Open Kumi grind

Shady Doctor

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I'll take this. Using Naruto.

Dont matter who you pick.
Seeing the opponent, Banri is pretty surprised at what he sees. It was a child. A teen at most. Not even a full man, yet the power that Banri felt leaking from him was absurd. This excited him tbh. Just to test out what the boy could do, Banri pooled his earthen chakra into the ground under and around the kid in about a 13m stretch. This caused countless chains made of earth to erupt from the ground to form a huge tornado of chains that could rip things apart. From every direction around the kid, chains would fly at him, some attempting to stab him while others attempted to wrap around him. Due to still being connected to the tornado, the chains would pull and rip at his flesh, but what made it mire dangerous was the Moondust that was infused into the chains upon their creation. This caused Moondust to stick to everything around, burning through and shocking targets while also disabling all technology within reason.


"Kid, what's your name? It's unusual to have such power in your youth..."



Type: Offensive/Supplementary


Rank: A
Range: Short - Long
Chakra: 30 + 10
Damage: 60 + 20
Description:
The user weaves three hand seals and pools their chakra under a target. Around the target (up to mid range around them) hundreds of chains made of stone bast out of the ground and spin around them, rising higher and higher to create something like a tornado (going either counter clockwise or clockwise). Chains from the tornado will blast out from it towards a target in the center, attempting to pierce them with a pointed edge or wrap around their body. The chains can pull apart a target as they spin him/her around due to the motion of the "tornado", or they can restrain them by pulling just hard enough to prevent movement. The user can mentally create openings in the "tornado" to peer into it.
-Can only be taught by Leathercandle
-Techniques that require chakra cannot be used while this is in use, besides earth techniques
-Can be used thrice per battle

( Mūndasuton: Nīru āmusutorongu ) | Moondust: Neil Armstrong
Type:
Supplementary
Rank: B - A
Range: Short - Long
Chakra: N/A [+10]
Damage: N/A [+20/Depends on Technique]
Description: This technique is a simple infusion type ability in which the infusion of Mūndasuton would supplement and strength future earthen techniques. By simply adding an additional hand seal to earth style techniques being used, the user will add an extra portion of chakra into them in order to apply a "shroud" of Moon dust to them. The Moon Dust would shroud the earthen technique in a way that it wouldn't actually touch it, floating along with it about a centimeter or so. This rough shroud would give the technique additional damage due to the aggressive nature of Mūndasuton, but also give off the effects of Mūndasuton; This includes shutting down technologies and sticking to things that comes into contact with it. When activated this way, it would last 3 turns, applying the additional chakra to earth techniques as needed, though can only be used 3x max. A second variant of this is used on non damaging or defensive style earth techniques. By adding the shroud of Mūndasuton to these type of techniques, the user is able to make the technique damaging. The damage given to said technique would be directory proportional to their rank; I.e. S-ranks will carry 80 damage. A-ranks 60 damage. Etc. This variant is A-rank and can only be used 4x, on 1 Technique per use and can't be used while the B-rank variant is active. Affected Earth techniques retain the S/W of regular Earth Release.
 

Geezus

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Seeing the opponent, Banri is pretty surprised at what he sees. It was a child. A teen at most. Not even a full man, yet the power that Banri felt leaking from him was absurd. This excited him tbh. Just to test out what the boy could do, Banri pooled his earthen chakra into the ground under and around the kid in about a 13m stretch. This caused countless chains made of earth to erupt from the ground to form a huge tornado of chains that could rip things apart. From every direction around the kid, chains would fly at him, some attempting to stab him while others attempted to wrap around him. Due to still being connected to the tornado, the chains would pull and rip at his flesh, but what made it mire dangerous was the Moondust that was infused into the chains upon their creation. This caused Moondust to stick to everything around, burning through and shocking targets while also disabling all technology within reason.


"Kid, what's your name? It's unusual to have such power in your youth..."



Type: Offensive/Supplementary


Rank: A
Range: Short - Long
Chakra: 30 + 10
Damage: 60 + 20
Description:
The user weaves three hand seals and pools their chakra under a target. Around the target (up to mid range around them) hundreds of chains made of stone bast out of the ground and spin around them, rising higher and higher to create something like a tornado (going either counter clockwise or clockwise). Chains from the tornado will blast out from it towards a target in the center, attempting to pierce them with a pointed edge or wrap around their body. The chains can pull apart a target as they spin him/her around due to the motion of the "tornado", or they can restrain them by pulling just hard enough to prevent movement. The user can mentally create openings in the "tornado" to peer into it.
-Can only be taught by Leathercandle
-Techniques that require chakra cannot be used while this is in use, besides earth techniques
-Can be used thrice per battle

( Mūndasuton: Nīru āmusutorongu ) | Moondust: Neil Armstrong
Type:
Supplementary
Rank: B - A
Range: Short - Long
Chakra: N/A [+10]
Damage: N/A [+20/Depends on Technique]
Description: This technique is a simple infusion type ability in which the infusion of Mūndasuton would supplement and strength future earthen techniques. By simply adding an additional hand seal to earth style techniques being used, the user will add an extra portion of chakra into them in order to apply a "shroud" of Moon dust to them. The Moon Dust would shroud the earthen technique in a way that it wouldn't actually touch it, floating along with it about a centimeter or so. This rough shroud would give the technique additional damage due to the aggressive nature of Mūndasuton, but also give off the effects of Mūndasuton; This includes shutting down technologies and sticking to things that comes into contact with it. When activated this way, it would last 3 turns, applying the additional chakra to earth techniques as needed, though can only be used 3x max. A second variant of this is used on non damaging or defensive style earth techniques. By adding the shroud of Mūndasuton to these type of techniques, the user is able to make the technique damaging. The damage given to said technique would be directory proportional to their rank; I.e. S-ranks will carry 80 damage. A-ranks 60 damage. Etc. This variant is A-rank and can only be used 4x, on 1 Technique per use and can't be used while the B-rank variant is active. Affected Earth techniques retain the S/W of regular Earth Release.
Naruto stood gazing upwards towards the treetops when the sudden rustling of someone appearing behind him caused him to turn and face the stranger. The first thing that stood out to Naruto was the red hair which flowed down towards the shoulders of his opponent. He was quite surprised to have met another living Uzumaki other than Karin. The opponent immediately went on the offensive throwing together a string of seals and the ground began to rumble soon after as numerous chains burst forth attempting to surround Naruto within them. Opting to not outwardly deal with such a technique, Naruto bit his thumb drawing a thin line of blood to which he too fashioned a number of seals before slamming his hand on the ground. Soon his chakra spread out forming a summoning circle to which Naruto and Banri would both be reversed summoned into the dark confines of the toad. The tornado of earth chains would try to attack Naruto in the center, but he would no longer be present for the chains or moondust to harm him. At the very least, it would buy Naruto enough time to figure out his opponent while the tornado he hoped would subside.

Naruto would instantly enter his Toad Sage Mode after being summoned inside the toad's stomach, which allowed him to sense the chakra of the opponent. Banri on the otherhand would be caught within the stomach lining of the toad, unable to move as the muscles of the stomach clenched and crushed his limbs and body while the toad's digestive juices began to flow sucking the opponent into his body further. If Banri didn't escape he would undoubtedly be suffocated and digested by the toad.

(Kuchiyose: Assai Gama Ibukuru) – Summoning: Crushing Toad Stomach
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: This technique bears resemblance to the Summoning: Toad mouth bind technique. However instead of warping the battlefield into the digestive tracks of a giant toad, the user reverse summons themselves and their opponents into the stomach of a giant toad and captures and isolates the target/s inside the stomach, cutting them off from allies and immobilizing their movements while the stomache starts crushing the opponent/s to death.

( Kanpekinanin Gama Sennin Modo ) - Perfect Toad Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x3. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to toad anatomy, Sage Art: Frog Kata and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.


Due to aptitude for his use in Perfect Toad Sage Mode, Naruto was able to instantly activate his Perfect Toad Sage Mode with 20% of his chakra reserves converted into Senjutsu chakra. With his entering of Sage Mode, Naruto could sense the chakra of Banri and it was here he would answer back to his opponent. Naruto wasn't quite sure what his opponent was capable of and internally he conversed with Kurama.

" The name's Naruto Uzumaki, and I ain't just your usual ninja...Believe it!"

"Careful Naruto, from the feel of this guy's chakra. He's from the same clan your mother hails from, the Uzumaki clan. Kushina was able to hold me as her Jinchuuriki only because her and Mito Uzumaki before her could create chains of chakra with powerful sealing properties. I wouldn't be surprised if this guy was able to utilize them too."

"He's from the same clan as my mom? He's probably pretty strong then. Let's have some fun with this Kurama."

"You never change boy. I'm with you every step."


HP: 200 | CP: 2600 - 30 = 2570 - 520 = 2350 | SM: 520 - 10 = 510 | Speed: 36 | Tracking: 64
 
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Shady Doctor

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Naruto stood gazing upwards towards the treetops when the sudden rustling of someone appearing behind him caused him to turn and face the stranger. The first thing that stood out to Naruto was the red hair which flowed down towards the shoulders of his opponent. He was quite surprised to have met another living Uzumaki other than Karin. The opponent immediately went on the offensive throwing together a string of seals and the ground began to rumble soon after as numerous chains burst forth attempting to surround Naruto within them. Opting to not outwardly deal with such a technique, Naruto bit his thumb drawing a thin line of blood to which he too fashioned a number of seals before slamming his hand on the ground. Soon his chakra spread out forming a summoning circle to which Naruto and Banri would both be reversed summoned into the dark confines of the toad. The tornado of earth chains would try to attack Naruto in the center, but he would no longer be present for the chains or moondust to harm him. At the very least, it would buy Naruto enough time to figure out his opponent while the tornado he hoped would subside.

Naruto would instantly enter his Toad Sage Mode after being summoned inside the toad's stomach, which allowed him to sense the chakra of the opponent. Banri on the otherhand would be caught within the stomach lining of the toad, unable to move as the muscles of the stomach clenched and crushed his limbs and body while the toad's digestive juices began to flow sucking the opponent into his body further. If Banri didn't escape he would undoubtedly be suffocated and digested by the toad.

(Kuchiyose: Assai Gama Ibukuru) – Summoning: Crushing Toad Stomach
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: This technique bears resemblance to the Summoning: Toad mouth bind technique. However instead of warping the battlefield into the digestive tracks of a giant toad, the user reverse summons themselves and their opponents into the stomach of a giant toad and captures and isolates the target/s inside the stomach, cutting them off from allies and immobilizing their movements while the stomache starts crushing the opponent/s to death.

( Kanpekinanin Gama Sennin Modo ) - Perfect Toad Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x3. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to toad anatomy, Sage Art: Frog Kata and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.


Due to aptitude for his use in Perfect Toad Sage Mode, Naruto was able to instantly activate his Perfect Toad Sage Mode with 20% of his chakra reserves converted into Senjutsu chakra. With his entering of Sage Mode, Naruto could sense the chakra of Banri and it was here he would answer back to his opponent. Naruto wasn't quite sure what his opponent was capable of and internally he conversed with Kurama.

" The name's Naruto Uzumaki, and I ain't just your usual ninja...Believe it!"

"Careful Naruto, from the feel of this guy's chakra. He's from the same clan your mother hails from, the Uzumaki clan. Kushina was able to hold me as her Jinchuuriki only because her and Mito Uzumaki before her could create chains of chakra with powerful sealing properties. I wouldn't be surprised if this guy was able to utilize them too."

"He's from the same clan as my mom? He's probably pretty strong then. Let's have some fun with this Kurama."

"You never change boy. I'm with you every step."


HP: 200 | CP: 2600 - 30 = 2570 - 520 = 2350 | SM: 520 - 10 = 510 | Speed: 36 | Tracking: 64
After Banri had created the tornado of earthen chains, he could sense the build up of chakra within the teen, so he braced himself for any sort of counter attack. In a moment's notice, Banri found himself being transported into the stomach of a toad. A reverse summoning most likey, seeing as Banri no longer felt his earthen tornado in the immediate area.


"Hm. I kinda despise these things. Toads that is... They're pretty much the rivals of what I'm accustomed to... You'll see soon enough."


With his body nigh instantly ensnared within the stomach lining of the toad, Banri immediately reacted to make a counter. He'd surge more Doton chakra throughout his body in order to erect an armor of earth around himself. Alongside the activation of the earthen armor was a supplementary technique that served to enhance the armor in numerous ways. The armor was accompanied by a layer of unique mud. This mud was not only stick and flammable, but whenever it touches something it will begin to spread at a heavily quick pace.


So with the armor erupting from Banri, he'd allow numerous huge spikes to emerge from the armor to rip the flesh apart around Banri. This allows Banri to break free while moving towards the opposing Uzumaki. Not only was the armor strong enough to rip through the flesh as Banri moved, but the mud would stick to the toad flesh and begin spreading and smothering the toad from the inside; Quickly spreading towards Naruto to consume him also, though at this point the toad should be damaged enough to send both uzumaki to their original battle field.


(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Type: Offense/Defence/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.


(Doton: Euron's Entorappumento) - Earth Release: Euron's Entrapment
Type: Supplementary
Rank: A
Range: N/A
CHAKRA: N/A (+10 chakra to Earth Release techniques)
Damage: N/A (+20 if mud is ignited, otherwise no damage boost)
Description: The user will activate an ability which will allow them to add an additional layer of mud on the surface of all earth techniques for the next three turns. Through expending some extra chakra, the user will infuse extra earth chakra into his earth techniques and this chakra will coat any earth techniques made with an adhesive, flammable, layer of mud. The mud itself is chakra infused and because of its adhesiveness when it comes into contact with another substance, it quickly SPREADS around the object/being. The mud would coat whatever substance it is touching and basically disable it within seconds due to the sheer weight of the mud. This technique is applicable on walls, domes or other earthen defenses and the extra layer of mud serves to increase their defensive capabilities, making it so that the defenses can defend against techniques with 20 more damage points. This boost has no effect on the defenses offensive capabilities; so Hardening technique could defend against 20 additional damage points but have no change to its offensive uses. The mud is flammable and can be ignited through flames, sparks and friction, and when it is ignited it will become aflame and burn rather than explode.The mud layer is quite thick and if used correctly it can make for a deadly combination attack. For example, with this technique active the Hardening technique would have its earthen armour coated in the layer of mud, and for techniques such as stone golem the creature would rise covered in a layer of mud from head to toe. However, it can only be used within reason and the layer of mud will only be APPLIED to earth techniques that already have a hard surface; so it will have no effect on swamp, mud or dust-based jutsus or jutsus like antlion and the weight/flight jutsus. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes a Earth Release technique. This ability doesn't have to be APPLIED to every Earth Release techniques used while this is active.


Note: Lasts four turns
Note: Can only be used twice per battle
Note: Can only be Taught by Rayder
Note Doesn't work with KG/CE variants


Once the two were back on the battlefield, Naruto would be in trouble if anything. He'd instantly be put back into the center of the tornado with the chains already extended from before and ripping up anything that was within. I.e. Naruto Uzumaki.


Meanwhile Banri stood just outside of the tornado, casting one more jutsu to put the icing on the cake. Creating a mud layered golem from the surrounding ground, Banri also opened his armor and threw an explosive tag at it; Which caused the ignition of the mud on the creation and caused it to be engulfed in flames while increasing its overall power. This golem would wait until Naruto either was caught in the earth tornado or countered it, and would throw a massive right jab at him that aimed to completely humble him. This would not only send the teen Uzumaki flying numerous meters away, but the flaming mud would be attached to him, spreading over his body in mere seconds while burning him alive and weighing him down and monopolizing him.


((Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40 + 10
Damage: 80+ 20
Description: The user creates an even larger, much stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem solely from the ground. In order to do so, they slam a hand on the ground and manipulate it until a giant warrior hewn from stone has taken form, which then can be controlled so long as the user continues to keep in physical contact with either it or the ground. Naturally, they must continue to fuel the technique with their chakra. While the height of the golem can reach up to 30m, it has a capacity for moving quite fast that belies its hulking stature..
 
Last edited:

Geezus

Active member
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After Banri had created the tornado of earthen chains, he could sense the build up of chakra within the teen, so he braced himself for any sort of counter attack. In a moment's notice, Banri found himself being transported into the stomach of a toad. A reverse summoning most likey, seeing as Banri no longer felt his earthen tornado in the immediate area.


"Hm. I kinda despise these things. Toads that is... They're pretty much the rivals of what I'm accustomed to... You'll see soon enough."


With his body nigh instantly ensnared within the stomach lining of the toad, Banri immediately reacted to make a counter. He'd surge more Doton chakra throughout his body in order to erect an armor of earth around himself. Alongside the activation of the earthen armor was a supplementary technique that served to enhance the armor in numerous ways. The armor was accompanied by a layer of unique mud. This mud was not only stick and flammable, but whenever it touches something it will begin to spread at a heavily quick pace.


So with the armor erupting from Banri, he'd allow numerous huge spikes to emerge from the armor to rip the flesh apart around Banri. This allows Banri to break free while moving towards the opposing Uzumaki. Not only was the armor strong enough to rip through the flesh as Banri moved, but the mud would stick to the toad flesh and begin spreading and smothering the toad from the inside; Quickly spreading towards Naruto to consume him also, though at this point the toad should be damaged enough to send both uzumaki to their original battle field.


(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Type: Offense/Defence/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.


(Doton: Euron's Entorappumento) - Earth Release: Euron's Entrapment
Type: Supplementary
Rank: A
Range: N/A
CHAKRA: N/A (+10 chakra to Earth Release techniques)
Damage: N/A (+20 if mud is ignited, otherwise no damage boost)
Description: The user will activate an ability which will allow them to add an additional layer of mud on the surface of all earth techniques for the next three turns. Through expending some extra chakra, the user will infuse extra earth chakra into his earth techniques and this chakra will coat any earth techniques made with an adhesive, flammable, layer of mud. The mud itself is chakra infused and because of its adhesiveness when it comes into contact with another substance, it quickly SPREADS around the object/being. The mud would coat whatever substance it is touching and basically disable it within seconds due to the sheer weight of the mud. This technique is applicable on walls, domes or other earthen defenses and the extra layer of mud serves to increase their defensive capabilities, making it so that the defenses can defend against techniques with 20 more damage points. This boost has no effect on the defenses offensive capabilities; so Hardening technique could defend against 20 additional damage points but have no change to its offensive uses. The mud is flammable and can be ignited through flames, sparks and friction, and when it is ignited it will become aflame and burn rather than explode.The mud layer is quite thick and if used correctly it can make for a deadly combination attack. For example, with this technique active the Hardening technique would have its earthen armour coated in the layer of mud, and for techniques such as stone golem the creature would rise covered in a layer of mud from head to toe. However, it can only be used within reason and the layer of mud will only be APPLIED to earth techniques that already have a hard surface; so it will have no effect on swamp, mud or dust-based jutsus or jutsus like antlion and the weight/flight jutsus. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes a Earth Release technique. This ability doesn't have to be APPLIED to every Earth Release techniques used while this is active.


Note: Lasts four turns
Note: Can only be used twice per battle
Note: Can only be Taught by Rayder
Note Doesn't work with KG/CE variants


Once the two were back on the battlefield, Naruto would be in trouble if anything. He'd instantly be put back into the center of the tornado with the chains already extended from before and ripping up anything that was within. I.e. Naruto Uzumaki.


Meanwhile Banri stood just outside of the tornado, casting one more jutsu to put the icing on the cake. Creating a mud layered golem from the surrounding ground, Banri also opened his armor and threw an explosive tag at it; Which caused the ignition of the mud on the creation and caused it to be engulfed in flames while increasing its overall power. This golem would wait until Naruto either was caught in the earth tornado or countered it, and would throw a massive right jab at him that aimed to completely humble him. This would not only send the teen Uzumaki flying numerous meters away, but the flaming mud would be attached to him, spreading over his body in mere seconds while burning him alive and weighing him down and monopolizing him.


((Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40 + 10
Damage: 80+ 20
Description: The user creates an even larger, much stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem solely from the ground. In order to do so, they slam a hand on the ground and manipulate it until a giant warrior hewn from stone has taken form, which then can be controlled so long as the user continues to keep in physical contact with either it or the ground. Naturally, they must continue to fuel the technique with their chakra. While the height of the golem can reach up to 30m, it has a capacity for moving quite fast that belies its hulking stature..
Within the toad, Naruto could sense the abundance of chakra swell up inside his opponent and be released. Nothing he didn't expect, since it was all a ploy to place his opponent on the defensive. The spikes of Earth created from the armor would undoubtedly pierce through the toad's flesh and deal enough harm to it that it would be forced to eject the pair from its body sending them both back into the forest clearing and their original positions. The mud which had begun creeping into the toad being left within it, which meant Naruto would not be immediately subjected to its clutches as soon as Banri hoped due to him damaging and puncturing the toad. However, the newly formed mud/earth armor that Banri donned would threaten to engulf everything if not dealt with as Naruto could sense the creeping of it outside the tornado he was placed back in.

Reacting swiflty thanks to his enhanced reflexes and agility, the chains which were extended would try to strike out against Naruto again but would fail once more to meet their mark. The chains rapidly would converge on the young ninja position, but seemingly at the last possible moment, his wind natured chakra would protect him by forming a thin cocoon around his body strong enough the chains shattered on impact with the effectively solid wind barrier. However, this cocoon of wind grew exponentially as it expanded outwards with Naruto's intent to have it sweep of everything around him as it moved out to mid range. The chains of earth which surrounded Naruto would not be able to hold up against the fierce power of the winds revolving opposite to them which had been created via Naruto's Senjutsu eliminating any elemental weakness the wind may have possessed. Not only was his Sage chakra influencing this technique, but Naruto's wind seemed to glow purplish due to a thin layer of Plasmoid chakra allowing the wind to suck up any thermal energy in the vicinity, and then converting that energy into additional raw power. Banri who was just outside the tornado, would also take the full brunt of this technique as his Mud/Earth armor would not hold up against the raw power behind the wind if he didn't do something to protect himself. The wind cocoon expanding fast enough Banri would be unable to create his Earth Golem unless he dealt with the wind. The cocoon would also do a great job of blasting back any of the encroaching mud that may have started coming towards Naruto.
Naruto wasted no time and would create a single shadow clone alongside him, to prepare for the remaining battle ahead while he closely monitored his opponent's chakra. The clone and he both moving towards the opponent once the wind of Naruto's jutsu died out.

(Riborubingu Itami) - Revolving Pain
Rank-S
Type-Attack/Defense
Range-Short/Mid
Chakra-40
Damage-80 +30+20=130
Description: The user manipulates the wind around him to create a rapidly spinning cocoon of wind, throwing anything around. The user may expand it to create a bigger dome. If a Fire type attack(of equal or lower rank) is launched against it it will surround the dome, getting caught in the spinning vortex.
*Can only Be taught By icemyster*
*Can only Be used 3 TImes per Battle*

Purasumoidoton: Ginga no Noroi) Plasmoid Release: Galactic Cursing
Type: Supplementary/Offensive/Defensive
Rank: B
Range: Short-long
Chakra Cost: 20
Damage points: N/A
Description: The Galactic Curse Technique is a technique that infuses chakra into various techniques employed by the user. It's first variation is performed by creating an extra Tiger hand seal in the same time frame as one of their Plasmoid techniques which will allow the user to infuse the Plasmoid Jutsu with fire chakra. By taking advantage of Plasmoid Release's innate ability to siphon thermal energy from objects, the user will be able to increase the power of their Plasmoid jutsu. This is caused by the fire chakra's thermal energy being absorbed and converted into additional energy for the Plasmoid, and as a result the Plasmoid technique will have its strength increased due to the extra energy in it. This will translate into the technique to gaining +1 rank or +20 defensive or offensive properties depending on the technique.The alternate variation of this technique allows the user in the same time frame as one of their Ninjutsu based or Elemental techniques to passively activate a thin illuminated barrier of Plasmoid surrounding it(original technique retains its original S/Wes). This will allow the technique to draw in more thermal energy from the environment due to Plasmoid’s innate nature to siphon thermal energy. Techniques that have this coating of Plasmoid will have the excess energy inputted into them and gain +20 damage or +1 rank depending on the technique.

Note: Only one variation can be used at a time.
Note: Can only be used four times.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 50% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
 

Shady Doctor

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As agreed, you aren't in SM and our techs canceled, leaving you to make clones and now my turn.






Banri smirked as he takes note of his techniques and his opponent's techs cancelling each other out, which prompted him to also cancel his earth armor and allow it to harmlessly fall off of him. At this point he'd see Naruto create a single clone of himself, making Banri scoff at the tactic.


"The more the merrier, eh?"


In response to the clone being made, Banri touched one of his Duel Monster cards and summoned Trishula, Dragon of the Ice Barrier to aid him in his attempts to crush the younger Uzumaki. Trishula would be airborne, but during his creation, the Seal of Orichalcos would be activated within the same timeframe. This would allow Trishula to take on its special effect instead of a power boost from Orichalcos, making it that much more dangerous. Though the passive use of September also boosted Trishula.


Upon it's creation, Trishula would release a 10m wide beam of chakra at the duo of Naruto's; Aiming to completely wipe them out upon contact. The beam would be so large and have so much reach that it could prove difficult to avoid. In the meantime, Banri simply sat down in a lotus position and began to relax a little

( Dyueru Monsutāzu | Hyōkekkai no Ryū Torishūra) - Duel Monsters: Trishula, Dragon of the Ice Barrier
Rank: S
Type: Attack/Supplementary/Defense
Range: Short-Mid
Chakra: 40 (-10 per turn)
Damage: 80 + 20 (100)
Description: When the user activates this card it drains him of chakra to fuel it. This chakra absorbed activates the script on the card which releases a barrier in the form of a large 3 headed dragon that spans mid range in size. Once per turn at the cost of a move slot the dragon may release from its mouth a beam of condensed and molded chakra that works as a conduit for its sealing ability. As the beam of chakra (up to 10 meters in area in terms of size) makes contact with its target, the sealing effect activates. This seal will drain away any infusion of chakra from an opponent or technique that it makes contact with (up to S rank), and deal 80 (+20) damage to any target that it hits.This ability may be used every other turn up to 3 times per battle. This ability may be used in the same timeframe as another technique by the user, though it will always cost a turn. In this case an infusion of chakra is any sort of chakra that has entered/been bestowed onto the the opponent from an outside source. An outside source here means any source other than the opponent themselves. For techniques it is any additional amount of chakra that has been bestowed onto it before, during, or after creation. Trishula is capable of flight and may physically attack an opponent once per turn at the cost of a moveslot. Trishula may be summoned twice per battle with a 3 turn cooldown and lasts 3 turns. If Seal of Orichalchos is on the field the user may choose to instead take the effect of having it and its effects being unable to be affected by any sealing based abilities


(Dyueru Monsutāzu: Oreikarukosu no Kekkai) Duel Monsters: The Seal of Orichalcos
Type:Supplementary
Rank: S
Range:Short-Mid
Chakra:40 (-10 per turn)
Damage:N/A
Description: Field Spell; When the user (or an object attached to the user directly under his control) touches this card, a blue shaded barrier with intricate patterns within a large circle will expand from him outwards, taking the same amount of time it takes to throw a kunai to do so. The lines running between the circle are actually chains of of kanji bearing the word "Strengthen" repeated over and over again. Said lines are made of a molded and pure form of chakra and doesn't interact with physical objects, therefore they do not trip up or form any sort of hazard for the opponent. These seals do exactly as they say and unseal "strength" into the users Duel Monster techniques stated and strengthen all Duel Monsters techniques, increasing all of their effectiveness by 1 rank by unsealing stored chakra into the technique(+10). In some cases, rather than their effectiveness being improved by 1 rank they receive a modifier to their own existing effects. In these cases the effect will be outlined in the technique. Simply being a field spell and doing no real effect by itself, this technique is able to be used alongside another technique in the same timeframe, as long as it is a Duel Monster technique. When under the influence of this technique, the user gains a smaller glowing inscription of this technique on his forehead
-Lasts 3 turns
-Once ended, can't be used for 4 turns
-Can only be used twice


( Kyuu-tsuki ) - September (Passive)
Type: Tool


Rank: A
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of two hundred chakra.
Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to two hundred chakra from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.
Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
 
Last edited:

Geezus

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As agreed, you aren't in SM and our techs canceled, leaving you to make clones and now my turn.






Banri smirked as he takes note of his techniques and his opponent's techs cancelling each other out, which prompted him to also cancel his earth armor and allow it to harmlessly fall off of him. At this point he'd see Naruto create a single clone of himself, making Banri scoff at the tactic.


"The more the merrier, eh?"


In response to the clone being made, Banri touched one of his Duel Monster cards and summoned Trishula, Dragon of the Ice Barrier to aid him in his attempts to crush the younger Uzumaki. Trishula would be airborne, but during his creation, the Seal of Orichalcos would be activated within the same timeframe. This would allow Trishula to take on its special effect instead of a power boost from Orichalcos, making it that much more dangerous. Though the passive use of September also boosted Trishula.


Upon it's creation, Trishula would release a 10m wide beam of chakra at the duo of Naruto's; Aiming to completely wipe them out upon contact. The beam would be so large and have so much reach that it could prove difficult to avoid. In the meantime, Banri simply sat down in a lotus position and began to relax a little

( Dyueru Monsutāzu | Hyōkekkai no Ryū Torishūra) - Duel Monsters: Trishula, Dragon of the Ice Barrier
Rank: S
Type: Attack/Supplementary/Defense
Range: Short-Mid
Chakra: 40 (-10 per turn)
Damage: 80 + 20 (100)
Description: When the user activates this card it drains him of chakra to fuel it. This chakra absorbed activates the script on the card which releases a barrier in the form of a large 3 headed dragon that spans mid range in size. Once per turn at the cost of a move slot the dragon may release from its mouth a beam of condensed and molded chakra that works as a conduit for its sealing ability. As the beam of chakra (up to 10 meters in area in terms of size) makes contact with its target, the sealing effect activates. This seal will drain away any infusion of chakra from an opponent or technique that it makes contact with (up to S rank), and deal 80 (+20) damage to any target that it hits.This ability may be used every other turn up to 3 times per battle. This ability may be used in the same timeframe as another technique by the user, though it will always cost a turn. In this case an infusion of chakra is any sort of chakra that has entered/been bestowed onto the the opponent from an outside source. An outside source here means any source other than the opponent themselves. For techniques it is any additional amount of chakra that has been bestowed onto it before, during, or after creation. Trishula is capable of flight and may physically attack an opponent once per turn at the cost of a moveslot. Trishula may be summoned twice per battle with a 3 turn cooldown and lasts 3 turns. If Seal of Orichalchos is on the field the user may choose to instead take the effect of having it and its effects being unable to be affected by any sealing based abilities


(Dyueru Monsutāzu: Oreikarukosu no Kekkai) Duel Monsters: The Seal of Orichalcos
Type:Supplementary
Rank: S
Range:Short-Mid
Chakra:40 (-10 per turn)
Damage:N/A
Description: Field Spell; When the user (or an object attached to the user directly under his control) touches this card, a blue shaded barrier with intricate patterns within a large circle will expand from him outwards, taking the same amount of time it takes to throw a kunai to do so. The lines running between the circle are actually chains of of kanji bearing the word "Strengthen" repeated over and over again. Said lines are made of a molded and pure form of chakra and doesn't interact with physical objects, therefore they do not trip up or form any sort of hazard for the opponent. These seals do exactly as they say and unseal "strength" into the users Duel Monster techniques stated and strengthen all Duel Monsters techniques, increasing all of their effectiveness by 1 rank by unsealing stored chakra into the technique(+10). In some cases, rather than their effectiveness being improved by 1 rank they receive a modifier to their own existing effects. In these cases the effect will be outlined in the technique. Simply being a field spell and doing no real effect by itself, this technique is able to be used alongside another technique in the same timeframe, as long as it is a Duel Monster technique. When under the influence of this technique, the user gains a smaller glowing inscription of this technique on his forehead
-Lasts 3 turns
-Once ended, can't be used for 4 turns
-Can only be used twice


( Kyuu-tsuki ) - September (Passive)
Type: Tool


Rank: A
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of two hundred chakra.
Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to two hundred chakra from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.
Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
Naruto and Narutwo (see what I did there? lol) stood beside one another and smirked as they both got into a fighting stance as the gargantuan entity was created. It wasted no time in unleashing a large beam towards the duo, to which Narutwo quickly took the offensive forming a Rasengan which grew to about 5 meters in diameter. The Rasengan met the beam head on, the clash of the two techniques creating a dazzling display if chakra clashing against chakra. The beam would be split in two, as the Rasengan formed a makeshift wall against the beam creating a wide enough hole in the beamthat it left the duo unscathed.

( Chōchōōdama Rasengan ) - Super Ultra Big Ball Rasengan
Type: Offensive
Rank: S
Range: Short
Chakra: 50
Damage: 100
Description: The Super-Ultra-Big Ball Rasengan is an even more powerful version of the Ultra-Big Ball Rasengan. The impact of this technique can carve a huge crater on the ground andbreak bones.
Note: Can only be used by Naruto Uzumaki.

At the same time, Naruto would see his opponent wanted to get serious, so Naruto would enter into his Six Paths Sage Mode. Six Truth Seeking Balls and his two Rods would appear alongside his usage of his Six Paths Sage Mode meanwhile the clone returned to Naruto's side.

( Rikudo Sennin Modo) - Six Paths Sage Mode
Type: Supplementary
Rank: S
Range: Short
Chakra: 100 ( -40 per turn )
Damage: N/A ( +30 to Senjutsu and elements )
Description: With the power given to him by Hagoromo, Naruto becomes able to use Six Paths Sage Mode, drastically empowering his abilities to a far greater state than Sage Mode does. His eyes becoming yellow and taking on a cross-like shape, he dons a chakra cloak that appears similar to his Sage Tailed Beast mode. It forms into a light colored coat with a dark colored "bodysuit" underneath that covers his torso and reaches down his arms to his knuckles and own his legs above his sandals, which are also yellow colored. It also has a light colored circle where his seal was placed as well as golden magatama markings around his collar. Naruto can maintain his mode for a much longer duration with no signs of fatigue or drawback afterwards as opposed to his normal Sage Mode. His speed and sensing are immensely increased to a level similar to Hagoromo's Rinnegan, making it possible to sense Madara's Limbo clone. While in this state, Naruto can also make use of Yin and Yang Releases, manifesting Truth-Seeking Balls that he can utilize in battle. Like his previous forms, he gains the ability to make chakra hands of varying size and also gains the ability to fly.
Note: While this state is in use, the user cannot regenerate chakra or increase his chakra pool until this Jutsu has ended.
Note: Can only be used by Six Paths Naruto bios and after use, cannot be used for at least 10 turns of battle or twice this amount for none battle based posts.

Yin-Yang Release (Gudōdama) - Truth-Seeking Ball
Type: Offensive/Defensive/Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 80 (-15 per turn once activated)
Damage: 140 each
Description: Truth-Seeking Balls are spheres of malleable black chakra composed of all five nature transformations and Yin-Yang Release. Each is about the size of a fist and hides within it the power to complete obliterate a forest. The Truth-Seeking Balls function as a technique that is always on standby once activated. The technique creates a fixed number of orbs; no more or no less can be created. If they are somehow destroyed or otherwise not retrieved by the user, they become permanently lost. Once created the user can manipulate each of the individual balls at will. The balls can be shaped into a variety of forms, and the many natures comprising them can be combined to produce various effects. They are able to serve a variety of functions, such as forming shields and weapons, platforms, launching as high-speed projectiles, and rapidly expanding to produce massive explosions (mid-range in diameter). Users are able to combine orbs to enhance individual damage. At most only two Truth-Seeking Orbs can be controlled for offensive use at any given time; but any number of orbs can be used for defensive purposes to protect the user. Using the orbs outside of reshaping them requires one of the user's three moves per turn.

As the chakra comprising them is highly durable, the balls can serve as an effective defense. Due to the nature of possessing Yin-Yang Release the Truth-Seeking Balls have the ability to nullify any ninjutsu they come into contact with, making them impervious to Ninjutsu techniques. Only Senjutsu techniques that exceed an individual ball in damage are capable of harming and neutralizing an orb. When wielded by a user of Six Paths Senjutsu, the Truth-Seeking Balls become a potent weapon against invisible enemies in the world of Limbo, as well as other spiritual techniques such as Yin Release’s Hands of Sloth, able to interact with techniques of this type as normal. The user’s ability to control the Truth-Seeking Balls diminishes as it goes further from them and thus an effective way of combating them is to transport them away with certain types of Spacetime or teleportation jutsu.

Note: Can only be used by biographies that were shown using it.
Note: Acquisition of the Truth-Seeking Balls occurs through one possessing Six Paths Sage Mode, becoming the Jinchuuriki of the Ten-Tails, or Yin-Yang Release.
Note: Tenseigan users who have mastered Yin-Yang Release and enter Tenseigan Chakra Mode acquire the orbs which are cyan green in color instead of black. Hamura is the only exception to this rule, possessing the black orbs without requiring his chakra mode to use the power.
Note: The negation effect of the orbs works on all forms of ninjutsu but does not work on techniques that are enhanced with Senjutsu or natural energy.
Note: Wielders gain six orbs that can be used up to long-range. Beyond mid-range, however, the user loses the ability to actively manipulate the orbs, only being able to call them back. However, if the orbs go beyond 40 meters from the user they will be lost until the user comes within range to manipulate them again.
Note: Once activated the orbs remain on standby until destroyed or the user dies. The user can manipulate an orb for two turns before they are unable to control it, returning to standby for the same amount of time.


HP: 200
CP: 1245 - 180 = 1065 | Speed: 72 | Sensing: 112
Clone: 1245 - 50 = 1195 | Speed: 12 | Sensing: 16
 
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Shady Doctor

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Naruto and Narutwo (see what I did there? lol) stood beside one another and smirked as they both got into a fighting stance as the gargantuan entity was created. It wasted no time in unleashing a large beam towards the duo, to which Narutwo quickly took the offensive forming a Rasengan which grew to about 5 meters in diameter. The Rasengan met the beam head on, the clash of the two techniques creating a dazzling display if chakra clashing against chakra. The beam would be split in two, as the Rasengan formed a makeshift wall against the beam creating a wide enough hole in the beamthat it left the duo unscathed.

( Chōchōōdama Rasengan ) - Super Ultra Big Ball Rasengan
Type: Offensive
Rank: S
Range: Short
Chakra: 50
Damage: 100
Description: The Super-Ultra-Big Ball Rasengan is an even more powerful version of the Ultra-Big Ball Rasengan. The impact of this technique can carve a huge crater on the ground andbreak bones.
Note: Can only be used by Naruto Uzumaki.

At the same time, Naruto would see his opponent wanted to get serious, so Naruto would enter into his Six Paths Sage Mode. Six Truth Seeking Balls and his two Rods would appear alongside his usage of his Six Paths Sage Mode meanwhile the clone returned to Naruto's side.

( Rikudo Sennin Modo) - Six Paths Sage Mode
Type: Supplementary
Rank: S
Range: Short
Chakra: 100 ( -40 per turn )
Damage: N/A ( +30 to Senjutsu and elements )
Description: With the power given to him by Hagoromo, Naruto becomes able to use Six Paths Sage Mode, drastically empowering his abilities to a far greater state than Sage Mode does. His eyes becoming yellow and taking on a cross-like shape, he dons a chakra cloak that appears similar to his Sage Tailed Beast mode. It forms into a light colored coat with a dark colored "bodysuit" underneath that covers his torso and reaches down his arms to his knuckles and own his legs above his sandals, which are also yellow colored. It also has a light colored circle where his seal was placed as well as golden magatama markings around his collar. Naruto can maintain his mode for a much longer duration with no signs of fatigue or drawback afterwards as opposed to his normal Sage Mode. His speed and sensing are immensely increased to a level similar to Hagoromo's Rinnegan, making it possible to sense Madara's Limbo clone. While in this state, Naruto can also make use of Yin and Yang Releases, manifesting Truth-Seeking Balls that he can utilize in battle. Like his previous forms, he gains the ability to make chakra hands of varying size and also gains the ability to fly.
Note: While this state is in use, the user cannot regenerate chakra or increase his chakra pool until this Jutsu has ended.
Note: Can only be used by Six Paths Naruto bios and after use, cannot be used for at least 10 turns of battle or twice this amount for none battle based posts.

Yin-Yang Release (Gudōdama) - Truth-Seeking Ball
Type: Offensive/Defensive/Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 80 (-15 per turn once activated)
Damage: 140 each
Description: Truth-Seeking Balls are spheres of malleable black chakra composed of all five nature transformations and Yin-Yang Release. Each is about the size of a fist and hides within it the power to complete obliterate a forest. The Truth-Seeking Balls function as a technique that is always on standby once activated. The technique creates a fixed number of orbs; no more or no less can be created. If they are somehow destroyed or otherwise not retrieved by the user, they become permanently lost. Once created the user can manipulate each of the individual balls at will. The balls can be shaped into a variety of forms, and the many natures comprising them can be combined to produce various effects. They are able to serve a variety of functions, such as forming shields and weapons, platforms, launching as high-speed projectiles, and rapidly expanding to produce massive explosions (mid-range in diameter). Users are able to combine orbs to enhance individual damage. At most only two Truth-Seeking Orbs can be controlled for offensive use at any given time; but any number of orbs can be used for defensive purposes to protect the user. Using the orbs outside of reshaping them requires one of the user's three moves per turn.

As the chakra comprising them is highly durable, the balls can serve as an effective defense. Due to the nature of possessing Yin-Yang Release the Truth-Seeking Balls have the ability to nullify any ninjutsu they come into contact with, making them impervious to Ninjutsu techniques. Only Senjutsu techniques that exceed an individual ball in damage are capable of harming and neutralizing an orb. When wielded by a user of Six Paths Senjutsu, the Truth-Seeking Balls become a potent weapon against invisible enemies in the world of Limbo, as well as other spiritual techniques such as Yin Release’s Hands of Sloth, able to interact with techniques of this type as normal. The user’s ability to control the Truth-Seeking Balls diminishes as it goes further from them and thus an effective way of combating them is to transport them away with certain types of Spacetime or teleportation jutsu.

Note: Can only be used by biographies that were shown using it.
Note: Acquisition of the Truth-Seeking Balls occurs through one possessing Six Paths Sage Mode, becoming the Jinchuuriki of the Ten-Tails, or Yin-Yang Release.
Note: Tenseigan users who have mastered Yin-Yang Release and enter Tenseigan Chakra Mode acquire the orbs which are cyan green in color instead of black. Hamura is the only exception to this rule, possessing the black orbs without requiring his chakra mode to use the power.
Note: The negation effect of the orbs works on all forms of ninjutsu but does not work on techniques that are enhanced with Senjutsu or natural energy.
Note: Wielders gain six orbs that can be used up to long-range. Beyond mid-range, however, the user loses the ability to actively manipulate the orbs, only being able to call them back. However, if the orbs go beyond 40 meters from the user they will be lost until the user comes within range to manipulate them again.
Note: Once activated the orbs remain on standby until destroyed or the user dies. The user can manipulate an orb for two turns before they are unable to control it, returning to standby for the same amount of time.


HP: 200
CP: 1245 - 180 = 1065 | Speed: 72 | Sensing: 112
Clone: 1245 - 50 = 1195 | Speed: 12 | Sensing: 16
Trishula had released the large beam at Naruto and Narutwo, but as Banri watched on, a couple of things happened at once; One thing much more interesting and unique than the other. Narutwo would use a huge rasengan to clash with the beam, splitting it in half to have it divide and miss the duo; Leaving both safe from being harmed. On the other hand the real Naruto (whom was still in the same place while Narutwo was made next to him so pretty easily discernable) went into a mode of some sort. The mode was accompanied by a few TSB and rods, which Banri seemed to think were pretty familiar, seeing as he possessed a similar mode and TSB.

Sensing that he was in some deep shit, Banri decided to step it up a bit, breaking one of his vows within life and entering a mode of his own. Done almost instantly and effortlessly, Banri gathers his five basic nature chakras and his Yin and Yang natures at once. He'd then manipulate the ratio of his Yin to Yang chakra in such a way that the Yang nature almost completely overshadows the Yin, forcing him into a mode that highly favors Yang, speed and physical capabilities.

As the cloak from Yang state envelopes his body and the TSB come into existence, he'd also be thrusting his right palm forwards aiming at Naruto Uzumaki. This causes the space around and between the two Uzumaki to bend in such a way that the palm thrust would seemingly teleport into Naruto's stomach, ripping the flesh apart in a single blow. What made this more dangerous is the fact that upon the TSB coming into existence, they were each shaped and placed in specific ways. One was created around Banri's entire right arm, creating a makeshift spiked gauntlet that held extreme destructive properties along with the burning properties of Yang. Another TSB was created in the shape of an additiona "cloak" over Banri's body (similar to that Shiki black sand kid from suna but with wings too) to protect him in the future. The third TSB was created in the form of a large 10m long eastern dragon that was coiled around Banri (not actually touching but orbiting around him) while the 4th ball is sent upwards to give Trishula a big ass cloak also.

With the TSB gauntlet around Banri's arm upon creation, it would also be bent thru space with his palm thrust, digging thru and burning Naruto's stomach in a moment's notice.

"What the hell kinda power is that? I've never felt that before...."

(Yoton Modo) - Yang State
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 200 (-50 per turn)
Damage: N/A
Description: Based on Hagoromo's Six Paths Sage Mode, those who have completed Yang can enter this mode to elevate their prowess but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black jumpsuit akin to the one Bruce Lee donned in the “Tower of Death.” Their hair and sclera become white as well and their hands gain pure white, fingerless gloves with black magatama on the back. Along with the 4 Truth-Seeking Orbs, the user will gain a pair of white nunchaku consisting of the same energy and ability of the orbs. The main attribute that users in this state gain is Tian. Tian refers to a physical power beyond the scope of the earthly mortal. While in this state, the user’s ability to track and react to movements and actions is near limitless. Gaining a tracking capability on par with the Eighth Gate, the user's speed increases by x6 as well. Almost all physical damage is all but negligible to a user in this state, tanking S rank damage from any clash. The only possible way to cause physical harm to a user in this state would be for them to use Yang Release or Forbidden ranked techniques, or techniques that exceed the damage of 7th Gate and beyond. The effects of these Jutsu, while not dealing physical damage, will still apply such as fatigue, paralysis, etc. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yang Release in order to use this technique. The user can only use either Yin or Yang State on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.

(Yoton: Gudodama) Yang Release: Truth-Seeking Ball (Passive / Reference)
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 70 (-20 per turn)
Damage: 100 each
Description: This is a version of the Truth-Seeking Ball capable only to users within the Yang State. These orbs possess the five nature elements plus the user’s Yang Release chakra. The ratio of Yang chakra that exists within the orbs is greater than the parent technique and thus has more physical qualities to compensate for the lack of Yin and natural energy. These orbs are around the size of a fist and are bright, radiant, and white. These orbs are malleable like the parent technique due to the collection of nature chakra within them; however, they have a great deal more physical energy due to their high ratio of Yang chakra. The high concentration of Yang makes these orbs incredibly hot to the touch. No heat actually emanates from the orbs, but if anyone or anything else other than the user comes into contact with the orbs, they’ll scorch immediately. These orbs can effortlessly evaporate liquids and disintegrate solids. High energy elements like lightning and fire only feed its energy and thus these orbs can only be matched by chakra exceeding forbidden rank in strength. Like the parent technique, the user can generate various shapes and entities with these orbs as well as command them up to a distance of mid-range. The user can expand these orbs and create a mid-range level explosion with these orbs. With the use of a single hand seal, however, the user can use one of their orbs to heal themselves or others from damage that could have otherwise been fatal. The user can do this twice ( only once on themselves ), sacrificing up to two spheres, however, the user can only use the application once every three turns. Again, like the parent technique, the user can only command the orbs for two turns before they return to an idle position. After using one of the orbs to heal damage, the user will be unable to use the Truth Seeking Orbs for 3 turns.
Note: Can only be used while in Yang State.
Note: The user can command the orbs anywhere up to mid-range, beyond that the user can only call them back into their range of effect. However, if the orbs go beyond 20 meters they will remain until the user gets close enough to call them back.
Note: The user gains 4 orbs which surround them in any form they desire upon creation.

( Toyokumono ) - Toyokumono (Passive / Reference)
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 (-50 per turn)
Damage points: N/A
Description: This technique is the strongest non Eighth Gate Taijutsu in existence. Toyokumono gives the user's Taijutsu powerful space warping abilities and puts them on par with Night Guy in terms of capabilities. The effects of this technique are strongest the closer one is to the user, allowing the user to bend space towards him to let Taijutsu attacks "phase" through counters. When taijutsu is used, the user is able to cause the space around and near the attacks to bend either towards or away from the attack. When in short range, this allows the user go have a near 100% chance of landing attacks despite any physical counter presented. Should target be mid range away, the user is able to warp the space in between his attack, causing it to bend towards it, effectively pulling the target towards the attack and reducing the space between the attack and opponent to short range. With this technique, the only way to avoid taijutsu would be to combat them with energy attacks or stay out of mid range.
Note: The S/T warping of this technique allows attacks to effectively warp through defenses of equal rank and lower regardless of chakra input or damage should they be physical/corporeal.
Note: This ability remains active for as long as the user is using Yang State.

( Za Danshingu Shiro Tora ) - The Dancing White Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80
Description: The user assumes a low stance and positions their hands to mimic claws. By pouncing on a target the user is able to deliver tiger claw strikes that can dig into and then tear out a target’s flesh. Though the attacks are extremely deadly against lightly armored targets they cannot pierce through heavy armor
 

Geezus

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Trishula had released the large beam at Naruto and Narutwo, but as Banri watched on, a couple of things happened at once; One thing much more interesting and unique than the other. Narutwo would use a huge rasengan to clash with the beam, splitting it in half to have it divide and miss the duo; Leaving both safe from being harmed. On the other hand the real Naruto (whom was still in the same place while Narutwo was made next to him so pretty easily discernable) went into a mode of some sort. The mode was accompanied by a few TSB and rods, which Banri seemed to think were pretty familiar, seeing as he possessed a similar mode and TSB.

Sensing that he was in some deep shit, Banri decided to step it up a bit, breaking one of his vows within life and entering a mode of his own. Done almost instantly and effortlessly, Banri gathers his five basic nature chakras and his Yin and Yang natures at once. He'd then manipulate the ratio of his Yin to Yang chakra in such a way that the Yang nature almost completely overshadows the Yin, forcing him into a mode that highly favors Yang, speed and physical capabilities.

As the cloak from Yang state envelopes his body and the TSB come into existence, he'd also be thrusting his right palm forwards aiming at Naruto Uzumaki. This causes the space around and between the two Uzumaki to bend in such a way that the palm thrust would seemingly teleport into Naruto's stomach, ripping the flesh apart in a single blow. What made this more dangerous is the fact that upon the TSB coming into existence, they were each shaped and placed in specific ways. One was created around Banri's entire right arm, creating a makeshift spiked gauntlet that held extreme destructive properties along with the burning properties of Yang. Another TSB was created in the shape of an additiona "cloak" over Banri's body (similar to that Shiki black sand kid from suna but with wings too) to protect him in the future. The third TSB was created in the form of a large 10m long eastern dragon that was coiled around Banri (not actually touching but orbiting around him) while the 4th ball is sent upwards to give Trishula a big ass cloak also.

With the TSB gauntlet around Banri's arm upon creation, it would also be bent thru space with his palm thrust, digging thru and burning Naruto's stomach in a moment's notice.

"What the hell kinda power is that? I've never felt that before...."

(Yoton Modo) - Yang State

Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 200 (-50 per turn)
Damage: N/A
Description: Based on Hagoromo's Six Paths Sage Mode, those who have completed Yang can enter this mode to elevate their prowess but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black jumpsuit akin to the one Bruce Lee donned in the “Tower of Death.” Their hair and sclera become white as well and their hands gain pure white, fingerless gloves with black magatama on the back. Along with the 4 Truth-Seeking Orbs, the user will gain a pair of white nunchaku consisting of the same energy and ability of the orbs. The main attribute that users in this state gain is Tian. Tian refers to a physical power beyond the scope of the earthly mortal. While in this state, the user’s ability to track and react to movements and actions is near limitless. Gaining a tracking capability on par with the Eighth Gate, the user's speed increases by x6 as well. Almost all physical damage is all but negligible to a user in this state, tanking S rank damage from any clash. The only possible way to cause physical harm to a user in this state would be for them to use Yang Release or Forbidden ranked techniques, or techniques that exceed the damage of 7th Gate and beyond. The effects of these Jutsu, while not dealing physical damage, will still apply such as fatigue, paralysis, etc. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yang Release in order to use this technique. The user can only use either Yin or Yang State on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.

(Yoton: Gudodama) Yang Release: Truth-Seeking Ball (Passive / Reference)
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 70 (-20 per turn)
Damage: 100 each
Description: This is a version of the Truth-Seeking Ball capable only to users within the Yang State. These orbs possess the five nature elements plus the user’s Yang Release chakra. The ratio of Yang chakra that exists within the orbs is greater than the parent technique and thus has more physical qualities to compensate for the lack of Yin and natural energy. These orbs are around the size of a fist and are bright, radiant, and white. These orbs are malleable like the parent technique due to the collection of nature chakra within them; however, they have a great deal more physical energy due to their high ratio of Yang chakra. The high concentration of Yang makes these orbs incredibly hot to the touch. No heat actually emanates from the orbs, but if anyone or anything else other than the user comes into contact with the orbs, they’ll scorch immediately. These orbs can effortlessly evaporate liquids and disintegrate solids. High energy elements like lightning and fire only feed its energy and thus these orbs can only be matched by chakra exceeding forbidden rank in strength. Like the parent technique, the user can generate various shapes and entities with these orbs as well as command them up to a distance of mid-range. The user can expand these orbs and create a mid-range level explosion with these orbs. With the use of a single hand seal, however, the user can use one of their orbs to heal themselves or others from damage that could have otherwise been fatal. The user can do this twice ( only once on themselves ), sacrificing up to two spheres, however, the user can only use the application once every three turns. Again, like the parent technique, the user can only command the orbs for two turns before they return to an idle position. After using one of the orbs to heal damage, the user will be unable to use the Truth Seeking Orbs for 3 turns.
Note: Can only be used while in Yang State.
Note: The user can command the orbs anywhere up to mid-range, beyond that the user can only call them back into their range of effect. However, if the orbs go beyond 20 meters they will remain until the user gets close enough to call them back.
Note: The user gains 4 orbs which surround them in any form they desire upon creation.

( Toyokumono ) - Toyokumono (Passive / Reference)
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 (-50 per turn)
Damage points: N/A
Description: This technique is the strongest non Eighth Gate Taijutsu in existence. Toyokumono gives the user's Taijutsu powerful space warping abilities and puts them on par with Night Guy in terms of capabilities. The effects of this technique are strongest the closer one is to the user, allowing the user to bend space towards him to let Taijutsu attacks "phase" through counters. When taijutsu is used, the user is able to cause the space around and near the attacks to bend either towards or away from the attack. When in short range, this allows the user go have a near 100% chance of landing attacks despite any physical counter presented. Should target be mid range away, the user is able to warp the space in between his attack, causing it to bend towards it, effectively pulling the target towards the attack and reducing the space between the attack and opponent to short range. With this technique, the only way to avoid taijutsu would be to combat them with energy attacks or stay out of mid range.
Note: The S/T warping of this technique allows attacks to effectively warp through defenses of equal rank and lower regardless of chakra input or damage should they be physical/corporeal.
Note: This ability remains active for as long as the user is using Yang State.

( Za Danshingu Shiro Tora ) - The Dancing White Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80
Description: The user assumes a low stance and positions their hands to mimic claws. By pouncing on a target the user is able to deliver tiger claw strikes that can dig into and then tear out a target’s flesh. Though the attacks are extremely deadly against lightly armored targets they cannot pierce through heavy armor
Naruto could sense the mass accumalation of chakra well up from the opponent and considering how much chakra began to overflow Naruto could only imagine something big about to happen. As Banri thrusted, a single Truth Seeking Ball would be reshaped to envelop Naruto forming a large sphere of protection around him. Banri's bending of space, would cause the strike meant to harm Naruto to end up striking the outside of the TSB that protected it's user from harm. The powerful technique incapable of warping past the defensive layer Naruto formed using his TSB. The orb would first make contact with the opponent's own Yang TSB gauntlet, negating the gauntlet entirely while Banri's hand and arm would suffer greatly breaking in several places and rendering the arm completely useless.

Meanwhile, another orb would be lashing outwards as it was simultaneously reshaped into a large Demon Wind Shuriken which headed straight for the Duel Monster, meant to sever it in two.

Yin-Yang Release (Gudōdama) - Truth-Seeking Ball (ref)
Type: Offensive/Defensive/Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 80 (-15 per turn once activated)
Damage: 140 each
Description: Truth-Seeking Balls are spheres of malleable black chakra composed of all five nature transformations and Yin-Yang Release. Each is about the size of a fist and hides within it the power to complete obliterate a forest. The Truth-Seeking Balls function as a technique that is always on standby once activated. The technique creates a fixed number of orbs; no more or no less can be created. If they are somehow destroyed or otherwise not retrieved by the user, they become permanently lost. Once created the user can manipulate each of the individual balls at will. The balls can be shaped into a variety of forms, and the many natures comprising them can be combined to produce various effects. They are able to serve a variety of functions, such as forming shields and weapons, platforms, launching as high-speed projectiles, and rapidly expanding to produce massive explosions (mid-range in diameter). Users are able to combine orbs to enhance individual damage. At most only two Truth-Seeking Orbs can be controlled for offensive use at any given time; but any number of orbs can be used for defensive purposes to protect the user. Using the orbs outside of reshaping them requires one of the user's three moves per turn.

As the chakra comprising them is highly durable, the balls can serve as an effective defense. Due to the nature of possessing Yin-Yang Release the Truth-Seeking Balls have the ability to nullify any ninjutsu they come into contact with, making them impervious to Ninjutsu techniques. Only Senjutsu techniques that exceed an individual ball in damage are capable of harming and neutralizing an orb. When wielded by a user of Six Paths Senjutsu, the Truth-Seeking Balls become a potent weapon against invisible enemies in the world of Limbo, as well as other spiritual techniques such as Yin Release’s Hands of Sloth, able to interact with techniques of this type as normal. The user’s ability to control the Truth-Seeking Balls diminishes as it goes further from them and thus an effective way of combating them is to transport them away with certain types of Spacetime or teleportation jutsu.

Note: Can only be used by biographies that were shown using it.
Note: Acquisition of the Truth-Seeking Balls occurs through one possessing Six Paths Sage Mode, becoming the Jinchuuriki of the Ten-Tails, or Yin-Yang Release.
Note: Tenseigan users who have mastered Yin-Yang Release and enter Tenseigan Chakra Mode acquire the orbs which are cyan green in color instead of black. Hamura is the only exception to this rule, possessing the black orbs without requiring his chakra mode to use the power.
Note: The negation effect of the orbs works on all forms of ninjutsu but does not work on techniques that are enhanced with Senjutsu or natural energy.
Note: Wielders gain six orbs that can be used up to long-range. Beyond mid-range, however, the user loses the ability to actively manipulate the orbs, only being able to call them back. However, if the orbs go beyond 40 meters from the user they will be lost until the user comes within range to manipulate them again.
Note: Once activated the orbs remain on standby until destroyed or the user dies. The user can manipulate an orb for two turns before they are unable to control it, returning to standby for the same amount of time.

The clone at the sametime would simply make it impossible for the opponent to move, as the clone fashioned together the necessary handseal and placed his opponent in a powerful illusion. Several kyuubi skeletons would appear from the ground at a speed much higher than Banri would be able to track slicing off his arms and leaving Banri with the mental anguish of experiencing something such as that happening.

(Genjutsu: Shichi kara fukkatsu)| Illusion Release: Back from the Dead
Rank : A
Type : Attack
Range : Short-Mid
Chakra cost : 30
Damage points : 60
Description : This is one of those illusions which leave a severe after-effect on your mind, that starts affecting you physically. The user forms the seal of confrontation and puts the opponent in an illusion where he'd see 6 skeletons rising from the ground. These skeletons have twice the speed of the opponent. Ex. If the opponent's speed is 10, the skeletons' speed would be 20. If the opponent is an EiG user, the skeletons would be twice as faster as him since its just an illusion. The speed pertains to movement and not to the ability the enemy might have to perform a technique or counters; only running or moving speed. Once they rise from the ground, they either pin the opponent down to the ground using their incredible speed, or slice his body into pieces using the two long swords that each of them hold. The skeletons are also able to perform free-form moves as per the user's manipulation of the illusion. The victim is forced to the ground where he sees blood oozing out of his body, and him unable to move in the illusion. The opponent in reality is left unable to move any of his limbs although the illusion pertain only to the skeletons, not locking the enemy in a dream-like world. Instead, the skeletons overlap and appear from the field all around, merging both reality and the illusionary effect. The genjutsu manipulates the senses to such an extreme that the victim is left to feel terrible pain all over his body if the skeletons are made to attack.
-Can only be taught by Flash07
-Can't use any other genjutsu in the same and next turn.
-Can only be used twice.
 

Shady Doctor

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Naruto could sense the mass accumalation of chakra well up from the opponent and considering how much chakra began to overflow Naruto could only imagine something big about to happen. As Banri thrusted, a single Truth Seeking Ball would be reshaped to envelop Naruto forming a large sphere of protection around him. Banri's bending of space, would cause the strike meant to harm Naruto to end up striking the outside of the TSB that protected it's user from harm. The powerful technique incapable of warping past the defensive layer Naruto formed using his TSB. The orb would first make contact with the opponent's own Yang TSB gauntlet, negating the gauntlet entirely while Banri's hand and arm would suffer greatly breaking in several places and rendering the arm completely useless.

Meanwhile, another orb would be lashing outwards as it was simultaneously reshaped into a large Demon Wind Shuriken which headed straight for the Duel Monster, meant to sever it in two.

Yin-Yang Release (Gudōdama) - Truth-Seeking Ball (ref)
Type: Offensive/Defensive/Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 80 (-15 per turn once activated)
Damage: 140 each
Description: Truth-Seeking Balls are spheres of malleable black chakra composed of all five nature transformations and Yin-Yang Release. Each is about the size of a fist and hides within it the power to complete obliterate a forest. The Truth-Seeking Balls function as a technique that is always on standby once activated. The technique creates a fixed number of orbs; no more or no less can be created. If they are somehow destroyed or otherwise not retrieved by the user, they become permanently lost. Once created the user can manipulate each of the individual balls at will. The balls can be shaped into a variety of forms, and the many natures comprising them can be combined to produce various effects. They are able to serve a variety of functions, such as forming shields and weapons, platforms, launching as high-speed projectiles, and rapidly expanding to produce massive explosions (mid-range in diameter). Users are able to combine orbs to enhance individual damage. At most only two Truth-Seeking Orbs can be controlled for offensive use at any given time; but any number of orbs can be used for defensive purposes to protect the user. Using the orbs outside of reshaping them requires one of the user's three moves per turn.

As the chakra comprising them is highly durable, the balls can serve as an effective defense. Due to the nature of possessing Yin-Yang Release the Truth-Seeking Balls have the ability to nullify any ninjutsu they come into contact with, making them impervious to Ninjutsu techniques. Only Senjutsu techniques that exceed an individual ball in damage are capable of harming and neutralizing an orb. When wielded by a user of Six Paths Senjutsu, the Truth-Seeking Balls become a potent weapon against invisible enemies in the world of Limbo, as well as other spiritual techniques such as Yin Release’s Hands of Sloth, able to interact with techniques of this type as normal. The user’s ability to control the Truth-Seeking Balls diminishes as it goes further from them and thus an effective way of combating them is to transport them away with certain types of Spacetime or teleportation jutsu.

Note: Can only be used by biographies that were shown using it.
Note: Acquisition of the Truth-Seeking Balls occurs through one possessing Six Paths Sage Mode, becoming the Jinchuuriki of the Ten-Tails, or Yin-Yang Release.
Note: Tenseigan users who have mastered Yin-Yang Release and enter Tenseigan Chakra Mode acquire the orbs which are cyan green in color instead of black. Hamura is the only exception to this rule, possessing the black orbs without requiring his chakra mode to use the power.
Note: The negation effect of the orbs works on all forms of ninjutsu but does not work on techniques that are enhanced with Senjutsu or natural energy.
Note: Wielders gain six orbs that can be used up to long-range. Beyond mid-range, however, the user loses the ability to actively manipulate the orbs, only being able to call them back. However, if the orbs go beyond 40 meters from the user they will be lost until the user comes within range to manipulate them again.
Note: Once activated the orbs remain on standby until destroyed or the user dies. The user can manipulate an orb for two turns before they are unable to control it, returning to standby for the same amount of time.

The clone at the sametime would simply make it impossible for the opponent to move, as the clone fashioned together the necessary handseal and placed his opponent in a powerful illusion. Several kyuubi skeletons would appear from the ground at a speed much higher than Banri would be able to track slicing off his arms and leaving Banri with the mental anguish of experiencing something such as that happening.

(Genjutsu: Shichi kara fukkatsu)| Illusion Release: Back from the Dead
Rank : A
Type : Attack
Range : Short-Mid
Chakra cost : 30
Damage points : 60
Description : This is one of those illusions which leave a severe after-effect on your mind, that starts affecting you physically. The user forms the seal of confrontation and puts the opponent in an illusion where he'd see 6 skeletons rising from the ground. These skeletons have twice the speed of the opponent. Ex. If the opponent's speed is 10, the skeletons' speed would be 20. If the opponent is an EiG user, the skeletons would be twice as faster as him since its just an illusion. The speed pertains to movement and not to the ability the enemy might have to perform a technique or counters; only running or moving speed. Once they rise from the ground, they either pin the opponent down to the ground using their incredible speed, or slice his body into pieces using the two long swords that each of them hold. The skeletons are also able to perform free-form moves as per the user's manipulation of the illusion. The victim is forced to the ground where he sees blood oozing out of his body, and him unable to move in the illusion. The opponent in reality is left unable to move any of his limbs although the illusion pertain only to the skeletons, not locking the enemy in a dream-like world. Instead, the skeletons overlap and appear from the field all around, merging both reality and the illusionary effect. The genjutsu manipulates the senses to such an extreme that the victim is left to feel terrible pain all over his body if the skeletons are made to attack.
-Can only be taught by Flash07
-Can't use any other genjutsu in the same and next turn.
-Can only be used twice.
Ima message you on discord brother. 1 possible issue and 1 for sure thing doesn't work.
 

Arthorius

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Alright I was asked to check this, I'll keep it brief. Geezy you need to be more specific about where your TSB are in relation to yourself if you're gonna use them, since you didn't specify I'm guessing they're in the default location which is like hovering a few inches behind your back.

Given that you were in mid range before warping space, Geezy should have time to counter by forming the TSB in to an orb around himself, however that mention of Shady damaging himself is inaccurate and kinda powerplaying to assume he's just gonna like see his attack negated then proceed to continue ramming his unprotected hand in to a giant TSB sphere.

The genjutsu fails due to Shady having the spirit reaper, since it grants him immunity to A rank and below genjutsu so that's a mostly non factor. So continue the fight, Shady is able to reply from the moment his gauntlet collides with the TSB, he suffers no damage to himself but the yang TSB is negated.
 

Shady Doctor

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I don't agree with that check. Here's why:
Toyo is used to essentially make us able to use Taijutsu from mid range, as if we were in close combat. So my tai attack should be like me doing a x6 speed (my current speed) punch at close range.

Yall telling me, he can witness me punch (as he stated, he reacts as I'm punching, which should be warping space if I'm punching) then mentally command his tsb from behind him to not only reshape itself to defend, but create a, and i quote "large sphere of protection" around him. So these normal speed moving tsb forming a large sphere around this man before i bend space from 10m in front of him? Not to mention since it's coming from behind it'll cover the front last lol. I could be wrong but boy. Toyo even says one of the only ways to defend is energy shits or staying out of mid range. Should add the FTL tsb reactions huehuehue. I agree the tsb could possibly defend, but not how geezy tried.

Ima continue with the check rex made because it's low key disrespectful to go over him and get a second check. but I'm dipping from the fight with this move unless tsb faster than i can move in this counter also.




As Banri's tsb gauntlet hit the large sphere that suddenly appeared as if a ftg sent it, Banri retracted his arm so it didn't get harmed. He'd quickly summon a snake with it's mouth opened on the ground like a cave entrance. Banri already knew where the snake was being summoned so ran at max speed (does max speed mean anything tho) into the snakes mouth and had it instantly reverse summon him away to the snakes cave.

(Kuchiyose no Jutsu: Kyodalja) - Summoning Technique: Giant Snakes
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will summon a generic Giant Snake whose size can vary from a 10 meter long snake to ones the size of a boss summon, rivaling 100 meters long. These snakes vary in appearance and size and serve only as basic warriors, having only the normal characteristics of snakes. Although they are quite simple snakes, they are very enduring and resistant and, when big enough (about 50 meters long) they can take up to B-Rank damage.

Note: requires snake contract.
Note: can only be summoned once

GG you win lol. Nothing else i can do to combat your tsb. They're too strong and apparently too fast. Your win brother.
 
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Geezus

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Naruto and Narutwo were completely confused at the abrupt disappearance of their opponent. Naruto wouldexit his Six Paths Sage Mode and his clone would walk up next to him and speak before dispersing.

"Well he pissed himself pretty quickly."

Naruto was left alone as he stood visibly confused scratching his head with his prosthetic arm. After a few moments of pondering who the Uzumaki was he had encountered, he turned and placed both hands behind his head as he left the battlefield.




Thanks for the fight, I finally got to actually try out SPSM. Look forward to a rematch in the future.
 
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