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Mellow

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I'll go with Zetsu. You can have the first move.
Raven summons a clone to aid her against the thing which stood before her.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank:B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

Raven then weaves two quick seals as she pools her natural energy well below the strange creature, roughly 5 meters below it, before erecting a multitude of countless thin yet razor sharp blades composed of dark colored Divine Val from the dephts of the ground beneath her advesary. The swords would silently protrude from the ground due to their sleek physical shape and razor edges in an omnidirectional manner (\\\|||///), similar to the top of a pineapple, reaching up to 4 meters in height and spanning in a swift moment across the terrain up to 5 meters. The attack in its entirety would cover about 266 square feet , rendering escape rather difficult. Just in case her opponent tried to escape by launching himself upward, Ravens clone would simutaneously compliment the spikes by bring forth a mass of Malefic Val which would pin the man down into the blades of Divine Val, acting as a giant lid and forcing his body into being skewered and severely burned by the array of hiltless swords.

Seresutiaruintento|Celestial Intent
Type: Offensive/Defensive
Rank:C-S(S)
Range:Short-Long
Chakra:15-40
Damage:15-80
Description:This technique functions as the basic creation and release jutsu of Divine Val for the Enochian clan. By harnessing Nature Energy from their bodies/surroundings, the user can infuse it into their chakra and manifest their Divine Val into constructs of various degrees of shapes and sizes, such as raw blasts of Divine Light, spears, blocks, etc. The user can release the energy from their bodies as streams or projectiles or alternatively spawn masses of Malefic Val in the air around them. In the case of the latter usage, constructs must be formed from at least five meters from the target. Upon contact with the target, the Val will cause it to become overloaded with energy and burst apart in what appears to be an explosion of Divine Val, allowing to be used to defend and attack alike.
Note: S-rank version can only be used by Archangels and above
Note: S-rank version requires a cooldown of one turn between usages and can only be used four times per battle
Note: No other S-rank Val techniques may be used in the same turn
Note: S-rank and above requires the usage of two handseals


Akuma no Wana|Devil's Trap
Type: Supplementary/Offensive
Rank: C-S(A)
Range: Short-Long
Chakra: 15-40
Damage: 30-80
Description: This technique is considered the Malefic Val counterpart to Celestial Intent. Through harnessing Nature Energy from their bodies or their surroundings, the user is capable of creating masses of Malefic Val. The user can release the energy from their bodies as streams or projectiles or alternatively spawn masses of Malefic Val in the air around them. In the case of the latter usage, constructs must be formed from at least five meters from the target. Upon contact with the target, the Val will cover them, releasing the crushing force onto them. C-A rank versions of this technique can be used to simply restrain a target without damage, pinning them to a surface such as a ceiling or a wall(Supplementary), or as an attempt to completely crush the target, dealing damage in respect to the rank used(offensive).
Note: S-rank version can only be used by Archangels and above
Note: No other S-rank Val techniques can be used within the same turn
Note: Restraint version of technique needs to be maintained; performing other techniques causes it to disperse
Note: S-rank version requires a cooldown of one turn between usages and can only be used four times per battle
Note: S-rank and above require the usage of two handseals
 

Flash

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Black Zetsu passively activated his sensing ability as he watches the girl try and create a shadow clone. Such naivety. A clone against Zetsu? One clone against someone who can raise an army of thousands? White Zetsu in fact felt insulted. No wonder you humans never evolve. Such overconfidence. I'm disappointed in you young lady. White Zetsu mocked the girl as he secretly placed 2 spores on each of the target bodies on the field. He waited and watched as the girl formed two handseals to pool a lot of chakra-energy underneath him. At the same time, he sensed the same chakra-energy pooling right above him. Two attacks simultaneously? That was a piece of cake. Without much thought, Zetsu covered his entire body in a shell of armor. An armor made of earth and strengthened by his own technique. The armor didn't look bulky at all. Simply a coating of earth on his body. However, the strength of that coating is what mattered. The coating would destroy the Val chakra coming from below as Zetsu walks towards the girls. At the same time, he would simply punch the mass of Val that falls on top of him, to toss it towards the original body of the girl.

I am here to take you home. Your real home.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.

Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
(Hōshi no Jutsu) - Spore Technique
Rank: S-Rank
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 40 (-30 per turn)
Damage Points: N/A
Description: Zetsu is able to plant spores in his opponents' bodies, unbeknownst to the opponents themselves (including Chakra Sensors, Doujutsu users, etc). These spores re triggered upon the users will or after a set amount of time and grow into a white mass of a variable number of clones of White Zetsu, that engulf the target, restricting their movement and absorbing their chakra as they grow. This chakra can then be transferred to someone else, provided the white clones of Zetsu were able to make contact with the person whose chakra is to be replenished. Through this technique, the user is able to create up to 4 clones. The clones can then be used for the clone body substitution technique or for simply combat.
Note: While the targets chakra is being absorbed, he is limited to A-Ranks and below.
Note: Can only be triggered once per battle and each target can only have a maximum of 4 spores.
Note: Can only be used by Zetsu
[Doton: Seiryoku no Toride] - Earth Release: Might of the Fortress
Type: Defensive/Supplementary
Rank: B
Range: N/A
Chakra: 20 (-10 chakra for every turn this is active)
Damage: N/A
Description: The user activates an ability that increases the hardness of their earth-based techniques (including KG/CE) to increase their defensive abilities. This technique employs the same hardening as that seen in Earth Release: Earth Spear (Kakuzu’s signature technique). Techniques affected by this jutsu look much darker on creation, with the earth very nearly becoming black in appearance. Supplementary/defensive ones will be granted the ability to defend against techniques one rank higher than usual. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.

Notes:
Lasts for three turns
Can only be used twice per battle
Will not work on mud or sand-based techniques (or c.e based on earth)
Elemental S/W remains unchanged
(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.
 
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