[Open] Mirabelle vs ???

Vayne

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Victor Stone

God Of Wind & Holy Bow, and crap ton of tools.

(Hairihhi Bōgun) - Holy Bow
Type: Weapon
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Curated for marksmen, the Holy Bow is composed of a highly malleable and adaptive unknown material, labeled Reishi, granting the bow a unique set of abilities that work to both protect and enhance a marksmen's combat capabilities, severely improving the lethality of those who properly wield it. Holy Bow has three forms, but throughout all of them multiple sealing scripts appear on it, relating to the bow's functions. In it's default state, the Holy Bow is in the form of 3 collared layers of Reishi in silver coloring with a tint of purple. In it's partial release, it assumes the shape of silver coloured bow that can also be used in close quarter combat in place of a bladed weapon. The user can also form the Bow. In it's full release, it's shape undergoes another drastic change, now taking on the shape of numerous molecular sequenced purple Reishi that appear on the majority of the marksmen's upper body in the form of belts, bracelets, wings, and other basic shapes up the user's discretion. In this form, the user would not need to physically act to fire off arrows, but would simply pay 5 additional chakra to fire off of his arrows, with them being released from the circular portions. Up to ten circles can be made, with the user gaining the ability to fire off multiple arrows at a single go, but naturally splitting the power between them.

(Za Desudīringu) - The Deathdealing
The Bow's first and passive ability, present in all of it's forms, it is the Bow's inane function of detecting and absorbing toxins, poisons, and other inhibiting chemical/biological substances that enter short range of it through an invisible barrier. Through The Deathdealing, the user is able to absorb said substances and infuse them into the Holy Bow at increased potency, allowing attacks performed through the Holy Bow to carry said traits. In regards to the increased potency aspect, the substances would either have their offensive capabilities increased by a rank/next level if applicable, or have their defensive capabilities increased, making them more resistant to cures or attacks that seek to destroy it. This comes at the cost of decreasing the time the substances would have lasted by a turn, with the infusions themselves lasting that duration. Notably, each substance can only be enhanced by one quality of the two. In it's passive usage, The Deathdealing is capable of taking in any unranked substance from an opposition, whereas it can take in any of the user's own regardless of it's rank, consuming 5 chakra points. Should the user wish to absorb ranked substances from the opponent, they can up to three times per battle, at a cost of fourty chakra, separated by a turn interval. While The Deathdealing serves no offensive purpose in the Bow's default state, in it's partial and full releases, the infusion's add an overall lethality to the user's attacks through the traits they may add upon the bow. Notably, the DeathDealings cap for absorbed substances is five, with only two substances being absorbable per turn.

(Hairihhi Pufairu) - Sacred Destruction Arrows
Only usable in the Bow's partial and full releases, Hairihhi Pufairu is the Bow's main combat function, enabling the user to release arrows up to long range away, at varying strength levels, starting at freeform, and capping at fourty chakra points, wherein A ranks levels can be used thrice, and S rank levels can be used twice, but separated by a turn interval. Through the sealing scripts on the weapon, the user is capable of summoning arrows from their personal armoury, negating the need to carry arrows on their person. Alternatively, the user can fire off chakra based arrows, carrying the traits of the used chakra type, but costing an additional 10 chakra to utilise. In the Bow's full release, the fired off arrows would emerge from the circular points of the Reishi, functioning without any impediment to range and power. Naturally, the summoning of arrows itself does not take up a move slot. The arrows, be it physical or chakra based, carry a detonation function, having the arrows explode either on contact or through the user's will, with physical arrows having the infused substances released in a short range raduis, whereas chakra based ones would release both the chakra and infusions. This means physical arrows would not cause pure damage to the afflicted area, whereas chakra based ones would depending on it's used rank.

(Hasuhain) - God's Posion Taster
Only accessible in the bow's full release, Hasuhain is the Bow's final supplementary function, relating to manipulating the Reishi into various different forms, such as a a staff, or other simple manipulations, enabling the user to shape the Reishi into other weapon forms that would be capable of firing off Hairihhi Pufairu through the circular portions. What makes this function dangerous is the user's ability to remotely control the Reishi, somewhat akin to the Lightning Blades Levitation technique, but on a more specific level wherein the user can control each individual Reishi up to long range, allowing the user to potentially fire off attacks from the opponents blindspots. Notably, this costs five chakra per turn per each individual Reishi the user chooses to manipulate. Due to the interconnected nature of the bow and the seals on it, the effects of Deathdealing would not be restricted to around the user, but around each Resihi circle, with the effects being shared across the different Reishi points through one of the intricate Fuin seals that serve as gateways for the Reishi to one another.

Holy Bow carries an S Rank durability, with lower ranked attacks on it not weakening it, but breaking from anything higher, with the user naturally not being able to use that for defensive purposes. When in it's full release form, specifically in Hasuhain, the power of the Reishi would be split amongst each circle of Reishi and it's chosen shape. Changing between the weapons forms is passive, costing five chakra points, with the weapon itself consuming five chakra points to be considered active.
 
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Hokusai

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Mirabelle was admiring the scenery at the battle grounds she spent several months training more of the youth of the hidden sin village. What started simply as a wonderer coming to the village, now to the literal leader of it, it really warmed her heart to see how much has changed since she arrived. Her train of thoughts was sadly interrupted by the presence of some sort of bio mechanical human. Her eyes still locked in an unending gaze finally rebounded to the source of disturbance. The very dirt crunched under the wake of his heavy body, which she can only imagine is outfitted with other hidden mechanisms to his wired body. “Victor…” she said now turning to meet the opponent who asked her to step into the battle grounds. “It’s not very often I’m asked on a date by men, most of them just run away” she said laughing a bit. It stung considering what she wasn’t untrue per say. However, she knew the pleasantries weren’t going to last, so taking the first step she smiled lightly. After making a quick set of hand seals, a giant surge of powerful liquid spawned to life, resembling water in it’s formation and constitution. The liquid was formed in a circular formation all around Victor starting from five meters away, but Mirabelle was quick. The liquid quickly curved inwards, attempting to crush Victor underneath its powerful force. This was generated utilizing the lower dantian within Mirabelle to do so, but the additional hand seals she made had its purposes of course.

The first of them caused liquid bismuth to be infused into the black liquid; allowing it to super heat the liquid. This made the water scolding hot to the touch; increasing its potency. As the liquid crushed down on him, Mirabelle simply places her hand on her sword’s hilt – prepared to strike if needed. She would also activate a seal located on her palm, as she opened the Baseless Bladeworks seal on her palm. “Let’s make this a fun one, shall we Victor” Mirabelle said walking towards the cyborg humanoid.

Type: Supplementary/Offensive/Defensive
Rank: D - Forbidden
Range: Short - Long
Chakra Cost: 10 – 60 ( 40)
Damage: 20 – 90 (80 + 20 = 100)
Description: Taiji Dao is the sister technique to Wuji Dao and its polar opposite. Where the latter returns existence to nothigness, Taiji Dao brings existence from nothingness. Fundamentally, the user creates physical, vital, and/or spiritual entities through the use of their Dantian. The user is also capable of returning enties they've erased with Wuji Dao back into existence in the condition they were erased. The constructs and creations that a user can conjure are limited to their imagination. These constructs, if appropriate, are capable of using Neidan techniques that coincide with the dantian used to create them (e.g physical constructs can use techniques with the lower dantian) ( the entities can, not constructs ). Like other techniques that possess the Chakra of the Dragon, the user is capable of keeping track of anything created with this technique via their Taijin ability. The basic application of this technique sees the use of one of the three dantian to create an entity. However, advanced users are capable of combining two or all three dantian to create entities with qualities of multiple dantian. Combining all three of the dantian is the equivalent to creating a sentient familiar. This technique is learned at genin rank and requires 5 hand signs for external uses. Each rank reduces the requirements for hand signs by 2. The upper echleon (Dragon, Head, Master) may use this technique B-rank and below without hand signs.

Lower Dantian: This application sees the creation of physical entities from Wuji (Nothingness). Entities created with this dantian may possess properties of any material state of matter (solids and liquids primarily) and can be created internal or external of the Hayabusa. Hayabusa are also capable of replacing or adding body parts to themselves (or others through direct contact A-rank usage) such as lost or additional limbs, appendages, or wings. Those with medical knowledge can even replace vital organs, tissues, and cells. The limitations of this technique are that: entities created must be 5 meters away from adversaries unless the user is within close range. Entities such as poisons, diseases, or composites of actual elemental natures cannot be created. Familiars created with this dantian alone are non-sentient. All created constructs possess a black reptilian scale like aesthetic pattern, representing Sokotsu.

Note: Genin may use this technique up to C-rank every two turns. Chunin may use this every other turn up to B-rank. Jounin may use this technique up to S-rank (A-rank for upper dantian), however S-rank usage requires a one turn cool down before re-use. Jounin are also capable of using Multi-Dantian.
Note: Dragon/Head Ninja/Master Ninja may use this technique up to Forbidden Rank but only Masters can use Forbidden Rank multi-dantian.
Note: Forbidden usage of any kind can only be used twice per battle and renders the user incapable of using any Neidan technique for two turns after use.
Note: All applications and familiars may be maintained with additional chakra per turn B-rank and below -5 chakra, A to S -10, -15 for Forbidden.
Note: Familiars consisting of multiple dantian last 4 turns if they are A-rank and 3 S-rank and above. However, only one multi-dantian familiar may exist at any given time from the user.
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: Scorching Caress is an infusion technique designed in order to amplify the nature of other techniques. Namely the addition of molten bismuth into other solid material and or into liquids. The user will forge a sole hand seal while in the process of making another technique (aka done in the same timeframe). Once this is triggered, the original technique – which this applies namely to solid elements such as earth/earth-based CE/AE that normally melts under the sheer heat of molten bismuth. The additional infusion of chakra therefore causes the solid material to melt down, becoming an amalgamation of the element and liquid bismuth however in the case of liquids, it instead superheats the liquid in question by infusing a mass amount bismuth into it. This in turn allows the technique to operate as it was originally intended to do but with some key differences, the first is technique now its mixed with the bismuth (in the case of solids), acting and behaving like it thought it doesn’t gain its strength and weaknesses, nor can the Bismuth within the targeted technique(s) be manipulated by the user in any way, and also an increased in potency.This potency is namely an increase in the techniques defensive and offensive capabilities, alas offensive techniques gain an additional increase in rank by +1 for A rank and below techniques, while S rank and above gain a +20 DMG increase. Defensive techniques gain the same type of boons however in the case of S ranks, it gains the ability to defend against techniques one rank higher than normal instead. It also comes at sustained cost of 10 chakra points per turn in order to keep the applied technique in its liquid bismuth state. This technique can only be used four times per battle, with a two turn cooldown between uses.
Type: Supplementary
Rank: B-Rank
Range: Self
Chakra: 20 (-5 per turn active)
Damage: N/A
Description: Created by a fabled Blacksmith in an attempt to preserve his own creations through chanelling them into lesser works so as to not ruin his own blade's with wear, tear and rust, Baseless Blade Works is a seal applied to one's body that possesses a two-directional seal. Aesthetically it takes the form of a sword tattoo, the seal's primary application is similar to that of a generic Sealing technique, allowing the the user to seal and unseal physical targets, in this Jutsu's case specifically weapons, and store them within the seal for convenience and protection. What seperates this seal from the countless seals that provide the same function is the second application tied to the seal. When activated at the cost of 20 Chakra, the user selects one of their stored weapons and, should they be utilizing a weapon(s) of a similar nature, the seal identifies and targets unique aspects of the weapon and imparts that weapons properties on to the weapon held in their hands, effectively creating an "imitation" of the chosen target. This includes access to Jutsu that can only be performed through that specific weapon, abilities or techniques inherent to that weapon itself, or factors of the weapons design that make it unique, such as a specialized version of an existing weapon whose design is altered to achieve a greater/ different effect than its standard counterpart, all of these become avaliable to the weapon(s) in the user's hands.

Naturally there are limitations and drawbacks to the properties this seal. Firstly, due to the transformational nature of this technique, to "overwrite" existing weapons with the nature of another, this technique cannot be used on weapons that already have their own abilities. The weapon in the user's hands needs to be a "blank slate" that a unique weapon can be imprinted upon, or the technique fails to produce an effect. Next, weapons recieving the unsealed properties are still bound by their own inherent/ original properties and limitations. For example, regardless of a stored weapon's durability, the weapon in the user's hands does not recieve any additional defensive capabilities, such as indestructibility. Rather, when the "imitation" weapon's durability is too low (less than B-Rank in strength or durability (freeform weapons are classified as unranked), they can only maintain the imprint for a short period of time (4 turns max) before being destroyed as the enhancement turns into something more akin to a hostile invasion, causing the weapon to self-destruct. Additionally, utilizing techniques or abilities unique to a specific weapon while falling under the aforementioned durability range instantly causes this same destructive reaction. Finally this technique still requires the user abide by the rules regarding Custom Weapons and similarly restricted weapons, as well as any and all limitations the weapons themselves have.

Baseless Blade Works can last for as long as the user is willing to maintain it, provided the application doesn't expire due to the aforementioned durability factor, at a cost of 5 Chakra per turn. If an application of this technique lasts longer than 4 turns, it cannot be used for at least 2 turns once that usage ends. Finally, storage and withdrawal of weapons within this seal costs 5 Chakra per each activation, with the former costing a move when performed in combat, while the latter is always passive. Techniques used used through the imitation technique decrease in strength by a rank.

2700 > 2620 CP
200 HP| 11 Base Speed| 30 Tracking Speed
 
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Vayne

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Oh damn, thought I hit reply yesterday my bad. Not gonna use Wind Sword for this one!
---
Victor and his plethora of hidden tools arrive on the training grounds. At his waist was Dragon Fang in whip form, while Holy Bow would be across his neck in it's default state, with it passively having absorbed some Yumeton through it's DeathDealing ability with said Yumeton having it's defensive prowess elevated. The Yumeton was produced from Victor's body seal that coated his equipment, body, and weaponry with a layer of Yumeton. Victor would greet Mirabelle with a smile and nod as she joked around. "A disservice, my lady." He'd say in response to his kage as he stopped at 8 meters distance.

(Hairihhi Bōgun) - Holy Bow
Type: Weapon
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Curated for marksmen, the Holy Bow is composed of a highly malleable and adaptive unknown material, labeled Reishi, granting the bow a unique set of abilities that work to both protect and enhance a marksmen's combat capabilities, severely improving the lethality of those who properly wield it. Holy Bow has three forms, but throughout all of them multiple sealing scripts appear on it, relating to the bow's functions. In it's default state, the Holy Bow is in the form of 3 collared layers of Reishi in silver coloring with a tint of purple. In it's partial release, it assumes the shape of silver coloured bow that can also be used in close quarter combat in place of a bladed weapon. The user can also form the Bow. In it's full release, it's shape undergoes another drastic change, now taking on the shape of numerous molecular sequenced purple Reishi that appear on the majority of the marksmen's upper body in the form of belts, bracelets, wings, and other basic shapes up the user's discretion. In this form, the user would not need to physically act to fire off arrows, but would simply pay 5 additional chakra to fire off of his arrows, with them being released from the circular portions. Up to ten circles can be made, with the user gaining the ability to fire off multiple arrows at a single go, but naturally splitting the power between them.

(Za Desudīringu) - The Deathdealing
The Bow's first and passive ability, present in all of it's forms, it is the Bow's inane function of detecting and absorbing toxins, poisons, and other inhibiting chemical/biological substances that enter short range of it through an invisible barrier. Through The Deathdealing, the user is able to absorb said substances and infuse them into the Holy Bow at increased potency, allowing attacks performed through the Holy Bow to carry said traits. In regards to the increased potency aspect, the substances would either have their offensive capabilities increased by a rank/next level if applicable, or have their defensive capabilities increased, making them more resistant to cures or attacks that seek to destroy it. This comes at the cost of decreasing the time the substances would have lasted by a turn, with the infusions themselves lasting that duration. Notably, each substance can only be enhanced by one quality of the two. In it's passive usage, The Deathdealing is capable of taking in any unranked substance from an opposition, whereas it can take in any of the user's own regardless of it's rank, consuming 5 chakra points. Should the user wish to absorb ranked substances from the opponent, they can up to three times per battle, at a cost of fourty chakra, separated by a turn interval. While The Deathdealing serves no offensive purpose in the Bow's default state, in it's partial and full releases, the infusion's add an overall lethality to the user's attacks through the traits they may add upon the bow. Notably, the DeathDealings cap for absorbed substances is five, with only two substances being absorbable per turn.

(Hairihhi Pufairu) - Sacred Destruction Arrows
Only usable in the Bow's partial and full releases, Hairihhi Pufairu is the Bow's main combat function, enabling the user to release arrows up to long range away, at varying strength levels, starting at freeform, and capping at fourty chakra points, wherein A ranks levels can be used thrice, and S rank levels can be used twice, but separated by a turn interval. Through the sealing scripts on the weapon, the user is capable of summoning arrows from their personal armoury, negating the need to carry arrows on their person. Alternatively, the user can fire off chakra based arrows, carrying the traits of the used chakra type, but costing an additional 10 chakra to utilise. In the Bow's full release, the fired off arrows would emerge from the circular points of the Reishi, functioning without any impediment to range and power. Naturally, the summoning of arrows itself does not take up a move slot. The arrows, be it physical or chakra based, carry a detonation function, having the arrows explode either on contact or through the user's will, with physical arrows having the infused substances released in a short range raduis, whereas chakra based ones would release both the chakra and infusions. This means physical arrows would not cause pure damage to the afflicted area, whereas chakra based ones would depending on it's used rank.

(Hasuhain) - God's Posion Taster
Only accessible in the bow's full release, Hasuhain is the Bow's final supplementary function, relating to manipulating the Reishi into various different forms, such as a a staff, or other simple manipulations, enabling the user to shape the Reishi into other weapon forms that would be capable of firing off Hairihhi Pufairu through the circular portions. What makes this function dangerous is the user's ability to remotely control the Reishi, somewhat akin to the Lightning Blades Levitation technique, but on a more specific level wherein the user can control each individual Reishi up to long range, allowing the user to potentially fire off attacks from the opponents blindspots. Notably, this costs five chakra per turn per each individual Reishi the user chooses to manipulate. Due to the interconnected nature of the bow and the seals on it, the effects of Deathdealing would not be restricted to around the user, but around each Resihi circle, with the effects being shared across the different Reishi points through one of the intricate Fuin seals that serve as gateways for the Reishi to one another.

Holy Bow carries an S Rank durability, with lower ranked attacks on it not weakening it, but breaking from anything higher, with the user naturally not being able to use that for defensive purposes. When in it's full release form, specifically in Hasuhain, the power of the Reishi would be split amongst each circle of Reishi and it's chosen shape. Changing between the weapons forms is passive, costing five chakra points, with the weapon itself consuming five chakra points to be considered active.
( Yumeton | Dākutaimuzu) - Dream Sand: Dark Times
Rank: A-S
Type: Supplementary
Range: Short-Long
Chakra: 30/40
Damage: N/A
Description: Dark Times is a dream sand infusion technique that focuses on infusing the Yumeton with different aspects of his aresnal.
A Rank- This infusion allows for the user to infuse his different elemental chakra with Yumeton's (Earth and Water) in ratio's that would layer them with Yumeton crystals. For water techniques, they would appear to glimmer with the white crystals of inert Dream Sand and gain cutting properties, while earth techniques would be encrusted with the inert crystals that gave it the same. This would cause both elements used to raise 1 rank/20 damage in effectiveness(does not change S/Ws). The user must perform 3 handseals when doing this effect and this may be done 4 times per battle, needing a 2 turn cooldown. This counts of a move but may be used simultaneous to another water or earth technique of course. This adds 10 chakra to the cost of a move

S Rank - This ability may be posted in the user's biography or at the start of battle so that he may start the battle with it prepped, and is a passive ability requiring chakra. The user may infuse his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. For defensive purposes, this gives anything coated basic C rank protection from physical damage. The user's weapons also gain the effect of being able to basically inject the opponent with a powerful dose of Dream Sand upon penetrating their skin or being inside of him in some way due to this coating(S-rank). The user's seal/kanji based techniques and abilities become enhanced with Yumeton and the usual Kanji material is replaced by a Kanji made of Dream Sand that is charged with more chakra and power than the original, thus allowing the seal to draw from a stronger source of chakra as well as being fortified by the dream sand crystals themselves. This allows sealing tags to be capable of dealing damage equal to it's rank when something makes contact with it . The addition of the Dream Sand kanji as a power source makes it so that techniques that fit this category raise in effectiveness by 1 Rank/20 Damage Points as well as requiring 10 more chakra to activate. This only works on Sealing based techniques up to A rank (Advanced Fuuin users are able to increase S-rank Fuuinjutsu techniques by +10 damage/chakra.) rank and only effects seal/scroll/kanji based techniques and abilities. This variation can be utilized three times per battle with a two-turn cooldown. While a seal under the effect of Dark Times is in play, this technique cannot be activated, the cooldown starting when the Fuuinjutsu it is adorned to becoming void. The effects of Dark Times lasts for as long as the seal it is adorned to does. The user cannot coat a weapon while Dark Times is used on a Fuuinjutsu and vice versa, nor can the S-rank version be used while the A-rank version is in play. No A-rank and above Yumeton techniques can be used in the same turn Dark Times is activated for either version.

Soon enough Mirabelle would kick things off, prompting Victor to swiftly react in unison with his tools. Victor himself would perform a series of hand seals in order to summon the weapon Dream Eater onto the field, having it appear in his left hand in it's sword form. The weapon itself would emit Yumeton upon the field through it's Plague ability, creating a zone short range around it that would be filled with small particles of Yumeton. As for defending against the attack, Goomoonryong would move into action and manipulate Vic's modified lower half to perform an upwards kick that would result in the formation of a Dragon. As the dragon forms it would push away the Neidan combo technique and continue on towards Mirabelle herself in an attempt to smash into her and push her backwards. After being summoned onto the field, Dream Eater would be assimilated into Goomoonryong's left side, freeing up Vic's hand for future use.

(Kuchiyose no Jutsu) - Summoning Technique
Rank: B
Type: Defense/Attack/Suplementary
Range: N/A
Chakra Cost: 20
Damage points: N/A
Description:
To summon the creature the ninja will wipe blood on his hand, perform the Boar → Dog → Bird → Monkey → Ram handseals and then touch the ground or another object, where a sealing formula will appear. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete, most summoning uses use a solid surface, though in some cases it can even be done mid air. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground. Others will clap their hands directly like Nagato through the use of his Animal Path. The user must have signed the contract with the creature he wants to summon but the technique can be used to summon a generic creature of that contract (B-Rank) which will have no special traits or abilities beyond those normal to the rest of the animals in the contract. The animal is always summoned on the mark that appears upon slamming the users hand or, if not the case, always in short range of the user.

(Dorīmuītā ) - Dream Eater
Type: Weapon
Rank: A
Range: Short - Mid
Chakra: N/A (-5 per turn)
Damage: N/A
Description: Dream Eater is a unique sword crafted by one of the creators of the Yumeton element in order to passively increase Yumeton techs by a rank. It is a short, crystalline white bladed sword, with a Crystal scaled hilt and a crystal ball held at the end of the hilt by a dragon claw. All of the crystalline parts of the sword is simply an unknown source of metal infused with dream sand during the creation process. With the blade being made of the strongest Yumeton possible, it easily became one of the most dangerous blades in existence, being able to give off Yumeton effects of its rank (S) if anyone besides the user digests the Yumeton in any form (letting the blade touch the blood stream or any openings; Mentioned in "True colors"). Within the scales of the hilt are sealing scripts carved into it, which gives the sword specific abilities when certain requirements are met.

Reshape (A-Rank)
Reshape is a simple yet versatile ability of the sword and is activated by passively drawing chakra from the user as it is being wielded. Sealing scripts would cover the crystalline blade, having the word "Reshape" written out numerous times in kanji. This gives the blade that exact ability; Reshape. By breaking the blade down for a minute moment, the seal gives the user the ability to reshape the crystalline blade into a different form that fits the situation. The form could be a whip, an Ax, a bigger or different style sword, spear, shield etc. This reshaping would happen instantly but whatever weapon it is most be a melee type weapon or defense and can only reach up to short range. This can only be used once per turn and the weapons strength is A-rank/60 damage, though the shape is retained until changed again. This would take up a move slot when used.

Plague (D-rank)
Plague is a passive ability caused by a seal on the blade that is continuously active; By a minute chakra drainage directly from the user, as long as the weapon is on their person. Using the chakra it drains from the user (-5 per turn), the plague seal releases minute amounts of Yumeton into the air, effecting up to Short range from the sword. The amount of Yumeton is so small that it simply looks like a faint mist or glimmer is within the range of the user and illuminating from the sword itself. This has no attack or defensive abilities other that introducing the Yumeton into the body of others by smell or touch. This has no major effects or drawbacks or people, simply effecting them with D-rank effects of Yumeton listed in "True colors". After every 6 turns of someone being exposed to the Yumeton, the rank of effects would go up by 1 rank; So after 24 turns someone would suffer the effects of S-rank Yumeton exposure.

Feast (A-rank)
The feast seal is a seal that gives the weapon the ability to "eat" through certain techniques. When faced with an elemental ability that is composed of an element that Yumeton is composed of (Earth/Fire/Water), the weapon would be able to seemingly "eat" through it. What actually happens is the sealing scripts on the blade would seal away the technique in a way that allows the weapon to eat through and stop it. This would seem like the weapon is inhaling the technique as it is sealing it, allowing the weapon to continue on by eating said element. This seal is able to seal up to S-rank techniques of said elements (Earth/Fire/Water). It can only be used 4x per battle and can be activated directly in the same timeframe as the "Reshape" ability, but still costing a move. This also requires a 2 turn cool down between uses.

The sword is usually in a "sheathed" mode, being simply a crystalline handle to be carried around with ease. By simply beginning the passive -5 chakra cost of the weapon to be active, it would immediately transform into its full on sword form. This of course is cosmetic in place of actually sheathing and unsheathing a sword, thus not taking up move slots when done.

Note: A person can only be affected by the S-rank effects of the sword by physical contact with the blade

(Goomoonryong) - Nine Arts Dragon
Type: Tool
Rank: S
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Goomoonryong is a highly adaptive nanobot suit equipped with a powerful A.I, that is engineered towards Chun-Woo's physical combat inclination. The suit merges with Chun's body, seamlessly integrating with the user and forming a neural link with the user's body, mind, and any tools that are applied present on it. The A.I would become capable of controlling said tools on it's own accord, utilising it's algorithm and neural link with Chun to determine if it's usage is needed. If the user were to have cybernetic enhancements upon their limbs, the A.I could control said limb, utilising close quarter combats based technique through them while siphoning chakra from the user's own body through the neural link to accomplish said techniques. The siphoned chakra would not interfere with Chun's own chakra control, as the neural link between the A.I and Chun enables this siphoning to be treated as a natural passive occurrence, similar to walking on water and tree climbing. Naturally, while the siphoning is passive, the techniques utilise would still takes up a move slot. Goomoonryong's second ability stems from the nanobot component, allowing the suit to expand beyond Chun's body and assimilate tools/weapons. The ability allows the user to store tool and weapons in a layer of nanobots, granting the A.I the ability to use said tools on it's own accord. (following the tools own restrictions) Whereas the ability of utilising the weapons from the user's body is granted, allowing the user to wield multiple weapons with ease, enabling kenjutsu techniques for instance from the user's body, via swinging their arm for example. The nanobots can be used to form an exoskeleton that can reach up to ten meters range, increasing the user's striking distance, costing a move slot to expand. (30 chakra) The exoskeleton can be decreased to lower sizes, passively, for a cost of 10 chakra. The assimilation ability can be used passively for the user's tools/weapons(up to 4), with the A.I siphoning 20 chakra to do so. Goomoonryong does not affect the damage of techniques utilised through it, but it does carry it's own durability of 80 DMG, where higher damage destroys Goomoonryong. Can be repaired once per battle at a cost of fourty chakra, at a cost of a move.
( Konoha Ryūjin ) - Leaf Dragon God
Type: Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60 +30 +20 = 110
Description:
This is an ultimate taijutsu technique created by the legendary taijutsu master Chen. It appears to be initiated by an upward spin kick at which point it quickly becomes like tornado. Forming into a dragon with long whiskers, it attacks the target aiming to swallow them, at which point they are cut by the razor sharp air currents inside the attack. After initiating the attack, the user appears to remain shielded within the base of the tornado as the outward surface of the dragon seems to be solid enough for a person to impact and rebound off of, making the only way to enter the technique once it has been initiated is by being swallowed. However, there is one distinct weakness to the technique. Since the Dragon God's real form (and what it basically is) is that of an ordinary tornado, though cosmetically shaped into a dragon, its attack power is based on rotation. If one enters the attack's centre (Dragon's Eye) while rotating at high speed, such as Lee's One-Man Front Lotus, it can be dispersed without inflicting damage. The technique, while seemingly similar to Wind Release, is actually just the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. It is, however, enough to fight off elemental ninjutsu of the same rank and below.
Note: Can only be used by Taijutsu Specialists and EIG users
 

Hokusai

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The Leaf Dragon God…” she said to herself noting the spiraling vortex in the shape of a dragon appearing. Its body managed to barrel its way through the water/bismuth combination she crafted. However, the threat still remained; causing Mirabelle to react in kind – taking two cards from her waist pouch. Once she does, she activated them both at the same time, each one carrying various abilities of their own. The first of them, Mirror Force, would generate a sphere-shaped barrier around her short-range vicinity – while the second card released in intricate net of sealing scrip across the terrain up to mid-range of her current position. The barrier in question would make impact with the dragon, forcefully absorbing it into it’s form. The barrier would then release a wide spread explosion into the opposite direction, threatening to catch Victor under the wake of its power. The seal located on the ground would further enhance efficiency of sealing properties or provide additional benefits to the duel monster cards Mirabelle carried.

In her free hand, she would passively summon her bow at the same time as the two original techniques she used. Once things cleared up, she would pull senjutsu chakra from her tool, and from the surrounding terrain – allowing her to immediately enter into Perfect Thunderbird Sage Mode, taking flight into the skies above, as her wings began to fill it with natural lighting, the clouds above starting to take form into storm clouds. She was five feet above the ground but still retained the original eight meters away from Victor, prepared to take things serious from off the bat. “Hehe, let’s hope I don’t cause him to short circuit…” she said mentally to herself, musing to the idea of causing the cybernetic shinobi to go haywire.

Type: Supplementary/Defensive
Rank: A + 1 = S Rank
Range:Short (Explosion is long)
Chakra: 30 + 10 = 40
Damage: (equivalent to Rank of absorbed technique) (60 + 20( Seal of Orichalcos) = 80)
Description: Trap Card: When the user touches this card, a white barrier encompasses the entirety of the short range around the user. This barrier known as Mirror Force, seals incoming techniques within its walls similar to Uchiha's return and then releases the attack in an outward explosion back towards the opponent. Due to the nature of this technique, the outward explosion would be equivalent in rank to the absorbed technique. After the technique is reflected back at the opponent, the barrier dissipates quickly. Mirror Force absorbed and reflect techniques up to and including S ranks. Note: Mirror Force can only be used three times per battle with a three turn cool down in between usages.
Type:Supplementary
Rank: S
Range:Short-Mid
Chakra:40 (-10 per turn)
Damage:N/A
Description: Field Spell; When the user (or an object attached to the user directly under his control) touches this card, a blue shaded barrier with intricate patterns within a large circle will expand from him outwards, taking the same amount of time it takes to throw a kunai to do so. The lines running between the circle are actually chains of of kanji bearing the word "Strengthen" repeated over and over again. Said lines are made of a molded and pure form of chakra and doesn't interact with physical objects, therefore they do not trip up or form any sort of hazard for the opponent. These seals do exactly as they say and unseal "strength" into the users Duel Monster techniques stated and strengthen all Duel Monsters techniques, increasing all of their effectiveness by 1 rank by unsealing stored chakra into the technique(+10). In some cases, rather than their effectiveness being improved by 1 rank they receive a modifier to their own existing effects. In these cases the effect will be outlined in the technique. Simply being a field spell and doing no real effect by itself, this technique is able to be used alongside another technique in the same timeframe, as long as it is a Duel Monster technique. When under the influence of this technique, the user gains a smaller glowing inscription of this technique on his forehead
-Lasts 3 turns
-Once ended, can't be used for 4 turns
-Can only be used twice
Type: Weapon
Rank: S
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: The Empress Dragon bow, a powerful bow that was handcrafted by Mirabelle Hayabusa. Her desire to create a weapon that suites her combat prowess as an archer allowed her to create this weapon. Through the assistance of her mentor, Paradox, a very cryptic weapons master – she was able to finally establish and create a bow that surpassed any of her previous weaponry. The bow itself is rather basic in design – being a sleek black coloration,having a somewhat glass like finish to it . The quiver associated with the bow rests on her hip usually but can be used in any fashion she desired such as on her back. The bow’s design is strong enough to resist one S rank attack or two A ranks before shattering to another technique afterwards. The bow itself is highly focused with its design of combining fuinjutsu and archery into one. These can be found below, with some of it revolving the bow itself and the quiver tied in.

Empress Dragon’s Armament (N/A) – Considered the most basic ability of the bow, is passive in nature and doesn’t require a move slot. Located on the bow and within the quiver are two seals, modified version of the “Lightning Blade Creation Seal”. Upon the user taking an arrow out from the quiver, it is immediately replaced with another in order to keep the user’s arsenal of arrows continuously filled. This allows the user to summon forth any kind of arrow she has access towards, though the quiver itself utilizes unique arrows as well. These unique arrows are adaptive by nature – meaning that they are capable of transforming into any kind of arrow the user might need in combat. This includes special arrows for custom fighting styles etc those allowing for the user to complete have access to their arsenal to the fullest capacity. This also extends to techniques that create chakra based arrows, causing adaptive arrows to absorb the chakra nature of the user and transforming into the needed arrow while the bow itself acts as the chakra bow if any is needed to be formed. The other seal is located on the bow itself, allowing the user to seal and unseal the bow into the palm if needed or to put away when not in use or to avoid someone trying to steal it. This doesn’t cost a move as well, though most at least be within ten meters of the weapon to do so.

Empress Dragon’s Enhancement Fang (N/A) – The secondary and final passive of the bow, located on the golden accents of the bow. This is an empowerment, with a seal that is passively activated each time the user utilizes a technique or skill from the bow. The seal passively siphons an additional amount of chakra from the user (+10) in order to enhance the strength of the bow and arrow. This acts as a means to increase the damage of these techniques by +1 rank or +20 DMG for techniques S rank and above in power.

Empress Dragon’s Comet (D – S) – The first active ability of the bow, in which utilizes a seal marked “energize”. Upon preparing to fire an arrow, the user can activate this seal – which causes an elemental nature or other nature transformation the user has access towards to be released. The seal then infuses the bow with said elemental nature, creating a coating around it. Once the arrow is released it soars through the skies at the intended target. The coating causes the arrow to gain the elemental properties of the chosen nature, that when striking them will react in a way the element normally does (such as fire burning the opponent, lightning shocking the opponent) etc. This can also be applied to Custom Elements or Advanced Elements. D to B rank can be used any amount of times per battle, while A rank can only be used thrice and S rank twice. A rank causes this technique to go on cooldown for two turns before utilizing it again while S rank causes this same cooldown but for three turns instead. Emperor Dragon’s Empowerment damage increase doesn’t apply to this ability. These arrows are fired up to long range, with the coatings being applied at a short range.

Empress Dragon’s Divine Protection (A) - The second active ability of the bow, the user is capable of activating a seal marked as “protection ” on the bow . By activating the seal, a spherical barrier of chakra will immediately form around the user (up to short range). This barrier is laced with sealing scrip all around it, that once foreign chakra comes into contact with it – the barrier forcefully seals the technique into the seal. Once this is done, the barrier collapses afterwards. This ability can only seal chakra/techniques up to A rank (30 Chakra) but cannot be used on living creatures unless it’s a chakra made familiar. Can only be used thrice per battle, with a cool down of three turns.
Type: Supplementary
Rank: S
Range: N/A
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all Ninjutsu and Taijutsu up to S rank.
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be molded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively fly at 3x his speed and sense chakra and his/her perception and reflexes are enhanced. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. In addition to this, the user is able capable of utilizing Sky Dominion, allowing them to generate natural thunderclouds (which are S Rank while in Sage Mode). Lastly, the user gains access to thunderbird like anatomy, gaining wings and talons for physical attacks (can still make hand seals and hold weapons), ability to use Thunderbird Arts (without requiring any Thunderbird summon present) and other physical feats granted by Sage mode.

Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
Sky Dominion: All Thunderbirds naturally and passively flood the sky to which after 2 turns of flight create natural lightning clouds in the landmark they are in. These clouds unlike those created by shinobi are almost impossible to blow away or disperse if the clouds are dispersed they passively reform (two-turn cooldown). The strength of these clouds is dependant on the strength of the individual bird and thus requires at least a suitable jutsu of similar rank aimed at them to disperse.

2620 CP > 2240
600 SC
200 HP| 33 Base Speed| 90 Tracking Speed
 

Vayne

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'What a peculiar ability.' Victor thought as his attack got seemingly absorbed and an explosion ensued. In response, and once again in unison with Goomoonryong, Victor would take immediate action. He himself would bring down a column of energy from the skies down upon Mirabelle's position. Should the column be allowed to reach the ground it would tear it apart as it spreads out in a 7.9 meter radius all around before rising up once again in grand fashion to cause additional damage. The attack's damage potential would have been enhanced by September & DragonFang. In regards to Mirabelle's explosion from earlier, Goomoonryong would have utilized the artificial eye technique to absorb and send it back towards the Hayabusa. Combined with the lightning attack, Mirabelle would have limited movement options. On the back end of things, Victor's drone would be released from his back and rise to 40 meters in the sky, providing a nice aerial view of the terrain.

(Goomoonryong) - Nine Arts Dragon
Type: Tool
Rank: S
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Goomoonryong is a highly adaptive nanobot suit equipped with a powerful A.I, that is engineered towards Chun-Woo's physical combat inclination. The suit merges with Chun's body, seamlessly integrating with the user and forming a neural link with the user's body, mind, and any tools that are applied present on it. The A.I would become capable of controlling said tools on it's own accord, utilising it's algorithm and neural link with Chun to determine if it's usage is needed. If the user were to have cybernetic enhancements upon their limbs, the A.I could control said limb, utilising close quarter combats based technique through them while siphoning chakra from the user's own body through the neural link to accomplish said techniques. The siphoned chakra would not interfere with Chun's own chakra control, as the neural link between the A.I and Chun enables this siphoning to be treated as a natural passive occurrence, similar to walking on water and tree climbing. Naturally, while the siphoning is passive, the techniques utilise would still takes up a move slot. Goomoonryong's second ability stems from the nanobot component, allowing the suit to expand beyond Chun's body and assimilate tools/weapons. The ability allows the user to store tool and weapons in a layer of nanobots, granting the A.I the ability to use said tools on it's own accord. (following the tools own restrictions) Whereas the ability of utilising the weapons from the user's body is granted, allowing the user to wield multiple weapons with ease, enabling kenjutsu techniques for instance from the user's body, via swinging their arm for example. The nanobots can be used to form an exoskeleton that can reach up to ten meters range, increasing the user's striking distance, costing a move slot to expand. (30 chakra) The exoskeleton can be decreased to lower sizes, passively, for a cost of 10 chakra. The assimilation ability can be used passively for the user's tools/weapons(up to 4), with the A.I siphoning 20 chakra to do so. Goomoonryong does not affect the damage of techniques utilised through it, but it does carry it's own durability of 80 DMG, where higher damage destroys Goomoonryong. Can be repaired once per battle at a cost of fourty chakra, at a cost of a move.

( Jinkō no Doujutsu ) - Artificial Eye Technique
Type: Tool
Rank: S
Range: Short - Long
Chakra: 40/ ( 50 for Lasers )
Damage: Equal to Jutsu Absorbed/90 for Lasers ( -10 to user when used ) 80
Description: Jinko no Doujutsu are special created cybernetic chakra eyes. These artificial eyes can absorb and discharge jutsu, and are outfitted with a special beam emitter that causes cellular decay, halting regenerative abilities. However, the artificial eyes don't have an unlimited capacity and can be overwhelmed by a person of massive chakra supply. When absorbing techniques, the user can only absorb things within short range and, more specifically, near contact with him. Each eye has the capacity to absorb up to 100 chakra before needing to release it or risk breaking the eye. This can be used to absorb techniques, once per eye every 2 turns. The use of the laser beams can be done once every 3 turns as well, capable of moving at Jounin rank speeds and deals Forbidden ranked damage on contact, unable to be healed afterwards.
Note: The use of the user's Lasers can be done up to 4 times, once every 3 turns.
Note: Should more than 100 chakra be absorbed, the Artificial Eye will burst, causing 40 damage to the user while disabling usage of the other for 4 turns.
Note: Can only be used by custom Cyborgs and Delta. For custom Cyborgs, requires Mechanic Specialty.
( Deruta Mikagami Dorōn ) - Delta's Mirror Drone
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Delta's unique Scientific Ninja Tool, her drone detaches from her back and records her consciousness should she be destroyed, allowing it to be restored in another Delta cyborg body. It cannot be detected by chakra sensing as it doesn't use chakra, allowing it to spy more effectively, and it can track invisible targets unseen by normal ninja or tracking abilities. Should the user be defeated in battle, this droid is capable of returning back to a predetermined location and restoring the user in another Cyborg body of Delta. The droid is programmed to summon one in battle as well, albeit limitedly, and can do this immediately after Delta has been defeated.
Note: Summoning a new Delta body can only be done once per fight and 3 times per fight. This requires her to have already released the drone from her at least 2 turns before her death and prevents its functions from working.
Note: After being used, the droid has to reattach itself and cannot be detached for 10 turns.
(Raiton: Shunkō - Raijin Senkei) - Lightning Release: Flash War Cry - Thunder God War Form
Type: Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80 +20 +25 =125
Description:
The User Forms a Lightning in the Shape of Raijin's Drums behind their back and stretch their arms and hands in front of themselves as if about to clap vertically, calling forth a giant column of energy about 5 meters in diameter down upon the Battlefield to smash into the earth/water surface or directly onto their target. This would easily tear the earth apart, however the technique does not finish here, once it hits the ground, it spreads out while conducting lightning through the battlefield up to a 15 meter radius rapidly due to its nature. The Lightning that branches outwards, through the ground, will rise up as lightning walls that look like flames. The lightning walls do not necessarily spread out omnidirectionally, there will just be many of them scattering around, so the user can have the walls of lightning miss their mark. However, what those within the area of effect cannot evade is the omnidirectional paralysis caused by the harmless lightning travelling through the ground which spreads out at the same pace as the lightning walls the moment this giant column of energy touches the ground. This also effects those within range once the giant column hits the ground, causing their body to be paralyzed. It is only the lightning with paralysis effect traveling through the ground that causes no actual harm beside the paralysis. The giant column of energy and the rising walls of lightning do cause actual harm.

- Usable twice.
- No A-Rank and above lightning in the same turn
- Has a two turn Cooldown
- Paralysis doesn't work on Lightning Specialists

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( Kyuu-tsuki ) - September
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery

Dragon Fang is a Dragon Blade that can take any other held weapon form and can boost an element it is applied to by +25 and can seal any Jutsu up to S rank without chakra cost by the user as long as the technique uses less than 60 chakra. Does not count as a Custom Weapon.
 

Hokusai

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Mirabelle smirked, her attempt to enter into Sage Mode had to take a momentary pause; taking notice to the beam of energy approaching from the front of her. However the thunderous roar of energy coming from above always notified her of another impending attack, she swiftly acted by first sealing her bow back into her palm. Quick in her choice of actions, she commanded the chaos. This was her battle, her territory, she was the Dragon Empress, and thus the laws of this world belonged to her. As she weaved her hands outwards, snatching control over the universe itself. “Urano Metria…” her voice echoed as she parted the world around both her and Victor. The cosmos that existed outside the threads of reality truly beckoned in beauty. However as quickly as the cosmos presented themselves, Mirabelle quickly clasped her hands shut. The halves that she crafted with the chaos came into an abrupt end, as both collided into one another. It was a quick motion, all these events occurring in a matter of seconds. The clasping of her hands; while it shattered the illusion, the crushing of his body between both halves of the world was more than enough. However, the clash of her hands allowed her to forge several hand seals immediately afterwards. This allowed her to release a burst of lighting chakra from her body.

This traveled up to short range of her position, while the set of hand seals produced a barrier. This barrier in question traveled instantly across the terrain; causing the barrier to sense the enhancements within the bolt of electricity. It would siphon the strongest of them both, while slightly weakening it. The barrier however had dragon chakra wrapped around it, allowing it instantly erase the incoming laser instantly due to rivaling the amount needed to do so. The lighting was however canceled out; having come into range of the burst if wind chakra from around Mirabelle. This was accompanied with Mirabelle reluctantly drawing a senjutsu from the same battery as before but rather than using to go into Sage Mode, she used it to add power into the wind in order to overpower the opposing technique. Her opponent’s mind might be free from the illusion but the mental crashing he witnessed in the illusionary realm left its mark on his psyche if not careful. This simply left the girl to stand in the wake of her opponent’s attempts to hit her, unbothered by his actions. “Truly saddening Victor, it truly is…” she said not walking towards him.

Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short-Mid
Chakra Cost: 40 + 10 = 50
Damage Points: 80 + 20 = 100
Description: Allows the parting of the world to plunge the chaos into oblivion. The user will stretch out both arms, and, with them, part the whole world in half, along with any illusion ( of the same rank ), plunging both into the void of the world between both halves of the physical realm. In this void, the targets won't be able to move, as they briefly behold all the wonders of a foreign and marvelous galaxy, filled with countless constellations and astronomical phenomenons, along side cosmical behemoths, oceanic-like creatures floating in the void as if it were a black sea, before the practitioner slaps both hands again, crushing the targets between both halves of the now tilted world, wedged between physical realm and void, passing out from the mental damage. The void lasts but mere seconds, but it's wonders are engraved in the target's memories. While the illusion can target multiple people, within range, each will see the world part exactly in the middle, in a straight line between themselves and the practitioner.
Once the user slaps both hands together, closing both halves, a blast of chakra is released, up to short range, all around or in a single direction. This chakra blast, S rank in strength, can be composed of raw or acquire a basic elemental nature from the user.

*Can only be used twice per battle*
*Can't use Genjutsu in the same turn*
*Can't use Surreal Palm Techniques for two turns*
*Blasts follows elemental S/W*
*Can't use techniques belonging to the nature of the blast used on the next turn*
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30 (-10 each turn)
Damage: N/A
Description: The user will erect from their body a translucent, wisteria barrier that spreads throughout the battlefield. The barrier is intangible and carries no physical or damaging properties, allowing it to spread instantly to its full perimeter. This can also be used at the same time as another technique. The barrier carries a chakra-detecting property, allowing it to "analyze" techniques that exist within its range. The barrier is capable of detecting infusions or other techniques that serve to enhance the opponent's jutsu; upon detection of such a technique, the barrier will activate, forcibly stripping away the technique that causes the boost and absorbing its boosting power into itself. The barrier does not weaken the opponent's techniques in any way beyond that. In addition to the previous effect, the user is capable of weaving an additional seal, allowing the absorbed power to be released back into a technique of their own. This action consumes a move slot in the turn used but can be used in the same timeframe as the technique to which it is applied. The user can only do this with one "stored" infusion at a time but is capable of choosing which in the event that multiple have been stripped. In the event that an infusion is stripped and stored, the chakra used is "purified" by the barrier, allowing the power to be applied to the user's jutsu even in the event that the original boost was only applicable to a certain type of technique.
Notes:
- No Fuuinjutsu above A-rank can be used in the same turn or next turn.
- Can only be used three times per battle, lasting for two turns per usage.
- Requires a two-turn cooldown between erection of barriers
Type: Supplementary
Rank: B – S
Range: N/A
Chakra Cost: 20 - 40 (40 + 10 = 50)
Damage: N/A
Description:
Five Agents is a technique where by the user augments their other non-Neidan techniques by combining them with Wuji. The technique mitigates the weakness of a user’s non-Neidan techniques by utilizing the neutral nature of Wuji to erase part of or all a conflicting technique so that the user’s technique becomes neutral or continues with limited inhibition against other techniques. Alternatively, the user can make other techniques more effective against weaker techniques via the same method. This technique is accomplished by combining the user’s non-Neidan technique with Wuji Dao with all three dantian. As a result, this is not an actual augmentation but a collaboration technique between Wuji Dao and a non-Neidan technique. The user will either wrap the layer of Neidan manipulated chakra around their non-Neidan technique or embed it within their non-Neidan technique. The wrapper method causes opposing entities to interact with the Neidan technique before the non-Neidan technique. When the wrapping application is used, the opposing technique interacts with the neidan first, which then erases chakra based on the amount is applied. Whatever is left over will behave in accordance with said rank so if 10 chakra remains after erasure, it will be D rank with 20 DMG. The embedded method causes the opposing entities to interact with the non-Neidan technique before the Neidan technique comes into play (essentially inverting the process). For example, if the user embeds 40 chakra into a technique that goes against a 120 DMG S rank with 70 chakra vs a 100 DMG Technique (40 Wuxing Embedded). After the applied technique clashes, which it loses, the neidan then interacts afterward, erasing 40 chakra this brings it down to 30 which then as the layering, it is treated with the A rank stats so 60 DMG etc since it originally had 70 This technique is learned at chunin rank at B-rank. It can be used within the same timeframe as the user’s non-Neidan technique. At jounin level, the user can enhance the strength of this technique and use it A-rank. Dragon Ninja are capable of using this technique S-rank and using B-rank passively. Head Ninja are capable of using this technique up to A-rank passively but are incapable of using S-rank. Master Ninja can use A-rank passively and use up to S-rank.

Note: chunin can only use this technique every three turns. Jounin can use the technique once every two turns. Dragon/Head Ninja can use this technique once every other turn, and master ninja can use this once per turn.
Note: Passive use of this technique at any rank increases the cooldown duration per use by one turn and can only be utilized 4 times per battle.
Note: S-rank version of this technique can only be used once every three turns.
Note: chunin and jounin will be required to use an additional 2 hand signs with whatever technique they are collaborating with to use this technique. The higher echelon will only require 1 additional seal unless the application is S-rank.
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery


2540 > 2400
200 HP| 11 Base Speed| 30 Tracking Speed
Seal: 2/4
 
Last edited:

Vayne

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Victor would immediately become aware of the illusion upon it's casting, both through his own deduction and the capabilities of his tools. He himself found the sudden change in scenery quite alarming and unnatural, while his vision through the drone told confirmed that what he saw was not there, and Medical Gauntlet itself straight up informed him that he was placed in an illusion. But neither of those were the reasons the illusion would be broken, as the Technorganic Restoration tool's programing allowed it to passively detect the anomaly in Victor and purge his system from it. While one A.I dealt with that, another attacked. Goomoonryong, through Genos, would rain down punches propelled by hydraulics upon Mirabelle in a fast moving barrage. The punches, as they were under the effect of Dark Times, would be capable of administering a dosage of Yumeton upon Mirabelle's body should they land, sending her into a trip like no other.

"Spare me the party tricks, you know better than that, Mirabelle!" Victor would say after his offensive attacks. Vic would then move closer to Mirabelle, now within 4 meters distance of her.

( Tekunoōganikku Fukugen) Ω Technorganic Restoration
Type: Tool
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: Acting as an advanced form of the Healing Foam, Technorganic Restoration is a 'smart'-healing tool curated to work specifically on those with extensively modified cybernetic bodies. This advanced foam contains a plethora of nano components in the form of miniature healer parademons, programmed with a scanning A.I that reads both on the spiritual and physical levels. Said A.I allows the parademons to know exactly where their presence is required, guiding the smart-foam to act and purge any inhibiting factors that may exist within the user's body before healing him. This includes foreign physical factors such as toxins and poisons, chakra factors such as genjutsu or foreign chakra, and spiritual factors such as Yamanaka-clan attacks or Yin parasites, this working up to S rank. This purge functions similar to the Medical Technique: Restore Balance in terms of capabilities. Upon cleansing the body, the smart-foam would rapidly heal the user, with the parademons potentially acting as spare parts for the user's cybernetic components. Technorganic Restoration allows the user to purge once per turn and regenerate up to 30 health per turn, lasting for 3 turns. Cyborgs can store the foam inside their cybernetic body, having the nano foam be passively released upon them suffering damage. Delta/Kawaki biographies take this a step further due to their unique physiology enabling them to utilise the nano component in a more efficient manner. This would enable healing 60 health in a single turn and achieving a purge a rank higher, at the cost of the remaining 30 healing and purge being wasted. Must be mentioned in bio/first post to utilise passive function. Usable once passively, twice overall, and separated by at least four turns.
Machine Gun Blow (マシンガンブロー, Mashingan Burō)
Type: Tool
Rank: B-S
Range: Short-Long
Chakra: N/A
Damage: 40 - 80 +20 +30 = 130
Description: This is a technique that makes the use of the users ability to create hydraulics within their arms to enhance the power and speed of their attacks. With this the user will use nanobots to create chain of fast punches propelled by the hydroponics within his body to create a rapid series of solid punches. The hydraulics constantly throw the users fists at their target, drawing them back and re firing the punches over and over in a relentless barrage. The B rank vision if fired at 1.5 x the users base speed. The A rank version is fired at 2x the users base speed. The S rank version is fired at 2.5 x the users base speed. B rank can be used 4 times per battle. A rank can only be used 3 times, one per turn. S rank can be used twice per battle with 3 turns between uses. User can't make use of Genos techniques above A rank in the same turn and following if S ranked version is used.

Ref:
(Goomoonryong) - Nine Arts Dragon
Type: Tool
Rank: S
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Goomoonryong is a highly adaptive nanobot suit equipped with a powerful A.I, that is engineered towards Chun-Woo's physical combat inclination. The suit merges with Chun's body, seamlessly integrating with the user and forming a neural link with the user's body, mind, and any tools that are applied present on it. The A.I would become capable of controlling said tools on it's own accord, utilising it's algorithm and neural link with Chun to determine if it's usage is needed. If the user were to have cybernetic enhancements upon their limbs, the A.I could control said limb, utilising close quarter combats based technique through them while siphoning chakra from the user's own body through the neural link to accomplish said techniques. The siphoned chakra would not interfere with Chun's own chakra control, as the neural link between the A.I and Chun enables this siphoning to be treated as a natural passive occurrence, similar to walking on water and tree climbing. Naturally, while the siphoning is passive, the techniques utilise would still takes up a move slot. Goomoonryong's second ability stems from the nanobot component, allowing the suit to expand beyond Chun's body and assimilate tools/weapons. The ability allows the user to store tool and weapons in a layer of nanobots, granting the A.I the ability to use said tools on it's own accord. (following the tools own restrictions) Whereas the ability of utilising the weapons from the user's body is granted, allowing the user to wield multiple weapons with ease, enabling kenjutsu techniques for instance from the user's body, via swinging their arm for example. The nanobots can be used to form an exoskeleton that can reach up to ten meters range, increasing the user's striking distance, costing a move slot to expand. (30 chakra) The exoskeleton can be decreased to lower sizes, passively, for a cost of 10 chakra. The assimilation ability can be used passively for the user's tools/weapons(up to 4), with the A.I siphoning 20 chakra to do so. Goomoonryong does not affect the damage of techniques utilised through it, but it does carry it's own durability of 80 DMG, where higher damage destroys Goomoonryong. Can be repaired once per battle at a cost of fourty chakra, at a cost of a move.


(Genos)
Type: Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: This is an advanced ninja tool made up of nano technology/Chakra metal infused with Med to create the perfect cyborg body, though on a lesser scale to Delta and Kawaki. This torso contains a core that powers the user's mechanical body which is self recharging, drawing from the users kinetic energy they produce and the heat energy from their body, their movements and even from the sun. The Ai within this is that the nano tech that forms this piece perfectly fits with the users body and is linked to them, acting on it's own while at one with the users. This torso can have various pieces of tech attached to it or within it such as the chakra blades or even have one of the chakra absorption arms fixed into it, making it extremely efficient.

Even with other items attached to the torso, the nano bots will work to enhance them and change the users body at need. A simple example of this would be to create jets from the users shoulders to allow for propulsion. This can be done in a linear manor or the jets can be moved to control the direction to move in arcs, vertically or horizontally. This can be done once per turn taking up one of the users three moves.

Not only does this allow for items such as jets to be made, the user can reshape their body and or arms to form other weapons such as cannons (various other jutsu in the style), weapons such as blades etc or even form shields. Reforming the users body can be done once per turn, equating to up to S rank in strength, depending on the users needs.

Should the users body take damage, they can use the additional nanobots within their body (similar to aburame bugs) to reform their body. Reforming costs one of the users three moves per turn, reformation can be done twice per battle however does not heal the user's health pool. The defence is considered to be C rank, being immune to C ranks and below and health wise reduces C rank damage from all interactions.
Yumeton: Trū Cúlar | Dream Sand: True Colors
Type: N/A
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description:
Yumeton is a crystalline element that not only has physical properties but also comes along with a variety of psychoactive and hallucinogenic affects, which don't lessen nor fade (mentioned in submission) no matter the form it takes (solid or sand-like). The following effects are references to the psychoactive/hollucinogenic effects that would take place if one were to absorb the substance; Whether it be orally, through the skin, directly into the bloodstream, or even by smelling the fumes that it gives off when burned.

D-C Rank: Absorbing dream sand through means mentioned before of these ranks causes effects such as intense visual hollucinations, altered conception of time and overwhelming fear. This would simply cause their tracking speeds to decrease by 1/4 due to the mind being warped by the psychoactive side-effects.

B-A Rank: In addition to previous effects, the target would feel extreme lung irritation, along with distortion of their vision, color and sound. The lung irritation causes them to be unable to spew out techniques from their mouths that are S ranks or above due to the pain overwhelming them whenever they attempt to inhale or exhale too deeply. This would include Sound techniques or any other techniques of the nature that requires the user to exhale via yelling and such. The distortion of vision, sound and color simply makes it very difficult for the target to actually perceive things along the lines of the effected senses. Meaning they wouldn't be able to make out or hear extremely small sounds, wouldn't be able to see further than mid range or make out colors (basically color blind).

S Rank and above: In addition to previous mentioned effects, the targets, if exposed to the dream sand for 2 turns would fall into paralysis. After 2 more turns of exposure, they'd fall unconscious. 2 turns after that, they'd experience a painful death, usually a heart attack or organ failure being the case.

Note: The Effects of Dream Sand only go into effect after a full turn of being exposed to the element.
Note: After being effected, the targets can't lessen nor rid the effects (in submission) unless they somehow cleanse the element from their system, though removing themselves from exposure would have the effects not further worsen.
 

Hokusai

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Hmm…” Mirabelle took the moment to ponder on her choices here, but seems the cybernetic ally of hers fired what was appearing to be a fist? Mirabelle’s first instinct in this situation was rather simple, move out of the way. There was a brief movement of though in her mind but rather than that, she reached down towards Kurokiba – infusing her dragon chakra onto the blade with a mixture of yin energy. This caused a coating of chakra to become enveloped around her body and weapon. However at the same time of her doing this, she slashed towards him. This caused chakra to form into various shockwaves, being an up total of 80 shockwaves. They swiftly went into every possible direction in front of Mirabelle, notably in the direction of the fist projectiles. Due to their lack of chakra, opposing technique was nothing as she quite literally slashed through them like a hot knife through butter. This then approached towards Victor, leaving him exposed to the technique in question.

However last but not least, she would activate the Golden Elixir; using the chakra from it to immediately add an additional turn of activation for her style of combat. She would sheathe her blade back into its scabbard; as she retreated backwards a bit from her opponent, landing at a space leaving eight meters between them. “Sorry love, you should know me by now, I’m all for theatrics <3” Mirabelle said with a smile on her face.

Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: A technique based upon the premises of two of Keotsu's other Command Arts - his signature shockwave Kougenjin, and a Prayer technique known as Zekkyōdan, Rekkyōdan aims to push the principles of these attacks to their absolute limits. The user will gather chakra around their blade, coating in it a glass like layer; swinging the blade breaks the high tension layer of chakra and projects it forward, like the fragments of a broken mirror. The user can control the spread over the shattered attack, allowing it to cover either wide area to affect multiple opponents, or focus it into a tight cone to strike an individual adversary. No matter the scope of the area covered by the attack, though, the technique always launches 80 individual shockwaves. Like all Command Art shockwaves, Rekkyōdan can cut through any material the blade used to launch it can cut, meaning a sufficiently sharp blade could cut through nearly any material, and like Kougenjin it moves a twice the normal rate of traditional shockwaves.
*Note: Can be used up to three times per turn, with a cooldown of turns equal to the number of times it was used.
*Note: Launches 80 shockwaves with a single use.
Type: Supplementary
Rank: A/S Rank
Range: Self
Chakra Cost: 50/70 (- 20 Per Turn)
Damage: N/A
Description: The Moon Light Sword Style is an original sub martial arts of Hayabusa Kobudo crafted by Daisuke Hayabusa, but perfected by his daughter Mirabelle Hayabusa. The style emphasizes on the concept of combing Neidan, Kenjutsu and Yin Release in tandem with on another. As such the various forms of the style may vary but all relate at its roots as an attempt to creating the ultimate sword style of the clan. There are three primary forms of the style, named "Full Moon, Half Moon and Total Eclipse".

Full Moon Stance (A Rank, 50 Chakra) - The first stance of the style, triggered by utilizing the three dantian mixed with Yin Energy. This causes a soft white glow to form around the user's sword, also indicating its activate state. Full Moon Stance seeks to weaponize the erasure of the opponent via kenjustsu strikes, but also utilizing the use of Yin Release to increase this already potent property. As such when the opponent is physically struck with a kenjutsu while this form is active, it not only physically harm the opponent but it forcefully erases the area of impact on contact. This in turn causes the erased limb etc to begin to bleed profusely, causing them to suffer damage over time. This blood loss is represented by the opponent losing -20 HP per turn, unless healed. Alongside this, the user's sword through the Upper Dantian and Yin Release robs a portion of the opponent's chakra per strike, which as its robbed is erased as well. This is done at the rate of 50 chakra per hit. The user can also utilize Full Moon Stance to cut through artificially made bodies such as shadow clones, chakra familiars etc. While this causes damage to them, rather than bleeding out, should the chakra of thier bodies be completely drained, it would simply cause the familiar to die naturally. Full Moon Stance lasts three turns in total, with it being able to be used twice per battle. Once it ends, it goes on a cool down of two turns which in this time span, no other forms of Hayabusa Kobudo can be utilized nor any Yin Techniques A rank and above for said duration. It also drains the user of - 20 chakra in order to sustain it and only applies to physical based kenjutsu (including chakra cloaks/armors of kenjutsu i.e Bushido by a Samurai) but can be activated in the same time frame of a kenjutsu technique upon initial activation.

Half Moon Stance (A Rank, 50 Chakra) - The second stance of the style, triggered by utilizing the three dantian mixed with Yin Energy. Half Moon Stance is similar to the first stance, but where it differs is this form utilizes the same principle as the first but now to ranged kenjutsu instead. As such while any released sword projectiles (such as chakra waves etc) performs the same features Full Moon Stance or ranged sword techniques such as Samurai Saber etc.However, should the applied technique meet an opposing technique, it will simply erase its chakra which if it has more chakra, the applied technique is automatically loses the clash while equal and below chakra amount, the applied technique continues unhindered. Half Moon Stance lasts three turns in total, with it being able to be used twice per battle. Once it ends, it goes on a cool down of three turns which in this time span, no other forms of Hayabusa Kobudo can be utilized nor any Yin Techniques A rank and above for said duration. It also drains the user of - 20 chakra in order to sustain it and only applies to ranged based kenjutsu but can be activated in the same time frame of a kenjutsu technique upon initial activation.

Total Eclipse (S Rank, 60 Chakra) - The third stance of the style, triggered by utilizing the three dantian mixed with Yin Energy. However, upon activation the user instead of utilizing their sword, will create an aura of Neidan and Yin Energy around them. This aura is potent, allowing the user to mold it into the shape of a sword around their limb in order to perform kenjutsu without the use of an actual sword. They may also detach the chakra from this aura to release as projects or extend it. The true nature is that the chakra shrouding the user is also capable of erasure. Capable of erasing any foreign chakra up to 60, in which the user must utilize a move slot in order to do so though can only utilize this once per turn (appearing as though the user cut through the technique themselves). Utilizing the aura for kenjutsu doesn't count as a move.Total Eclipse Stance lasts three turns in total, with it being able to be used twice per battle. Once it ends, it goes on a cool down of four turns which in this time span, no other forms of Hayabusa Kobudo can be utilized nor any Yin Techniques A rank and above for said duration. It also drains the user of - 20 per turn chakra in order to sustain it.

Note: Only one form at a time can be utilized. User cannot use a Form while experiencing the cooldown of another.
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: The Golden Elixir, also called the Elixir of Immortality is a fabled elixir that is said to grant one immortality. Jo Hayabusa created a concoction in his youth and named it after the fabled elixir. The concoction is a mixture of herbs and soil from Owatatsumi, the blood of the Hayabusa, and the combination of a Hayabusa’s chakra from all three dantian. The result is a fogless, blood red elixir that augments a Hayabusa’s Neidan techniques when touched or ingested. This elixir is stored within a sealed container that, when released, causes the chakra stored within it to overflow back into the user. This elixir increase the strength of a Hayabusa’s Neidan techniques through increasing the chakra output of their techniques.

Note: This elixir can be created by jounin ranked shinobi and higher. Dragon and Head Ninja can carry two elixirs while master ninja can carry three. All elixirs must be posted in one’s bios.
Note: Making the elixir happens outside of battle and requires the user to sacrifice a fixed amount of their chakra. For example, if a user makes 2 elixirs that contain 100 chakra each, then their default chakra capacity at the beginning of battles and/or events is 200 less than what it would normally be. This is a result of the user sealing that fixed amount inside their elixir. No elixir can contain more than 300 chakra.
Note: When an elixir is used, the chakra from the elixir adds to the user’s Neidan techniques every time they are used (by increments of 10) until the chakra is used up. The results of this increases a Neidan technique’s capabilities to match techniques of equivalent chakra.
Note: Hayabusa can also utilize the elixir to elongate a Neidan technique’s turn duration by one turn for every 100 chakra points contained in the elixir. However only one elixir can be used to achieve this per battle.
Note: If anybody other than a Hayabusa attempts to use the elixir they will lose chakra equivalent to what is in the elixir due to their inability to handle the chakra of the dantian.



2400 > 2290
200 HP| 11 Base Speed| 30 Tracking Speed
3/4 Seal of Orc.
1/4 Moon Light Sword
 

Vayne

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As the shockwaves are produced, Victor would switch things up from Goomoonryong itself to a certain extent and utilise an even more advanced A.I in the form of Fatherbox. Said A.I was an evolving one that contained and controlled Goomoonryong's own functions and the different A.Is present within Victor. Through that a counter measure to Mirabelle would come into play. Two large tendrils of Nano Transformation would be formed and separated from Victor's forearms as the shockwaves approached. Said tendrils would be unique in multiple fashions, firstly through their own NT composition, second through being indoctrinated by Fatherbox - giving it movement capabilities through wings -, third through having it's strength empowered by BuilderBot, and lastly through the NT Resurgence technique that would result in the formation of natural currents of winds with their movements. The end result of this would be the formation of 'sentient' flying rotating tendril of NT from each of Victor's forearms that would repel the shockwaves through the winds all in one swift slot before targeting Mirabelle after through swift flight.

The tendrils would be of half a meters size and would attack Mirabelle from her upper right and lower left, with the intentions of capturing her between the two currents of winds that was being sustained by the Fatherbox A.I. Naturally, as it was controlled by the ASI, the currents would be controlled to not clash with eachother throughout and would be prepared to be stopped at a moments notice should the need arise. The tendrils themselves would remain at a distance from Mirabelle for the moment, awaiting Victor's cue for a direct attack.

!

(Fāzābokkusu) Ω Fatherbox
Type: Tool
Rank: S
Range: Short - Long
Chakra: 5 - 40
Damage: N/A
Description: The is an advanced evolving Artificial Superintelligence, one that is fashioned into a cube composed of Nanotechnology, with it having circular designs on each of it's sides. The ASI's main purpose is to establish technological superiority, translated in it's desire to locate, destroy, and indoctrinate specific technological based items. In order to locate other technological devices and tools, Fatherbox utilises a mechanic acting similar to time-domain reflectometers and optical variations, but on a much more refined and advanced scale, where it functions without the need of direct contact but rather through a detection barrier. This not only allows the detection of technological objects, but also the analysis of potential weak points and design flaws. To become aware of these, the user would simply need to look upon the sides of the box, where the information would be displayed on a holographic screen. Upon reading the analysis, targeted attack's at said tools would passively deal twenty more damage, with this not applying to wide scaled attacks, as they would simply not take advantage of weak points. Should the attack not be sufficient to destroy the tool, the afflicted tool would be disabled for a period of time depending on the magnitude of damage, acting similar to the Health system. ( 20% or more disables for a turn, 40% or more for 2, 60% or more for 3, 80% or more for 4)

As for the indoctrination function of Fatherbox, it can only be applied to personal tools that have an A.I of their own, and Nano Transformation tools/techs, wherein the Fatherbox would create a miniature hardware and software copy of itself into them, enabling additional control. For normal tools, Fatherbox would act as a backup A.I should the original be short-circuited or similar, enabling it to rebooted and controlled, with the hardware nano-component serving as a temporary means of sustaining functionality up to 3 turns. For Nano Transformation related, Fatherbox could attach itself and have the ability similar to normal tools should their be an A.I. However, in cases where the NT lacks an A.I of it's own, Fatherbox would serve that purpose, with it being able to perform basic structural shifts and modifications to allow movement(legs, wings, gills etc), with it using the copied hardware component to do so, costing a move to do so. This would enable Fatherbox to move around through NT 'minions' at the user's base speed, up to 3 times per battle. Due to Fatherbox's analysis component, 'the indoctrinated' would deal the passive increase in damage to tools in targeted attacks. Indoctrination can only be used 4x per battle, with it possible to occur in the same t/f of using the tools/NT, costing 40 chakra, and separated by two turn intervals.

Detection extends to a single LM, costing 5 chakra per turn, with the chakra itself not being a component of the Fatherbox's functionality, but simply serves to power it's Nanotech energy source. Normal cyborgs can only utilise Fatherbox in it's normal form, Delta/Kawaki biographies can passively merge the tool into their body, having it act as 'tech hub' for the the tools and A.Is the user might have, with it's own ASI serving as an amalgamation of the A.Is, allowing for the use of those tools via Fatherbox, but naturally following all the tools own benefits and restrictions. This also open up options of using the tools with Nano Transformation. (To be made)
( Nano Henkan ) - Nano Transformation
Type: Supplementary/Defensive/Offensive
Rank: B- Forbidden
Range: Short - Long
Chakra: 20 - 70 ( -5 per turn )
Damage: 40 - 120 80 + 30 + 20 = 130
Description: Their body having undergone significant modification, down to the level of their circulatory and nervous systems, the users have transformed into something of a living scientific ninja tool. Their Shinobi-Ware takes the form of microscopic scientific ninja tools implanted throughout the entire body, which seem to be able to make particular alterations at the cellular level. For example, the body tissue can undergo rapid cellular division, causing it to expand, and it can also instantly undergo sclerosis or malacia to harden or soften. This allows him to partially transform their body in a manner similar to Jūgo's Sage Transformation, weaponizing it to produce sharp blades or piercing tendrils with up to long range reach; these growths can even be shed, or thrown as projectiles. When used, they can range in power and speed. At B rank, they move at the user's base speed. At A rank, they move at twice this speed and at S rank and higher, they move at 2.5 times the user's speed. He can also produce a powerful shockwave from his body, repelling all around should he choose to, at the same rank and speeds as the weaponized nano blades.
Note: Can only be used by Kawaki and Delta Biographies.
Note: S and Forbidden rank use can only be done once every 2 turns and S ranks and higher can only be used 3 times in total.
(Nano Henkan: Fukkatsu ) - Nano Transformation: Resurgence
Type: Supplementary
Rank: N/A
Range: Short - Mid
Chakra: +10
Damage: N/A
Description: Maximizing the usage out of their microscopic cybernetic composition, the user is able to alter and modify how said composition behaves when performing a Nano Transformation related technique, specifically relating to the addition of rotations into the movement of the NT components. By virtue of these rapid rotations, the affected technique would be capable of producing currents of winds akin to those of the Leaf Dragon God without impeding on the techniques inane functionality. However, unlike in LDG where the currents are the product of a single powerful movement, those of Resurgence are the product of multiple movements rotating in a aligned sequences, typically supplementing the movement of the NT technique.

These currents would be in the form of an 'outwards' rotation which serves to repel objects and as a defense mechanism. Due to the presence of multiple rotations and the NT being highly responsive to the user's commands, the user can control at which points repelling occurs from, preventing any unnecessary casualties. It would repel based on the NT's damage. Naturally this occurs in the same timeframe of utilising a NT related technique/tool, lasting for a turn. Should the NT technique have it's own A.I/sentience, it can perform this technique itself, with rotations being able to last for 2 turns due to the dedicated A.I Usable 4x per battle.
Builder Bot
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: The builder bot is a black rectangular shaped box the size of a modern cellphone. Lacking offensive and defensive capabilities, the bot is entirely supplementary in its nature. The user attaches it to other gadgets or technologies either by attaching it manually or by having the builder bot hover at lightning speed towards its intended target.

On reaching the intended target, the builder bot would fuse itself to the intended technology and fulfill one of 2 purposes depending on the user's command. For the user's or ally's tech such as Autonomous Puppets, drones etc the bot serves as a power booster working with the same principle as the chakra transfer technique albeit for technology. When the technology performs a jutsu/ability, the builder bot would passively absorb chakra from the technology and then infuse said chakra(+10) back into the technology to make the technique stronger (+20 damage /+1 rank or effectiveness).

If it is attached to a foreign tech, the builder bot would integrate itself into the technology's system making it impossible to detach/damage it without damaging the technology it's attached to in the process, while attached it would passively absorb chakra from the technology and then infuse said chakra(10) into the enemy technology when it's about to perform a jutsu/ability slightly disrupting the technique's formation. The chakra would be used to reduce the effectiveness of the opponent's tech jutsus (-20 damage/ -1 rank or effectiveness).


Note:
- The buff/nerf is passive and doesn't count as a move
- The nerf/buff only works on abilities that require chakra.
- Due to the nature of cyborgs themselves, both of the builder bot's purposes can be used on the cyborg's body although boosting their own techniques using the builderbot costs a move.
- Once fused to an enemy tech, the builder bot fully integrates into the enemy tech but can be removed through the usage of an A rank lightning technique.
- Takes 1 of the user's Scientific Ninja Tools and must be stated in bio.
- The user carries 2 of these however only one can be used on the user's/ally's tech.
 

Hokusai

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Mirabelle was honestly a bit surprised; given the nature of her technique simply being brushed off in such a manner was honestly annoying. Never the less; her actions were quick and solemn – immediately from her body; she would first prematurely end her Moon Stance but followed into the use of another strong ability of her own. “Yamata no Orochi…” she said as streams of chakra surrounded her and her arms. However as the snakes took form – they had some additional chakra added to their form as the power is increased. This was done via adding the earth elemental nature towards them but then the infusion of bismuth into them making them far more powerful. The sentient snake familiars where also wrapped in in a sheet of dragon chakra; which immediately erased the winds attempting to keep her pinned down. The snakes would extend, pulling Mirabelle along with them in order to get closer towards the opponent. Once within range; the snakes wouldn’t allow the opponent a chance to get away as they tried to bite down on him, with their large fangs.

Mirabelle simply watched as her yang familiars took the front seat of the battle for now at least. She was curious what they intended to do here.

Type: Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 100/110 for Yin-Yang chakra
Damage: 100/120 w/ Elemental or Yin-Yang chakra (120 + 20 = 140)
Description: This technique sees the creation of the mythical serpent, the Yamata no Orochi. The user begins by gathering their Yang chakra into their arms and creating three branching streams of white chakra from each of them as well as coating both arms in chakra. The user’s arms and streams of chakra will take the form of serpents with flaming amber eyes. Due to the nature of this technique utilizing one’s Yang chakra, these serpents are not simple manifestations of chakra, but actual sentient creatures. The serpents can sense entities like ordinary snakes and they share a telepathic link to the user, allowing them to communicate with each other. They act like chakra arms and can be used for a variety of purposes. In the base form of this technique, the 8 branches are simple ethereal constructs of sentient Yang chakra. In their second form, users can add nature release to the branches to increase their power. In their third and final form, the user can add Yin Release chakra and give the branches physical bodies. The addition of the Yin Release also gives the branches unique venom which drains the physical vitality of the victim. The bite from each snake lowers a victim’s physical speed, reaction, and ability to use high ranked physical techniques.
Note: Form 1 is capable by all users of Yang Release, Form 2 is capable of Yang Release masters and Yin-Yang users. Form 3, also known as Yin-Yang Release: Yamata no Orochi is only capable of Yin-Yang Users with an affinity to Yang Release.
Note: The vitality degenerating venom is capable by all branches of this technique, however there is only enough for 3 usages. The vitality degeneration venom becomes worse with every bite. If a victim is bitten once their base reaction/tracking is reduced by half, twice and their base speed and physical damage is reduced by half, and thrice they will lose the ability to use any form of tai or kenjutsu techniques and will be rendered completely paralyzed 2 turns after the third bite if not healed. The victim will be unable to do anything short of breathing, including using their chakra. Users bitten once also become incapable of using physical elevating techniques such as Sage Mode or EIG.
Note: Medical ninja or other Yang Release users can rid themselves of the poison through means of medical techniques or vitality boosting techniques such as power of the sun.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain (60 above the first form). While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques (other than this technique’s advanced variation).
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: Scorching Caress is an infusion technique designed in order to amplify the nature of other techniques. Namely the addition of molten bismuth into other solid material and or into liquids. The user will forge a sole hand seal while in the process of making another technique (aka done in the same timeframe). Once this is triggered, the original technique – which this applies namely to solid elements such as earth/earth-based CE/AE that normally melts under the sheer heat of molten bismuth. The additional infusion of chakra therefore causes the solid material to melt down, becoming an amalgamation of the element and liquid bismuth however in the case of liquids, it instead superheats the liquid in question by infusing a mass amount bismuth into it. This in turn allows the technique to operate as it was originally intended to do but with some key differences, the first is technique now its mixed with the bismuth (in the case of solids), acting and behaving like it thought it doesn’t gain its strength and weaknesses, nor can the Bismuth within the targeted technique(s) be manipulated by the user in any way, and also an increased in potency.This potency is namely an increase in the techniques defensive and offensive capabilities, alas offensive techniques gain an additional increase in rank by +1 for A rank and below techniques, while S rank and above gain a +20 DMG increase. Defensive techniques gain the same type of boons however in the case of S ranks, it gains the ability to defend against techniques one rank higher than normal instead. It also comes at sustained cost of 10 chakra points per turn in order to keep the applied technique in its liquid bismuth state. This technique can only be used four times per battle, with a two turn cooldown between uses.
Type: Supplementary
Rank: B – S (A)
Range: N/A
Chakra Cost: 20 - 40
Damage: N/A
Description:
Five Agents is a technique where by the user augments their other non-Neidan techniques by combining them with Wuji. The technique mitigates the weakness of a user’s non-Neidan techniques by utilizing the neutral nature of Wuji to erase part of or all a conflicting technique so that the user’s technique becomes neutral or continues with limited inhibition against other techniques. Alternatively, the user can make other techniques more effective against weaker techniques via the same method. This technique is accomplished by combining the user’s non-Neidan technique with Wuji Dao with all three dantian. As a result, this is not an actual augmentation but a collaboration technique between Wuji Dao and a non-Neidan technique. The user will either wrap the layer of Neidan manipulated chakra around their non-Neidan technique or embed it within their non-Neidan technique. The wrapper method causes opposing entities to interact with the Neidan technique before the non-Neidan technique. When the wrapping application is used, the opposing technique interacts with the neidan first, which then erases chakra based on the amount is applied. Whatever is left over will behave in accordance with said rank so if 10 chakra remains after erasure, it will be D rank with 20 DMG. The embedded method causes the opposing entities to interact with the non-Neidan technique before the Neidan technique comes into play (essentially inverting the process). For example, if the user embeds 40 chakra into a technique that goes against a 120 DMG S rank with 70 chakra vs a 100 DMG Technique (40 Wuxing Embedded). After the applied technique clashes, which it loses, the neidan then interacts afterward, erasing 40 chakra this brings it down to 30 which then as the layering, it is treated with the A rank stats so 60 DMG etc since it originally had 70 This technique is learned at chunin rank at B-rank. It can be used within the same timeframe as the user’s non-Neidan technique. At jounin level, the user can enhance the strength of this technique and use it A-rank. Dragon Ninja are capable of using this technique S-rank and using B-rank passively. Head Ninja are capable of using this technique up to A-rank passively but are incapable of using S-rank. Master Ninja can use A-rank passively and use up to S-rank.

Note: chunin can only use this technique every three turns. Jounin can use the technique once every two turns. Dragon/Head Ninja can use this technique once every other turn, and master ninja can use this once per turn.
Note: Passive use of this technique at any rank increases the cooldown duration per use by one turn and can only be utilized 4 times per battle.
Note: S-rank version of this technique can only be used once every three turns.
Note: chunin and jounin will be required to use an additional 2 hand signs with whatever technique they are collaborating with to use this technique. The higher echelon will only require 1 additional seal unless the application is S-rank.
 

Vayne

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A smirk would form on Victor's face as Mirabelle approached with her snake creation. Fatherbox through Goomoonryong would activate the Artificial Eye Technique to absorb the snakes as they attempted to strike Victor, triggering the passive activation of the Omega Effect, specifically at S rank level of it's Erosion Blast. The blast would originate from Victor's right knee and would be aimed towards Mirabelle's chest. On the other end of things, the two tendril technologies would swoop in to attack Mirabelle from their respective directions, with the one from the right targeting the back of her head, whilst the one from the left would target her legs.

At the same time, Victor himself would use this opportunity to place Mirabelle in a familiar illusion of hers wherein she'd lose control of her own chakra network, increasing the difficulty of dealing with the onslaught of attacks. Additionally, as Mirabelle was now within short range of Victor, she would have entered the AOE of the Plague ability of Dream Eater, exposing her to a small dose of Yumeton should she remain in range which would subsequently send her mind on a trip in which she would feel overwhelming fear and experience hallucinations.

"Engaging in close quarters combat? Is that truly wise, Mirabelle?"

( Jinkō no Doujutsu ) - Artificial Eye Technique
Type: Tool
Rank: S
Range: Short - Long
Chakra: 40/ ( 50 for Lasers )
Damage: Equal to Jutsu Absorbed/90 for Lasers ( -10 to user when used )
Description: Jinko no Doujutsu are special created cybernetic chakra eyes. These artificial eyes can absorb and discharge jutsu, and are outfitted with a special beam emitter that causes cellular decay, halting regenerative abilities. However, the artificial eyes don't have an unlimited capacity and can be overwhelmed by a person of massive chakra supply. When absorbing techniques, the user can only absorb things within short range and, more specifically, near contact with him. Each eye has the capacity to absorb up to 100 chakra before needing to release it or risk breaking the eye. This can be used to absorb techniques, once per eye every 2 turns. The use of the laser beams can be done once every 3 turns as well, capable of moving at Jounin rank speeds and deals Forbidden ranked damage on contact, unable to be healed afterwards.
Note: The use of the user's Lasers can be done up to 4 times, once every 3 turns.
Note: Should more than 100 chakra be absorbed, the Artificial Eye will burst, causing 40 damage to the user while disabling usage of the other for 4 turns.
Note: Can only be used by custom Cyborgs and Delta. For custom Cyborgs, requires Mechanic Specialty.
(Omega Kōka) Ω Omega Effect
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A
Damage: N/A 80 + 30 = 110
Description: Omega Effect refers to a series of nano shields marked with the Ω symbol. These shields function hand in hand with the Artificial Eye Technique, wherein the shield can harvest, redistribute and redirect the laser of the Eyes in one of two main manners, and a third supplementary one. The first, referred to as NGP, is achieved by 'coating' the user's body with the shields which act as an outlet for the same energy used for the laser but in a controlled fashion. This allows the laser energy to surround the user, enabling it's utilisation with close quarter combat in order to deal 'burning' damage that is significantly hard to heal up to a certain extent. The shields can be manipulated to coat weapons/objects in contact with the user allowing it's utilisation with kenjutsu and similar. The damage however doesn't start at full 90 strength, but rather build up and increases in strength each turn. NGP starts of at 30 damage, with said damage healable after 3 turns, and progressively increases for 15 damage per turn and an additional turn restriction to healing until reaching it's full 90 damage (Capped at 4 turn healing restriction). These shields are programmed to automatically move and make space for attacks that emerge from the user's body as to not get destroyed by them.
The second, referred to as , is the Omega Effect's projectile function, allowing the user to release the laser from any point of the shields, in a concentrated manner. The user can fire a singular beam at full strength, or ration and fire weaker beams for more usages. This can be two S rank, or four A ranks etc, but it can only be used thrice overall per usage. S ranks can't be healed for six turns, A rank five, etc.
The third manner, referred to as Uxas, is achieved by sending out a small number of the shields outwards into the field, these shields are capable of flight and are used to reflect and redirect beams fired by the user either through Erosion Blasts or the normal Artificial Eye Technique, allowing said beams to seemingly chase their target, without losing strength. These shields can be used to redirect a beam once per turn. As it is dependent on the absorption of an opposing technique through the Artificial Eye Technique, Omega Effect can triggered passively once per battle in such cases, coming into effect as soon as the absorption is done. Alternatively, the user can actively supply the chakra to create the conditions for Omega Effect. During NGP, the user takes 10 damage each turn, whereas he takes 10 damage each time he fires off an Erosion Blast. Usable three times, lasting five turns for NGP, and until depleted for Erosion Blasts. Only one variation can be used per usage, with Uxas naturally being able to occur during Erosion Blasts or laser firing, and it costing 5 chakra to be controlled per turn.
(Genjutsu: Hanbun Sora no Hai) - Illusionary Arts: Half Empty Grail
Type: Supplementary
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user performs three hand seals, inducing the target in an illusion that disrupts the target's chakra system and the chakra within their brain. The sole purpose of this genjutsu is to cause the target and all of his/her senses to perceive that they no longer posses chakra within themselves. This does not include the consequences that a shinobi's body experiences when their chakra is exhausted (in our RP), which can hint the target that there is something out of the ordinary going on. They might be lead to resort to use a small weapon or other means to escape the illusion by inflicting minor harm to themselves (following release rules of genjutsu), allowing the user ample moments to attack. This is because Half Empty Grail prevents them from being capable of controlling their own chakra and chakra flow in reality due to them believing that they do not possess any of it, thus, preventing them from performing chakra-requiring techniques. This implies techniques such as a full body chakra surge, self illusionary techniques or control their chakra to perform "Illusion Technique: Release". Victims trapped by this genjutsu also have their sustained abilities/techniques from previous turns end/deactivate because of losing chakra connection and control over them as a consequence of this illusion. A comparison to this can be that of a shinobi holding a sword with their hand and suddenly get trapped in an illusion where all their senses lead them to believe that their hand suddenly got amputated, making them lose control over their hand, which also makes them lose hold of the sword in reality. This illusionary technique cannot be layered on or be layered on with other illusions. It also cannot be stacked with anything that would hinder the target from making/allowing their body to experience physical harm in order to escape the illusion (in other words, techniques that: paralyzes/wraps around the target's body parts/immobilizes, etc). This means it can only be stacked with purely offensive techniques (such as a stream of fire or a fireball).

Note: Twice per battle
Note: Cannot be used against Kaguya clan bios

References:
(Dorīmuītā ) - Dream Eater
Type: Weapon
Rank: A
Range: Short - Mid
Chakra: N/A (-5 per turn)
Damage: N/A
Description: Dream Eater is a unique sword crafted by one of the creators of the Yumeton element in order to passively increase Yumeton techs by a rank. It is a short, crystalline white bladed sword, with a Crystal scaled hilt and a crystal ball held at the end of the hilt by a dragon claw. All of the crystalline parts of the sword is simply an unknown source of metal infused with dream sand during the creation process. With the blade being made of the strongest Yumeton possible, it easily became one of the most dangerous blades in existence, being able to give off Yumeton effects of its rank (S) if anyone besides the user digests the Yumeton in any form (letting the blade touch the blood stream or any openings; Mentioned in "True colors"). Within the scales of the hilt are sealing scripts carved into it, which gives the sword specific abilities when certain requirements are met.

Reshape (A-Rank)
Reshape is a simple yet versatile ability of the sword and is activated by passively drawing chakra from the user as it is being wielded. Sealing scripts would cover the crystalline blade, having the word "Reshape" written out numerous times in kanji. This gives the blade that exact ability; Reshape. By breaking the blade down for a minute moment, the seal gives the user the ability to reshape the crystalline blade into a different form that fits the situation. The form could be a whip, an Ax, a bigger or different style sword, spear, shield etc. This reshaping would happen instantly but whatever weapon it is most be a melee type weapon or defense and can only reach up to short range. This can only be used once per turn and the weapons strength is A-rank/60 damage, though the shape is retained until changed again. This would take up a move slot when used.

Plague (D-rank)
Plague is a passive ability caused by a seal on the blade that is continuously active; By a minute chakra drainage directly from the user, as long as the weapon is on their person. Using the chakra it drains from the user (-5 per turn), the plague seal releases minute amounts of Yumeton into the air, effecting up to Short range from the sword. The amount of Yumeton is so small that it simply looks like a faint mist or glimmer is within the range of the user and illuminating from the sword itself. This has no attack or defensive abilities other that introducing the Yumeton into the body of others by smell or touch. This has no major effects or drawbacks or people, simply effecting them with D-rank effects of Yumeton listed in "True colors". After every 6 turns of someone being exposed to the Yumeton, the rank of effects would go up by 1 rank; So after 24 turns someone would suffer the effects of S-rank Yumeton exposure.

Feast (A-rank)
The feast seal is a seal that gives the weapon the ability to "eat" through certain techniques. When faced with an elemental ability that is composed of an element that Yumeton is composed of (Earth/Fire/Water), the weapon would be able to seemingly "eat" through it. What actually happens is the sealing scripts on the blade would seal away the technique in a way that allows the weapon to eat through and stop it. This would seem like the weapon is inhaling the technique as it is sealing it, allowing the weapon to continue on by eating said element. This seal is able to seal up to S-rank techniques of said elements (Earth/Fire/Water). It can only be used 4x per battle and can be activated directly in the same timeframe as the "Reshape" ability, but still costing a move. This also requires a 2 turn cool down between uses.

The sword is usually in a "sheathed" mode, being simply a crystalline handle to be carried around with ease. By simply beginning the passive -5 chakra cost of the weapon to be active, it would immediately transform into its full on sword form. This of course is cosmetic in place of actually sheathing and unsheathing a sword, thus not taking up move slots when done.

Note: A person can only be affected by the S-rank effects of the sword by physical contact with the blade
(Fāzābokkusu) Ω Fatherbox
Type: Tool
Rank: S
Range: Short - Long
Chakra: 5 - 40
Damage: N/A
Description: The Fatherbox is an advanced evolving Artificial Superintelligence, one that is fashioned into a cube composed of Nanotechnology, with it having circular designs on each of it's sides. The ASI's main purpose is to establish technological superiority, translated in it's desire to locate, destroy, and indoctrinate specific technological based items. In order to locate other technological devices and tools, Fatherbox utilises a mechanic acting similar to time-domain reflectometers and optical variations, but on a much more refined and advanced scale, where it functions without the need of direct contact but rather through a detection barrier. This not only allows the detection of technological objects, but also the analysis of potential weak points and design flaws. To become aware of these, the user would simply need to look upon the sides of the box, where the information would be displayed on a holographic screen. Upon reading the analysis, targeted attack's at said tools would passively deal twenty more damage, with this not applying to wide scaled attacks, as they would simply not take advantage of weak points. Should the attack not be sufficient to destroy the tool, the afflicted tool would be disabled for a period of time depending on the magnitude of damage, acting similar to the Health system. ( 20% or more disables for a turn, 40% or more for 2, 60% or more for 3, 80% or more for 4)

As for the indoctrination function of Fatherbox, it can only be applied to personal tools that have an A.I of their own, and Nano Transformation tools/techs, wherein the Fatherbox would create a miniature hardware and software copy of itself into them, enabling additional control. For normal tools, Fatherbox would act as a backup A.I should the original be short-circuited or similar, enabling it to rebooted and controlled, with the hardware nano-component serving as a temporary means of sustaining functionality up to 3 turns. For Nano Transformation related, Fatherbox could attach itself and have the ability similar to normal tools should their be an A.I. However, in cases where the NT lacks an A.I of it's own, Fatherbox would serve that purpose, with it being able to perform basic structural shifts and modifications to allow movement(legs, wings, gills etc), with it using the copied hardware component to do so, costing a move to do so. This would enable Fatherbox to move around through NT 'minions' at the user's base speed, up to 3 times per battle. Due to Fatherbox's analysis component, 'the indoctrinated' would deal the passive increase in damage to tools in targeted attacks. Indoctrination can only be used 4x per battle, with it possible to occur in the same t/f of using the tools/NT, costing 40 chakra, and separated by two turn intervals.

Detection extends to a single LM, costing 5 chakra per turn, with the chakra itself not being a component of the Fatherbox's functionality, but simply serves to power it's Nanotech energy source. Normal cyborgs can only utilise Fatherbox in it's normal form, Delta/Kawaki biographies can passively merge the tool into their body, having it act as 'tech hub' for the the tools and A.Is the user might have, with it's own ASI serving as an amalgamation of the A.Is, allowing for the use of those tools via Fatherbox, but naturally following all the tools own benefits and restrictions. This also open up options of using the tools with Nano Transformation. (To be made)

(Goomoonryong) - Nine Arts Dragon
Type: Tool
Rank: S
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Goomoonryong is a highly adaptive nanobot suit equipped with a powerful A.I, that is engineered towards Chun-Woo's physical combat inclination. The suit merges with Chun's body, seamlessly integrating with the user and forming a neural link with the user's body, mind, and any tools that are applied present on it. The A.I would become capable of controlling said tools on it's own accord, utilising it's algorithm and neural link with Chun to determine if it's usage is needed. If the user were to have cybernetic enhancements upon their limbs, the A.I could control said limb, utilising close quarter combats based technique through them while siphoning chakra from the user's own body through the neural link to accomplish said techniques. The siphoned chakra would not interfere with Chun's own chakra control, as the neural link between the A.I and Chun enables this siphoning to be treated as a natural passive occurrence, similar to walking on water and tree climbing. Naturally, while the siphoning is passive, the techniques utilise would still takes up a move slot. Goomoonryong's second ability stems from the nanobot component, allowing the suit to expand beyond Chun's body and assimilate tools/weapons. The ability allows the user to store tool and weapons in a layer of nanobots, granting the A.I the ability to use said tools on it's own accord. (following the tools own restrictions) Whereas the ability of utilising the weapons from the user's body is granted, allowing the user to wield multiple weapons with ease, enabling kenjutsu techniques for instance from the user's body, via swinging their arm for example. The nanobots can be used to form an exoskeleton that can reach up to ten meters range, increasing the user's striking distance, costing a move slot to expand. (30 chakra) The exoskeleton can be decreased to lower sizes, passively, for a cost of 10 chakra. The assimilation ability can be used passively for the user's tools/weapons(up to 4), with the A.I siphoning 20 chakra to do so. Goomoonryong does not affect the damage of techniques utilised through it, but it does carry it's own durability of 80 DMG, where higher damage destroys Goomoonryong. Can be repaired once per battle at a cost of fourty chakra, at a cost of a move.
( Nano Henkan ) - Nano Transformation
Type: Supplementary/Defensive/Offensive
Rank: B- Forbidden
Range: Short - Long
Chakra: 20 - 70 ( -5 per turn )
Damage: 40 - 120 80 + 30 + 20 = 130
Description: Their body having undergone significant modification, down to the level of their circulatory and nervous systems, the users have transformed into something of a living scientific ninja tool. Their Shinobi-Ware takes the form of microscopic scientific ninja tools implanted throughout the entire body, which seem to be able to make particular alterations at the cellular level. For example, the body tissue can undergo rapid cellular division, causing it to expand, and it can also instantly undergo sclerosis or malacia to harden or soften. This allows him to partially transform their body in a manner similar to Jūgo's Sage Transformation, weaponizing it to produce sharp blades or piercing tendrils with up to long range reach; these growths can even be shed, or thrown as projectiles. When used, they can range in power and speed. At B rank, they move at the user's base speed. At A rank, they move at twice this speed and at S rank and higher, they move at 2.5 times the user's speed. He can also produce a powerful shockwave from his body, repelling all around should he choose to, at the same rank and speeds as the weaponized nano blades.
Note: Can only be used by Kawaki and Delta Biographies.
Note: S and Forbidden rank use can only be done once every 2 turns and S ranks and higher can only be used 3 times in total.
 

Hokusai

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Mirabelle via her mastery of surrealm palm alongside her Hayabusa heritage allowed her to know her spiritual self was being manipulated by something, stopping just outside of short range of Victor she decided something.. This nigh infinite awareness of self, she would utilize the power of Wuji to actively resist the effects of the illusion as she broke herself free but afterwards would simply vanish from existence. Given the distance, she would reappear instantly behind of Victor, somewhat unpleased with the status of the battle. Sighing, she simply activate another active portion of her passive traits, remaining undetected to the basic five senses as she walks away from the battle no longer interested in this battle. "Another time Victor, I'll concede to this...whatever the hell you got going on for today, ciao".

Type: Supplementary
Rank: D - S
Range: Short - Long
Chakra Cost: 10 - 70
Damage: N/A
Description: This is one of the fundamental Neidan techniques within the Hayabusa clan and the first one learned. This technique returns existence to nothingness/erases from existence. Using one of the three Dantian Hayabusa ninja render existence to nothingness. Depending on the Dantian that is used the user can manipulate physical, vital, or spiritual existence. Regardless of which application is used there are two components that can be utilized: internal or external. These two components describe the technique’s application to one’s self and outside themselves respectively. A Hayabusa ninja who utilizes the internal component with this technique manipulates their own physical, vital, and/or spiritual existence. One who utilizes external component does the same but with any entity other than themselves. Only one of the components can be used for any given application of this technique. As for the applications, only one can be used at a given time. Upon reaching higher jounin ranks (Dragon/Head Ninja and Master Ninja), Hayabusa ninja can utilize all three of the Dantian simultaneously to completely erase their own existence (internal) or that of another entity (external). When erasing one’s own existence with this technique the user can only maintain a state of non-existence for no more than one turn with and must re-appear within 10 meters of their original point. Once the user has gone to nothingness they cannot use any techniques until after they return to reality. Through the external component the user can erase the existence of another life such as summons or other shinobi though it requires prolonged contact with the target (3 turns). After contact is made the victim will begin to vanish from the ground up.

Lower Dantian: The Lower Dantian deals with physical existence. Entities such as solids and liquids, physical entities, and corporeal matter are within this Dantian’s scope. When using the internal component of this application the user is capable of erasing parts of their body as small as: bits of flesh and bone to whole limbs, organs, etc. This ability extends to physical afflictions such as poisons, toxins, pathogens and generally any other thing that integrates itself within the user’s physical being. When using this technique on the body to take off flesh and bone the user will feel as though their flesh and bone have been ripped apart and their body will suffer accordingly. For example: if the user erases their right index finger, they will feel their finger ripped off their body and will bleed profusely until stopped. The external component of this technique takes the form of transparent visual distortions similar in nature and appearance to the voids of kamui though with the ability to vary in shape and size. The shape and size are dependent on the rank of the technique. As well as the amount of matter in which one can erase is also dependent on the rank. Lower ranks means smaller areas of effect and less matter that can be erased. This technique has the ability to combat against techniques of equivalent rank or chakra input. With the external component, if anybody other than the user makes contact with the technique, they will suffer just as the user would if they used the internal component of this application. The external component of this application can be made within short range of the user but not the target unless both parties are in close range. Even then, the user cannot manifest this technique directly on their opponent without physical contact.

Middle Dantian: The Middle Dantian deals with vital existence; the existence of energy. Non-solid/liquid entities like plasmas, fire, lightning, raw chakra forms, and otherwise ethereal entities fall within this Dantian’s scope. The internal component of this application is rather simple, the user erases chakra/energy that exists within them either their own or that of another’s that is connected to the user. The amount of chakra the user can erase is proportional to the rank they use for this application. As for the external component, similar to the Lower Dantian, voids of various shapes are created which erase the chakra/energy, ethereal, and/or vital nature of entities. Again, like with the Lower Dantian, the user cannot directly manifest a chakra erasing void upon their opponents; contact with the void or between the user and the target must be established to directly affect the target.

Upper: The Upper Dantian deals with the spiritual existence of an entity. Spiritual techniques, consciousness, mental capability, and spirits are all within this Dantian’s control. The internal component of this application controls the existence of illusions, consciousness, sentience, within the user. Enemy techniques that deal with mind control or that inject their consciousness within the Hayabusa can be defended against with the internal component. Likewise, the stability and power of illusions and other spiritual techniques attached to the user can be cut down according to the rank/chakra of this technique. The external component of this application is a little different than the others. Unlike the Lower and Middle Dantian which cannot effect an opponent directly, this Dantian’s application can. With the external component the user can cause the spiritual energy of a sentient being dwindle to nothingness as long as the user has sensory perception of their target and is within range. The result of erasing the spiritual being comes in the form of fatigue and a lack of focus which prevents the target from using higher ranked techniques and progressively dims their consciousness. For example: C-ranked usage will prevent use of Forbidden rank techniques and B-rank usage would prevent S-rank and above and so on. The constraints are as follows: Only chunin level Hayabusa and above can use this technique (as it starts at C-rank) and the user must be within and maintain mid-range of the target to use C and B-rank. A-rank requires short range and S-rank direct physical contact. While using this application only two techniques can be used per turn. If the victim gets out of range of the user they will become capable of using their full power in the following turn.

Note: This technique is learned at genin level and follows similar rules for each rank. Genin can only use D-rank applications, chunin = C-rank, jounin = B-rank (upper) A-rank (lower and middle), Dragon/Head Ninja = A-rank (upper) S-rank (lower and middle), Master Ninja = All ranks.
Note: Genin and Chunin are required to use 5 to 3 hand seals respectively for any application’s external component. Jounin require one hand seal, Dragon/Head, and Master Ninja can use up to B-rank with no hand seals. Contact between user and opponent requires no hand seals.
Note: When using the external component of the Upper Dantian, using the A-ranked and above will render an opponent comatose after two turns. C and B-ranks will simply render one unconscious after 4 turns. Each turn of maintaining drains half the original chakra cost. While maintaining no other application of this technique can be used.
Note: Upper Dantian usages, regardless of the component can only be used once every other turn. A-ranked and above usage requires a two turn cool down.
Note: S-rank applications of this technique requires a one turn cool down for the Middle and Lower Dantian.
Note: To erase completely the existence of oneself or of another the user must use 70 chakra. Unlike the external component where it takes three turns to erase another, the internal component is instantaneous in its nature due to a lack of resistance from the user applying it to themselves. Upon using this advanced application either internally or externally the user will be unable to use any Neidan technique for the next two turns. Dragon Ninja and Head Ninja can use this application twice per battle and Master Ninja 3 times per battle.
This is a passive ability within the Hayabusa clan and the first introduction to the manipulation of existence through Neidan that a Hayabusa shinobi gains. This ability is how the Hayabusa have stayed hidden from the outside world for as long as they have. This ability deals with the concealment of a Hayabusa’s existence from the means of sensory and perception. The Hayabusa manipulate their Dantian (chakra centers) in order to erase their physical essence, vital energy, and incorporeal spirit on an extra-sensory and perception level. In other words, any means of comprehension of the existence of the Hayabusa that isn’t done through the five basic senses is impossible for non-Hayabusa. This is achieved at the genin level and is passive just as the tree climbing and water walking exercises. When a Hayabusa becomes skilled enough, they can even erase themselves from the perception of the five basic senses, however, doing so requires active manipulation of the Dantian and takes one of the three moves per turn. Also, due to the fact that a Hayabusa is essentially out of the plain of existence in this form, they cannot attack an opponent or mold their chakra to use techniques until they release the wujin and once again appear in the enemies senses. The length of time and amount of times one can erase their own existence depends on the skill of the Hayabusa. Hayabusa are immune to one another’s Wujin abilities at a certain level and rank and are capable of detecting other Hayabusa members no matter where they are. This is done through Taijin
: The very beings of all Hayabusa are embedded with the Watatsumi Sanjin. Due to such a power, the Hayabusa have a great deal of spiritual energy which makes them more acute and resistant to spiritual based attacks. When confronted with spiritual/mental attacks (with the exception of Yin Release and MS level), the damage and effects are reduced by half and status effects (effects that place restrictions on a victim’s capabilities) would weaken by one rank. Though, when a Hayabusa becomes more skilled they can actively resist the effects of any spiritual based techniques completely at the expense of a move (minus Yin and MS level). Note, this does not make Hayabusa passively immune in any way to techniques like genjutsu or Yamanaka techniques, merely they are more tolerant and capable of resisting mental and spiritual damage from such techniques. They still experience the sensory manipulation of illusions and must actively recognize and break free unless they have the power to resist the technique.

GGWP.
 
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