[Open] Of Tales and Tastes; Voyage.

Alyx

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Mid Range Distance (12 to be exact).
By posting here, those with Kinjutsu will agree to no stealing allowed or else simply leave. No exceptions

I'll be using Mirabelle Ganmi in signature - post bio and I'll make the first move.
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Serpent

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Riku Uzumaki in sig'
Riku would stand in the beautiful forest, listening to pleasant sound of the breeze, flowing though leaves of the canopy above. The rays of light, shimmering down through the branches of the trees, and the lovely green tones reflecting a golden huge. Riku would enjoy the moment, knowing the area was about to become a battleground. He would turn to face his opponent, a young woman in some type of black cat apparel. Riku would seemingly gaze into her eyes with a cold and focused stare. His rippled pattern eyes peering through his crimson hair. After a few moments Riku would seem to chuckle before scratching the back of his head in an awkward display of being uncomfortable.

"Sorry, I get we're being serious here. It's just, I'm not used to fighting ladies. Especially ones so young and cute"

Always Activated: ( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.
 
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Alyx

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Another victory claimed by the dear old Candy Maker – with the defeat of the snake like humanoid. However, yet another stranger has waltzed into her forest – something she mentally registered as she sensed his chakra arriving close. Tall, with a lot of piercings among his body – it made the kunoichi rather uneasy but she digressed. "These weirdos keep coming to my woods…I need to put up no trespassing signs up tomorrow…" she said as she sighed. Regardless, it was time for her to remove this one as well as she heard enough of his comments.

The Candy Maker reached into her tool pouch, removing a kunai with an explosive tag attached to its ring. It wasn’t an ordinary explosive tag as well – having been replaced with the heavy artillery explosive ones. She would infuse her sound based ninjutsu into the explosive tag; tossing it directly at the individual which once it was near him, used the sound within to amplify it’s explosion. Immediately after it’s release – she would also activate the vector cobra tattoos on her body to duplicate around all the areas of her body that they cover (within the same TF). She simply remained studious to her opponent – learning everything she might possibly need to lead to his defeat. All this time, she passively activated her Thunderwave speakers to be bumping her music across the forest once again.


(Ototon: Banshī no sensō Kurai) - Sound Release: Banshee's War Cry
Type: Offensive | Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40 + 20 = 60
Description: The user infuses any object capable of exploding, detonating, etc, or able to create an exploding sound with a coating of sound chakra. Objects coated by this technique gain a distinct sound that is easily heard. Once contact is made with another object (such as an opponent's technique, a landmark, etc) the infused object would explode like normal (unless it's an object that requires no physical contact to create an explosive sound, such as an explosive tag or smoke bomb). However, the infusion of sound amplifies the sound waves released in order to produce a screeching sound that can affect those who hear it. The effects created by the amplified sound waves vary by distance. If the target is within short range of an explosion they will experience deafness and moderate disorientation for two turns. If the target is within mid-range of the explosion they will experience deafness and have a mild headache for a single turn. If the target is long range from the explosion, there are no adverse effects. The user is capable of negating these adverse effects by coating his own ears within sound chakra. This will effect all targets within range of the explosion, with the exception of the user.
Notes & Restrcitions:
Note: Can only be used four times, however, it cannot be used consecutively.
Note: Can only be taught by EdwardSama
(Sandāu~ēbu ) – Thunderwave (Passive)
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.
† (Bekutoru Kage) Vector Shadow †
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description:
The user would flush chakra into all his vector tattoos and cause every one of them to duplicate. The result is a myriad of vector tattoos on the user's body. The tattoos, being congested already would merge to form a complete coloration of the user. Its still just the tattoos but now it covers the users entire body like a plain coloured skin while the colour would be that of the chosen tattoo colour. The complete pigmentation makes it so that the user is able to release vector tendrils from any point of his body without disrupting the complete pigmentation. The activated vectors this time, while still active, are passively able to retreat into the pigmentation while using the pigmentation as a medium. They would denature into tattoo form and can emerge from another point when needed. Every seals on the user's body are not affected by the pigmentation, instead, the user can make them either stay immiscible above the pigmentation or make them meld into it thus the seals can be used from any point of the body. The coloration is but a simple tattoo thus does not add any defensive capabilities. Should an
opening be made on the pigmentation, it regenerates while leeching 20 chakra from the user. This is a simple activation technique and thus can be used in the same timframe with other techniques. The user can passively revert the coloration to that of the former vector tattoos anytime. Does not count as a defensive technique, does not have any defensive properties
on its own.
 

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Another victory claimed by the dear old Candy Maker – with the defeat of the snake like humanoid. However, yet another stranger has waltzed into her forest – something she mentally registered as she sensed his chakra arriving close. Tall, with a lot of piercings among his body – it made the kunoichi rather uneasy but she digressed. "These weirdos keep coming to my woods…I need to put up no trespassing signs up tomorrow…" she said as she sighed. Regardless, it was time for her to remove this one as well as she heard enough of his comments.

The Candy Maker reached into her tool pouch, removing a kunai with an explosive tag attached to its ring. It wasn’t an ordinary explosive tag as well – having been replaced with the heavy artillery explosive ones. She would infuse her sound based ninjutsu into the explosive tag; tossing it directly at the individual which once it was near him, used the sound within to amplify it’s explosion. Immediately after it’s release – she would also activate the vector cobra tattoos on her body to duplicate around all the areas of her body that they cover (within the same TF). She simply remained studious to her opponent – learning everything she might possibly need to lead to his defeat. All this time, she passively activated her Thunderwave speakers to be bumping her music across the forest once again.

(Ototon: Banshī no sensō Kurai) - Sound Release: Banshee's War Cry
Type: Offensive | Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40 + 20 = 60
Description: The user infuses any object capable of exploding, detonating, etc, or able to create an exploding sound with a coating of sound chakra. Objects coated by this technique gain a distinct sound that is easily heard. Once contact is made with another object (such as an opponent's technique, a landmark, etc) the infused object would explode like normal (unless it's an object that requires no physical contact to create an explosive sound, such as an explosive tag or smoke bomb). However, the infusion of sound amplifies the sound waves released in order to produce a screeching sound that can affect those who hear it. The effects created by the amplified sound waves vary by distance. If the target is within short range of an explosion they will experience deafness and moderate disorientation for two turns. If the target is within mid-range of the explosion they will experience deafness and have a mild headache for a single turn. If the target is long range from the explosion, there are no adverse effects. The user is capable of negating these adverse effects by coating his own ears within sound chakra. This will effect all targets within range of the explosion, with the exception of the user.
Notes & Restrcitions:
Note: Can only be used four times, however, it cannot be used consecutively.
Note: Can only be taught by EdwardSama
(Sandāu~ēbu ) – Thunderwave (Passive)
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.
† (Bekutoru Kage) Vector Shadow †
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description:
The user would flush chakra into all his vector tattoos and cause every one of them to duplicate. The result is a myriad of vector tattoos on the user's body. The tattoos, being congested already would merge to form a complete coloration of the user. Its still just the tattoos but now it covers the users entire body like a plain coloured skin while the colour would be that of the chosen tattoo colour. The complete pigmentation makes it so that the user is able to release vector tendrils from any point of his body without disrupting the complete pigmentation. The activated vectors this time, while still active, are passively able to retreat into the pigmentation while using the pigmentation as a medium. They would denature into tattoo form and can emerge from another point when needed. Every seals on the user's body are not affected by the pigmentation, instead, the user can make them either stay immiscible above the pigmentation or make them meld into it thus the seals can be used from any point of the body. The coloration is but a simple tattoo thus does not add any defensive capabilities. Should an
opening be made on the pigmentation, it regenerates while leeching 20 chakra from the user. This is a simple activation technique and thus can be used in the same timframe with other techniques. The user can passively revert the coloration to that of the former vector tattoos anytime. Does not count as a defensive technique, does not have any defensive properties
on its own.
Riku would listen to the young ladies claims on owning the forest. Suggesting a sign would keep out unwanted guest from it's beauty. Who was she to make such claims, Tattoos would seem to form along her body as music began to abruptly play loudly, while simultaneously she would throw a Kunai with a tag at Riku's location. It was in his eyes, pathetic. The beauty of the forest lost as this girl decides to act rebellious. With her tattoo's and loud music, throwing a tantrum simply because someone else was "in her space". Riku wouldn't stand for it. With his Rinnegan eyes he could see the tag was charged with chakra, being sure to keep it away from himself, Riku would release a powerful jetstream of wind infused with dust, and enahcned by the activation of his Devils seal for 'Plasmoid', boosting the technique by one rank. This would blast the kunai back at the young woman and detonate the tag. It's sound could be heard from Riku, although muffled by the wind and rendered harmless. This wind would continue forward, weakened in attempts to smash into the girl, while also hindering a line of sight on the battlefield. This wouldn't pose a problem for Riku as his chakra sensing ability will give him a further incite into the area. As he released the wind, he would also form multiple faces along the sides of his head, retreating his ears and preventing him from being able to hear anything, yet compensating by giving him a 360 degree field of view.

"That song is just awful, ruining the wonderful sound of nature."

Passively Activated: (Fuuin: Akuma to no dansu) - Sealing Technique: Dance With The Devil
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will have a seal placed on their body with the Kanji for a specific element. The seal can be passively activated in battle and it’s activation will restrict the user to a certain element (as well as the one’s it’s comprised of. In exchange for limiting the user to certain element(s), the user's techniques of the remaining elements will gain one rank and in the case of S-Ranks and above they will gain +20 damage. In the case of defensive and supplementary techniques, they will become capable of defending against techniques with 20 more damage points (only applies to S-Ranks and above). This counts as a passive boost rather than an active one due to the nature of the seal. To clearly illustrate the seal’s use in battle, if the user restricted themselves to Steel Release, they would still have access to Earth, Fire and any CE combinations of the aforementioned elements (elements that use solely earth, solely fire or Earth and Fire). Alternatively, the user can create the seal in the middle of a battle but this usage can only be used once. This usage is fast enough to be used in the same time-frame as the subsequent technique. Once activated, this technique lasts until canceled.
Notes:
-Can only be taught by Detective L
-Must be stated in user’s biography and can only be activated once per battle/event
-Alternative use can only be used once per battle
(Fūton: Fūjin no Jutsu) - Wind Release Dust Cloud Technique
Type: Offensive
Rank: A (S)
Range: Short-Long
Chakra: 30
Damage: 60 (80)
Description: After performing the Bird hand seal the user creates a stream of high velocity wind combined with scouring dust. The completed technique is directed through overlapping hands.
Passivly Activated: (Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
Passively Activated: (Shuradō) - Asura Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to summon mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows the user to create up to 4 extra arms which can be used in a variety of ways. Such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack his opponent. He can also alter his ownhead to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Note: When the user wants to change his body, he must activate this technique each time. This is not necessary for 6 Paths of Pein bios.
Riku would then begin running to his left (your right) in a large arc, maintaining the same distance form the girl, the dust providing cover to conceal his movement. As he does, he would release four missiles locked onto the young girls chakra. These missiles will each take a different path as they spread out, weaving through the trees and branches until they all converge onto the girl in at the same time.

(Kaiwan Misairu no Jutsu) - Flaming Arrow Missiles Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Using the Asura Path's abilities, the user is able to create missiles from his body that can be launched at the opponent. The selected body part will open up and revealing "missile bays", from which the missiles will shoot up. These missiles home in to the targets chakra signature and can track multiple targets. The user is able to produce up to 4 missiles.
Note: Can only be used by rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.

Chakra: 2350 - 140 = 2210
Health: 200
 

Alyx

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How mundane. The Candy Maker said as she sensed the chakra building up within the opposing force; it being of the wind chakra nature. She immediately moved towards his general location – as the gust immediately begin to approach her but she weaved several hand seals – and with a quick inhale and exhale unleashed a powerful attack. Infusing her chakra into her saliva glands – she mass produced an entire wave of it to form; melting away at the surface after clashing against the trees and the likes. She in the process would have snapped her finger – unleashing a sound wave across the terrain. It’s activation was signaled by this sharp sound but due to her opponent blocking off his sense of hearing would not hear it but simply see the chakra. This acted to increase the potency of the salvia as well as a barrier of the sound wave merged into it’s body.

As the wave continued to continued towards the opponent – she would have also remove one of the pistols on her hip but kept it held in her hand for the time being as she wondered how her opponent would react. She continued to bump her tune across the battle field regardless of the shit criticism of the opponent.


(Tsuba Kijutsu: Myousake ⋓ Meiwain ) Black Tongue Arts: Dark Licorish ⋓ Nectar
Type: Supplementary,Offensive, Defensive
Rank: N/A /(E – S) (S)
Range: N/A /(Short – Long)
Chakra Cost : +10 chakra for each water technique/(5 – 40)
Damage Points: N/A /( 10 – 80) (80 + 20 = 100)
Description: Nectar is the most basic application of the Black Tongue Techniques. Because it’s intimately connected with the basic element Water, in behavior, weaknesses and strengths, the primary purpose of this technique is to describe and adapt Ganmi’s corrosive Saliva to any known Water Techniques that are or can be spat from the mouth. Through this technique, the user will activate the salivary glands and infuse them with chakra, spitting out any amount of saliva and then modelling it after a known spat Water Technique. The user pulls from the mouth, instead of the gut, but the saliva will follow everything else about the original water technique that is being adapted, including handseals and restrictions. While intimately related to water, a clansmen doesn’t necessarily require the water element to use this basic technique, though becomes severely restricted by the lack of it. For Ganmi lacking a water affinity or for those who do have it, this technique can be merely used a basic creation technique for the clan; ranging from forming the saliva into constructs, projectiles, tools to wield on hand like swords, kunai or even blasst of saliva, that can take the form of a thin stream or a scattered splash and can only be used up to A rank. This is the active portion of the this technique, requiring the needed amount of chakra to manipulate the saliva, thus dealing damage based on the rank of the technique. The creation method of this technique is only limited to the user’s own imagination. Adapted defensive/supplementary techniques gain offensive properties due to the corrosive nature of the saliva if applicable and logical, dealing damage equivalent to its rank. Ganmi with Water affinity will need to post this technique alongside the desired water technique; it will not count as a move despite requiring more chakra than the water technique original requires. S rank version of active ability can only be thrice per battle and A can only be used 4 times, requiring a cool down of two turns before being able to be used again while leaving the user unable to use Black Tongue Arts above B rank in the same or next turn. B rank requires one hand seal, A rank requires 3 and S rank requires four.
(Ototon: Fuka Shindou) Sound Release: Bad Vibrations
Type: Offensive
Rank: B
Range: Short - Mid range
Chakra: 20
Damage: (+20 damage)
Description:
This is a useful jutsu with effects that can only be noticed when used in conjunction with another technique, simply by snapping ones fingers. The user may add this snap onto the performance of another jutsu so that this may activate within the same timeframe or it may be used standalone on an exisiting justu. By snapping their fingers the user will release a pulse of sound that effects the natural noise surrounding their target technique.

For example the 'roaring' and 'crackling' of fire or the 'rushing' of water. Any technique that produces a natural sound in this way may be targeted by this sound. The sound will amplify the natural noise around the target jutsu and forcibly turn them into destructive sound waves. This forms a cloak or barrier of sorts of sound around the technique as long as it is in play, empowering the inital technique slightly. The inital snap of ones fingers produces a sharp cracking noise that can be heard across the battlefield

Note:
~Can only be used 3 times
~Can only be taught by Houdinii
 

Serpent

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How mundane. The Candy Maker said as she sensed the chakra building up within the opposing force; it being of the wind chakra nature. She immediately moved towards his general location – as the gust immediately begin to approach her but she weaved several hand seals – and with a quick inhale and exhale unleashed a powerful attack. Infusing her chakra into her saliva glands – she mass produced an entire wave of it to form; melting away at the surface after clashing against the trees and the likes. She in the process would have snapped her finger – unleashing a sound wave across the terrain. It’s activation was signaled by this sharp sound but due to her opponent blocking off his sense of hearing would not hear it but simply see the chakra. This acted to increase the potency of the salvia as well as a barrier of the sound wave merged into it’s body.

As the wave continued to continued towards the opponent – she would have also remove one of the pistols on her hip but kept it held in her hand for the time being as she wondered how her opponent would react. She continued to bump her tune across the battle field regardless of the shit criticism of the opponent.

(Tsuba Kijutsu: Myousake ⋓ Meiwain ) Black Tongue Arts: Dark Licorish ⋓ Nectar
Type: Supplementary,Offensive, Defensive
Rank: N/A /(E – S) (S)
Range: N/A /(Short – Long)
Chakra Cost : +10 chakra for each water technique/(5 – 40)
Damage Points: N/A /( 10 – 80) (80 + 20 = 100)
Description: Nectar is the most basic application of the Black Tongue Techniques. Because it’s intimately connected with the basic element Water, in behavior, weaknesses and strengths, the primary purpose of this technique is to describe and adapt Ganmi’s corrosive Saliva to any known Water Techniques that are or can be spat from the mouth. Through this technique, the user will activate the salivary glands and infuse them with chakra, spitting out any amount of saliva and then modelling it after a known spat Water Technique. The user pulls from the mouth, instead of the gut, but the saliva will follow everything else about the original water technique that is being adapted, including handseals and restrictions. While intimately related to water, a clansmen doesn’t necessarily require the water element to use this basic technique, though becomes severely restricted by the lack of it. For Ganmi lacking a water affinity or for those who do have it, this technique can be merely used a basic creation technique for the clan; ranging from forming the saliva into constructs, projectiles, tools to wield on hand like swords, kunai or even blasst of saliva, that can take the form of a thin stream or a scattered splash and can only be used up to A rank. This is the active portion of the this technique, requiring the needed amount of chakra to manipulate the saliva, thus dealing damage based on the rank of the technique. The creation method of this technique is only limited to the user’s own imagination. Adapted defensive/supplementary techniques gain offensive properties due to the corrosive nature of the saliva if applicable and logical, dealing damage equivalent to its rank. Ganmi with Water affinity will need to post this technique alongside the desired water technique; it will not count as a move despite requiring more chakra than the water technique original requires. S rank version of active ability can only be thrice per battle and A can only be used 4 times, requiring a cool down of two turns before being able to be used again while leaving the user unable to use Black Tongue Arts above B rank in the same or next turn. B rank requires one hand seal, A rank requires 3 and S rank requires four.
(Ototon: Fuka Shindou) Sound Release: Bad Vibrations
Type: Offensive
Rank: B
Range: Short - Mid range
Chakra: 20
Damage: (+20 damage)
Description:
This is a useful jutsu with effects that can only be noticed when used in conjunction with another technique, simply by snapping ones fingers. The user may add this snap onto the performance of another jutsu so that this may activate within the same timeframe or it may be used standalone on an exisiting justu. By snapping their fingers the user will release a pulse of sound that effects the natural noise surrounding their target technique.

For example the 'roaring' and 'crackling' of fire or the 'rushing' of water. Any technique that produces a natural sound in this way may be targeted by this sound. The sound will amplify the natural noise around the target jutsu and forcibly turn them into destructive sound waves. This forms a cloak or barrier of sorts of sound around the technique as long as it is in play, empowering the inital technique slightly. The inital snap of ones fingers produces a sharp cracking noise that can be heard across the battlefield

Note:
~Can only be used 3 times
~Can only be taught by Houdinii​
With the dust pushing forward Riku would sense the woman's chakra concentrate as she releases a counter attack that overcomes his wind with relative ease. As it does, Riku would focus his chakra and slam his hands together, causing the very ground to shake violently as a massive humanoid rises from the ground and blocks the incoming attack with it's massive body, taking little damage as a result. Gedo would let out a massive roar releasing a shockwave forward. This would rip the very trees from their roots and create a large clearing of dirt and uprooted land. It would be a sad site to see, but Riku knows in time and some care, the forest will live. Riku, would be safely upon the statue's backside, beside the neck of the Gedo Statue. Keeping watch on what the girl will do next.​
Passively Activated: (Chikushōdō) - Animal Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Nagato will activate the Animal path which grants him the ability to summon various creatures to help aide in battle. Each creature served a different purpose in battle. Each animal summon also has the Rinnengan and as such Nagato is able to see through their eyes as well. Each animal had various body piercings as well, suggesting that they too were under his control. The user needs to clap his hands in order to do the summons, not needing the traditional blood sacrifice and can summon 2 animals at the same time.​
Note: Can only be used by Nagato biographies for the activation of the path and will remain continuouslty activated.
(Kuchiyose no Jutsu: Gedo Mazo) - Summoning Technique: Demonic Statue of the Outer Path
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Type: Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short - Long
Chakra: 120 ( -20 per turn )
Damage: N/A
Description: The Demonic Statue of the Outer Path is the husk of the Ten Tailed Beast, separated from it's massive chakra pool spread in the Nine Tailed Beasts. A giant earthen colored entity with a decayed appearance, the Gedo Mazo has several spike-like protrusions on it's back, towering over the tailed beasts. It has nine eyes, one of which gains a light blue iris and pupil each time a tailed beasts is sealed within it. Due to it's size and physical power, it can withstand up to A rank jutsu completely, taking no damage at all. It can also take the force of up to 3 S rank level techniques, taking little damage from the result. Differing from normal summonings, only those with the Rinnegan are able to summon the Gedo, paying tribute with their own chakra instead of blood sacrifice. When summoned, the user can either summon the statue, having it burst through the earth in front of him or completely summon the entity like normal. Being the empty husk of the Juubi, the Gedo has the ability of sealing entities, most prominently the other Tailed Beasts. It also can make use of chakra absorption.​
Note: Only Rinnegan users barring Sasuke can summon the Gedo Mazo.
Note: If the Gedo is summoned, only Animal Path summonings can be summoned. If the user has used a summoning from a contract, the Gedo cannot be summoned.
Note: Once per turn, the Statue can create black chakra receivers that either extend 5 meters from it's body, or can be fired up to mid range. Counts as one of the user's three jutsu per turn.
(Gedō Mazō Shōgeki no nami) - Demonic Statue of the Outer Path Shockwave
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: If surrounded by enemies, the Demonic Statue lets out an enormous shock wave that pushes the enemies back.
Note: Can only be used once.
Chakra: 2210 - 195 = 2015
Health: 200
 

Alyx

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With the dust pushing forward Riku would sense the woman's chakra concentrate as she releases a counter attack that overcomes his wind with relative ease. As it does, Riku would focus his chakra and slam his hands together, causing the very ground to shake violently as a massive humanoid rises from the ground and blocks the incoming attack with it's massive body, taking little damage as a result. Gedo would let out a massive roar releasing a shockwave forward. This would rip the very trees from their roots and create a large clearing of dirt and uprooted land. It would be a sad site to see, but Riku knows in time and some care, the forest will live. Riku, would be safely upon the statue's backside, beside the neck of the Gedo Statue. Keeping watch on what the girl will do next.​
Passively Activated: (Chikushōdō) - Animal Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Nagato will activate the Animal path which grants him the ability to summon various creatures to help aide in battle. Each creature served a different purpose in battle. Each animal summon also has the Rinnengan and as such Nagato is able to see through their eyes as well. Each animal had various body piercings as well, suggesting that they too were under his control. The user needs to clap his hands in order to do the summons, not needing the traditional blood sacrifice and can summon 2 animals at the same time.​
Note: Can only be used by Nagato biographies for the activation of the path and will remain continuouslty activated.
(Kuchiyose no Jutsu: Gedo Mazo) - Summoning Technique: Demonic Statue of the Outer Path
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Type: Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short - Long
Chakra: 120 ( -20 per turn )
Damage: N/A
Description: The Demonic Statue of the Outer Path is the husk of the Ten Tailed Beast, separated from it's massive chakra pool spread in the Nine Tailed Beasts. A giant earthen colored entity with a decayed appearance, the Gedo Mazo has several spike-like protrusions on it's back, towering over the tailed beasts. It has nine eyes, one of which gains a light blue iris and pupil each time a tailed beasts is sealed within it. Due to it's size and physical power, it can withstand up to A rank jutsu completely, taking no damage at all. It can also take the force of up to 3 S rank level techniques, taking little damage from the result. Differing from normal summonings, only those with the Rinnegan are able to summon the Gedo, paying tribute with their own chakra instead of blood sacrifice. When summoned, the user can either summon the statue, having it burst through the earth in front of him or completely summon the entity like normal. Being the empty husk of the Juubi, the Gedo has the ability of sealing entities, most prominently the other Tailed Beasts. It also can make use of chakra absorption.​
Note: Only Rinnegan users barring Sasuke can summon the Gedo Mazo.
Note: If the Gedo is summoned, only Animal Path summonings can be summoned. If the user has used a summoning from a contract, the Gedo cannot be summoned.
Note: Once per turn, the Statue can create black chakra receivers that either extend 5 meters from it's body, or can be fired up to mid range. Counts as one of the user's three jutsu per turn.
(Gedō Mazō Shōgeki no nami) - Demonic Statue of the Outer Path Shockwave
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: If surrounded by enemies, the Demonic Statue lets out an enormous shock wave that pushes the enemies back.
Note: Can only be used once.
Chakra: 2210 - 195 = 2015
Health: 200
The Candy Maker stopped in her advancement (leaving her roughly eight meters away) when she noticed the summoning of the giant creature. It’s massive body was easily towered over the forestry – with the opposing ninja resting on it’s head. Mirabelle was taken back for a moment, but easily shook off the thought as she generated a shockwave of her own as she stomped the ground and released her chakra outwards. This clashes with the opposing shockwave from the Gedo Mazou, neutralizing it completely. As the area cleared up, the Candy Maker simply dusts off her clothing as she continued to eye the creature. It was rather hideous to the eyes now that she has a better look at it. She simply took aim with her pistol as she released a burst of chakra from it’s barrel as it’s shot directly to the lower half of the beast – with the infusion of gas into the air via her katon chakra causes an immediately explosion as it’s power is increased. She would form the two hand seals immediately after the release of the fire jutsu bullets.

(Ototon: Ten Ribenji) - Sound Release: Heavenly Revenge
Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user stomps his foot on the ground and releases a massive amount of sound chakra, amplifying the "stomp" sound which is released as a wave of low frequency sound through the ground and also through the air, all around. This omni directional sound "explosion" causes the ground to crack open in an omnidirectional area around the user up to mid range and pushes the air all around through massive sound vibrations. These are able to stop any incoming attack (following logic and elemental interactions) but also disable and stop any attack or thing moving or traveling through the ground.
( Asashin Heiki ) - Assassin's Arsenal
Type: Tool
Rank: A + 1 Rank = S rank
Range: Short - Long
Chakra: 30 (-30 to recharge)
Damage: 60 (80)
Description: The Assasin's Arsenal is a set of 3 guns: an assault rifle and a pair of semi-automatic pistols. These guns are capable of firing Jutsu Bullets. The user can release up to 5 bullets freeform per turn, dealing a collective 20 damage. The user is also able to release Fire Jutsu Bullets at A rank power once per turn, only usable every two turns. This can be done via single fire or three round bursts from his chakra rifle or by firing his pistols, creating bursts up to 3 meters large.
Note: The two pistols can fire 5 freeform bullets per turn to deal 20 damage. These bullets are made of raw chakra and are of similar width to fingers.
Note: These pistols are also able to release up to 2 Projectile/Streaming jutsu per turn and up to 5 in total before having to recharge chakra cartridges. During the recharge periods, the user must spend 30 chakra to recharge the clips in which neither of the guns can be used
(Katon: Subete no Shōhi Ago)-Fire Release: All Consuming Maw
Type: Offensive/Supplementary
Rank: B
Range:Short-Long
Chakra: 20
Damage:N/A (+1 rank to first jutsu)
Description:
This is a unique technique utilising the flammable gas form of Katon similar to the canon Mist Blaze Dance jutsu. To begin the user will string two additional hand seals onto the performance of another jutsu. By doing so they will form a cloud of flammable and extremely volatile gas in an area chosen by the user and in an amount proportional to the first jutsu.

Alone this gas is harmless to any targets but due to its nature it is able to be ignited by any heat source in the area it is formed in, however slight it may be. For example any naked flame, heat present in sparks or generated through friction would be enough to ignite the gas and produce violently explosive results. The user can employ chakra control to angle the explosion away from the first jutsu to prevent any unwanted negative effects.

Note:
~Can only be used 4 times
~Cannot be used in consecutive turns
~Can only be taught by Mellow
- only useable on A ranks and below
 

Serpent

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The rowdy teen girl would release her own shock-wave in order to counter act the one released by the Gedo Mazou. She sure can throw a tantrum. Riku would think to himself as he witnesses further destruction of the forest. The Gedo would release a massive chakra dragon from his mouth, solid and dense, this dragon would be released and head down. Blocking the path of the blazing explosion bullet the girl would release. It will continue forward unhindered by the flames, in attempts to smash the girl with it's massive body. Riku, simultaneously would reach out using his Deva Path, grasping hold of the girl and lifting her from the ground. Pulling her upward, in a down facing arc, directly in the path of the dragon. Hei will maintain a strong grip of her until the dragon smashes into her.

(Kyuin no Jutsu: Genryuu) - Absorption Technique: Phantom Dragons
Type: Supplementary/Offensive
Rank: S
Range: Short - Long
Chakra: 50 ( -300 from opponent )
Damage: 120
Description: The Gedo Mazo will release a giant purple phantom dragon consisting of purple chakra, from its mouth towards it's intended target. The dragon has the power to absorb chakra on contact. The dragon is ethereal in nature, and only lifting them moderately off the ground as if it were a strong wind. However, the dragon has been seen creating craters in the ground on impact, suggesting that it can become denser at will, though at the cost of it's ethereal absorption abilities. In its ethereal chakra absorption state, it can pass through solid and other tangible entities like Water and Earth, however has no effect on these. Against other entities like Fire, Wind and Lightning, the technique can be stopped by equal ranked techniques. If the dragon is solid, it can destroy entities up to equal rank that are solid or tangible and cause direct damage to an opponent. If an enemy is hit with the chakra absorbing dragon, they will lose an incredible amount of chakra so rapidly that they will become momentarily impaired, unable to use Ninjutsu techniques above A rank, and Taijutsu/Kenjutsu above C rank for two turns.
Note: The Gedo Mazo can only use the chakra absorption variant 3 times a battle, each with a 2 turn pause in between usage.
Note: The solid variant can only be used 3 times a battle, with a one turn break in between usage.
Passively Activated: (Tendō) - Deva Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
(Bensho Ten’in) - Universal Pull
Rank: S-Rank
Type: Supplementary/Defense/Attack
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user is able to use Deva Paths gravitational abilities to pull something to them. The user will use his hands to focus the direction and the target his wishes to pull towards him. Unlike Shinra Tensei, this technique isn't an omnidirectional effect but rather a precise one. The user is able to pull anything he can perceive towards him. In certain uses, the user will be able to direct the pulled target as its being pulled into large arc-like movements, but will always end up pulling them towards him. The technique follows the same nature of Shinra Tensei but used on a focused manner and instead of pushing, pulling the enemy.
Note: Once used, takes 1 turn cool down to use gravitational related techniques again.
Note: Can only be used by Rinnegan Bios with the (Tendō) - Deva Path active
 

Alyx

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Sensing herself being pulled by some unknown force while the giant statue emmited the dragons from it’s mouth – Mirabelle would silently allow herself to be dragged coming near the dragons but removing another tool from her pouch and strapping it onto her palm – she released an orb that immediately makes contact with the dragons. This causes the orb to immediately begin to expand in size, as the chakra within the dragon is absorbed without issue – allowing the Candy Maker to remain same but immediately afterwards, she shot fire from the soles of her feet as she raced towards the man at high speeds in order to keep herself sustained in the air as she pursued him.

( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.
(Katon: Metsuryū Hokasui) - Fire style: Dragon Slayer Fire Stream
Type: Attack/DefenceRank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will focus their fire chakra into their hands or feet. The the user will surround their hands of feet in flames releasing a blast of fire from their hands like when a rocket blasts off. This concerntrated stream will travel up to mid range. Due to the power of the flames, if the user doesn't have his feet firmly on the ground the blast of fire will push him in the opposite direction to which the flames are traveling.

Note: can only make max of 2 blasts per use
 

Serpent

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Sensing herself being pulled by some unknown force while the giant statue emmited the dragons from it’s mouth – Mirabelle would silently allow herself to be dragged coming near the dragons but removing another tool from her pouch and strapping it onto her palm – she released an orb that immediately makes contact with the dragons. This causes the orb to immediately begin to expand in size, as the chakra within the dragon is absorbed without issue – allowing the Candy Maker to remain same but immediately afterwards, she shot fire from the soles of her feet as she raced towards the man at high speeds in order to keep herself sustained in the air as she pursued him.

( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.
(Katon: Metsuryū Hokasui) - Fire style: Dragon Slayer Fire Stream
Type: Attack/DefenceRank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will focus their fire chakra into their hands or feet. The the user will surround their hands of feet in flames releasing a blast of fire from their hands like when a rocket blasts off. This concerntrated stream will travel up to mid range. Due to the power of the flames, if the user doesn't have his feet firmly on the ground the blast of fire will push him in the opposite direction to which the flames are traveling.

Note: can only make max of 2 blasts per use
Riku would watch as the girl absorbed the phantom dragon with advanced ninja tech. "Kids today with their toys." he would think to himself as he watches her boost her way through the air via her fire technique to race upon his location. A bit supersized she would attempt to take him head on, Riju would smile ever so slightly as she entered close range. Riku would slash his hand to the side, creating a crescent blade of powerful wind, able to slice deep into the girl while simultaneously the Gedo would release a massive demonic chain from his body that would be aimed to come from below the girl. The wind would slice into her first, if undefended, immediately fallowed by the chain from below. Piercing into her with massive damage. Riku would also activate the axe on his back.

(Mazo no Kusari) - Demonic Statue Chains
Type: Supplementary/Offense/Defense
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: A technique derived from the Outer Path, which manifests chakra chains to bind anyone who touches the user's chakra receivers. This binding power is far greater than Nagato's Outer Path. The chains have a cursed seal which suppresses the power of the tailed beasts and cause a great deal of pain to the victims. The Gedo can extend the chains from it's mouth and/or body to complete bind and restrict their targets. With the cursed seals on the chains, the user can not only bind their opponent physically but spiritually as well, similar to the Uzumaki clan's chains. Techniques that would otherwise allow the victim to escape the restrictions such as summoning techniques and other space/time techniques would be incapable of being used. However, in order to invoke any of the properties of the curse sealing on these chains, the victim must be impaled with the user’s or the statue's chakra rods. The exception to this are the Bijuu, since their chakra once originated with the Gedo Statue. If these conditions aren't met, then the chains are nothing but a physical ninjutsu with great power to be used for offensive or other purposes. The shinobi controlling the Gedo is capable of using this technique, extending it from their hands in various sizes. However, only those with adequate skills can make use of the sealing properties of the chains.
Note: The Gedo can utilize the sealing nature of the chains, but in order for the summoner to be able to use, he will have needed to have completed basic Fuuinjutsu.
Note: The Mazo can use this to forcibly seal Bijuu within their bodies if they maintain the hold of the technique for 3 turns. The Bijuu must be first released or the user must take an additional 2 turns to extract it from their person.
Note: The chains can be broken with same rank elemental chakra or Forbidden rank raw chakra. Bijuu Jutsu and techniques are ineffective against these chains as well as if the victim is under the constraints of the curse sealing properties. If they destroy or remove the rod from their bodies, the sealing will be broken and the chains will only be physically binding.
Note: To break the mental/spiritual binding of the seal requires a yin natured or spiritual jutsu of equal rank and power or higher.
Passively Activated: (Jinpu Ritta) Divine Axe Rhitta
Type: Weapon
Rank: S
Range: Short
Chakra Cost: N/A (when active -10 per turn)
Damage points: N/A (when active +20 per turn)
Description: Rhitta is giant ornamental axe with a blade shaped like a crescent moon, similar to that of a Monk's spade. The axe also features two golden protrusions, one larger than the other, with the white tips of a spear, the longer one is in the middle at the top of the axe and the smaller one is on the opposite of the blade of the axe. The handle is dark blue and it features a golden semicircular guard with four golden spikes on it. Its design specs and distribution of weight are (likely intentionally) off: most of the weight is concentrated in the head, leaving it off balance, and even more difficult to wield than its impressive weight would already make it. The axe itself when used in battle is nothing more then a standard weapon that deals no increase in ability. The user will carry Rhitta on their back and will be able to passively activate Rhitta's unique ability at will; allowing it to completely absorb and store enormous amounts of chakra from it's user over time. This allows the user to release this chakra as heat on command and with precision instead of simply burning away everything in their vicinity. By thinking the command "Sacred Treasure Release" the user can release all the power he has stored in Rhitta in one of two ways. The first being an offensive ability, causing the release to be accompanied by an incredible wave of light and heat, bright enough to illuminate a night sky. The heat will be releases around the user, forming a short ranged dome, burning anyone else around him, friend or foe and then by swinging the axe in a dirrection. Causing the heat to release outward in said dirrection as an 180° wave of chakra that spreads both high and wide, capable of reaching long range. The power output of this heatwave is dependent on the amount of chakra stored into Rhitta at the time of release. Only being 20 damage on turn one and increasing 20 damage each turn until fully charged; dealing 100 damage by the fifth turn. This ability counts as one of the users techniques per turn and is considered S-rank, regardless of power output.. The second ability, is a defensive ability, allowing the user to absorb the chakra back into himself, allowing the user to release techniques that may require the surge of chakra to break the technique. Genjutsu would be an example of this; being able to break Genjutsu or other techniques that would require a surge of chakra to break, up to and including S-rank. (Baring Yin and MS level Genjutsu) The user can call the Divine Axe Rhitta to himself at will, and it will travel at incredible speeds through the sky to reach him. After releasing the chakra, the user will need to wait awhile before they can reactivate the Axe, allowing it to once again drain and store their chakra.
Note:
-Heatwave ability can only be used three times per battle
-Chakra Surge ability can only be used three times per battle
-Axe becomes fully charged after five turns.
-Requires a two turn cool-down before it can be activated again.
-Can only be taught by Serpent
(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Type: Offensive
Rank: A (S)
Range: Short-Mid
Chakra: 30
Damage: 60 (80)
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu
 

Alyx

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"I think it’s time you knew your place…" Mirabelle said – as a surge of chakra flushed through her body. This causes her to shift into her Yin State, immediately after the release of the opposing chains and wind technique. As she activated this state, several truth seeking balls formed alongside her new form but also a shakugo made of the same material. The Shakujo’s form would change to that of a shield from the front – spanning just enough to block wind blade but also her truth seeking orbs shifting into a wall behind her to stop the chains. The opposing techniques both absorbed into oblivion. She would send one more other of the orbs to flank around from her left side, shifting it into a spear that immediately rushes towards the enemy. She swiftly rushed him once more – making sure she had prepared herself in accordance. She would have also casted an immediate illusion – keeping her target binded in place but with her hypnosis – she made a suggestion in his mind that he’s been paralyzed his entire life, making it rather impossible to have made hand seals and also rendering the illusion unbreakable by chakra surge.

(Inton Modo) - Yin State
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 200 (-40 per turn)
Damage: N/A
Description: Based on Hagoromo's Six Paths Sage Mode, those who have completed Yin can enter this mode to elevate their prowess but only in their spiritual capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin nature. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter Yin State. Yin State is the state entered by users when they emphasize their Yin chakra over their Yang. In this state the user is endowed with a pitch-black chakra cloak with white magatama down the center, along the collar and sleeves. The cloak reaches down to the user’s ankles and covers a jet-black jumpsuit is underneath. The user’s nails, lips, hair, and sclera also become jet black. Along with the 4 Truth-Seeking Orbs the user will also gain a Shakujo consisting of the same energy and abilities of the orbs. The main attributes that users gain in this the technique Kuninotokotachi. Kuninotokotachi is a genjutsu technique that grants the user prowess on par with the Uchiha’s Mangekyou Sharingan. When casting genjutsu, the user’s techniques become strong enough to hypnotizes and almost completely control their opponent’s actions like Kotoamatsukami. The user also gains a nigh impenetrable spiritual defense through the shifting of balance, making him immune to any A rank and below Genjutsu none Doujutsu or Yin Genjutsu and a complete defense of up to S rank for other spiritual/mental based abilities ( not counting ones that deal physical damage ). The drawback to this state is that the disproportional amount of energy makes users incapable of using Yang Release techniques and other physically elevating techniques. Advanced forms of taijutsu movement (anything that requires chakra or is B-rank and above) also become unusable.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yin Release in order to use this technique. The user can only use either Yin or Yang state on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using Genjutsu or spiritual abilities for 5 turns.
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.
(Inton: Gudodama) Yin Release: Truth Seeking Ball (Reference)
Type: Supplementary/Defensive
Rank: S
Range: Short - Mid
Chakra Cost: 70 (-140 to opponent on contact)
Damage: N/A
Description: This is a version of the Truth Seeker Ball capable only to users within the Yin State. These orbs possess the five nature elements plus the user’s Yin Release chakra. The ratio of Yin chakra that exists within these orbs is greater than that of the parent technique and thus has more spiritual qualities to compensate for the lack of Yang and natural energy. These orbs are around the size of a fist and are dim, translucent, and gray/black. These orbs are malleable like the parent jutsu due to the collection of nature chakra within them, however they interact less with matter because of their spiritual qualities. As a result these orbs have the ability to absorb chakra and energy (minus natural energy). These orbs can absorb chakra from ninjutsu be it energy or physical matter based. As well, if anybody beside the user comes into contact with the orbs, their chakra will be absorbed into the orbs. Only techniques exceeding forbidden rank in strength (100 damage and higher) can overwhelm the orbs enough to destroy them. Like the parent technique the user can still generate various shapes and objects as well as interact with them physically and command them up to mid-range. The user can also expand these orbs to create a mid-range level explosion that absorbs the chakra in the area. With a single hand seal, the user can take the chakra from one of the orbs and uses the chakra to boost theirselves or others which will increase the rank of their techniques by one on jutsu up to S rank while adding +20 damage to Forbiddens. This application can be used twice (only once on themselves), sacrificing up to two spheres which do not regenerate. The application can only be used once every three turns, however. Again, like the parent technique the user can only manipulate the jutsu for 2 turns at a time before they go on standby. After using one of the orbs to boost their chakra, they cannot use the orbs for 3 turns.
Note: The orbs are created when the user enters Yin State and last until destroyed or when Yin State ends.
Note: The user can command the orbs up to mid-range, beyond that they cannot actively manipulate them other than to call them back. If the orbs go beyond 20 meters, they will remain stationary until the user gets close enough to call them back.
Note: The user gains 4 orbs which surround them in a fashion of their choosing upon creation.
( Kuninotokotachi ) – Kuninotokotachi (Reference)
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: This technique is the strongest non-kekkei genkai genjutsu in existence. Kuninotokotachi gives the user’s genjutsu powerful hypnotic and influential abilities and puts them on par with the ocular powers of the Mangekyou Sharingan. The user hides manipulative thoughts and suggestions within their genjutsu such that, when cast on an opponent, they are indistinguishable from their own thoughts. The effects of this technique are strongest the closer one is to the user, allowing the user to influence the actions of others even subliminally. Long enough exposure to the user’s genjutsu while under the affects of Kuninotokotachi will eventually render victims completely unconscious, unable to respond at all. At such a point, the only ways to release the hold of Kuninotokotachi would be for the user to release it themselves, for the user to die or an outside source to transfer at least 150 chakra from Yin techniques or 75 chakra from Yang techniques to balance. Because of the strength of Kuninotokotachi, abilities designed to prevent genjutsu such as mental resistances, barriers, and other seals of the like are ineffective. With this technique the only way to avoid genjutsu would be to prevent them from happening or stay out of range. On the defensive side, Kuninotokotachi allows for the user to reverse genjutsu like Sharingan Genjutsu and even release the affects of techniques like Tsukuyomi.
Note: The hypnosis of this technique allows for the user to mask holes within a genjutsu that would ordinarily cause speculation. For example, if using false surroundings for a sudden drastic environment change, the user could implant a suggestion that would force the opponent not to question how suddenly the environment changed or to ignore certain aspects such as “the water isn’t wet.” However, these suggestions must be spelled out within the user’s move and must pertain to the affects of the genjutsu. A user cannot force opponents to forget how to defend against x-element or make them use y-technique if the genjutsu’s foundation does not establish such foundations.
Note: The effects of this technique are strongest the closer one is to the target. Within short-range users can capture others within their hypnotic spell and completely take over their body within 2 turns. At mid-range the hypnotic spell takes 3 turns, and long range is ineffective. Those with genjutsu specialty can resist for an additional turn while other Yin Release masters can resist for another 2 additional turns are unaffected at mid-range and beyond.
Note: The user can reverse genjutsu with this technique once per turn (one turn cool down for S-rank and above). Should the user fall under the spell of Mangekyou tier genjutsu the user can release the affects at the cost of a move but become incapable of using genjutsu for two turns after the fact.
Note: This technique remains active for as long as the user is within the Yin State of Yin-Yang Mode.
( Genjutsu: Shibari ) - Illusionary Arts: Binding
Type: Supplementary
Rank: C – A ( A Rank)
Range: Short
Chakra Cost: 15 - 30
Damage: N/A
Description: A very simple yet powerful paralysis genjutsu. The user will cast an illusion which sole purpose is to restrict and paralyze he target. The technique can be cast on more than one opponent at a time, though with the cost of power. The stronger the user is in genjutsu determines how strong their technique is. Non-genjutsu specialists can only cast only use the C-ranked version of this technique and use it on up to two others making the hold D-rank for each individual person. Users with genjutsu as their secondary specialty can use the B-ranked version of this technique and cast the jutsu on a maximum of three people. Users with genjutsu as their primary specialty can use the A-ranked version of this technique and cast the technique on a maximum of three people. Members who specialize in genjutsu are immune to this technique being placed upon them on others with a lower skill level than them; i.e a users with a secondary specialty can't use this on a primary specialist, only those of equivalent rank or lower can be caught with this technique.
 

Serpent

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"I think it’s time you knew your place…" Mirabelle said – as a surge of chakra flushed through her body. This causes her to shift into her Yin State, immediately after the release of the opposing chains and wind technique. As she activated this state, several truth seeking balls formed alongside her new form but also a shakugo made of the same material. The Shakujo’s form would change to that of a shield from the front – spanning just enough to block wind blade but also her truth seeking orbs shifting into a wall behind her to stop the chains. The opposing techniques both absorbed into oblivion. She would send one more other of the orbs to flank around from her left side, shifting it into a spear that immediately rushes towards the enemy. She swiftly rushed him once more – making sure she had prepared herself in accordance. She would have also casted an immediate illusion – keeping her target binded in place but with her hypnosis – she made a suggestion in his mind that he’s been paralyzed his entire life, making it rather impossible to have made hand seals and also rendering the illusion unbreakable by chakra surge.

(Inton Modo) - Yin State
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 200 (-40 per turn)
Damage: N/A
Description: Based on Hagoromo's Six Paths Sage Mode, those who have completed Yin can enter this mode to elevate their prowess but only in their spiritual capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin nature. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter Yin State. Yin State is the state entered by users when they emphasize their Yin chakra over their Yang. In this state the user is endowed with a pitch-black chakra cloak with white magatama down the center, along the collar and sleeves. The cloak reaches down to the user’s ankles and covers a jet-black jumpsuit is underneath. The user’s nails, lips, hair, and sclera also become jet black. Along with the 4 Truth-Seeking Orbs the user will also gain a Shakujo consisting of the same energy and abilities of the orbs. The main attributes that users gain in this the technique Kuninotokotachi. Kuninotokotachi is a genjutsu technique that grants the user prowess on par with the Uchiha’s Mangekyou Sharingan. When casting genjutsu, the user’s techniques become strong enough to hypnotizes and almost completely control their opponent’s actions like Kotoamatsukami. The user also gains a nigh impenetrable spiritual defense through the shifting of balance, making him immune to any A rank and below Genjutsu none Doujutsu or Yin Genjutsu and a complete defense of up to S rank for other spiritual/mental based abilities ( not counting ones that deal physical damage ). The drawback to this state is that the disproportional amount of energy makes users incapable of using Yang Release techniques and other physically elevating techniques. Advanced forms of taijutsu movement (anything that requires chakra or is B-rank and above) also become unusable.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yin Release in order to use this technique. The user can only use either Yin or Yang state on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using Genjutsu or spiritual abilities for 5 turns.
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.
(Inton: Gudodama) Yin Release: Truth Seeking Ball (Reference)
Type: Supplementary/Defensive
Rank: S
Range: Short - Mid
Chakra Cost: 70 (-140 to opponent on contact)
Damage: N/A
Description: This is a version of the Truth Seeker Ball capable only to users within the Yin State. These orbs possess the five nature elements plus the user’s Yin Release chakra. The ratio of Yin chakra that exists within these orbs is greater than that of the parent technique and thus has more spiritual qualities to compensate for the lack of Yang and natural energy. These orbs are around the size of a fist and are dim, translucent, and gray/black. These orbs are malleable like the parent jutsu due to the collection of nature chakra within them, however they interact less with matter because of their spiritual qualities. As a result these orbs have the ability to absorb chakra and energy (minus natural energy). These orbs can absorb chakra from ninjutsu be it energy or physical matter based. As well, if anybody beside the user comes into contact with the orbs, their chakra will be absorbed into the orbs. Only techniques exceeding forbidden rank in strength (100 damage and higher) can overwhelm the orbs enough to destroy them. Like the parent technique the user can still generate various shapes and objects as well as interact with them physically and command them up to mid-range. The user can also expand these orbs to create a mid-range level explosion that absorbs the chakra in the area. With a single hand seal, the user can take the chakra from one of the orbs and uses the chakra to boost theirselves or others which will increase the rank of their techniques by one on jutsu up to S rank while adding +20 damage to Forbiddens. This application can be used twice (only once on themselves), sacrificing up to two spheres which do not regenerate. The application can only be used once every three turns, however. Again, like the parent technique the user can only manipulate the jutsu for 2 turns at a time before they go on standby. After using one of the orbs to boost their chakra, they cannot use the orbs for 3 turns.
Note: The orbs are created when the user enters Yin State and last until destroyed or when Yin State ends.
Note: The user can command the orbs up to mid-range, beyond that they cannot actively manipulate them other than to call them back. If the orbs go beyond 20 meters, they will remain stationary until the user gets close enough to call them back.
Note: The user gains 4 orbs which surround them in a fashion of their choosing upon creation.
( Kuninotokotachi ) – Kuninotokotachi (Reference)
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: This technique is the strongest non-kekkei genkai genjutsu in existence. Kuninotokotachi gives the user’s genjutsu powerful hypnotic and influential abilities and puts them on par with the ocular powers of the Mangekyou Sharingan. The user hides manipulative thoughts and suggestions within their genjutsu such that, when cast on an opponent, they are indistinguishable from their own thoughts. The effects of this technique are strongest the closer one is to the user, allowing the user to influence the actions of others even subliminally. Long enough exposure to the user’s genjutsu while under the affects of Kuninotokotachi will eventually render victims completely unconscious, unable to respond at all. At such a point, the only ways to release the hold of Kuninotokotachi would be for the user to release it themselves, for the user to die or an outside source to transfer at least 150 chakra from Yin techniques or 75 chakra from Yang techniques to balance. Because of the strength of Kuninotokotachi, abilities designed to prevent genjutsu such as mental resistances, barriers, and other seals of the like are ineffective. With this technique the only way to avoid genjutsu would be to prevent them from happening or stay out of range. On the defensive side, Kuninotokotachi allows for the user to reverse genjutsu like Sharingan Genjutsu and even release the affects of techniques like Tsukuyomi.
Note: The hypnosis of this technique allows for the user to mask holes within a genjutsu that would ordinarily cause speculation. For example, if using false surroundings for a sudden drastic environment change, the user could implant a suggestion that would force the opponent not to question how suddenly the environment changed or to ignore certain aspects such as “the water isn’t wet.” However, these suggestions must be spelled out within the user’s move and must pertain to the affects of the genjutsu. A user cannot force opponents to forget how to defend against x-element or make them use y-technique if the genjutsu’s foundation does not establish such foundations.
Note: The effects of this technique are strongest the closer one is to the target. Within short-range users can capture others within their hypnotic spell and completely take over their body within 2 turns. At mid-range the hypnotic spell takes 3 turns, and long range is ineffective. Those with genjutsu specialty can resist for an additional turn while other Yin Release masters can resist for another 2 additional turns are unaffected at mid-range and beyond.
Note: The user can reverse genjutsu with this technique once per turn (one turn cool down for S-rank and above). Should the user fall under the spell of Mangekyou tier genjutsu the user can release the affects at the cost of a move but become incapable of using genjutsu for two turns after the fact.
Note: This technique remains active for as long as the user is within the Yin State of Yin-Yang Mode.
( Genjutsu: Shibari ) - Illusionary Arts: Binding
Type: Supplementary
Rank: C – A ( A Rank)
Range: Short
Chakra Cost: 15 - 30
Damage: N/A
Description: A very simple yet powerful paralysis genjutsu. The user will cast an illusion which sole purpose is to restrict and paralyze he target. The technique can be cast on more than one opponent at a time, though with the cost of power. The stronger the user is in genjutsu determines how strong their technique is. Non-genjutsu specialists can only cast only use the C-ranked version of this technique and use it on up to two others making the hold D-rank for each individual person. Users with genjutsu as their secondary specialty can use the B-ranked version of this technique and cast the jutsu on a maximum of three people. Users with genjutsu as their primary specialty can use the A-ranked version of this technique and cast the technique on a maximum of three people. Members who specialize in genjutsu are immune to this technique being placed upon them on others with a lower skill level than them; i.e a users with a secondary specialty can't use this on a primary specialist, only those of equivalent rank or lower can be caught with this technique.
His opponents moves would seem to go off without a hitch. Riku would succumb to an immensely powerful illusion, causing him paralysis. Deep down, he would have always known he was paralyzed. Shortly there after, a truth seeking spear would pierce through him, It would not deal any damage to him, but will absorb a massive amount of chakra from him. How dare this girl, how disrespectful of her to attack an elder, and a paralyzed one at that. Not only has she attacked him, but is now moving in to attack once more. As she rushed in, Riku wouldn't do anything until she got so close to him, she could reach out at touch him. At this point, the girl will be met what was would feel like a freight train. An invisible repulsive force would release outward, dealing massive damage as it smashes into the girl, instantly knocking her out as her bones crush against it. The power of which would be overwhelming. Not only killing the girl, but expanding outward and obliterating the forest at large.

(Shinra Tensei) - Divine Punishment
Rank: S
Type: Supplementary/Defense/Attack
Range: Short
Chakra: 40 (+20 per extra range) (80)
Damage: N/A (160)
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: the technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the (Tendō) - Deva Path active

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It'll look something like this, but I don't move.. and it's large scale.
 
Last edited:

Alyx

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His opponents moves would seem to go off without a hitch. Riku would succumb to an immensely powerful illusion, causing him paralysis. Deep down, he would have always known he was paralyzed. Shortly there after, a truth seeking spear would pierce through him, It would not deal any damage to him, but will absorb a massive amount of chakra from him. How dare this girl, how disrespectful of her to attack an elder, and a paralyzed one at that. Not only has she attacked him, but is now moving in to attack once more. As she rushed in, Riku wouldn't do anything until she got so close to him, she could reach out at touch him. At this point, the girl will be met what was would feel like a freight train. An invisible repulsive force would release outward, dealing massive damage as it smashes into the girl, instantly knocking her out as her bones crush against it. The power of which would be overwhelming. Not only killing the girl, but expanding outward and obliterating the forest at large.

(Shinra Tensei) - Divine Punishment
Rank: S
Type: Supplementary/Defense/Attack
Range: Short
Chakra: 40 (+20 per extra range) (80)
Damage: N/A (160)
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: the technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the (Tendō) - Deva Path active

You must be registered for see images

It'll look something like this, but I don't move.. and it's large scale.
Eh. Whatever I guess you got.

Mirabelle is blasted backwards into oblivion
 
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