsu above B-Rank until the end of the battle. He maintains, however, full use of taijutsu.
Note: Each pill can only be eaten once and each count as a move.
Note: User can't be in Sage Mode to use nor enter Sage Mode after use.
Note: Usable until the user masters Calorie Control, after which point, they become unusable.
( Baika No Jutsu ) - Multi-Size Technique
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A ( + 25 to Taijutsu )
Description: This is a secret technique passed down in the Akimichi clan that increases the user's body size by converting their calories into chakra. The user can freely alter their size at will when using this technique and can use it for an extensive period of time. A common application of the techniques gives the user a very round appearance by mostly increasing the size of the abdominal section, which was done in order to use the Human Bullet Tank technique. Other, more common applications increase the size of the entire body, turning the user into a giant. This jutsu lasts for 4 turns.
Note: Only Akimichi Clan members can use this jutsu.
( Konoha Ryūjin ) - Leaf Dragon God
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30+10= 40
Damage: 60+20+25+20= 125
Description: This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and EIG users

HH Armor said:
Besides the usages that can be achieved through activation, users of the CW can also passively activate it's effects to a minor degree once per turn within the same time frame as another Akimichi/Taijutsu technique. Passive activation adds +10 chakra points to the Tai/Akimichi jutsu used in unison with, increasing its damage accordingly as the coating of needle-like quill further hardens and sharpens as the tunic stretches to encompass the entire limb(s) or abdomen before use thus boosting its effectiveness.

Spinach Pill 1/5
 

Venom

Active member
Legendary
Joined
Jun 16, 2012
Messages
17,037
Kin
2,911💸
Kumi
3,679💴
Trait Points
0⚔️
Awards
As you grow and smash through the earthen creatures & instead of having your weaken dragon continue forth Laxus would string together several hand seals. This would instantly reform the creatures. They would immediately continue with their plan. But this time Laxus would join in by lowering the ground around the base of the dragon about 50meters. This would confine the dragon (along with u) within that hole while the canine like creatures rip you up in that small space. Due to all those creatures jamming in there, they would cause the walls to break in and rain rocks down on you.

Doton: Koudo Hotei)-Earth Release: Earthen Replenishment
Type:Supplementary
Rank: A
Range: Short-Mid
Chakra: 30 (+10 per turn)
Damage: N/A
Description: The user will perform the Snake>Ram hand seals and focus their Doton chakra into a pre-existing Doton technique and replenish the earth into it. Eliminating any damage that the technique had previously encountered and restoring it completely as if it was new. Any technique reformed by this one is passively maintained on the field by this jutsu following its restoration with a small and constant stream of chakra.

Note:
~Can only replenish jutsu if it is not completely destroyed, this technique will not work if the earth justu was reduced to nothing or spread into very small pieces.
~Can only be used 3 times.
~Can only replenish jutsus S-Rank and below.
~Can only be taught by xHoudinii

Doton: Chidōkaku) - Earth Release: Moving Earth Core
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

Doton: Chidōkaku) - Earth Release: Moving Earth Core
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

Reference:
Doton: Inukai Takeru no Mikoto ) - Earth Style: Inukai Takeru no Mikoto
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40 +10 = 50
Damage: 80 +20 = 100
Description: A technique where the user creates ferocious canine chakra avatars from the land itself. They will pursue their targets relentlessly in order to clamp down on them with their jaws, restraining and crushing them, and their speed is so great that they were even able to catch Sage ranked Ninja. The user can also transmit elemental jutsu through the body of one of the canines after it grasps a target, causing it to travel the length of its body at normal speeds until it erupts from the mouth.
 

ZandaT

Active member
Legendary
Joined
Aug 18, 2012
Messages
12,448
Kin
207💸
Kumi
8,739💴
Trait Points
0⚔️
Awards
As you grow and smash through the earthen creatures & instead of having your weaken dragon continue forth Laxus would string together several hand seals. This would instantly reform the creatures. They would immediately continue with their plan. But this time Laxus would join in by lowering the ground around the base of the dragon about 50meters. This would confine the dragon (along with u) within that hole while the canine like creatures rip you up in that small space. Due to all those creatures jamming in there, they would cause the walls to break in and rain rocks down on you.

Doton: Koudo Hotei)-Earth Release: Earthen Replenishment
Type:Supplementary
Rank: A
Range: Short-Mid
Chakra: 30 (+10 per turn)
Damage: N/A
Description: The user will perform the Snake>Ram hand seals and focus their Doton chakra into a pre-existing Doton technique and replenish the earth into it. Eliminating any damage that the technique had previously encountered and restoring it completely as if it was new. Any technique reformed by this one is passively maintained on the field by this jutsu following its restoration with a small and constant stream of chakra.

Note:
~Can only replenish jutsu if it is not completely destroyed, this technique will not work if the earth justu was reduced to nothing or spread into very small pieces.
~Can only be used 3 times.
~Can only replenish jutsus S-Rank and below.
~Can only be taught by xHoudinii

Doton: Chidōkaku) - Earth Release: Moving Earth Core
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

Doton: Chidōkaku) - Earth Release: Moving Earth Core
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

Reference:
Doton: Inukai Takeru no Mikoto ) - Earth Style: Inukai Takeru no Mikoto
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40 +10 = 50
Damage: 80 +20 = 100
Description: A technique where the user creates ferocious canine chakra avatars from the land itself. They will pursue their targets relentlessly in order to clamp down on them with their jaws, restraining and crushing them, and their speed is so great that they were even able to catch Sage ranked Ninja. The user can also transmit elemental jutsu through the body of one of the canines after it grasps a target, causing it to travel the length of its body at normal speeds until it erupts from the mouth.
lemme talk to you
 

Priest

Active member
Legendary
Joined
Apr 7, 2010
Messages
17,506
Kin
3,010💸
Kumi
41,982💴
Trait Points
0⚔️
So I was asked to check this by ZandaT

First thing that I noticed is this

~Can only replenish jutsu if it is not completely destroyed.
The Dragon would destroy the earthen constructs completely, seeing the fact that it's a tornado, so they can't be replenished.
Aside from that, you trying to replenish the contract and lower the ground before the dragon reaches you. it's like you are trying to do two jutsu before the dragon reaches you. You also waited for you to lower the ground completely before the dogs assault which is meh but since you can't lower the ground, the dragon would reach you before the canines assault.
Lastly, the dragon was 125 and initially weakened by a 100 to become 115 or 105. Now should your canines be made successfully and assault, they still won't be able to break the dragon.

However, lets go back a bit. The earth jutsu would not be replenished as its destroyed completely, leaving the dragon to hit Venom.
 
Top