[Open Ranking match: Jounin] Raditz #2

Wakizashi

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Lok's R&Rs
rangemid(15m) Raditz on the water that ends 5m before the opponent.
Kai/subsAllowed
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Bio
Raditz have been challenged. He had been on a roll of victory and was puffed up with pride.
He felt that no one was able to take him down. Others were beginning to wonder if it was true and to find out for themselves in battle. This particular one was happening in a training field unoccupied by anyone other than Raditz. He waited for his opponent reveal themselves to begin.




please post bio and turn decision, please...
 

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Yashiro in my signature. You can have the first move, Dm :3
Accepted

Raditz stands on the surface of the river running thru the center of the battlefield. Raditz Wore his Saiyan Armor, which consisted of 2 guantlets (which covered the backhand and forearm, 2 boots that covered the foot and shin and the chestplate with shoulder plates and Tassets over his groin and upper thigh), and passively Activated his chakra sensing allowing him to pinpoint the location and nature of masses of chakra to make sure there were no surprises from his opponent.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique-Passive
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

Raditz initiates the battle by Molding a large amount of chakra willing it to rapidly vibrate to change the nature to Raiton while focusing it to his right hand, forming lightning at his hand. Raditz Sprints as fast as he could towards the opponent before making an outward swing with the lightning covered hand to release the lightning in the form of thousands of needles heading straight for the opponent as Raditz closely follows behind it.

(Raiton: Chidori Senbon) - Lightning Release: One Thousand Birds Needle
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user reshapes the Chidori in their hand into the form of countless senbon which are shot with a simple hand movement towards the target. The senbons are extremely precise and have the same numbing and paralyzing effects as Chidori, carrying enormous speed. Because the technique requires no handseals and is done with simple hand movements, its extremely hard to avoid while in short range and quite dangerous to counter due to the precision attacks it can be used to perform.

As the opponent would be dealing with the Chidori Senbon Raditz would mold some more chakra and will it to rapidly vibrate to change the nature of it to Raiton while focusing it to his left hand before generating electricity. As he draws his Chokuto from the scabbard hanging Diagonally from his lower back, Raditz would channel the electricity thru the blade of the chokuto in order to increase the vibrating frequency of the blade allowing it to cut thru solid objects much easier as he makes a lateral Swing to the right once within range.

(Chō Biburāto Raitontō) - Super Vibrating Lightning Release Sword
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to Kenjutsu/sword-related attacks)
Description: The user channels their lightning chakra into a blade, increasing its vibrating frequency and giving it more cutting power than standard wind techniques.
 

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Accepted

Raditz stands on the surface of the river running thru the center of the battlefield. Raditz Wore his Saiyan Armor, which consisted of 2 guantlets (which covered the backhand and forearm, 2 boots that covered the foot and shin and the chestplate with shoulder plates and Tassets over his groin and upper thigh), and passively Activated his chakra sensing allowing him to pinpoint the location and nature of masses of chakra to make sure there were no surprises from his opponent.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique-Passive
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

Raditz initiates the battle by Molding a large amount of chakra willing it to rapidly vibrate to change the nature to Raiton while focusing it to his right hand, forming lightning at his hand. Raditz Sprints as fast as he could towards the opponent before making an outward swing with the lightning covered hand to release the lightning in the form of thousands of needles heading straight for the opponent as Raditz closely follows behind it.

(Raiton: Chidori Senbon) - Lightning Release: One Thousand Birds Needle
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user reshapes the Chidori in their hand into the form of countless senbon which are shot with a simple hand movement towards the target. The senbons are extremely precise and have the same numbing and paralyzing effects as Chidori, carrying enormous speed. Because the technique requires no handseals and is done with simple hand movements, its extremely hard to avoid while in short range and quite dangerous to counter due to the precision attacks it can be used to perform.

As the opponent would be dealing with the Chidori Senbon Raditz would mold some more chakra and will it to rapidly vibrate to change the nature of it to Raiton while focusing it to his left hand before generating electricity. As he draws his Chokuto from the scabbard hanging Diagonally from his lower back, Raditz would channel the electricity thru the blade of the chokuto in order to increase the vibrating frequency of the blade allowing it to cut thru solid objects much easier as he makes a lateral Swing to the right once within range.

(Chō Biburāto Raitontō) - Super Vibrating Lightning Release Sword
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to Kenjutsu/sword-related attacks)
Description: The user channels their lightning chakra into a blade, increasing its vibrating frequency and giving it more cutting power than standard wind techniques.
As his opponent releases multiple lighting senbon towards him, Yashiro performs a single hand seal and releases a large amount of wind from his mouth. Sending forth a huge blast of wind with great speed and enough power to eradicate the lightning senbon as well as continue onward towards the enemy. As soon as the wind is released, Yashiro releases the weights around his lower legs and starts dashing to his left, opponent's right, whilst maintaining the distance between the two.


Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.




Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.

 

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As his opponent releases multiple lighting senbon towards him, Yashiro performs a single hand seal and releases a large amount of wind from his mouth. Sending forth a huge blast of wind with great speed and enough power to eradicate the lightning senbon as well as continue onward towards the enemy. As soon as the wind is released, Yashiro releases the weights around his lower legs and starts dashing to his left, opponent's right, whilst maintaining the distance between the two.


Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.




Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.

In response to Yashiro releasing compressed wind in the for form of a giant sphere, Raditz quickly molds chakra while superheating it changing the nature to Katon as he inhales and focuses the katon chakra to his lungs before using his katon to release a large fireball from his mouth that travels to the pressure damage that it overpowers and continues to Yashiro to prevent him from making his next move. The fireball would be B-rank and would need to be countered or it would melt the skin from Yashiro's bones.

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.

The moment after releasing the fireball, Raditz waisted no time to trap yashiro in a genjutsu illusion where Yashiro appears to be trapped in a large flower bud which then explodes. This would interrupt the opponent's countermeasures and allow him to be hit by the B-rank fireball while also make the illusionary explosion seem realistic as it would perfectly timed with the impact of the fireball technique.

( Magen: Hanarasui ) - Demonic Illusion: Flower Head Death
Rank: B
Type: Offensive/Supplementary
Range: Short- Mid
Chakra Cost: 20
Damage points: 40 due to stress on the mind
Description: The user will trap the target within an illusion where the opponent appears to be trapped in a large flower bud which then explodes. The opponent is made to believe that an explosion actually occurred and collapses, believing himself to be injured. The resulting stress on his mind causes damage.

With Yashiro down on the ground from both the mental and physical damage he experienced, Raditz took the opportunity with his chokuto to impale Yashiro's head to Finish them off and assure victory.
 

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In response to Yashiro releasing compressed wind in the for form of a giant sphere, Raditz quickly molds chakra while superheating it changing the nature to Katon as he inhales and focuses the katon chakra to his lungs before using his katon to release a large fireball from his mouth that travels to the pressure damage that it overpowers and continues to Yashiro to prevent him from making his next move. The fireball would be B-rank and would need to be countered or it would melt the skin from Yashiro's bones.

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.

The moment after releasing the fireball, Raditz waisted no time to trap yashiro in a genjutsu illusion where Yashiro appears to be trapped in a large flower bud which then explodes. This would interrupt the opponent's countermeasures and allow him to be hit by the B-rank fireball while also make the illusionary explosion seem realistic as it would perfectly timed with the impact of the fireball technique.

( Magen: Hanarasui ) - Demonic Illusion: Flower Head Death
Rank: B
Type: Offensive/Supplementary
Range: Short- Mid
Chakra Cost: 20
Damage points: 40 due to stress on the mind
Description: The user will trap the target within an illusion where the opponent appears to be trapped in a large flower bud which then explodes. The opponent is made to believe that an explosion actually occurred and collapses, believing himself to be injured. The resulting stress on his mind causes damage.

With Yashiro down on the ground from both the mental and physical damage he experienced, Raditz took the opportunity with his chokuto to impale Yashiro's head to Finish them off and assure victory.
As Raditz sends a large ball of flames Yashiro's way, which would overpower the wind blast. Yashiro Gathers his chakra within his gullet and spews out a large sum of water that would quickly soak the nearby terrain. He manipulates the water into large waves before him that would douse the flames and continue toward his opponent with still enough force to knock him out cold. Soon after releasing the water and attacking his opponent, Yashiro suddenly finds himself trapped in what seems to be a large flower bud, however, said flower bud gives off no smell or any other factual form that its an actual flower except for the look of it at first glance. Utilizing his keen sense of taste, Yashiro would sense his chakra being tampered with. Biting down on his tongue, only to deal enough damage to release himself from this trickster's illusion.

Back in reality and furious that Raditz would attempt to fool Yashiro with low level illusions, Yashiro manipulates the existing water on the battlefield by means of a hand gesture and causes a powerful vortex of water to form around his opponent and send him tossed into the air with great force.


Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.




Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: Using their skills with Water Release, the user generates a powerful vortex of water around their enemy with a swing of their arm that sends them flying upwards and then dispels it with another hand gesture. (Requires a water source).

Note: Tobirama and Mei terumi can perform this without a water source.

 

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As Raditz sends a large ball of flames Yashiro's way, which would overpower the wind blast. Yashiro Gathers his chakra within his gullet and spews out a large sum of water that would quickly soak the nearby terrain. He manipulates the water into large waves before him that would douse the flames and continue toward his opponent with still enough force to knock him out cold. Soon after releasing the water and attacking his opponent, Yashiro suddenly finds himself trapped in what seems to be a large flower bud, however, said flower bud gives off no smell or any other factual form that its an actual flower except for the look of it at first glance. Utilizing his keen sense of taste, Yashiro would sense his chakra being tampered with. Biting down on his tongue, only to deal enough damage to release himself from this trickster's illusion.

Back in reality and furious that Raditz would attempt to fool Yashiro with low level illusions, Yashiro manipulates the existing water on the battlefield by means of a hand gesture and causes a powerful vortex of water to form around his opponent and send him tossed into the air with great force.


Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.




Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: Using their skills with Water Release, the user generates a powerful vortex of water around their enemy with a swing of their arm that sends them flying upwards and then dispels it with another hand gesture. (Requires a water source).

Note: Tobirama and Mei terumi can perform this without a water source.

The moment Raditz was alerted by his chakra sensory that there was a spike in the opponent's chakra and that the nature was water, in response to his fire style technique, Raditz began to mold a large amount of chakra and visualizing the chakra hardening to change the nature of the chakra to Doton chakra while focusing the chakra to his hand. As the water combats the flames and overpowers them, instead of casting the illusion on the opponent, Raditz slams his hand on the ground, using the doton to manipulate the earth in front of him to quickly fall from under the opponent and his water technique. The length and width of the trench was 10m while the depth of it was 20m deep. That being done, the water would instead pour down the trench instead of reaching Raditz.


(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

noticing that the opponent has fallen in the trench he created with the opponent's own water jutsu, without hesitation, Raditz followed up by releasing more of his doton chakra into the ground and weaving a single seal, using it to allow to form spikes of Earth that protrude from the earth that makes up the walls of the trench to skewer the opponent while submerged in his own water jutsu using his chakra sensing pinpoint the opponent's location and to confirm his death by impalement/drowning.


(Doton: Doryūsō) - Earth Release: Earth Flow Spears
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user first performs the Bird handseal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.
 

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The moment Raditz was alerted by his chakra sensory that there was a spike in the opponent's chakra and that the nature was water, in response to his fire style technique, Raditz began to mold a large amount of chakra and visualizing the chakra hardening to change the nature of the chakra to Doton chakra while focusing the chakra to his hand. As the water combats the flames and overpowers them, instead of casting the illusion on the opponent, Raditz slams his hand on the ground, using the doton to manipulate the earth in front of him to quickly fall from under the opponent and his water technique. The length and width of the trench was 10m while the depth of it was 20m deep. That being done, the water would instead pour down the trench instead of reaching Raditz.


(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

noticing that the opponent has fallen in the trench he created with the opponent's own water jutsu, without hesitation, Raditz followed up by releasing more of his doton chakra into the ground and weaving a single seal, using it to allow to form spikes of Earth that protrude from the earth that makes up the walls of the trench to skewer the opponent while submerged in his own water jutsu using his chakra sensing pinpoint the opponent's location and to confirm his death by impalement/drowning.


(Doton: Doryūsō) - Earth Release: Earth Flow Spears
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user first performs the Bird handseal and the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density.
As the ground beneath his feet would begin to drop, Yashiro causes a stream of wind to form beneath his feet, he manipulates said stream to prevent him from falling into the trench created by the opponent as well as blast him to safety where he would land a couple of meters to his left of the trench created. simultaneously to that, he tosses a single explosive tagged kunai toward his opponents face which shall be detonated once within range. After landing, Yashiro performs two hand seals swiftly and causes a large towering demonic looking figure of wind to form behind his opponent, he then manipulates this demon and causes it to grab a tight hold upon his opponents body, leaving him immobilized. Although not fatal, when the spirit grabs hold of the target, his body would also take damage from the demon, slashes all over the body caused by the cutting power of the wind.

"You are not one to talk are you? I should at least know your name before I bury you in this trench you created, Tsk.."


Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Description: The user will release basic simple blasts or streams of wind from his limbs or mouth to defend or attack an enemy.




Rank: B
Range: Short - Mid
Type: Offensive/Supplementary
Chakra: 20
Damage: 40
Description: The user performs two quick hand seals and focuses a large amount of wind chakra into the air surrounding the opponent. The user then causes wind to gather behind the target and take on
the form of a large dark/evil spirit. The wind spirit would then raise its arms and wrap it around the opponent's body to force him into a submission maneuver, however, the effects of the wind is on a
minimal scale and would only cause several small cuts across the body (nothing fatal). As a result, the
target would be unable to move for as long as the wind spirit is holding onto him. The wind spirit takes time to form and can be felt in the atmosphere around the opponent. To maintain the form of the wind spirit, the user would have to
consistently feed chakra to it and any performance of another technique utilizing chakra would cause the
wind to lose form and disperse.
Notes- Can be used 3 times per battle.
- Size of the wind spirit is entirely up to the user, however it may not exceed a length of five meters
- Can only be taught by Yashiro.

 

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As the ground beneath his feet would begin to drop, Yashiro causes a stream of wind to form beneath his feet, he manipulates said stream to prevent him from falling into the trench created by the opponent as well as blast him to safety where he would land a couple of meters to his left of the trench created. simultaneously to that, he tosses a single explosive tagged kunai toward his opponents face which shall be detonated once within range. After landing, Yashiro performs two hand seals swiftly and causes a large towering demonic looking figure of wind to form behind his opponent, he then manipulates this demon and causes it to grab a tight hold upon his opponents body, leaving him immobilized. Although not fatal, when the spirit grabs hold of the target, his body would also take damage from the demon, slashes all over the body caused by the cutting power of the wind.

"You are not one to talk are you? I should at least know your name before I bury you in this trench you created, Tsk.."


Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Description: The user will release basic simple blasts or streams of wind from his limbs or mouth to defend or attack an enemy.




Rank: B
Range: Short - Mid
Type: Offensive/Supplementary
Chakra: 20
Damage: 40
Description: The user performs two quick hand seals and focuses a large amount of wind chakra into the air surrounding the opponent. The user then causes wind to gather behind the target and take on
the form of a large dark/evil spirit. The wind spirit would then raise its arms and wrap it around the opponent's body to force him into a submission maneuver, however, the effects of the wind is on a
minimal scale and would only cause several small cuts across the body (nothing fatal). As a result, the
target would be unable to move for as long as the wind spirit is holding onto him. The wind spirit takes time to form and can be felt in the atmosphere around the opponent. To maintain the form of the wind spirit, the user would have to
consistently feed chakra to it and any performance of another technique utilizing chakra would cause the
wind to lose form and disperse.
Notes- Can be used 3 times per battle.
- Size of the wind spirit is entirely up to the user, however it may not exceed a length of five meters
- Can only be taught by Yashiro.

Noticing the opponent hovering over the trench that Raditz created while it was filling will the Yashiro's water, Raditz didnt let up for a moment. He immediately followed up by molding and superheating his chakra to change the nature of it to Katon while focusing it to his lungs before exhaling while utilizing the Katon to generate flames from his lips as Raditz release it in the form of a stream that travels in a linear fashion towards the opponent. This technique doesnt require any handseals so if Yashiro would continue with his wind technique by chaining seals then he would be severely burned before he would fall back to the water fill trench below drowning.

( Katon: Hi no Iki ) - Fire Release: Fire Breath
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user breathes a powerful stream of fire from their mouth at their target.
 
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