Going to be a lazy reply.
As Castiel slams his hands on the ground, he notices a fire pillar rise up below him, Castiel jumps once and there with the aid of his chaka under his feet he makes a circle with 6 points like a star beneath him from there he is able to move backwards, left or right, Castiel chose right he dashes right. Castiel is now at long range. Your fire stream will hit my beast thing and go though it and turn into a C-rank stream and just hits the ground since Cas is rather out of range. Or more so it's on the side of him.
"Pff too easy"
Castiel inhales a huge amount of air then releases a stream of fire with a fireball at the tip of it, the flames along the stream are grabbing oxygen molecules to add to the power, as soon as the stream of fire with the tiny fireball reaches you and hits you, the stream engulfs and taking the oxygen surrounding you, you will soon fell light headed cause cause of the lack of oxygen around and the heat of the flames.
"Get ready."
Castiel makes the required hand seals, and adds to the flames, doing this makes the flames turn upright and rotate clockwise, while making the flaming prominence rotate counter-clockwise, making it seem that there are fire arms wrapping the fire around you, which is actually creating a jet-stream effect. Castiel keeps feeding his katon chakra into the fire again once, Castiel has done that, the flames start to leap out from the bottom and get sucked into the top of the now fire funnel.
"It is over, you have ran out of oxygen"
Castiel continues to feed his chakra into it, since it takes one turn to become self-sustaining. (It will become self-sustaining as you make your move.)
[Kuuki shissou] ♦ Air dash ♦
Rank: B
Range: All
Type: Supplementary
Chakra Cost: 25
Damage: N/A
Description: Air dash is a special move that allows a ninja to jump once, and while they are still going upward, push off of air to jump again in a different direction. It does not allow them to go upward again, only allowing them to dash forward in mid-air, backwards, down, left, or right. How this works is that while a ninja is jumping, they will force chakra out of their feel, forming a purple seal underneath them that look like a circle with 6 points like a star beneath them. From there they will have a split second to dash in any direction with the exception of up. This can be used once per jump from the ground and the dash is fast enough to dodge some attacks.
~Usable only twice.
~Faust can only teach this.
(Katon: Eien No Zōka-en No Hinotama) Fire Release: Fireball of Eternally Increase Flames
Type: Offensive
Rank: A-rank
Range: Long
Chakra: 30
Damage: 60
Description:
The user inhales a massive amount of air, then turns it into fire before quickly exhaling it in a thin stream with a tiny fireball at the end. As the fireball nears its target, flames jump violently from the stream, grabbing nearby oxygen molecules in the air to use as fuel before joining it again soon after, like a solar prominence. The flames jump out and gather more quickly and get much hotter as it travels, making this jutsu a long range one, as it grows in size and power with distance. If the fireball hits an object, its jumping flames will swirl around the object, engulfing it in flames. If the target is a person, the flames will engulf the person and feed off the oxygen surrounding them while the oxygen in their lungs will exit them due to the vacuum effect and lack of oxygen outside the body.
Notes:
- Can only be used twice per-battle.
- Can only be taught by Nathan.
(Katon: Eien No Moeru Inferuno Faiā Wa Supauto) Fire Release: Eternal Flaming Inferno Fire Spout
Type: Supplementary
Rank: S-rank
Range: Long
Chakra: 40
Damage: 80
Description:
After the user users Fire Release: Fireball of Eternally Increase Flames. The user performs the required hand seals. The user will make immense fire-stream turn upright and rotate clockwise, while making the flaming prominence rotate counter-clockwise, appearing as if the fire arms are continuously wrapping the fire-stream, while creating a jet-stream effect, further feeding the technique. The jumping flames leap out from bottom of the flaming prominence' and get sucked into the top of the fire funnel, creating a cloak of moving fire surrounding the vortex itself. After casting this jutsu, it will become self-sustaining, while growing hotter and faster.
Notes:
- Must have used Fire Release: Fireball of Eternally Increase Flames before using this.
- Can only be used once per match.
- Takes one turn to become self-sustaining.
- Self-sustaining only lasts one turn after this technique is used.
- Can only be taught by Nathan.