[Open] - Kill Me Though

Shady Doctor

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- Rei's R&R
- All out, unofficial
- Start at Mid
- Terrain is on... a beach with rocks instead of sand and a jungle to my left/your right and water-short range to my right and your left
- Only get 700 chakra


I'll be using and . you can post your bio and make first move if you want.


Somebody real good please. >.> I wanna get pushed to the limits.
 

Littlefinger.

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If I'm good enough <.<
Valar Morghulis in sig. You can make the first move.

Updates: Rain mastered, Paladin rank.
 

Shady Doctor

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Using my lightning/Wind specialties from the update.
___________

I/Shunsui smirked at his former village mate as they stood mid range away from each other. With le CC already defeated, Shunsui knew that if he was able to take down Kenny, then the title of the Captain commander would be confirmed. He cracked his neck on each side as his smirk grew into a light chuckle. Shunsui had no intentions of holding back whatsoever especially since Kenny was now a member of Iwagakure, ally or not, he no longer held the Cloud Village's headband. So, shall we begin? Shunsui says before performing the Ram hand seal while he channeled his chakra in the earth behind him causing the ground and everything on and around it to be sucked in towards the middle of a large pit whose center hole was 2m behind him. The sands of the pit suck Kenny towards the middle hole where he will be buried alive in a deep pit of sand, suffocating, if not countered correctly. The pit has a radius of 5m.

Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.

As the pit finished forming and Kenny deals with it Shunsui using his specialty in wind quickly strings together 4 hand seals before exhaling his chakra infused wind towards Kenny's location creating a minor tornado, but still large compared to us, that travels over the pit cutting and damaging anything that manages to stand in its way. The minor tornado is a little over 2m wide and it crosses directly over my antlion.

Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description:The original version of the Wind Release: Slashing Tornado technique. The user, flapping their Giant Fan, creates a minor tornado, which ensnares the opponent, damaging and cutting the opponent, leaving them crashing into the ground after the tornado subsides. This technique can be performed by ninja who do not wield the Giant fan but require to make a small 4 sequence of hand seals to perform the technique.

 

Littlefinger.

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We both have 700 chakra points right?


Minas Morgul lay in ruins. The rebellion of Shunsui had brought untold chaos to the Clan. Expertly planned with a few cohorts, Shunsui had killed every single Nekura at the meeting being held. Kenpachi, being Kenpachi had somehow survived. His clothing was heavily stained with blood. As he walked through the bloodied corpse-filled streets, he cut down any and everything still breathing; friend or foe. He was searching for Shunsui. Once he killed that bastard, he was gonna rebuild the Nekura clan all by himself, his way. After treading through the jungle, he arrived at the rocky beach. There! Long range from him, stood Shunsui Kyoraku! The bastard seemed to await Kenny's arrival. Upon seeing his former comrade and his clansman Kyoraku smirk at him, Zaraki grins sinisterly and states the obvious. I've been searching all over...just to give you a quick death... As Shunsui asks a question and forms a handseal, Zaraki responds, Do you even need to ask? Thus as the ground loosens up beneath his feet and begins to pull him towards a hole, he expertly (primary suiton specialty) forms a handseal and spits a large volume of water on the ground, lifting him into the air above the range of the wind. Kenpachi proceeds to ride the wave of water head on, colliding the mass of water with the wind. But just before the collision, he jumps off the water and forms 1 handseal in the air, prompting a large S-ranked water dragon of formidable might to burst forth from the water short range of Shunsui, smashing him into all the numerous rocks in it's path as it pushes him 15m(long range) to his left(my right), breaking many bones and harming many vital organs in the process.

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.​

(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing
physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.​

Zaraki would have by now landed on 1 of the many rock boulders. If the dragon successfully carries Shunsui all the way to long range, then they'll be long range from each other. If not, then mid range still.

Shunsui...Your rebellion ends here!



700
-20
-40
------
= 640​
 
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Shady Doctor

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We both have 700 chakra points right?


Minas Morgul lay in ruins. The rebellion of Shunsui had brought untold chaos to the Clan. Expertly planned with a few cohorts, Shunsui had killed every single Nekura at the meeting being held. Kenpachi, being Kenpachi had somehow survived. His clothing was heavily stained with blood. As he walked through the bloodied corpse-filled streets, he cut down any and everything still breathing; friend or foe. He was searching for Shunsui. Once he killed that bastard, he was gonna rebuild the Nekura clan all by himself, his way. After treading through the jungle, he arrived at the rocky beach. There! Long range from him, stood Shunsui Kyoraku! The bastard seemed to await Kenny's arrival. Upon seeing his former comrade and his clansman Kyoraku smirk at him, Zaraki grins sinisterly and states the obvious. I've been searching all over...just to give you a quick death... As Shunsui asks a question and forms a handseal, Zaraki responds, Do you even need to ask? Thus as the ground loosens up beneath his feet and begins to pull him towards a hole, he expertly (primary suiton specialty) forms a handseal and spits a large volume of water on the ground, lifting him into the air above the range of the wind. Kenpachi proceeds to ride the wave of water head on, colliding the mass of water with the wind. But just before the collision, he jumps off the water and forms 1 handseal in the air, prompting a large S-ranked water dragon of formidable might to burst forth from the water short range of Shunsui, smashing him into all the numerous rocks in it's path as it pushes him 15m(long range) to his left(my right), breaking many bones and harming many vital organs in the process.

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.​

(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B-S-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20-40
Damage Points: 40-80
Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing
physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a primary water specialty will be able to produce up to an S-Rank technique; ninjas with a secondary water specialty will be able to produce up to an A-Rank technique; normal water masters will produce the basic B-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.​

Zaraki would have by now landed on 1 of the many rock boulders. If the dragon successfully carries Shunsui all the way to long range, then they'll be long range from each other. If not, then mid range still.

Shunsui...Your rebellion ends here!

As the dragon bursts out of the wave, forming the water into a destructive attack mechanism Shunsui knows he has to act quickly, so does just that. With the water dragon in close range, Shunsui holds his posture, planting both feet in the ground shoulders width apart and Pointed at the dragon. His knees wound ne bent and torso straightened with his fist clinched near his waist sides. Just as the dragon hits 2m in front of Shunsui he delivers a straight right punch into its mouth whilst releasing pressurized wind chakra in the form of a beam that stops the dragon in its tracks. The wind and water being neutral to one another and being of the same strength simply burst outwards while sending me backwards a little bit with tiny cuts upon my rights fist.
Oi, Kenpachi. I don't think you're at the level to defeat me, you see I'm the new captain commander and leader of the Nekura clan. You'll be wiped out like the others and I'll restart our... No.. my clan...[/I

(Fuuton: Shou Buro-kaze) - Wind Style: Shattering Wind Beam -
Rank: S
Type: Offensive/Defensive
Range: Short-long
Chakra: 40
Damage: 80 (-15)
Description: The user charges his fist with a large amount of wind chakra. He punches towards the target and releases it as a huge amount of destructive wind compressed into a large beam, blasting it away at a very high speed which makes it tough to block. It is used to punch a hole anything in its path like clouds, mist and, if possible, water waves and rock walls. When this jutsu is used to attack the opponent, it will cause major damage to him like large cuts and it blows him backwards, meaning that it will send him from short to mid, or from mid to long, and may even knock him out cold.

~ damages the user hand by -15 points and causes bleeding.
~can only be used twice per battle.
~This jutsu is owned by -Thoes.

As Shunsui slides back from using the wind and Zaraki is close to landing on the ground, Shunsui uses his earth chakra to manipulate the earth at his will. Giant pillars of earth suddenly begin erupting from the ground around and below Zaraki, crushing him as he descends to the earth. This leaves time for Shunsui to use the previously used water to his advantage. He'd use the water presence to quickly evaporate and help form a thick mist over the battlefield that obscures everyone's vision. Shunsui simply smirks thinking about his takeover...

(Doton: Kujo Joushou Iwa Chuuseki)
- Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

(Kirigakure No Jutsu) - Hidding in Mist Jutsu
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Note: Can be created through releasing from mouth or manipulating a nearby water source.
 

Littlefinger.

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Calculate your damn chakra usage! z.z
I don't think you'll have just 'tiny cuts on your right fist' as you put it <.< It won't be deadly though but you'll be bleeding pretty nicely which will numb your right arm with time if not cauterized and it'll hurt to some extent too. That's +15 damage you're taking from your technique, almost what you'll take from an F-rank, so...:|


As Shunsui takes a pre-emptive stance at the formation of the water dragon, Zaraki watches his movement's closely. Upon punching out the beam of wind which battles with the dragon, Kenpachi forms a single handseal, generating rain clouds which in turn produce rain on the whole field at an extremely rapid rate. So in an attempt to slide back due to the force of the high-ranked techniques that clashed very close to him, Shunsui with his right fist bleeding will find himself engulfed in a vortex wave of rain water. This though is no ordinary water. It constantly drains the rebel Nekura of his already low chakra, -50 chakra points per turn.

Captain Commander...Nekura Clan Head...They both mean nothing. If you are weak, you are weak. A fancy title ain't gonna change that. And you, Shunsui...You are too weak to put a scratch on my body...

(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-50 per turn while trapped in the vortex of waves)
Damage points: N/A
Description: The user will first perform the Dog hand seal and release his chakra into the atmosphere which will then create an accumulation of large storm clouds in the sky, which in turn produces rain. The large amount of rain falling all around can then be turned into a large wave of water which sweeps the enemy off their feet while wrapping around him and binding him in the flow of water around him. While the targets are trapped in the water, their chakra will slowly be drained away. The water vortex can be sustained and controlled for up to two turns as long as the user keeps the dog hand seal made.​
640
-20
------
= 620​
 
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Shady Doctor

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Calculate your damn chakra usage! z.z
I don't think you'll have just 'tiny cuts on your right fist' as you put it <.< It won't be deadly though but you'll be bleeding pretty nicely which will numb your right arm with time if not cauterized and it'll hurt to some extent too. That's +15 damage you're taking from your technique, almost what you'll take from an F-rank, so...:|


As Shunsui takes a pre-emptive stance at the formation of the water dragon, Zaraki watches his movement's closely. Upon punching out the beam of wind which battles with the dragon, Kenpachi forms a single handseal, generating rain clouds which in turn produce rain on the whole field at an extremely rapid rate. So in an attempt to slide back due to the force of the high-ranked techniques that clashed very close to him, Shunsui with his right fist bleeding will find himself engulfed in a vortex wave of rain water. This though is no ordinary water. It constantly drains the rebel Nekura of his already low chakra, -50 chakra points per turn.

Captain Commander...Nekura Clan Head...They both mean nothing. If you are weak, you are weak. A fancy title ain't gonna change that. And you, Shunsui...You are too weak to put a scratch on my body...

(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Rank: B-Rank
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-50 per turn while trapped in the vortex of waves)
Damage points: N/A
Description: The user will first perform the Dog hand seal and release his chakra into the atmosphere which will then create an accumulation of large storm clouds in the sky, which in turn produces rain. The large amount of rain falling all around can then be turned into a large wave of water which sweeps the enemy off their feet while wrapping around him and binding him in the flow of water around him. While the targets are trapped in the water, their chakra will slowly be drained away. The water vortex can be sustained and controlled for up to two turns as long as the user keeps the dog hand seal made.​
640
-20
------
= 620​

As Shunsui takes the dragon head on in close range and starts sliding backwards, he takes note of the rain the second the first drop hits the ground. He, nearly mastering rain Ninjutsu himself knows how dangerous it can become with a rain like environment so he decides he'll stop the rain in its tracks, literally. Using his chakra throughout the rain drops, Shunsui uses utter and precise chakra control to make the rain drops all pause in the air where they are, stopping any use of rain based Ninjutsu from happening. With the rain around the terrain stopped, Shunsui maintains the hold of each rain drop while dashing into close range of Zaraki, hoping to engage in hand to hand combat.I guess that was a failure eh?

(Shuushi Ame) - Stop Rain
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 20
Damage Points: N/A
Description: This technique defines the users chakra control and for tactical measures for other techniques. The user creates the necessary handseals and every rain drop stops in mid air or wherever they are
___________

Chakra

700-20 - 20 - 40 =

620
 

Littlefinger.

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I actually started my technique while you were battling the dragon so that should be when you feel the first drops, not after sliding back, but meh .-.


Kenpachi Zaraki remains unfazed by the sudden halt of his technique. Being a master of the Rain element himself, he was familiar with it's strong points as well as the weak ones, it's techniques and their usage limits. So the moment he sees the Stop Rain technique put to use, he smirks at Shunsui, replying him and saying: I didn't know you had knowledge of Rain Release...Even at that you should know that MY Rain techniques...are never a failure.. Even though it didn't follow through, the grudge rain achieved it's purpose. It had gathered rain clouds over the terrain. Thus as Shunsui is dashing towards Zaraki, he would no doubt be surprised by the large amount of storm clouds that surround them at a fast rate and continue spinning rapidly. It would seem like they were both teleported to the sky, but no, the clouds were pulled down at an extremely fast rate.
[OOC: Of course, the SR technique has got nothing on this pretty baby >_<]
The rain falling now falls from all directions, swiftly and constantly throwing Shunsui off balance, leaving him open and vulnerable to Kenny's attacks.

(Kadou Boufuu no Jutsu) - Vortex Storm Technique
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: A powerful high level jutsu that uses a great deal of chakra to pull down the storm clouds from the sky and place them around the user and enemy. The chakra that pulled down the clouds keeps them moving at high speeds so that neither the user nor enemy can escape. This jutsu in effect doubles the damage done by rain jutsu attacks and makes them more difficult to dodge. When this technique is used, the rain that comes from the clouds falls sideways, down, up, and near every direction, keeping enemies off balance.​

In Shunsui's state of vulnerability, Zaraki will form a few blazing handseals, causing all the rain drops hitting Shunsui omnidirectionally and constantly throwing him off balance to become extremely sharp needles, slashing and piercing every part of his body(vitals inclusive), making a bloodied mess out of him. The Vortex Storm technique makes this jutsu extremely fast and deadly, doubling it's damage.

(Hitoshirenu Ame Naifu) - Hidden Rain Knives
Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage Points: 60(x2 = 120)
Description: The user creates the necessary handseals and rain drops in an area of 20 meters around the user is able to turn into sharp water needles, these are relatively weak but can be directed towards an opponent.​

Do you not realize it already, Shunsui? You cannot defeat me . . .


620
-40
-30
------
550​
 

Shady Doctor

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I actually started my technique while you were battling the dragon so that should be when you feel the first drops, not after sliding back, but meh .-.


Kenpachi Zaraki remains unfazed by the sudden halt of his technique. Being a master of the Rain element himself, he was familiar with it's strong points as well as the weak ones, it's techniques and their usage limits. So the moment he sees the Stop Rain technique put to use, he smirks at Shunsui, replying him and saying: I didn't know you had knowledge of Rain Release...Even at that you should know that MY Rain techniques...are never a failure.. Even though it didn't follow through, the grudge rain achieved it's purpose. It had gathered rain clouds over the terrain. Thus as Shunsui is dashing towards Zaraki, he would no doubt be surprised by the large amount of storm clouds that surround them at a fast rate and continue spinning rapidly. It would seem like they were both teleported to the sky, but no, the clouds were pulled down at an extremely fast rate.
[OOC: Of course, the SR technique has got nothing on this pretty baby >_<]
The rain falling now falls from all directions, swiftly and constantly throwing Shunsui off balance, leaving him open and vulnerable to Kenny's attacks.

(Kadou Boufuu no Jutsu) - Vortex Storm Technique
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: A powerful high level jutsu that uses a great deal of chakra to pull down the storm clouds from the sky and place them around the user and enemy. The chakra that pulled down the clouds keeps them moving at high speeds so that neither the user nor enemy can escape. This jutsu in effect doubles the damage done by rain jutsu attacks and makes them more difficult to dodge. When this technique is used, the rain that comes from the clouds falls sideways, down, up, and near every direction, keeping enemies off balance.​

In Shunsui's state of vulnerability, Zaraki will form a few blazing handseals, causing all the rain drops hitting Shunsui omnidirectionally and constantly throwing him off balance to become extremely sharp needles, slashing and piercing every part of his body(vitals inclusive), making a bloodied mess out of him. The Vortex Storm technique makes this jutsu extremely fast and deadly, doubling it's damage.

(Hitoshirenu Ame Naifu) - Hidden Rain Knives
Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage Points: 60(x2 = 120)
Description: The user creates the necessary handseals and rain drops in an area of 20 meters around the user is able to turn into sharp water needles, these are relatively weak but can be directed towards an opponent.​

Do you not realize it already, Shunsui? You cannot defeat me . . .


620
-40
-30
------
550​

Shunsui, darting towards kenpachi in a swift fashion, is quite surprised by the view he was suddenly witnessing. The clouds from the sky waste no time as they bring themselves downwards and start to circle around their position, making a perimeter of storm clouds. As the clouds reach down at the floor level, Shunsui had already began flipping backwards and making some room between him and Zaraki. Just as rain starts to hit Shunsui's flesh from every direction except above, he slams both palms on the ground and sends masses of Doton chakra into the earth. This allows him to rise upwards a large circular section of earth that is just inside the radius of the cloud perimeter. The section of earth swiftly bursts upwards in severe haste, pinning Zaraki to the ground as the earth rises the two 75 meters into the air within seconds. Now well out of range of the mini storm circle down low and your hand seals being prevented by you being pinned to the floor, I instantly keep on the offensive as you recover from the quick lift.

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user can lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

Doing a mere two hand seals Shunsui.bursts Raiton chakra throughout his body in such a way that he instantly starts illuminating a blinding light. In quick succession of the light's appearance from Shunsui's body, it begins flickering swiftly as if he was continuously blinding you on and off, making Shunsui seem to teleport when moving. When the light appears he arcs towards you from his right side while creating lightning in his right palm, though much larger than a chidori. Upon creating the lightning Shunsui simply point his right palm at you in order to unleash that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards you and going in sync with the blinding light to throw you off.
Shut up, you talk too much.


(Raiton: Burikka no Jutsu) -
Lightning Release: Flicker Technique
Rank: B
Range: Short
Type: Supplementary
Chakra: 20( 10 per turn)
Damage: N/A
Description: A technique where the user does a small sequence of 2 hand seals and release raiton chakra to make himself flicker like a pulsating light rapidly turning on/off/on/off repeatedly. Others will literally see the user appear and disappear as he flickers and their eyes will find it very difficult to follow the user.If they focus their eyes to see the user,their eyes could suffer making it harder for them to concentrate their eyes on the user.A more pronounced eye damage from the bright flickering is temporary blindness which lasts for a few seconds,if not careful. The result is a confused opponent having difficulty tracking and following the user's movements, his position or his actions.This technique is very effective when used in conjunction with Taijutsu.This technique does not work against Doujutsu.
♦Lasts for 4 turns
♦Usable 2 times per battle
♦Can only use lightning techniques while active otherwise the technique ends.
♦Doesn't affect doujutsu.
♦Can only be used/taught by Igneel

(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Rank: S
Type:Attack
Range: Short-Mid
Chakra cost:40
Damage Points:80
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.

620
-40
-20
-40
______
520​
 

Littlefinger.

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The rain falls in/from all directions, as in ALL <_<


Keeping a keen eye on Shunsui, Kenpachi sees him do some backflips and slams his hand on the ground, signifying the activation of a technique.

Zaraki, on the alert, feels the rumbling of the ground beneath his feet before it suddenly bursts up rapidly. With his body touching the platform, Zaraki suddenly increases weight of the platform 100 times over, stopping it in it's tracks before it could even be high enough to reach the top of the storm clouds barrier.
(OOC: You should know that by creating one platform beneath the both of us, that means that you too would be pinned to the ground as it ascends. Although it's of little to no importance now.)

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: N/A (up to +40 if used to add damage) Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.​

In one swift motion, he is back up on his feet, activating a no handseal technique on the now flickering Nekura. The flickering makes it pretty obvious that it is a lightning jutsu and so the one Kenpachi activated is a water/rain jutsu. It makes Shunsui serve as a magnet to all the accelerated rain drops falling from ALL directions. The sudden amount of water on his body weighs him down, thus preventing movement and makes his own lightning technique shock him continuously, thus paralysing him.

What an idiot . . .

(Ame Nottori no Jutsu) - Rain Capture Technique
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: This technique causes a target of the user's choice to "attract" raindrops. The water in the rain drops will attach themselves over an opponent. Once enough water has gathered over an enemy it will also attach to the ground, holding the user's opponent to the ground.​

As the raindrops keep attaching themselves to Shunsui, weighing him down all the more as the water on him increases size and drowns him as he is paralysed, Zaraki, without handseals, creates a dagger at the nape of Shunsui's neck (blindspot). The dagger is plunged deep into Shunsui's neck from behind, expanding the cut rapidly due to the water, thus beheading him.

(Ame Aikuchi) - Rain Dagger
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: A simple jutsu that gathers the rain with chakra and then forms it into a dagger-like weapon. The chakra gives the water a more solid form so that it can be used for attacks. The water returns to normal shortly after creation. When the dagger cuts into something the water from the dagger expands within the cut to increase the damage.​

You disappoint me, Kyoraku . . .


580
-40
-20
-15
------
505​
 
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