[Open] Kumi Schemes

Venom

Active member
Legendary
Joined
Jun 16, 2012
Messages
17,037
Kin
2,911💸
Kumi
3,679💴
Trait Points
0⚔️
Awards
Official match
Mid range starting distance (9meters apart)
Plain open field. Midday

Post your bio and what not and I'll take first move. All out 5 turns and then ill submit for grading. Unless we go to the end..

If you want we can wager kumi? <_>
 

Venom

Active member
Legendary
Joined
Jun 16, 2012
Messages
17,037
Kin
2,911💸
Kumi
3,679💴
Trait Points
0⚔️
Awards
Raiden in sig

Upon seeing the opponent approaching a distance away Raiden would grip on to the handle of the Goddess of Earth. Waiting for the man to get a bit closer. Without a formal introduction of any, Raiden would simply swing the whip to perform two simultaneous doton techniques. The first was a passive enhancement to his earth base techniques that happened in the same timeframe as two large large earth creatures bursting forth from the ground to the man's side, 5meters out. Both would charge in to attack at different angles. To corner him like savage animals hunting their prey. Another special trait of these avatars would be their lack of elemental weakness removed thanks to a special ability of the Goddess of Earth.

Doton: Inukai Takeru no Mikoto ) - Earth Style: Inukai Takeru no Mikoto
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40 +10 (50)
Damage: 80 +20 +15 (115)
Description: A technique where the user creates ferocious canine chakra avatars from the land itself. They will pursue their targets relentlessly in order to clamp down on them with their jaws, restraining and crushing them, and their speed is so great that they were even able to catch Sage ranked Ninja. The user can also transmit elemental jutsu through the body of one of the canines after it grasps a target, causing it to travel the length of its body at normal speeds until it erupts from the mouth.

Doton: Arumajiro no yoroi)- Earth Release: Armour of the Armadillo
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: N/A(+10 to chakra cost to techniques)
Damage: N/A(+20 to Earth techniques)
Description: This is the brother technique to Earth Release: Rubble Creation. Unlike its counterpart, this technique is more passive in nature. This user activates an ability which allows them to infuse additional Earth chakra into their own Earth-based techniques(includes Earth-based KG/CEs). As a result, any subsequent Earth technique performed by the user would emerge with an additional layer of rubble around it. The earthen particles coating the technique would be jagged and abrasive in nature. Hence, this grants the original Earth technique an extra dimension, in terms of its offensive potential, as it allows the original Earth technique to deal additional damage. In other words, all Earth techniques used while this is active grant a sort of ‘shredding’ property, which in turn, allows it to deal more damage than it originally would. For example, for techniques such as Destructive Rock Rising Pillars, the pillars that rise would be coated with the aforementioned particles, thus becoming somewhat abrasive(coupled along with its original blunt destructive power). The added mass also aids in its destructive potential. For techniques such as the Hardening technique, the rocks would be coated with more rubble, which would make it more ‘abrasive’ to the touch, and allow it to deal more damage(when used offensively). It would also serve as an additional defensive mechanism, and would grant the technique the ability to defend against techniques with 20 more damage points than usual. The rubble used for this technique must either originate from the terrain itself, or extruded from the user’s body itself. This means that for the most part, this technique only works on projectile-type techniques, and terrain manipulation techniques. This technique may not be used to enhance mud techniques. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.

Notes:

-Can only be used 4x per battle
-Lasts for 3 turns
-Technique may be deactivated at any time.

Health: 200
Chakra: 2000 - 40 - 10 = 1950
 

The_Empire

Supreme
Joined
Jan 8, 2009
Messages
23,544
Kin
6,343💸
Kumi
3,494💴
Trait Points
18⚔️
Solf notices the man swinging his whip sword. He didn't know if this was a circus act or his actual style of fighting. With that being said two beast like creatures rushes to his side. The sound of the animals rushing at him alerted him of their presents. He looked to both sides since the sound came from his right and left. He activated his Sharingan which transition to an advanced form of it giving him more clarity of this situation and the ones coming.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

The creatures close in and Solf activates his guardian. This protects his against the beast by drawing it's swords and slashing(S rank each) both of them at the same time it was created. Solf stands up in his guardian looking down onto the robotic looking man.

You have no right to swing a blade at a god like myself.

( Doujutsu: Susano'o ) - Eye Technique: Madara's Tempestuous God of Valor
Type: Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 120 ( +30 per additional turn )
Damage: N/A ( -10 to user per turn )
Description: a gigantic, humanoid avatar made of the user's chakra which manifests around the user and becomes an extension of their will, acting and attacking on their behalf. By default, Susanoo is anchored to its user and they to it: in its less developed forms it will move around with the user; in its more completed forms the user will be suspended within Susanoo, being brought with it as it moves. This connection allows Susanoo to shield against physical attacks, becoming more difficult to penetrate as it is manifested more fully.
Standard:
In its initial form (requires EMS), Madara's Susanoo has S-rank durability and for combat, employs swords or chakra blades (S-rank constructs). two entirely different sides that are conjoined along their spine, each with a distinct pair of arms and a unique face. Madara has also shown the ability to combine this technique with the Wood Release Clones Technique in which case the user can only make 2 clones and their incomplete, smaller Susano'o bestows only a A-Rank defense and an A-Rank attack. At this level, it becomes able to use Yasaka Magatama as well.
Complete Body:
Two turns after it initially manifests, the user stabilizes their chakra and hence induces their Susanoo to advance to its final form. In its final form, Susanoo acquires new traits including a tengu-esque nose, wings for flight, and robes with ornate armor. But more importantly, it gains power akin to a biju. Once stabilized, the Complete Body form can protect its user from all but the strongest of attacks (120 damage defense). And with regards to its offense, its weapons can inflict F-rank damage up to long-range no matter the weapon being used, with the sword having been shown able to cleave mountains. It also becomes capable of being utilized alongside the user's Deva Path abilities should he have obtained Rinnegan, calling down meteorites for the user.
Note: Counts as a move each turn it is active; moreover, Tsukuyomi, Izanagi, and Izanami cannot be used
Note: For Madara with EMS, Susanoo is usable twice and lasts up to six turns, with a three-turn cooldown after which EMS is deactivated.
Note: For Madara with Rinnegan, Susanoo is usable twice and lasts up to eight turns, with a three-turn cooldown.
 

Venom

Active member
Legendary
Joined
Jun 16, 2012
Messages
17,037
Kin
2,911💸
Kumi
3,679💴
Trait Points
0⚔️
Awards
With the large chakra creation forming around the enemy, Raiden immediately thought to bring forth two large serpents that near rival the size of the susanoo. With the clap of his hands, he'd spawn two dragons (Lightning/Water & Fire/Wind) to the left and right outside the man's short range. The dragons had length of 8meters and width of 5meters. They would quickly squirm towards the man (while observing the area & susanoo) in attempts to crush and male him. The dragons would be directed to not crash or harm each other as Raiden stoop down observing. Waiting for the next opening to strike.

Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 100 | 120 (for multi-element)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques of the natures that currently exist within the dragons. Yin Release masters can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle

Health: 200
Chakra: 1950 - 1800
 

The_Empire

Supreme
Joined
Jan 8, 2009
Messages
23,544
Kin
6,343💸
Kumi
3,494💴
Trait Points
18⚔️
2350 -30 -70 -20- 120 -30 =2080 Chakra Points
____
Solf notices the dragons forming on his sides by the sound and looks at them while in his Susano'o. He rushes at the creator of the dragons, evading them and aiming to slash the man with a sword that is created from his right hand. With Susano'o's large size it wouldn't take long to get where his opponent is located at. He passively activates his Rinnegan at the same time he rushes at his opponent.

( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato.
Note: Can only be used by Rinnegan users excluding Sasuke.
Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinetely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating.

2080 30 -5 =2045 Chakra Points
160 Health Points
 

Venom

Active member
Legendary
Joined
Jun 16, 2012
Messages
17,037
Kin
2,911💸
Kumi
3,679💴
Trait Points
0⚔️
Awards
As the chakra creation began to move forward, Raiden would quickly utilize the whip once more. Spawning a massive swamp below the susanoo, halting its movements immediately as the two Phantom dragons closes in from behind. Hitting him from the sides. The swamp would cover up to 50meters or so in depth (enough to hold the susanoo i believe) while extending the entire half of the battlefield opposite side from Raiden. Starting from 5meters in front of him.

Doton: Yomi Numa ) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A - Forbidden (S)
Range: Short - Long
Chakra: 30 - 50
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Earth Specialists and Jiraiya bios. It can only.be used 3 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks.

Health: 200
Chakra: 1800 - 40 = 1760)
 

The_Empire

Supreme
Joined
Jan 8, 2009
Messages
23,544
Kin
6,343💸
Kumi
3,494💴
Trait Points
18⚔️
Susano'o movement start to get slow because Solf notices the ground has been turnt into a swamp. The dragons would hit Susano'o and with Susano'o defense at this point would be at perfect states now. After getting hit he releases himself from the Susano'o which deactivates it and passively activates chakra sensory and a path which grants him boosters. These boosters launches him towards his enemy and where there is no swamp.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

( Shuradō ) - Asura Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to create mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows, for example, the user to create up to 6 extra arms which can be used in a variety of ways, such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack him or perform handseals as the user throws kunais or does a Taijutsu move. It can even be used to help perform certain techniques. He can also alter his own head to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies with access to the Six Paths ability.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary as well for 6 Paths of Pein bios.

( Chakura Suishin Būtsu no Jutsu ) - Chakra Propulsion Boots Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 ( -5 per turn )
Damage points: N/A
Description: The Asura Path utilizes chakra that shoots out of his boots to propel himself in a linear direction, greatly increasing his speed by double. Other Rinnegan bios can also use this technique by having the Asura Path activated and producing the technique from their feet. With enough mastery, the user can even be granted flight as long as he fuels the technique. In this case however, he needs to spend chakra to sustain flight, spending a move to keep active.
Note: Can only be used through Asura Path or with it active.

While boosting towards his opponent he takes both of his guns and shoots out two S rank chakra boots at his point. He does this around the same time he uses his booster jutsu.

Dēmontsuingan | Demon Twin Guns
Type: Tool
Rank: A
Range: Short
Chakra: N/A
Damage: N/A
Description: Demon Twin Guns(DTG) are named Liz and Patty and are Beretta M9 Pistols. Starting out each gun clip hold 100 chakra. The user must spend 100 chakra per clip to fill them up passively. These guns can release bullets from D-S rank that uses 10 - 40 chakra points which goes from 20 - 80 damaged; they do use a move per turn. These bullets can be shaped into different looks besides just bullets. These bullets can be elemental or raw chakra and follow the weaknesses of shaped manipulated elemental or raw chakra.
 

Venom

Active member
Legendary
Joined
Jun 16, 2012
Messages
17,037
Kin
2,911💸
Kumi
3,679💴
Trait Points
0⚔️
Awards
You shut off perfect susanoo? Wew man lol. Lucky me.

The large chakra entity suddenly vanish upon the two Phantom Dragons making contact with it (means the hungry ghost tether will be on you, weakening your techniques by a rank). With the man flying towards Raiden shooting off two chakra blasts, Raiden would instantly enter SSM and easily dodge the attack with his new speed. By the time he came out of range from the attack he would channel chakra to his hand as he performs a quick rotating jab towards the direction of the enemy. Manipulating the air currents around to form into a flock of birds that would be sent towards the man, curving around almost any defense to reach it's target.

Kanpekinanin Hebi Sennin Modo ) - Perfect Snake Sage Mode
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to snake anatomy, Sage Art: Inorganic Reincarnation and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

Hachibushu: Vajra Yasha ) Eight Deva Guardians: Vajra Yasha
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60 +30
Description: Using the form of Yasha, the user focuses chakra into their arm and performs a rotating jab or uppercut. As the arm cuts through the air and rotates, the user manipulates the air current generated into a large flock of birds. The flock of birds quickly rush over the opponent like a wave. The birds not only do damage on impact but can shred the opponent due to the sharp violent winds provided by this technique. Unique to Vajra Yasha, the user can control the flight path of the birds on release allowing the birds to curve around defenses and attack the opponent at varying angles. The number of birds are variable and solely depend on the user's choosing. This gives the user the option of pinpoint attacks with the flock of birds or widespread volleys. Despite the amount of birds created, the sum of their strength will always be equivalent to A rank.
Can be used three times per battle

Health: 200
Chakra: 1760
NE: 200 - 30 = 170
 

The_Empire

Supreme
Joined
Jan 8, 2009
Messages
23,544
Kin
6,343💸
Kumi
3,494💴
Trait Points
18⚔️
Lol it's not that big of a deal
________
Solf notices the man has dodge hai bullets and he lands right here the man was. The man had already changed his body and is already coming at him to attack. He passively activates WSM sensing his surrounding even better. He creates a hand of Susano'o right towards his opponent hand. The difference of the attacks are large enough that it doesn't stop his attack not even a little. The man is hit with the hand if not defended would take the full damage.

( Mokuton Sennin Modo ) - Wood Sage Mode
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x4. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to physical feats granted by Sage mode. Unlike other variations of Sage mode, Wood release and its natural affinity towards Natural energy allows the user to gather natural energy more easily. While meditating the user is able to use Ninjutsu up to A rank of Wood release and its components. However, only techniques that employ shape manipulation can be used and the rate of conversion between Chakra and Senjutsu Chakra is 5% per turn (Sage mode activates at 10% reserve, requires uninterrupted meditation). The user can continue to use this ability once he enters Sage mode, to extend the duration but his techniques are not empowered.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again.
Note: This variation of Sage mode can only be used by Senju Hashirama or Uchiha Madara.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

( Susano'o: Katachi Hafu ) - Susano'o: Incomplete Form
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long
Chakra Cost: 60
Damage Points: 80 ( - 10 to user ) (+30 +40 =150)
Description: Uchiha who have achieved Susano'o and have their Mangekyou activated are capable of calling upon Susano'o's skeletal structure, such as a ribcage for basic defence or an arm for interacting with the surroundings. This allows him to attack with quick force or to defend just as well, requiring no hand seals to trigger. The user can do this once every two turns and 4 times in total. If the user has an EMS or higher, the damage and/or defense increases by 20 damage or 40 for Rinnegan.
Note: Mangekyou or higher must be active to utilize. Can only be used by Uchiha or Hagoromo.
Note: Does not count as a full usage of Susano'o. However, if Susano'o has been used and cannot be used again, this cannot be as well.
 

Venom

Active member
Legendary
Joined
Jun 16, 2012
Messages
17,037
Kin
2,911💸
Kumi
3,679💴
Trait Points
0⚔️
Awards
Wouldn't Susanoo still be on cooldown? Could be wrong. Idk..

A devilish smirk would come across Raiden's face as the man came forward with a large ethereal fist. Cranking back his right hand while channeling Corium chakra into it, he would punch forward in the direction of the incoming fist. Instead of releasing a normal blast of Corium, Raiden would have it wrapped in a layer of wuji further enhance by a passive medical technique of his. The layer of wuji would erase 50 chakra worth of power (108-109dmg gone. The susanoo would be dropped a rank [130dmg] from the hungry ghost) from the fist as the Corium continued. Easily breaking through and continuing on towards the man unhindered.

Shinpiton: Dai Funka) Corium Release: Great Eruption
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 +30
Description: The user will transform their fist into pure Corium before punching towards a target, releasing a large blast of Corium in the shape of a fist. Easily reaching several times larger than the user’s body, this technique causes a devastating explosion of Corium upon impact, causing everything within a short-range radius to be covered.
Note: Can only be used four times per battle
Note: Requires a cooldown of two turns before being used again

Neidan: Wuxing) Internal Alchemy: Five Agents
Type: Supplementary
Rank: B – S (S)
Range: N/A
Chakra Cost: 20 - 40 (40+10)
Damage: N/A
Description: Five Agents is a technique where by the user augments their other non-Neidan techniques by combining them with Wuji. The technique mitigates the weakness of a user’s non-Neidan techniques by utilizing the neutral nature of Wuji to erase part of or all a conflicting technique so that the user’s technique becomes neutral or continues with limited inhibition against other techniques. Alternatively, the user can make other techniques more effective against weaker techniques via the same method. This technique is accomplished by combining the user’s non-Neidan technique with Wuji Dao with all three dantian. As a result, this is not an actual augmentation but a collaboration technique between Wuji Dao and a non-Neidan technique. The user will either wrap the layer of Neidan manipulated chakra around their non-Neidan technique or embed it within their non-Neidan technique. The wrapper method causes opposing entities to interact with the Neidan technique before the non-Neidan technique. When the wrapping application is used, the opposing technique interacts with the neidan first, which then erases chakra based on the amount is applied. Whatever is left over will behave in accordance with said rank so if 10 chakra remains after erasure, it will be D rank with 20 DMG. The embedded method causes the opposing entities to interact with the non-Neidan technique before the Neidan technique comes into play (essentially inverting the process). For example, if the user embeds 40 chakra into a technique that goes against a 120 DMG S rank with 70 chakra vs a 100 DMG Technique (40 Wuxing Embedded). After the applied technique clashes, which it loses, the neidan then interacts afterward, erasing 40 chakra this brings it down to 30 which then as the layering, it is treated with the A rank stats so 60 DMG etc since it originally had 70 This technique is learned at chunin rank at B-rank. It can be used within the same timeframe as the user’s non-Neidan technique. At jounin level, the user can enhance the strength of this technique and use it A-rank. Dragon Ninja are capable of using this technique S-rank and using B-rank passively. Head Ninja are capable of using this technique up to A-rank passively but are incapable of using S-rank. Master Ninja can use A-rank passively and use up to S-rank.

Note: chunin can only use this technique every three turns. Jounin can use the technique once every two turns. Dragon/Head Ninja can use this technique once every other turn, and master ninja can use this once per turn.
Note: Passive use of this technique at any rank increases the cooldown duration per use by one turn and can only be utilized 4 times per battle.
Note: S-rank version of this technique can only be used once every three turns.
Note: chunin and jounin will be required to use an additional 2 hand signs with whatever technique they are collaborating with to use this technique. The higher echelon will only require 1 additional seal unless the application is S-rank.

Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can only be employed up to four times per battle.

Health: 200
Chakra: 1760
NE: 170 - 90 = 80
 

The_Empire

Supreme
Joined
Jan 8, 2009
Messages
23,544
Kin
6,343💸
Kumi
3,494💴
Trait Points
18⚔️
Thats up to the mods to define if Incomplete can't be used during the Complete Susano'o cool down time. I would think we could use Incomplete but its up to them.
___________
Solf notices the man and he wasn't scared at all. This man was a unique one for him. He came back at him. Susano'o's hand was destroyed. He passively activates another path which at this point he has two paths active. He pushes gravity around him up to long range which causes him to lose the ability of gravity after this technique. Solf was tired of this man so lets see what this man can do against this. Everything around Solf and even his opponent was pushed away and causing his opponent to receive damage. They were so close the opponent would feel the wraith of this technique.

( Tendō ) - Deva Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The Deva Path grants the user the ability to manipulate attractive and repulsive forces with objects and people. These gravity manipulating techniques, however, cannot be performed in rapid succession; the amount of time required to recharge after use varies depending on the scale of the technique used, five seconds being the basic minimum. The Deva Path also grants another ability: Chibaku Tensei which allows the user to create a huge makeshift terrestrial body from all the surrounding matter that is attracted to a black sphere released by this technique.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.

( Shinra Tensei ) - Divine Punishment
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again, becoming when the technique ends.

Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.

Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use of any gravitational related techniques for the remainder of the fight and is unable to mold chakra for Rinnegan techniques and S ranks and above for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be physically blocked, absorbed or dodged by becoming intangible or similar means. However, the enemies can still use techniques that reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped, avoided or directly countered, enemies can still manage to survive if they are able to reduce the damage done enough.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active
 
  • Like
Reactions: Venom

Alyx

Supreme
Joined
Aug 17, 2011
Messages
22,756
Kin
805💸
Kumi
1,321💴
Trait Points
80⚔️
Official Grading.

Alright I’ve given the battle a read and, in all honesty, it was pretty just a standard fight. Nothing really stood out to me but there was a lot more mistakes on Sofl’s side of the fight, the most immediate one being the first turn and then the whole Susanoo cooldown thing. I’m pretty sure you cant use the Incomplete Form of it but I might be wrong on this one. After all, even if it could work I still believe Venom made the better moves, so I’ll be giving this to Venom. If a more detailed check is requested, I'll do so later tonight.
 
  • Like
Reactions: Venom
Top