[Open] Raiden vs ??

Mirai

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Official Fight
5 Posts Each - Match decided by defeat, sensei grading, or forfeit
Mid Range
Terrain: The Third Training Field
Water Source: 5m to my right and your left
I will be using Ei Raiden in signature.
Post your bio and intention to move first or not.
Lastly, have fun.
 

Arthorius

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Official Fight
5 Posts Each - Match decided by defeat, sensei grading, or forfeit
Mid Range
Terrain: The Third Training Field
Water Source: 5m to my right and your left
I will be using Ei Raiden in signature.
Post your bio and intention to move first or not.
Lastly, have fun.

I'll take the first move but feel free to do your RP introduction next and I'll do the same. May as well make it interesting.
 

Mirai

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What once was a beautiful morning; the natural breeze soothing one’s soul. These little training grounds have been used to train the best of the best shinobi to have come and gone - but today maybe it's the last to have such a natural and untampered look. Dark nefarious clouds began to roll over, the sound of lightning crackling through it. What seemed like an hour had passed, with the area finally filled to the brim with the electrical thunderstorm above, but no rain. It was sudden, but upon the release of a single bolt of lightning, it was aimed at the surface of the terrain. It blasted a crater into it’s surface, leaving behind a woman. Her eyes, originally closed would have opened as she began to scan the area, until she detected the chakra signature of the person of interest.

You’ve got some nerve calling me out to a challenge, stranger…” she addressed the masked man, as she walked out of the crater and into mid range of the assassin.

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“What business do you have with me?”

 

Arthorius

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What once was a beautiful morning; the natural breeze soothing one’s soul. These little training grounds have been used to train the best of the best shinobi to have come and gone - but today maybe it's the last to have such a natural and untampered look. Dark nefarious clouds began to roll over, the sound of lightning crackling through it. What seemed like an hour had passed, with the area finally filled to the brim with the electrical thunderstorm above, but no rain. It was sudden, but upon the release of a single bolt of lightning, it was aimed at the surface of the terrain. It blasted a crater into it’s surface, leaving behind a woman. Her eyes, originally closed would have opened as she began to scan the area, until she detected the chakra signature of the person of interest.

You’ve got some nerve calling me out to a challenge, stranger…” she addressed the masked man, as she walked out of the crater and into mid range of the assassin.

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“What business do you have with me?”

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

"I don't even know who you are." Obito said callously as the opponent entered the battleground, Obito removed his mask having no intention of hiding his identity currently, with his Sharingan swirling in to it's three tomoe state, throwing the mask in front of himself this act had no meaning. Simply serving as a distraction as a portal opened in front of the uchiha and a barrage of shuriken came spiralling out at high speeds towards the woman.

( Kamui: Haishutsu ) - Authority of the Gods: Ejection
Type: Offensive/Defensive
Rank: A - S
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80
Description: A technique in which the user ejects generic ninja tools stored within the Kamui dimension using the power of the right eye, these tools are ejected from the portal the user creates at increased speed adding a degree of lethality not normally present with thrown tools. The ability can be used with MS active or without it activated however it is considerably faster and more powerful with mangekyo active, being considered S ranked. Any generic tools can be ejected as a barrage, including kunai, shuriken, etc.
Note: When used with 3T, it’s considered A rank moves at 20 speed. When used with MS it is considered S rank, moving at 35 speed.
Note: Can only be used by bios with the right Kamui eye who have MS and only four times per battle collectively.

With the shuriken launching towards the foe, Obito follows up by exhaling a large blanket of red hot ash in front of him, covering a large portion of the area making it difficult to move or see.

(Katon: Haijingakure no Jutsu) - Fire Release: Hiding in Ash and Dust Technique
Type: Supplementary/Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user expels chakra-infused ash that blankets a wide area, burning anyone who comes in contact with it. The technique can also be used as a powerful deterrent from attacks as well as a highly effective smokescreen.

Mind: 5
Agility: 6
Body: 5
Dexterity: 6 +1 (3T) = 7
Spirit: 5
Vitality: 0
 

Mirai

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(Kagura Shingan) Mind's Eye of Divine Entertainment (Passively Active At All Times)
Type: Supplementary
Rank: S-rank
Range: N/A
Chakra: N/A
Damage: N/A
Description:
This ability, unique to Uzumaki Karin, is a much more advanced sensing ability than the normal Chakra Sensing technique. This ability allows Karin to find, sense, and track individuals through their chakra over vast range that exceeds 10 kms and allows her to see up to 6 landmarks away, including over oceans. This is done by focusing and opening the mind's eye, which Karin has active at all times. The ability extends to telling when a person is lying from the fluctuations in a person's chakra made from dishonest emotions or detecting if someone, including herself, is under a genjutsu, or even if someone is molding chakra for a technique. It can also detect diseases and other harmful effects the user or those within range might be under the effect off. Also by focusing on a particular chakra, Karin can perceive its location and movement with great detail. Even normal chakra suppression techniques are ineffective to hide from this ability.
Note: Its an exclusive ability of Uzumaki Karin bios and is active at all times.

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"Is that so? Well, consider this a farewell"

Despite the man claiming to not know who Raiden was, she continued to glare in his direction. His next line of actions didn’t go unnoticed, with the mask revealing his face and the Sharingan flaring to life. She would have detected his chakra spiking afterwards, as a spiral like void would have began to form; causing a barrage of weapons to immediately be released at quite an alarming rate.She wasn’t sure about the nature of the void, something to be looked into as she observed it (Yellow Flash Nindo - Sharingan: 1/5). Without wasting any time, Raiden would have drawn her katana, Kurokiba and with a downward slash - caused a chakraless breeze to form, parting the incoming technique down the middle as she allowed the barrage of weapons to be swayed out towards the side of her.

(Bukijutsu/Kenjutsu: Yamato Takeru) - Weapon Art/Sword Art: Gathering Clouds
Type: Defensive/Supplementary
Rank: C - S (A)
Range: Short (Mid)
Chakra: N/A
Damage: N/A (60)
Description: The user of this technique will begin by priming their weapon against an oncoming attack, before swinging it with such violent force that the sheer air pressure created by the weapon will split incoming attacks, causing them to harmlessly bypass the user. Due to this technique being not reliant on chakra it has no elemental strengths or weaknesses and functions on a rank vs rank system, however, any enhancements to kenjutsu will apply to the technique, so for example if the A rank is used, the technique splits A rank damage (60), but with a +20 to Kenjutsu or Bukijutsu, it becomes capable of splitting (80) damage. This technique contains no intrinsic damage value but will push enemies out of short range should they be too close to the attack. The power generated by this swing is similar to the leaf dragon god, so visually it appears as a wind jutsu might, despite not being a chakra-based technique. It can be used to slice anything within reason, akin to Moses parting a sea, the technique will not fully disperse oncoming attacks instead it will simply remove the portion aimed at the user.

Notes:
- The B rank and below version of this technique has unlimited usage, while A rank can be used four times and S rank two times.
- If used by a Samurai with Samurai Sabre Skill, the effective range of the technique will be increased.
- This technique can be used not only through swords, but other weapons as well.
(Kuroi Kaminari: Kaminari no Menajerī ) Black Lightning: Menagerie of Thunder
Type: Defensive, Offensive, Supplementary
Rank: D - S Rank (S)
Range: Short - Long
Chakra cost: 10 - 40 (- 10 to Sustain) (40)
Damage Points: 20 - 80 (80)
Description: Capella is rather a simplistic technique, designed to for the user in order to create chakra born familiars made of black lightning. These familiars can range from rather bland and basic designs such as animals to more unique designed ones such as mythical creatures such as dragons and the likes. The possibilities are endless, only limited by one’s own imagination. These familiars behave based on their designs respectively – as such humanoids are capable of walking and running, winged beasts can fly etc though of course a familiar of mixed anatomy can achieve multiple features as wells. They are sentient beings, though are incapable of human speech pattern, only able to act on their own outside of their creators control but can easily react to situations, exhibiting a rather limited but heighted thought process. They are capable of utilizing Black Lightning and Lightning Release up to their initial rank though in the case of multiple familiars being made at once, the each is only capable of using the rank they have after splitting (i.e S rank split into four makes 4 B ranks, meaning each familiar can only use up to B rank). They are also capable of dealing damage to an opponent based on their rank thought this comes at the cost of a move. This attack is a shocking physically striking blow depending on the anatomy of the familiar such as humanoid kicking or punching etc. They are capable of being summoned in various sizes, from D to C reaching up to five meters, B to A up to 10 meters while S rank reaches up to fifteen meters. Capella’s C to B Rank versions can be used an unlimited times per battle, while A rank can only be used thrice and S rank twice. B Rank requires one hand seal, A rank requires two while S rank requires 3. S Rank usage prevents the user from being able to use above A rank Black Lightning Techniques in the same and following next turn after its initial use, while a cool down of two turns. These familiars can be formed anywhere within mid range of the terrain but must be formed at least five meters away from the target, they however can operate long distances away while a familiar regardless of rank can only persist for three turns in total. The user is capable of interacting with these familiars without taking any damage.

However due to not requiring any chakra to perform, she would have used in the same time frame another technique, namely tapping into her Black Lightning Release via her Harmonic Ninja Tool. The performance would cause a giant dragon like serpent to form, curling his body around Raiden as it nestled around her entirety of short range in the air.

As Obito continued into making his fire based technique, Raiden sensed his chakra once again kneading in his core, alerting her of the impending attack. She immediately would have inhaled and exhaled, releasing a powerful wave of purple perfume, slightly wispy in coloration. As it clashed with the flames, it would have been stronger due to Perfume’s innate strength over it as it continued, though weakened after interaction. Miraidon, the Black Lightning Familair would have taken into the skies, waiting for orders to strike. The perfume would carry an alluring scent, the smell of death...

(Meromeroton: Bane ღ Bane ) Perfume Release: Antoinette's Naiveté ღ Grande-Plié
Rank: D-S (S)
Type: Offensive/Supplementary
Range: Short-Mid
Chakra Cost: 10-40 (40)
Damage Points: 20-80 (80)
Description: Grande-Plié allows the user to materialize a large quantity of Main Release perfume from her body and direct it to the opponent in a multitude of manners. The strength and quantity of the perfume are dependent on the chakra and rank used.After the user directs the perfume, the user is able to change the direction once, with one handseal. The liquid has the appearance of a swarm of jasmine blossoms and fine brioches, even though it's a concise mass of liquid. A particularity of this technique is that, while having the properties of Main Release perfume, its actual scent is variable, allowing for the user to mimic any smell, be it chocolate, croissants, fruits, etc. Exposure to air has the perfume become scentless and inert after 3 turns.

Note: B rank and higher can only be done once every 2 turns. A rank can only be used 5 times. S rank can only be used 3 times per battle.
Note: Changing directions counts toward the 3 jutsus per turn limit*
Note: With another handseal, the user is able to materialize the perfume inside vials, which will keep the perfume indefinitely, without exposing it to air*
*Inert and scent-less perfume can replace as a medium of using other Perfume techniques*


Mind: 7 | Body: 5 | Spirit: 5 | Agility: 5 | Dexterity: 5 | Vitality: 0 (Chakra: 0 | Health: 0)
HP: 200
Chakra: 3000 > 2920
Tracking: 30
Speed: 10
 
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