[Open] Kakuzu vs ... Askin

Troi

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Want to use Kakuzu before I might get rid of him. B5, B4, EGF, that's all I have on him. Earth and lightning specialties. I want some kumi, don't care about a win or loss.

- Mid Range
- Terrain:

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You can decide who goes first.
 

Vayne

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Askin Nakk Le Vaar
Custom Weapon
(Hairihhi Bōgun) - Holy Bow
Type: Weapon
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Curated for marksmen, the Holy Bow is composed of a highly malleable and adaptive unknown material, labeled Reishi, granting the bow a unique set of abilities that work to both protect and enhance a marksmen's combat capabilities, severely improving the lethality of those who properly wield it. Holy Bow has three forms, but throughout all of them multiple sealing scripts appear on it, relating to the bow's functions. In it's default state, the Holy Bow is in the form of 3 collared layers of Reishi in silver coloring with a tint of purple. In it's partial release, it assumes the shape of silver coloured bow that can also be used in close quarter combat in place of a bladed weapon. The user can also form the Bow. In it's full release, it's shape undergoes another drastic change, now taking on the shape of numerous molecular sequenced purple Reishi that appear on the majority of the marksmen's upper body in the form of belts, bracelets, wings, and other basic shapes up the user's discretion. In this form, the user would not need to physically act to fire off arrows, but would simply pay 5 additional chakra to fire off of his arrows, with them being released from the circular portions. Up to ten circles can be made, with the user gaining the ability to fire off multiple arrows at a single go, but naturally splitting the power between them.

(Za Desudīringu) - The Deathdealing
The Bow's first and passive ability, present in all of it's forms, it is the Bow's inane function of detecting and absorbing toxins, poisons, and other inhibiting chemical/biological substances that enter short range of it through an invisible barrier. Through The Deathdealing, the user is able to absorb said substances and infuse them into the Holy Bow at increased potency, allowing attacks performed through the Holy Bow to carry said traits. In regards to the increased potency aspect, the substances would either have their offensive capabilities increased by a rank/next level if applicable, or have their defensive capabilities increased, making them more resistant to cures or attacks that seek to destroy it. This comes at the cost of decreasing the time the substances would have lasted by a turn, with the infusions themselves lasting that duration. Notably, each substance can only be enhanced by one quality of the two. In it's passive usage, The Deathdealing is capable of taking in any unranked substance from an opposition, whereas it can take in any of the user's own regardless of it's rank, consuming 5 chakra points. Should the user wish to absorb ranked substances from the opponent, they can up to three times per battle, at a cost of fourty chakra, separated by a turn interval. While The Deathdealing serves no offensive purpose in the Bow's default state, in it's partial and full releases, the infusion's add an overall lethality to the user's attacks through the traits they may add upon the bow. Notably, the DeathDealings cap for absorbed substances is five, with only two substances being absorbable per turn.

(Hairihhi Pufairu) - Sacred Destruction Arrows
Only usable in the Bow's partial and full releases, Hairihhi Pufairu is the Bow's main combat function, enabling the user to release arrows up to long range away, at varying strength levels, starting at freeform, and capping at fourty chakra points, wherein A ranks levels can be used thrice, and S rank levels can be used twice, but separated by a turn interval. Through the sealing scripts on the weapon, the user is capable of summoning arrows from their personal armoury, negating the need to carry arrows on their person. Alternatively, the user can fire off chakra based arrows, carrying the traits of the used chakra type, but costing an additional 10 chakra to utilise. In the Bow's full release, the fired off arrows would emerge from the circular points of the Reishi, functioning without any impediment to range and power. Naturally, the summoning of arrows itself does not take up a move slot. The arrows, be it physical or chakra based, carry a detonation function, having the arrows explode either on contact or through the user's will, with physical arrows having the infused substances released in a short range raduis, whereas chakra based ones would release both the chakra and infusions. This means physical arrows would not cause pure damage to the afflicted area, whereas chakra based ones would depending on it's used rank.

(Hasuhain) - God's Posion Taster
Only accessible in the bow's full release, Hasuhain is the Bow's final supplementary function, relating to manipulating the Reishi into various different forms, such as a a staff, or other simple manipulations, enabling the user to shape the Reishi into other weapon forms that would be capable of firing off Hairihhi Pufairu through the circular portions. What makes this function dangerous is the user's ability to remotely control the Reishi, somewhat akin to the Lightning Blades Levitation technique, but on a more specific level wherein the user can control each individual Reishi up to long range, allowing the user to potentially fire off attacks from the opponents blindspots. Notably, this costs five chakra per turn per each individual Reishi the user chooses to manipulate. Due to the interconnected nature of the bow and the seals on it, the effects of Deathdealing would not be restricted to around the user, but around each Resihi circle, with the effects being shared across the different Reishi points through one of the intricate Fuin seals that serve as gateways for the Reishi to one another.

Holy Bow carries an S Rank durability, with lower ranked attacks on it not weakening it, but breaking from anything higher, with the user naturally not being able to use that for defensive purposes. When in it's full release form, specifically in Hasuhain, the power of the Reishi would be split amongst each circle of Reishi and it's chosen shape. Changing between the weapons forms is passive, costing five chakra points, with the weapon itself consuming five chakra points to be considered active.
You go first!
 

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Wondering around the surrounding area trying to find his bounty, Kakuzu eventually stumbled upon a clean-looking individual. Not really the one for sneak attacks, Kakuzu walked up to him a good bit before speaking to him directly... "Ahhh..." he said calmly. "So you are the one on the books. Well now, come with me willingly and make this easy on yourself. I have no time to waste..." Kakuzu said in a deep, menacing voice. He went to attack the shinobi but started off light as to not completely destroy the body he was meant to return to the collection office. Kakuzu stomped his foot, instantly creating a hole underneath the man for him to fall into.


Type: Offensive/Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: 30
Description: The user will slam their hand on the ground or stomp the ground beneath them, releasing their doton chakra into a selected area. After this, they will hollow the underground wherever they please from short to long range. This hollowed ground is a means for storing techniques or elements, more specifically. Such as water, for example. To be later used sneakily at the user's discretion, while being underground and without being seen by the opponent. This can also be used offensively albeit not aggressively, as the user may supremely hollow the ground beneath the opponent and have them fall up to twenty feet deep into the ground. This is a captive side of the technique, and is not meant to cause damage, but is able to cause little damage if the opponent did not prepare to fall and would most likely break their legs. The hollowed spot can range to a max of 15 feet wide, and the length up to thirty feet as well, so fairly big. This technique does not fill the area with water, the user will need to use a separate jutsu to do so.

Note: Can only be taught by Moxxi
Note: Can only be used four times per battle

Shortly after, Kakuzu would emit numerous threads from his upper body in a grotesque manner and send them across the field and down the hole with the man, aiming to endlessly pierce and kill the man in an underground coffin. A deathbed, if you will...

Rank: C-S Rank
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 15-40
Damage Points: 30-80
Description: The basic technique of Kakuzu's unique Kinjutsu Earth Grudge Fear it allows the user to manipulate the threads that compose his body freely with each use. The user can not only alter his own body form and structure but also use the threads to attack or defend from incoming techniques. As Kakuzu's skin is still stitched to keep his humanoid form when not used, he can take advantage of this technique to propel his hands or limbs at great distances and grab a target. Its also this technique that allows Kakuzu to detach his masks from his own body to form the "animals" which he uses in combat.
Note: Can only be used by Kakuzu

-

C rank Dark threads used.
 
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Vayne

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I have no clue what the terrain is btw, image is not loading.
---

Asking cooly observed the man before him, trying to determine wether he was serious or joking. "I'm afraid that's unlik-" Asking would try to say before getting interrupted by the sudden fall. Reacting quickly, Askin would release a torrent of water from his mouth, quickly filling the hole and creating a large wave that he would ride towards the man.

(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Type: Supplementary/Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

"-ely! I suggest you pack your bags and leave." Askin would say from on top of the wave as it approached Kakuzu. Naturally the water would be sufficient to counter the DTs should they be used. Askin would have also begun releasing his pheromones onto the field passively as he emerged, as he had a feeling that the man was unlikely to back out.
 

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Just an open grassy field with trees widely surrounfing it. Sorry. It is loaded for me. I don't know what the issue is lol.
-

The man seemed to be... Goofy. Or not all that serious to Kakuzu. And he did not like that... All work no play. "There was" "Money to be made..." Kakuzu said out loud. As the man rode the wave towards Kakuzu, he halted his threads and one of the animalistic masks protruded out of his back. Kakuzu weaved a few handseals and the masks spat out numerous bolts of lightning heading towards the wave of water he was riding, aiming to electrocute the goofy man profusely.

Type: Offensive
Rank: C
Range: Short-Long
Chakra: 15
Damage: 30
Description: After performing the required hand seals Tiger → Snake → Dog the user creates an electric current from their hand that can hit multiple individuals at the same time. Furthermore, it extends into incredible distances and can avoid obstacles.

"I'm done playing games with you." Kakuzu said harshly. He weaved a seal and another mask protrudes from his skin held by his dark threads. At this point, he was looking less human and more of a monstrosity. The mask opened its mouth and following the bolts of lightning, a giant gust of terrifying wind blew straight towards the man, aiming to level him and make him one with the earth.

Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

After this, the disfigured ragdoll of a man weaved a few signs and rain clouds started to form. It instantly started to rain all over the battlefield.

Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake handseals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
 
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Vayne

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---
As he rode atop the wave, Askin would notice something out of the man firing off a lightning attack towards the water. Reacting instinctively, Askin would swing his hand and form a protective barrier of wind that would repel both the water from beneath him and the lightning attack, keeping him safe. This however would leave Askin falling from the sky. "I see that you've chosen death then, a splendid choice!" He'd goad as he begins to descend.

( Fūton: Fūhakujun ) - Wind Release: Shield of the Wind Count
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: A self-proclaimed invincible barrier; using hand gestures, the user is able to create a protective barrier of wind capable of repelling any incoming attack they perceive, back on the original user with equal force. Using this, the user is able to repel any B rank ninjutsu back, based on strength and weaknesses of Wind.

Still somewhat airborne, Askin would notice the incoming wind, prompting him to summon some scales on his body, giving him a durable defense. He would still however be pushed back into long range due to the blast, albeit undamaged and largely unhindered. 'Such a peculiar set of skills' Askin would think to himself as he stood up.

(Hebiātsu: Manda Sukēru) - Snake Arts: Manda Scales
Type: Defensive/Supplementary
Rank: S
Range: Short (Self)
Chakra: 40 (-5 per turn to the user)
Damage: N/A
Description: The user will channel their chakra throughout their entire body. By being able to summon Manda, the user will summon a layer of Manda's scales that covers their entire body, giving their body the strength of Manda's scales. The scales will be able to take up to A-rank jutsus and are able to take one S-rank jutsu, but the user will have to shed the scales off their skin to survive it. The user will be able to get rid of scales anytime they choose, but then won't be able to use this jutsu again for two turns.

Note: Last for 2 turns
Note: Only usable by Snake users
Note: Can't have Manda on the field at the same time
Note: Usable twice per a match with a two turn cool down
Note: Courtesy of Korra

As it began to rain, Askin would begin attacking Kakuzu through releasing chakra into the ground beneath the weird looking man in an attempts to cause an abundance of sticky mud to burst up and encase Kakuzu in a tombstone shaped construct. Askin would also move back into mid range, stopping at around 12 meters distance from his opponent.
"Let's hope you're not claustrophobic."

(Doton: Shinku Bohi) - Earth Release: The Scarlet Tombstone
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause an abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s). The mass of mud quickly forming into a tombstone-like shape while clinging to the target, then quickly hardens and encases the whole of the opponent in solid rock. The rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable thrice.
Note: Courtesy of Scaze
 

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Kakuzu was impressed the shinobi's ability to think quickly. However was not amused by his witty remarks. Kakuzu didn't like smart mouths... Perhaps he will stitch his mouth so he can no longer talk before he returned him to sender. However, he had little time to think about this as the man completely found himself avoiding Kakuzu's attack and Kakuzu quickly found himself in a predicament with an earth-like muddy section coming from beneath him, aiming to quickly encase him in a tomb of earth. Kakuzu had to act quickly, but he had been in stickier situations than this. He thought quick and moved quicker. He put his hands on the terraforming land and boosted himself up with his threads beyond the reach of what was appearing to be a rock coffin. He boosted himself forward beyond the jutsu, sacrificing his original hands into the mud but using more dark threads to create new and makeshift ones for the time being. Kakuzu was now in the air, again mid range from the mouthing-off man.

Rank: C-S Rank
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 15-40
Damage Points: 30-80
Description: The basic technique of Kakuzu's unique Kinjutsu Earth Grudge Fear it allows the user to manipulate the threads that compose his body freely with each use. The user can not only alter his own body form and structure but also use the threads to attack or defend from incoming techniques. As Kakuzu's skin is still stitched to keep his humanoid form when not used, he can take advantage of this technique to propel his hands or limbs at great distances and grab a target. Its also this technique that allows Kakuzu to detach his masks from his own body to form the "animals" which he uses in combat.
Note: Can only be used by Kakuzu

While in the air and with his lightning and wind mask still protruding his body, Kakuzu weaved the necessary seal and shot a lightning and wind attack back-to-back before landing. He was definitely aiming to destroy the shinobi's body at this point.

Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After performing the required hand seals Monkey → Ox → Boar → Tiger the user releases a discharge of electricity that shapes itself into several destructive disks of lightning. These are shot at the targets with great speed.

Type: Offensive
Rank: B
Range: Mid
Chakra: 20
Damage: 40
Description: The user releases a stream of wind infused chakra from their mouth that takes on the shape of a twister to attack the enemy.

Kakuzu was attacking recklessly at this point. Just trying to hit the shinobi with anything possible. No coordination necessary. He was more concerned about using his raw strength. "Perish..." Kakuzu stated coldly. The battle hardened man seemed to be unphased by the lot of it and remained calmed. His body was now a grotesque pin cushion at this point, protruding masks and threads from various spots of his body.
 

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Askin would observe the man's unique capabilities as he he dodged the earth and rose up to the sky. Askin would utilise this opportunity to perform a sequence of hand seals also causing it to rain, making it so that the downpour became very heavy. However unlike his opponent's rain, this variation would serve to weaken and hinder Kakuzu for the upcoming moments of battle. In regards to the attacks, Askin would tank them once again with his scales, maximizing their usage and being pushed only slightly.

(Suiton Hijutsu: Kirisame) - Water Release Secret Technique: Mist Rain
Type: Supplementary
Rank C
Range: Short-Long
Chakra: 15 (+5 per turn, to remain active)
Damage: N/A (-10 to opponents Ninjutsu)
Description: A technique known by Kirigakure Shinobi where the user first performs the following handseals: Ram → Dog → Rat, and then they make it rain. Any chakra that comes into contact with this rain will be eaten and reduces the power of the techniques by -10 damage. This technique lasts three turns.

Note: Can only be used by biographies from Kirigakure.
"Let's take this up a notch..." Askin would say as he dashed towards Kakuzu at full speed. As he ran, Askin would perform two hand seals and place Kakuzu in an illusion where he'd see two waves of water appear from his sides. The heavy downpour of rain would likely lead to masking the fact that the waves of water were illusionary to a certain extent.

(Genjutsu: Gansaku Mizu Oshi) Illustionary Style: Fake Water Pressure
Rank: B
Type: Supplementary/ Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40 due to the stress
Description: The user begins by performing a mere single handseal, upon doing so, he/she transmits an illusion displaying two large waves of water appearing 2 meters from either side of the opponent, these waves of water then pressurize the opponent and explode immediately upon contact, resulting in the opponent's brain malfunctioning due to the stress
Notes: Can only be taught by Ezio..
Notes: Only usable thrice per battle.

Once within short range, whilst not his preferred fighting range, Askin would utilise wind to increase his movement speed as he attempts to go in for a left handed palm strike towards Kakuzu heart (normal one), aiming to disorient him for the moment.

( Fuuton: Boruto Sutorīmu ) - Wind Style: Boruto Stream
Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: By utilising Wind Release, the user can accelerate their movements, creating an effect similar to tunnel vision. To reach higher speeds, the user can have shadow clones perform the technique on them by propelling them from their feet. This technique can also be used on an ally to increase their speed. Use of this technique can momentarily increase speed by 1.5x but only allows for linear movement up to 5 meters away from the point of origin
 

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Kakuzu noticed the man was rather strong, able to tank his explosive jutsu one by one. Perhaps raw strength wouldn't work. It was time to change the game plan. However, the game plan now was to defend from the man's current onslaught. Caught off guard by the rain and genjutsu combination, Kakuzu felt under pressure and suddenly, two waves of water would aim to crush Kakuzu under its weight. Kakuzu focused his chakra all around his body and an earthen armor would form all over Kakuzu to protect him from the waves.

Type: Defensive
Rank: B
Range: Short
Chakra cost: 20 (-10 per turn to remain active)
Damage points: N/A (+10 to taijutsu moves)
Description: This Technique coats the users body with stones, making them much more resistant to attacks, at the cost of their speed. Whilst using this technique, the user can even change their appearance, but once the technique is either defeated or worn off the users original appearance is shown. The user whilst in this armor is resistant to B-rank Ninjutsu techniques, but is vulnerable to Raiton.

However, Kakuzu didn't feel a thing happening. So not only did he figure out that the attack was merely an illusion but the full body surge of chakra from the earth technique would dispel the illusion with ease. After this, the man aimed to strike Kakuzu in his chest. Only to strike rock solid armor and not phasing Kakuzu in the lease. Kakuzu stood there and looked down on the shinobi, being a bit taller. As if to assert his dominance over the shinobi. Being in close range this was "Just how I like it." Close and personal is what Kakuzu preferred. The rock armor fell off.

Quickly making use of the situation, Kakuzu struck the shinobi in a pressure point, tearing his muscle and making him unable to use his right arm, that way the shinobi would be unable to make any seals. Kakuzu guessed his left hand would be too hurt from striking his rock armor and the technique used would make his right arm completely unusable for now.

Rank: B
Range: Short
Type: Offensive
Chakra Cost: N/A
Damage Points: 40
Description: The user pulls back his arm and sticks two fingers out into a striking position, he then strikes fast at the enemy's muscle in the arm his Biceps and Triceps. He hits in such a way,focusing on internal damage,that he tears the muscle in the enemy's arm causing soaring arm pain. If the attack is successful the enemy is unable to use that arm for a turn. Continues use on the arm will cause major pain.
Note
~Lasts for 1 turn
~Must be taught Dim Mak to use

After this, Kakuzu opened his mouth and dark threads protruded. It aimed to pierce the shinobi's face, eyes, everything, aiming to kill the man. Kakuzu didn't want to drag this fight out. The shinobi had wits about him. Kakuzu didn't want to risk dying more than once against this man... His partner would probably make fun of him and Kakuzu didn't feel like correcting his partner's foolishness.

Rank: C-S Rank
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 15-40
Damage Points: 30-80
Description: The basic technique of Kakuzu's unique Kinjutsu Earth Grudge Fear it allows the user to manipulate the threads that compose his body freely with each use. The user can not only alter his own body form and structure but also use the threads to attack or defend from incoming techniques. As Kakuzu's skin is still stitched to keep his humanoid form when not used, he can take advantage of this technique to propel his hands or limbs at great distances and grab a target. Its also this technique that allows Kakuzu to detach his masks from his own body to form the "animals" which he uses in combat.
Note: Can only be used by Kakuzu
-
B rank dark threads.
 

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Once within the pocket, Kakuzu seemed to be keen on engaging in close quarter combat, evident through his attempted strike. However, whilst it was indeed not Askin's forte, he was no slouch. Utilising his increased speed and tracking, Askin would feign going for a low left kick against Kakuzu's left leg. The natural movements involved in that (hip, right leg to the back, upper body etc) should lead to Kakuzu's attempt at striking the right arm missing, but that was simply a byproduct of Askin's attack. The kick itself would never reach Kakuzu's leg as Askin let's it hit the ground instead, causing the formation of chakra vortex around Kakuzu through the shockwaves transferred into the ground.

(Fenikkusu Handou ) - Phoenix Kick
Rank: A
Type:Attack
Range:Short
Chakra Cost:30
Damage Points:60
Description: The user focuses chakra into their leg. The goes for a low kick towards the opponent. But instead of going for a hit, they let their foot hit the ground. The shockwave of the kick hitting the ground is transferred into the ground by the chakra. The user then releases the chakra into the ground underneath the user. Suddenly the chakra shoots up out the ground as a vortex that hit the opponent violently causing severe damage.
- Can only be taught by Daemon
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Following that sequence, Askin would swiftly channel chakra throughout his body and surge it, propelling him around Kakuzu multiple times with afterimages appearing as a result. Askin would utilize the likely confusion to appear behind Kakuzu and attempt to deliver an ugly empowered uppercut targeted at the back of the head.

Kyu Doragon Jutsu: Burakku Orijin Arashi | Nine Arts Dragon: Black Origin Tempest
Type: Offensive
Rank: A-rank
Range: Short
Chakra: 30
Damage: 60
Description: The user concentrates his wind chakra and focuses the chakra into every point of their body. The user can then cause the wind chakra to surge outwards suddenly, to propel the user towards the opponent. However, unlike other jutsu of the style, the wind surges multiple times. With each propulsion by the wind, the user accelerates. These accelerations, and the constant propulsions cause the opponent to see afterimages of the user appearing behind him. These can be mistaken for shadow clones, and makes it difficult to find the user's actual positioning. The user when he reaches the opponent, will then deliver a powerful uppercut at the opponent. As the uppercut happens, the user causes a sudden burst of wind chakra emanating from the bottom of the user's elbow. This causes the uppercut to do much more damage than normal to the opponent.
Notes:
- Can only be used three times per-match
- Have to wait a turn before use again
- Must be a practitioner of Kyu Doragon Jutsu | Nine Arts Dragon

 
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Noticing the shinobi's wits about him, after releasing his earth armor, Kakuzu had to think fast according to the change in plans that his opponent had made. His opponent's foot had hit the ground and Kakuzu immediately used the change of body stance technique so whatever the shinobi had concocted to hit Kakuzu with, he would be forced to either stop his attack or deal with his own medicine.

Type: Supplementary
Rank: E
Range: Short-Mid
Chakra: 5
Damage: N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. The technique is a mix between high speed movement and the use of the transformation technique but has its limits.

After this, Kakuzu would reach into his pouch after weaving a few handseals, tossing wire into the air and manipulating it into a dome shape to prevent whatever else the shinobi had up his sleeve. He had to play it safe... As safe as he was annoyed.

Rank: B
Type: Defensive, Supplementary
Range: short
Chakra cost: 20
Damage points: N/A
Description: After performing the needed hand seals the user can manipulate metal strings to form a protective dome. This dome is capable of repelling most basic Taijutsu attacks up to A rank. The user can reshape the wire within the dome, changing it to a binding string with ease, however it is weak to lightning based techniques.



Have no idea if this works but might as well have a little fun lmao
 

Vayne

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Lmao yeah, but with +40 per heart you're safe. You still got 200 HP left in the tank, even with the attack landing.
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The man's attempt at evasion would be caught off by the rising vortex of chakra and he would subsequently be pushed back. Surprisingly he would seem barely fazed as he quickly counters with metal strings forming a protective dome. Still aware of the man's position via his sensory, Askin would react by switching gears & stomping his leg and causing three fire pillars to emerge from below and around Kakuzu to burn him. The pillars would be empowered both through DragonFang and Stardust Burst, with the latter changing the colour of the pillars and increasing the heat potency whilst adding the Magensium elements reactivity to water into the mix. Due to the water present through the previous rain the fire pillars would react to it and explode as a result, ensuring that Kakuzu had little room to escape within his dome.

(Katon: Gōka Honoo no Hashira Jutsu) - Fire Release: Great Fire Flame Pillars Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 +20 +25 = 105
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.
(Katon: Sutāzuandobāsuto) | Magnesium Release: Starsand Burst
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A)
Description: Making use of Magnesium’s inherent flammability, this technique allows the user to quickly call forth suitable amounts of Magnesium from either the ground, their body, or from a pre-existing source of magnesium, and flood it into a fire technique. Fire techniques altered by Starsand Burst will experience a surge in power, growing in size, adopting a hybrid colour of white and red (or whichever colour the flames originally were), and greatly increasing in terms of heat output due to the two fold effect of the magnesium acting as fuel that allows fire to burn stronger, and the fact that flames produced by burning magnesium are exceedingly hot. As a result, the affected fire technique will gain a +20 damage boost, while also adopting Magnesium reactivity to water.
Notes:
Can only be used 5x.
Cannot be used on consecutive turns.
No Magnesium techniques S Rank or above in the same turn.
On account of its nature, being that it has no independent uses, this technique is useable in the same timeframe as another.
Applicable to fire KG/CE too. (Within reason) Alternatively it can simply be used as a quick burst of magnesium, which carries no damage but can serve distraction purposes (such as visual inhibitor).
Dragon Fang
Dragon Fang is a Dragon Blade that can take any other held weapon form and can boost an element it is applied to by +25 and can seal any Jutsu up to S rank without chakra cost by the user as long as the technique uses less than 60 chakra. Does not count as a Custom Weapon.


 
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