[OPEN] Monarch vs ?

Zaphkiel

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LoK's R&R
Open to any, preferably someone I've never fought before
Mid ranged start
Terrain:
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Using Jin (minor update with Sound). Post your bio and I'll start us off.
 

Vayne

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Goomoonryong.

Olms Summoning, Magnesium ce, and the tool below are missing.Weapons are wind sword and Dream Eater.

(Goomoonryong) - Nine Arts Dragon
Type:
Tool
Rank: S
Range: Short - Mid
Chakra:
N/A
Damage: N/A
Description: Goomoonryong is a highly adaptive nanobot suit equipped with a powerful A.I, that is engineered towards Chun-Woo's physical combat inclination. The suit merges with Chun's body, seamlessly integrating with the user and forming a neural link with the user's body, mind, and any tools that are applied present on it. The A.I would become capable of controlling said tools on it's own accord, utilising it's algorithm and neural link with Chun to determine if it's usage is needed. If the user were to have cybernetic enhancements upon their limbs, the A.I could control said limb, utilising close quarter combats based technique through them while siphoning chakra from the user's own body through the neural link to accomplish said techniques. The siphoned chakra would not interfere with Chun's own chakra control, as the neural link between the A.I and Chun enables this siphoning to be treated as a natural passive occurrence, similar to walking on water and tree climbing. Naturally, while the siphoning is passive, the techniques utilise would still takes up a move slot. Goomoonryong's second ability stems from the nanobot component, allowing the suit to expand beyond Chun's body and assimilate tools/weapons. The ability allows the user to store tool and weapons in a layer of nanobots, granting the A.I the ability to use said tools on it's own accord. (following the tools own restrictions) Whereas the ability of utilising the weapons from the user's body is granted, allowing the user to wield multiple weapons with ease, enabling kenjutsu techniques for instance from the user's body, via swinging their arm for example. The nanobots can be used to form an exoskeleton that can reach up to ten meters range, increasing the user's striking distance, costing a move slot to expand. (30 chakra) The exoskeleton can be decreased to lower sizes, passively, for a cost of 10 chakra. The assimilation ability can be used passively for the user's tools/weapons(up to 4), with the A.I siphoning 20 chakra to do so. Goomoonryong does not affect the damage of techniques utilised through it, but it does carry it's own durability of 80 DMG, where higher damage destroys Goomoonryong. Can be repaired once per battle at a cost of fourty chakra, at a cost of a move.
 

Zaphkiel

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Goomoonryong.

Olms Summoning, Magnesium ce, and the tool below are missing.Weapons are wind sword and Dream Eater.

(Goomoonryong) - Nine Arts Dragon
Type:
Tool
Rank: S
Range: Short - Mid
Chakra:
N/A
Damage: N/A
Description: Goomoonryong is a highly adaptive nanobot suit equipped with a powerful A.I, that is engineered towards Chun-Woo's physical combat inclination. The suit merges with Chun's body, seamlessly integrating with the user and forming a neural link with the user's body, mind, and any tools that are applied present on it. The A.I would become capable of controlling said tools on it's own accord, utilising it's algorithm and neural link with Chun to determine if it's usage is needed. If the user were to have cybernetic enhancements upon their limbs, the A.I could control said limb, utilising close quarter combats based technique through them while siphoning chakra from the user's own body through the neural link to accomplish said techniques. The siphoned chakra would not interfere with Chun's own chakra control, as the neural link between the A.I and Chun enables this siphoning to be treated as a natural passive occurrence, similar to walking on water and tree climbing. Naturally, while the siphoning is passive, the techniques utilise would still takes up a move slot. Goomoonryong's second ability stems from the nanobot component, allowing the suit to expand beyond Chun's body and assimilate tools/weapons. The ability allows the user to store tool and weapons in a layer of nanobots, granting the A.I the ability to use said tools on it's own accord. (following the tools own restrictions) Whereas the ability of utilising the weapons from the user's body is granted, allowing the user to wield multiple weapons with ease, enabling kenjutsu techniques for instance from the user's body, via swinging their arm for example. The nanobots can be used to form an exoskeleton that can reach up to ten meters range, increasing the user's striking distance, costing a move slot to expand. (30 chakra) The exoskeleton can be decreased to lower sizes, passively, for a cost of 10 chakra. The assimilation ability can be used passively for the user's tools/weapons(up to 4), with the A.I siphoning 20 chakra to do so. Goomoonryong does not affect the damage of techniques utilised through it, but it does carry it's own durability of 80 DMG, where higher damage destroys Goomoonryong. Can be repaired once per battle at a cost of fourty chakra, at a cost of a move.
Other guy must've deleted his post. Anyway, let's go Vayne. Also, changing my Sixth Sense specialty to Lifeline (Health) since I no longer have Sensory.

Iguza Ni ♎ IXA II
Type: Weapon
Rank: A/S
Range: Short-Long
Chakra: 30/40 (-X per turn)
Damage: N/A (60 for Offensive Form)
Description: The IXA (イグザ, Iguza) is a weapon wielded by none other than the infamous Claymore, Arima Kishou. It takes the form of a black and goldtwisted swordattached to a gun-sword handle with a spiked pommel. Capable of piercing an opponent's soft muscle tissue as well as the bone easily--not to mention tough obstacles like walls, boulders, etc. With a modular, collapsible design, the IXA is able to be folded down to the shape of a rectangular cube that much resembles a briefcase or a gauntlet covering the user's preferred arm. However, with a supply of chakra, the innate gears and grooves in the weapon allow it to be unfolded to the length of a traditional katana, 80 cm. Because of its folding body, the IXA is capable of three modes; offensive, defensive, and remote activation.

Offensive Bias
This is where the IXA adopts a thin, rapier-like shape that is ideal for swift swings and effective thrusts. In this form the user is able to course his chakra through the weapon to have it exhibit the effects of the chosen chakra type. In the event that elemental chakra is channeled into the IXA it becomes surrounded in a spiraling shroud that represents the element, where Katon would see the IXA glow a bright fiery red while a shroud of flames spin around it. The same applies for the other elements excepting Suiton, which surrounds the IXA in a slight mist that hides the weapon's true length. This infusion is A ranked, costing 30 chakra, -10 per turn to maintain for a maximum of 3 turns, and counts as a move. The true purpose of the infusion is to aid the user's offensive bias, where the IXA flung like a javelin with its chakra shroud or simply swung about in a free form manner. The last perk of this mode is it's long ranged reach where the weapon opens in its center to form a sort of makeshift firing chamber. From this chamber, depending on the chakra infusion present in the weapon at that time, the IXA will fire a concentrated beam up to long ranged of it's position. This counts as a projectile type, A ranked attack (30 chakra cost/60 damage) following the S/W of whatever elemental chakra that was used. But by firing this beam the IXA spends its chakra shroud in the process and user would have to spend another move and 30 chakra points to renew the shroud. However, 3x per conflict, the IXA is able to produce much stronger beams (S ranked: 40 chakra cost/80 damage) to overwhelm the opponent but in doing so the Offensive Bias will go on a 1 turn cool down each time.
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Defensive Bias
This mode is where the sides of the IXA fan out like the frills of an animal to form a personal shield to the user 2m in length and 1 in height. In the sake of defense, this form takes an S ranked elemental infusion costing 40 chakra points and counting as a move. With this infusion the IXA becomes very formidable against otherwise overwhelming attacks.The IXA in addition to the shield, will grow a special barrier loaded with whatever chakra nature the user channeled. This barrier is spherical in shape and protects the user from attacks coming from above, below, as well as the sides. Each time the user channels a different chakra type into the IXA it counts as an S ranked infusion, costing 40 chakra and a move, it also costs -20 per turn to maintain. This defensive infusion can only be done 4x a match and lasts 2 turns at maximum with each use.
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Remote Activation
The third and final mode, remote activation as the name suggests allows the user to control the IXA from a distance with a sacrifice of chakra. So long as the weapon is within range (up to long) the user can spend a set amount of chakra to either call it to his position or have it act autonomously. At long ranged the user spends 20 chakra points to call it to his position, while at mid ranged he spends 10. At short ranged however the user spends a mere 5 chakra points. When in remote activation the weapon simply floats, held aloft through chakra control. It can then be sent flying the air and perform aerial maneuvers through either hand movements or just will. The weapon is still capable of entering in either Offensive or Defensive Bias but activating these through Remote Activation will require a move slot and an extra -10 from the user's chakra per turn to maintain in addition to the costs of each Bias. When not in use, i.e idle, the IXA takes -5 chakra per turn when in short range per turn, -10 in mid, and -15 in long. Remote activation in itself does not have a usage limit and doesn't take up space in the time frame.
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The IXA by itself carries an S ranked durability and upon being overwhelmed by an attack it will immediately fold back into its smaller cuboid/gauntlet form and will remain unusable for a total of 2 turns. Although it is indestructible it does require time to reconstruct itself. After the 2 turns are up, unless Arima or another chakra source that had been allowed to use it (someone who was taught) reactivates it, it will stay in this cuboid form for as long as it must.

Note(s):
♎ Only usable by Arima Kishou biographies or those that he allow.
♎ Must start in it's cuboid/gauntlet form, the IXA cannot start a match in offensive or defensive form unless it had been transformed prior

Having spotted a figure in the middle his path through the forest, Jin would come to stop just fifteen meters shy of the individual. "You're in my way." His silver eyes surveyed the man and the sword at his hip. So he was a swordsman, or was it for show? Jin forms two hand seals to begin rapidly converting the area under him into Arctic Earth, establishing his domain, which would grow out and consume the land over time. For now, it secured his short ranged area. After this Jin surged Sound chakra to his ears, increasing their abilities greatly and hence his scope of awareness. He began walking forward, converting even more of the terrain into Arctic Earth. "I don't suppose asking you to move will do it?"

(Hokkyoku Āsurirīsu: Koko de Fuyu)- Arctic Earth: Winter is Here
Type: Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage: N/A
Description: Similar to the setup of "King of The North", the user, with two hand seals (Dog, Snake), will dedicate all of his Arctic Earth chakra into transforming the entire terrain into a desolate tundra. The sheer scope of this technique spans up to long ranged in all directions all (including underground up to 20 meters). This type of terraforming is completely noticeable as the shiny Arctic Earth consumes the land and is very conspicuous mainly due to its effects on surrounding structures such as trees and buildings, but is also very slow and takes two turns after being performed to complete. On the first turn this technique is performed the area up to 5m of the user becomes transformed to Arctic Earth. On the second turn it will spread to encompass 10m of the user's position and by the third turn the technique consumes 15m of the ground around (all measurements dictate the technique's growth both length and depth wise). In the turns after, the technique can grow far enough to take an entire landmark. Once the ground has been transformed in any of its sequences the opponent will be unable to manipulate it unless they possess the Arctic Earth chakra nature--or if it was destroyed somehow. Once established, destroying the structure requires complete eradication. For example, merely destroying a patch/section will not stop the technique, as it will simply regenerate as it grows. Instead, one would need a counter that spans this technique's complete length and depth. Travelling across the terrain would also prove quite difficult to enemies as the clumsiness of slipping on ice prevails, preventing any sudden movement such as dashing or sprinting--unless the opponent(s) wish to find themselves sprawled out and nursing broken bones and other injuries from falling on the cold, hard ground. The user remains unaffected by this. Another advantage is that It allows permafrost techniques that would otherwise require regular earth to be performed using the permafrost ground instead with heightened efficiency (i.e quicker than usual).
Note(s):
- Can only be done three times (3x).
- Lasts 4 turns with each use, with a one turn cool down.
(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns

Chakra: 1600 - (30+10)= 1560
 

Vayne

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( Sandāu~ēbu ) - Thunderwave
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.

In what seemed to be a test of fate, Chun would encounter a certain individual on the path leading to the fountain of youth, wether it was by coincidence or wether the man even knew of the fountain's existence was of little importance to Chun, as he was itching for a fight.

Facing the man from ten meters away, Chun would summon Noteleks, leading to Chun's entire body now be surrounded by slim-ey thicc exoskeleton, with the exceptions of his eyes, nose, and mouth. As the man spoke Chun would grab onto Dream Eater's handle with his left and activate it, revealing the crystalline white sword, which would passively unleash a Plague upon the terrain short range around Chun. The weapon be assimilated to the left side of Goomoonryoong, leaving Chun's hands free.

"I have no intention for such a thing." He said, with a smirk.

Seeing the man walk forwards, Chun would do the same, releasing his chakra as he does so, demonstrating his intentions against the man before him. Chun continue walking with his chakra on display and would stop once he is 3 meters away from the man.

"Show me what you've got, O'terrain manipulator." Chun would sneer.

(Olm Kuchiyose no Jutsu: Noteleks ) - Olm Summoning Technique: Noteleks
Type: Supplementary/Defence
Rank: B
Range: Short (Summoned on self)
Chakra Cost: 20
Damage Points: N/A
Description: The user summons an Olm whose exoskeleton is padded enough to appear visible on the outside of their body. The exoskeleton has a slimy yet thick consistency, and is equal in size to the size of the user, covering them from head to toe, leaving mouth, nose and eyes just uncovered. The summoned Olm has many uses, allowing physical attacks of up to B-rank to slide off the user (depending on size, as something bigger than the user himself cannot just slide off), with the thickness of the layer of skin aiding in the user in close quarter combat, lessening damage, and making the users own attack heavier in a sense (no added damage but if used against equally ranked opponent, the user of this would have the upper hand). Apart from this basic addition, this jutsus main use comes from its ability to allow the user to fuse with one of his summonings. Upon having used this, the user can summon an Olm at any point after, which he then chooses to fuse directly within him as its summoned, allowing the summoned beings to become one in an instant, giving the user a surge of foreign chakra which can be used to release genjutsu. Of course it cannot be used to release paralysis based jutsus if the user needs to move in order to summon the Olm to begin with. Moreover, the fusion allows the user access to the summoned Olms' abilities, which in most cases is basic elemental jutsus, and also allows the user to contact and communicate with them.

Like all other Olms, the summoned Olm is blind, but however has the sense of smell equal to that of an Inuzuka and hearing capabilities equal to someone who has the D-ranked sound jutsu (Inner Sonar Skill) activated.

Note: Can only be used 3 times, once activated, the layer of Skin lasts until destroyed or three turns have passed, whichever comes first. However, the slime dries out after 3 turns, not allowing the user protection from B-rank and below physical attacks, meaning the layer of skin left can only deflect basic weapons but nothing more for the remaining turns.

Note: When fused with summoned beings, this jutsu would last as long as the being with the most turns left on field, before the skin sheds, leaving the user as he was before this was summoned. This means if this technique is on its fourth turn, and a summoning which lasts 3 turns is summoned and fused with, then the technique will remain for those three turns. However, this can also be a disadvantage, since if a summoning is fused with early on, and lasts shorter than the five turns this jutsu allows, the user is forced to release this jutsu once that summoning has ran out of turns.
Note: Cannot last more than 8 turns per usage. | Two-turn cooldown.

(Dorīmuītā ) - Dream Eater
Type: Weapon
Rank: A
Range: Short - Mid
Chakra: N/A (-5 per turn)
Damage: N/A
Description: Dream Eater is a unique sword crafted by one of the creators of the Yumeton element in order to passively increase Yumeton techs by a rank. It is a short, crystalline white bladed sword, with a Crystal scaled hilt and a crystal ball held at the end of the hilt by a dragon claw. All of the crystalline parts of the sword is simply an unknown source of metal infused with dream sand during the creation process. With the blade being made of the strongest Yumeton possible, it easily became one of the most dangerous blades in existence, being able to give off Yumeton effects of its rank (S) if anyone besides the user digests the Yumeton in any form (letting the blade touch the blood stream or any openings; Mentioned in "True colors"). Within the scales of the hilt are sealing scripts carved into it, which gives the sword specific abilities when certain requirements are met.

Reshape (A-Rank)
Reshape is a simple yet versatile ability of the sword and is activated by passively drawing chakra from the user as it is being wielded. Sealing scripts would cover the crystalline blade, having the word "Reshape" written out numerous times in kanji. This gives the blade that exact ability; Reshape. By breaking the blade down for a minute moment, the seal gives the user the ability to reshape the crystalline blade into a different form that fits the situation. The form could be a whip, an Ax, a bigger or different style sword, spear, shield etc. This reshaping would happen instantly but whatever weapon it is most be a melee type weapon or defense and can only reach up to short range. This can only be used once per turn and the weapons strength is A-rank/60 damage, though the shape is retained until changed again. This would take up a move slot when used.

Plague (D-Rank)
Plague is a passive ability caused by a seal on the blade that is continuously active; By a minute chakra drainage directly from the user, as long as the weapon is on their person. Using the chakra it drains from the user (-5 per turn), the plague seal releases minute amounts of Yumeton into the air, effecting up to Short range from the sword. The amount of Yumeton is so small that it simply looks like a faint mist or glimmer is within the range of the user and illuminating from the sword itself. This has no attack or defensive abilities other that introducing the Yumeton into the body of others by smell or touch. This has no major effects or drawbacks or people, simply effecting them with D-rank effects of Yumeton listed in "True colors". After every 6 turns of someone being exposed to the Yumeton, the rank of effects would go up by 1 rank; So after 24 turns someone would suffer the effects of S-rank Yumeton exposure.

Feast (A-rank)
The feast seal is a seal that gives the weapon the ability to "eat" through certain techniques. When faced with an elemental ability that is composed of an element that Yumeton is composed of (Earth/Fire/Water), the weapon would be able to seemingly "eat" through it. What actually happens is the sealing scripts on the blade would seal away the technique in a way that allows the weapon to eat through and stop it. This would seem like the weapon is inhaling the technique as it is sealing it, allowing the weapon to continue on by eating said element. This seal is able to seal up to S-rank techniques of said elements (Earth/Fire/Water). It can only be used 4x per battle and can be activated directly in the same timeframe as the "Reshape" ability, but still costing a move. This also requires a 2 turn cool down between uses.

The sword is usually in a "sheathed" mode, being simply a crystalline handle to be carried around with ease. By simply beginning the passive -5 chakra cost of the weapon to be active, it would immediately transform into its full on sword form. This of course is cosmetic in place of actually sheathing and unsheathing a sword, thus not taking up move slots when done.

Note: A person can only be affected by the S-rank effects of the sword by physical contact with the blade
(Goomoonryong) - Nine Arts Dragon
Type: [/B]Tool
Rank: S
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Goomoonryong is a highly adaptive nanobot suit equipped with a powerful A.I, that is engineered towards Chun-Woo's physical combat inclination. The suit merges with Chun's body, seamlessly integrating with the user and forming a neural link with the user's body, mind, and any tools that are applied present on it. The A.I would become capable of controlling said tools on it's own accord, utilising it's algorithm and neural link with Chun to determine if it's usage is needed. If the user were to have cybernetic enhancements upon their limbs, the A.I could control said limb, utilising close quarter combats based technique through them while siphoning chakra from the user's own body through the neural link to accomplish said techniques. The siphoned chakra would not interfere with Chun's own chakra control, as the neural link between the A.I and Chun enables this siphoning to be treated as a natural passive occurrence, similar to walking on water and tree climbing. Naturally, while the siphoning is passive, the techniques utilise would still takes up a move slot. Goomoonryong's second ability stems from the nanobot component, allowing the suit to expand beyond Chun's body and assimilate tools/weapons. The ability allows the user to store tool and weapons in a layer of nanobots, granting the A.I the ability to use said tools on it's own accord. (following the tools own restrictions) Whereas the ability of utilising the weapons from the user's body is granted, allowing the user to wield multiple weapons with ease, enabling kenjutsu techniques for instance from the user's body, via swinging their arm for example. The nanobots can be used to form an exoskeleton that can reach up to ten meters range, increasing the user's striking distance, costing a move slot to expand. (30 chakra) The exoskeleton can be decreased to lower sizes, passively, for a cost of 10 chakra. The assimilation ability can be used passively for the user's tools/weapons(up to 4]), with the A.I siphoning 20 chakra to do so. Goomoonryong does not affect the damage of techniques utilised through it, but it does carry it's own durability of 80 DMG, where higher damage destroys Goomoonryong. Can be repaired once per battle at a cost of fourty chakra, at a cost of a move.
(Ninjutsu: oshi kokuou) Ninja Art: Pressure Of A King
Type: Supplementary
Rank: E - S
Range: Short - Long
Chakra: 5 - 40
Damage: N/a
Description: This technique is used as another form of intimidation, by showcasing the amount of chakra the user currently wields/posses. The user will exert chakra from all over their body releasing their chakra causing it to take on a transparent hue but visible to the eye. Resembling a distortion in the air. This chakra due to it being very powerful becomes very dense, meaning others though its not offensive, can feel it. As if their body got slightly heavier then normal. Depending on how much chakra is released, depends on how far the chakra can be felt from a distance.

Note: This jutsu is mainly for rping purposes but the effects of S rank can stun a chounin and genin
Note: The S rank can only be used twice
Note: A-S rank reaches up to long range C-B reaches up to mid range E-D Short range
Note: This is offensive in no way at all. This jutsu though it makes the opponent feel slightly heavier its for cosmetic purposes and does not effect the speed what so ever
 

Zaphkiel

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Seeing the man walk forward as well made Jin smirk. He noted the armor and blade that he summoned as well as the dramatic flare. None of which bothered Jin, because by now even the ground which he advanced on had been converted. "Good. I hate asking anyway." A giant spike of frozen earth about five meters tall and three meters wide suddenly erupts from underneath the man's right foot as he walked forward. Being created from his previous technique, the spike would be formed at blinding speeds and without warning, leaving the man to rely on more than just ordinary means to react. This only required mental command too as Jin would raise his hands to form a hand seal for a different reason; creating two Hollow Children (A&B) that rise up from the icy earth at his sides. He pointed a finger at the man. "Kill."

Snarling, the creations darted in wide arcs toward the man's left and right flanks at frightening speeds. The giant spike also served to block the man's view of both their creation and movement. At least until they were both right in his face. An explosion comes from A's hollow chest as it moved, spewing razor sharp shards of Arctic Earth all over his body just before it dove in and latched onto his left arm and leg. B would duck low for his right leg, snapping it at the ankle joint in one bite. Jin on the other hand had stopped walking by now to ensure he was still just outside of short range and look on intently.

(Hokkyoku āsurirīsu: Fuyu no Sasayaki)- Arctic Earth: Whispers of Winter
Type: Supplementary/Defensive/Offensive
Rank: C-S
Range: Short-Long
Chakra cost: 15-40
Damage: 30-80
Description: The most rudimentary technique of the release. By focusing Arctic Earth chakra throughout the body and/or surrounding earth the user is able to create tools and constructs made of permafrost. These can range from simple a kunai to a full length staff in terms of weaponry as well as walls, pillars, and other complex shapes. They can be formed from the earth up to mid ranged of the user and carry a certain malleable property in that, whenever the user comes in physical contact with his creations he can will them change shape and re-purpose (for example a kunai morphing into a tanto) but not rank (meaning the new tanto would remain the rank of the kunai). The size of these creatioms are directly proportional to the amount of chakra expended with S ranked variants ranging as big as the canon 'Destructive Earth Rising Pillars'. As per the properties of Arctic Earth, whenever these constructs come in contact with exposed skin it leaves it painfully frostbitten as the element is very frigid. With the seal of confrontation the user can manipulate said constructs up to long ranged of his person.
Note (s):
- S ranked version can only be used 4× per match.
- No S-Rank or above Arctic Earth techniques on the next turn (after the S-Rank version is used)
- Morphing of constructs cost 10 chakra each time done but doesn't take up a move slot.
(Hokkyoku Āsurirīsu: Tsundora no Chūkū no Kodomo-tachi) - Arctic Earth: Hollow Children of the Tundra
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra cost: 40 (-10 per turn)
Damage: 80
Description: The Hollow Children are familiars made of Arctic Earth that can be created from the user's body or the surrounding earth up to mid-ranged away, except within five meters of an opponent, unless the user is also within that range. The Arctic Earth creations are humanoid in appearance but severely emaciated, like skeletons, with glowing eyes and hollow chests. Despite their appearance however the Children are frighteningly quick, able to travel at inhuman speeds when in contact with Arctic Earth structures. On regular surfaces they move at the speed of normal Arctic Earth techniques, but when situated on Arctic Earth they are able to move at 1.5x the user's speed for as long as they maintain contact with the element. The user can use the creations as a source for Arctic Earth techniques up to B-rank from their bodies on regular terrain and A-rank when in contact with Arctic Earth. These count toward the user's move limit. Being savage in nature, the Children usually end up overwhelming opponents with their frigid bodies while gnawing and tearing them apart with surprising strength. The user may form one or multiple creations using this technique, following normal splitting rules, and they may remain on the field for a maximum of four turns regardless of rank. This jutsu requires three hand seals and can only be formed twice per battle with a two turn cool down. No Arctic Earth techniques above A-ranked can be performed for a turn after this technique ends.
(Hokkyoku Āsurirīsu: Waru no Hiya)- Arctic Earth: Wicked Cold
Type: Offensive
Rank: B
Range : Short-Mid
Chakra cost: 20
Damage: 40
Description: This technique allows the user to take control of any preexisting or subsequent Arctic Earth structures present around him (up to mid ranged) or, by adding an extra Ram hand seal to an Arctic Earth technique being performed or mental command to ones already there, cause the structure to spontaneously explode. This will in turn lead the Arctic Earth structure to shatter voilently, spewing razor sharp shards of the element in all directions of its location, leading to anything caught in the blast radius (7m) to be reduced to ribbons. The amount and size of the shards released is proportional to the structure sacrificed. The user can also control in what manner the structures explode in the event that an omnidirectional route wouldn't be favorable. He/she may send all the shards of the expended structure in one direction instead of all around. If used as a controlled explosion then the radius is reduced to 5m. Alternatively, the user can also have only a select area of his permafrost structure explode. For example, a Golem's arm can be used to explode but the rest of the golem remains intact and under the user's control.
Note(s):
- Can only be done three times on preexisting Arctic Earth structures and three times on techniques being performed.
- Requires a turn cool down between uses.

Winter is Here 2/4
Chakra: 1560 - (40+40+20)= 1460
 

Vayne

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Although he had an inkling of the attack originating underground, both through the natural vibrations/shifting and Notelek's, Chun would remain largely unconcerned as he continued with his next course of action; summoning Ruso directly fused within him due to Noteleks. The arctic earth attack, while unchecked by Chun himself, would be tanked through Goomoonryong, reducing it's general durability to 25 (Due to shaving -25 Cyb Bod, receiving 55 DMG). To Jin, all would seem to be going according to plan, with Chun being seen simply adjusting his stance a bit as to not lose balance due to the rising pillar.

Now merged with Ruso and the accompanying Olms, Chun would go on the offensive, acting to deal with the creations, the pillar, and the man himself. Through concentrating wind chakra in his arms and swinging both from up to down as he leaps from the pillar, Chun would release two large whirlwinds of wind that would not only serve to destroy the arctic earth creations/pillar, but also ravage Jin himself with equal ferocity. The attack empowered through Maskera Via Ruso and Shine-Tsu-Hiko would not only carry tremendous strength, but would also lack any elemental weaknesses while being supplied with an additional dose of chakra.


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Upon landing, Chun would charge towards Jin, intending to engage in a close quarter combats.


(Olm Kuchiyose no Jutsu: Ruso) Olm Summoning Technique: Ruso
Type: Defence/Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Ruso is the boss summoning of the Olms. In the violent ninja world, only the strong survived. Olms were blind, and although sensed through other means were generally disadvantaged against the more developed creatures. In order to survive, they looked towards their boss whose unique ability allowed them to do just that. His ability allowed him to bring about a fusion of animals as he took within himself other Olms - the number never never exceeding three- doing so allowed him to use abilities of the different animals to become one all powerful being. Unlike most other summonings which had 1 element, the collection of abilities allowed him to become sole defender of their region during many wars. Of course, like anything else, there were some heavy restrictions which came with abilities as unique as this. To begin with, summoning the boss in this state means that the user cannot have any of those animals on field beforehand. Once summoned with the animals fused within himself, the user would be unable to summon them again for six turns starting from that point. In addition, the boss himself cannot use any techniques whatsoever, other than the abilities he has gained from the other summonings. Moreover, the boss himself could not actually use the elemental jutsus himself without the aid of his ability, so he is only able to use one element per turn. Once summoned, he'd last four turns before he is forced to return to his homeland. Like all other Olms, he is blind, whilst having the sense of smell equal to that of an Inuzuka and hearing capabilities equal to someone who has the C-ranked sound jutsu activated. Must be summoned with all Olms already infused (and posted as reference), and cannot infuse other Olms into himself as the battle progresses. He himself can only withstand one hit from any S-rank, after which any ranked technique causes him to reverse summon back to safety. The fusion is similar to Ma and Pa's fusion to a summoners shoulders, but more advanced as the Olms fuse into each other creating one perfect animal the size of a human.
(Olm Kuchiyose no Jutsu: Maskera) Olm Summoning Technique: Maskera
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description: Maskera is a small Olm roughly a meter long, and 30 cms wide. When it was born, Maskera had no specific affinity but instead could use waves, blasts, and constructs of the Wind element (not freeform, but the listed jutsus in the jutsu section). When using that elements, Maskera did not only perform them with beauty and elegance, but it also had the ability to focus so much chakra into it, allowing the jutsus themselves to be bigger in size, the Wind waves and blasts to be bigger, sharper, and generally having more blunt force (depending on the nature of the technique itself). This ability allowed him to use more focused and concentrated chakra in whatever element that was used, giving fourty more damage points to all jutsus. This skill was powerful and unbelievably envied by all Olms, young and old. However, his progress was soon halted as Maskera found his unique ability to be wasted as he became ill, and ended up not being able to master different elemental jutsus other than the ones he had learned as a kid, and so, without being able to progress he could not use jutsus ranked higher than D-rank. Luckily the illness only halted the learning of more advanced jutsus, but did not affect his unique ability, allowing him to make use of that and become mid-tier in the Olm hierarchy. Like all other Olms, he is blind, whilst having the sense of smell equal to that of an Inuzuka and hearing capabilities equal to someone who has the C-ranked sound jutsu activated. He is however better at sensing the quantity of prey/opponents by smell. ~ Can only be summoned once per battle, and lasts four turns. Due to its small size and general weakness, Maskera disperses if hit directly by any ranked technique.

(Olm Kuchiyose no Jutsu: Mooncake ) - Olm Summoning Technique: Mooncake
Rank: S
Type: Supplementary/Defensive
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: One and a half meters tall, and his width relative to his height. Protected by a specific seal, Mooncake has no real use, nor any abilities other than that which was placed on him. In a similar fashion to 'Four Violet Flames Formation' which required the use of the four Sound ninjas to hold seals in place, ensuring no person/spirit could enter or leave the area, Mooncake had a similar, yet not so similar seal placed on him by the elder Olms upon his birth. The seal itself does no damage to anyone attempting to enter his vicinity, nor does it prevent them from actually doing so - it instead has the ability to block any Fuinjutsu techniques (A-rank and below) from being used on him, and the area 1 meter around him. This ability is purely defensive in nature, and can be useful when facing an opponent who relies heavily on sealing techniques as he would retain his abilities, but Mooncake is not a special Olm. He remains on field for 4 turns, and can only be summoned once. If directly hit by any offensive ninjutsu attack higher than C-rank, he is forced to summon himself back to safety. Like all other Olms, his sense of smell is equal to that of a dog from the Inuzuka clan and his hearing easily comparable to someone who may have C-ranked sound jutsu Inner hearing skill activated.

(Olm Kuchiyose no Jutsu: Mudkip) - Olm Summoning Technique: Mudkip
Rank: S
Type: Supplementary/Defensive
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Mudkip is an Olm who specialises purely on defensive arts, as well as reporting during times of war/intel based missions. His ability is somewhat overlooked in times of peace, as Mudkip had nothing further to offer, however came to be essential in the Olms' time of need - his unique ability is limited to, and goes no further than, surviving. What this means for Mudkip is, he is able to withstand damage which other Olms (nor humans) could even dream of surviving. His ability allows him to thin out any chakra which strikes his body, and release that momentum outward, and away from him, allowing him to survive damage of any techniques where the damage does not exceed 100. This is not to say physical techniques (e.g Water Style: Typhoon Water Vortex, or even Earth Release: Destructive Rising Rock Pillars) would not be able to stop him in his tracks/send him flying away due to the momentum, it simply allows him to be able to recover without taking any damage which either one of those jutsus would have otherwise dealt him. His speed equivalent to that of an Jonin Ranked opponent. His rank was obtained purely due to this ability. Due to his small stature, his ability is useful in recon type missions as Mudkip is roughly half a meter in length, with his width being relative to his height and so cannot be used as a shield to defend an average sized ninja. Like all other Olms, his sense of smell is equal to that of a dog from the Inuzuka clan and his hearing easily comparable to someone who may have C-ranked sound jutsu Inner hearing skill activated. ~ Can only be summoned once per battle, and lasts four turns when summoned. His ability to survive high damage points is replinished each turn, and so would need the opponent to attack him with an appropriately powered jutsu to destroy him permanently.

(Fuuton: Tenryū no Yokugeki) - Wind Dragon's Wing Attack
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40 + 10
Damage: 80 + 15 + 40 = 135
Description: User concentrates wind chakra trough both his arms and by that the user will release a large whirlwind of wind from each of his/her arms, which twists and rotates to attack the targets in the surrounding area.
Note; The user must have mastered Wind
Note; Must be Kage rank because of the scale of the technique
Note; Can only be used three times per battle
Note; Only B-Ranked wind technique's and below the following turn

(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
Three times per battle the sword can negate the elemental weakness of one fuuton jutsu, making it so it doesn't have any basic elemental weakness. It has to be said when using this ability on the moment you use the fuuton jutsu.

(Goomoonryong) - Nine Arts Dragon (Reference)
Type: Tool
Rank: S
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Goomoonryong is a highly adaptive nanobot suit equipped with a powerful A.I, that is engineered towards Chun-Woo's physical combat inclination. The suit merges with Chun's body, seamlessly integrating with the user and forming a neural link with the user's body, mind, and any tools that are applied present on it. The A.I would become capable of controlling said tools on it's own accord, utilising it's algorithm and neural link with Chun to determine if it's usage is needed. If the user were to have cybernetic enhancements upon their limbs, the A.I could control said limb, utilising close quarter combats based technique through them while siphoning chakra from the user's own body through the neural link to accomplish said techniques. The siphoned chakra would not interfere with Chun's own chakra control, as the neural link between the A.I and Chun enables this siphoning to be treated as a natural passive occurrence, similar to walking on water and tree climbing. Naturally, while the siphoning is passive, the techniques utilise would still takes up a move slot. Goomoonryong's second ability stems from the nanobot component, allowing the suit to expand beyond Chun's body and assimilate tools/weapons. The ability allows the user to store tool and weapons in a layer of nanobots, granting the A.I the ability to use said tools on it's own accord. (following the tools own restrictions) Whereas the ability of utilising the weapons from the user's body is granted, allowing the user to wield multiple weapons with ease, enabling kenjutsu techniques for instance from the user's body, via swinging their arm for example. The nanobots can be used to form an exoskeleton that can reach up to ten meters range, increasing the user's striking distance, costing a move slot to expand. (30 chakra) The exoskeleton can be decreased to lower sizes, passively, for a cost of 10 chakra. The assimilation ability can be used passively for the user's tools/weapons(up to 4]), with the A.I siphoning 20 chakra to do so. Goomoonryong does not affect the damage of techniques utilised through it, but it does carry it's own durability of 80 DMG, where higher damage destroys Goomoonryong. Can be repaired once per battle at a cost of fourty chakra, at a cost of a move.
Ruso 1/4
 

Zaphkiel

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After shrugging off the attack and summoning some sort of creature, Jin watched as Chun jumped from the pillar into the air and raised both arms above his head in preparation for some sort of powerful attack. He wouldn't care for it, whatever it was. Jin snaps a finger and immediately Chun's left arm collapses in on itself. Bone, muscle, and skin would be painfully crushed as everything was pulled into a tiny orb of blood floating just at the elbow. In reality Chun's arm was fine, but the mental stress from perceived pain would be enough to knock him unconscious and prevent his attack. After this Jin forms his hand into a claw to pull Chun's unconscious body toward himself as the IXA unfolded into a full length katana. He then dashes forward to remove the man's real left arm, just above the elbow, in one swing so that when the pain wakes him up it wouldn't have been 'just a dream'. One of the Hollow Children (A) would grab onto Chun's torso while he was being pulled and begin gnawing at the armor on his left arm to weaken it just before Jin made the cut.

(Genjutsu: Kyōsei) - Illusionary Arts: The Compulsory
Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A
Description: 'The Compulsory' is a simple, and yet complex illusionary technique that was developed by Pernida Parnkgjas, designed specifically to aid the user in close combat but has since evolved to reach Mid Range as well. The technique activates with the user snapping his fingers which induces the illusion. The illusion however is not a Sound-based one but rather a visual Genjutsu. As such, it is extremely important for the opponent to have viewed the user snapping his fingers. In essence, the technique allows the user to bend and/or twist any object or even person in their surrounding vicinity. This grants the user the power to bend and even compress any tool or incoming projectile of their choice. As such, it leads to a great deal of versatility as the user may even choose to render any weapon into a practically unusable state by bending it. However, it is important to note that whilst bending an object i.e sword can change its direction in the illusion, the sword in question remains all the same in reality.Therefore, the user cannot actually utilize this genjutsu to evade weaponry. The illusion only exploits the targets willingness to assume that the weapon has been rendered useless, and naturally, it results in the target abandoning that weapon but in reality, there is no actual change. Alternatively, the user can choose to apply the technique upon the body of their target, manipulating a body part to twist and bend in order to break the targets bones, often creating the sound of snapping bones or even to such an extent that the selected part is reduced to a pool of blood. Any damage dealt by the illusion is felt and experienced by the target, for example the loss of limbs would incapitate the target, rendering them incapable from using that particular limb. However, this would in a sense be mental damage and not actual damage inflicted on the target. Regardless of that however, the user can easily submit the target to go unconscious by either delivering excruciating pain within reason or simply by 'severe bloodloss' which would in the illusion cause the target to faint. However, in reality, no damage is actually dealt upon the target and it is completely mental stress that forces the body to assume that it has been injured.

Note: It can only be used to affect a single object/body part per usage.
Note: The effects of the illusion disparate when/if the illusion is broken.
Note: Can only be used two times per battle, with a one turn break inbetween each use.
Note: Can only be taught by Hell Autarch
(Fuuton/Kenjutsu: Shinku Tsuki, Gin Kiba) - Wind Release/Sword Arts: Crimson Moon, Silver Fangs
Type: Offensive/Supplementary
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The user focuses their wind chakra between himself and the opponent, creating a distortion in the air between them that swiftly draws the target towards the user. The wind sort of forms tentacles of air that latches onto the target and drags his/her body towards the user. This, however, is best used when the opponent moves to perform an attack that causes him to raise his arms above the head, since then the target would leave an opening in the abdominal area for the user to strike. And when the arms are raised above the head, the force of the wind dragging the target would leave them temporarily immobilized when within short range(Five meters apart or so). However, Being mid range and using this technique allows more time for the target to break free of the wind, by the time the wind had dragged the target into short range the wind would be so weak that it could easily be broken with force or a drastic weight change. Whilst the opponent is caught and dragged by the air the user releases a crescent shaped blade of dense and extremely sharp wind to attack the target. However, if the target is close enough, the user could choose to coat the sword in wind chakra and perform a simple sword strike as well.

Note - Can only be used 2 times per battle.
Note - The wind distortion and blade of wind are both A ranked individually.
Note - No wind S-Rank or above in the next turn
Note - Can only be taught by Yashiro.

Hollow Children 2/4
Winter is Here 3/4
Chakra: 1460 - (30+40)= 1390
 

Vayne

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Upon being placed in the illusion, Chun would be immediately notified through his medical gauntlet, alerting him that his pathways had been compromised in addition to the lack of any physical damage, and as such, said gauntlet would release chakra into Chun, breaking him out of the illusion, enabling him to continue with his attack as intended. Though Goomoonryong's A.I the medical gauntlet and the ensuing functions would be made without any need of input by Chun himself.

Following the wind attack that should deal with the previously mentioned targets, Chun would follow up by performing two hand seals then releasing a expansive wave of Yumeton from his body, having it cover 15 meters range both in vertical and horizontal reach, while it would extend to reach Jin who was likely blown away from the prior attack. The follow up, aimed to end Jin's life would not only be empowered by Ruso, but also through Dream Eater which would passively increase it's rank.

(Iryō-yō Gantoretto ) - Medical Gauntlet
Type: Tool
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: The medical gauntlet is a gauntlet that is also a computer that was created by Korra for gathering data and storing it. The gauntlet is a standard gauntlet with a touch screen/holo display. The screen always faces up no matter what angle the user has their arm up. The gauntlet also has an opening to fit in 5 test tube the user can use to store poison vials or DNA vials. With the DNA/Poison being stored the user is able to scan and learn about the KG/AE in the DNA as well as antidotes for poisons. In the NW the gauntlet can connect to any NPC computer to send and take files for the user. If other users have a gauntlet they can communicate with each other landmarks away to share important info faster. This is done by incorporating a similar sealing technique like (Fuuinjutsu: Kami Komyunikēshon) Sealing Arts: Scroll Communication technique to allow for the communication. The gauntlet computer that also can alert the user to when their chakra system is disrupted and in a genjutsu. The Gauntlet can release a burst of chakra into the user and break them out of A rank and below genjutsu. It can also alert the user to any damage they have taken and to what extent.
Note: Must be placed in the user's bio or posted at the beginning of the fight
Note: Must be taught by Korra
Note: Only 1 Gauntlet per bio
(Goomoonryong) - Nine Arts Dragon (Reference)
Type: Tool
Rank: S
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Goomoonryong is a highly adaptive nanobot suit equipped with a powerful A.I, that is engineered towards Chun-Woo's physical combat inclination. The suit merges with Chun's body, seamlessly integrating with the user and forming a neural link with the user's body, mind, and any tools that are applied present on it. The A.I would become capable of controlling said tools on it's own accord, utilising it's algorithm and neural link with Chun to determine if it's usage is needed. If the user were to have cybernetic enhancements upon their limbs, the A.I could control said limb, utilising close quarter combats based technique through them while siphoning chakra from the user's own body through the neural link to accomplish said techniques. The siphoned chakra would not interfere with Chun's own chakra control, as the neural link between the A.I and Chun enables this siphoning to be treated as a natural passive occurrence, similar to walking on water and tree climbing. Naturally, while the siphoning is passive, the techniques utilise would still takes up a move slot. Goomoonryong's second ability stems from the nanobot component, allowing the suit to expand beyond Chun's body and assimilate tools/weapons. The ability allows the user to store tool and weapons in a layer of nanobots, granting the A.I the ability to use said tools on it's own accord. (following the tools own restrictions) Whereas the ability of utilising the weapons from the user's body is granted, allowing the user to wield multiple weapons with ease, enabling kenjutsu techniques for instance from the user's body, via swinging their arm for example. The nanobots can be used to form an exoskeleton that can reach up to ten meters range, increasing the user's striking distance, costing a move slot to expand. (30 chakra) The exoskeleton can be decreased to lower sizes, passively, for a cost of 10 chakra. The assimilation ability can be used passively for the user's tools/weapons(up to 4), with the A.I siphoning 20 chakra to do so. Goomoonryong does not affect the damage of techniques utilised through it, but it does carry it's own durability of 80 DMG, where higher damage destroys Goomoonryong. Can be repaired once per battle at a cost of fourty chakra, at a cost of a move.
Yumeton: Futsūno katsu | Dream Sand: Ordinary Life
Type: Attack / Defense / Supplementary
Rank: C - S + 1
Range: Short - Long
Chakra: 15 - 40
Damage: 30 - 80 90 + 40 = 130
Description: Using Yumeton chakra, the user will be able to create objects, tools and other creations composed of the Crystalline Sand with two handseals. These can be created directly from the user's body, from already existing Yumeton or created from a source of earth. The creations can be created in the form similar to sand, being used as free flowing waves and such, or more compacted to become a solid to create swords, spears, shields or anything else, limited to the creator's imagination; While also being able to be shifted between the two states at the user's will (sand like/solid). Of course, numerous creations can be made with a single use, though the power of each creation will be split accordingly. These objects can differ in size according to rank, ranging from being small as a senbon (C) to being as big as the great golem technique (S). Each creation of Yumeton of course would hold the side affects the element carriers upon touching, ingesting it or smelling the fumes it let's off when burned, though the user himself wouldn't be affected to the former (touch) seeing as it is directly made from his chakra and body. These effects are very strong drug induced psychoactive side-effects which range from intense visual hallucinations, distortion of senses (color, sound and vision), unconsciousness, altered concept of time and even death.

Note: S-rank variants can only be used 3x maximum and once used the user will be limited to A-rank and below Yumeton techniques for 1 turn
Note: A-rank can only be used 5x max
(Fuuton: Tenryū no Yokugeki) - Wind Dragon's Wing Attack (Ref)
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40 + 10
Damage: 80 + 15 + 40 = 135
Description: User concentrates wind chakra trough both his arms and by that the user will release a large whirlwind of wind from each of his/her arms, which twists and rotates to attack the targets in the surrounding area.
Note; The user must have mastered Wind
Note; Must be Kage rank because of the scale of the technique
Note; Can only be used three times per battle
Note; Only B-Ranked wind technique's and below the following turn
(Dorīmuītā ) - Dream Eater (Reference)
Type: Weapon
Rank: A
Range: Short - Mid
Chakra: N/A (-5 per turn)
Damage: N/A
Description: Dream Eater is a unique sword crafted by one of the creators of the Yumeton element in order to passively increase Yumeton techs by a rank. It is a short, crystalline white bladed sword, with a Crystal scaled hilt and a crystal ball held at the end of the hilt by a dragon claw. All of the crystalline parts of the sword is simply an unknown source of metal infused with dream sand during the creation process. With the blade being made of the strongest Yumeton possible, it easily became one of the most dangerous blades in existence, being able to give off Yumeton effects of its rank (S) if anyone besides the user digests the Yumeton in any form (letting the blade touch the blood stream or any openings; Mentioned in "True colors"). Within the scales of the hilt are sealing scripts carved into it, which gives the sword specific abilities when certain requirements are met.

Reshape (A-Rank)
Reshape is a simple yet versatile ability of the sword and is activated by passively drawing chakra from the user as it is being wielded. Sealing scripts would cover the crystalline blade, having the word "Reshape" written out numerous times in kanji. This gives the blade that exact ability; Reshape. By breaking the blade down for a minute moment, the seal gives the user the ability to reshape the crystalline blade into a different form that fits the situation. The form could be a whip, an Ax, a bigger or different style sword, spear, shield etc. This reshaping would happen instantly but whatever weapon it is most be a melee type weapon or defense and can only reach up to short range. This can only be used once per turn and the weapons strength is A-rank/60 damage, though the shape is retained until changed again. This would take up a move slot when used.

Plague (D-Rank)
Plague is a passive ability caused by a seal on the blade that is continuously active; By a minute chakra drainage directly from the user, as long as the weapon is on their person. Using the chakra it drains from the user (-5 per turn), the plague seal releases minute amounts of Yumeton into the air, effecting up to Short range from the sword. The amount of Yumeton is so small that it simply looks like a faint mist or glimmer is within the range of the user and illuminating from the sword itself. This has no attack or defensive abilities other that introducing the Yumeton into the body of others by smell or touch. This has no major effects or drawbacks or people, simply effecting them with D-rank effects of Yumeton listed in "True colors". After every 6 turns of someone being exposed to the Yumeton, the rank of effects would go up by 1 rank; So after 24 turns someone would suffer the effects of S-rank Yumeton exposure.

Feast (A-rank)
The feast seal is a seal that gives the weapon the ability to "eat" through certain techniques. When faced with an elemental ability that is composed of an element that Yumeton is composed of (Earth/Fire/Water), the weapon would be able to seemingly "eat" through it. What actually happens is the sealing scripts on the blade would seal away the technique in a way that allows the weapon to eat through and stop it. This would seem like the weapon is inhaling the technique as it is sealing it, allowing the weapon to continue on by eating said element. This seal is able to seal up to S-rank techniques of said elements (Earth/Fire/Water). It can only be used 4x per battle and can be activated directly in the same timeframe as the "Reshape" ability, but still costing a move. This also requires a 2 turn cool down between uses.

The sword is usually in a "sheathed" mode, being simply a crystalline handle to be carried around with ease. By simply beginning the passive -5 chakra cost of the weapon to be active, it would immediately transform into its full on sword form. This of course is cosmetic in place of actually sheathing and unsheathing a sword, thus not taking up move slots when done.

Note: A person can only be affected by the S-rank effects of the sword by physical contact with the blade
 

Zaphkiel

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With the Genjutsu failing to bring about its intended effects Jin saw the man was still focused on that one action of his. So be it, then... As the rotating waves come flying out of Chun's arms Jin seamlessly falls through the ground at his feet. It would be like he fell into a pool of water. Both of Chun's attacks would pass over head while Jin, who's essentially now the entire terrain, 'travels' about ten meters behind Chun, indistinguishable from his own element. Upon exiting he surveyed the damage and shattered spot where he stood. I see... black lightning suddenly grows from his left hand as he pointed it at Chun and released a massive blast that spans his entire area and then some. Fleeing would be next to impossible.

(Hokkyoku āsurirīsu: Shi-jigen ni Hinan)- Arctic Earth: Refuge in The Fourth Dimension
Type: Supplementary
Rank: B
Range: Short
Chakra cost: 20
Damage: N/A
Description: This technique, similar to the Hiding in Rock technique that allows the user to merge with any earthen structure, allows the user to fuse himself with any Arctic Earth structure he comes in contact with. This fusion is much more in depth as the user essentially 'becomes' the structure. For example if the user creates a permafrost golem he may enter the golem and become it. Performing maneuvers and jutsu within this new body. This also has its disadvantages; in addition to be super weak to lightning, earth, and Mokuton techniques, if the structure that the user has fused with is completely destroyed he is killed. While inside a permafrost structure the user can only perform Arctic Earth techniques, Suiton, Doton, and Fūton ninjutsu. Everything else becomes impossible for the user to perform such as Taijutsu, Ninjutsu (non-elemental), Genjutsu, and Kekkei Genkai technqiues. While in the body the user has the utmost control over it as he would with his own body, and moving at his base speed. He is also able to exit at any time (providing that it isnt severely damaged) but doing so destroys the structure.
Note (s):
- Can only be used once every two turns
- Costs 10 chakra per turn to maintain
Zankokuna Teikoku ♎ Cruel Hegemony
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A (+10/20 to technique)
Damage: N/A (+20 to technique)
Description: Capitalizing on the Kureimoas' innate ability to mold Kurochi within their bodies, Cruel Hegemony is a technique which details the effect dormant Kurochi in the body has on one's chakra and its applications. First, by coursing trace amounts of Kurochi through the tenketsu, the Kureimoa is able to alter the look and behavior of its regular chakra, more specifically advanced manipulations such as elemental chakra. By mixing ones chakra nature's with Kuroch a few important effects become immediately noticeable, such as the element adopting the jet black appearance of Kurochi while also sharing a few of its traits. The infused element will gain the ability to affect both chakra and matter alike, as is the characteristic trait of Kurochi. For example, a Kurochi infused fireball will be pitch black in color, obscuring vision while being able to devour the chakra and physical aspects of its target(s) unlike regular fire.Water techniques become severely discolored, looking very murky while Doton techniques become pitch black--even the tiny particles. Lightning also becomes black and solid variations of Futon (such as Vacuum Blade) becomes dark grey color. However this effect only applies to elements released directly from the Claymore's body such as the hands, mouth, feet, etc. When applied to the Kureimoa's strongest chakra nature (primary affinity) of the five base affinities (I.e. no CE's, HA's, KKG, etc) the technique takes only 10 chakra each time it is activated but 20 for all other elements.
Note: Lasts 4 turns with each usage
Note: Can only be performed 3x by Heartless Ones and below and 4x by Phantasmal Ones and up
Note: Can only be applied to elements of S ranked 3x in total and Forbidden ranked only 2x
Note: Requires a 2 turn cool down once it ends.
Note: Usable members of Ghoul rank and above.
(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40 (+10)
Damage: 80 (+20)
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.

Chakra: 1390 - (20+50)= 1320
 
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Picking up on Jin disappearing Chun would switch plans, playing a bit to his epithet and deciding to bring forth Balerion the Black Dread; a massive winged dragon made of ink infused with earth and fire. (40 meters wing span, long range reach) Balerion would stand on it's feet surrounding Chun, awaiting for it's prey to appear. Soon enough Jin would emerge, and would be immediately sensed by Chun (through Olms increased Smell/Hearing senses) who would swiftly turn as he alerts Balerion of Jin's position. Balerion would respond by turning in a 180 degree fashion while powerfully flinging his scaled tail, aiming to strike Jin while all the while protecting Chun from any possible attacks. The tail's size would enable it to cover an expansive range, enabling it to counter the lightning, if used, or most other frontal based attacks without losing strength. Should the attack land, Jin would succumb to the additional effects of the ink infusions, resulting in an increased weight of 10x and burning to the skin from contact, in addition to being flung across the forest through several trees.


(Inkupo: Musaigen no Phantom World) Ink Arts: Myriad Colors Phantom World
Type: Supplementary | Offensive | Defensive
Rank: D - S Rank
Range: Short -Long
Chakra: 10 - 40 + 10 = 50
Damage: 20 - 80 + 40 + 20 = 140
Description: Myriad Colors Phantom World is specialized branch of ninjutsu developed by the some of the best Ink Ninjutsu users within the world, being the sister counterpart to Ink Art: Solid Script. The process of it is done in three differing steps, all of which occurs instantly within each other, utilization of chakra absorbing ink similar to Ink Art: Fragile and Empty ,manipulation of ink into words and finally infusion of elemental chakra into the words while also molding ink and element together. What Myriad pans out to do is through the limitless imagination of the user, due to the essence of art - will create familiars through the use of words, i.e creating the word “dragon” while infusion earth based chakra into the word will cause the formation of an actual stone dragon capable of defending the user from attacks or even attacking the enemy. This technique is not limited to only defensive uses, as it can create a variety of things, be it animals, mythical creatures, extinct animals etc. The user draws the words in mid air, allowing for the words to form in either standard letters or in kanji form, then making a hand seal . The size, strength and range all differ based on the ranking of the technique used with D - C Rank being able to be used up to short range, B- A Rank Up to Mid Range while S - Rank up to long(Regardless of Rank used, all will first originate from within short range of the user. The creations of D - C range reaching up to five meters, B-A reaching up to 15 meters while S - rank being 15 meters and above. B-Rank and above uses require a handseal. A Ranks can be used up to three times per battle, while S ranks can be used up to twice. In the case of the S rank usage, no Ink Technique above B Rank can be used in the next turn. Creations made from this technique are able to act on their own and outside the need of user’s concentration but can only last up to three turns - while they also carry the elemental properties of the infused element. The user can also use this without the need of an ink brush similarly by controlling the ink similar to Ninja Arts: Ink Flush though for B/A Rank usages, the user needs to make a single hand seal in conjunction to the element it is associated with (such as the Tiger Seal being heavily involved with Katon) while B-rank and above requires two hand seals (though if the user is has a primary affinity for the infused element, only one seal is required).
(Ninpo: Iro no Tatchi)- Ninja Art: Touch of Color
Type: Supplementary/Defensive
Rank: B
Range: Short-Mid
Chakra cost: 20 (-5 per turn)
Damage: 40 (+20 to Ink Ninjutsu)
Description: With the ability to manipulate Ink, the user will go through the delicate process of infusing the substance with elemental chakra. In doing so the ink will change color depending on the nature of chakra present within it, with the exception of Doton chakra. Katon turns the ink blood red, Suiton turns it blue, Raiton turns it purple, and Futon turns it into a faded grey color. In addition to changing the color, each elemental nature also changes how the ink behaves. Red Ink becomes scalding to the touch, like boiling water while Blue Ink is viscous and sticky similar to starch syrup technique. Doton channeled Black Ink contains properties of Super Added Weight Rock Technique. When contact is made with the ink technique the affected target would have its’s/their weight increased.(Initially 10x, then 30x, 50x, etc). The weight increase remains as long as contact with the ink exists + one turn after the removal of the ink for 10x increase, two turn after for 30x, three turns after for 50x etc. Purple Ink numbs whatever it touches due to lightning coursing through. (Numbing would last for one turn)Lightning would work similar to how lightning is channeled through liquid and water, having the ink technique electrolysed in a sense, which in turn affects the target. Grey Ink is given great cutting capabilities when used in pressurized streams or solid constructs the wind would surround the ink construct similar to a shroud, thus removing the possibility of negatively affecting the ink technique. This technique can be used as a standalone to create weapons, animals, and constructs of ink using scrolls or other methods of ink usage. It can also be applied in the same timeframe of another Ink technique for added damage, costing +10 infusion to the ink technique.

Note(s):
-Usable three times per battle, with a turn cool down in between.
-The user can imbue the ink technique with more than one element once every three turns. The damage increase remains at +20 to the ink technique.

 

Zaphkiel

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Fuuinjutsu: Yomigaeri no Mikoyose) - Sealing Arts: Resurrection of Sorcery
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 to the main two affinities of the user)
Damage:N/A (-10 to the main two affinities of the user)
Description: This seal must be either stated in the user's bio or placed on him before battle. This seal is linked to the users two strongest elemental abilities and only seeks to make them weaker in order to increase the power of the users Sealing Arts. When passively activated it will drain the user's two main elemental affinities of 10 points of chakra and damage automatically every time they're used, storing it within itself, and making the users techniques using those affinities weaker until its deactivated. It's true purpose will be triggered whenever the user utilizes the art of Fuuinjutsu, it will convert and release this stored power into any Fuuinjutsu technique whenever it is used, filling the technique with the energy it took from the user's elemental prowess. This results in every Fuuinjutsu technique the user uses gaining +1 Rank (if they’re A-Rank or below). On the other side, the main two elemental affinities of the user will automatically lose 10 damage and chakra each when they are used. Elements which are a combination of both of the weakened elements will also be weakened in the same way. This lasts until deactivated.

-Can only be used or activated once per battle
-Can't be used on bios without two elemental specialties
-Can’t be used on S-Rank and above Fuuin
-Can’t be used on Multiple Infinite Embraces
(Fuuinjutsu: Baundoenchanto) - Sealing Arts: Bound Enchantment
Type: Supplementary
Rank: C
Range: Short
Chakra: 15 (-5 per turn)
Damage: N/A
Description: This seal may only be used on weapons that are in contact with the user. This seal may also be passively applied to the users weapons or formed onto a weapon the user is holding by expending a move. Only activated when the user is utilizing a jutsu to enhance or otherwise affect said weapon, this seal (which is marked with the kanji for "bind") will activate and drain chakra from the user to fuel said jutsu , even when the user uses another jutsu. It will permanently (or for as long as the user chooses to keep paying chakra) bind the enhancement to the weapon by doing so, as it is constantly being fueled. Each turn the weapon will be able to be used as if the enhancement that was made on it was newly activated, so that they may block and attack with the weapon it was used on without breaking the freeform dodging/blocking rules.
- Only one of these seals may be active at a time on a single weapon
- Only works on weapons

As the giant creation swatted his lightning jutsu and continued to swing toward him Jin raises a hand and forms an ornate barrier, about 3 three meters tall and wide, in the shape of a shield before himself that immediately connects with the Ink dragon's tail and seals away the beast with little regard for its size. After the last of the Ink is taken Jin activates the IXA and assumes a low stance with the weapon at his waist, parallel to the ground as he activated the First Prayer. "About time I got serious." He then dashes forward with newfound speed to close the gap between them as he focuses Raiton chakra into the IXA, causing the blade to vibrate and hum as its capabilities became enhanced. At that moment a seal on his body activated to bind the enhancement to the weapon passively as he enters into short range territory, swinging the weapon from left to right at Chun's chest.

(Fūinjutsu: Akiresu Kyōka) – Sealing Technique: Achilles’s Bulwark
Type: Defensive, Supplementary
Rank: A (S)
Range: Short – Mid range
Chakra: 30 (-5 per turn) (40) (+10)
Damage: N/A
Description: This technique operates akin to Sealing Technique: Living Barrier. However, unlike Living Barrier this technique specializes in the creation of a defensive barrier in order to protect the user. This technique is initiated by the user either crossing their arms or by lifting either arm into a vertical position; from their arms a translucent barrier in the shape of a large kite shield is produced. The shield can vary in size reaching a maximum coverage from the user’s feet to the user’s neck. This allows the shield to adjust itself to larger users while covering the same proportionate area of their body. The Bulwark, while translucent, possesses special black sealing script atop it which bears an ornate appearance. The sealing script, while remarkable, carries functionality to make the Bulwark operate in a similar fashion to the Magenta barrier of Sealing Technique: Spiritual Acquiescence, based on the Elemental Sealing Method. This grants the Bulwark specialized abilities. When coming in contact with solid matter the barrier will exert a specialized pressure within the target which allows it to pulverize the physical object and then seal it within. This sealing method is capable of sealing up to S-Rank physical-based entities. Against incorporeal targets, like energy, wind, Sound, etc, the barrier holds no defensive capabilities and they will simply phase through it with ease. Achilles’s Bulwark is purely a defense utilized against tangible targets. This technique can be used twice per battle with two turns in between applications.
(Kamei Gigei: Saisho no Inori: Hikaru Aki Hasira) Command Art: First Prayer: Shining Autumn Pillar
Rank: A
Type: Offense/Supplementary/Defense
Range: Self
Chakra: 30
Damage: N/A
Description: The first of the “Prayer” series of the Command Arts, Hikaru Aki Hashira, often called “Aki-gamae (autumn stance)” by its users, is a Kenjutsu stance instead of an actual attack. It is a variation of the Waki-gamae in that the user holds their blade at waist level, parallel to the ground, whether in its scabbard or not, a position best suited for quick-draw strikes. The user focuses their chakra throughout their entire body in a steady stream while in this stance, increasing their speed and strength by 25%. This increase in ability comes about from the chakra augmenting the muscles naturally, instead of forcefully, essentially putting the body in a natural “peak” condition. This chakra also coats the user’s blade and allows the counter-offensive nature of Aki come through. Whether sheathed or not, the user can swing their blade and dispel an incoming attack by disrupting it, allowing the user to protect themselves and then counter-attack. The method of blocking attacks is based upon the concept of an immovable pillar.

*The First Prayer can only shield the user from attacks of an equal or lower rank.
*Blocking an attack counts against one of the three allotted moves in a turn.
(Chō Biburāto Raitontō) - Super Vibrating Lightning Release Sword
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to Kenjutsu/sword-related attacks)
Description: The user channels their lightning chakra into a blade, increasing its vibrating frequency and giving it more cutting power than standard wind techniques.

Cruel Hegemony 2/4
Chakra: 1320 + (40 from interrupted technique earlier) - (15+30+20)= 1295
 

Vayne

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Seeing his ink falter, Chun would respond by simply thrusting the God of The Wind forward towards Jin from a distance, aiming it towards Jin's lower abdomen. The result would be the release of a highly condensed sword of rotating wind that reaches long range in distance. The rotations from the wind sword would suddenly expand, creating an expansive horizontal hurricane that cuts everything in it's path, leaving massive destruction in it's wake. The surrounding forest, and most likely Jin himself should be caught in the hurricane's expansive range. Should Jin move, Chun would simply redirect the attack to Jin's new position, which would be pinpointed through the Olms that were reaching their limit on the field. However all of this would be hard to perceive by Jin himself, as Chun would have utilised his other free hand to throw a flashbomb behind him as he thrusted with his sword, resulting in a blinding light that should limit Jin's countering capabilities slightly.

(Fuuton: Shippuuken) - Wind Style: Hurricane Blade
Rank: Forbidden
Type: Offensive
Range: Medium/Long
Chakra Cost: 60
Damage Points: 120 + 40 (-20)
Description: The user focuses fuuton chakra into Shine-Tsu-Hiko and then thrusts the sword forwards. A highly condensed sword of quick-spinning, ferociously slicing fuuton chakra is then released that reaches up to long range, stabbing everything it comes across (till now only the length is abnormal as it's still as wide as a normal sword). After that the blade start suddenly expanding, creating a massive, horizontal hurricane that cuts everything it touches. The hurricane starts to slice the surface of the battlefield into dust, transforming the center of it into a bowl-shaped empty wasteland. All that dust then is taken up by the hurricane, making it even more lethal. Finally the user can sweep the hurricane once more by swinging Shine-Tsu-Hiko into that direction. For instance by swinging it to the left, it will move to the left, by swinging it upwards it will move upwards etc.

☛ Can only be used once per battle
☛ Does not get the default damage boost from the God of the Wind
☛ The user takes -20 damage due to the extreme force of the wind
☛ The user can't use any fuuton-based jutsu's the next two turns
☛ The user can't use any forbidden jutsu's the same turn this jutsu is used
 
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Zaphkiel

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As Jin moved off for attack he saw Chun toss a small pebble object behind his head with a hand while the other pointed a sword toward him. The pebble exploded in a flash of light and Jin instinctively focused Kurochi throughout himself once more, this time transforming his body completely into the dark chakra as he closed his eyes for a moment. Enhanced hearing would substitute in that small time frame, giving Jin a sort of 3D map of the terrain and everything above it through echolocation where he would be able to pinpoint and determine the exact dimensions of the wind attack. In response a perfectly wide gap would be made at his stomach area to allow for the narrow stream of wind to pass through him completely unhindered. He had also gotten faster as a result of this change, and would use this burst of speed to advance on Chun quicker than the wind attack could continue on to maximum range behind him and expand. The dark silhouette of flame-like Kurochi that was Jin would continue on to phase directly through Chun, siphoning his chakra and leaving behind severe injuries all over his body.

At the same time the IXA would leave his grasp in Remote Activation and fire a laser of its own (through Offensive Bias), one made of and enhanced by lightning. The beam would be like a quick burst, aimed at severing Chun's sword arm before he could manipulate the wind technique any further and then arc down to both his legs in a flash of light (think of a "C" shape). This would be time with Jin's advance so that it occurs only a moment before he phases through Chun, to avoid any friendly fire. Jin would reappear five meters behind Chun afterward where the IXA would return to his hand, now transformed into its Defensive Bias.

Bukimina Nisshoku ♎ Ominous Eclipse
Type: Supplementary/Offensive/Defensive
Rank: B-S (A)
Range: Short-Long
Chakra Cost: 40 (+10 per turn)
Damage: 40-80 (60)
Description: Bukimina Nisshoku is one devised solely to allow the Claymore to take direct advantage of their unique and oppressive chakra nature that is Kurochi. The technique in itself could be regarded as a "shield that kills" due to its dual nature of defense and attack at the same time. It comes in levels, or increments, which deliver slightly different results depending on how much chakra is spent. It begins foremost with the Claymore transforming their body into Kurochi completely, becoming pitch black humanoid entities that can adopt any texture they deem fit; flickering like flames, flowing like water, etc. Once the Claymore has been transformed their body allows for heightened movements (x2 to current Speed) Due to the amorphous traits of Kurochi, the Claymore will be able to not only shape themselves into anything imaginable, but also fly-- through extensive manipulation. The second side to this technique is its offensive one, where anything the Claymore so much as brushes against in this form, will immediately be subjected to the heinous effects of Kurochi, where it eats away at both physical materials and chakra alike, including "intangible" forms of chakra like un-molded sources within a person or animal. If the Claymore, while in this state phases through a technique which is of a chakra type weak to Kurochi by at least one rank, they are able to break down that chakra and add it directly to their reserves with an efficiency rate of 100%, meaning none is wasted to the environment like regular Kurochi applications, due to their bodies taking the chakra in whole. If they phase through a person, they are able to suck the chakra from the bodies (depending on rank) as well as rob the body of its vitality (physical energy) leaving drained husks behind devoid of breath or chakra. For the B ranked application, up to 50 of the opponents chakra points can be drained and passed to the Claymore, at A ranked this becomes 80 and the S ranked application can siphon a whopping 120 of the opponent's chakra directly from their chakra pool i.e. it doesn't have to be molded into a technique. Of course, just like Kurochi's regular application, the Claymore is able to decide who and what gets drained, and can pass over allies and structures with no harm done. However, the technique comes with its drawbacks, naturally, which vary depending on rank. The B ranked variant allows the Claymore to enter the state for 4 turns, with a 2 turn cooldown between uses. They can only move 5 meters (Short Ranged) each turn when evading techniques with this variant. The A ranked version allows the state to be kept for 3 turns, with a 3 turn cooldown between usages, and a maximum usage limit of 3 times. The Claymore is able to move up to 15 meters (mid ranged) each turn when evading techniques. And lastly, the S ranked variant sees the state being kept for 2 turns, with a 4 turn cooldown between usages, and a maximum usage limit of twice. The Claymore is able to move up to long ranged in a single maneuver when evading techniques.
Note: Claymore are able to alter their shapes on the fly to further evade techniques while in this state, costing an additional +10 chakra, but only once per turn.
Note: The drawbacks for each variant is as follows; B ranked: No other Kurochi techniques above A ranked can be used following it. A ranked: No Kurochi related techniques above S ranked following its activation. S ranked: No Kurochi related techniques following its activation, and none above S in the following
Iguza Ni ♎ IXA II
Type: Weapon
Rank: A/S (S)
Range: Short-Long
Chakra: 30/40 (-X per turn)
Damage: N/A (60 for Offensive Form) (80) (+40)
Description: The IXA (イグザ, Iguza) is a weapon wielded by none other than the infamous Claymore, Arima Kishou. It takes the form of a black and goldtwisted swordattached to a gun-sword handle with a spiked pommel. Capable of piercing an opponent's soft muscle tissue as well as the bone easily--not to mention tough obstacles like walls, boulders, etc. With a modular, collapsible design, the IXA is able to be folded down to the shape of a rectangular cube that much resembles a briefcase or a gauntlet covering the user's preferred arm. However, with a supply of chakra, the innate gears and grooves in the weapon allow it to be unfolded to the length of a traditional katana, 80 cm. Because of its folding body, the IXA is capable of three modes; offensive, defensive, and remote activation.

Offensive Bias
This is where the IXA adopts a thin, rapier-like shape that is ideal for swift swings and effective thrusts. In this form the user is able to course his chakra through the weapon to have it exhibit the effects of the chosen chakra type. In the event that elemental chakra is channeled into the IXA it becomes surrounded in a spiraling shroud that represents the element, where Katon would see the IXA glow a bright fiery red while a shroud of flames spin around it. The same applies for the other elements excepting Suiton, which surrounds the IXA in a slight mist that hides the weapon's true length. This infusion is A ranked, costing 30 chakra, -10 per turn to maintain for a maximum of 3 turns, and counts as a move. The true purpose of the infusion is to aid the user's offensive bias, where the IXA flung like a javelin with its chakra shroud or simply swung about in a free form manner. The last perk of this mode is it's long ranged reach where the weapon opens in its center to form a sort of makeshift firing chamber. From this chamber, depending on the chakra infusion present in the weapon at that time, the IXA will fire a concentrated beam up to long ranged of it's position. This counts as a projectile type, A ranked attack (30 chakra cost/60 damage) following the S/W of whatever elemental chakra that was used. But by firing this beam the IXA spends its chakra shroud in the process and user would have to spend another move and 30 chakra points to renew the shroud. However, 3x per conflict, the IXA is able to produce much stronger beams (S ranked: 40 chakra cost/80 damage) to overwhelm the opponent but in doing so the Offensive Bias will go on a 1 turn cool down each time.
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Defensive Bias
This mode is where the sides of the IXA fan out like the frills of an animal to form a personal shield to the user 2m in length and 1 in height. In the sake of defense, this form takes an S ranked elemental infusion costing 40 chakra points and counting as a move. With this infusion the IXA becomes very formidable against otherwise overwhelming attacks.The IXA in addition to the shield, will grow a special barrier loaded with whatever chakra nature the user channeled. This barrier is spherical in shape and protects the user from attacks coming from above, below, as well as the sides. Each time the user channels a different chakra type into the IXA it counts as an S ranked infusion, costing 40 chakra and a move, it also costs -20 per turn to maintain. This defensive infusion can only be done 4x a match and lasts 2 turns at maximum with each use.
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Remote Activation
The third and final mode, remote activation as the name suggests allows the user to control the IXA from a distance with a sacrifice of chakra. So long as the weapon is within range (up to long) the user can spend a set amount of chakra to either call it to his position or have it act autonomously. At long ranged the user spends 20 chakra points to call it to his position, while at mid ranged he spends 10. At short ranged however the user spends a mere 5 chakra points. When in remote activation the weapon simply floats, held aloft through chakra control. It can then be sent flying the air and perform aerial maneuvers through either hand movements or just will. The weapon is still capable of entering in either Offensive or Defensive Bias but activating these through Remote Activation will require a move slot and an extra -10 from the user's chakra per turn to maintain in addition to the costs of each Bias. When not in use, i.e idle, the IXA takes -5 chakra per turn when in short range per turn, -10 in mid, and -15 in long. Remote activation in itself does not have a usage limit and doesn't take up space in the time frame.
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The IXA by itself carries an S ranked durability and upon being overwhelmed by an attack it will immediately fold back into its smaller cuboid/gauntlet form and will remain unusable for a total of 2 turns. Although it is indestructible it does require time to reconstruct itself. After the 2 turns are up, unless Arima or another chakra source that had been allowed to use it (someone who was taught) reactivates it, it will stay in this cuboid form for as long as it must.

Note(s):
♎ Only usable by Arima Kishou biographies or those that he allow.
♎ Must start in it's cuboid/gauntlet form, the IXA cannot start a match in offensive or defensive form unless it had been transformed prior

Cruel Hegemony 3/4
Chakra: 1295 - (30+40+5) = 1220
 
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Vayne

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As Jin moved off for attack he saw Chun toss a small pebble object behind his head with a hand while the other pointed a sword toward him. The pebble exploded in a flash of light and Jin instinctively focused Kurochi throughout himself once more, this time transforming his body completely into the dark chakra as he closed his eyes for a moment. Enhanced hearing would substitute in that small time frame, giving Jin a sort of 3D map of the terrain and everything above it through echolocation where he would be able to pinpoint and determine the exact dimensions of the wind attack. In response a perfectly wide gap would be made at his stomach area to allow for the narrow stream of wind to pass through him completely unhindered. He had also gotten faster as a result of this change, and would use this burst of speed to advance on Chun quicker than the wind attack could continue on to maximum range behind him and expand. The dark silhouette of flame-like Kurochi that was Jin would continue on to phase directly through Chun, siphoning his chakra and leaving behind severe injuries all over his body.

At the same time the IXA would leave his grasp in Remote Activation and fire a laser of its own (through Offensive Bias), one made of and enhanced by lightning. The beam would be like a quick burst, aimed at severing Chun's sword arm before he could manipulate the wind technique any further and then arc down to both his legs in a flash of light (think of a "C" shape). This would be time with Jin's advance so that it occurs only a moment before he phases through Chun, to avoid any friendly fire. Jin would reappear five meters behind Chun afterward where the IXA would return to his hand, now transformed into its Defensive Bias.

Bukimina Nisshoku ♎ Ominous Eclipse
Type: Supplementary/Offensive/Defensive
Rank: B-S (A)
Range: Short-Long
Chakra Cost: 40 (+10 per turn)
Damage: 40-80 (60)
Description: Bukimina Nisshoku is one devised solely to allow the Claymore to take direct advantage of their unique and oppressive chakra nature that is Kurochi. The technique in itself could be regarded as a "shield that kills" due to its dual nature of defense and attack at the same time. It comes in levels, or increments, which deliver slightly different results depending on how much chakra is spent. It begins foremost with the Claymore transforming their body into Kurochi completely, becoming pitch black humanoid entities that can adopt any texture they deem fit; flickering like flames, flowing like water, etc. Once the Claymore has been transformed their body allows for heightened movements (x2 to current Speed) Due to the amorphous traits of Kurochi, the Claymore will be able to not only shape themselves into anything imaginable, but also fly-- through extensive manipulation. The second side to this technique is its offensive one, where anything the Claymore so much as brushes against in this form, will immediately be subjected to the heinous effects of Kurochi, where it eats away at both physical materials and chakra alike, including "intangible" forms of chakra like un-molded sources within a person or animal. If the Claymore, while in this state phases through a technique which is of a chakra type weak to Kurochi by at least one rank, they are able to break down that chakra and add it directly to their reserves with an efficiency rate of 100%, meaning none is wasted to the environment like regular Kurochi applications, due to their bodies taking the chakra in whole. If they phase through a person, they are able to suck the chakra from the bodies (depending on rank) as well as rob the body of its vitality (physical energy) leaving drained husks behind devoid of breath or chakra. For the B ranked application, up to 50 of the opponents chakra points can be drained and passed to the Claymore, at A ranked this becomes 80 and the S ranked application can siphon a whopping 120 of the opponent's chakra directly from their chakra pool i.e. it doesn't have to be molded into a technique. Of course, just like Kurochi's regular application, the Claymore is able to decide who and what gets drained, and can pass over allies and structures with no harm done. However, the technique comes with its drawbacks, naturally, which vary depending on rank. The B ranked variant allows the Claymore to enter the state for 4 turns, with a 2 turn cooldown between uses. They can only move 5 meters (Short Ranged) each turn when evading techniques with this variant. The A ranked version allows the state to be kept for 3 turns, with a 3 turn cooldown between usages, and a maximum usage limit of 3 times. The Claymore is able to move up to 15 meters (mid ranged) each turn when evading techniques. And lastly, the S ranked variant sees the state being kept for 2 turns, with a 4 turn cooldown between usages, and a maximum usage limit of twice. The Claymore is able to move up to long ranged in a single maneuver when evading techniques.
Note: Claymore are able to alter their shapes on the fly to further evade techniques while in this state, costing an additional +10 chakra, but only once per turn.
Note: The drawbacks for each variant is as follows; B ranked: No other Kurochi techniques above A ranked can be used following it. A ranked: No Kurochi related techniques above S ranked following its activation. S ranked: No Kurochi related techniques following its activation, and none above S in the following
Iguza Ni ♎ IXA II
Type: Weapon
Rank: A/S (S)
Range: Short-Long
Chakra: 30/40 (-X per turn)
Damage: N/A (60 for Offensive Form) (80) (+40)
Description: The IXA (イグザ, Iguza) is a weapon wielded by none other than the infamous Claymore, Arima Kishou. It takes the form of a black and goldtwisted swordattached to a gun-sword handle with a spiked pommel. Capable of piercing an opponent's soft muscle tissue as well as the bone easily--not to mention tough obstacles like walls, boulders, etc. With a modular, collapsible design, the IXA is able to be folded down to the shape of a rectangular cube that much resembles a briefcase or a gauntlet covering the user's preferred arm. However, with a supply of chakra, the innate gears and grooves in the weapon allow it to be unfolded to the length of a traditional katana, 80 cm. Because of its folding body, the IXA is capable of three modes; offensive, defensive, and remote activation.

Offensive Bias
This is where the IXA adopts a thin, rapier-like shape that is ideal for swift swings and effective thrusts. In this form the user is able to course his chakra through the weapon to have it exhibit the effects of the chosen chakra type. In the event that elemental chakra is channeled into the IXA it becomes surrounded in a spiraling shroud that represents the element, where Katon would see the IXA glow a bright fiery red while a shroud of flames spin around it. The same applies for the other elements excepting Suiton, which surrounds the IXA in a slight mist that hides the weapon's true length. This infusion is A ranked, costing 30 chakra, -10 per turn to maintain for a maximum of 3 turns, and counts as a move. The true purpose of the infusion is to aid the user's offensive bias, where the IXA flung like a javelin with its chakra shroud or simply swung about in a free form manner. The last perk of this mode is it's long ranged reach where the weapon opens in its center to form a sort of makeshift firing chamber. From this chamber, depending on the chakra infusion present in the weapon at that time, the IXA will fire a concentrated beam up to long ranged of it's position. This counts as a projectile type, A ranked attack (30 chakra cost/60 damage) following the S/W of whatever elemental chakra that was used. But by firing this beam the IXA spends its chakra shroud in the process and user would have to spend another move and 30 chakra points to renew the shroud. However, 3x per conflict, the IXA is able to produce much stronger beams (S ranked: 40 chakra cost/80 damage) to overwhelm the opponent but in doing so the Offensive Bias will go on a 1 turn cool down each time.
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Defensive Bias
This mode is where the sides of the IXA fan out like the frills of an animal to form a personal shield to the user 2m in length and 1 in height. In the sake of defense, this form takes an S ranked elemental infusion costing 40 chakra points and counting as a move. With this infusion the IXA becomes very formidable against otherwise overwhelming attacks.The IXA in addition to the shield, will grow a special barrier loaded with whatever chakra nature the user channeled. This barrier is spherical in shape and protects the user from attacks coming from above, below, as well as the sides. Each time the user channels a different chakra type into the IXA it counts as an S ranked infusion, costing 40 chakra and a move, it also costs -20 per turn to maintain. This defensive infusion can only be done 4x a match and lasts 2 turns at maximum with each use.
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Remote Activation
The third and final mode, remote activation as the name suggests allows the user to control the IXA from a distance with a sacrifice of chakra. So long as the weapon is within range (up to long) the user can spend a set amount of chakra to either call it to his position or have it act autonomously. At long ranged the user spends 20 chakra points to call it to his position, while at mid ranged he spends 10. At short ranged however the user spends a mere 5 chakra points. When in remote activation the weapon simply floats, held aloft through chakra control. It can then be sent flying the air and perform aerial maneuvers through either hand movements or just will. The weapon is still capable of entering in either Offensive or Defensive Bias but activating these through Remote Activation will require a move slot and an extra -10 from the user's chakra per turn to maintain in addition to the costs of each Bias. When not in use, i.e idle, the IXA takes -5 chakra per turn when in short range per turn, -10 in mid, and -15 in long. Remote activation in itself does not have a usage limit and doesn't take up space in the time frame.
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The IXA by itself carries an S ranked durability and upon being overwhelmed by an attack it will immediately fold back into its smaller cuboid/gauntlet form and will remain unusable for a total of 2 turns. Although it is indestructible it does require time to reconstruct itself. After the 2 turns are up, unless Arima or another chakra source that had been allowed to use it (someone who was taught) reactivates it, it will stay in this cuboid form for as long as it must.

Note(s):
♎ Only usable by Arima Kishou biographies or those that he allow.
♎ Must start in it's cuboid/gauntlet form, the IXA cannot start a match in offensive or defensive form unless it had been transformed prior

Cruel Hegemony 3/4
Chakra: 1295 - (30+40+5) = 1220
Qqs
 

Ignia

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Alright, so Vayne has asked me to read this and post a ruling. His issue seems to be the timing of jutsu based on wording.

I'll get straight to the point. The wording of "Ominous Eclipse"

". It begins foremost with the Claymore transforming their body into Kurochi completely, becoming pitch black humanoid entities that can adopt any texture they deem fit; flickering like flames, flowing like water, etc. "

This states once the user has been transformed. It states how your body can seem when you transform in the last part.

" Due to the amorphous traits of Kurochi, the Claymore will be able to not only shape themselves into anything imaginable, but also fly-- through extensive manipulation. "

Based on this, it seems as though, through wording, you must transform then change your body. Meaning your Kurochi body, would just be knocked out of that form by the wind that's shot forwards. Meaning it would be rendered useless. The wording of the jutsu is a bit ambiguous but the second part of your move make this a bit clearer for me.

Even if you manage to change and shape yourself, i don't think you'd reach Vayne before the wind expands consuming you.

1. Vayne fire's wind blade
2. You activate and create hole in your stomach
3. Wind expands consuming you as you approach vayne.

Though based on the wording of your jutsu I believe you'd be hit by the wind knocking you out of the form due to superior damage before you create the hole within your stomach as that would have to happen in a separate time frame. I don't believe you'd be able to outrun the expanding wind. The wind would also block the IXA II attack.

Tldr: Zaph takes the hit, not sure if he has any damage reduction? Vayne's move now with the health chart rules coming into effect.
 

Zaphkiel

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Alright, so Vayne has asked me to read this and post a ruling. His issue seems to be the timing of jutsu based on wording.

I'll get straight to the point. The wording of "Ominous Eclipse"

". It begins foremost with the Claymore transforming their body into Kurochi completely, becoming pitch black humanoid entities that can adopt any texture they deem fit; flickering like flames, flowing like water, etc. "

This states once the user has been transformed. It states how your body can seem when you transform in the last part.

" Due to the amorphous traits of Kurochi, the Claymore will be able to not only shape themselves into anything imaginable, but also fly-- through extensive manipulation. "

Based on this, it seems as though, through wording, you must transform then change your body. Meaning your Kurochi body, would just be knocked out of that form by the wind that's shot forwards. Meaning it would be rendered useless. The wording of the jutsu is a bit ambiguous but the second part of your move make this a bit clearer for me.

Even if you manage to change and shape yourself, i don't think you'd reach Vayne before the wind expands consuming you.

1. Vayne fire's wind blade
2. You activate and create hole in your stomach
3. Wind expands consuming you as you approach vayne.

Though based on the wording of your jutsu I believe you'd be hit by the wind knocking you out of the form due to superior damage before you create the hole within your stomach as that would have to happen in a separate time frame. I don't believe you'd be able to outrun the expanding wind. The wind would also block the IXA II attack.

Tldr: Zaph takes the hit, not sure if he has any damage reduction? Vayne's move now with the health chart rules coming into effect.
Aye, I respect your check Pervy, but I disagree with several points here, namely the use my CCJ as well as the time frame in regards to it. I'll be getting a second opinion.
 
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Never

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Honestly I think it's really clever and cool that you avoided Shippuken in it's beam form like that, though it expanding whilst it's inside you is gonna **** YOU UP SON. Though let me address somethin else beforehand;

Zaph would get the transformation off perfectly fine imo, using his sound solar sensing to determine a wind attack. The Transformation aint a two parter - it is a transformation technique upon activation which is what Zaph does to himself and his body as the response and transforming to create the parting for the wind to pass through. If he had to make a hand seal or use another move to do the transformations I would agree with you, but it's just a passive part of the technique itself. The Timeframe would just simply be imo;

> Shippuuken
> Ominous Eclipse - Laser Beam IXA
> Vayne's probable defense

Though the expanding wind verse Zaph's speed is difficult to determine. Zaph would reach Vayne before he can realise it for sure since Vayne can't track him, I'm not entirely 100% the wind would expand before or after he reaches him. Zaph is quick rn and jutsu don't move that fast so that low rank Ninja can react against them. So in my opinion I think Zaph could reach Vayne before the Wind reaches long and expands as he already started closing distance whilst in Mid-Range. A few meters don't take long to cover the ground of even without high speed. It's a hard one, it's a speed thing...

...So I'm going to rule in Zaph's favour, meaning you'll have to get a Mod or something to determine the outcome
 

Vayne

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As the IXA separates and fires off an attack of some sort, with Jin himself moving forwards (Still perceivable since your timing places your speed at roughly equivalent to your IXA attack through your wording), Goomoonryong would activate the RTPEM and utilise the increased speed to move Chun forwards at increased speeds, moving Chun in a small arc where he would avoid the IXA attack and be positioned to clash with Jin from the front right side with continuous sword strikes. Chun would utilise Dream Eater, which was attached to Goomoonryong, to deliver a series of fire infused sword strikes, starting with a left to right rising diagonal slash targeted at Jin's body, followed by a horizontal right to left slash aimed towards Jin's head, concluded by a downwards slash initiated at Jin's head and ending at the stomach after which it would be thrusted forwards.

Notably, the first slash, as it was done with Dream Eater that had Lost Blades applied to it (mentioned in bio), would cancel out Jin's form as the chakra utilised for it would be sealed away, allowing Chun's strike to land on flesh and blood, transmitting the effects of S rank Yumeton if successful due to Dream Eater's nature, most likely catching Jin by surprise as it appeared that Chun was charging pointlessly. Additionally, with each slash, large arcs of flame would be produced, causing intense burning. Naturally, Chun's movements and strikes, with Jin's momentum would alter Jin's positioning after the first strike, and as such, Chun/Goomoonryong's movements would accommodate that as Chun maintains the required distances.

Following this attack, Chun would twist as he removes the sword, dealing internal damage, before slashing once more at Jin's neck, followed by a thrust through the heart. Each strike would deal 20 DMG due to Chun's Apex Warrior Stat. Naturally throughout the attacks, Chun would remain vigilant from any side attacks that could originate from the IXA or other.

( Kanryūshiki Zōatsu Kinniku ) - Reflux Type Pressure Enhanced Muscles
Type: Tool
Rank: A
Range: N/A
Chakra: N/A (-20 to activate)
Damage: N/A
Description: With this Scientific Ninja Tool, the user becomes capable of enhancing his body by replacing the muscles themselves with artificial ones, allowing their use to become better, stronger and faster. The user can have these applied to either his leg muscles or arm/upper body muscles, allowing a different upgrade depending on choice. If the legs are chosen, the user can gain a base speed increase of 3 levels. If the arms are chosen, their passive boost to Taijutsu/Kenjutsu will increase by 10 damage. The user can activate the pressure triggers to increase their enhancements. This can be increased during battle, activating it via button to triple his speed in battle. Should the arms be chosen, the user can gain an increase of damage to +25 to his Taijutsu/Kenjutsu. The battle based activation allows the already enhanced muscles to work double time, though burning out as a result after 4 turns.
Note: After 4 turns of an active use, the user will have his speed decreased to his base speed. Should he have activated his strength increase, then he will also gain a weakness to Lightning jutsu, adding +20 damage to attacks landing at the time as well as from physical attacks.
Note: Cannot be combined with Speed based Specialties or Taijutsu damage increasing Specialties.
Note: Can only be used by Cyborgs.
(Goomoonryong) - Nine Arts Dragon (Reference)
Type: Tool
Rank: S
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Goomoonryong is a highly adaptive nanobot suit equipped with a powerful A.I, that is engineered towards Chun-Woo's physical combat inclination. The suit merges with Chun's body, seamlessly integrating with the user and forming a neural link with the user's body, mind, and any tools that are applied present on it. The A.I would become capable of controlling said tools on it's own accord, utilising it's algorithm and neural link with Chun to determine if it's usage is needed. If the user were to have cybernetic enhancements upon their limbs, the A.I could control said limb, utilising close quarter combats based technique through them while siphoning chakra from the user's own body through the neural link to accomplish said techniques. The siphoned chakra would not interfere with Chun's own chakra control, as the neural link between the A.I and Chun enables this siphoning to be treated as a natural passive occurrence, similar to walking on water and tree climbing. Naturally, while the siphoning is passive, the techniques utilise would still takes up a move slot. Goomoonryong's second ability stems from the nanobot component, allowing the suit to expand beyond Chun's body and assimilate tools/weapons. The ability allows the user to store tool and weapons in a layer of nanobots, granting the A.I the ability to use said tools on it's own accord. (following the tools own restrictions) Whereas the ability of utilising the weapons from the user's body is granted, allowing the user to wield multiple weapons with ease, enabling kenjutsu techniques for instance from the user's body, via swinging their arm for example. The nanobots can be used to form an exoskeleton that can reach up to ten meters range, increasing the user's striking distance, costing a move slot to expand. (30 chakra) The exoskeleton can be decreased to lower sizes, passively, for a cost of 10 chakra. The assimilation ability can be used passively for the user's tools/weapons(up to 4), with the A.I siphoning 20 chakra to do so. Goomoonryong does not affect the damage of techniques utilised through it, but it does carry it's own durability of 80 DMG, where higher damage destroys Goomoonryong. Can be repaired once per battle at a cost of fourty chakra, at a cost of a move.
(Fuinjutsu/Kenjutsu : Shi no Ōgama) - Sealing/Sword Arts: Lost Blades
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40
Damage points: N/a
Description: Lost blades is a very unique type of technique. Applying both sealing techniques with kenjutsu, making the technique, Lost Blades. The user will apply a seal on the blade portion of their sword. Doing this, the user is able to slash at anything that pertains to chakra in it, be it medical chakra, other forms of chakra. (excludes senjutsu or fuinjutsu). By doing this, the moment the user slashes at something, the seal instantly activates, sealing the chakra inside said technique, allowing for the slash to disperse the technique. This makes it look like everything the user cuts at, gets slashed and dispersed.
Note: Can use two times per battle
Note: Both Fuin and Kenjutsu is S rank, allowing the user to seal S rank and below
Note: The seal is pre-applied to the sword before battle. After usage, the user has to manually apply the seal to the sword again (This portion does not take up a move slot, but using the technique does)
Note: Seal stays dormant until clashes with other technique
(Dorīmuītā ) - Dream Eater (Reference)
Type: Weapon
Rank: A
Range: Short - Mid
Chakra: N/A (-5 per turn)
Damage: N/A
Description: Dream Eater is a unique sword crafted by one of the creators of the Yumeton element in order to passively increase Yumeton techs by a rank. It is a short, crystalline white bladed sword, with a Crystal scaled hilt and a crystal ball held at the end of the hilt by a dragon claw. All of the crystalline parts of the sword is simply an unknown source of metal infused with dream sand during the creation process. With the blade being made of the strongest Yumeton possible, it easily became one of the most dangerous blades in existence, being able to give off Yumeton effects of its rank (S) if anyone besides the user digests the Yumeton in any form (letting the blade touch the blood stream or any openings; Mentioned in "True colors"). Within the scales of the hilt are sealing scripts carved into it, which gives the sword specific abilities when certain requirements are met.

Reshape (A-Rank)
Reshape is a simple yet versatile ability of the sword and is activated by passively drawing chakra from the user as it is being wielded. Sealing scripts would cover the crystalline blade, having the word "Reshape" written out numerous times in kanji. This gives the blade that exact ability; Reshape. By breaking the blade down for a minute moment, the seal gives the user the ability to reshape the crystalline blade into a different form that fits the situation. The form could be a whip, an Ax, a bigger or different style sword, spear, shield etc. This reshaping would happen instantly but whatever weapon it is most be a melee type weapon or defense and can only reach up to short range. This can only be used once per turn and the weapons strength is A-rank/60 damage, though the shape is retained until changed again. This would take up a move slot when used.

Plague (D-Rank)
Plague is a passive ability caused by a seal on the blade that is continuously active; By a minute chakra drainage directly from the user, as long as the weapon is on their person. Using the chakra it drains from the user (-5 per turn), the plague seal releases minute amounts of Yumeton into the air, effecting up to Short range from the sword. The amount of Yumeton is so small that it simply looks like a faint mist or glimmer is within the range of the user and illuminating from the sword itself. This has no attack or defensive abilities other that introducing the Yumeton into the body of others by smell or touch. This has no major effects or drawbacks or people, simply effecting them with D-rank effects of Yumeton listed in "True colors". After every 6 turns of someone being exposed to the Yumeton, the rank of effects would go up by 1 rank; So after 24 turns someone would suffer the effects of S-rank Yumeton exposure.

Feast (A-rank)
The feast seal is a seal that gives the weapon the ability to "eat" through certain techniques. When faced with an elemental ability that is composed of an element that Yumeton is composed of (Earth/Fire/Water), the weapon would be able to seemingly "eat" through it. What actually happens is the sealing scripts on the blade would seal away the technique in a way that allows the weapon to eat through and stop it. This would seem like the weapon is inhaling the technique as it is sealing it, allowing the weapon to continue on by eating said element. This seal is able to seal up to S-rank techniques of said elements (Earth/Fire/Water). It can only be used 4x per battle and can be activated directly in the same timeframe as the "Reshape" ability, but still costing a move. This also requires a 2 turn cool down between uses.

The sword is usually in a "sheathed" mode, being simply a crystalline handle to be carried around with ease. By simply beginning the passive -5 chakra cost of the weapon to be active, it would immediately transform into its full on sword form. This of course is cosmetic in place of actually sheathing and unsheathing a sword, thus not taking up move slots when done.

Note: A person can only be affected by the S-rank effects of the sword by physical contact with the blade
(Kumo-Ryū Kaengiri) - Cloud Style: Flame Slash
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60 + 30
Description: The user imbues their blade with fire, before slashing in the direction of the desired enemy, resulting in the creation of large arcs of intense flame that follow the trajectory of the previous swing.before slashing in the direction of the desired enemy, resulting in the creation of large arcs of intense flame that follow the trajectory of the previous swing. A skilled user of this technique, is capable of surrounding their immediate area with a circular wall of these flames, incinerating multiple targets even if they approach from numerous angles simultaneously.
 

Zaphkiel

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With eyes still closed Jin focused on his enhanced hearing to keep track of Chun who was now moving to his right side after having dodged the IXA's attack. He timed Chun's steps perfectly so that, just as he's swinging to make his first cut, a black 'bullet' of Kurochi infused Wind would shoot from Jin's forehead and pierce clean through his chest, more specifically the left hand side where his heart would be. On impact the wind deforms into a massive explosion that throws Chun back slightly (also preventing him from following through with the swing) as his entire upper left portion is destroyed as well as the short ranged space behind him. In that instant Jin would form a hand seal and detonate this already deadly wind expansion into an even bigger one made of black flames that would immediately consume the rest of Chun and the area behind him up to mid ranged. Both explosions would be angled away from Jin for obvious reasons.

(Fūton/Katon: Shingan no Dai Sanji) - Wind & Fire Style: God Eye Calamity
Type: Offensive
Rank: S
Range: Short-Long
Chakra cost: 40 (+10)
Damage: 80 (+20)
Description: A highly effective and difficult technique involving both one's Fūton & Katon chakra, God Eye Calamity is just as dangerous as its name suggests. However, depending on the user's mastery of the aforementioned elements Shingan no Dai Sanji can actually have adverse effects. The style is divided into two parts. The first component begins with the molding of one's Fūton specialty to channel their chakra into their head and neck area. From there they will have their eyes or any other extra sensory means focus on a target within mid ranged of their vision (or range of whatever sensory the user is capable of) while amassing the chakra into the forehead region right above both eyes. Once the target is set the user will fire a highly condensed tubular shape of wind about an inch thick and a meter long and slightly translucent, with similar translucent appearance to the Wind Blade, at said target. This tube of wind will act like a lance, able to pierce through objects and people like a high caliber round. It's a projectile attack rather than a stream one and is A ranked by individually. The Katon chakra serves as the real killer side to the technique as once the wind tube connects with a solid object the wind is uncontrollably blown from shape in the form of a localized wind explosion reaching up to short ranged from the impact area. Then, in the millisecond as the wind explosion happens the user will flash the Seal of Confrontation and have his Katon chakra ignite the explosion to form a raging fire which changes the nature of the detonation to a deflagration which stretches up to mid ranged of the impact area. I say deflagration instead of explosion because, the resulting detonation has just the right amount of fire and air that it rages with pure might that sends slight shock waves of heat and wind throughout impact area (short ranged) that can affect opponents that weren't even directly hit by the attack, and then it all dies out in less than a second. That translated into the time frame logic means its quick, hot, and powerful, but also very fast (the explosion, not the projectile) and can be over before it was even realized. The Katon chakra inserted into the Futon tube is A ranked in strength which in turn makes the technique and overall S rank. Shingan no Dai Sanji is also able to adopt a slight curve in its trajectory to hit targets that may be hiding but this curve has to be initiated at launch and cannot be sharper than a ninety degree turn.
Note(s):
- Can only be used 2x
- Requires a turn cool down
- No Futon or Katon techniques above A ranked next turn.

Cruel Hegemony 4/4
Ominous Eclipse 2/4
Chakra: 1220 - (50) = 1170
 
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