Open, official fight.

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,449💴
Trait Points
40⚔️
Open
Official
Mid range
Terrain: On top of a building in Kumo
Rob Lucci bio in sig

Made it official because that'll make me reply no matter what and finish the fight. Lol So only someone who doesn't mind it being official.
 

System001

Active member
Legendary
Joined
Apr 15, 2011
Messages
19,385
Kin
6,209💸
Kumi
10,911💴
Trait Points
0⚔️
Ling would swagger out onto the battlefield. The Shinobi, gruff and unshaved from just having just emerged from his deep hibernation, would reveal uncannily long canines as he parts his crusted lips in a yawn.
His garments, slathered in layers of dirt and grime would loosely sway about him. The dark, baggy and tattered robes contrasted greatly against the mans pale skin and lean frame to afford him with a wraith like appearance as the clothes eerily draped around him.
Of worthy note however would be the emerald sash wrapped tightly around the mans left arm. The sash would be most unusual for three reasons; firstly because it did not conform to the mans current appearance, it's presence was an unusual speck of colour on an otherwise droll canvas. Secondly because it was too clean, for a man to clean a sash before himself must speak lengths about the mans character, or the worth of the sash. And finally because, on closer inspection, it would become clear that the sash wasn't a sash at all, but rather something else entirely. It was too shapely to be made of cloth or leather, and should one stare at it long enough they would become convinced that it was moving.

Warukyūre no keshin | Valkyrie's Incarnation
Type: Weapon
Rank: S
Range: Short - Long
Chakra: - 5 per turn
Damage: N/A
Description: Valkyrie's Incarnation, a Ray relic passed down through time. Transcending from battlefield to battlefield; ever roaring its zealous berserker war-cry. Its feral howl forever emanating throughout the bloodshed of time, the prideful weapon crushing the wills of swine. Forged from the severed tail of a battle genius; Valkyrie, used as a replacement for her prided extremity. Upon her death the weapon was reforged, her organs containing fading life fabled to be sealed within. Thus she became reincarnated, forever to live on the battlefield. A Ray turned immortal deity, forever to march with the Rays, to transcend through antiquity. The weapon itself, a unique hybrid between a staff and a whip. But it could not simply be called a weapon for it was alive, it's bloodthirsty malice sent shivers down many a warriors spine. But beneath it's thick exterior of demented carnage, lay a vivacious personality; wise, bubbly, and filled from crest to to bottom with courage. And so the weapon fell into the hands of a person of which she favored, and thus unto it her secrets she mastered. In the hands of the user the weapons sobriquet's came to light, the Black March, The Green April, thus the weapon was further esteemed and held in delight.

Abilities:
Valkyrie, often dubbed The Green April is a two meter long weapon. At its core lies a expertly worked structure of tough, thick and strong Ray Shagreen. Interwoven into the core are numerous lengthy wires which are likewise woven into countless stingray barbs which shield the interior, around which is layered a second layer of specialized Shagreen which forms the weapons exterior. Due to the way the weapon is forged, it allows for immense versatility in terms of flexibility and tautness. The inner layer of Shagreen being tempered to a point in which it rivals even the toughest of metals, the wires confirming the integrity of the leather while adding the immense strength of the specially chosen barbs, while the exterior forms a surface that remains to be incredibly difficult to cut, and is perfect for displacing the force of attacks across a larger area; the placoid scales of the hide contributing to the toughness of the exterior surface, and while to the user it seems like smooth Shagreen, to another gripping the weapon would create an effect similar to rubbing a sharkskin the wrong way.
Valkyrie constantly drains chakra from the user to remain functional, being self capable of manipulating its unique interior so as to alter flexibility and other similar aspects. Due to Valkyrie's thirst for chakra, it seeks the user, and when not held it often wraps around the users body rather than being sheathed. Alongside adjusting her flexibility, Valkyrie can make the barbs hidden within her exterior stand upright, the spikes protruding forth from her seemingly smooth outer layer without compromising the integrity of the weapon, the new exterior being perfect for flaying and shredding. Lastly, the user and Valkyrie posses an innate ability in which the user is capable of wielding Valkyrie from range through use of chakra. While this ability costs a one time activation fee of 30 chakra, it's maintained through use of the transmitted and leached chakra, therefore the user is capable of manipulating the weapon to float, move and attack within a mid range radius, the force and speed of the weapons attacks equating to that of the users current physical capabilities to a max effect similar to that of of A-Rank Taijutsu.

The real special ability of The Green April, is that by drawing blood unto the weapon and then swinging it, the user is capable of summoning a ray while releasing an elemental wave like stream of wind or water, in which the summoned Ray rides in/on. This is a capability similar to Temari's Summoning: Quick Beheading Dance, requiring no handseals and being offensive. Other elements can be used in the summoning, but only if that element corresponds with the affinity of the summoned Ray. Alternatively, the user can summon a small swarm of basic flying vulture sized Rays which ride the wave to the target, so as to flock and consume them.

The advanced summoning ability is the result of something called Authority. A wielder of Valkyrie's Incarnation has a stronger bond with their Summoning Contract, and as a result Rays are more comfortable in their presence and will seek the users acknowledgement when attempting to return home (Doesn't alter turn restrictions). Ultimately, this prevents many Summon-Dismissive techniques from undermining the Summon - Summoner bond; in which both parties display immense loyalty and devotion to each other. At any point in time, the user can transmit and release a pulse of chakra from Valkyrie that will affect any Rays within a Long range vicinity. A Ray, coming to forced recognition of the revered heirlooms presence, will fall back into alignment with the user while being dispelled of the majority of adverse mental stimuli; such as unease, or even Genjutsu (A reflexive, Genjutsu-releasing surge of chakra is released by an affected Ray in response to the pulse). This effect counts as a jutsu (A-Rank), and any Ray affected by this technique will experience positive effects for the remainder of that turn and the next, in which they will gain a boost in morale and bonus of +10 to their techniques.

Finally, through movement Valkyrie is capable of manifesting and releasing completely intangible and life-like bestial projections of chakra. These projections are in essence, a variation of the E-Rank clone technique (And are therefore harmless but can serve distraction based purposes), being chakra projected illusions passively created through the infusion of small amounts of chakra (5 per projected beast). Traditionally used to create false images of Rays - in aims to confuse an enemy between usages of fake and real summons, this capability extends to encompass the passive illusionary production of absolutely any beast that the user is familiar with or can vividly imagine. However the requirement of motion means that Valkyrie must be in constant motion for the projections to remain active - thus projections can be forcefully dismissed by an enemy by simply halting the momentum of Valkyrie; although Valkyrie's remote control makes undermining this requirement a difficult task.

Notes:
- Summoning Wave counts as a jutsu. The wave being equivalent to A rank in power, with extra chakra sacrificed for the summon. The flock of Rays are also equivalent to A rank.
- Wave summoning can only be done 3x, after that it's simply a faster summoning process.
- Valkyrie's Incarnation is near indestructible, and can only be cut perpendicularly through use of a Forbidden ranked piercing/slicing technique.
- Valkyrie's Incarnation is sentient, it can communicate to the user, but it cannot speak, thus it communicates through an unknown method, presumably a mental/spiritual/emotional link. It is not aware of its surroundings to a human degree, but instead simply reacts to the users will.
- The barbs do not contain any poison whatsoever.
- Activation of remote manipulation counts as a jutsu.
- Chakra pulse is intangible, fluorescent and slightly visible, is extremely quick and it and its response signal create an aesthetically pleasing, yet relatively inconspicuous effect.
- Projections can be created every other turn - they move, look and seem realistic, but may variate depending on the users wishes.
- Can only be wielded by a signer of the Ray Contract.
 
Last edited:

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,449💴
Trait Points
40⚔️
Seeing the man with such a scruffy, homeless look approach the battlefield, i closely observe him and any minute body movements he made. He didn't look like any Kumogakure shinobi I've ever seen, plus I'm sure no shinobi of Kumo could afford to wear such a fancy hankerchief such as the one draped around the man's arm. Unlike the man apposite of me, my attire was nothing less than mint. I wore a swávy suit that was all black, though a white undershirt was worn along with black business shoes and a white tie. On my head was a black top hat with a white piece of cloth wrapped around it. The hat was a simple accessory to me used mainly to cover my naturally beautiful hair from any damage from weather and such.

"Don't underestimate him, Lucci-sama." The words came from my companion Hattori (check bio at bottom) who was comfortably perched on my left shoulder wearing a black tie around his neck. He had gotten a bad feeling about the man opposing me, and knew i was too in love with battle to recognize the minute hints which gave off the aura of danger.

I've got this, Hattori. The words left my mouth in a nonchalant tone, showing how little i cared of the man's presence, i simply wanted to fight. Impeccable timing, mut. Just when i needed a play toy. Hehe. What do you go by? I am Rob Lucci. Even though the man was my soon to be opponent, i didn't mind showing common respect to him, seeing as i would be personally giving him a beating soon.
 

System001

Active member
Legendary
Joined
Apr 15, 2011
Messages
19,385
Kin
6,209💸
Kumi
10,911💴
Trait Points
0⚔️
His arms would rear up, his chest would flare out and his belly would stretch and tense as he draws into the apex of his yawn; and then it would come to an end that would leave the Inuzuka deeply satisfied as he slouched back down into a regular posture. As he returned to a neutral position his field of awareness would rapidly expand. Previously he had been completely engrossed in his yawn as he yearned to make it of the greatest depth and heartiness possible - as one is compelled to do so when they yawn upon waking.
Now content, he would become cognisant of other things, such as the man before him and the fresh clothes that he wore. A little pretentious for Ling's taste, but it would do nonetheless. Now Ling merely needed to confiscate what he needed, firstly the man's life, as there was nothing better than a good stretch upon exiting from slumber, and he figured that his prey would at least be able to provide him with a decent runaround before succumbing to his might. Lastly he would confiscate the mans clothes, for his current attire was unbecoming and he was in dire need for a replacement.
The Inuzuka was also hungry, and for a moment he considered confiscating the man's flesh and bones, but he would rather not resort to cannibalism.
However it seemed that Lycoan had other ideas, as the Ninken would extend outwards from Ling's shadow to hungrily eye up the prey. The Ninken was gaunt of face and body, yet still maintained a regal disposition about him, and although underweight, his powerful sinewy muscles would poke out against his draping coat, making it clear that he still had his strength about him.

"You..." The Inuzuka would raise and point his left hand towards his target as he spoke, making it clear who he was addressing before continuing to speak in his hoarse, parched voice.
"You can either fight or flee, either is fine with me. The thrill of Battle and the thrill of The Hunt are both equally pleasing prospects at this point in time. So yes, you may fight or flee but you will die either way.
Your corpse will provide sustenance for my Ninken, and I will try to avoid partaking of it myself so as to retain at least some decorum, but I will however be requiring your clothes, or at least the shirt blazer and shoes...I can't say I'm too fond of the idea of wearing anthers pants.
Oh, and I will taking your bird too, it's a little scrawny but it should make for an appetising snack."

The man would lower his hand towards his right, bringing both hands together in anticipation of a long awaited meal, he would then redirect his attention back to his prey.

"So now, all that I require is your response, will you fight or run?"
 
Last edited:

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,449💴
Trait Points
40⚔️
Ahh the mut had a mut of his own eh? It was worse than him appearance wise. This thing looked deprived or any sort of meals for such a long time. Unlike Hattori over here, who was simply a small cardinal but seemed to be in a much greater shape than the beast. Poor thing. If only it followed a master that was a true a pack leader. Not some scoundrel of a man like the one it accompanied. The little dog had shown his teeth towards me, but i wasn't going to take it personality. He was lead by filth so it was logical that it behaved in a similar fashion. Disgusting....

Was this a joke? He gave me options, as if he was able to do so without grand consequences coming his way. I was Rob Lucci. I didn't flee. Especially from lowly trash such as this. But i didn't fully expect someone of these looks to understand how much above them i am. I started to take steps towards him whilst taking my left hand to my shirt buttons and my right hand to my hat, swiftly unbuttoning the shirt and sliding it off in one smooth motion whilst also removing the hat, lightly dropping both to the ground. Underneath was a well fitted tank-top with white coloring and light brown suspenders coming from either side of my pants up to and around my shoulders.

You must be registered for see images

Wasting no more time speaking to the runt, i activate an almost passive technique that would allow me to further enhance my earth prowess. Almost simultaneously to the activation of my first technique i simply put my hands together to weave together the Boar and Tiger hand seals. This allows me to change the make up of the building we stood on into a sticky mud. Starting mid way between us and covering the entire building on your half, the building changed and started to fall apart, sucking you away with it as it falls to the ground below. This leaves half of the building still intact (the side I'm on) while you and your dog are being buried in mud. With you falling with your half of the building i stand at what is now the edge of the building, watching how you react.

(Doton: Euron's Entorappumento) - Earth Release: Euron's Entrapment
Type: Supplementary
Rank: A
Range: N/A
CHAKRA: N/A (+10 chakra to Earth Release techniques)
Damage: N/A (+20 if mud is ignited, otherwise no damage boost)
Description: The user will activate an ability which will allow them to add an additional layer of mud on the surface of all earth techniques for the next three turns. Through expending some extra chakra, the user will infuse extra earth chakra into his earth techniques and this chakra will coat any earth techniques made with an adhesive, flammable, layer of mud. The mud itself is chakra infused and because of its adhesiveness when it comes into contact with another substance, it quickly SPREADS around the object/being. The mud would coat whatever substance it is touching and basically disable it within seconds due to the sheer weight of the mud. This technique is APPLICABLE on walls, domes or other earthen defenses and the extra layer of mud serves to increase their defensive capabilities, making it so that the defenses can defend against techniques with 20 more damage points. This boost has no effect on the defenses offensive capabilities; so Hardening technique could defend against 20 additional damage points but have no change to its offensive uses. The mud is flammable and can be ignited through flames, sparks and friction, and when it is ignited it will become aflame and burn rather than explode.The mud layer is quite thick and if used correctly it can make for a deadly combination attack. For example, with this technique active the Hardening technique would have its earthen armour coated in the layer of mud, and for techniques such as stone golem the creature would rise covered in a layer of mud from head to toe. However, it can only be used within reason and the layer of mud will only be APPLIED to earth techniques that already have a hard surface; so it will have no effect on swamp, mud or dust-based jutsus or jutsus like antlion and the weight/flight jutsus. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes a Earth Release technique. This ability doesn't have to be APPLIED to every Earth Release techniques used while this is active.

Note: Lasts four turns
Note: Can only be used twice per battle
Note: Can only be Taught by Rayder
Note Doesn't work with KG/CE variants



(Doton: Yomi Numa)
- Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
 
Last edited:

System001

Active member
Legendary
Joined
Apr 15, 2011
Messages
19,385
Kin
6,209💸
Kumi
10,911💴
Trait Points
0⚔️
As the ground begins to lose it's consistency the Inuzuka would cooly respond by releasing a burst of magesnium from his body. The Magnesium would flow around he and his Ninken, dragging them upwards from the forming swamp to form a wave of magnesium that they would ride upon through the air towards you.
As they near you the wave of magnesium would be directed to crash down and forwards onto you, sweeping you away and crushing you beneath it's weight should you fail to defend. Meanwhile two dark figures would leap off of the descending wave of magnesium and would ascend forwards and upwards to a height of ten meters so as to look down upon you and the incoming wave of magnesium from above.

[Magunisuton: Magunesiumu Kaibyaku] - Magnesium Dust Release: Magnesium Creation

Type: Offensive | Defensive | Supplementary
Rank: A
Range: Short-Long
Chakra: 30 (-10 per turn to maintain)
Damage: 60
Description: The user creates objects of magnesium. The user is capable of creating pillars, shields, walls, waves and tools of magnesium to aid as either an defense, attack or supplement. The user is capable of making constructs rise from the ground, manipulating already existing sources of magnesium, or expelling objects of magnesium from their mouth/body and directing them towards their opponent. Objects created with this technique can be made to float regardless of mass, and can be moved/launched into long range. To control the technique the user needs to do hand gestures to direct and control the magnesium constructs.

Note:
- Can only be used 6x
- Only one object per use
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,449💴
Trait Points
40⚔️
Interesting, the man had escaped the fall of the building by creating a weird looking metalic substance beneath him and his mut. The substance started to carry them from below, lifting them up whilst it also formed a wave that started towards Hattori and i. Hmm? What is this? A sand of some sorts? It matters little, to be honest. The thought flew through my mind as i stuck my left hand out with the palm pointed upwards at the sky. In a moment's notice a small sheet of wind the size of an average hankerchief is created horizontally just above my held out palm.

With a simple mental command the sheet of wind spirals towards the bottom of your wave, but as it nears being just below it, it expands within a split second. Changing from the size of a hankerchief to a 30 by 30 meter sheet of wind, i control the sheet to contain the magnesium. As it expands into its large size, i use its flexibility to wrap around your magnesium wave from below while lifting upwards into the sky. The sheet is so big that it completely engulfs your magnesium and is able to fully capture the wave with you and the mut still on the the said wave. The sheet wraps around you and the magnesium in such a way that it creates a ball with you stuck inside with your magnesium. Once wrapped around you guys, still moving you upwards into the sky, i continue to manipulate the sheet to change size. The sheet suddenly started to shrink at a rapid rate which in turn would be shrinking around you and the dust. The sheet shrinks so fast and with such power that it squeezes you and the magnesium whilst it is attempting to once again become a hankerchief sized sheet wrapped in a ball.

All the while, i still stand on my side of the building, looking up at you and your mut with the wind around you two. A confident smile was smeared across my face as i watched how you'd react to being crushed completely. Guess he was simply all bark, eh? My words were directed over at Hattori who still was sitting on my left shoulder, nodding his head in agreement.

(Fuuton: Gachi Tameni Aeolus) l Wind Release: Grace of Aeolus
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The user will channel their wind chakra around them, bringing it together and manipulating it a thick sheet of wind. The sheet gives off a greenish hue and is very strong and durable yet being flexible as well. The size, strength and thickness of the sheet can vary depending on how much chakra the user inputs. It can be like a small .5m by .5m handkerchief to as big as 30m by 30m. The sheet is created short range but can travel up to long range when needed by the user. The sheet can be used to wrap around an object and move them, or push object out of the way and it can be made with sharp or dull edges. It can be used to catch large or small earth materials used by an enemy and throw them back at the opponent. Alternative roles it can play is acting like an umbrella over the user, a make shift bridge or a little fan. Overall the sheet is to act as a general battle aid with not much offensive capabilities. However it is capable of doing physical damage by smashing into the opponent, cutting them or wrapping around them and squeezing. The sheet also requires constant focus and as such cannot use another jutsu while the sheet is being used. The user can at will decrease and increase the size of the sheet upto its allowed max at will, as long as he keeps focus on the sheet.*


Note: Can only be taught by Strawberry
Note: Can only be used 3 times
Note: If it is not destroyed the sheet disappears after the third turn.
Note: No S-Rank or above Wind on the turn this is destroyed/deactivated
 

System001

Active member
Legendary
Joined
Apr 15, 2011
Messages
19,385
Kin
6,209💸
Kumi
10,911💴
Trait Points
0⚔️
Interesting, the man had escaped the fall of the building by creating a weird looking metalic substance beneath him and his mut. The substance started to carry them from below, lifting them up whilst it also formed a wave that started towards Hattori and i. Hmm? What is this? A sand of some sorts? It matters little, to be honest. The thought flew through my mind as i stuck my left hand out with the palm pointed upwards at the sky. In a moment's notice a small sheet of wind the size of an average hankerchief is created horizontally just above my held out palm.

With a simple mental command the sheet of wind spirals towards the bottom of your wave, but as it nears being just below it, it expands within a split second. Changing from the size of a hankerchief to a 30 by 30 meter sheet of wind, i control the sheet to contain the magnesium. As it expands into its large size, i use its flexibility to wrap around your magnesium wave from below while lifting upwards into the sky. The sheet is so big that it completely engulfs your magnesium and is able to fully capture the wave with you and the mut still on the the said wave. The sheet wraps around you and the magnesium in such a way that it creates a ball with you stuck inside with your magnesium. Once wrapped around you guys, still moving you upwards into the sky, i continue to manipulate the sheet to change size. The sheet suddenly started to shrink at a rapid rate which in turn would be shrinking around you and the dust. The sheet shrinks so fast and with such power that it squeezes you and the magnesium whilst it is attempting to once again become a hankerchief sized sheet wrapped in a ball.

All the while, i still stand on my side of the building, looking up at you and your mut with the wind around you two. A confident smile was smeared across my face as i watched how you'd react to being crushed completely. Guess he was simply all bark, eh? My words were directed over at Hattori who still was sitting on my left shoulder, nodding his head in agreement.

(Fuuton: Gachi Tameni Aeolus) l Wind Release: Grace of Aeolus
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The user will channel their wind chakra around them, bringing it together and manipulating it a thick sheet of wind. The sheet gives off a greenish hue and is very strong and durable yet being flexible as well. The size, strength and thickness of the sheet can vary depending on how much chakra the user inputs. It can be like a small .5m by .5m handkerchief to as big as 30m by 30m. The sheet is created short range but can travel up to long range when needed by the user. The sheet can be used to wrap around an object and move them, or push object out of the way and it can be made with sharp or dull edges. It can be used to catch large or small earth materials used by an enemy and throw them back at the opponent. Alternative roles it can play is acting like an umbrella over the user, a make shift bridge or a little fan. Overall the sheet is to act as a general battle aid with not much offensive capabilities. However it is capable of doing physical damage by smashing into the opponent, cutting them or wrapping around them and squeezing. The sheet also requires constant focus and as such cannot use another jutsu while the sheet is being used. The user can at will decrease and increase the size of the sheet upto its allowed max at will, as long as he keeps focus on the sheet.*


Note: Can only be taught by Strawberry
Note: Can only be used 3 times
Note: If it is not destroyed the sheet disappears after the third turn.
Note: No S-Rank or above Wind on the turn this is destroyed/deactivated
Sorry for the delay.

The air about the impertinent two-leg's hand shimmered and adopted a yellowish hue, no doubt a product of magic-nature-bending-chakra. The Ninken readied himself, channeling his own body-enhacing-magic-chakra and bunching his body down against haunches, his muscles ribbing out against his slack coat as he tensed. Then he would unravel, and with uncanny speed he would dart from the silver-dust-metal and leap forwards into the air.
Not moments after becoming airborne the Ninken would slash with his right paw, which on the account of his channeled chakra was now glowing, and would release four claw shaped waves of chakra that would blast from his claws straight downwards towards your sheet, meeting it mid air, matching it's strength and thoroughly neutralising it.

Fenriru No Hikō | Fenrir's Claws

Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40 (-10 per turn)
Damage Points: 80
Description: A heavily ninjutsu orientated Inuzuka technique in which the user releases an abundance of silverish chakra that coats their fingers, forming talon like claws of highly condensed chakra. The claws being exceptionally sharp, can be utilised to slash and dice the opponent, holding enough physical prowess to easily slice through a Katana, or even a war hammer for that matter. The true prowess of these chakra claws however is that, through a thrust or slash, they can be released forwards as projectiles, following a pattern similar to that of their release method. For example a straight thrust would result in five straight lined streaks being released, or five arching crescent streaks if released through a swing. With the user capable of releasing four sets of such attacks, dividing the power among them, or alternatively releasing it all in one go for a more powerful singular attack. The released chakra waves can be made to naturally expand so as to prove more of an offensive threat, capable of growing to sizes just slightly greater than that of a human body over a short period of time. However when these claws strike something solid, instead of puncturing, slicing, and blasting through them as they would intangible elements, they instead forcefully erupt, separating into dozens of tiny whirling claw shaped chakra structures that rampage forth outwards at any direction forwards of a 210 degree angle of the chakra streaks original direction, thus preventing them from backlashing onto the user. This of course only applies to solid techniques, should the technique clash with a water, fire, or wind technique it would not erupt, with the claws capable of overpowering A ranked elemental techniques to play equal against S ranked elemental techniques. Thankfully, the sharpness of the claws are minimised when they're not being used offensively, allowing the user to still utilise their hands to perform handseals, wield weapons and so on.

Note:
- Can only be used 3x
- No Inuzuka techniques above S rank for the rest of the turn.
- Can only be sustained for a maximum of three turns.
- Can alternatively be performed by a Ninken to coat their paws.
- Can only be taught by Scaze

As his Ninken responded Ling would continue to guide the wave of Magnesium towards you, setting it on a downwards and forwards course so that it may crash into you as previously planned.
He would then promptly perform a single hand seal which would result in him being dragged into his Ninken's constitution, the two merging to become one.
As the two merge they would quickly expand into a goliath, savage beast with large shaggy paws capable of squashing even the fattest of men like ripe grapes, feral teeth so white that they did not seem pure or wholesome, but instead seemed to be utterly devoid of colour and gave the impression of a void - an end of all things - that not even the deepest shades of black could match, and perhaps most striking of all were it's eyes that burned a hot fiery green.
The beast would descend upon you, from directly above, it's right most paw arcing about from the area behind you to cut off escape while it's left would seek to squash your head to your toes. With each passing moment it would draw closer to you, both by gravity and due to it's ever increasing size, and as it did the threat of the magnesium coming at you from the front would loom ever closer too.

Fenriru No Gimuzuke | Fenrir's Oblige

Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40 (+200) (-40 per turn)
Damage Points: N/A
Description: A merging transformation technique that is simple in concept, yet immensely useful in application. The user through either direct, or secondary contact with their Ninken will merge into a single entity, or if at range through the formation of a single handseal. This merger essentially combines many of the previous transformative techniques demonstrated by Inuzuka's into one, more harmonious, far more efficient technique. When within this form the user is capable of seamlessly switching between the forms of a human and a ninken, with such an ability giving way to rather useful 'mid points' that stem from utilizing a mixture of human and ninken aesthetics and physiology; for instance a tail and canine ears, or a completely hairy body, from a form mimicking that of the 4 legged technique to forms that grant the user a more burly werewolf like body. There even exists more extreme forms where power is amped to the max, ultimately granting a larger more giant summoned sized forms similar to the '(Jinjū Konbi Henge: Sōtōrō ) - Human Beast Combination Transformation: Double-Headed Wolf' technique. Of course the ability to morph and shift between the basic and chakra enhanced physiology of man and beast allows for devastating versatility. Alongside the visible outer changes, other changes occur such as those within the users chakra, or senses. The users senses are always bolstered to an utmost extreme thanks to the aid of their Ninken, having a sense of smell that surpasses that of the Silver-Tip Grizzly's, capable of easily distinguishing concentrations of parts per hundred millions from tens of meters away, a sense of hearing rivalling that of owls, and equally notable sight which of course includes night vision. While the users chakra system, having been intersected and interwoven into their Ninkens, yet still remaining individual in its own right experiences a constant flush of their Ninkens chakra every few moments, the perpetual flux making the user resistant to C rank and below Genjutsu, while the initial merge frees the user from all genjutsu's due to the sudden introduction of foreign chakra (except MS/Doujutsu Level Genjutsu). The users reflexes also increase, leading to them being heavily relied on in place of reactions, not to say that the user is subconsciously reacting in an almost magical manner, but instead is based on a more a mind without a mind concept, with the tasks and skills that have been drilled into the user through both practice and prior battling experiencing surfacing for utmost efficiency and finesse. Due to the addition of the Ninken's physical, mental and chakra based influence, the users Inuzuka techniques gain a +10 damage bonus. There however remains to be a downside to the technique; as any damage the user receives is doubled, as not only is the physical recoil increased due to two entities being present within one body, and thus the damage affecting both, but, the mental and psychological damage denoting to injury is also increased two folds, due to two minds being affected by the same pain at the same point. It could even be argued that the mental pain is increased three or even four fold with the mental link working as more of a duplication rather than an addition. Due to this the gained resistance to genjutsu is invaluable, as the resistance not only works to dispel genjutsu of C rank and below after the most minor amounts of exposure, but it also lessens the impact on the users senses, therefore preventing higher ranked genjutsu from dominating via exploitation of the users increased mental sensitivity.

Note:
- Can only be used 1x
- Lasts up to 4 turns
- While the transformation grants a base buff similar to that of the four legged technique, although slightly more potent (Drastically in terms of senses), certain forms have their specific strengths, for instance larger forms will be more powerful and bulky, more four legged forms will be faster and more instinctual, while two legged forms with adaptations will specialize in balance and agility.
- Can only be used by an Inuzuka, and requires at least one Ninken
- Can only be taught by Scaze
 
Last edited:

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,449💴
Trait Points
40⚔️
Seeing you destroy the sheet of wind before it could actually wrap around the custom element, i smirk and decided to tactically retreat for a moment. With just a minute movement of my left hand, more like a twitch tbh, i pour wind chakra into 3 desired areas. First one was the earthen material the building below me was made of. With half the building missing, the structure was slightly loose so i made a buffalo head erupt from below me. The head was about the size of an average buffalo body but the head had wings sprouting from it which granted it flight. I stood on the top of the head as it moved diagonally upwards/backwards to escape the wave of dust. This let's me move back/up about 10m or so while keeping an eye on you, who was fusing with the mut.

Meanwhile the other two areas the wind was sent to was the loose mud below from the half of the building which was collapsed. Two mud/wind hooves erupted and did an arc from your left and right respectively, flying at you at full speed while aiming to crush your new form in mid air. The hoofs both were about the size of an entire buffalo, so would easily be noticeable by you, but would also hold enough strength to harm you how i please.

(Fuuton: Fuuheii Fuukaze Fuuka Fuugyuu ) Wind Release: Easy Breezy Beautiful Buffalo
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: With two handseals, the user will charge wind chakra through fine sand, dust or other stagnant loosen earthen materials, which will erupt a gigantic winged cow, with all the speed and agility of the wind, but the solid substance of the earth. Likewise, the user can summon several cows, up to 3, yet smaller. The user can use the cows to achieve flight, or simply smash them against the opponent with great blunt force. Instead of using two handseals to give them a more complex look, the user is able to handsealessly focus wind chakra on the dust to create more basic constructs, related to the bovine, such as a hoof or a horn.
*This jutsu can't turn opponent's active jutsus into cows, likewise, once inside the cows, the opponent can't control the materials*
*Can only be used once every 3 turns*
*Can't use Wind Techniques above S rank in the same turn*




Sorry for le wait and shit move. Some guy killed my vibe with a lame pm.
 
Top