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Goetia

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♚ Open - Sannin+ ♔

Official - LoK's R&R

Plain Field - No Water Source - Mid Range

I'll use Saber in sig, the challenger can make the first move and I'll reply with actives and passives posted
 

Mirai

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Alright I’ll be utilizing Akia in signature for this battle but I’ll be using this character a her appearance instead just for the sake of the battle. Ill also be my ani sword on my back.
(Bijuutsu: Maboroshihi) - Tailed Beast Technique: Phantom Fire
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A (+10 Chakra Each Technique Infused)
Damage: N/A
Description: Derived from the usage of Tailed Beast Technique: Duality, the Jinchuriki of the Nibi applies the usage of the “Positive Black Chakra” variant of the technique into their fire techniques exclusively – allowing the infusion to occur naturally should the user desire such an effect. This allows all the user’s Katon based techniques to gain universal neutrality due to the unique infusion. What makes this technique more unique from the original is due to the flames of the Nibi being partially infused into the flames generated by its Jinchuriki are part of its body thus producing a more easier and precise version comes with practice. This can only be used by a Jinchuriki of the Nibi, being passive in nature and not costing a move. It must however be in the user’s bio or mentioned beforehand. Cannot be used in consecutive turns.
(Fūinjutsu: Gitai hakai shīru) - Sealing Arts: Mimicry Destruction Seal
Type: Defensive |Supplementary
Rank: S
Range: Short-Mid.
Chakra Cost: 40 (-10 per turn)
Damage: N/A
Description: This sealing technique is a rather simple acting one able to be created during battle, or prior to, using a seal with the word "Revoke" either on paper or somewhere on one’s body. The seal will remain dormant until the enemy’s chakra makes contact with it, thus triggering its activation. If this seal is used against an enemy technique, the moment the technique comes into contact with the seal, it will cease as it is absorbed into the seal, and immediately afterwards a barrier is released from the user as it spreads to the ends of mid range with the user as its epicentre at all times. This barrier carries special chakra/energy blocking properties that focuses on the foreign source first used to activate the technique launched by the target. Once in the barrier the target is restricted by the barrier's blocking properties, restricting them from using the same type of energy absorbed, now unable to use techniques of that same type S rank and below. For example; if used on a suiton technique, it would hinder the target from molding their water chakra while in the barreir. Only elemental and energy based techniques can be registered and absorbed by this seal, and the technique in question can be no bigger than five meters in diameter in order to be absorbed. All divided, but similar, target foreign chakra sources, like clones, also succumb to the barrier's properties while in its realm. This doesn't block jutsu coming from outside the barrier just seals the element within.
NOTES
►User can only have two of these seals in their possession/body
►Only one of this type of seal can be in play at a time
►The restriction lasts for 4 turns unless otherwise broken
►Seal has a 2 turn cooldown upon ending
►No other techniques S rank and above the same turn the seal is used
►The user cannot use jutsu above S rank for 2 turns after activation
►Cannot be used on F ranks
►Can only be taught by ZandaT
Applied one seal to her palm and one to her clothing.

Upon entry into the battle zone, Kokonoe couldn’t help but feel the urge to test out the strength of her newly invented technology pieces but she couldn’t decide which one would be the best for the job. She nervously took out a book, reading through all sorts of different combos she can pull off with her inner partner. We’ve known each other for ages, work alongside one another and you still have a hard time coming with combinations on the fly? Matatabi said to Kokonoe whom the latter simply snared back towards her internal partner "Shut it. I’m a woman of science, not brawns! Times like this where I keep a reference book is needed. she said as closes her book. Her attention was now on the individual, his appearance was akin to that of a knight of ole – something that made Kokonoe laugh on the inside but she knew to never underestimate her opponent thus she had no reason now to hold back anything against him. Once she closed her book, her own plans had already been set into motion as she would first activate an ability that would largely go unnoticed if the enemy lacked a sort of sensing ability. Once this was done, she would knead her chakra into the sky above Saber causing a portal to spawn to life 5.1 meters above him and from it a large blue dragon shrouded in smoke to appear from the sky above. It wasn’t no time, as it dove from above as it twisted and turned its ever so large body as it heads towards the surface of the ground, as it moved in such directions that trying to avoid was nigh impossible as it covered every possible angle.

Two other abilities of Kokonoe’s have also been activated – the first causes the dragon to also be infused with a small portion of her Bijuu natured chakra within it – allowing it be neutral in S&W now, and the second caused the flames to consume the ash produced smoke as it burns it order to increase its power even more than before. The last thing Kokonoe did within this same time frame was remove the restraints of the leg weights she had on and tossed them to her side as a large thunderous thud can be heard around the battle field.

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(Katon: Moya No Besubiusu) Fire Release: Smog of Vesuvius
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20 ( -5 per turn )
Damage: N/A
Description: By spending twenty chakra the user will be capable of activating an ability that will allow them to alter future fire techniques that they create. Fire techniques altered by Smog of Vesuvius will produce an immense amount of thick, black smoke as they burn that will waft out in large, vision obscuring and light blocking plumes. The released smoke is purely fire based, being made up of fine particles of ash rendered inert by the users chakra, which will both haze the air and settle over structures in thick, powdery black layers. The ash, while fairly hot, possesses no offensive capabilities of its own, and as a result largely exists for diversionary measures. For opponents the smoke will produce a distinct, acrid smell that can interfere with their olfactory senses - just as the smoke can inhibit their vision in a similar manner to Kirigakure’s mist (but potentially worse on account of the smokes dark color), however for the user (and their allies, such as summons and animal companions) the smoke will be purely scentless.

Notes:
- The heat of the expended ash won't affect the user in any way.
- The user has to expend an additional 5 chakra when choosing to apply this effect to a fire technique.
- Smog of Vesuvius lasts for 5 turns or until deactivated, can only be used three times, and works with Fire and Fire KG/CE variants that could logically produce it (i.e lava) though the user cannot manipulate this smoke at all.
- Those with a fire specialty can change the color of the smoke, but only along the grey-scale (so from white to black) or to shades of red/orange

(Katon: Ryūhonō kyūzō) – Fire Release: Dragon Flame Explosion
Type: Offensive
Rank: S
Range: Mid
Chakra Cost: 40 + 10 + 10 + 5 = 65
Damage Points: 80 + 20 + 30 = 130 (Neutral to all elements)
Description: This is a variant of the original "Fire Release: Twin Crushing Meteors" technique, in which after the user forms 4 other handseals, a portal is created above the opponent which is similar to the "Earth Release: Sticky Earth Drop" technique, summoning one Large sized dragon that heads onto the opponent from above him, when used solely this technique can only make the dragon that hits the opponent head on delivering burning damage to them, however when this technique is used after/in conjunction with the "Fire Release: Twin Crushing Meteors" technique the Fire dragon and the two meteor sized fireballs resonate with one another, forming a semi transparent pyramid shaped barrier of fire around the opponent which can be clearly seen with normal eyes, which explodes eradicating anyone within the barrier, The Dragon is normally made at least 5 meters above the opponent's height.
Note: Can only be used twice.
Note: No S-rank or above fire techniques for the next turn.

(Katon: Minami Reiji) | Fire Release: The Samsara Equation
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: M/A
Description: This technique seeks to take advantage of the ash/gas that is often left behind as residue after certain fire techniques are produced. The Katon element often makes use of ash and gas to produce flames, sometimes having ignitable ash/gas, and at other times making it explosive. This technique explores the flammable aspect as a method to benefit future fire techniques. When activated, this technique will allow ash and gas to be burned as fuel so as to amplify the flames growth, resulting in affected fire techniques becoming larger and hotter and thus affording it a twenty damage point increase. (whether it be natural, inert ash, or ash/gas produced by the user's techniques, or ash left behind in the residue of a clash). This will occur as the fire technique will be altered so that it can ignite any ash or gas within its immediate vicinity, and then draw in the resulting flame to bolster its own power. This technique in and of itself however does not produce any ash, therefore it is imperative that the user either have an adequate source of ash that this technique can take advantage of, or produces an ash or gas technique in preparation for this jutsu, otherwise this jutsu will prove to be completely and utterly useless. Once activated this technique will stay active for four turns, during which time fire jutsu that this technique is applied to will have an additional +10 chakra added to their creation. On account of this technique lacking any independent uses, this technique can be passively activated virtually instantaneously, essentially does not affect timeframe, and lasts two turns each usage.

Note:
This effect is applicable to Flame and Heat based fire techniques.
Despite having no independent uses and requiring set conditions to be met to have any effect, this technique can only be used twice
Two turn cooldown between uses

(Bijuutsu: Maboroshihi) - Tailed Beast Technique: Phantom Fire
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A (+10 Chakra Each Technique Infused)
Damage: N/A
Description: Derived from the usage of Tailed Beast Technique: Duality, the Jinchuriki of the Nibi applies the usage of the “Positive Black Chakra” variant of the technique into their fire techniques exclusively – allowing the infusion to occur naturally should the user desire such an effect. This allows all the user’s Katon based techniques to gain universal neutrality due to the unique infusion. What makes this technique more unique from the original is due to the flames of the Nibi being partially infused into the flames generated by its Jinchuriki are part of its body thus producing a more easier and precise version comes with practice. This can only be used by a Jinchuriki of the Nibi, being passive in nature and not costing a move. It must however be in the user’s bio or mentioned beforehand. Cannot be used in consecutive turns.

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.

HP: 160
Chakra: 1800 - 65 = 1735
Expected Damage = 130 (Leads to K.O)
 
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Goetia

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Active:

(Hinokioku) – Memory of Fire
Type: Artifact
Rank: S
Range: Short
Chakra: N/A
Damage: N/A (+1 Rank Katon)
Description: A ring traditionally worn on the right ring finger; the ring is a relic from centuries ago during the Hangurian Campaign of Fire, an era that would usher in the great expansionary era of the Freehold. It is fashioned out of an indestructible red stone that augments the user’s fire manipulation skills. All fire techniques of the user’s are strengthened by one rank up to A-Rank. S-Rank and above techniques are augmented by an additional 10 damage. Once every other move the ring can alter the inherent properties of the user’s Fire techniques, granting them ash or gas properties.
Meiton: Jigyaku Keikō - Dark Release: Masochistic Tendency
Type: Supplementary
Rank: B-rank
Range: N/A
Chakra: 20 (+20 for double usage)
Damage: N/A
Description: Masochistic Tendency is an invention by a Dark user in need to be more resourceful of his Dark Release chakra in certain cases. This is considered a passive technique and does not affect the time frame. The process of this technique unfolds like the following. Borrowing a small portion of his original raw chakra inside his body (exactly 20 chakra points), the user will deliver it into either of his dark marks. The mark will absorb this chakra and automatically convert it into dark chakra, which is then stored inside of the mark, unaffected. The user can alternatively send his chakra into both of his dark marks simultaneously, thus he spends 40 chakra points. The absorption of 20 chakra points will enable the user to perform one dark technique (up to A rank) which requires it and whereas 40 chakra points will allow the user to perform one S rank technique.

- Can only be taught by Klad
(Meiton: Tsumibukai Boido) - Dark Release: Unhallowed Void
Type: Supplementary
Rank: B
Range: N/A
Chakra: N/A (-5 chakra per Dark technique used)
Damage: N/A
Description: The user will activate a passive ability designed to conserve the chakra of Dark Release users. While this ability is active, the user will become capable of voiding the chakra cost of Dark techniques by solely using absorbed chakra and not their own supply/pool. However this comes with a certain and glaring disadvantage, namely an increased difficulty in using higher ranked techniques. Normally a single absorption regardless of the rank or chakra of the given technique will enable the user to use high ranked Dark jutsu (e.g. absorbing a B-Rank allows the use of S-Ranks). However with this technique active, to perform a single S-Rank, they user will need to have absorbed 40 or more chakra prior to it's usage. Once that chakra is used, they user will need to absorb another 40 chakra points before they can use another S-Rank. Thus this technique can be seen as an equivalent exchange: gaining the ability of conserving chakra but losing the ease of use Dark users are normally afforded. Another example scenario is if the user has absorbed a greater amount of chakra than the technique they wish to perform. If the user has absorbed 50 chakra and opts to use an A-Rank (30 chakra), that amount will be deducted from the reserve of dark chakra and the remainder will not be wasted or consumed. This technique lasts until deactivated and can only be used through the original seals on the users body. The user will need to spend a small chakra cost each time they utilize a dark technique through this method in order to gain access to the previously absorbed chakra. This doesn't effect the marks that are not on the users body.

Note: Can only be used once per battle
Hōgyoku / Breakdown Sphere
Type: Weapon
Rank: S-Rank
Range: N/A
Chakra Cost: N/A (-10 per turn of transformation process, -40 per transformation, -20 for Divino, x amount per chakra conversion in each transformation)
Damage: N/A (-10/-20/-30 per activation based on each form)
Description: Born from a union between science and chakra, the Hōgyoku is just like in the case of Samehada, a parasitic organism, but different from many we have seen prior. The organism is trapped into a hardened layer of itself, in a spherical shape, looking almost as a gem stone, shining blue. This organism is implanted in the user’s chest, connected via medical jutsu to the different chakra network channels. The Hōgyoku was projected to read the different kinds of wavelength of the chakra released. We have seen in the series that the chakra has a very deep connection to the emotional cases of the user, so the moment when the subject requires or needs more power, it will project that very desire into the chakra itself, being read by the weapon. In response to this, the Hōgyoku will begin to forcibly modify and restructure the subject's structural and physical composition, using the subject's chakra. It is capable of growing at will and since it is implanted into the subject’s chakra system and body, due to the connection it has to the blood vessels it can travel across the body of the ninja or shinobi to different locations, making its true purpose shine. The Hōgyoku can at will, grow at different parts of the users body, creating a very monstrous shape, which leaks out of the pores and forms, keeping the skin and muscle tissue of the person inside these inner created layers. The Hōgyoku will be able to form a very special membrane cover around very specific wounds, keeping the body together, but not in any way healing them. This organism is a parasitic one who helps the user, but does not heal him, so as the turns continue, the damage would get worse and more infected, but still work, due to the effect of the organic material Hōgyoku is made out of. As for the transformations, due to the extensive and complex process of molecular restructuring and transformation of the subject's body and chakra, the subject must wait one turn after each transformation before beginning another. The membrane produced by the Hōgyoku will progressively strengthen as the transformations continue, eventually reaching a final form where the membrane will be at its most potent. The turn of transformation initiation counts as the first of the allotted turns to transform. Every extra appendage and material produced by the Hōgyoku has the same resistance proportionate to the transformation. Attacks and techniques which are tangible (e.g. Water and Earth) will break through the coating where affected by the attack, leaving the area vulnerable. The main strength of the membrane is not its ability to protect wounds, but its ability to passively absorb chakra from energy-based techniques (e.g. Fire, Lightning and Wind) of any kind, and from direct contact with beings that possess chakra as well, similarly to Inhaling Maw. Because the Hōgyoku is a parasitic organism, it requires chakra to activate and remain in a state of activity. As such, it will passively drain chakra from the user every turn at a set amount, to fuel the transformation. Even when the process of transformation is not being undergone by the subject, the Hōgyoku is still active, siphoning small portions of the user's chakra and converting it into Dark chakra for the subject's use at a 1:1 ratio once per turn, which also applies to direct absorption from beings with chakra (e.g. 10 normal chakra points → 10 Dark chakra points), which varies between forms (in its pre-transformation state, -5 points will be passively siphoned and converted to Dark chakra for the subject), transformation costs and penalties are exempt and are not converted into Dark chakra. All changes to the subject are irreversible, and permanently active unless an area unprotected by the membrane has been attacked. If the whole membrane armour is completely destroyed or otherwise removed, the subject will resume their previous features prior to transforming. Beside it's absorption capabilities, the armour is immune to C-Rank and below techniques of a physical nature (e.g. Earth or Water). This also renders it immune to freeform and unranked damage such as the explosions from paper tags. Anything above the stated threshold or anything which exceeds the Hōgyoku's capacity for absorption will destroy the armour and continue onwards to strike the user's body. It will be capable of taking one B-Rank technique (without the user sustaining harm to their body) but in doing so, the armour will be shattered and neutralized in the process.

First Fusion: Crisálida

After 1 turn, the first transformation will complete, which will be marked by the release of a massive discharge of purple chakra that can potentially harm any that are too close, pushing them to mid-range and dealing blunt-force damage. Upon transforming, the user will emerge with a phantom-like appearance, consisting of a white cloak which is split in four sections near the waist. There is a cross in the middle of the cloak, showing where the Hōgyoku is embedded in the subject. The membrane is able to passively absorb energy-based techniques up to and including B-Ranks at this stage. In response to being shattered by a B-Ranked physical attack, the white cloak appears to crack and fold, and is able to be broken, at which point the user's actual body is exposed, with additional physical changes being observable; their eyes turning grey with purple sclera and longer hair. In this form, the Hōgyoku will siphon -10 chakra points from the subject per turn, which will then be converted to Dark chakra immediately for use.

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Second Fusion: Evolucionar

The subject may not begin another transformation process until one turn after the completion of the first transformation. Upon which, the subject may then begin the next. This transformation process requires 2 turns to complete, during which the same abilities regarding attribute increases apply. After the transformation process completes, the subject will emerge from an explosion of chakra similar to that of the last transformation. The subject will have undergone an even more drastic physical change: the subject has a hole in the center of their chest with a cross in the middle of it. The form-fitting white robe which enveloped the subject in the previous form lengthens, and flares out at the ends. In this form, the subject's irises vanish, as well as their eyebrows. Embedded in their forehead is a diamond-shaped object. The most distinguishing feature of this transformation is the 3 sets of butterfly-like wings which can be used to cover short-range distances at rapid speeds when flapped (use of the wings counts as a move). With this transformation, the user gains a stronger membrane covering compared to their previous form (energy-based techniques up to and including A-Rank can be passively absorbed). In this transformation, the membrane covers all parts of the body except for the head, with the wings counted as part of the membrane. In this form, the passive chakra siphon of the Hōgyoku increases to -15 per turn, and will return 15 points of Dark chakra.

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Final Fusion: Divino

Upon completion of the second transformation, the subject must wait one turn until they can begin their next and final transformation. After the transformation process completes, which takes 3 turns, the subject will enter their final transformation stage. The subject emerge from the resultant chakra explosion with a very demonic appearance, the diamond-shaped point has broken open, revealing a vertical black third eye upon the center of the subject's forehead, and the skin on the face splits open down the middle and pulls back around the sides of the head to reveal a blackened, demon-like skull. The subject gains three holes running vertically down his chest, the Hōgyoku standing at the center of the top hole. Additionally, the subject's feet become single claws, and their hands and feet become blackened. The butterfly-like wings change into a set of six sheet-like wings with eyes set upon the center, adorned with demonic skulls, and trailing into tendrils. The user's membrane covering will reach its ultimate point (energy-based techniques up to S-Rank can be passively absorbed) in addition to the same utility of wings as the previous form granted. This is the most offensively oriented form that the Hōgyoku grants the subject, as the small skulls on the wings now have attack capability. Each of them can fire off a small, compressed ball of Dark chakra that will detonate on impact and create a large explosion (each ball is of A-Rank strength, an individual usage counts as a move, and can reach up to mid-range). In addition, by drawing on the subject's chakra, the Hōgyoku can fire an extremely powerful blast of S-Rank power Dark chakra that can reach up to long-range with a diameter of 7 inches, and counts towards the move limit. The membrane covers the whole body in this transformation. In this form, the chakra siphoned is -20 points, with 20 points of Dark chakra being returned).

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With each of the forms, the user will lose a total of 10 – 20 – 30 health at the moment each form is activated, and the last form itself will absorb up to 20 chakra points per turn and 20 health per turn as well. Both Crisálida and Evolucionar can remain active indefinitely but Divino will last a maximum of five turns before it deactivates. This will revert the weapon to it's dormant state and render it unusable for the rest of the battle. When Divino ends, the user will also become incapable of using techniques above A-Rank for three turns.

Notes

- The shockwave, for all intents and purposes, is of B-Rank strength and is short-range
- Chakra conversion and transformation cost penalties stack
- Passive absorption counts as a use of Inhaling Maw for techniques which require absorption
- Membrane properties are passively active, but will not apply when an unprotected area is struck
- Each transformation counts as a move during the turn the process begins
- Can only be used by Rᴜʀūsʜᴜ




Richard stood idly in the middle of the grassland, where he'd fought against Saladin and his men merely days before. The place still carried the stench of blood and the air of death, the bodies now gone. Likely recovered by their fellow clan members. He had little time to ponder on it, as a petite woman wandered into his sights, and within range. Her extended silence before she acted threw him off. He stood on guard, not making any obvious signs or movements that would betray his caution. Keeping his eyes on the girl, Richard's attention is caught by the sound of roaring flames above his head, as well as the darkening of the ground in short-range diameter around him. Knowing that an attack was coming from above, the Lionheart would act quickly, making rapid use of his passive abilities to partially fill his reserves with Dark Release chakra. Then, drawing on that immediate reserve, the chakra pours forth from his right hand's seal. The chakra immediately forms into a hulking humanoid, a head taller than himself, that would grab hold of his arm as it poured out of the seal, and throw him in the direction of the pink-haired woman on an almost completely horizontal path. He is clear of the blast by a few meters by the time the attack comes crashing down on his former position, his conjured familiar being entirely annihilated by the technique, and seamlessly transitions into his offensive. Clapping his hands together, forming the Tiger seal, Richard concentrates his chakra around his opponent. Superheating it from afar, he causes flames to manifest around his opponent, taking the shape of an atom, pulsating with energy. In the same timeframe as its creation, Richard would utilise his chakra to infuse countless earth particles into the jutsu, enhancing its heat and explosive power. Alongside this, the ring would naturally increase its strength, meaning that its augmentation would be twofold. Once manifested, the atom would immediately converge on the woman, closing in on her. Should she leave it undefended, or otherwise be unable to, she would be ripped apart by the force of the detonation that occurs directly on and around her body.

(Meiton: Tentei Mikon no Hanto) - Dark Release: God of the Wild Hunt
Type: Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user will focus their chakra into one of their dark marks to release a copious amount of meiton chakra from within it. The released chakra will form into any animal, creature or hybrid they can think of and it will exhibit enough tangiibility to interact with solids (the same as Fire Release: Dragon Flame Release Song Technique) . They will also be capable of basic functions within the confines of their physical capability e.g. humanoid figures can run/walk, winged figures are capable of flight, etc. The created creature can be as small as it's real life counterpart or be as large as the Great Stone Golem. These creatures can last up to three turns and will passively sap 10 chakra from their creator every turn to sustain themselves. Alternatively, the user can instead release a wave of meiton chakra from their dark mark that contains countless grotesque creatures residing inside of it. This seething mass will contain all manners of creatures, though all of them will be monstrous hybrids which barely resemble any living animals. This "horde" variant can cover the same scope as Fire Release: Great Fire Majestic Annihilation and will travel as fast as a standard lightning technique. Despite being composed of several animals, all of them are attached to this central wave/horde and so the power of this technique is not divided between the individual creatures, it's regarded as one whole. Regardless of which variant is used, the creature or the horde can absorb techniques following Dark's elemental S/W, namely neutral techniques of the same rank (S-Ranks for elements weak to Dark, B-Ranks for elements strong to it). Upon absorbing a technique, the creature/horde can convert itself into an inferno of purple flames. This "horde" variant is a stream much like the aforementioned fire technique and so it will only last for as long as it's maintained or overpowered/destroyed.

Note: Can only be used three times per battle
Note: Cooldown time of two turns in between uses
Farao no Hōrei #5. Sōzō no Sugata ? Pharaoh's Decree #5. Semblance of Creation
Type: Offensive
Rank: A (+1) = S
Range: Short - Long
Chakra: 30
Damage: 80 + 20 = 100
Description: Forming a set of 3 handseals, the user will focus their Fire chakra around the target, manifesting it around them in a formation which closely resembles the appearance of an atom. The structure itself is singular in nature, meaning that though the ring-like formations of fire around the target appear to be separate pieces, the entire technique is one whole and behaves as such. The atom itself spawns at short-range around the target, and then closes in at an alarming rate. Throughout the atom, volatile energy constantly pulsates throughout, causing it to pulse with light and heat at a constant rate. Once the atom completely converges on the target, which is done by it approaching within 1 meter of the opponent, heat will gather and concentrate in the center of the technique; which is also the location of the target. The heat will form itself into a ball of fire that rapidly expands to encapsulate the space within the atom. The orb of heat will explode once it completes the expansion and fills the atom, which will result in a localised (short-range) explosion that will easily eviscerate anything caught inside. Should the atom’s structure itself make direct contact with the opponent, they will be dealt major burns.

⇒ Usable 3x per battle
⇒ No S rank and above Fire in the same turn

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(Doton: Gaia no Yōsai) | Earth Release: Gaia's Fortification
Type: Offensive/Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: +20
Description: This technique allows the user to produce a quick burst or stream of particles of ignitable earth, not at all dissimilar to that of the 'Molten Earth Wild Eruption Technique', from either their body or the ground. The produced rocks and particles are designed to funnel into a flame and, on account of their inherent structural and molecular instability, forcefully explode. This will essentially empower the fire technique in two ways; firstly the surge of flammable earth into flames will add to the bulk of the fire attack, creating a combo of fire, molten earth and flaming rock. Secondly, is that the explosive force of the rocks will directly influence the host fire technique - resulting in a powerful chain explosion. Essentially, this technique will turn basic fireballs into expanding maelstroms of rock and flame, pillars into erupting geysers of molten earth and fire, and so on, greatly enhancing the lethality and danger factor of the offending technique. As this technique has no independent usages of its own, it can be used within the same timeframe as another jutsu.

Note:
- This technique cannot be used on consecutive turns, and when used, the user will be barred from other Earth jutsu A rank and above for the rest of the turn.
- This technique can only be used 3x.
- Is effective on inflamed substances, and fire KG/CE too (within reason and logic).
-Can only be used with S rank and below techniques.

Chakra = 1300

Dark = 15
 
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Mirai

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80⚔️
Interesting, Kokonoe thought to herself as she caught a momentary glimpse of the dark created familiar before it was consumed by her dragon and caused an immense explosion to occur. The king landed some meters away from her, but proceeded into a clap of his hands as some sort of technique is conjured around Kokonoe. She smirked, removing from her tool pouch a small robotic like glove, placing it on her hand as she activated the power of it allowing for a sphere of energy to form from it. Once it touches the atom shaped fire, it would immediately absorb it – leaving her safe frpm harm as the sphere expanded in size but she would cut off the supply. Once it was done, she proceeds into her own attack.

As she exhales a plethora of blue color mice into the air that race towards Richard, each of them having heat seeking properties them as they hunted the king down. They would also consume the ash they produced but also she manipulated the smoke to hid what was within the smoke as well, leaving them hidden within it as they approached him swiftly. “Burn, burn and burn some more!” she said out loud, as she triumphed the king.

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( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs

(Katon: Nezumi Kedama) - Fire Release: Rat Hair Ball
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30 + 10 + 5 = 45
Damage: 60 + 20 + 30 = 110
Description: The user exhales a small orb of chakra that quickly assumes the shape of rat engulfed in flames, which then proceeds to shed a substantial number of even smaller fireballs, which act like guided-missiles and pursue the intended targets with considerable speed. When these projectiles eventually collide with an object, they do so with explosive force.
Note: Can only be used by Yugito

HP: 160
Chakra: 1735 - 40 - 45 = 1650
Expected Damage = 110
 
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Goetia

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As the atom begins to enclose on his enemy, Richard observes his attack distort and shrink into the device she'd fitted to her arm. Unfazed by it, Richard unfurls his fingers, and again makes use of his passive abilities to convert more of his own reserves into Dark chakra. He'd get nowhere if he continued to fight halfheartedly. Forming a single seal, the Lionheart begins to exhale a large mass of flames, drawing them into his right hand's palm seal as they emerge. Keeping his right arm trained on his pink-haired opponent, he releases the absorbed technique as a large burst of violet flames, the technique shifting into 3 large fireballs which travel on a slightly upward path once released. They would rapidly angle back down towards his opponent, the great fireballs looming over her and aimed to smash directly into her should she leave them undefended. Now that things were getting serious, Richard knew not to leave any stone unturned. The orb in his chest reads this desire, and thus begins to act on his body, forcibly changing it on the molecular level. A bright blast of purple energy engulfs the Lionheart, releasing a short-range shockwave that would follow behind his earlier released fireballs, but not being sufficiently fast or ranged to deal any damage. The energy dissipates, revealing a more armored appearance. He watches as the fireballs move towards his opponent, clashing with another technique of some kind whilst on their warpath. It mattered little, as whatever opposition the girl had mustered was insufficient in strength to defeat his own technique, and the searing spheres of flames would go on to smash straight into her, dealing a large amount of damage.

(Katon: Gōkakyū Hitoame no Jutsu) Fire Release: Great Fireball Shower
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100 +10 = 110
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice.
(Meiton: Kousei no Oni) – Dark Release: Rebirth of the Demon
Type: Defensive/Offensive
Rank: S
Range: Short (same range as the absorbed attack)
Chakra Cost: 40
Damage Points: N/A (same as the absorbed attack) 110
Description: After releasing an energy-based attack of their own, the user will immediately absorb it back into their dark mark before releasing a dark release replica of it. It will be the same size, shape, carry the same rank and possess the same properties as the absorbed technique. It will be emitted in the same form as the absorbed energy, though it will be violet in colour to signify the change into Dark Release (e.g. absorbing a raiton technique would result in purple lightning being released). While this is performed in the same timeframe as the technique which precedes it (the one absorbed), it will still count as a move and so it will effectively be as if the user used two moves. Alternatively, the user can use this as normal against an opponent's attack to send back an exact replica composed of purple flames. The user can only draw in techniques that are within short-range of their dark mark and can only absorb techniques following Dark's elemental S/W (A-Ranks for weaknesses, S-Ranks for neutrals and F-Ranks for elements weak to dark).

Note: Can only be used twice per battle
Note: No A-Rank or above Dark in the user's next turn or same turn
Note: Changes the S/W of the absorbed technique into Meiton's S/W
Hōgyoku / Breakdown Sphere
Type: Weapon
Rank: S-Rank
Range: N/A
Chakra Cost: N/A (-10 per turn of transformation process, -40 per transformation, -20 for Divino, x amount per chakra conversion in each transformation)
Damage: N/A (-10/-20/-30 per activation based on each form)
Description: Born from a union between science and chakra, the Hōgyoku is just like in the case of Samehada, a parasitic organism, but different from many we have seen prior. The organism is trapped into a hardened layer of itself, in a spherical shape, looking almost as a gem stone, shining blue. This organism is implanted in the user’s chest, connected via medical jutsu to the different chakra network channels. The Hōgyoku was projected to read the different kinds of wavelength of the chakra released. We have seen in the series that the chakra has a very deep connection to the emotional cases of the user, so the moment when the subject requires or needs more power, it will project that very desire into the chakra itself, being read by the weapon. In response to this, the Hōgyoku will begin to forcibly modify and restructure the subject's structural and physical composition, using the subject's chakra. It is capable of growing at will and since it is implanted into the subject’s chakra system and body, due to the connection it has to the blood vessels it can travel across the body of the ninja or shinobi to different locations, making its true purpose shine. The Hōgyoku can at will, grow at different parts of the users body, creating a very monstrous shape, which leaks out of the pores and forms, keeping the skin and muscle tissue of the person inside these inner created layers. The Hōgyoku will be able to form a very special membrane cover around very specific wounds, keeping the body together, but not in any way healing them. This organism is a parasitic one who helps the user, but does not heal him, so as the turns continue, the damage would get worse and more infected, but still work, due to the effect of the organic material Hōgyoku is made out of. As for the transformations, due to the extensive and complex process of molecular restructuring and transformation of the subject's body and chakra, the subject must wait one turn after each transformation before beginning another. The membrane produced by the Hōgyoku will progressively strengthen as the transformations continue, eventually reaching a final form where the membrane will be at its most potent. The turn of transformation initiation counts as the first of the allotted turns to transform. Every extra appendage and material produced by the Hōgyoku has the same resistance proportionate to the transformation. Attacks and techniques which are tangible (e.g. Water and Earth) will break through the coating where affected by the attack, leaving the area vulnerable. The main strength of the membrane is not its ability to protect wounds, but its ability to passively absorb chakra from energy-based techniques (e.g. Fire, Lightning and Wind) of any kind, and from direct contact with beings that possess chakra as well, similarly to Inhaling Maw. Because the Hōgyoku is a parasitic organism, it requires chakra to activate and remain in a state of activity. As such, it will passively drain chakra from the user every turn at a set amount, to fuel the transformation. Even when the process of transformation is not being undergone by the subject, the Hōgyoku is still active, siphoning small portions of the user's chakra and converting it into Dark chakra for the subject's use at a 1:1 ratio once per turn, which also applies to direct absorption from beings with chakra (e.g. 10 normal chakra points → 10 Dark chakra points), which varies between forms (in its pre-transformation state, -5 points will be passively siphoned and converted to Dark chakra for the subject), transformation costs and penalties are exempt and are not converted into Dark chakra. All changes to the subject are irreversible, and permanently active unless an area unprotected by the membrane has been attacked. If the whole membrane armour is completely destroyed or otherwise removed, the subject will resume their previous features prior to transforming. Beside it's absorption capabilities, the armour is immune to C-Rank and below techniques of a physical nature (e.g. Earth or Water). This also renders it immune to freeform and unranked damage such as the explosions from paper tags. Anything above the stated threshold or anything which exceeds the Hōgyoku's capacity for absorption will destroy the armour and continue onwards to strike the user's body. It will be capable of taking one B-Rank technique (without the user sustaining harm to their body) but in doing so, the armour will be shattered and neutralized in the process.

First Fusion: Crisálida

After 1 turn, the first transformation will complete, which will be marked by the release of a massive discharge of purple chakra that can potentially harm any that are too close, pushing them to mid-range and dealing blunt-force damage. Upon transforming, the user will emerge with a phantom-like appearance, consisting of a white cloak which is split in four sections near the waist. There is a cross in the middle of the cloak, showing where the Hōgyoku is embedded in the subject. The membrane is able to passively absorb energy-based techniques up to and including B-Ranks at this stage. In response to being shattered by a B-Ranked physical attack, the white cloak appears to crack and fold, and is able to be broken, at which point the user's actual body is exposed, with additional physical changes being observable; their eyes turning grey with purple sclera and longer hair. In this form, the Hōgyoku will siphon -10 chakra points from the subject per turn, which will then be converted to Dark chakra immediately for use.

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Second Fusion: Evolucionar

The subject may not begin another transformation process until one turn after the completion of the first transformation. Upon which, the subject may then begin the next. This transformation process requires 2 turns to complete, during which the same abilities regarding attribute increases apply. After the transformation process completes, the subject will emerge from an explosion of chakra similar to that of the last transformation. The subject will have undergone an even more drastic physical change: the subject has a hole in the center of their chest with a cross in the middle of it. The form-fitting white robe which enveloped the subject in the previous form lengthens, and flares out at the ends. In this form, the subject's irises vanish, as well as their eyebrows. Embedded in their forehead is a diamond-shaped object. The most distinguishing feature of this transformation is the 3 sets of butterfly-like wings which can be used to cover short-range distances at rapid speeds when flapped (use of the wings counts as a move). With this transformation, the user gains a stronger membrane covering compared to their previous form (energy-based techniques up to and including A-Rank can be passively absorbed). In this transformation, the membrane covers all parts of the body except for the head, with the wings counted as part of the membrane. In this form, the passive chakra siphon of the Hōgyoku increases to -15 per turn, and will return 15 points of Dark chakra.

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Final Fusion: Divino

Upon completion of the second transformation, the subject must wait one turn until they can begin their next and final transformation. After the transformation process completes, which takes 3 turns, the subject will enter their final transformation stage. The subject emerge from the resultant chakra explosion with a very demonic appearance, the diamond-shaped point has broken open, revealing a vertical black third eye upon the center of the subject's forehead, and the skin on the face splits open down the middle and pulls back around the sides of the head to reveal a blackened, demon-like skull. The subject gains three holes running vertically down his chest, the Hōgyoku standing at the center of the top hole. Additionally, the subject's feet become single claws, and their hands and feet become blackened. The butterfly-like wings change into a set of six sheet-like wings with eyes set upon the center, adorned with demonic skulls, and trailing into tendrils. The user's membrane covering will reach its ultimate point (energy-based techniques up to S-Rank can be passively absorbed) in addition to the same utility of wings as the previous form granted. This is the most offensively oriented form that the Hōgyoku grants the subject, as the small skulls on the wings now have attack capability. Each of them can fire off a small, compressed ball of Dark chakra that will detonate on impact and create a large explosion (each ball is of A-Rank strength, an individual usage counts as a move, and can reach up to mid-range). In addition, by drawing on the subject's chakra, the Hōgyoku can fire an extremely powerful blast of S-Rank power Dark chakra that can reach up to long-range with a diameter of 7 inches, and counts towards the move limit. The membrane covers the whole body in this transformation. In this form, the chakra siphoned is -20 points, with 20 points of Dark chakra being returned).

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With each of the forms, the user will lose a total of 10 – 20 – 30 health at the moment each form is activated, and the last form itself will absorb up to 20 chakra points per turn and 20 health per turn as well. Both Crisálida and Evolucionar can remain active indefinitely but Divino will last a maximum of five turns before it deactivates. This will revert the weapon to it's dormant state and render it unusable for the rest of the battle. When Divino ends, the user will also become incapable of using techniques above A-Rank for three turns.

Notes

- The shockwave, for all intents and purposes, is of B-Rank strength and is short-range
- Chakra conversion and transformation cost penalties stack
- Passive absorption counts as a use of Inhaling Maw for techniques which require absorption
- Membrane properties are passively active, but will not apply when an unprotected area is struck
- Each transformation counts as a move during the turn the process begins
- Can only be used by Rᴜʀūsʜᴜ
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Chakra = 1130

Dark = 20
 
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Mirai

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Witnessing all these new developments, Kokonoe couldn’t help but feel amused. He’s showing all of his cards so early, while she barely scratched hers – the fireballs where launched towards her, she would rush forward towards them at highspeeds, but the moment they were roughly four meters above, she would tap into her partner’s chakra – allowing for a wave of red like energy to form underneath her feet and toss her towards her left side. This places her two meters away from the zone of impact but also completely in an advantage as she does this herself, Matatabi would also act.

The Bijuu would unlock the seal located on Kokonoe’s body, while it appeared as Kanji in the sky – three blue fire balls would appear from them, as the monster cat fired them from within their shared realm while also applying her own twist into it as it would be infused with an extra amount of chakra to protect Kokonoe just in case .
I didn’t ask for your help.
Well I’m gonna do it whether you ask me to or not. No need to be such a little child, Koko –chan.
No, means no. Do it again…god so help me.


The two argued with each other.

(Bijuutsu: Tōka-ritsu) - Tailed Beast Technique: Transmittance
Type: Attack/Defense/Supplementary
Rank: B-S (A)
Range: Short-Long
Chakra Cost: 20-40 (30)
Damage: 40-80 (60)
Description: This technique is a basic and general one that can be used by any jinchuriki, or pseudo-jinchuriki, that is capable of achieving a chakra shroud. Using that same basic concept, the jinchuriki draws out their tailed beast chakra, but instead of allowing it to form a shroud they utilize shape manipulation to re-purpose it in a way of their choosing. This can be used to create a wide assortment of objects such as pillars, shields, waves, etc. As the chakra is released from the jinchuriki's body, these things must originate from their body and cannot "appear" elsewhere on the field. These techniques share the same translucent red-orange as the jinchuriki's chakra shroud. S Rank Version can only be used thrice per battle with a cool down of two turns between each use while no Bijutsu A rank and above in the same turn.


(Bijuu Fuinjutsu: Akuma no mado shīru) - Tailed Beast Sealing Technique: Demon's Window Seal
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30 (for activation)
Damage: N/A
Description: This seal was created specifically for Jinchuriki as a way of giving their Bijuu a more active role in battle. The Demon's Window Seal is placed on a Jinchuriki's body and gives their Bijuu a window into the outside world, appearing as a "screen" of sorts inside their inner sanctum. This allows them to see in the direction that the seal is facing, with a standard field of view. A common location for the seal is the nape of the Jinchuriki's neck which allows the Bijuu to watch their host's back, though more offensively minded Jinchuriki may place the seal elsewhere. This viewing window is active at all times as a passive function for the seal.Beyond being able to see through the seal, the Bijuu and host are able to activate it to create a temporary gateway into the real world, appearing as an enlarged version of the seal in the air at the desired location. While not large enough for the Bijuu to escape through, it does allow the passage of a limb or tail, or even a technique. Whether it is the Bijuu or the Host activating the seal, the gateway must be created within eye sight. Should the Tailed Beast attack through the gateway with a limb or tail, the strength of the attack is A rank. They are able to use techniques of the fields they can use during its full transformation (e.g. Wind and Sand for Shukaku, or Wind and Taijutsu for Chomei), but with half the added power bonus and excluding any technique that is exclusive to their full transformation. The gateway can only be used for one action per usage, after which it closes.
-Must be stated in the biography, along with location on the body.
-Can only be activated four times per battle.
-Physical attacks count as A-rank in strength, but do not count as a move in the user's turn.
-Activation of the seal counts as a move in the user's turn, as does any technique released through the gateway

(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70 x 2 = 140
Damage: 100 + 15 = 115
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice


(Katon: Hōka) | Fire Release: Pyromania
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: (x2 to the desired technique)
Damage Points: N/A
Description: A variant of ‘Phoenix Feather’d Muffler’, Pyromania is a passive technique that allows the user to infuse extra chakra into a Fire based technique upon creation. The infusion will apply an effect similar to ‘Phoenix Feather’d Muffler’ to the technique, whereby aligning the chakra of the technique to an entity the user will be capable of preventing said substance from being burned, or negatively affected by the heat of the technique. Essentially, Pyromania allows the user to produce a fire technique that does not burn indiscriminately, but rather selectively, as it is capable of filtering out the user, and other desired items from its innately destructive effects. This is highly effective as it not only allows the user to become immune to that particular technique, but unlike the original it also allows them to safeguard allies and other entities from harm upon contact with the flame. Furthermore, just as is the case for ‘Phoenix Feather’d Muffler’, those safeguarded will become capable of interacting with the Fire technique as if it were a gas, liquid, or solid, and thus freely moving around within it without risk of asphyxiation or other adverse effects. This effect is applicable to Fire, and Fire based KG/CE, such as Lava and Scorch.
Note:
Lasts until the targeted technique is destroyed, can only be used on one technique at a time with a two turn cooldown between uses, and can be used a maximum of three times
 

Goetia

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Behind his membrane covering, Richard's expression remained blank as the girl managed to evade his attack. That red shroud didn't appear to be any form of Fire Release he knew of, which piqued his curiosity. There was something special about this one, what exactly it was remained unknown to him. He would keep note of that peculiar chakra. A glow of blue light appears above him yet again, alerting Richard to the presence of yet another aerial assault. Though it pained him to resort to a once tried trick, it surely wouldn't bother his opponent if she'd done it herself. Looking up to the three shining spheres of flame, he gathers air and chakra in his chest, releasing both from his mouth as three fireballs of his own. As they were released, the effects of his ring, and earthen particles infused into the technique through his chakra, would enhance them greatly, causing an even greater shine of crimson to exude from the flames. His fireballs would smash straight through hers, and would then proceed to arc downwards towards his opponent. Wasting no time, he pools his chakra into the ground at five spots around him. Superheating it within the ground, he manifests large flaming pillars, in pentagonal formation, which rise to meet at two meters above his head. Where the pillars congregate, they merge together and form a large dragonic head, snarling as it faces its target. Upon mental command, the dragon would surge towards the pink-haired woman, the ring enhancing its power. With the timing of the two techniques, the fireballs would slam into the girl first, and the dragon barely moments after. Should she leave even one of the attacks undefended, she'd be left gravely injured, dead if they both connected.

(Katon: Gōkakyū Hitoame no Jutsu) Fire Release: Great Fireball Shower
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100 + 10 + 20 = 130
Description: Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice.
(Doton: Gaia no Yōsai) | Earth Release: Gaia's Fortification
Type: Offensive/Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: +20
Description: This technique allows the user to produce a quick burst or stream of particles of ignitable earth, not at all dissimilar to that of the 'Molten Earth Wild Eruption Technique', from either their body or the ground. The produced rocks and particles are designed to funnel into a flame and, on account of their inherent structural and molecular instability, forcefully explode. This will essentially empower the fire technique in two ways; firstly the surge of flammable earth into flames will add to the bulk of the fire attack, creating a combo of fire, molten earth and flaming rock. Secondly, is that the explosive force of the rocks will directly influence the host fire technique - resulting in a powerful chain explosion. Essentially, this technique will turn basic fireballs into expanding maelstroms of rock and flame, pillars into erupting geysers of molten earth and fire, and so on, greatly enhancing the lethality and danger factor of the offending technique. As this technique has no independent usages of its own, it can be used within the same timeframe as another jutsu.

Note:
- This technique cannot be used on consecutive turns, and when used, the user will be barred from other Earth jutsu A rank and above for the rest of the turn.
- This technique can only be used 3x.
- Is effective on inflamed substances, and fire KG/CE too (within reason and logic).
-Can only be used with S rank and below techniques.
Katon: Goryūtenmetsu | Fire Release: Five Swirling Dragons of Destruction
Type: Offensive/Defensive
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80 + 10 = 90
Description: The user will pool their chakra into 5 separate spots around them. Then, the user will summon 5 pillars of fire hot enough to instantly incinerate objects it touches, which then all meet together above the user's position. Using shape manipulation, the user will form a large dragon head from the pillars of fire that can be controlled by the user at will. Upon the user's command, the dragon will lunge towards the target at incredible speed. The fire that composes the dragon is intangible, but by forming a single hand seal, the user can trigger a large explosion which will decimate anything caught within its range. Due to the size of the technique, the explosion should not be triggered within short range of the user, or they will be caught within the explosion as well.

Restrictions

- No A-Rank Fire techniques can be used in the same turn
- Can only be used once every 2 turns
- Usable twice per battle at maximum
- Can only be taught by Rᴜʀūsʜᴜ

Chakra = 950

Dark = 60

Health = 130 (from CW transformation, forgot to count last turn)
 

Mirai

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As said before, Ill be continuing this fight as my actual Kokonoe bio.


PFFTT…Wahahahaha! Is that really all you can do? Copy us? How unoriginal. The first time, you turned your fire into purple flames – now its red again. Lost the ability to do that already? Guess this will end more easy than I imagined." she mocked the king as he fired his own use of the specialist technique once again. She would simply smirk – as she tapped into her partner’s chakra once again but this time it would be in it’s true form’s allowing it to wrap around her body in a cloak of the Nibi. Kokonoe’s eyes became akin to that of a cat’s own as her irises sharpened, her canines sharpened slightly as well with her two chakra tails coating her pink tails.

At the same time as this, she got down on all fours and dashed immediately prior to the fireballs landing onto her and closed the gap as she dashed to her left side, using the fire as a distraction as she appeared as nothing but a blur to the individual due to her sheer speed – but before his technique would be launched if he continued it she proceeds to appear behind him at six meters, as she kicks forward at him unleashing a blade of chakra that would cut through his body in a diagonal manner. "It’s been awhile since I have attained this form, so I might be a little rusty." she said but Matatabi simply chimed in.

You took this form yesterday…
He can’t hear you. Shut up, I’m trying to act edgy.
It’s not a good look for you.
F*ck you

( Chakra no Koromo ) - Chakra Shroud
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30 ( -10 per turn, adds 100 chakra points )
Damage: N/A ( +10 to Taijutsu, +5 to Ninjutsu )
Description: The jinchūriki accesses his Bijuu's chakra and releases a portion of it into his body, triggering this initial transformation. By doing this, red chakra oozes from his skin, engulfing him in a chakra shroud that resembles a miniature, translucid version of his Bijuu ( although with little detail ), with a variable number of tails ( depends on which Bijuu it is ) and certain unique traits like the Kyuubis ears or Hachibi's horns. The jinchūriki gains a drastic increase in speed, being capable of fighting on par with almost any ninja and gets his Taijutsu damage boosted not only by the increased strength behind his chakra shroud but also by the chakra shroud itself, which damages enemies to the touch. In certain situations, the jinchūriki can also gain more animalistic abilities, such as running tremendously fast on all fours or viciously clawing on his enemies. The chakra shroud protects the jinchūriki from damage and grants him a high resistance to all C-Rank and below techniques and B-rank and below Taijutsu.
Note: Can only be used 3 times and lasts for a maximum of 5 turns.

(Chiratsuki Kaihi/Undō) Flicker Evasion/Movement
Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
Using the power of their bijuu to boost their physical abilities, the Jinchuriki is able to dash and move at incredible speeds. While doing so, the user will move and run on all fours (if applicable) and display a movement much more in tune to the animal traits his bijuu possesses. The speed at which one can move is relative to the transformation used. The basic Red Chakra Cloak doubles the users speed while the Incomplete Transformation triples his speed. The movement one can produce can be both intricate or simple, depending on the users intention.
Note: this version can only be used by Bijuus with Chakra Cloak or Incomplete Transformation active. Naruto can use this technique in both his 9 Tails Chakra mode as well as his Bijuu Mode

Storm Leg (Rankyaku)
Rank; B
Type; Attack
Range; Short-long
Chakra cost; 20
Damage points; 40 x 2 = 80 + 20 = 100
Description; A taijutsu technique where the user kicks towards the opponent, which makes a a sharp air blade moving towards the opponent that can cut through objects and can severely damage a human flesh.

Chakra: 1620 - 30 = 1590 + 100 = 1690 -40 = 1650
Expected DMG = 100
 
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Goetia

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[video=youtube;vN1ppVW8L6U]https://www.youtube.com/watch?v=vN1ppVW8L6U[/video]​

As Richard's fireballs closed in on their target, the mocking sounds of laughter were audible from beneath the crimson flames. He keeps his eyes on her, and that red chakra shroud appeared yet again. She seemed to possess great mastery over it, being able to release it in any form she desired from her body. Awfully versatile, Richard thought to himself. He watched onward as she lowered herself to the ground, standing on all fours, and to Richard's surprise, seemingly disappeared as the fireballs rained down upon where she stood. The blur of movement was indicative that there was no teleportation, but still, it was beyond him to physically match. It would be useless to launch precise attacks as he had been doing thus far, a blanket move to catch her would be the wisest course of action. Quickly bringing his hands together, Richard moulds a great amount of chakra, releasing it forth from his body as a mass of ash that spreads along the ground, forming a large demonic courtyard that stretches as far as the eye can see. The land turns into a hellscape of ash and flames, a sight which Richard detested. But detest it as he may, the battle is to the strong.

"Gladsheimr...Gullinkambi Fünfte Weltall!"

In addition to the ring bolstering the power of his domain, he had implemented another function into the jutsu, allowing it to passively spawn a number of ashen knights. These knights would spawn in a square formation around Richard, to his direct left, right, frontal and backward directions, each one being 5.5 meters away. These guardians would serve as protection in the off-chance that his enemy reached her. However, this contingency wouldn't need to be tapped into, as an explosion sounds off from six meters behind him. It was the girl, whose powerful movements had disrupted the ashen ground of the technique, causing her to be flung into the air. Turning around swiftly, Richard sets his eyes on his stunned airborne opponent, her body being briefly suspended in the air from the force of the explosions she'd set off. With a determined expression behind his helmet, Richard draws on the chakra from within his dark seals, manifesting it as a series of portals that would form in a spherical formation around the girl at a 5.1 meter radius. As soon as they'd formed, an endless torrent of weapons would fire upon her body, tearing through flesh and bone.

(Katon: Infānarukingu no Domein) Fire Release: Domain of the Infernal King
Type: Offensive
Rank: S-Rank
Range: Short - Long
Chakra: 40 + 20 = 60 (-5 per turn to safely traverse)
Damage: 80 + 10 = 90
Description: The user starts by performing a sequence of seals, Tiger, Horse, Dog, Dragon, Dog, Horse, Tiger, and begin's channelling a large quantity of Fire Release Chakra into their surroundings. As they do, they apply a change in the shape of this Chakra, causing it to take on the form of superheated Ash, which erupts forth from the ground, and expands outwards from the users position. As the Ash spreads, it engulfs the battlefield, filling available space while potentially destroying nearby existing structures and topographical features, before twisting itself into a horrid structure of ash, the exact shape, or more specifically, architecture of which depends on the user's tastes, before rapidly cooling. As the Ash cools, it creates a thin hardened layer on the outside, but still leaves the interior a writhing mass of burning ash. If left alone, no change occurs, but if the hardened external shell of the structure is disturbed, even slightly, it cracks and crumbles away, causing a violent reaction. The weakened portion immediately bursts open, unleashing the burning ash along with a mass discharge of thermal energy, which blasts anything within a 5m radius of the cracked portion, forcing them back up to 10m away. As it does, the first step of this cycle begins anew, restarting the cycle of this Jutsu, causing the newly expelled ash to expand outwards, like the branches on a tree, before hardening once more. If one is surrounded by this technique, and the external shell is broken, either by themselves, or another, both intentionally or accidentally, they can find themselves effortlessly tossed around by multiple consecutive explosive bursts of thermal energy, thanks to being thrown from one section of the Jutsu's structure to another, to another, each time cracking open the exterior of the Jutsu, causing it to further expand, and engulf them in an ever-growing malicious mass of destruction. Anyone wishing to safely travel across the created structure, user included, one must create and consciously maintain a constant flow of Fire Release Chakra from their feet, which heats and softens the brittle outer shell as they walk over it, before cooling once more, essentially mimicking the initial step of the technique. If this flow of Chakra stops, similarly to one ending their performance of either the "(Ki Nobori no Shugyō) - Tree Climbing Practice" or "(Suimen Hokō no Gyō) - Water Surface Walking Practice" techniques on their respective surfaces, it will immediately cause them to disturb the structure, triggering the explosive combustion portion of the technique. However, in the case of Primary Fire Release specialists, as their own Chakra flow has a natural disposition towards Fire Release, they can safely travel across/ within, and interact with the structure, so long as they don't intentionally disturb it. Thanks to these qualities, the created "Domain" can easily act as a neutral ground of sorts, forcing those present to adhere to the strict requirement of the maintained flow, making the usage of other techniques impossible, lest they trigger a cataclysmic reaction that could easily overwhelm, and consume them.

Note: Can only be used once per battle/ event. If used in the Ninja World (Or Warring States Era equivalent), this technique forces a semi-permanent change upon the Landmark it is performed in, causing the basic topography/ structural layout to change to suit the user's design, as explained within in their performance of this Jutsu.
Note: While the "Domain" itself can persist through NW/ WSE Events, there can be no more than one Domain per user at any given time. If a Domain is created while another exists, the previous domain collapses into ash, and scatters to the winds.
Katon: Zonnenkind – Fire Release: Sun Child
Type: Offensive / Supplementary
Rank: A
Range: Short - Long
Chakra: N/A (+20 to Fire techniques)
Damage: N/A (same as host technique)
Description: This technique is considered as a special application of Fire Release: Gladsheimr. The use of this technique is reliant on the presence or use of any ash-based surface or structure created by the user, as without one, it cannot be used. Once this condition is met, the user is able to perform this technique in two different ways; in the same timeframe as the creation of another Fire Release technique which is made primarily of ash, or as a technique which is applied to an ash-based structure or surface after it has been created. Both usages consume a moveslot, but the latter usage requires 2 handseals. The user will infuse more chakra into the ash, which imparts a special function upon it. In the same vein as Gladsheimr, the ash will passively spawn a number of skeletons each turn, with a maximum of 4 per turn being created. The strength of each individual skeleton is divided amongst the total number of skeletons that spawn per wave, with their combined strength being equivalent to the rank of the technique it is used on. Each and every skeleton possesses the same features and abilities as mentioned in Gladsheimr, with the exception of the largest skeleton, which cannot be created through this technique, unless the ash surface in question is at least similar in size and scale to the ash structures created in Gladsheimr. The duration of this technique is equivalent to the technique it is applied to, e.g. a technique that lasts for 4 turns will spawn skeletons for 4 turns. Once the host technique expires, skeletons will no longer be produced, but the skeletons themselves will remain on the field until they explode or are otherwise neutralised. Whilst this jutsu is applied to a host Fire technique, it cannot be used on another until the host technique expires. This technique cannot be used on Gladsheimr, as it is simply a supplementary ability that extends the special function of Gladsheimr to other techniques.

⇒ The targeted technique cannot have been targeted by any other supplementary jutsu prior to this technique’s usage, nor can they be the target of other supplementary techniques after this ability is activated on a given jutsu
⇒ This jutsu cannot be used on supplementary techniques which create ash
⇒ This jutsu cannot be used whilst Gladsheimr is active, nor can Gladsheimr be used whilst this technique is active
⇒ Usable 3x per battle
Hadō #95. Tenebris Aeterna / Way of Destruction #95. Darkness Forever
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: This technique revolves around utilising the powers of Dark for pure destructive purposes. The user will channel an extreme amount of Dark chakra in order to fuel the technique, and create a single portal of Dark chakra or a large scale amount of smaller ones. They will release the chakra from their dark mark and it will shape into the portal(s) upon release. From this portal(s), the user will summon various smaller masses of Dark chakra, using shape manipulations to give them the shape and basic physical features of weaponry, e.g. swords, shuriken, kunai, lances etc., but still retaining the signature blue hue of Dark chakra. Upon mental command from the user, the chakra weapons will surge forth from the portals extremely quickly, as if numerous arrows fired from bows. The dark chakra exhibits solid-like tangibility (similar to Fire Release: Dragon Flame Release Song Technique). Once the weapons strike the target, the natural properties of Dark chakra will begin to take effect, absorbing chakra from the target if there is any to be found, following the strengths and weaknesses of Dark Release. If the user so chooses, they can detonate an individual chakra weapon (costs a move), which will set off a chain reaction with the other chakra weapons, culminating in a large explosion.

⇒ The weapons will fire until the end of the turn used
⇒ Can only be used twice per battle

Chakra = 855

Dark = 40
 

Mirai

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Intending to get behind her opponent, Kokonoe noted him making yet another hand seal which causes the ground around him to begin to terra morph into some new form but before it can reach towards her she had already an idea of how she would deal with this. Once the ash begins to spread along the surface she would release her arctic earth chakra into the surface of the terrain as well after making three hand seals which due to the S&W of the elemental natures, her’s took control over the terrain as it would immediately down the ash while transforming it into an arctic waste land as she also infused a small portion of her Bijuu chakra into the technique prior to this happening. The area around the king would be surrounded in frozen flora as it aimed to encase him in the frozen glass like icy earth which was slightly more brighter due to her chakra infusion. She exhales into the frozen terrain, as the temperature dropped – she can see her breath as she hung back in the frozen trees. "This nostalgic feeling…reminds me of the lab…this is my ideal white..." she felt a bit home sick but this feeling was dying out fast as she was reminded of her enemy. Time to get serious, she thought to herself as she dashed through the trees – accustomed to the slippery terrain making her way towards the king.

"Careful Koko, never know what a cornered beast might do. her partner warned her."

(Hokkyoku āsurirīsu: Mekura Mori no Seigyo)- Arctic Earth: Conquest of A Blind Forest
Type: Offensive
Rank: S
Range: Short-Long
Chakra cost: 40 + 20 = 60
Damage: 80 + 20 = 100
Description: With three hand seals (Dog, Ram, Dog) the user will focus his chakra into the terrain below him. The chakra will seep exactly fifteen meters below the ground, causing the earth at that depth to rapidly turn to permafrost. This is an incognito process and only acute chakra perception will be able to acknowledge the chakra due to how far beneath the earth it travels. Once the earth is converted to permafrost it grows upward before erupting from the ground all around the terrain in the shape of of trees and vines and similar shapes with surprisingly alike that of the canon Deep Forest Emmergence. As these structures rise they wrap around any and all (except the user and his allies) that is on the surface, be it weapons, people, or summons. As the structures grow they cocoon the objects they consume and trap them in a casing which almost instantly freezes. Due to the malleability of the element as stated in its description the permafrost will create a frigid, glass looking forest with people and objects trapped in the trunks and vines in a beautifully sadistic display. Within this forest the temperature will drop considerably low due to all the frozen earth laying around and being so close to each other. Because of this a low lying mist will form as per the natural characteristic of permafrost. If after one turn the opponent or any of his/her living allies do not escape their frozen prisons they will die of hypothermia. And for every turn they spend in the 'shiny forest' they lose one rank of speed as their bodies seize up; courtesy of the cold.
Note (s):
- Can only be done 2×
- Lasts for four turns
- No Arctic Earth techniques above A ranked next turn
-No Fuuton, Doton or Suiton S-Rank or above in the user's next turn

(Bijuutsu : Soutsui Sei) Tailed Beast Technique: Duality
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: N/A (+20 Per Technique)
Damage Points: N/A
Description: A unique technique that utilizes the chakra of which a Bijuu is capable of transferring into it's Jinchuriki. This chakra is commonly refered in two different types, negative white chakra and positive black chakra as seen when a Jinchuriki/Bijuu is stabilizing the ratio within a Bijuudama. However this is infusion technique in which allows the Jinchurki to separately infuse one of the mentioned chakra forms above in order to achieve unique effects, while also recreating the ratio balance within i.e elemental ninjutsu.

Positive Black Chakra when infused into a technique of the Jinchuriki becomes mixed into the technique; allowing for the selected technique to have it's nautral weakness removed and instead behave akin to Bijuu Chakra; thus being neutral to all. This process is done by tampering with the ratio of the technique, allowing for the infused jutsu to be created just as normal but with the additional chakra it would play the role of neutralizing the selected technique. The infused technique of course remains the same; having i.e fire still capable of dealing burning damage etc. One cosmetic change however is the infused techniques tend to appear more darker than normal, showing that the technique is under the effects of the infusion.

Negative White Chakra when infused into a technique of the Jinchuriki becomes mixed into the technique; will seek to become enhanced and gain far more power than before. The technique in question will gain an additional rank for A Ranks and below while S Ranks and above will gain +20. This is based on the idea of wanting to empower other techniques the Bijuu has no inherit affinity towards such as the Nibi towards Fire Release and as such cannot be applied to it.One cosmetic change however is the infused techniques tend to appear more lighter than normal, showing that the technique is under the effects of the infusion.

Each infusion can only be used twice per battle; though the technique over all may be used four times. Infusion lasts as long as the applied technique, while this technique goes on a two turn cool while no A Rank and above Bijutsu in the same and next turn
 
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Goetia

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As the ash of his technique spread along the ground, Richard's ears caught a peculiar sound, one that was not caused by a technique of his own. The noise itself came from his south-east, he wasn't able to completely determine the direction of his opponent. By the sound of it alone, the attack seemed to be crystalline in nature, but there wasn't any time to face it head on. Pouring chakra from his Dark seals, he concentrates it beneath his feet, using shape manipulation to give it a draconic form. With its wings, it would propel itself off the ground, with Richard knelt atop its head. As it soars to the skies, Richard bites his lip in slight exasperation. She seemed to have a counter to everything he'd thrown at her thus far. The Hogyoku in Richard's chest had taken note of his frustration, taking it as an indirect command to give him greater strength. Meanwhile, the dragon would fly upwards and forward in the direction Richard was facing, turning left and taking a small loop around to dive at her from a horizontal mid-range distance. With its jaws wide open, eager to snatch the girl up and devour her, Richard drew on even more Dark chakra from his seals, and formed a ball of pure, condensed chakra in his palm. Thrusting it forth as he reached 10 meters distance from his opponent atop his beast, the chakra would ripple outwards as smaller bolts, which would surround the girl in a quadrilateral formation, each bolt placing itself at a distance of 5.1 meters from her. From these bolts, a box would rapidly form around her, this process being complete nigh-instantly. As soon as the box is fully created, intense gravitational forces would pull at her body from all directions, dealing high amounts of damage and draining chakra directly from her as well. In addition, due to the strength of the forces acting on her, she would be unable to move, even if only to shift her fingers around into another handseal. Richard mentally commands the dragon to cease its current flight path, stopping it mid-air, and allowing it to remain afloat by flapping its great wings.

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(Meiton: Tentei Mikon no Hanto) - Dark Release: God of the Wild Hunt
Type: Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user will focus their chakra into one of their dark marks to release a copious amount of meiton chakra from within it. The released chakra will form into any animal, creature or hybrid they can think of and it will exhibit enough tangibility to interact with solids (the same as Fire Release: Dragon Flame Release Song Technique) . They will also be capable of basic functions within the confines of their physical capability e.g. humanoid figures can run/walk, winged figures are capable of flight, etc. The created creature can be as small as it's real life counterpart or be as large as the Great Stone Golem. These creatures can last up to three turns and will passively sap 10 chakra from their creator every turn to sustain themselves. Alternatively, the user can instead release a wave of meiton chakra from their dark mark that contains countless grotesque creatures residing inside of it. This seething mass will contain all manners of creatures, though all of them will be monstrous hybrids which barely resemble any living animals. This "horde" variant can cover the same scope as Fire Release: Great Fire Majestic Annihilation and will travel as fast as a standard lightning technique. Despite being composed of several animals, all of them are attached to this central wave/horde and so the power of this technique is not divided between the individual creatures, it's regarded as one whole. Regardless of which variant is used, the creature or the horde can absorb techniques following Dark's elemental S/W, namely neutral techniques of the same rank (S-Ranks for elements weak to Dark, B-Ranks for elements strong to it). Upon absorbing a technique, the creature/horde can convert itself into an inferno of purple flames. This "horde" variant is a stream much like the aforementioned fire technique and so it will only last for as long as it's maintained or overpowered/destroyed.

Note: Can only be used three times per battle
Note: Cooldown time of two turns in between uses
Hōgyoku / Breakdown Sphere
Type: Weapon
Rank: S-Rank
Range: N/A
Chakra Cost: N/A (-10 per turn of transformation process, -40 per transformation, -20 for Divino, x amount per chakra conversion in each transformation)
Damage: N/A (-10/-20/-30 per activation based on each form)
Description: Born from a union between science and chakra, the Hōgyoku is just like in the case of Samehada, a parasitic organism, but different from many we have seen prior. The organism is trapped into a hardened layer of itself, in a spherical shape, looking almost as a gem stone, shining blue. This organism is implanted in the user’s chest, connected via medical jutsu to the different chakra network channels. The Hōgyoku was projected to read the different kinds of wavelength of the chakra released. We have seen in the series that the chakra has a very deep connection to the emotional cases of the user, so the moment when the subject requires or needs more power, it will project that very desire into the chakra itself, being read by the weapon. In response to this, the Hōgyoku will begin to forcibly modify and restructure the subject's structural and physical composition, using the subject's chakra. It is capable of growing at will and since it is implanted into the subject’s chakra system and body, due to the connection it has to the blood vessels it can travel across the body of the ninja or shinobi to different locations, making its true purpose shine. The Hōgyoku can at will, grow at different parts of the users body, creating a very monstrous shape, which leaks out of the pores and forms, keeping the skin and muscle tissue of the person inside these inner created layers. The Hōgyoku will be able to form a very special membrane cover around very specific wounds, keeping the body together, but not in any way healing them. This organism is a parasitic one who helps the user, but does not heal him, so as the turns continue, the damage would get worse and more infected, but still work, due to the effect of the organic material Hōgyoku is made out of. As for the transformations, due to the extensive and complex process of molecular restructuring and transformation of the subject's body and chakra, the subject must wait one turn after each transformation before beginning another. The membrane produced by the Hōgyoku will progressively strengthen as the transformations continue, eventually reaching a final form where the membrane will be at its most potent. The turn of transformation initiation counts as the first of the allotted turns to transform. Every extra appendage and material produced by the Hōgyoku has the same resistance proportionate to the transformation. Attacks and techniques which are tangible (e.g. Water and Earth) will break through the coating where affected by the attack, leaving the area vulnerable. The main strength of the membrane is not its ability to protect wounds, but its ability to passively absorb chakra from energy-based techniques (e.g. Fire, Lightning and Wind) of any kind, and from direct contact with beings that possess chakra as well, similarly to Inhaling Maw. Because the Hōgyoku is a parasitic organism, it requires chakra to activate and remain in a state of activity. As such, it will passively drain chakra from the user every turn at a set amount, to fuel the transformation. Even when the process of transformation is not being undergone by the subject, the Hōgyoku is still active, siphoning small portions of the user's chakra and converting it into Dark chakra for the subject's use at a 1:1 ratio once per turn, which also applies to direct absorption from beings with chakra (e.g. 10 normal chakra points → 10 Dark chakra points), which varies between forms (in its pre-transformation state, -5 points will be passively siphoned and converted to Dark chakra for the subject), transformation costs and penalties are exempt and are not converted into Dark chakra. All changes to the subject are irreversible, and permanently active unless an area unprotected by the membrane has been attacked. If the whole membrane armour is completely destroyed or otherwise removed, the subject will resume their previous features prior to transforming. Beside it's absorption capabilities, the armour is immune to C-Rank and below techniques of a physical nature (e.g. Earth or Water). This also renders it immune to freeform and unranked damage such as the explosions from paper tags. Anything above the stated threshold or anything which exceeds the Hōgyoku's capacity for absorption will destroy the armour and continue onwards to strike the user's body. It will be capable of taking one B-Rank technique (without the user sustaining harm to their body) but in doing so, the armour will be shattered and neutralized in the process.

First Fusion: Crisálida

After 1 turn, the first transformation will complete, which will be marked by the release of a massive discharge of purple chakra that can potentially harm any that are too close, pushing them to mid-range and dealing blunt-force damage. Upon transforming, the user will emerge with a phantom-like appearance, consisting of a white cloak which is split in four sections near the waist. There is a cross in the middle of the cloak, showing where the Hōgyoku is embedded in the subject. The membrane is able to passively absorb energy-based techniques up to and including B-Ranks at this stage. In response to being shattered by a B-Ranked physical attack, the white cloak appears to crack and fold, and is able to be broken, at which point the user's actual body is exposed, with additional physical changes being observable; their eyes turning grey with purple sclera and longer hair. In this form, the Hōgyoku will siphon -10 chakra points from the subject per turn, which will then be converted to Dark chakra immediately for use.

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Second Fusion: Evolucionar

The subject may not begin another transformation process until one turn after the completion of the first transformation. Upon which, the subject may then begin the next. This transformation process requires 2 turns to complete, during which the same abilities regarding attribute increases apply. After the transformation process completes, the subject will emerge from an explosion of chakra similar to that of the last transformation. The subject will have undergone an even more drastic physical change: the subject has a hole in the center of their chest with a cross in the middle of it. The form-fitting white robe which enveloped the subject in the previous form lengthens, and flares out at the ends. In this form, the subject's irises vanish, as well as their eyebrows. Embedded in their forehead is a diamond-shaped object. The most distinguishing feature of this transformation is the 3 sets of butterfly-like wings which can be used to cover short-range distances at rapid speeds when flapped (use of the wings counts as a move). With this transformation, the user gains a stronger membrane covering compared to their previous form (energy-based techniques up to and including A-Rank can be passively absorbed). In this transformation, the membrane covers all parts of the body except for the head, with the wings counted as part of the membrane. In this form, the passive chakra siphon of the Hōgyoku increases to -15 per turn, and will return 15 points of Dark chakra.

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Final Fusion: Divino

Upon completion of the second transformation, the subject must wait one turn until they can begin their next and final transformation. After the transformation process completes, which takes 3 turns, the subject will enter their final transformation stage. The subject emerge from the resultant chakra explosion with a very demonic appearance, the diamond-shaped point has broken open, revealing a vertical black third eye upon the center of the subject's forehead, and the skin on the face splits open down the middle and pulls back around the sides of the head to reveal a blackened, demon-like skull. The subject gains three holes running vertically down his chest, the Hōgyoku standing at the center of the top hole. Additionally, the subject's feet become single claws, and their hands and feet become blackened. The butterfly-like wings change into a set of six sheet-like wings with eyes set upon the center, adorned with demonic skulls, and trailing into tendrils. The user's membrane covering will reach its ultimate point (energy-based techniques up to S-Rank can be passively absorbed) in addition to the same utility of wings as the previous form granted. This is the most offensively oriented form that the Hōgyoku grants the subject, as the small skulls on the wings now have attack capability. Each of them can fire off a small, compressed ball of Dark chakra that will detonate on impact and create a large explosion (each ball is of A-Rank strength, an individual usage counts as a move, and can reach up to mid-range). In addition, by drawing on the subject's chakra, the Hōgyoku can fire an extremely powerful blast of S-Rank power Dark chakra that can reach up to long-range with a diameter of 7 inches, and counts towards the move limit. The membrane covers the whole body in this transformation. In this form, the chakra siphoned is -20 points, with 20 points of Dark chakra being returned).

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With each of the forms, the user will lose a total of 10 – 20 – 30 health at the moment each form is activated, and the last form itself will absorb up to 20 chakra points per turn and 20 health per turn as well. Both Crisálida and Evolucionar can remain active indefinitely but Divino will last a maximum of five turns before it deactivates. This will revert the weapon to it's dormant state and render it unusable for the rest of the battle. When Divino ends, the user will also become incapable of using techniques above A-Rank for three turns.

Notes

- The shockwave, for all intents and purposes, is of B-Rank strength and is short-range
- Chakra conversion and transformation cost penalties stack
- Passive absorption counts as a use of Inhaling Maw for techniques which require absorption
- Membrane properties are passively active, but will not apply when an unprotected area is struck
- Each transformation counts as a move during the turn the process begins
- Can only be used by Rᴜʀūsʜᴜ
Meiton: Kurohitsugi – Dark Release: Black Coffin
Type: Offensive / Defensive / Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user will channel their Dark Release chakra through the seals on their palms into a concentrated orb, sending the chakra forth as several rippling bolts of condensed, solid dark chakra which will occupy four spots around the enemy in a quadrilateral formation. At which point, the user then manipulates the chakra so that it connects and forms a box around the opponent. The formation of the box is quite quick, only taking a moment to complete. Once the box has been created, with the target inside, it will begin to siphon chakra from anything caught inside with extreme power. The force of the suction will cause major physical harm to the opponent, as their body is being violently pulled along with the chakra due to the pressure of the suction. The chakra sapped will be absorbed by the user and immediately converted into Dark chakra. As the technique acts as a giant absorption seal, it is necessary that the target utilise a sufficiently powered technique to destroy it, following the S&W scheme of Dark Release. The box will remain active for the duration of the turn it is used in, and will continue to siphon chakra directly from the opponent, up to 100 points total. The tangibility of the box means that even if an enemy trapped within is capable of resisting the great amount of force acting on their body, it cannot simply be walked out of, making the use of a sufficiently powered technique necessary to break it.

Notes

⇒ No Dark Release above A-Rank while this technique is in use
⇒ Cannot be used in consecutive turns
⇒ Usable 2x per battle

Chakra = 825

Dark = 130
 

Mirai

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Kokonoe smirked, as she continued to pursue the enemy within the white colored forest of permafrost – to which she heard the creatures wings beating against the air as it took to the skies above, having managed to avoid the cocooning of her technique but she didn’t let up her offense, taking note as the enemy started to change his angle of approach, this time coming straight towards her but she was well prepped for it as she would once again move at an immense burst of speed, moving through the white colored trees in the opposite direction of the enemy approaching her however this wasn’t all that happened. “Die!" she said as she moved, her movements purely a blur – but the what she meant was the attack that was left behind as she dashed away from the enemy, leaving a doppelganger composed of blue flames behind in her stead – whom also had a small amount of gas made in front of it causing the technique to explode and has its power increased.

She would also of course infuse a bit more chakra into it order to supplement it even more on the chakra side of things. Kokonoe would now be six meters behind of Richard, watching him amongst her trees as she was curious of his counter attack.

(Ninpo : Hane mawaru eafurōkabā) - Ninja Art : Gambol Shroud
Type : Offensive / Defensive / Supplementary
Rank : A + 1 Rank = S
Range : Short
Chakra Cost : 30 + 10 = 40
Damage Points : 60 (80 + 30 = 110)
Description :
The User releases a burst of chakra from around there body and moves in a certain direction, whether it be forward, upwards, backwards or to the side the chakra will remain where they once stood manifesting into an element to carry different effects. The Shroud of Chakra basically stays there and takes the hit whilst the user moves out the way, though the effects could be different and be advantageous especially in close range.
Raw Shadow
A Supplementary / Defensive use, the user will release a burst of chakra and move away from it. The Chakra will notmanifest into the elemental affinity and will retain the shape of the user's body producing a sort of copy like the shadow clone but it has a tiny amount of chakra to carry some sort of form. The Body can be used to take a hit or as a temporary platform as it can also be formed whilst airborne
Burning Shadow
Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Fire whilst retaining the shape of the user's body, though it would explode at the user's will causing the opponent (and the user if not careful) to be blown away. The explosion as a 2 meter radius and isn't fatal, it will cause minor cuts and burns over the victim if they are caught by it.

Petrified Shadow
Good to use when the opponent is attacking you in close combat, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Earth whilst retaining the shape of the user's body a stone statue will be left behind as a defence. However it can also be used when the opponent tries to attack with a weapon or with their limbs, the earth manifesting around said weapon or limb to trap them as you make your next attack.
Liquid Shadow
Good to use when the opponent is moving towards you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of water whilst retaining the shape of the user's body, the water can either be sticky or not leaving behind a small water source or trapping a target if they manage to walk into the liquid.
Shocking Shadow
Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Lightning whilst retaining the shape of the user's body, the lightning will branch off from the left behind body to any target within short range and will shock them with lightning damage.

Restrictions
- Can't be use another ability in the same turn as a different one
- Usable 4 times a battle
- Requires a turn cool down after each use.

(Katon: Subete no Shōhi Ago)-Fire Release: All Consuming Maw
Type: Offensive/Supplementary
Rank: B
Range:Short-Long
Chakra: 20
Damage:N/A (+1 rank to first jutsu)
Description:
This is a unique technique utilising the flammable gas form of Katon similar to the canon Mist Blaze Dance jutsu. To begin the user will string two additional hand seals onto the performance of another jutsu. By doing so they will form a cloud of flammable and extremely volatile gas in an area chosen by the user and in an amount proportional to the first jutsu.

Alone this gas is harmless to any targets but due to its nature it is able to be ignited by any heat source in the area it is formed in, however slight it may be. For example any naked flame, heat present in sparks or generated through friction would be enough to ignite the gas and produce violently explosive results. The user can employ chakra control to angle the explosion away from the first jutsu to prevent any unwanted negative effects.

Note:
~Can only be used 4 times
~Cannot be used in consecutive turns
~Can only be taught by Mellow
- only useable on A ranks and below

(Chiratsuki Kaihi/Undō) Flicker Evasion/Movement
Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
Using the power of their bijuu to boost their physical abilities, the Jinchuriki is able to dash and move at incredible speeds. While doing so, the user will move and run on all fours (if applicable) and display a movement much more in tune to the animal traits his bijuu possesses. The speed at which one can move is relative to the transformation used. The basic Red Chakra Cloak doubles the users speed while the Incomplete Transformation triples his speed. The movement one can produce can be both intricate or simple, depending on the users intention.
Note: this version can only be used by Bijuus with Chakra Cloak or Incomplete Transformation active. Naruto can use this technique in both his 9 Tails Chakra mode as well as his Bijuu Mode

(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can only be employed up to four times per battle.
 

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As the dragon soars downward towards his target, Richard observes a flit of movement, a blur which left behind a flaming humanoid in its wake. With the environment turned to an arctic wasteland, Richard guessed that it would be unwise to leave the safety of his familiar. Enveloped in another burst of energy, the young knight emerges from the violet column as a winged figure, vastly different to that of his previous form. Meters the familiar enters short-range of the flaming technique the opponent had left behind, Richard raises an open palm towards it. Channeling chakra towards the palm seal, he opens the vacuum of the seal, but its pull doesn't absorb the fiery humanoid once Richard approaches. Instead, it remains static and bound within the grip of the Dark seal, not absorbed but not rendered inert. With the dragon's approach towards the enemy's technique and its ascent into the sky a seamless movement, Richard scans the area below and in front of him as he begins to rise atop his dragon's head. Not spotting anyone, he turns around, seeing a body standing amongst the white trees of the forest. Raising the arm holding the opponent's technique, Richard throws it in an overarm manner towards the girl, sending the flames flying towards her.

(Meiton: Andāwārudo no Hōsoku) Dark Release: Law of the Underworld
Type: Defensive/Supplementary/Offensive
Rank: A-Rank
Range: Short (range of effectiveness) - Long (Depending on the technique)
Chakra: 30
Damage: N/A (Depends on the technique)
Description: A technique which is directly derived from the canon Inhaling Maw technique, Law of the Underworld is in fact an advanced version of it. Hiruko has shown to use his dark mark in order to draw techniques towards it, but not absorb them. This allowed him to take Raikiri outside of Kakashi's control and control it in his own. Similar to this mechanism, this technique allows the user to pull techniques as long as they are within the short range area of him. The user may activate any of his dark marks (Absorption mark) of his own and forcibly drawing the opponent's technique and control it. This follows Dark Release's S/W scheme (S-rank for elements weak to Dark, B-rank for elements strong to it). Logically, this has to be within reason. Law of the Underworld will only work on small to medium sized techniques, as it would be practically impossible to take control of large scaled techniques such as Great Fire Majestic Annihilation. Because this technique does not absorb but rather suspend the technique and make it user's own, the technique in question will be of the same rank, though if they have any prior boost in damage, they will not remain. The user will not change that technique's property into that of Dark, thus it would follow its own S/W scheme. The user taking control of enemy's technique and attacking with it would occupy the same time-frame slot, however it will cause the user to spend two moves out of three in that turn.

Notes
- Can only be used three times a battle with two turn cool-down
- User cannot use any other "Absorption" based Dark techniques in the same turn this is used or the next.
- Techniques absorbed by the user are only usable in the turn that they are absorbed, and cannot be maintained

Chakra = 775

Dark = 55

Health = 110
 

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Realizing the confused state her enemy was in, Kokonoe took advantage of this as she noticed he lacked the ability to appropriately track her movement as such she would was no time he spotted her, making note of her technique being “held” by him. It was effectively launched back at her as well which she sighs out of sheer boredom but she wasn’t about to allow her own technique to strike her down as she dashes more into the frozen trees but kept her distance, as she frantically moves out the way of the technique’s explosion range but as she moved, she utilized her chakra in order unleash a powerful blinding flash of light into the surrounding area. This light, reminiscent of the light of God himself, burned the retina of the King as he was placed into an illusion due to the flash a large disorienting buzzing noise was in the ear of the opponents ear.

This left the king wide open, allowing for Kononoe to extend a chakra arm from the shroud of her chakra cloak – aimed as a giant fist about his position to come down onto his body as he’s smashed into the ground and dragged across the terrain as it choke hold him in place. “You just don’t know when to give up huh?

(Mato sono Kanningu: Uso Chiito Nusumu)- Mark of the Trickster: Lie Cheat Steal
Rank: B
Type: Offensive/Defensive
Range: Short (Long for the flash)
Chakra Cost: 20
Damage Points: 40
A quite simple and fast jutsu for a practitioner of MoT, this technique is primarily a counter strike attack, allowing the user to swiftly and smoothly execute a dodge/block and strike at the same time. With an attack approaching them the user will release a particularly bright and intense flash at the same moment that they begin to dodge or block ensuring it is hidden from their targets sight. This flash will be a trigger for a genjutsu that prolongs the opponents ‘whited out’ vision while also causing a loud and disorienting buzzing noise in the opponents ears until released. These openings allow the user to block and counter as they would like, for example, knocking the opponents arm to open up their ribs for a strike or to chain this together with another taijutsu attack. Due to the unique intensity of the initial flash the opponent would find their vision blurred once released from the genjutsu and they will take one turn to fully recover from its effects.

Note:
~Cannot be used in consecutive turns
~The illusion is B rank in strength
~Can only be taught by Houdinii

( Bijutsu: Chakra Ude ) - Tailed Beast Skill: Chakra Arm
Type: Offensive
Rank: B
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: This is one of the basic abilities of every jinchuuriki when they are shrouded by chakra. The user will shape their chakra into up to 3 arms of bijuu chakra that they can extend to attack the enemy or even to help him perform techniques or do handseals.
Note: Cannot be used in complete forms
Note: Can be used by Pseudo Jinchuuriki's in their Pseudo Transformations
Note: Naruto can use it in both 9 Tails Chakra Mode and Bijuu Mode
Note: Can be used in Chakra Shroud and in Initial Transformations for all other Jinchuurikis
 

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Richard grasps his head and closes his eyes in pain, grimacing as the world around him is seemingly set alight. A loud noise assaults his ears, his senses being overcome by the overwhelming stimuli around him. Crouched on the back of his dragon, Richard attempts to compose himself. It barely comes to his notice, but he feels chakra pour through the Hogyoku, surging straight to his reserves of Dark chakra. It must have come from the woman herself, who'd unwittingly made an error in her method of attack. Though it didn't break the Genjutsu, there was a moment of reprieve for the Lionheart, as he had a moment to compose himself and take back control of the battle. The ringing and brightness continued, which wasn't ordinary for something like a mere flash bomb. The likelihood is that this was a Genjutsu-induced sensation. Forming a single seal, Richard concentrates on his own chakra, forcing it to a halt and then allowing it to explosively kick back into its original flow. As soon as this was complete, Richard opened his eyes, greeted by a blurred vision. It was enough to make out basic shapes, but finer details would be beyond his ability to discern. The dragon, having risen a great deal into the air, was now flying at 15 meters above the ground. Turning it around, to prevent it from ascending higher, Richard gazes below at the arctic landscape. He surely wouldn't be able to spot her from this high up, and lowering himself to launch pinpoint strikes would likely get him killed. A blanket assault would have to do. Concentrating his Dark chakra, he first pours out a copious amount of it, using shape manipulation to bestow the form of numerous portals that would float in the sky, in line with Richard, facing directly downwards on the battlefield, with some being angled to fly on a less perpendicular path. Then, tapping into the chakra of the dragon, Richard manipulates the energy composing its body, causing it to coalesce into the form of swords, axes, lances, tridents, even shields and enlarged throwing stars. The weapons would erupt outwards in circular formation, then hovering to rotate around him, alongside the portals, which would have the tips and heads of weaponry emerging from them. Upon mental command, Richard sends forth an endless torrent of weaponry down upon the battlefield, the projectiles being aimed to cover an entire mid-ranged radial of the forest. Though Richard's personal phantom swords technique would be expended as soon as the weapons smashed into the ground, the weapons firing forth from his black gates would not end until he willed it, once the frozen wasteland was tinged a dark, fiery purple. Naturally, Richard would have descended as well, though the travel paths of the weapons would have been angled in such a way that he wouldn't be caught in the crossfire, and the destruction and carnage which had taken place would be over by the time he landed, using his wings to soften the impact he would have normally taken from the fall. Landing silently on his feet, Richard looks around the area, not noticing any movement. The enemy was either hiding in wait, or she had been caught by his aerial bombardment and killed.

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( Genjutsu: Kai ) - Illusion Technique: Release
Rank: C-S
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points: N/A
Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his spiritual energy, unbalancing his chakra. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. A Jounin rank ninja can dispel Genjutsu up to C-rank. An S-class ninja can dispel Genjutsu up to B-rank. A Sannin rank ninja can dispel Genjutsu up to A-rank. A Sage rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.
Hadō #95. Tenebris Aeterna / Way of Destruction #95. Darkness Forever
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: This technique revolves around utilising the powers of Dark for pure destructive purposes. The user will channel an extreme amount of Dark chakra in order to fuel the technique, and create a single portal of Dark chakra or a large scale amount of smaller ones. They will release the chakra from their dark mark and it will shape into the portal(s) upon release. From this portal(s), the user will summon various smaller masses of Dark chakra, using shape manipulations to give them the shape and basic physical features of weaponry, e.g. swords, shuriken, kunai, lances etc., but still retaining the signature blue hue of Dark chakra. Upon mental command from the user, the chakra weapons will surge forth from the portals extremely quickly, as if numerous arrows fired from bows. The dark chakra exhibits solid-like tangibility (similar to Fire Release: Dragon Flame Release Song Technique). Once the weapons strike the target, the natural properties of Dark chakra will begin to take effect, absorbing chakra from the target if there is any to be found, following the strengths and weaknesses of Dark Release. If the user so chooses, they can detonate an individual chakra weapon (costs a move), which will set off a chain reaction with the other chakra weapons, culminating in a large explosion.

⇒ The weapons will fire until the end of the turn used
⇒ Can only be used twice per battle
Meiton: Kuroi Ken – Dark Release: Phantom Blade
Type: Offensive / Defensive
Rank: A
Range: Short - Mid
Chakra: 30 (-10)
Damage: 60
Description: Gathering Dark chakra from their stored reserves, or by manipulation of pre-existing Dark chakra on the field, the user will conjure a series of weapons composed of light blue chakra. Each construct is tangible, and possesses the same absorption capabilities exhibited by Absorption-Type Dark Release jutsu. The creation of a lone construct would be A-Rank in strength, whilst multiple creations would possess a cumulative strength of A-Rank. These constructs range from swords, lances, shields, maces, axes, scepters, throwing stars, and tridents, of various shapes and size. Remaining stationary around the user, at a radius of 5 meters maximum, they can be mentally commanded to violently rotate at high speeds, forming a defensive perimeter. The constructs will naturally follow the user as they travel around the field, allowing the user to move safely and discourage enemies from approaching. The passive mental command exerted over the constructs allows the user to defend from smaller projectiles with individual constructs, or to form a larger defensive wall against a large-scale attack. In terms of attack, the constructs can be sent forth to attack a target(s) in individual numbers or as a collective. Unless the constructs have been destroyed, the user is capable of recalling them from anywhere on the field, allowing the user to establish a sustained offence or defence. Upon impacting a surface, such as a technique or an enemy, the construct(s) in question will release a short-range, concussive blast of flames equivalent to B-Rank strength. In cases of clashing with other techniques, this jutsu will interact with them according to the S&W of Dark Release.

⇒ Lasts 4 turns
⇒ Usable 3x per battle
 

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She pondered on many different moves, so many different outcomes but she can never truly find one that suits her due to the similar versatile nature of her enemy, seeing as he was able to forcefully take control of many of her own techniques and simply threw them back at her. Kokonoe knew it was only a matter of time however, until he exhausted his reserves as hers was near unlimited due to her partner Matatabi – the latter of whom made note of something happening above in the skies as she noticed shadows casting over the terrain as the enemy she intended to grab via her chakra arm seemed to have managed to pure out yet another attack.

She sighed, the enemy truly didn’t know when to give up a lost cause of a fight but she didn’t let it get to her as she would tap into the chakra of her partner once more – as her skin begins to “peel” apart; allowing herself to enter into her first stage of transformation, as a shroud of blue chakra and twin tails are formed behind of her. This also prompted for a giant pillar of chakra to erupt from her position as it took the entire land scape by a sweeping storm, as the Jinchuriki pressed forward in quick movement as she weaved through the frozen tundra she made as the weapons from above came down in a swiping storm.

Among her awakening, her partner in crime was at work – as it once again opened the seal located on Kokonoe, with the kanji forming in the air underneath Richard, in which granted by the seal Matabai had launched her own array of super weapons against the mass maelstrom of dark chakra produced from Richard. This was made possible due to the super powered nature of her flames, as her own weapons were fired from the shared realm and into the physical world as well as it combats the wave of weaponry too.

It was also infused with Matatabi’s own chakra in order to grant them true neutrality vs the weapons entirely – with the pillar of chakra from before acting to deal with any remaining weapons that may have slipped passed her. Once she was in position; Kokonoe jumped from the ground and into the air as she swiftly approaches the airborne king from behind his position at blinding speeds.
( Nibi Fukanzen Henji no Justu ) - Two Tailed Initial Transformation Technique
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: ( 40 for chakra burst ) ( +20 to Fire and +10 to Taijutsu Techniques )
Description: When the incomplete form is activated, Yugito Nii roars and creates a small ranged dark blue chakra burst that can push back targets in close vicinity and rises up into the sky in a coloumn and then she gains a dark blue chakra shroud covering her body and two tails. The shroud itself grows ears much like a cats and grows larger nails presumably from the nail growth technique. The chakra shroud burns an opponent who touches it, much like fire making close combat with Yugito Nii very tough. Whilst in this form she gets a extra boost to her fire and taijutsu techniques.
Note: The transformation lasts a maximum of 4 turns.
Note: Can only be used twice, after each usage the user cannot activate it for at least 8 turns. Should it end, the user is left unable to use any Bijuu jutsu above A rank for two turns.

(Katon: Irikuchi Bieuchi II) ♌ Fire Release: Gate of Babylon II
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80 + 15 = 95
Description: After performing the Tiger → Ox hand seals, the user will release huge amounts of fire chakra into the air within range. The user will open either one-three fiery walls(s) ten by ten meters in dimensions. These ten by ten meter fiery red wall(s) can be created at least ten meters away from the desired target, or three meters behind the user himself to be used as frontal protection. The wall(s) can be created in any direction imaginable, slanted, behind, above, aides etc, as long as they stay "flat" like a wall and not curved. These walls are unable to be created underneath the opponent. As the wall(s) are created, countless ripples can be seen, as fire-based weapons emerge from within each individual ripple, ranging from long double edged swords to spears, maces, and even halberds, retaining their average size. The user has complete control of where the weapons will emerge within the portal, this is to avoid self inflicted damage should he choose to utilize the wall(s) behind him. The fire-based weapons will be seen emerging very slowly as if in slow-motion, however at any moment, the user can release all weapons simultaneously as a wave of projectile attacks by causing the ripples to "burst" sending them at increased speed. The speed in which the projectiles travel can be compared to "Fire Release: Great Dragon Fire Technique". Although tangible, the fire-based projectiles can punch through concrete like other similar fire techniques.

Notes:
- Can be used three times per battle
- No other A ranked or above fire techniques in the same turn
- No other Gate of Babylon techniques in the same turn
- No fire techniques above S rank next turn
- Must be taught by Mathias

(Bijuu Fuinjutsu: Akuma no mado shīru) - Tailed Beast Sealing Technique: Demon's Window Seal
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30 (for activation)
Damage: N/A
Description: This seal was created specifically for Jinchuriki as a way of giving their Bijuu a more active role in battle. The Demon's Window Seal is placed on a Jinchuriki's body and gives their Bijuu a window into the outside world, appearing as a "screen" of sorts inside their inner sanctum. This allows them to see in the direction that the seal is facing, with a standard field of view. A common location for the seal is the nape of the Jinchuriki's neck which allows the Bijuu to watch their host's back, though more offensively minded Jinchuriki may place the seal elsewhere. This viewing window is active at all times as a passive function for the seal.Beyond being able to see through the seal, the Bijuu and host are able to activate it to create a temporary gateway into the real world, appearing as an enlarged version of the seal in the air at the desired location. While not large enough for the Bijuu to escape through, it does allow the passage of a limb or tail, or even a technique. Whether it is the Bijuu or the Host activating the seal, the gateway must be created within eye sight. Should the Tailed Beast attack through the gateway with a limb or tail, the strength of the attack is A rank. They are able to use techniques of the fields they can use during its full transformation (e.g. Wind and Sand for Shukaku, or Wind and Taijutsu for Chomei), but with half the added power bonus and excluding any technique that is exclusive to their full transformation. The gateway can only be used for one action per usage, after which it closes.
-Must be stated in the biography, along with location on the body.
-Can only be activated four times per battle.
-Physical attacks count as A-rank in strength, but do not count as a move in the user's turn.
-Activation of the seal counts as a move in the user's turn, as does any technique released through the gateway

(Bijuutsu: Maboroshihi) - Tailed Beast Technique: Phantom Fire
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A (+10 Chakra Each Technique Infused)
Damage: N/A
Description: Derived from the usage of Tailed Beast Technique: Duality, the Jinchuriki of the Nibi applies the usage of the “Positive Black Chakra” variant of the technique into their fire techniques exclusively – allowing the infusion to occur naturally should the user desire such an effect. This allows all the user’s Katon based techniques to gain universal neutrality due to the unique infusion. What makes this technique more unique from the original is due to the flames of the Nibi being partially infused into the flames generated by its Jinchuriki are part of its body thus producing a more easier and precise version comes with practice. This can only be used by a Jinchuriki of the Nibi, being passive in nature and not costing a move. It must however be in the user’s bio or mentioned before hand. Cannot be used in consecutive turns
 

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A pillar of chakra erupted from some distance away, the young knight seeing the blue energy rise into the sky from the ground below, approximately seven meters from where Richard would be standing were he to be situated on the ground. At the same time this occurs, a sigil appears directly beneath him, floating some distance away at approximately seven meters above the ground. Clapping his hands together, forming the Tiger seal, Richard draws in breath, superheating it with chakra, and exhales it as a large falcon. In the same timeframe as its creation, Richard imbues the flames with particles of earth and other sediment, which would fuel the fire, giving it greater strength on top of the ring's boost. The falcon would smash directly into the sigil, ramming through all the constructs it had spewed as it descended, and dispelling the technique. The falcon would alter its flight path after having gone through the sigil, turning back upwards to survey the battlefield from the sky. However, as this occurred, Richard witnessed a small blur of blue streak across the field briefly, before hearing the sound of writhing energy suddenly swirling behind him. Mentally placing the unknown entity at seven meters behind him, he assumed it to be the enemy, and thus quickly moved to establish a defence that would protect him as he fell from the sky. Forming a single seal, he channels Dark chakra into the ground below him, which would turn into a large column or dark purple energy. The column would rise at an extremely rapid rate, quickly moving into the sky, and would encompass a short-range radius, capturing the target within its confines. The column was erected in such a way that Richard would be descending alongside it, though he knew he'd have to get away from it quickly. Using his wings to guide his flight path, rather than flapping them to completely alter it, he would move away from the dark pillar rather quickly, as it was about to explode. This is because, inside the pillar, the opponent's chakra cloak would be completely absorbed, serving as fuel for the technique. As she is left vulnerable, the pillar would immediately explode directly around her, the absorption taking less than a second to complete. She would be left greatly burnt and injured, and surely concussed. As her body fell from the sky, Richard's falcon would swoop in and aim to slam directly into her, dealing even further damage, whilst the Lionheart himself would be safely descending to the ground at a safe distance away from the commotion.

Farao no Hōrei #2. Horusu no Shinsei ? Pharaoh’s Decree #2. Horus the Highborn
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40 (-10 per duplication/merge, -10 per turn)
Damage: 80 + 10 + 20 = 110
Description: Drawing on a large amount of chakra, the user will perform 4 handseals, and spew forth a mass of condensed fire. Using shape manipulation, the fire will take on the form of a large falcon 5 meters tall with a wingspan of 10 meters. When released, the falcon is able to act of both its own accord and on instruction of the user. It can circle the foe from above and survey the battlefield, or pursue the target relentlessly, as examples. Due to the tangible nature of the fire, bestowed upon it by way of being condensed, the falcon will easily deflect weapons such as kunai and shuriken, and interact with techniques based on the S&W scheme. Upon hitting a target, the user can trigger the falcon to violently explode, creating a blast that spans slightly above short-range (7 meters), incinerating anything within, at the cost of a move. What makes this technique special is not its sentient nature, but its ability to split into pieces. Should the user desire it, they can forcefully split the falcon into separate pieces, allowing for offensive action that covers more than one angle. The user is able to decide the amount of power that is divided between each individual falcon, with the size of each falcon being indicative of the individual power differences. Obviously, the power of the explosion is scaled according to the rank of the falcon; weakening as the rank drops. At will, the user can also re-merge the individual falcons back into its singular, original form before splitting, or only re-merge some of the falcons. Once this is done, the strength and size of the falcon will return to its original state prior to splitting, whilst a falcon that has partially re-merged will upscale in strength but will obviously not be as strong as a fully re-merged falcon. During flight, the falcon(s) is/are able to rotate extremely quickly, generating a vortex of fire, which counts as a move. Anybody trapped inside the vortex will experience suffocation due to the lack of oxygen and smoke, whilst also suffering from severe burns from the heat of the flames. The high speeds of the rotation of the vortex will restrict movement, and being trapped inside for longer than 1 turn will lead to loss of consciousness and death.

⇒ Lasts 4 turns
⇒ Splitting and re-merging falcons count as moves
⇒ Usable 2x per battle

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(Doton: Gaia no Yōsai) | Earth Release: Gaia's Fortification
Type: Offensive/Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: +20
Description: This technique allows the user to produce a quick burst or stream of particles of ignitable earth, not at all dissimilar to that of the 'Molten Earth Wild Eruption Technique', from either their body or the ground. The produced rocks and particles are designed to funnel into a flame and, on account of their inherent structural and molecular instability, forcefully explode. This will essentially empower the fire technique in two ways; firstly the surge of flammable earth into flames will add to the bulk of the fire attack, creating a combo of fire, molten earth and flaming rock. Secondly, is that the explosive force of the rocks will directly influence the host fire technique - resulting in a powerful chain explosion. Essentially, this technique will turn basic fireballs into expanding maelstroms of rock and flame, pillars into erupting geysers of molten earth and fire, and so on, greatly enhancing the lethality and danger factor of the offending technique. As this technique has no independent usages of its own, it can be used within the same timeframe as another jutsu.

Note:
- This technique cannot be used on consecutive turns, and when used, the user will be barred from other Earth jutsu A rank and above for the rest of the turn.
- This technique can only be used 3x.
- Is effective on inflamed substances, and fire KG/CE too (within reason and logic).
-Can only be used with S rank and below techniques.
(Meiton: Houkou no Konpaku) – Dark Release: Howl of the Wraith
Type: Defensive/Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A (60 damage if it explodes)
Description: The user will perform a single handseal and focus their meiton chakra into the ground beneath the opponent. The dark chakra will emerge in the form of a violet-column that spans a short-range radius around the opponent and surrounds them from all sides. The column is completely opaque and will extend long-range into the sky, thereby making aerial escape impossible. To escape it, the opponent will have to destroy it or merely move through it. The latter method works due to the column's intangibility and anyone inside/outside the column can simply pass through it. However while not physically damaging to do so, anyone who comes into contact with the column barring the user will lose 100 chakra. As per dark's innate absorption capabilities, the column can absorb neutral techniques of the same rank (S-Ranks for elements weak to dark, B-Ranks for elements strong to it). Upon absorbing a technique, the column will explode into a maelstrom of purple flames and obliterate everything inside. To destroy the column through the use of a technique, the opponent merely has to use a jutsu which exceeds it's threshold for absorption. This will work even for matter-based elements as the column still leeches chakra from them as they pass through it. For example, an A-Rank Earth technique passing through the column will neutralize it completely as it attempts to absorb all of the chakra within the doton jutsu. It will not explode into flames or leech the chakra completely as A-Rank earth exceeds it's threshold for absorption but it will weaken the earth jutsu by one rank. This weakening will happen despite the power of the original technique as part of it's chakra is consumed.

Note: Lasts three turns
Note: Can only be used thrice per battle
Note: Must be created a minimum of five meters from the opponent.
 

Mirai

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Now airborne and watching the enemy readied his next attacks made Kokonoe annoyed to no end, wanting to simply end this battle once and for all – as she wasted no time in her retaliation as she transformed further into her mode; now resembling a giant replica of Matatabi as the bird counters her partner’s last ditch effort in making its own attack for her. Once she was inside her form, the enemy once again made another hand seal as large amount of chakra is fueled below the surface.

TO HELL WITH YOU!” she yelled as she kneaded a mass amount of energy is released in response to it forming is it shattered the column completely prior to being able to absorb any of her chakra as she lands onto the ground as her menacing loomed over the King. Kokonoe wasted no effort as she dashed towards him at high speeds; raising her giant paw as she slashes at him.

She didn’t care for what happens next, she simply wanted him dead.

( Nibi Chon Henji no Justu ) - Two Tailed Full Transformation Technique
Type: Supplementary
Rank: S
Range: Short
Chakra cost: 40
Damage points: N/A ( +30 to Fire Techniques. +20 to Taijutsu Techniques
Description: Yugito Nii hunches over, and dark blue chakra pours out of her body before forming a shroud of the Nibi. The eyes are irregular coloured its right eye being yellow and its left eye being green and both not having pupils. Compared to the other jinchuuriki full activations its rather smaller in size about three times the size of a human but none the less fearsome and powerful. While in this form the user can only use the fire element, taijutsu techniques and any tailed beast skills related to the Nibi, and the fire element and taijutsu get a substantual power boost as well as increasing her finL speed by 5 additional levels
Note: The Transformation lasts a maximum of 5 turns and can only be activated twice. After it ends, the user cannot use any Bijuu techniques for 3 turns and cannot use any transformation for at least 4 turns.

(Bijutsu: Biju Shōgekiha ) - Tailed Beast Skill: Tailed Beast Shockwave
Type: Offensive/Defensive
Rank: B-S-Rank
Range: Short - Long
Chakra: 20 - 40
Damage: 40 – 80 (80 + 20 = 100)
Description: A basic skill available to all tailed beasts and their Jinchurkis, the chakra shockwave is as dramatic as it is useful. A tailed beast uses its massive chakra reserve to turn anything from a roar or a simple wave of a limb into a powerful force of pressure and destruction. When Naruto was in control while using Kurama's power, he demonstrated powerful shockwaves by roaring or by simple movement of his arms. When enraged or when Kurama took control of his body, he has been shown to use explosions with powerful wave of his arms by slamming them on the ground. The ability varies in power, depending on the chakra mode the user is in and the chakra he puts into it but can only be used from time to time and never in focused or precise ways. In their Complete Transformation, the technique gains +20 damage.
Note: Can be used by Pseudo Jinchuriki's in their Final Pseudo Mode
Note: Jinchuriki's can use this skill in their Initial and Complete Transformations
Note: Can only be used once every 2 turn

(Hirateuchi) Slap
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20 x 2 = 40 + 20 = 60
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with an open hand, slapping him. It can also be used for defensive purposes to slap incoming limbs or weapons.
 

Goetia

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An explosion tears through the pillar of dark chakra, revealing a large feline made of pure flames. Richard's eyes widened in alarm as the beast lay its sights directly on him. Clapping his hands together, he would part them slightly, revealing a small orb of energy. As the oncoming shockwave rushed towards him, the energy would be pulled directly into the small orb, having been absorbed wholly by Richard. Commanding the falcon to rush towards the large beast, the winged creature of flames slams directly into his transformed opponent, dealing significant damage. Aware of his current disadvantage, he knew he had to act quickly and defensively. Forming a single seal, he manifested a coat of flaming armor, his form now becoming draconic in appearance. Landing on the ground, Richard felt the ground beneath his feet shake as the beast followed suit. Raising his arms to prevent the force generated by its heavy landing from throwing him off its feet, he felt a sudden impact that pushed him backwards along the ground by several meters. The armor took a great hit, but was not dispelled, and he sustained no real damage. Taking a knee, Richard panted with exhaustion, lowering his arms and placing hands firmly on himself and the ground to keep himself upright, with his flaming armor evaporating into thin air. Gazing at his opponent, he speaks to her in faint breaths, with a small grin on his face.

"I can do this all day."

Channeling chakra to the ground beneath the large feline, he forcibly manipulates the earth to rise, causing huge stone spikes to impale and skewer his opponent from underneath. As the spikes rose, the target would lose her footing as the spikes which dwarfed even her would slice past and through her to rise, with Richard being a safe enough distance away to watch as the spikes climbed further and further into the sky without being caught in the attack.

(Meiton: Kyūkyoku no Kyūketsukō) Dark Release: Ultimate Inhaling Maw
Type: Defensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description:
The user, when facing an attack, will clap his hands together and separate them right after. As he separates his hands, a small dark sphere will be between them. The user maintains his hands close to sustain the small sphere while it siphons any enemy technique or enemy chakra within range towards itself. The sphere is a "void" made by activating both absorbing markings in the users hand at the same time and opposing them to each other, which creates this effect. This technique is essentially a more advanced and powerful version of Dark Release: Inhaling Maw and enables the user to absorb higher ranked techniques. However, when used, the user needs to wait one turn to use Dark Release absorption related techniques.
Farao no Hōrei #4. Ra no Kagayaki ? Pharaoh’s Decree #4. Ra the Radiant
Type: Supplementary / Defensive
Rank: S
Range: Self
Chakra: 40 (-10 per turn)
Damage: N/A
Description: Performing 4 hand seals and channelling chakra throughout the body to every point on the skin, the user will release a coating of fire release chakra that will form itself over the body as a flaming armour, with holes in the armour for the eyes and mouth. The fire itself is above the skin, the flames being angled away from the user’s body that prevents the heat of the fire from affecting the user at all (the user is still able to perform handseals and make movements for techniques that require any kind of movement or gestures). Since the fire is simply a layer of energy with its shape maintained through chakra manipulation, it does not impede the user’s mobility whatsoever, allowing them to move freely and unhindered. The flames themselves are tangible, so they possess a solid quality to them, allowing the armour to deflect basic weaponry, and defend from jutsu according to the S&W scheme. Utilising further shape manipulation, the user is able to passively (in terms of timeframe, though still costing a move) form makeshift weapons of variable strength (E-A rank), made of tangible fire using the armour as a source. Since they are formed from the armor, they'd weaken it proportionally upon being created. For example, forming an A rank weapon would reduce the Armor's rank to A rank as well. If the weapon is prematurely destroyed, the user can (at the cost of a move/use of this jutsu) restore the armor to its original strength. These weapons are simply manifested at will and thus are formed instantly, allowing the user to utilise them immediately upon creation. Any weapons created through the armour can extend up to 5 meters in length and 1 meter in width at maximum. Because these constructs are simply extensions of the fire itself, they possess no weight either. The user can also release single blasts of fire, slightly larger than that of basketballs, towards a target through gestures, that can reach up to mid-range and create an explosion on impact encompassing short-range, which costs a move. In close-quarters combat, this armour is incredibly dangerous, due to the strength and heat of the flames that compose the armour itself, and its ability to create weaponry and even attack on its own. Due to the nature of the technique, only Fire Release and other elements, of which Fire Release is a component of, can be used whilst this technique is active.

⇒ Usable 2x per battle
⇒ Lasts 4 turns
⇒ No Fire techniques above A-Rank on the turn of deactivation
(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Type: Offensive
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
 

Mirai

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Noting the bird above her position – she scuffed at it as she simply aimed a beam of fire directly at it as her clash with the King in his armor ended; prompting her to stare at him as she was aware of his exhausted state. He was annoyingly stubborn but she figured it was time to end this once and for all but he continued into yet another attack.

The ground began to rumble, but all that it would meet is an armor of ash that grew around Kokonoe’s position while infused with her chakra as it protected her from harm, also turning the earth into ash due to a minor infusion but alas she had enough as she dispels her full transformation and her armor. "You’re not bad kid, ill give you that. Shit, maybe next time I might not be so lucky but I also doubt it. Anyways, catch ya around, but due note that next time I will kill you without hesitation."

She said as she leaves the area, heading back to her lab as she pops a lollipop into her mouth as she ran off.

( Katon: Aoi honoo Hikari ) - Fire Release: Blue Flame Beam
Type: Offensive
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage points: 60 + 30 + 30 = 120
Description: The Nibi concentrates fire chakra into its lungs and breathes out a unique blue flame from its mouth that converges on its target in a straight line before spreading out and burning them and the surrounding area.
Note: Can only be used by Yugito nii in her Complete Transformation.

Katon: Arutemisu Keshin | Fire Technique: The Artemis Incarnation
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra Cost: 40
Damage: N/A
Description: Exerting their chakra from their body, the user can create copious amounts of ash from either the ground, their body or by spewing it forth from their mouth. As the ash bursts into existence it will immediately form into a demonically winged Centaur, the size of which can range from human sized to EoS Gamakichi sized. The Centaur, clad in light armour and composed of jet black condensed ash, is capable of moving a rank faster than its creator, can regenerate from damage that doesn't destroy it in one go, and is capable of manipulating its body to form, or extend into, any armament imaginable to attack or defend. It's signature weapons however are the bow and sword, and when these are used the Centaur is granted additional abilities. With the creation of a bow, the Centaur will be capable of creating arrows of fire which, upon their initial release will travel at the speed of an arrow fired from a compound bow, however on account of their unique constitution the arrows continuously accelearate once released - occurring as the rear of the arrows constantly devolve into fire-based explosions which serve to propel the arrow forwards to greater speeds. By the time the arrow leaves short range it will be a blur to anything below 2t, with a 25% growth per 5 meters, however, because of the linear nature of an arrows flight an opponent can easily predict where the arrow will travel to from its initial trajectory and thus seek to avoid or defend. The ability of the sword, then, is that it has a passive A ranked ability that allows it to convert any solid object that it touches to ash (respects elemental weaknesses/strengths), with the conversion rapidly spreading out from the point of contact and being fatal in the case of organic conversions. (Does not apply to the user or his possessions and does not affect people). The created ash can then be manipulated to, once per turn, create A ranked or below structures to defend or attack with. Finally, the Centaur is capable of transforming it's entire body into a far more powerful, compressed weapon or armour to be wielded by its user - in this state the Centaur's ash and arrow abilities are bolstered by a rank and, while hot to the touch of opponents, the ash is completely inert to the user - thus the user can freely come into contact with the Centaur.

Notes:
- Can only be created 2x
- Lasts four turns once created
- Two turn cooldown between uses and when the Centaur perishes the user is prohibited from using fire above S rank that turn.
- Despite being made of ash, the Centaur is capable of freely traversing across either ground or air and his abilities can reach into long range.
- Arrows are classed as an A rank ability that is useable once per turn and is classed as a move, one or multiple arrows can be fired throughout the turn that it is utilised - with the power of an A rank being divided between them.
- Ash manipulation to create ranked structures naturally counts as a move too.

(Katon: Minami Reiji) | Fire Release: Thanatos’ Testament
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: Thanatos' Testament is an infusion that was developed to rectify some of the perceived faults of ash based fire techniques. Of the basic five elements, Fire release is undoubtedly the most inherently destructive, as even the tiniest flame can, under the right conditions, spread like wildfire to burn down entire habitants or even civilisations. This raw proficiency for destruction however is neutered in the ash based fire techniques as ash generally lacks the ability to set structures alight. Thanatos' Testament however seeks to remedy this. Ash based techniques infused with Thanatos' treasury will, upon contact with a weaker inorganic structure, rapidly corrupt said structure and convert it to ash - just as a normal fire technique would set alight that which it contacts. As this technique has no independent uses of its own, but is instead reliant on being performed alongside an ash based fire technique, it can be performed within virtually the same timeframe as another technique.

Notes:
- Can only be used 4x.
- Cannot be used on consecutive turns.
- No ash based Fire techniques above A rank next turn.
- Cannot not work on living beings
- In the case that the Ash technique clashes with a stronger jutsu, the aforementioned technique will only have superficial portions turned into Ash. The technique will, however, still maintain its structural integrity and function normally.

Ending as draw ~
 
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