[Open!] My Limits.....

Erzo

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Kiyoshi? Hmmm, that means he's the same as Solf-Senpai.. This could be a hassle... Medusa watches on as Roy slams his hands on the ground, so in an instinctive reaction she braces herself while taking in everything in her sight and within range of hearing. Moments later Medusa hears the sound of raging flames being created from the ground on both sides of her, letting her know where the Kiyoshi had planned on attacking from. She knew she had to react quick due to how close the flames sounded, and she also needed to cover both sides of herself in order to be protected. Without wasting any time she spewed out water from her mouth in order to mold it into a barricade which covers her in many directions including both her left and right, thus intercepting and destroying the flame hawks. Upon clashing with the hawks, the barricade, well most of it, is converted into a thick steam that shrouds the field partially enough to obscure both of their Visions. Though both of their visions are obscured, Medusa is still able to feel the heat signatures of Roy due to her sensing technique still being active, and sure enough Roy could sense her.

The moment the two jutsu clash and the steam first begins appearing, Medusa quickly stops her jutsu and does a single hand seal, summoning forth Maman Brigitte 5m in front of her. Being summoned along with her is a thick dark blue mist which covers a 30m radius with Maman as the epicenter. The mist spreads throughout the area, instantly throwing off any chakra sensing due to Maman's chakra fluctuating all throughout the mist. A strong illusion comes along with the mist also, being A-ranked in strength and being continuously casted on you due to the mist putting you in it as long as you're in range, thus making the razor wire ability to break illusions useless.. Your mind would soon be flooded with images of black roosters surrounding the area, rampaging and randomly flocking onto you, dead spirits converging upon your position and a burning taste and smell of rum and red peppers attacking your senses, all rounded and perverted by Maman's voice as if mocking you and the ones youve lost throughout your life. The images coupled with the mist obscures your vision to the point where you're basically blinded without being blind, along with the voices and smells of the illusion drowning out any other sounds and smells around the area.

Then in quick succession of summoning Maman to the field Medusa strings together a swift three hand seals which allows her to create water from her legs to cover them from the thighs downward. The water looked like thick, flowing water going down onto the battlefield, but in all reality the water is millions of tiny parasitic water molecules that cover a wide area on the terrain. As they cover the floor they aim to converge on roy, climbing up his legs before in mere seconds covering his entire body. The parasites go into all openings of roys body, causing internal damage while suffocating and drowning him from water filling his body up.


( Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

( Koukurage Kuchiyose no Jutsu: Ouhi ) Box Jellyfish Summoning Jutsu: Maman Brigitte
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Point: N/A
Description: The user preforms one handseal, summoning Maman Brigitte. She comes forth covering a great portion of the battlefield with a thick mist, throwing off chakra sensing techniques. The mist carries a strong genjutsu, A rank in strength, as it is filled with Maman's chakra, making the opponent hear obscenities coming from a female voice, without being able to detect it's origin. Anyone trapped within the mist is flooded with images of black roosters, dead spirits and a burning taste and smell of rum and red peppers, all rounded and perverted by Maman's voice as if mocking them and the ones they lost. Maman herself is a great box jellyfish the size of a human, light enough to swim through the mist, taking advantage of the confusion of her opponent to strike him from behind. This takes the concept of a living Genjutsu, of a mist, a summon and, genjutsu mixing together. The genjutsu constantly shifts it's chakra signal, making it so that it adapts to any shifts in the opponent's chakra flow, making this a constant genjutsu even if the opponent is able to constantly shift his chakra or body, as long as the opponent is in the mist, mid range from Maman
*The thick mist can't be broken or pushed away by anything lower than one rank bellow it's rank, the mist being A Rank. This is because of the consistency of the mist, battling against the power of the wind/scattering agent*
*The mist Mid-range from Maman throws off Natural Chakra gathering, preventing Sage Mode Users from gathering enough to break the Genjutsu. This has to do with the organic properties of the mist being so tightly woven with the animal's own sustenance and habitat, which throws off and severs the connection of the targets with the battlefield.*
*Can only be used once*
*Lasts 4 turns*
*The genjutsu strikes mid-range from Maman Brigitte, despite the mist covering up to 30 meters radius* It works by physical contact with the water particles carrying Maman's chakra
*No paralysis type effects are achieved, its a technique that creates false surroundings*
*Any means of countering an A rank Genjutsu are fair game once the opponent is out of range from Maman. Otherwise, the user must counter the mist or Maman in order to be able to release from the genjutsu (the later being a method or releasing the genjutsu itself)
*Maman is unable to preform any Elemental Jutsu and can only attack using direct contact

(Suiton: Mizu Aburamushi) - Water Release: Water Parasites
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user will perform 3 consecutive hand seals, which is then followed by the user releasing a massive amount of chakra into their feet whereas they will manipulate the chakra within their feet to emerge from their feet and legs making it seem as if water is running down their legs and onto the ground. This water is a massive amount of incredible small parasites created out of water. These parasites will scatter across the field covering a large area and charging the opponent. When the parasites strike the opponent the water parasites will crawl up the opponent’s legs covering their entire body while forcefully trying to enter their body through the skin, mouth, nose, ears, eyes and several other places. This results in severe pain, internal bleeding and the opponent to be suffocated by the large amount of water parasites.
Note:
- Can only be used twice per battle
- Cannot use any water techniques above B-rank the following two turns
- Can only be taught by Gutsy Jiraiya

Perfect.

As his opponent spewed from water from her mouth, Roy simply snapped his fingers, releasing a fast omnidirectional sound wave which disturbs the bubbles in the Water as it's leaving your mouth, causing it to suddenly and unexpectedly heat up to the extent that it leads to evaporates the water almost instantly, causing your lips to be quite badly burned, stopping the continuation of the jutsu.
I'm not sure if this would stop the jutsu in time for my attack to hit, but we'll assume it doesn't. Regardless, your lips are badly burned, the sudden heat/mist created around your face will momentarily burn you but nowhere near as bad as your mouth area, and the feeling would leave after a couple of seconds.

Rank: S
Type: Offensive/Defensive
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user will snap his fingers and release an omnidirectional sound wave. The sound wave has a unique quality in that it disturbs bubbles in water on contact, causing a reaction that generates ample amounts of heat through the process of sonoluminescence. Through this process, any body of water, including bodies of mist, directly exposed to this sound wave will almost instantly evaporate; If the opponent is at the time in contact with water, this technique can deal excessive scalding damage. If their body itself is comprised of water – Water Substitution, Liquification, etc – Than the damage would be even more deadly, killing them by literally evaporating their body away. The sound however, cannot directly effect the liquid within a person's body.

*Can only be used twice per battle.
*The sound wave is ineffective against anything but water or other liquid elements.
*In the case of any present inert sources of water – that the opponent is not in contact with – it will still be evaporated, but the opponent will not take any damage; It would only serve as a make-shift form of defense instead.
*The user cannot utilize Ototon in the following two turns.



Following up, Roy sends his chakra into the ground below you causing the ground around you to suddenly rise upwards, creating a wall/dome like 'prison' made of Earth all around you.
As the walls rise upwards, the ground below you would drop downwards, same way Moving Earth core would make the Earth drop, but to a greater extent as the sudden drop has the same effects as the C-ranked Earth Shaking jutsu, which would make you drop to the ground due to sudden loss of balance, unless you were to somehow counter that.
The walls would rise up to 10 meters whilst the ground drops to 5.
The moment the ground drops, spikes would emerge from the grounds below, piercing you from almost every conceivable angle, leaving no space for escape.
During the Earth drop/walls rising, Roy would use a water jutsu which acts like a faster version of Wave of Inspiration in that it can be used simultaneously with another jutsu. This would cause water to burst out from the walls of the Earth, attempting to fill up the hole whilst dealing some blunt damage due to the force at which the water comes out and the overall pressure of the large quantity of water.
These two attacks happen in conjunction with each other, making them a dangerous combination. It's danger is only increased by your injury and sudden surprise of the Sound jutsu used on your water.

Rank: S
Type: Defense/Offense
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: Once the user has spread his doton chakra around the field under the opponent, earth will rise up all around him, creating an encirclement wall around the opponent. Because of the ground level being high, the walls will have an effect of being wet as it rises from the ground. As the wall is rising around the opponent, in the same time, the ground is lowering underneath the user, as the earth's source coming from underneath the opponent, creating a crater as the ground had lowered underneath the opponent. As the ground is lowering underneath the enemy and the walls are rising around the enemy, this causes a C-ranked tremor, throwing off the enemy, and reaching the groundwater. As Soon as this process has been over, multiple spikes will erupt from the walls in a fast manner from all around, impaling the enemy with these flying spikes. These walls may reach up to 20 meters to the user's wishes, it will close on the top. The ground may lower ti'll groundwater, which may be 4-5 meters at high speeds. The walls can be 5-10 meters far in radius, enemy being in the middle.
Notes:
~Can be used 2x
~Can be taught by Dr. House
~Only who mastered doton may use this.
~Can't use S-ranked doton or higher in the same turn.
~The groundwater effect will only be, if there is river/ocean/lake or any kind of natural water was around before the battle.




Rank: C
Type: Supplementary
Range: Depends on Earth/Wood jutsu used before hand.
Chakra cost: 15
Damage points: N/A
Description: The user would activate this jutsu which allows him to add his water chakra to all Earth/Wood jutsus used no more than a second after the usage of the Earth/Wood jutsu. Although it does no physical harm, this jutsu allows the user to shoot out an extremely quick burst of water straight after an Earth/Wood jutsu is used from wherever that Earth/Wood jutsu appears from. For example, if Spikes are used, this jutsu would allow a quick burst of water to shoot out to anywhere short range from the spikes themselves. This jutsu does not work on the mud related Earth jutsu. The water itself does no damage, however it has some pushing force which is able to knock an opponent back a meter or two, other than that it mainly distracts the opponent. The user can deactivate this jutsu at any time, and can stop the addition of water chakra so that he/she can control when the water bursts out.
~ Can only be taught by Erzo


 

Shady Doctor

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Perfect.

As his opponent spewed from water from her mouth, Roy simply snapped his fingers, releasing a fast omnidirectional sound wave which disturbs the bubbles in the Water as it's leaving your mouth, causing it to suddenly and unexpectedly heat up to the extent that it leads to evaporates the water almost instantly, causing your lips to be quite badly burned, stopping the continuation of the jutsu.
I'm not sure if this would stop the jutsu in time for my attack to hit, but we'll assume it doesn't. Regardless, your lips are badly burned, the sudden heat/mist created around your face will momentarily burn you but nowhere near as bad as your mouth area, and the feeling would leave after a couple of seconds.

Rank: S
Type: Offensive/Defensive
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user will snap his fingers and release an omnidirectional sound wave. The sound wave has a unique quality in that it disturbs bubbles in water on contact, causing a reaction that generates ample amounts of heat through the process of sonoluminescence. Through this process, any body of water, including bodies of mist, directly exposed to this sound wave will almost instantly evaporate; If the opponent is at the time in contact with water, this technique can deal excessive scalding damage. If their body itself is comprised of water – Water Substitution, Liquification, etc – Than the damage would be even more deadly, killing them by literally evaporating their body away. The sound however, cannot directly effect the liquid within a person's body.

*Can only be used twice per battle.
*The sound wave is ineffective against anything but water or other liquid elements.
*In the case of any present inert sources of water – that the opponent is not in contact with – it will still be evaporated, but the opponent will not take any damage; It would only serve as a make-shift form of defense instead.
*The user cannot utilize Ototon in the following two turns.



Following up, Roy sends his chakra into the ground below you causing the ground around you to suddenly rise upwards, creating a wall/dome like 'prison' made of Earth all around you.
As the walls rise upwards, the ground below you would drop downwards, same way Moving Earth core would make the Earth drop, but to a greater extent as the sudden drop has the same effects as the C-ranked Earth Shaking jutsu, which would make you drop to the ground due to sudden loss of balance, unless you were to somehow counter that.
The walls would rise up to 10 meters whilst the ground drops to 5.
The moment the ground drops, spikes would emerge from the grounds below, piercing you from almost every conceivable angle, leaving no space for escape.
During the Earth drop/walls rising, Roy would use a water jutsu which acts like a faster version of Wave of Inspiration in that it can be used simultaneously with another jutsu. This would cause water to burst out from the walls of the Earth, attempting to fill up the hole whilst dealing some blunt damage due to the force at which the water comes out and the overall pressure of the large quantity of water.
These two attacks happen in conjunction with each other, making them a dangerous combination. It's danger is only increased by your injury and sudden surprise of the Sound jutsu used on your water.

Rank: S
Type: Defense/Offense
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: Once the user has spread his doton chakra around the field under the opponent, earth will rise up all around him, creating an encirclement wall around the opponent. Because of the ground level being high, the walls will have an effect of being wet as it rises from the ground. As the wall is rising around the opponent, in the same time, the ground is lowering underneath the user, as the earth's source coming from underneath the opponent, creating a crater as the ground had lowered underneath the opponent. As the ground is lowering underneath the enemy and the walls are rising around the enemy, this causes a C-ranked tremor, throwing off the enemy, and reaching the groundwater. As Soon as this process has been over, multiple spikes will erupt from the walls in a fast manner from all around, impaling the enemy with these flying spikes. These walls may reach up to 20 meters to the user's wishes, it will close on the top. The ground may lower ti'll groundwater, which may be 4-5 meters at high speeds. The walls can be 5-10 meters far in radius, enemy being in the middle.
Notes:
~Can be used 2x
~Can be taught by Dr. House
~Only who mastered doton may use this.
~Can't use S-ranked doton or higher in the same turn.
~The groundwater effect will only be, if there is river/ocean/lake or any kind of natural water was around before the battle.




Rank: C
Type: Supplementary
Range: Depends on Earth/Wood jutsu used before hand.
Chakra cost: 15
Damage points: N/A
Description: The user would activate this jutsu which allows him to add his water chakra to all Earth/Wood jutsus used no more than a second after the usage of the Earth/Wood jutsu. Although it does no physical harm, this jutsu allows the user to shoot out an extremely quick burst of water straight after an Earth/Wood jutsu is used from wherever that Earth/Wood jutsu appears from. For example, if Spikes are used, this jutsu would allow a quick burst of water to shoot out to anywhere short range from the spikes themselves. This jutsu does not work on the mud related Earth jutsu. The water itself does no damage, however it has some pushing force which is able to knock an opponent back a meter or two, other than that it mainly distracts the opponent. The user can deactivate this jutsu at any time, and can stop the addition of water chakra so that he/she can control when the water bursts out.
~ Can only be taught by Erzo



As I spew out the water to intercept the flames, I find myself safe from the fire attack, yet in a split second my water suddenly dispersed into a steamy, heated mist that scalded my lips badly, putting me through a high degree of pain, but nothing I couldn't continue from. Quickly after having my face burned like that, the earth around me bursted up into a dome like fashion while the ground below me also lowers at a quick pace, though I still possessed the proper speed to react to it. As the walls went up and the ground went downwards, I simply manipulated wind below me to create a spartan type circular shield that I could stand on and be suspended in mid air, thus not lowering at all, but just floating in the middle of the dome due to me standing on a solidified piece of wind.

(Fuuton: Kotai kōkū Tekunikku) - Wind Release: Solid Wind technique
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60 (If used offensively)
Description: By using wind chakra, the user will release it into the air in front of them. With the wind chakra, they will manipulate the air to become more solid, 'solidifying' the air, into something that would allow the user to physically interact with. With the use of shape manipulation, the solidified air could be shaped into a multitude of items, like kunai's, hammers, swords, etc. Each offensive action done by these solidified weapons would be able to slice through even the thickest materials due to the slicing and sharp properties of wind (According to elemental strengths & Weaknesses). It can also create shields of slicing winds, about the size of 3/4 the users body, used for defense that is able to defend against lightning techniques, or offensive physical actions like taijutsu or kenjutsu. With the use of a single handseal, the user can choose to make the solidified weapon or item they created previously to burst into a net of slicing winds upon impact, enveloping the target and continuously deal slicing damage to the target for as long as they remain within the net. (Basically, once the weapon made of solidified wind hits a target, it would explode into a net via shape manipulation. The wind would be more concentrated and the net would be touching the targets body, making it cut the body parts its touching.)
Notes & Restrictions:
- Can only be used 3 times with a two turn cooldown
- Only teachable by Ace.
- The 60 damage only applies to the one handseal and creation of the net; if the net is not created, and only the wind weapon hits, 20 damage points will be decreased from 60.
- The solidified items created from this technique must be bigger than a hand, while being smaller than the user. (To avoid people making tiny, tiny balls or something.)
- Once the net is formed, the user will only be able to perform wind based techniques to maintain the net's shape. So basically, if you use the handseal to create the net, you can only use wind jutsus unless you want the net to disappear into thin air.
- Net can only go up to short range.

Whilst being suspended in the air, I bring back my right fist and launch a swift jab forward as the water cascades out of the earthen walls. From my fist I blast out a beam of wind that not only pushes aside the weak water, but also blasts through the earth to crumble the wall in front of me so I can jump through and land on safe ground before speaking.
I guess my disguise wore off... My real name is jio Ōtsutsuki. . should be an honor to know me. u.u where'd you get these inate abilities from? You sure are rare...

(Fuuton: Shou Buro-kaze) - Wind Style: Shattering Wind Beam -
Rank: S
Type: Offensive/Defensive
Range: Short-long
Chakra: 40
Damage: 80 (-15)
Description: The user charges his fist with a large amount of wind chakra. He punches towards the target and releases it as a huge amount of destructive wind compressed into a large beam, blasting it away at a very high speed which makes it tough to block. It is used to punch a hole anything in its path like clouds, mist and, if possible, water waves and rock walls. When this jutsu is used to attack the opponent, it will cause major damage to him like large cuts and it blows him backwards, meaning that it will send him from short to mid, or from mid to long, and may even knock him out cold.

~ damages the user hand by -15 points and causes bleeding.
~can only be used twice per battle.
~This jutsu is owned by -Thoes.
 

Erzo

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As I spew out the water to intercept the flames, I find myself safe from the fire attack, yet in a split second my water suddenly dispersed into a steamy, heated mist that scalded my lips badly, putting me through a high degree of pain, but nothing I couldn't continue from. Quickly after having my face burned like that, the earth around me bursted up into a dome like fashion while the ground below me also lowers at a quick pace, though I still possessed the proper speed to react to it. As the walls went up and the ground went downwards, I simply manipulated wind below me to create a spartan type circular shield that I could stand on and be suspended in mid air, thus not lowering at all, but just floating in the middle of the dome due to me standing on a solidified piece of wind.

(Fuuton: Kotai kōkū Tekunikku) - Wind Release: Solid Wind technique
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60 (If used offensively)
Description: By using wind chakra, the user will release it into the air in front of them. With the wind chakra, they will manipulate the air to become more solid, 'solidifying' the air, into something that would allow the user to physically interact with. With the use of shape manipulation, the solidified air could be shaped into a multitude of items, like kunai's, hammers, swords, etc. Each offensive action done by these solidified weapons would be able to slice through even the thickest materials due to the slicing and sharp properties of wind (According to elemental strengths & Weaknesses). It can also create shields of slicing winds, about the size of 3/4 the users body, used for defense that is able to defend against lightning techniques, or offensive physical actions like taijutsu or kenjutsu. With the use of a single handseal, the user can choose to make the solidified weapon or item they created previously to burst into a net of slicing winds upon impact, enveloping the target and continuously deal slicing damage to the target for as long as they remain within the net. (Basically, once the weapon made of solidified wind hits a target, it would explode into a net via shape manipulation. The wind would be more concentrated and the net would be touching the targets body, making it cut the body parts its touching.)
Notes & Restrictions:
- Can only be used 3 times with a two turn cooldown
- Only teachable by Ace.
- The 60 damage only applies to the one handseal and creation of the net; if the net is not created, and only the wind weapon hits, 20 damage points will be decreased from 60.
- The solidified items created from this technique must be bigger than a hand, while being smaller than the user. (To avoid people making tiny, tiny balls or something.)
- Once the net is formed, the user will only be able to perform wind based techniques to maintain the net's shape. So basically, if you use the handseal to create the net, you can only use wind jutsus unless you want the net to disappear into thin air.
- Net can only go up to short range.

Whilst being suspended in the air, I bring back my right fist and launch a swift jab forward as the water cascades out of the earthen walls. From my fist I blast out a beam of wind that not only pushes aside the weak water, but also blasts through the earth to crumble the wall in front of me so I can jump through and land on safe ground before speaking.
I guess my disguise wore off... My real name is jio Ōtsutsuki. . should be an honor to know me. u.u where'd you get these inate abilities from? You sure are rare...

(Fuuton: Shou Buro-kaze) - Wind Style: Shattering Wind Beam -
Rank: S
Type: Offensive/Defensive
Range: Short-long
Chakra: 40
Damage: 80 (-15)
Description: The user charges his fist with a large amount of wind chakra. He punches towards the target and releases it as a huge amount of destructive wind compressed into a large beam, blasting it away at a very high speed which makes it tough to block. It is used to punch a hole anything in its path like clouds, mist and, if possible, water waves and rock walls. When this jutsu is used to attack the opponent, it will cause major damage to him like large cuts and it blows him backwards, meaning that it will send him from short to mid, or from mid to long, and may even knock him out cold.

~ damages the user hand by -15 points and causes bleeding.
~can only be used twice per battle.
~This jutsu is owned by -Thoes.

As his opponent attempts to use the second Wind jutsu, the water which forcefully hits from all sides of his body, smashing into his face, ribs, stomach, crotch, legs becomes too much of a distraction, hindering his focus.
Whilst this occurs, the jutsu would have gone through it's initial process and the spikes would emerge and pierce the opponent's trapped body before he's able to use the second wind jutsu and smash his way through.

How unfortunate, you fought well!

The moment Roy feels the spikes piercing into the man's body, he'd stop his Earth jutsu so that the damage is minimal, allowing the man to survive after some treatment.
So that he's not swallowed up by the Earth, would create a flat energy board which would take the man's body and lay him out onto the ground, in hopes that a passer by will see and attend to him.
 

Shady Doctor

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Pain rushed through my body as I'm skewed from nearly every direction, piercing through my flesh and even breaking through numerous bones on the way through my body. I had failed against the Kiyoshi, I had lost my life, or so I thought. My wind from below me would disappear as my consciousness faded in and out of reality, blackness flowing across my eyes every other second or so. As I collapsed and was about to fall, unknowing to me, Roy had created energy below me and saved my life. He levitated my numb body out of his death trap, gently laying my body on the floor only to leave me there, helpless and ashamed of my loss. It wasn't who I lost to that I was ashamed of, but how I lost. I was a nekura; vicious in nature. He was a Kiyoshi; gentle in nature. Yet, I hadn't harmed him not once in our encounter, and I lie there like an infant in a trashcan. Smh. I imbedded the name Roy Kiyoshi in my brain and memorized every detail of his being before I lost consciousness and had nothing left to do. . .

I'll..... Remember you....
 
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